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Change SetOwner to SetHateOwner refactor
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@ -401,7 +401,7 @@ Mob::Mob(const char* in_name,
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PathingRouteUpdateTimerLong = new Timer(RuleI(Pathing, RouteUpdateFrequencyLong));
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DistractedFromGrid = false;
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PathingTraversedNodes = 0;
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hate_list.SetOwner(this);
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hate_list.SetHateOwner(this);
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m_AllowBeneficial = false;
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m_DisableMelee = false;
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