Remove navmesh from roambox logic until stuck issues are sorted with movement overhaul

This commit is contained in:
Akkadius 2018-10-01 21:15:30 -05:00
parent 1cc29d9a70
commit 9fcafbef62

View File

@ -1783,6 +1783,7 @@ void NPC::AI_DoMovement() {
roambox_destination_y);
}
/**
bool waypoint_changed, node_reached;
glm::vec3 Goal = UpdatePath(
@ -1793,8 +1794,9 @@ void NPC::AI_DoMovement() {
waypoint_changed,
node_reached
);
**/
CalculateNewPosition(Goal.x, Goal.y, Goal.z, move_speed, true);
CalculateNewPosition(roambox_destination_x, roambox_destination_y, roambox_destination_z, move_speed, true);
if (m_Position.x == roambox_destination_x && m_Position.y == roambox_destination_y) {
time_until_can_move = Timer::GetCurrentTime() + RandomTimer(roambox_min_delay, roambox_delay);