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Remove navmesh from roambox logic until stuck issues are sorted with movement overhaul
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@ -1783,6 +1783,7 @@ void NPC::AI_DoMovement() {
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roambox_destination_y);
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}
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/**
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bool waypoint_changed, node_reached;
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glm::vec3 Goal = UpdatePath(
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@ -1793,8 +1794,9 @@ void NPC::AI_DoMovement() {
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waypoint_changed,
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node_reached
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);
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**/
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CalculateNewPosition(Goal.x, Goal.y, Goal.z, move_speed, true);
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CalculateNewPosition(roambox_destination_x, roambox_destination_y, roambox_destination_z, move_speed, true);
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if (m_Position.x == roambox_destination_x && m_Position.y == roambox_destination_y) {
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time_until_can_move = Timer::GetCurrentTime() + RandomTimer(roambox_min_delay, roambox_delay);
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