Michael Cook (mackal)
7621bf47c8
Quick fix to resolve some serious group issues
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Group leader swapping didn't work and left the client in a bad state
This just disbands the group if the leader leaves
Also prevents a group leader from disbanding other groups ...
Which also lead to bad states
Group leader swapping not working is better than these issues :P
2017-02-24 01:12:46 -05:00
KimLS
d402b25d69
Merge fix
2017-02-21 21:20:33 -08:00
Drajor
7db82a3b14
Fixes issue with calculating the value of items being sold. The loop was starting at 0 instead of 1.
2017-02-22 06:26:49 +10:00
Akkadius
f0f5c41c30
Fixed an issue where clients would sell x1000 stacks of items where the price overflows data sizes, the code will now make sure not to sell too many items that go over this data size
2017-02-19 21:12:18 -06:00
Michael Cook (mackal)
08c2f73e37
Implement aggro meter for RoF2 (RoF wasn't tested)
...
I didn't test RoF, so it's disabled for now (change AggroMeterAvaliable if you want to test)
Group member meters probably buggy ... but do later
The "lock target" feature isn't working currently either
2017-02-18 22:27:34 -05:00
Michael Cook (mackal)
9f4604ec3e
Rework how XTarget auto haters work
...
This should cause the auto haters to be shared with other toons who might be
interested (group/raid) like live.
There maybe some bugs since there is a lot of complex interactions here.
2017-02-17 21:04:48 -05:00
KimLS
0736ce43bd
Merge branch 'master' into eqstream
2017-02-06 21:46:34 -08:00
KimLS
40edbc3b64
WI work
2017-01-22 22:26:34 -08:00
Michael Cook (mackal)
b92d6c57a1
Rework OPCombatAbiltiy a bit
...
This is done to help remove some code duplication in the future
2017-01-15 22:19:32 -05:00
KimLS
f6ca59fbc6
Working zone and world communication yay
2017-01-03 22:23:03 -08:00
Uleat
18693998b9
Added logging code to DropItem()
2016-12-19 20:58:38 -05:00
Drajor
908a7061cf
Hero forge ID in OP_WearChange originating from a client is now set to the correct value prior to being broadcast to other clients.
2016-12-19 21:00:55 +10:00
Uleat
0ab0c5c117
Added trade hack detection code
2016-12-03 18:17:10 -05:00
Michael Cook (mackal)
bb8fc17189
Quick fix for PP buff issue
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This may break buffs zoning, but I don't have time to look at
2016-12-01 22:57:50 -05:00
Uleat
b61c7d0b14
Merge branch 'master' of https://github.com/EQEmu/Server
2016-12-01 22:34:51 -05:00
Uleat
0d9af27a03
Exploit abatement for item duplication involving augments
2016-12-01 22:34:43 -05:00
Akkadius
de92c277e0
Update eqemu_server.pl to use new AppVeyor build link
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Adjust pet zoning to occur before zone spawns are sent in bulk
2016-12-01 19:41:12 -06:00
Michael Cook (mackal)
b9fefc95e8
Enforce 4 sec Sneak Attack rule fixes #569
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Spells flagged with SNEAK_ATTACK requires you to be hidden for
about 4 seconds before you can cast them
2016-10-25 23:19:20 -04:00
Uleat
04f4fd652b
Renamed class Inventory to EQEmu::InventoryProfile
2016-10-17 04:59:00 -04:00
Uleat
bfd07b1010
Added class EQEmu::InventorySlot
2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Paul Coene
c263c4ef07
2nd check for faction not needed - had to either check for sneaking again
...
or remove un-needed 2nd check.
2016-10-09 11:12:09 -04:00
Kurt Gilpin
585e5830f7
Update client_packet.cpp
2016-08-28 12:23:59 -05:00
Kurt Gilpin
bfb77803d8
Update client_packet.cpp
2016-08-28 07:03:00 -05:00
Akkadius
a07149919d
Pets now don't actually spawn until the player has fully entered the zone (Live-like)
2016-08-18 17:28:32 -05:00
Michael Cook (mackal)
68df09a570
Implement PVP regions
2016-08-04 23:56:08 -04:00
Michael Cook (mackal)
ef2c17748e
Implement extra spell gems!
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New limits:
Tit: 9
SoF: 9
SoD: 10
UF: 12
RoF: 12
RoF2: 12
The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client
Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)
There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
2016-07-31 17:16:23 -04:00
Michael Cook (mackal)
4c4b0aba0c
Switch trading to call CommonBreakInvisible()
2016-07-30 12:51:17 -04:00
Michael Cook (mackal)
bda4fcfb26
Fix up SpellBuff struct
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Please report any bugs you find. There shouldn't be unless I messed up the struct
for a client I didn't throughly test for
2016-07-25 16:22:48 -04:00
Michael Cook (mackal)
f428a8a56a
Add a CastWhileInvis check and fix some issues
2016-07-23 18:07:56 -04:00
Michael Cook (mackal)
aeff31ba7a
Fix error with /setstartcity
2016-07-18 13:57:14 -04:00
Michael Cook (mackal)
4b57f69cba
Fix illusions on zone
2016-07-07 16:17:13 -04:00
Michael Cook (mackal)
bcec9501b7
Fix issue with invis not dropping for new item clicks
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Clients using OP_ItemVerifyRequest couldn't break the invis
themselves, so we gotta for them
2016-06-30 21:49:20 -04:00
Michael Cook (mackal)
54de212214
Implement OP_CancelSneakHide
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Didn't test every client, but they should all work
2016-06-30 17:50:31 -04:00
Michael Cook (mackal)
a64343689c
Refactor loot response a bit
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Invis is dropped after ALL error checking now
Identified all the response types
2016-06-30 14:00:18 -04:00
Drajor
73e91be281
Fixed vulnerability in handling of OP_CrystalCreate
2016-06-11 19:53:19 +10:00
Drajor
1b6974ade3
Alternate currency sell price now matches RoF2 client calculation
2016-06-11 13:29:56 +10:00
Drajor
c1a6a23e06
Fixes #527
2016-06-11 12:48:16 +10:00
Uleat
ae3c98c692
Implemented EQEmu::TintProfile
2016-06-01 04:58:52 -04:00
Uleat
ea8f81feec
Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
2016-05-31 22:07:02 -04:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Uleat
0ecc702612
ItemPacketType updates
2016-05-27 03:38:13 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
Michael Cook (mackal)
cdbeb24a05
Change emptiness checks to empty() from size() [clang-tidy]
...
This has two benefits, it's clear what we are checking and
size() isn't always constant time, where empty is (performance!)
2016-05-25 14:57:47 -04:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
Michael Cook (mackal)
47c9182ba3
Fix potential memory leaks (clang-tidy)
2016-05-06 22:58:45 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50
Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00