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(RoF+) Added a work-around for the cursor buffer issue.
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@ -2,6 +2,7 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 12/22/2014 ==
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Trevius: (RoF2) Fixed Tracking.
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Trevius: (RoF+) Added a work-around for the cursor buffer issue.
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== 12/21/2014 ==
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Trevius: (RoF2) Fixed Extended Targets Window by correcting opcodes.
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@ -89,6 +89,17 @@ ItemInst* ItemInstQueue::pop()
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return inst;
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}
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// Remove item from back of queue
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ItemInst* ItemInstQueue::pop_back()
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{
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if (m_list.size() == 0)
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return nullptr;
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ItemInst* inst = m_list.back();
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m_list.pop_back();
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return inst;
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}
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// Look at item at front of queue
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ItemInst* ItemInstQueue::peek_front() const
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{
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@ -259,9 +270,9 @@ int16 Inventory::PushCursor(const ItemInst& inst)
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return MainCursor;
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}
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ItemInst* Inventory::PopCursor()
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ItemInst* Inventory::GetCursorItem()
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{
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return m_cursor.pop();
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return m_cursor.peek_front();
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}
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// Swap items in inventory
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@ -93,6 +93,7 @@ public:
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void push(ItemInst* inst);
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void push_front(ItemInst* inst);
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ItemInst* pop();
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ItemInst* pop_back();
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ItemInst* peek_front() const;
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inline int size() { return static_cast<int>(m_list.size()); }
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@ -151,8 +152,9 @@ public:
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// Add item to cursor queue
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int16 PushCursor(const ItemInst& inst);
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// Remove item from cursor queue
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ItemInst* PopCursor();
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// Get cursor item in front of queue
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ItemInst* GetCursorItem();
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// Swap items in inventory
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bool SwapItem(int16 slot_a, int16 slot_b);
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@ -804,7 +804,7 @@ public:
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int32 GetAugmentIDAt(int16 slot_id, uint8 augslot);
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bool PutItemInInventory(int16 slot_id, const ItemInst& inst, bool client_update = false);
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bool PushItemOnCursor(const ItemInst& inst, bool client_update = false);
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void SummonCursorBuffer();
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void SendCursorBuffer();
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void DeleteItemInInventory(int16 slot_id, int8 quantity = 0, bool client_update = false, bool update_db = true);
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bool SwapItem(MoveItem_Struct* move_in);
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void SwapItemResync(MoveItem_Struct* move_slots);
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@ -617,6 +617,7 @@ void Client::DropItem(int16 slot_id)
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// Save client inventory change to database
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if (slot_id == MainCursor) {
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SendCursorBuffer();
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std::list<ItemInst*>::const_iterator s=m_inv.cursor_begin(),e=m_inv.cursor_end();
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database.SaveCursor(CharacterID(), s, e);
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} else {
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@ -678,19 +679,19 @@ int32 Client::GetAugmentIDAt(int16 slot_id, uint8 augslot) {
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return INVALID_ID;
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}
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void Client::SummonCursorBuffer() {
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void Client::SendCursorBuffer() {
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// Temporary work-around for the RoF+ Client Buffer
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// Instead of letting the client move items around in cursor buffer,
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// we can just delete an item from the buffer and summon it to the cursor.
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// Instead of dealing with client moving items in cursor buffer,
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// we can just send the next item in the cursor buffer to the cursor.
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if (GetClientVersion() >= EQClientRoF)
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{
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if (!GetInv().CursorEmpty())
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{
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const ItemInst* inst = GetInv().PopCursor();
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SummonItem(inst->GetID(), inst->GetCharges(), inst->GetAugmentItemID(0),
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inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3),
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inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), MainCursor,
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inst->GetOrnamentationIcon(), inst->GetOrnamentationIDFile(), inst->GetOrnamentHeroModel());
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const ItemInst* inst = GetInv().GetCursorItem();
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if (inst)
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{
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SendItemPacket(MainCursor, inst, ItemPacketSummonItem);
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}
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}
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}
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}
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@ -1332,7 +1333,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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}
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DeleteItemInInventory(move_in->from_slot);
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SummonCursorBuffer();
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SendCursorBuffer();
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return true; // Item destroyed by client
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}
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@ -1543,7 +1544,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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{
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if (dstitemid == 0)
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{
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SummonCursorBuffer();
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SendCursorBuffer();
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}
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std::list<ItemInst*>::const_iterator s = m_inv.cursor_begin(), e = m_inv.cursor_end();
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database.SaveCursor(character_id, s, e);
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@ -1580,7 +1581,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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trade->AddEntity(dst_slot_id, move_in->number_in_stack);
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if (dstitemid == 0)
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{
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SummonCursorBuffer();
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SendCursorBuffer();
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}
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return true;
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@ -1702,7 +1703,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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// If not swapping another item to cursor and stacking items were depleted
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if (dstitemid == 0 || all_to_stack == true)
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{
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SummonCursorBuffer();
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SendCursorBuffer();
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}
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std::list<ItemInst*>::const_iterator s=m_inv.cursor_begin(),e=m_inv.cursor_end();
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database.SaveCursor(character_id, s, e);
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