4044 Commits

Author SHA1 Message Date
Akkadius
127f51e758 Massive reductions in unnecessary network traffic especially during high spam combat fights
- HP Updates now only send to others when HP percentage changes (0-100%)
		- HP Updates were sending excessively even during idle zones when HP wasn't changing at all
	- Attack animations now only send once per second versus up to a hundred times a second per Mob/Client
	- 17,000 OP_ClientUpdate packets per second have been observed in combat scenarios, some of the major culprits have been
		throttled without affecting what the client should see
	- Before and After packet differences under similar load/tests (Packets per second)
		- 7,000 - 8,000 	OP_Animation pps	After: 600-800 pps
		- 13,0000 - 17,000 	OP_MobHealth pps	After: 1-10 pps
		- 15,0000 - 20,000 	OP_ClientUpdate pps	After: 500-1,000 pps
	- Packet reports from a 46 client test here:
		https://gist.github.com/Akkadius/28b7ad2fdd82bdd15ea737c68f404346
	- Servers who use Marquee HP updates will also recieve far less packet spam as they will only be sent when HP changes
2017-07-09 02:51:01 -05:00
Akkadius
aae1d2f049 Better Z compensation on hills, while engaged and NPC's quickly recover if they go underground 2017-07-08 22:17:39 -05:00
Michael Cook (mackal)
900a5f83da Merge pull request #628 from noudess/master
Allow pets to use the better of db/oocregen if oocregen rule on.
2017-07-08 17:16:40 -04:00
Akkadius
786e03b0ac One more check 2017-07-06 10:33:03 -05:00
Akkadius
f8b5637112 Fix close combat positioning issues 2017-07-06 10:13:33 -05:00
Paul Coene
5542107f02 Remove names 2017-07-05 21:26:10 -04:00
Akkadius
94b5684b42 Fix fighting on hill issues 2017-07-05 18:59:43 -05:00
Paul Coene
4a84c311b2 Change to allow pets to use better of db/oocregen if oocregen is turned
on in the rule_set.
2017-07-05 18:26:50 -04:00
Michael Cook (mackal)
eff8000196 Fix PB AE 2017-07-04 13:01:34 -04:00
Akkadius
3dcc2edceb Add rule Spells:ReflectMessagesClose - Live functionality is for reflect messages to show to players within close proximity, false shows just player reflecting 2017-07-03 19:55:28 -05:00
Akkadius
cfd2f8776e More Z fixes 2017-07-03 19:36:35 -05:00
Michael Cook (mackal)
d11e2410bf Don't need the center check anymore 2017-07-03 17:46:16 -04:00
Akkadius
83605831ec Remove some of the legacy Z adjust functions conflicting with newer changes 2017-07-03 14:27:11 -05:00
Akkadius
aed1959dbe Fix issues with underground NPC corpses - add command #fixcorpses to fix nearby NPC corpses of the player (this should be a seldom need) 2017-07-03 01:53:41 -05:00
Akkadius
c3c60b331a Resolve issues with NPC's hopping to the ceiling in small corridors
Improved grounding issues with NPC's during combat
Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently
	- Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better
	- A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be
2017-07-01 15:57:41 -05:00
Akkadius
1f39a0cb3e Fix some NPC and Corpse falling through the ground issues 2017-07-01 03:07:45 -05:00
Michael Cook (mackal)
21ef83bcbe Fix /invite xtarget raid issue 2017-06-30 13:50:43 -04:00
Akkadius
9b1a449fba Fix Z when following during pull, not when engaged and stationary or moving slightly 2017-06-28 21:44:31 -05:00
Akkadius
e4f337edb6 Merge branch 'master' of https://github.com/EQEmu/Server 2017-06-28 21:23:18 -05:00
Akkadius
5a9744b429 Add a fail-safe for dynamic zone shutdown timers 2017-06-28 21:23:02 -05:00
Michael Cook (mackal)
e0237ce526 Quick fix for AE LOS issue 2017-06-28 19:58:28 -04:00
Akkadius
4d2825d817 Make sure we also fix Z when mobs flee up/down stairs 2017-06-28 16:43:38 -05:00
Michael Cook (mackal)
09ccd23d0b Fix syntax issue 2017-06-28 13:30:20 -04:00
Michael Cook (mackal)
cbbd01b391 Quick fix for NPC attack skill issue 2017-06-28 13:28:08 -04:00
Akkadius
539fa8b262 Fixed issues with Z correctness when NPCs are pathing on normal grids
Fixed issues with Z correctness when NPCs are engaged with players following
NPC corpses should fall into the ground far less
2017-06-28 02:38:20 -05:00
Michael Cook (mackal)
592bbd3180 Target AEs don't always hit target 2017-06-27 20:38:46 -04:00
Michael Cook (mackal)
b09792812a Final AESpell optimization pass 2017-06-26 15:01:06 -04:00
Michael Cook (mackal)
3e1b75b814 Fix Rain target limit (massive nerf)
Added rule Spells:OldRainTargets, set to true if you don't want the nerf
2017-06-25 18:18:27 -04:00
Michael Cook (mackal)
497170c453 Optimize Entity::AESpell
Probably could use more work, but quick testing had this method taking
the least amount of time in various situations
2017-06-25 16:30:37 -04:00
Akkadius
8f4ec1b960 Merge branch 'master' of https://github.com/EQEmu/Server 2017-06-24 20:07:31 -05:00
Akkadius
357be65a69 Speed up saylink retrieval x 1,000 - helpful for dialogues, plugins with many saylinks 2017-06-24 20:07:01 -05:00
Michael Cook (mackal)
f164833b00 Adventure Merchants don't change heading either 2017-06-24 15:07:58 -04:00
Michael Cook (mackal)
627859ba73 Merchants don't change heading 2017-06-24 14:58:40 -04:00
KimLS
0a8b21d4ab Merge branch 'luamod' 2017-06-19 14:45:08 -07:00
KimLS
b0cef869b5 Fix bot compile 2017-06-17 19:40:54 -07:00
KimLS
16cbf9bbf1 Allow rule access from lua, double checked and fixed up the spell mitigation stuff 2017-06-17 16:41:32 -07:00
KimLS
8df8d7c3f6 Bugs in mod return values fixed 2017-06-16 23:12:54 -07:00
Akkadius
27fd6316f1 Merge pull request #624 from noudess/master
Fixed a typo in #object command query and fixed a fishing bug.
2017-06-15 17:15:34 -05:00
Michael Cook (mackal)
4e15364d42 Fix auto completing to wrong thing ... 2017-06-13 21:48:02 -04:00
Michael Cook (mackal)
35c194e2eb Fix SE_FcSpellVulnerability 2017-06-13 21:33:42 -04:00
Michael Cook (mackal)
0c5c6587e5 Fix resist focus issue 2017-06-13 21:30:34 -04:00
Michael Cook (mackal)
b5a81fbd07 Fix life burn
Need to investigate more, but reuse
2017-06-13 14:00:09 -04:00
KimLS
233ce5cf03 Fix for bad signature on this func 2017-06-12 16:37:25 -07:00
KimLS
f79f54920d Export needed fns 2017-06-12 14:14:39 -07:00
Michael Cook (mackal)
0a0d4fbb70 SE_SpellResistReduction should be RNG
I think before there was an implied 1 to base now it's base to base2
2017-06-12 16:57:35 -04:00
KimLS
b29f70ad3f Add mod hook for CommonOutgoingHitSuccess 2017-06-12 13:01:01 -07:00
Natedog2012
d62219d0ad Add CrossZoneSetEntityVariableByClientName to lua as well 2017-06-12 10:22:14 -07:00
Natedog2012
59ddf507e6 Add CrossZoneSetEntityVariableByClientName 2017-06-12 08:42:14 -07:00
KimLS
b4837011ea Actually fix load order line ending bug 2017-06-11 16:13:03 -07:00
Michael Cook (mackal)
4d94d5fe17 Merge pull request #625 from KinglyKrab/master
Implement EVENT_USE_SKILL in Perl/Lua.
2017-06-10 23:01:09 -04:00