3300 Commits

Author SHA1 Message Date
Uleat
decaadfe7d Merge branch 'master' of https://github.com/EQEmu/Server
# Conflicts:
#	changelog.txt
2016-10-15 22:27:14 -04:00
Uleat
16642b7c4c Filename changes to facilitate future updates 2016-10-15 22:14:03 -04:00
Akkadius
2188be24e4 Merge pull request #559 from TheGrandPackard/master
Fix Random Ground Spawn Z
2016-10-15 14:56:49 -05:00
Akkadius
70b9ff384c Merge pull request #562 from noudess/master
Fix rogue merchant usage under sneak.
2016-10-15 14:55:28 -05:00
Akkadius
56babc1801 Update client_process.cpp 2016-10-15 14:54:57 -05:00
Akkadius
3ba199e052 Merge pull request #558 from Xackery/master
Exp Raw Value / % Gain
2016-10-15 14:53:27 -05:00
Michael Cook (mackal)
e86fca3aff Add NPC NPC faction check to BeamDirectional 2016-10-14 13:59:45 -04:00
Michael Cook (mackal)
46cbd147b5 clang format BeamDirectional 2016-10-14 13:58:20 -04:00
Michael Cook (mackal)
05ed623056 Add NPC NPC faction check to ConeDirectional 2016-10-14 13:55:04 -04:00
Michael Cook (mackal)
c90a436db3 Clang format ConeDirectional 2016-10-14 13:52:01 -04:00
Michael Cook (mackal)
1e865a5246 Take in elem/bane dmg in BS calc 2016-10-13 23:55:44 -04:00
Michael Cook (mackal)
343c41bb18 Elemental dmg shouldn't allow you to hit bane only 2016-10-13 23:54:56 -04:00
Joshua Packard
a5b19d0c0d Added 0.1 to calculated Z so that objects show better above ground 2016-10-10 09:39:55 -07:00
Paul Coene
c263c4ef07 2nd check for faction not needed - had to either check for sneaking again
or remove un-needed 2nd check.
2016-10-09 11:12:09 -04:00
Paul Coene
7b5ea9e99c Fix rogue merchant usage under sneak. 2016-10-09 10:22:55 -04:00
Michael Cook (mackal)
013f7cfd21 Set no_target_hotkey in Mob ctor
Fixes UBSan error
2016-10-03 01:35:11 -04:00
Joshua Packard
329c9c8d98 Reordered zone initialization
Needed to reorder zone init so that the zonemap is loaded before ground spawns are made, otherwise the best Z won't calculate.
2016-09-28 19:26:44 -07:00
Joshua Packard
4fa8c89e5c Added Best Z Calculation to Ground Spawn Loc 2016-09-28 19:24:09 -07:00
Xackery
19b6a96063 Changed lost exp message to all be 15. 2016-09-26 02:11:50 -07:00
Xackery
6079b34a2a Added Ruleset AA:ShowExpValues. 2016-09-26 02:09:39 -07:00
Michael Cook (mackal)
4cb7d9a352 Remove ability for charmed NPCs from summoning
These rules do not appear to be true on live
They also don't look to have ever been true?
2016-09-22 00:32:01 -04:00
Paul Coene
e2587b78f5 Merge remote-tracking branch 'upstream/master'
Conflicts:
	changelog.txt
2016-09-18 21:32:09 -04:00
Kinglykrab
8aa942cd27 Added quest global support for zone_controller. 2016-09-14 16:31:52 -04:00
Kinglykrab
f6d721dd72 #summon will now work when you are in an instance. 2016-09-11 19:25:41 -04:00
Paul Coene
0232f4f672 Merge remote-tracking branch 'upstream/master' 2016-09-10 14:21:59 -04:00
Paul Coene
56d355935b Fix task experience by level % to take into account hell level rule. 2016-09-10 14:21:19 -04:00
Kinglykrab
4816c1fc9a Added support for server-wide marquee messages. 2016-09-09 23:59:23 -04:00
Kinglykrab
64998a398d Added GetAAPercent() to Perl and Lua. 2016-09-08 21:59:15 -04:00
Michael Cook (mackal)
d0bb3047f0 Let's fix the fear pathing flags right away after SE_ImmuneFleeing
This speeds up the response to spells like Call of Challenge
Before it would fix the flags the next tick, which makes the spell
mostly useless
2016-09-04 20:59:39 -04:00
Michael Cook (mackal)
739b1bfaa3 Fix target buffs showing PC songs 2016-09-03 21:54:59 -04:00
Uleat
fb308eaa01 Rule-based update to 'Bind Wound' behavior 2016-09-03 17:08:48 -04:00
Michael Cook (mackal)
7c40bcff53 Fix enrage for NPC classes that can't ripo 2016-09-02 18:16:09 -04:00
Akkadius
ec87656d58 Add rule Spells:NPCInnateProcOverride, defaults to true 2016-09-01 01:05:06 -05:00
Uleat
159ba9f487 Fix for BotDatabase::SaveEquipmentColor crash 2016-08-31 23:02:16 -04:00
Michael Cook (mackal)
fa337d441e Use StopCasting when we send SPELL_RECAST error 2016-08-29 14:08:22 -04:00
Michael Cook (mackal)
ea1ae1a0a4 Use StopCasting instead of Interrupt on SpellFinished failure
Most of these failures already show a message, live doesn't double
up on failure message + interrupt message, so lets not

There are a few logic error returns, but those really shouldn't happen
2016-08-29 13:27:42 -04:00
Kurt Gilpin
585e5830f7 Update client_packet.cpp 2016-08-28 12:23:59 -05:00
Kurt Gilpin
bfb77803d8 Update client_packet.cpp 2016-08-28 07:03:00 -05:00
Michael Cook (mackal)
89183cf8b7 clang-format LoadZoneObjects 2016-08-27 22:26:44 -04:00
Michael Cook (mackal)
aaa116d97c Add support for object display names
Ex. Kejek Forge in Stonebrunt Mountains
2016-08-27 22:24:08 -04:00
Akkadius
32c4c360bd Add IsHorse to default false in Mob constructor 2016-08-27 01:21:23 -05:00
Akkadius
2dee62c850 Refactor didn't save (oops) 2016-08-27 00:47:55 -05:00
Akkadius
db380944ac Prevent horses (player mounts) from being depopped during a #repop 2016-08-27 00:46:45 -05:00
Akkadius
d6ee505c63 Merge pull request #548 from Natedog2012/master
Add TiltX and TiltY manipulation to objects (Perl)
2016-08-26 14:28:28 -05:00
Natedog2012
4de9b2c53e Add TiltX and TiltY manipulation to objects (Perl)
Translate OP_GroundSpawn for Titanium

#perl plugin http://wiki.eqemulator.org/i?Module=Pastebin&Paste=u9IbA6Ql
2016-08-26 06:39:39 -07:00
Paul Coene
8048239a81 Merge remote-tracking branch 'upstream/master' 2016-08-23 13:55:52 -04:00
Paul Coene
ecdc0f7096 Fixed so mobs that depop at end of pathgrid still path and depop
whiel zones are empty.  This makes these mobs no longer always appear
at start locations for the 1st person in a zone after long idle.
2016-08-23 13:54:51 -04:00
Michael Cook (mackal)
c2b31bd6e2 Fix EVENT_ATTACK crash (thanks image)
Note: I guess we need to check if it's null in the actual quest too
2016-08-21 20:26:54 -04:00
Michael Cook (mackal)
696c02c0f0 Move instrument mod outside of the EFFECT lop in SpellEffect 2016-08-20 14:30:54 -04:00
Michael Cook (mackal)
f67cd057f3 Fix issue with linked spell timers 2016-08-18 21:09:02 -04:00