Michael Cook (mackal)
d93edd7393
Make NPCs less jumpy
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We actually didn't want that +2.0f
2014-12-31 17:49:12 -05:00
Kinglykrab
72823182f6
Made fifth argument of UpdateTaskActivity truly optional.
2014-12-29 17:29:45 -05:00
Akkadius
81dfffadf6
Updated $client->UpdateTaskActivity to have optional argument ignore_quest_update IE: Client::UpdateTaskActivity(THIS, TaskID, ActivityID, Count, [ignore_quest_update])
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Also updated internal UpdateTaskActivity methods to optionally ignore quest based task updates to prevent feedback
2014-12-29 05:35:50 -06:00
Uleat
dab3d1181e
Implemented class Client::TextLink
2014-12-28 12:49:14 -05:00
Uleat
4fb1a3ff3f
Merge branch 'master' of https://github.com/EQEmu/Server into item_link
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Conflicts:
changelog.txt
2014-12-28 11:57:51 -05:00
Akkadius
2dadc9ff24
Change SetOwner to SetHateOwner refactor
2014-12-28 00:06:51 -06:00
Akkadius
4af3834715
Some more refactoring of hate_list
2014-12-27 23:52:44 -06:00
Akkadius
18f9a06f06
Re-Push Refactoring changes before without broken functionality
2014-12-27 23:44:15 -06:00
Akkadius
4f65066274
Reverting some hate stuff so things work again
2014-12-27 23:19:48 -06:00
Akkadius
8983953d7d
Remove debugging from hate changes
2014-12-27 20:25:20 -06:00
Akkadius
73fe229e25
More hate changes
2014-12-27 20:23:49 -06:00
Akkadius
21ce6efc73
Merge branch 'master' of https://github.com/EQEmu/Server
2014-12-27 18:25:00 -06:00
Akkadius
3a488e3a61
Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
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Renamed and refactored most functions and variables in hate_list.h/cpp for readability
Refactored how hate works in some local functions mixing the use of hate variable and split it out into different status variables
hate_list.cpp/.h style cleanup
hate_list.h header function sort, comment erase
functions should clearly state their function
2014-12-27 18:24:42 -06:00
KayenEQ
9666f1e25e
Implemened npc special ability (43) CASTING_RESIST_DIFF which sets innate resist modifier on
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ALL spells used by that NPC. Ie. 43,1,-200 will set a -200 innate resist diff, so if your npc cast
a spell that has a -10 resist modifier the final resist diff would be -210.
2014-12-27 18:43:59 -05:00
Trevius
05c943779d
(RoF2) Fixed dropping items on the ground so they go to ground level instead of camera height.
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Show Helm Option should be functional again.
2014-12-27 15:46:30 -06:00
Uleat
d9dc2eb4e3
Thought something looked like it was missing!
2014-12-25 21:45:38 -05:00
Uleat
270fe3389c
Updated item/say links for all clients. They should be a little easier to keep track of now.
2014-12-25 11:04:01 -05:00
Uleat
15fbb722eb
Added a new Client::MakeItemLink() method that uses Item_Struct instead of ItemInst. Changed the way that NPC::QueryLoot() builds its links.
2014-12-25 00:00:57 -05:00
Michael Cook (mackal)
8522542ae2
Use lambdas in sort functions (for zone at least)
2014-12-24 18:29:23 -05:00
Michael Cook (mackal)
811872c17f
Rework Bot::GetBotArcheryRange
2014-12-24 17:42:35 -05:00
Trevius
baf2f23ce6
(RoF+) Implemented Hero's Forge Armor for NPCs. Set the herosforgemodel field in npc_types table to the model (example: 84 for full set, or 12107 for robe).
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(RoF+) Hero's Forge Armor now overrides NPC texture settings. To display Hero's Forge Armor Helms, set helmtexture field to anything other than 0.
Fixed some NPC loading from the database that was incorrect after adding herosforgemodel.
2014-12-24 12:02:30 -06:00
Kinglykrab
13a3349614
Edited #npcedit to include more options and changed a few to be multiple arguments rather than separate commands.
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- #npcedit wep1/#npcedit wep2 is now #npcedit weapon [primary] [secondary]
- #npcedit mindmg/#npcedit maxdmg is now #npcedit damage [minimum] [maximum]
- #npcedit meleetype [primary] [secondary]
- #npcedit rangedtype
- #npcedit ammoidfile
- #npcedit trackable
- #npcedit attackcount
- #npcedit avoidance
- #npcedit walkspeed
- #npcedit armtexture
- #npcedit bracertexture
- #npcedit handtexture
- #npcedit legtexture
- #npcedit feettexture
- #npcedit herosforgemodel
- #npcedit slow_mitigation
2014-12-24 04:49:54 -05:00
Trevius
c48d2d9888
(RoF+) Added herosforgemodel field to the npc_types table. Not fully functional yet for NPCs (currently only displays helm correctly).
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(RoF2) Updated item links from #npcstat command output.
2014-12-24 02:31:37 -06:00
Kinglykrab
1329a2f9ba
Update npc_types table.
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- d_meele_texture1 -> d_melee_texture1
- d_meele_texture2 -> d_melee_texture2
- Required SQL: 2014_12_24_npc_types_update.sql
2014-12-24 01:26:07 -05:00
Trevius
8c3751befa
Merge branch 'master' of https://github.com/EQEmu/Server
2014-12-23 23:13:34 -06:00
Trevius
27fe90d02d
(RoF+) Added support for Hero's Forge Robe Models. Set herosforgemodel field in items table to exact model such as 11607, 11707, etc.
2014-12-23 23:13:22 -06:00
Michael Cook (mackal)
7742892377
Fix issue with Mob::MakeNewPositionAndSendUpdate
2014-12-23 22:26:36 -05:00
Kinglykrab
c10bccebdb
Two bot crash fixes (#bot bardoutofcombat and #bot setinspectmessage).
2014-12-23 22:10:35 -05:00
Uleat
cdd624e7a8
Hack fix for zone shutdown crashes involving HateList::GetTop()
2014-12-23 10:22:03 -05:00
Uleat
34ab3e10f5
Added some nullptr checks for ItemInst* in a few places (tradeskills.cpp - particularly augments - needs a better review)
2014-12-23 10:14:45 -05:00
Trevius
ed257b0ef3
(RoF+) Added a work-around for the cursor buffer issue.
2014-12-22 20:51:56 -06:00
Trevius
b072f5873d
Merge branch 'master' of https://github.com/EQEmu/Server
2014-12-22 20:51:04 -06:00
Trevius
cba68645a8
More work on RoF+ Cursor Buffer.
2014-12-22 19:47:02 -06:00
Trevius
d454763cd1
RoF+ Cursor Buffer SummonItem Initial Test Change
2014-12-22 19:47:01 -06:00
Michael Cook (mackal)
36c1f50e1b
Use lambda expression for compare instead
2014-12-22 17:51:59 -05:00
Trevius
6e192b1794
(RoF2) Fixed Tracking.
2014-12-22 16:09:11 -06:00
Kinglykrab
a4febbb648
Modified #reloadworld. Example: #reloadworld 1 - repops globally and reloads quests globally. #reloadworld or #reloadworld 0 - reloads quests globally.
2014-12-22 04:47:51 -05:00
Michael Cook (mackal)
18fb86a560
Force changing the timer_time for attack timers
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Should fix issues with waiting for a slow timer after a cure
2014-12-22 01:58:54 -05:00
Michael Cook (mackal)
a7cdb4c0af
Add a few missing bonus recalcs
2014-12-21 23:53:02 -05:00
Michael Cook (mackal)
de3f9f7276
Fix missing {} in SE_*Counter bonus processing
2014-12-21 23:48:18 -05:00
Akkadius
cee7a9a0fd
variable rename, readability
2014-12-21 21:39:04 -06:00
Trevius
ef287bc857
Fixed Armor Tinting (players and NPCs) that was broken during a previous update.
2014-12-19 15:46:01 -06:00
Michael Cook (mackal)
1261aac036
Check DivineAura in TryWeaponProc, should resolve #321
2014-12-18 18:50:38 -05:00
KayenEQ
45e71ff6d1
Merge pull request #320 from KayenEQ/Development
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Clients will now receive exp / faction from their swarm pets kills ect.
2014-12-18 04:58:23 -05:00
Michael Cook (mackal)
ce9bcef620
std::deque is a much better fit, should have bit better performance
2014-12-18 02:20:03 -05:00
Uleat
fe4872c921
Debug >= 11 compile fail fix
2014-12-17 20:09:53 -05:00
KayenEQ
7dad77c080
Clients will now receive exp / faction from their swarm pets kills ect.
2014-12-17 20:09:41 -05:00
KayenEQ
cd33307975
NPC ranged attack projectiles will now do damage on impact.
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Uses same rule as the client version.
2014-12-17 10:59:23 -05:00
KayenEQ
26e87c999b
Merge pull request #318 from KayenEQ/Development
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Misc fixes / Perl exports
2014-12-17 06:09:29 -05:00
KayenEQ
29ef1527e7
update
2014-12-17 06:09:04 -05:00