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RoF+ Cursor Buffer SummonItem Initial Test Change
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6e192b1794
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@ -259,6 +259,11 @@ int16 Inventory::PushCursor(const ItemInst& inst)
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return MainCursor;
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}
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ItemInst* Inventory::PopCursor()
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{
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return m_cursor.pop();
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}
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// Swap items in inventory
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bool Inventory::SwapItem(int16 slot_a, int16 slot_b)
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{
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@ -151,6 +151,8 @@ public:
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// Add item to cursor queue
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int16 PushCursor(const ItemInst& inst);
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// Remove item from cursor queue
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ItemInst* PopCursor();
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// Swap items in inventory
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bool SwapItem(int16 slot_a, int16 slot_b);
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@ -804,6 +804,7 @@ public:
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int32 GetAugmentIDAt(int16 slot_id, uint8 augslot);
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bool PutItemInInventory(int16 slot_id, const ItemInst& inst, bool client_update = false);
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bool PushItemOnCursor(const ItemInst& inst, bool client_update = false);
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void SummonCursorBuffer();
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void DeleteItemInInventory(int16 slot_id, int8 quantity = 0, bool client_update = false, bool update_db = true);
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bool SwapItem(MoveItem_Struct* move_in);
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void SwapItemResync(MoveItem_Struct* move_slots);
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@ -9771,7 +9771,7 @@ void Client::Handle_OP_MoveItem(const EQApplicationPacket *app)
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}
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}
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// Illegal bagslot useage checks. Currently, user only receives a message if this check is triggered.
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// Illegal bagslot usage checks. Currently, user only receives a message if this check is triggered.
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bool mi_hack = false;
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if (mi->from_slot >= EmuConstants::GENERAL_BAGS_BEGIN && mi->from_slot <= EmuConstants::CURSOR_BAG_END) {
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@ -9794,7 +9794,7 @@ void Client::Handle_OP_MoveItem(const EQApplicationPacket *app)
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}
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}
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if (mi_hack) { Message(15, "Caution: Illegal use of inaccessable bag slots!"); }
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if (mi_hack) { Message(15, "Caution: Illegal use of inaccessible bag slots!"); }
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if (!SwapItem(mi) && IsValidSlot(mi->from_slot) && IsValidSlot(mi->to_slot)) {
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SwapItemResync(mi);
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@ -678,6 +678,23 @@ int32 Client::GetAugmentIDAt(int16 slot_id, uint8 augslot) {
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return INVALID_ID;
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}
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void Client::SummonCursorBuffer() {
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// Temporary work-around for the RoF+ Client Buffer
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// Instead of letting the client move items around in cursor buffer,
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// we can just delete an item from the buffer and summon it to the cursor.
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if (GetClientVersion() > EQClientRoF)
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{
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if (!GetInv().CursorEmpty())
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{
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const ItemInst* inst = GetInv().PopCursor();
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SummonItem(inst->GetID(), inst->GetCharges(), inst->GetAugmentItemID(0),
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inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3),
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inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), MainCursor,
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inst->GetOrnamentationIcon(), inst->GetOrnamentationIDFile(), inst->GetOrnamentHeroModel());
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}
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}
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}
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// Remove item from inventory
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void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_update, bool update_db) {
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#if (EQDEBUG >= 5)
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@ -794,10 +811,6 @@ void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_upd
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}
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}
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// Puts an item into the person's inventory
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// Any items already there will be removed from user's inventory
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// (Also saves changes back to the database: this may be optimized in the future)
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// client_update: Sends packet to client
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bool Client::PushItemOnCursor(const ItemInst& inst, bool client_update)
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{
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mlog(INVENTORY__SLOTS, "Putting item %s (%d) on the cursor", inst.GetItem()->Name, inst.GetItem()->ID);
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@ -811,6 +824,10 @@ bool Client::PushItemOnCursor(const ItemInst& inst, bool client_update)
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return database.SaveCursor(CharacterID(), s, e);
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}
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// Puts an item into the person's inventory
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// Any items already there will be removed from user's inventory
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// (Also saves changes back to the database: this may be optimized in the future)
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// client_update: Sends packet to client
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bool Client::PutItemInInventory(int16 slot_id, const ItemInst& inst, bool client_update) {
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mlog(INVENTORY__SLOTS, "Putting item %s (%d) into slot %d", inst.GetItem()->Name, inst.GetItem()->ID, slot_id);
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@ -1299,7 +1316,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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// This could be expounded upon at some point to let the server know that
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// the client has moved a buffered cursor item onto the active cursor -U
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if (move_in->from_slot == move_in->to_slot) { // Item summon, no further proccessing needed
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if (move_in->from_slot == move_in->to_slot) { // Item summon, no further processing needed
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if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
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return true;
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}
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@ -1315,13 +1332,15 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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}
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DeleteItemInInventory(move_in->from_slot);
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SummonCursorBuffer();
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return true; // Item destroyed by client
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}
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else {
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mlog(INVENTORY__SLOTS, "Deleted item from slot %d as a result of an inventory container tradeskill combine.", move_in->from_slot);
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if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
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DeleteItemInInventory(move_in->from_slot);
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return true; // Item deletetion
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return true; // Item deletion
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}
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}
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if(auto_attack && (move_in->from_slot == MainPrimary || move_in->from_slot == MainSecondary || move_in->from_slot == MainRange))
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@ -1363,7 +1382,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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//SetTint(dst_slot_id,src_inst->GetColor());
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if (src_inst->GetCharges() > 0 && (src_inst->GetCharges() < (int16)move_in->number_in_stack || move_in->number_in_stack > src_inst->GetItem()->StackSize))
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{
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Message(13,"Error: Insufficent number in stack.");
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Message(13,"Error: Insufficient number in stack.");
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return false;
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}
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}
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@ -1521,7 +1540,11 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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safe_delete(world_inst);
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if (src_slot_id == MainCursor) {
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std::list<ItemInst*>::const_iterator s=m_inv.cursor_begin(),e=m_inv.cursor_end();
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std::list<ItemInst*>::const_iterator s = m_inv.cursor_begin(), e = m_inv.cursor_end();
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if (dstitemid == 0)
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{
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SummonCursorBuffer();
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}
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database.SaveCursor(character_id, s, e);
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} else
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database.SaveInventory(character_id, m_inv[src_slot_id], src_slot_id);
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@ -1551,6 +1574,10 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
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trade->AddEntity(dst_slot_id, move_in->number_in_stack);
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if (dstitemid == 0)
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{
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SummonCursorBuffer();
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}
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return true;
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} else {
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@ -1563,6 +1590,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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}
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}
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bool all_to_stack = false;
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// Step 5: Swap (or stack) items
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if (move_in->number_in_stack > 0) {
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// Determine if charged items can stack
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@ -1593,6 +1621,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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mlog(INVENTORY__SLOTS, "Dest (%d) now has %d charges, source (%d) was entirely consumed. (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, usedcharges);
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database.SaveInventory(CharacterID(),nullptr,src_slot_id);
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m_inv.DeleteItem(src_slot_id);
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all_to_stack = true;
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} else {
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mlog(INVENTORY__SLOTS, "Dest (%d) now has %d charges, source (%d) has %d (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, src_inst->GetCharges(), usedcharges);
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}
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@ -1666,6 +1695,11 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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// Step 7: Save change to the database
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if (src_slot_id == MainCursor){
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// If not swapping another item to cursor and stacking items were depleted
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if (dstitemid == 0 || all_to_stack == true)
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{
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SummonCursorBuffer();
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}
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std::list<ItemInst*>::const_iterator s=m_inv.cursor_begin(),e=m_inv.cursor_end();
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database.SaveCursor(character_id, s, e);
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} else
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