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Validated up to OP_WorldObjectsSent
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@ -23,6 +23,7 @@
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#include <numeric>
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#include <cassert>
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#include <cinttypes>
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#include <set>
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#include "world/sof_char_create_data.h"
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@ -217,19 +218,22 @@ namespace TOB
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ENCODE(OP_BlockedBuffs)
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{
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ENCODE_LENGTH_EXACT(BlockedBuffs_Struct);
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SETUP_DIRECT_ENCODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct);
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// Blocked buffs are a major change. They are stored in a resizable array in TOB, so this sends size, then
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// spells, then the final two bools -- see 0x140202750
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SETUP_VAR_ENCODE(BlockedBuffs_Struct);
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for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i)
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eq->SpellID[i] = emu->SpellID[i];
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// size is uint32 + count * int32 + uint8 + uint8
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uint32 sz = 6 + emu->Count * 4;
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__packet->size = sz;
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__packet->pBuffer = new unsigned char[sz];
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memset(__packet->pBuffer, 0, sz);
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for (uint32 i = BLOCKED_BUFF_COUNT; i < structs::BLOCKED_BUFF_COUNT; ++i)
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eq->SpellID[i] = -1;
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__packet->WriteUInt32(emu->Count);
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for (int i = 0; i < emu->Count; i++)
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__packet->WriteSInt32(emu->SpellID[i]);
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OUT(Count);
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OUT(Pet);
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OUT(Initialise);
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OUT(Flags);
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__packet->WriteUInt8(emu->Pet);
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__packet->WriteUInt8(emu->Initialise);
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FINISH_ENCODE();
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}
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@ -981,6 +985,7 @@ namespace TOB
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ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
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ENCODE(OP_NewZone) {
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// zoneHeader
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EQApplicationPacket* in = *p;
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*p = nullptr;
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@ -2903,7 +2908,7 @@ namespace TOB
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buf.WriteString(new_message);
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auto outapp = new EQApplicationPacket(OP_SpecialMesg, buf);
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auto outapp = new EQApplicationPacket(OP_SpecialMesg, std::move(buf));
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dest->FastQueuePacket(&outapp, ack_req);
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delete in;
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@ -2934,14 +2939,14 @@ namespace TOB
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return;
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}
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auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
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auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(structs::ChangeSize_Struct));
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ChangeSize_Struct* css = (ChangeSize_Struct*)outapp->pBuffer;
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structs::ChangeSize_Struct* css = (structs::ChangeSize_Struct*)outapp->pBuffer;
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css->EntityID = sas->spawn_id;
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css->Size = (float)sas->parameter;
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css->Unknown08 = 0;
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css->Unknown12 = 1.0f;
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css->CameraOffset = 0;
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css->AnimationSpeedRelated = 1.0f;
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dest->FastQueuePacket(&outapp, ack_req);
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delete in;
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@ -3574,18 +3579,28 @@ namespace TOB
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DECODE(OP_BlockedBuffs)
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{
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DECODE_LENGTH_EXACT(structs::BlockedBuffs_Struct);
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SETUP_DIRECT_DECODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct);
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uint32 count = __packet->ReadUInt32();
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std::vector<int32> blocked_spell_ids;
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blocked_spell_ids.reserve(count);
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for (int i = 0; i < count; ++i)
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blocked_spell_ids.push_back(static_cast<int32>(__packet->ReadUInt32()));
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for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i)
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emu->SpellID[i] = eq->SpellID[i];
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bool pet = __packet->ReadUInt8() == 1;
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bool init = __packet->ReadUInt8() == 1;
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IN(Count);
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IN(Pet);
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IN(Initialise);
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IN(Flags);
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__packet->SetReadPosition(0); // reset the packet read to pass it along
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FINISH_DIRECT_DECODE();
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__packet->size = sizeof(BlockedBuffs_Struct);
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__packet->pBuffer = new unsigned char[__packet->size]{};
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BlockedBuffs_Struct* emu = (BlockedBuffs_Struct*)__packet->pBuffer;
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memset(emu->SpellID, -1, sizeof(emu->SpellID));
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for (int i = 0; i < count; ++i)
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emu->SpellID[i] = blocked_spell_ids[i];
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emu->Count = count;
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emu->Pet = pet;
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emu->Initialise = init;
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}
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DECODE(OP_CastSpell)
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@ -12,7 +12,7 @@ namespace TOB {
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static const uint32 MAX_PP_UNKNOWN_ABILITIES = 25;
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static const uint32 MAX_RECAST_TYPES = 25;
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static const uint32 MAX_ITEM_RECAST_TYPES = 100;
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static const uint32 BLOCKED_BUFF_COUNT = 40;
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static const uint32 BLOCKED_BUFF_COUNT = 60; // this might not be needed?
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static const uint32 BUFF_COUNT = 62;
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static const uint32 MAX_PP_LANGUAGE = 32;
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#pragma pack(1)
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@ -274,7 +274,6 @@ namespace TOB {
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Unknown39,
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Unknown40,
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Unknown41,
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Unknown42,
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Birthdate,
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EncounterLock
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};
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@ -288,6 +287,15 @@ namespace TOB {
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/*0024*/
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};
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struct ChangeSize_Struct
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{
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/*00*/ uint32 EntityID;
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/*04*/ float Size;
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/*08*/ float CameraOffset;
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/*12*/ float AnimationSpeedRelated;
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/*16*/
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};
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struct Spawn_Struct_Bitfields
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{
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union {
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@ -400,14 +408,14 @@ namespace TOB {
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/*056*/ float X;
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/*060*/ float Z;
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/*064*/ float Heading;
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/*068*/ float DoorAngle; //not sure if this is actually a float; it might be a uint32 like DefaultDoorAngle
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/*068*/ float DoorAngle;
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/*072*/ uint32 ScaleFactor; //rof2's size
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/*076*/ uint32 Unknown76; //client doesn't seem to read this
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/*080*/ uint8 Id; //doorid
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/*081*/ uint8 Type; //opentype
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/*082*/ uint8 State; //state_at_spawn
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/*083*/ uint8 DefaultState; //invert_state
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/*084*/ int32 Param; //door_param
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/*084*/ int32 Param; //door_param (spell id?)
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/*088*/ uint32 AdventureDoorId;
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/*092*/ uint32 DynDoorID;
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/*096*/ uint32 RealEstateDoorID;
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@ -549,15 +557,6 @@ namespace TOB {
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/*024*/
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};
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struct ChangeSize_Struct
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{
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/*00*/ uint32 EntityID;
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/*04*/ float Size;
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/*08*/ uint32 Unknown08; // Observed 0
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/*12*/ float Unknown12; // Observed 1.0f
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/*16*/
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};
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struct SpawnHPUpdate_Struct
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{
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/*00*/ int16 spawn_id;
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@ -837,15 +836,6 @@ namespace TOB {
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/*009*/ uint8 unknown009[3];
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};
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struct BlockedBuffs_Struct
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{
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/*000*/ int32 SpellID[BLOCKED_BUFF_COUNT];
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/*120*/ uint32 Count;
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/*124*/ uint8 Pet;
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/*125*/ uint8 Initialise;
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/*126*/ uint16 Flags;
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};
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struct ZonePlayerToBind_Struct {
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//Same structure as the binds in PlayerProfile_Struct
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//Assembly calls the same function
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@ -349,7 +349,7 @@ RULE_STRING(World, MOTD, "", "Server MOTD sent on login, change from empty to ha
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RULE_STRING(World, Rules, "", "Server Rules, change from empty to have this be used instead of variables table 'rules' value, lines are pipe (|) separated, example: A|B|C")
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RULE_BOOL(World, EnableAutoLogin, false, "Enables or disables auto login of characters, allowing people to log characters in directly from loginserver to ingame")
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RULE_BOOL(World, EnablePVPRegions, true, "Enables or disables PVP Regions automatically setting your PVP flag")
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RULE_STRING(World, SupportedClients, "RoF2", "Comma-delimited list of clients to restrict to. Supported values are Titanium | SoF | SoD | UF | RoF | RoF2. Example: Titanium,RoF2")
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RULE_STRING(World, SupportedClients, "RoF2,TOB", "Comma-delimited list of clients to restrict to. Supported values are Titanium | SoF | SoD | UF | RoF | RoF2 | TOB. Example: Titanium,RoF2,TOB")
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RULE_STRING(World, CustomFilesKey, "", "Enable if the server requires custom files and sends a key to validate. Empty string to disable. Example: eqcustom_v1")
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RULE_STRING(World, CustomFilesUrl, "github.com/knervous/eqnexus/releases", "URL to display at character select if client is missing custom files")
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RULE_INT(World, CustomFilesAdminLevel, 20, "Admin level at which custom file key is not required when CustomFilesKey is specified")
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1256
tob/opcodes.md
1256
tob/opcodes.md
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