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Force changing the timer_time for attack timers
Should fix issues with waiting for a slow timer after a cure
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b9fab9bc1b
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18fb86a560
@ -141,11 +141,13 @@ uint32 Timer::GetRemainingTime() {
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}
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}
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void Timer::SetAtTrigger(uint32 in_set_at_trigger, bool iEnableIfDisabled) {
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void Timer::SetAtTrigger(uint32 in_set_at_trigger, bool iEnableIfDisabled, bool ChangeTimerTime) {
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set_at_trigger = in_set_at_trigger;
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if (!Enabled() && iEnableIfDisabled) {
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Enable();
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}
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if (ChangeTimerTime)
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timer_time = set_at_trigger;
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}
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void Timer::Trigger()
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@ -43,7 +43,7 @@ public:
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inline const uint32& GetTimerTime() { return timer_time; }
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inline const uint32& GetSetAtTrigger() { return set_at_trigger; }
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void Trigger();
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void SetAtTrigger(uint32 set_at_trigger, bool iEnableIfDisabled = false);
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void SetAtTrigger(uint32 set_at_trigger, bool iEnableIfDisabled = false, bool ChangeTimerTime = false);
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inline bool Enabled() { return enabled; }
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inline uint32 GetStartTime() { return(start_time); }
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@ -4932,7 +4932,7 @@ void Client::SetAttackTimer()
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// this is probably wrong
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if (quiver_haste > 0)
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speed *= quiver_haste;
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TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true);
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TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true, true);
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if (i == MainPrimary)
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PrimaryWeapon = ItemToUse;
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@ -4980,6 +4980,6 @@ void NPC::SetAttackTimer()
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}
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}
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TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true);
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TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true, true);
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}
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}
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