2471 Commits

Author SHA1 Message Date
Michael Cook (mackal)
b7c19e4034 Fix model_name in RoF Arrow_Struct 2014-11-28 02:19:45 -05:00
akkadius
baa7a1feb9 Disabling file check for db_updater.pl temporarily to force update the update script for users. Will leave it this way for a few weeks and the nre-enable it because the latest one supports automatic update checking 2014-11-27 23:24:32 -06:00
Michael Cook
cf1370b9e2 Spelling matters! 2014-11-27 22:56:40 -05:00
Michael Cook (mackal)
6f67577115 Crash fixes 2014-11-27 22:30:44 -05:00
Natedog2012
4e3842b9d8 Detransformation of mold type ornamentations. 2014-11-27 16:14:04 -05:00
Akkadius
f0881d4aa9 Self patching db_update script for when new versions come out 2014-11-27 00:03:49 -06:00
Akkadius
521106e286 Renamed back the db_update.pl file 2014-11-27 00:01:26 -06:00
Akkadius
12ea532a7a Renamed db_update.pl to db_updater.pl 2014-11-26 23:50:08 -06:00
Akkadius
98c21635c2 db_update.pl self update routine
Some linux adjustments
2014-11-26 23:45:08 -06:00
Michael Cook (mackal)
c465b8c8c3 Merge pull request #303 from af4t/master
Typo?
2014-11-26 21:06:41 -05:00
Uleat
cfa05587fc Added versioning for required ornament inventory sql 2014-11-26 21:05:43 -05:00
af4t
56a96dc817 Typo? 2014-11-26 19:55:46 -05:00
Michael Cook (mackal)
32a034bd58 Flipped logic wrong :P 2014-11-26 19:12:04 -05:00
Michael Cook (mackal)
2814130aad Fix for compilers w/o C++11 uniform initialization 2014-11-26 19:04:20 -05:00
Michael Cook (mackal)
c5c778f575 Minor bug fixes 2014-11-26 18:29:07 -05:00
Natedog2012
daec5bde66 Item Transformation now works! 2014-11-26 17:23:04 -05:00
Michael Cook (mackal)
ee7f88d247 Merge pull request #301 from KayenEQ/Development
Fix for numhits counter being decreased 2x for Outgoing Hit Success from...
2014-11-26 15:27:43 -05:00
Akkadius
5c5cde7fe5 Database::GetGroupLeaderForLogin fix 2014-11-26 00:31:50 -06:00
Akkadius
08e787da59 Replaced atoll with more appropriate macro atoul 2014-11-26 00:24:31 -06:00
Akkadius
b43cfa126f Renamed SetPKItem to SetPlayerKillItemID
Renamed AllowMobLoot to AllowPlayerLoot
Renamed DepopCorpse (PC) to DepopPlayerCorpse
Renamed GetPKItem to GetPlayerKillItem
Renamed Corpse class variable 'orgname' to 'corpse_name'
Renamed CompleteRezz to CompleteResurrection
Renamed GetDBID to GetCorpseDBID

Removed CorpseToServerSlot as it is unnecessary
Removed ServerToCorpseSlot as it is unnecessary

Reogrganized corpse.h header
2014-11-25 23:54:59 -06:00
Akkadius
fbaae2b1e4 Renamed Corpse::LoadFromDBData to Corpse* Corpse::LoadCharacterCorpseEntity
Corpse Private class descriptors added
General cleanup
2014-11-25 23:17:08 -06:00
Akkadius
0598f7e87c Fixed an issue that has surfaced with new code behaving how it should, breaking old code. Naked corpses were not despawning on their decay timers because of incorrect return logic on a database function
Removed ClearCorpseItems as it is no longer necessary as corpses deleted items appropriately when they are removed from the corpse
General cleanup of functions and variables in corpse code
2014-11-25 22:47:50 -06:00
Trevius
b4862dea45 Compile Fix and fix to prevent Mercenaries from being set as Group Leader. 2014-11-25 02:54:02 -06:00
Trevius
09e13d0034 Spells that modify model size are now limited to 2 size adjustments from the base size. 2014-11-25 02:22:58 -06:00
Trevius
bee04c1b53 Merge branch 'master' of https://github.com/EQEmu/Server 2014-11-24 02:36:13 -06:00
Trevius
2fbe6b304c Added Rule NPC:EnableMeritBasedFaction (disabled by default) - Allows faction gain to work similar to experience. 2014-11-24 02:32:33 -06:00
Akkadius
02e82f1cfc Fix for bot build 2014-11-24 02:06:51 -06:00
Akkadius
a2bef4d999 Merge branch 'master' of https://github.com/EQEmu/Server 2014-11-24 02:02:31 -06:00
Akkadius
50a69a8e20 Finish of automatic corpse convert routine 2014-11-24 01:53:21 -06:00
Akkadius
a5207b58e1 Added namespace Convert:: to contain all of the player profile and corpse related structs so that when any of the structs change else where in the code, it does not break the conversion scripts. These are self contained structs just for the conversion scripts. 2014-11-24 01:12:12 -06:00
Akkadius
3c2b8d13b9 Restructure and refactoring of database convert/upgrade check routine, breaking out to individual functions 2014-11-23 23:46:06 -06:00
Trevius
2f1191b263 Fixing my Swarm Pet "fix". 2014-11-23 23:17:57 -06:00
Akkadius
e4f45d7b35 Removed DBCore::RunQuery
Converted last corpse.cpp function that mixed database code with corpse code
2014-11-23 22:57:46 -06:00
KayenEQ
f4d024fd47 Swarm pets will no longer assist owners if special ability '34' IMMUNE_AGGRO
is set.
2014-11-23 23:44:14 -05:00
Akkadius
c30850f00a Rest of ZoneDB Corpse functions converted to new API 2014-11-23 22:33:57 -06:00
Akkadius
ce248d83d6 Corpse Class Private scope variables renamed for understandability across the source
Removed ThrowDBError from the source
Implemented MySQL query error log at the root of the MySQL API
Readability changes
2014-11-23 21:37:42 -06:00
KayenEQ
3ca282abfa Fix for numhits counter not working where buffslot was 0 in some situations. 2014-11-23 22:06:15 -05:00
KayenEQ
5c0fbac7b0 Removal of 2x numhits outgoing hit success call from special attack. 2014-11-23 21:41:05 -05:00
KayenEQ
ce4c6b0c8a string 2014-11-23 20:52:24 -05:00
Akkadius
6b67c3736b Increased Max charge or stack count on corpses to uint16 (Beyond 1k)
Fixed the deletion of items so that they occur immediately when removed from corpse instead of clicking 'Done'
Fixed loading of item tints and other fields since atoi caps at 2147483647
2014-11-23 19:51:01 -06:00
KayenEQ
3266ed98e6 Fix for target type 39 GroupNoPets.
Should no longer take hold on a pet if your targeting it when
casting spell.
2014-11-23 20:48:07 -05:00
KayenEQ
5970b0ee41 Fix for numhits counter being decreased 2x for Outgoing Hit Success from client melee attacks. 2014-11-23 20:19:54 -05:00
Akkadius
3b51aebb51 More load and delete changes for corpses 2014-11-23 17:49:56 -06:00
Akkadius
12ceac4c02 Corpses properly loading now 2014-11-23 15:55:38 -06:00
Akkadius
7fa1256c5d ... 2014-11-23 01:04:50 -06:00
Akkadius
f328853251 More restructures, non-working state 2014-11-22 23:28:20 -06:00
Akkadius
d1b0564698 Changing corpse loading structure 2014-11-22 18:43:23 -06:00
Akkadius
111fb84041 Moved zonedatabase functions out of corpse.cpp
Conversion portion mostly complete
Some header readability cleanup
Some function renaming
Struct renaming
Many variable renaming
MySQL error log for all of QueryDatabase
Corpse table renaming
Corpse table field renaming
Most corpse database functions redone
2014-11-22 17:55:48 -06:00
Trevius
79a70271d5 Crash fix for Swarm Pets. 2014-11-22 12:53:49 -06:00
KimLS
1ca397f426 Lua parser: script_init.lua for zones will now follow script_init_v[0-9]+\.lua similar to player quests. 2014-11-22 03:20:39 -08:00