342 Commits

Author SHA1 Message Date
Akkadius
b4339691f9 Logs::Pathing to LogPathing 2019-09-02 03:37:55 -05:00
Akkadius
af4c630ede Logs::Spells to LogSpells 2019-09-02 03:26:44 -05:00
Akkadius
678c25e02c Simplify error logging 2019-09-01 22:05:44 -05:00
Akkadius
05e7c473df Simplified the use of roamboxes and improved the AI for roambox pathing 2019-08-16 03:25:34 -05:00
Akkadius
665efe09f3 Fill function calls using magic numbers 2019-08-11 00:27:04 -05:00
Akkadius
9f25c9070c Refactor message functions 2019-08-11 00:14:02 -05:00
Akkadius
57354579aa Unify chat constants usage 2019-08-11 00:00:55 -05:00
Uleat
c9d4bb178f Added level to NPC spell list logging .. and some additional debug logging for same 2019-06-22 19:05:41 -04:00
Noudess
762de03be7 Merge 2019-04-12 10:50:11 -04:00
Akkadius
850b32f2ca Adjust constants 2019-03-25 18:24:16 -05:00
Noudess
3d1dda888d Use constants for waypoint values that are not actual waypoints 2019-03-25 14:58:26 -04:00
Noudess
a4c171cb1d Fix issue with roambox wait time after switch to navmesh. 2019-03-15 10:28:23 -04:00
Uleat
bef849b5c1 Definition clean-up 2019-02-09 05:58:49 -05:00
Uleat
585c6322bf Added 'spells' entry to EQDictionary 2019-01-20 08:24:21 -05:00
KimLS
dacbce1c5f Some changes to fixz while pathing 2018-11-29 23:11:39 -08:00
KimLS
a26cf5f1de Some changes to fix various issues 2018-11-24 15:46:50 -08:00
KimLS
cfba613efd Remove floating logic, fix for some bestz logic 2018-11-21 22:10:51 -08:00
KimLS
b772518901 Selective commit of secrets somewhat broken pr 2018-11-18 20:29:21 -08:00
KimLS
ef32940be2 Merge fix 2018-11-11 01:05:44 -08:00
KimLS
8f0051db8d Changes to various path finding behavior 2018-11-09 00:54:51 -08:00
KimLS
c0ebe05d5d Prelim swimming support 2018-11-07 21:55:12 -08:00
Michael Cook (mackal)
cc920e60d9 Reset all follow variables when follow target is gone 2018-11-03 18:14:54 -04:00
Michael Cook (mackal)
dbb368865c Add some Follow stuff to lua
You can also disallow following code from allowing the NPC to run if
they're far enough away
2018-11-03 17:44:19 -04:00
KimLS
cd59916e67 Merge branch 'movement_manager' of github.com:EQEmu/Server into movement_manager 2018-10-28 13:39:43 -07:00
KimLS
8ebcd6b6c5 Some fixes to grid pathing at 0 wp pause plus command changes 2018-10-28 13:39:24 -07:00
E Spause
fb645e276c Update zone/mob_ai.cpp 2018-10-20 18:43:53 -04:00
E Spause
e466f9b3f9 Fear pathing fixups, random path rewrite, and nektulos / general roambox fixups where best Z axis is below the ground 2018-10-19 22:35:38 -04:00
KimLS
973abef1b0 Water work and work with grids (still not perfect but i think its the ai code) 2018-10-18 20:44:46 -07:00
KimLS
f76fffe622 A bunch of send position changes, rename navigateto 2018-10-15 22:02:16 -07:00
KimLS
cd6fd2d2dc Merge master to movement_manager, fix for merge failure 2018-10-14 17:23:11 -07:00
KimLS
d0685556e8 Bunch of bug fixes, guard behavior works again 2018-10-13 23:53:16 -07:00
KimLS
1785120796 Bunch of refactoring and walking, AI needs a ton of tweaking to use the new logic 2018-10-12 00:03:58 -07:00
Michael Cook (mackal)
df899bb2df Tweak NPC AI Heal logic a bit
New rule: Spells:AI_HealHPPct defaults to 50
This is the default maximum HP and NPC will start a heal

The spell AI fields min_hp and max_hp are now used to override the HP
percentages they will heal at
2018-10-09 14:18:24 -04:00
Akkadius
9fcafbef62 Remove navmesh from roambox logic until stuck issues are sorted with movement overhaul 2018-10-01 21:15:30 -05:00
KimLS
29ea65a71e Redoing movement to introduce proper rotation 2018-09-24 22:41:53 -07:00
KimLS
1aa97957d8 Renamed function, need to fix bots, some combat bug fixes. 2018-09-21 23:54:07 -07:00
KimLS
7278c6294d Movement will now be handled by the movement manager instead of mob 2018-09-20 16:14:47 -07:00
KimLS
f754cb1307 Move update path to movement manager so all movement will use paths 2018-09-18 23:06:56 -07:00
KimLS
c677169edd Removed existing movement code, started replacing 2018-09-15 19:20:47 -07:00
Michael Cook (mackal)
7836d020ce Add NPC Max Aggro Distance to zone table 2018-09-08 00:22:16 -04:00
Akkadius
7c298a249f Pets now use navmesh 2018-09-04 20:27:43 -05:00
Akkadius
3eee699a89 Calculate roambox destination z once and let navmesh pathfinding calculate it the rest of the time 2018-09-03 04:07:13 -05:00
Akkadius
4a4668b36a Remove an unecessary costly z calc 2018-09-03 03:54:15 -05:00
Akkadius
395cf2e8ce Roambox logic now uses navmesh 2018-09-03 03:46:48 -05:00
Akkadius
8a28e8500d Make fear and fleeing respect navmesh for both clients and NPCs 2018-09-03 03:06:23 -05:00
Akkadius
6fc20939e8 Fix for edge case with roambox water logic 2018-09-03 02:11:39 -05:00
Akkadius
b92e83a465 Fix client pathing Z while feared 2018-09-03 01:51:40 -05:00
Akkadius
d4e0e8aea2 Revert LOS check code until further refinement 2018-08-28 00:55:06 -05:00
Trust
62f9816aa8 Returned Logic from PR #766 2018-08-25 19:46:37 -04:00
Trust
4c8018e4ca Prevent Gate if near bind location (Rule) and Heal on Gate (Rule)
RULE_INT(NPC, NPCGatePercent, 5) // % at which the NPC Will attempt to gate at.
RULE_BOOL(NPC, NPCGateNearBind, false) // Will NPC attempt to gate when near bind location?
RULE_INT(NPC, NPCGateDistanceBind, 75) // Distance from bind before NPC will attempt to gate
RULE_BOOL(NPC, NPCHealOnGate, true) // Will the NPC Heal on Gate.
RULE_REAL(NPC, NPCHealOnGateAmount, 25) // How much the npc will heal on gate if enabled.
2018-08-24 23:04:29 -04:00