Prevent Gate if near bind location (Rule) and Heal on Gate (Rule)

RULE_INT(NPC, NPCGatePercent, 5) // % at which the NPC Will attempt to gate at.
RULE_BOOL(NPC, NPCGateNearBind, false) // Will NPC attempt to gate when near bind location?
RULE_INT(NPC, NPCGateDistanceBind, 75) // Distance from bind before NPC will attempt to gate
RULE_BOOL(NPC, NPCHealOnGate, true) // Will the NPC Heal on Gate.
RULE_REAL(NPC, NPCHealOnGateAmount, 25) // How much the npc will heal on gate if enabled.
This commit is contained in:
Trust 2018-08-24 23:04:29 -04:00
parent 86f1cedf91
commit 4c8018e4ca
3 changed files with 17 additions and 4 deletions

View File

@ -532,6 +532,11 @@ RULE_INT(NPC, NPCToNPCAggroTimerMin, 500)
RULE_INT(NPC, NPCToNPCAggroTimerMax, 6000)
RULE_BOOL(NPC, UseClassAsLastName, true) // Uses class archetype as LastName for npcs with none
RULE_BOOL(NPC, NewLevelScaling, true) // Better level scaling, use old if new formulas would break your server
RULE_INT(NPC, NPCGatePercent, 5) // % at which the NPC Will attempt to gate at.
RULE_BOOL(NPC, NPCGateNearBind, false) // Will NPC attempt to gate when near bind location?
RULE_INT(NPC, NPCGateDistanceBind, 75) // Distance from bind before NPC will attempt to gate
RULE_BOOL(NPC, NPCHealOnGate, true) // Will the NPC Heal on Gate.
RULE_REAL(NPC, NPCHealOnGateAmount, 25) // How much the npc will heal on gate if enabled.
RULE_CATEGORY_END()
RULE_CATEGORY(Aggro)

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@ -201,10 +201,14 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes, bool bInnates
// If min_hp !=0 then the spell list has specified
// custom range and we're inside that range if we
// made it here. The hard coded <=5 is for unspecified.
if (AIspells[i].min_hp != 0 || GetHPRatio() <= 5)
{
AIDoSpellCast(i, tar, mana_cost);
return true;
if (GetHPRatio() <= (RuleI(NPC, NPCGatePercent))) {
auto npcSpawnPoint = CastToNPC()->GetSpawnPoint();
if (!RuleB(NPC, NPCGateNearBind) && DistanceNoZ(m_Position, npcSpawnPoint) < RuleI(NPC, NPCGateDistanceBind)) {
break;
} else {
AIDoSpellCast(i, tar, mana_cost);
return true;
}
}
break;
}

View File

@ -717,6 +717,10 @@ void Client::GoToSafeCoords(uint16 zone_id, uint16 instance_id) {
void Mob::Gate(uint8 bindnum) {
GoToBind(bindnum);
if (RuleB(NPC, NPCHealOnGate) && this->IsNPC() && this->GetHPRatio() <= RuleR(NPC, NPCHealOnGateAmount)) {
auto HealAmount = (RuleR(NPC, NPCHealOnGateAmount) / 100);
SetHP(int(this->GetMaxHP() * HealAmount));
}
}
void Client::Gate(uint8 bindnum) {