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Add a few missing bonus recalcs
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@ -3896,6 +3896,8 @@ void Mob::BuffFadeDetrimental() {
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BuffFadeBySlot(j, false);
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}
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}
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//we tell BuffFadeBySlot not to recalc, so we can do it only once when were done
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CalcBonuses();
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}
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void Mob::BuffFadeDetrimentalByCaster(Mob *caster)
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@ -3916,6 +3918,8 @@ void Mob::BuffFadeDetrimentalByCaster(Mob *caster)
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}
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}
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}
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//we tell BuffFadeBySlot not to recalc, so we can do it only once when were done
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CalcBonuses();
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}
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void Mob::BuffFadeBySitModifier()
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