RoF+ Cursor Buffer SummonItem Initial Test Change

This commit is contained in:
Trevius 2014-12-20 01:52:58 -06:00
parent 6e192b1794
commit d454763cd1
5 changed files with 52 additions and 10 deletions

View File

@ -259,6 +259,11 @@ int16 Inventory::PushCursor(const ItemInst& inst)
return MainCursor;
}
ItemInst* Inventory::PopCursor()
{
return m_cursor.pop();
}
// Swap items in inventory
bool Inventory::SwapItem(int16 slot_a, int16 slot_b)
{

View File

@ -151,6 +151,8 @@ public:
// Add item to cursor queue
int16 PushCursor(const ItemInst& inst);
// Remove item from cursor queue
ItemInst* PopCursor();
// Swap items in inventory
bool SwapItem(int16 slot_a, int16 slot_b);

View File

@ -804,6 +804,7 @@ public:
int32 GetAugmentIDAt(int16 slot_id, uint8 augslot);
bool PutItemInInventory(int16 slot_id, const ItemInst& inst, bool client_update = false);
bool PushItemOnCursor(const ItemInst& inst, bool client_update = false);
void SummonCursorBuffer();
void DeleteItemInInventory(int16 slot_id, int8 quantity = 0, bool client_update = false, bool update_db = true);
bool SwapItem(MoveItem_Struct* move_in);
void SwapItemResync(MoveItem_Struct* move_slots);

View File

@ -9771,7 +9771,7 @@ void Client::Handle_OP_MoveItem(const EQApplicationPacket *app)
}
}
// Illegal bagslot useage checks. Currently, user only receives a message if this check is triggered.
// Illegal bagslot usage checks. Currently, user only receives a message if this check is triggered.
bool mi_hack = false;
if (mi->from_slot >= EmuConstants::GENERAL_BAGS_BEGIN && mi->from_slot <= EmuConstants::CURSOR_BAG_END) {
@ -9794,7 +9794,7 @@ void Client::Handle_OP_MoveItem(const EQApplicationPacket *app)
}
}
if (mi_hack) { Message(15, "Caution: Illegal use of inaccessable bag slots!"); }
if (mi_hack) { Message(15, "Caution: Illegal use of inaccessible bag slots!"); }
if (!SwapItem(mi) && IsValidSlot(mi->from_slot) && IsValidSlot(mi->to_slot)) {
SwapItemResync(mi);

View File

@ -678,6 +678,23 @@ int32 Client::GetAugmentIDAt(int16 slot_id, uint8 augslot) {
return INVALID_ID;
}
void Client::SummonCursorBuffer() {
// Temporary work-around for the RoF+ Client Buffer
// Instead of letting the client move items around in cursor buffer,
// we can just delete an item from the buffer and summon it to the cursor.
if (GetClientVersion() > EQClientRoF)
{
if (!GetInv().CursorEmpty())
{
const ItemInst* inst = GetInv().PopCursor();
SummonItem(inst->GetID(), inst->GetCharges(), inst->GetAugmentItemID(0),
inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3),
inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), MainCursor,
inst->GetOrnamentationIcon(), inst->GetOrnamentationIDFile(), inst->GetOrnamentHeroModel());
}
}
}
// Remove item from inventory
void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_update, bool update_db) {
#if (EQDEBUG >= 5)
@ -794,10 +811,6 @@ void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_upd
}
}
// Puts an item into the person's inventory
// Any items already there will be removed from user's inventory
// (Also saves changes back to the database: this may be optimized in the future)
// client_update: Sends packet to client
bool Client::PushItemOnCursor(const ItemInst& inst, bool client_update)
{
mlog(INVENTORY__SLOTS, "Putting item %s (%d) on the cursor", inst.GetItem()->Name, inst.GetItem()->ID);
@ -811,6 +824,10 @@ bool Client::PushItemOnCursor(const ItemInst& inst, bool client_update)
return database.SaveCursor(CharacterID(), s, e);
}
// Puts an item into the person's inventory
// Any items already there will be removed from user's inventory
// (Also saves changes back to the database: this may be optimized in the future)
// client_update: Sends packet to client
bool Client::PutItemInInventory(int16 slot_id, const ItemInst& inst, bool client_update) {
mlog(INVENTORY__SLOTS, "Putting item %s (%d) into slot %d", inst.GetItem()->Name, inst.GetItem()->ID, slot_id);
@ -1299,7 +1316,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
// This could be expounded upon at some point to let the server know that
// the client has moved a buffered cursor item onto the active cursor -U
if (move_in->from_slot == move_in->to_slot) { // Item summon, no further proccessing needed
if (move_in->from_slot == move_in->to_slot) { // Item summon, no further processing needed
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
return true;
}
@ -1315,13 +1332,15 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
}
DeleteItemInInventory(move_in->from_slot);
SummonCursorBuffer();
return true; // Item destroyed by client
}
else {
mlog(INVENTORY__SLOTS, "Deleted item from slot %d as a result of an inventory container tradeskill combine.", move_in->from_slot);
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
DeleteItemInInventory(move_in->from_slot);
return true; // Item deletetion
return true; // Item deletion
}
}
if(auto_attack && (move_in->from_slot == MainPrimary || move_in->from_slot == MainSecondary || move_in->from_slot == MainRange))
@ -1363,7 +1382,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
//SetTint(dst_slot_id,src_inst->GetColor());
if (src_inst->GetCharges() > 0 && (src_inst->GetCharges() < (int16)move_in->number_in_stack || move_in->number_in_stack > src_inst->GetItem()->StackSize))
{
Message(13,"Error: Insufficent number in stack.");
Message(13,"Error: Insufficient number in stack.");
return false;
}
}
@ -1521,7 +1540,11 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
safe_delete(world_inst);
if (src_slot_id == MainCursor) {
std::list<ItemInst*>::const_iterator s=m_inv.cursor_begin(),e=m_inv.cursor_end();
std::list<ItemInst*>::const_iterator s = m_inv.cursor_begin(), e = m_inv.cursor_end();
if (dstitemid == 0)
{
SummonCursorBuffer();
}
database.SaveCursor(character_id, s, e);
} else
database.SaveInventory(character_id, m_inv[src_slot_id], src_slot_id);
@ -1551,6 +1574,10 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
trade->AddEntity(dst_slot_id, move_in->number_in_stack);
if (dstitemid == 0)
{
SummonCursorBuffer();
}
return true;
} else {
@ -1563,6 +1590,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
}
}
bool all_to_stack = false;
// Step 5: Swap (or stack) items
if (move_in->number_in_stack > 0) {
// Determine if charged items can stack
@ -1593,6 +1621,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
mlog(INVENTORY__SLOTS, "Dest (%d) now has %d charges, source (%d) was entirely consumed. (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, usedcharges);
database.SaveInventory(CharacterID(),nullptr,src_slot_id);
m_inv.DeleteItem(src_slot_id);
all_to_stack = true;
} else {
mlog(INVENTORY__SLOTS, "Dest (%d) now has %d charges, source (%d) has %d (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, src_inst->GetCharges(), usedcharges);
}
@ -1666,6 +1695,11 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
// Step 7: Save change to the database
if (src_slot_id == MainCursor){
// If not swapping another item to cursor and stacking items were depleted
if (dstitemid == 0 || all_to_stack == true)
{
SummonCursorBuffer();
}
std::list<ItemInst*>::const_iterator s=m_inv.cursor_begin(),e=m_inv.cursor_end();
database.SaveCursor(character_id, s, e);
} else