Paul Coene
5880593cb1
MoveTo while saving guard position no longer hops.
2017-11-17 13:12:26 -05:00
Chris Miles
a721179aa8
Merge pull request #667 from noudess/master
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Roam Box code was changing z every loop through.
2017-10-25 00:30:16 -05:00
Paul Coene
7dd904c8d1
Roam Box code was changing z every loop through.
2017-10-16 16:39:22 -04:00
Akkadius
f29fe17496
Potential pathing crash fix
2017-10-16 13:46:09 -05:00
Paul Coene
5285e8a163
Rooted mobs cast spells instead of doing nothing.
2017-10-02 14:40:21 -04:00
KimLS
fc7623b690
Merge fix
2017-09-17 13:20:48 -07:00
Akkadius
e3972cc9e6
Update another Z Offset location for pathing
2017-09-17 10:16:13 -05:00
KimLS
6a79694fa1
Merge branch 'master' of github.com:EQEmu/Server into wp
2017-08-31 17:47:33 -07:00
KimLS
545ac6b420
Some pathing tweaks, removed old quest functions that dealt with the old pathing code. Fixes to best z under new system
2017-08-28 22:01:08 -07:00
Akkadius
b0a3e9205f
[FixZ] Smooth out close combat npc/pet hopping
2017-08-21 02:42:50 -05:00
KimLS
563878f20e
Compile fixes and some debugging messages in find path code.
2017-08-19 12:49:06 -07:00
KimLS
ffbee0ad1a
Merge
2017-08-09 10:42:07 -07:00
Paul Coene
0fc72875b2
Modify roam boxes to correctly modify and use destination Z
2017-07-31 09:21:49 -04:00
KimLS
5f1063acb9
Add pathfinding interfaces, still heavily wip
2017-07-18 00:01:59 -07:00
Akkadius
0b489bc507
LoS Drop when close adjustment
2017-07-16 04:36:36 -05:00
Akkadius
b2b447516d
Make a FixZ call at waypoint arrive so bad grids don't make NPC's hop
2017-07-16 03:31:26 -05:00
Akkadius
6c1efd74cb
Resolve an issue with NPC's not returning back to guard point when once engaged and dropped aggro
2017-07-14 21:45:38 -05:00
Akkadius
aae1d2f049
Better Z compensation on hills, while engaged and NPC's quickly recover if they go underground
2017-07-08 22:17:39 -05:00
Akkadius
786e03b0ac
One more check
2017-07-06 10:33:03 -05:00
Akkadius
f8b5637112
Fix close combat positioning issues
2017-07-06 10:13:33 -05:00
Akkadius
94b5684b42
Fix fighting on hill issues
2017-07-05 18:59:43 -05:00
Akkadius
c3c60b331a
Resolve issues with NPC's hopping to the ceiling in small corridors
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Improved grounding issues with NPC's during combat
Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently
- Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better
- A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be
2017-07-01 15:57:41 -05:00
Akkadius
9b1a449fba
Fix Z when following during pull, not when engaged and stationary or moving slightly
2017-06-28 21:44:31 -05:00
Akkadius
4d2825d817
Make sure we also fix Z when mobs flee up/down stairs
2017-06-28 16:43:38 -05:00
Akkadius
539fa8b262
Fixed issues with Z correctness when NPCs are pathing on normal grids
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Fixed issues with Z correctness when NPCs are engaged with players following
NPC corpses should fall into the ground far less
2017-06-28 02:38:20 -05:00
Michael Cook (mackal)
d6b61b9163
Implement pet regroup
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Tweaks to stop as well
2017-05-04 23:48:47 -04:00
Michael Cook (mackal)
0e96e6689a
Pet stop does not clear aggro
2017-05-04 23:08:46 -04:00
Michael Cook (mackal)
7e2136a5a8
Implement Pet Command Stop
2017-05-04 22:28:48 -04:00
KimLS
004c0f7858
Merge fix
2017-04-15 12:18:50 -07:00
E Spause
1f065d7d3d
Woops
2017-04-15 13:06:56 -04:00
E Spause
cb8c3595b7
SoF-era con system. New rule, UseOldConSystem to disable this functionality.
2017-04-15 13:06:46 -04:00
KimLS
1d1ee1ccbf
Merge fix
2017-04-11 21:48:01 -07:00
Akkadius
9161921bf0
Fix for Loginserver log messages
2017-04-04 22:07:25 -05:00
KimLS
281483efc1
Merge of a monster
2017-04-02 20:03:51 -07:00
Akkadius
d7dfc18c54
Cleaned up some of the NPC to NPC aggro code, only do aggro checks to other NPC's when the NPC is flagged for it
2017-04-01 23:16:27 -05:00
Uleat
ea50543ffa
First round fix for non NPC-on_NPC action
2017-04-01 23:00:16 -04:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
Akkadius
d777b1048d
[Performance] Don't process ProjectileAttack checks for NPC's that are not engaged in any combat
2017-03-28 03:05:46 -05:00
KimLS
de777fc90f
Merge fix
2017-03-26 17:25:01 -07:00
Akkadius
719098a97c
[Performance] Reduced CPU footprint in non-combat zones doing constant checks for combat related activities
2017-03-25 23:32:49 -05:00
KimLS
cfdbca6f12
Fix for unreliable packets (kind of a hack but it works) being flagged as corrupt
2017-03-20 00:22:50 -07:00
Uleat
b1be667884
Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm)
2017-02-26 22:13:41 -05:00
Uleat
303f056075
Forgot loader...
2017-02-26 07:02:20 -05:00
Uleat
8177f7d9bb
Activation of bot_spells_entries table
2017-02-15 19:04:36 -05:00
Uleat
d62a449f9c
Missed an npc spells type (or two..)
2017-02-15 07:03:43 -05:00
Uleat
38651258fc
Updated npc spell types to 32-bit mask
2017-02-09 17:57:55 -05:00
Michael Cook (mackal)
9e824876ba
Combat Revamp - MAJOR BREAKING CHANGE
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This commit makes combat much more live like. This is based on a lot of parses
done by TAKP and myself. There are numerous things based on dev quotes and
hints. Pretty much all combat has changed, spell effects correct, stacking
correct, etc.
This is the fist stage of the revamp, I will be trying to remove some code
duplication and make things generally cleaner.
Server ops will have to rebalance their NPCs. AC actually means something now.
Rough recommendations?
Level 50 "classic" trash should be no more than 115.
Classic raid mobs should be more 200+ etc
Other "classic" NPCs should be a lot lower as well.
PoP trash probably shouldn't exceed 120 AC
PoP raids should be higher
Devs have said the vast majority of NPCs didn't exceed 600 AC until very
recently. The exceptions were mostly raid encounters.
There really isn't a good "default" for every server, so this will be up to
the devs to find where they want their server stats to be.
2017-01-15 00:03:02 -05:00
Uleat
bfd07b1010
Added class EQEmu::InventorySlot
2016-10-16 21:36:39 -04:00
Akkadius
ec87656d58
Add rule Spells:NPCInnateProcOverride, defaults to true
2016-09-01 01:05:06 -05:00
Michael Cook (mackal)
039e0fbb83
NPC innate procs overwrite TargetType to ST_Target
2016-08-12 21:53:14 -04:00