58 Commits

Author SHA1 Message Date
Akkadius
96ef76847b Fix log calls that either didn't carry over or were using newer aliases that weren't converted to FMT prior to migration 2019-09-17 00:18:07 -05:00
Akkadius
af4c630ede Logs::Spells to LogSpells 2019-09-02 03:26:44 -05:00
Michael Cook (mackal)
f39244acca Comment out some IsBardOnlyStackEffect stuff 2019-01-02 17:09:36 -05:00
Michael Cook (mackal)
bbbee6e6b2 Fix some bard stacking issues (mainly AE DOT)
Please report if it breaks anything (shouldn't)
2018-12-17 00:51:18 -05:00
Paul Coene
2b38dbf1fb Changes to make Harmony work. 2018-06-24 12:13:09 -04:00
Akkadius
7aa1d243b0 [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
E Spause
79f9433dfa Merc logic fix for heal spells - allows mercs to select fast healing spells as a 'standard' healing spell & new rule for unsuspend 2017-03-13 06:26:48 -04:00
Michael Cook (mackal)
fddb6f67ab Update IsPartialCapableSpell based on Torven's findings 2016-12-09 13:29:46 -05:00
Michael Cook (mackal)
bdb083eac7 Previous disc buff check incorrectly excluded Savage Spirit AA line
This still doesn't fix Untamed Rage ... unsure on that one :(
2016-08-07 18:55:02 -04:00
Michael Cook (mackal)
538d6a2a33 Hack to fix RNG Nature Veil line 2016-08-03 01:44:33 -04:00
Michael Cook (mackal)
3963897fe4 There is a different rez spell depending on race 2016-07-24 22:53:57 -04:00
Michael Cook (mackal)
f42b0351fd Improve list of skipped effects in stacking code
This is the list according to the client (RoF2)

Please report any stacking anomalies
2016-07-24 22:24:53 -04:00
Michael Cook (mackal)
343b781e74 Implement cast_not_standing and fix Cazic Touch
No idea why this spell field does this, but that's what the client
is doing with it ...
2016-07-23 18:40:17 -04:00
Michael Cook (mackal)
f428a8a56a Add a CastWhileInvis check and fix some issues 2016-07-23 18:07:56 -04:00
Michael Cook (mackal)
9cf553232d Tweak spell dot stacking exempt based on client 2016-07-16 18:18:41 -04:00
KayenEQ
20bdbdd52d Implemented spells_new field 198 = no_detrimental_spell_aggro
Spells with this flag will not generate any aggro
Note: DOT portions of spells wilth this flag STILL generate aggro.
Example Harminous Arrow (Ranger AA) 16127
2015-10-08 16:05:14 -04:00
Michael Cook (mackal)
c3a805923c Up the bard level check to 255 again
1-254 actually has special bard logic and client expects it
2015-06-25 13:21:02 -04:00
Michael Cook (mackal)
ea5a1dd6f1 Bard instrument mods should be more consistent with live
Changes:
	Mods are now saved for in the DB so they are loaded on zone
	This allows long duration buffs from bards that get mods to keep their mods
	Ex. Selo's, Symphony of Battle

	Instrument mods are applied to basically anything that is an instrument skill
	The only exception to this is discs (ex. Puretone is Singing but always 10)

	Singing spells from procs (Ex. Storm Blade) that are instrument skills should
	inherit their buffs instrument mod. Doom effects should also. This isn't
	implemented yet.
2015-05-20 02:01:43 -04:00
JJ
96925f0dde Some minor cleanup. [skip ci] 2015-01-31 17:03:44 -05:00
Akkadius
2a6a3e419c Remove logtypes.h from header includes and the file itself 2015-01-19 03:33:15 -06:00
Akkadius
b6587cc9e2 Removal of logsys.h from #include(s) 2015-01-18 04:03:45 -06:00
Akkadius
467b359d0c Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax 2015-01-18 02:20:16 -06:00
Akkadius
c025765283 Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out 2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1 Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog 2015-01-18 01:54:09 -06:00
Akkadius
7dbde36b03 Rename reference logger to Log 2015-01-18 00:41:18 -06:00
Akkadius
132fbbb0c6 Rename LogDebugType to DebugCategory 2015-01-16 03:09:02 -06:00
Akkadius
733159923a Convert 'COMMON' debugging _log to logger.LogDebugType 2015-01-12 23:01:01 -06:00
Akkadius
683ff1ea60 Convert 'SPELLS' debugging _log to logger.LogDebugType 2015-01-12 22:52:11 -06:00
Akkadius
a55b2ca557 spdat.cpp header include cleanup 2014-12-15 22:45:37 -06:00
Michael Cook (mackal)
4c9befee22 Some clean ups due thanks to clang's warnings 2014-12-09 23:41:19 -05:00
KimLS
7fc21b9e3a Tons of renames 2014-08-21 19:33:02 -07:00
KayenEQ
52d92b7181 Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.

Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
KayenEQ
ee741048e9 Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap) 2014-07-03 08:48:27 -04:00
KayenEQ
8453d5bc48 Renamed various Cast on Fade spell effects to more accurately describe their functions.
Missing code from prior commit.
2014-07-02 21:38:26 -04:00
KayenEQ
57a216cb44 Implemented SE_AStacker, BStacker, CStacker, DStacker
Effects are buff stacking blockers.
2014-06-17 09:45:12 -04:00
KayenEQ
216113e14b Additional functionality for damage shield and skill damage taken
effects va the npc_spell_effects table. See change log and wiki.
2014-06-13 05:32:41 -04:00
KayenEQ
564c31c54d Improved SE_LimitCombatSkills will now more accurately determine if a spell is a combat proc.
SE_LimitInstant will now also work when set to include instant spells.

Optional SQL: utils/sql/git/optional/2014_04_23_FocusComabtProcs.sql
Note: Set to false, if enabled will allow all combat procs to receive spell focuses.
2014-04-23 03:54:54 -04:00
KayenEQ
02e291d4e8 Further refinements to root, charm, mez and fear behaviors.
Updates to a few rule due to new/corrected parse data.

All behaviors defined from weeks of extensive live parsing

Root Break Chance from DD now will scale based on level difference.

Root has a baseline aproximately 6% chance to break per check when target has
at 0% chance to resist spells.(ie green cons 60 levels lower with tash).

Fear has an approximately 70% chance to trigger a resist check each tick
to determine if it will fade early. (no baseline break chance)

Charisma less than 100, gives -20 resist mod to intial fear casts
Charisma from 100 to 255 will progressively reduce this mod to 0.
Charisma DOES NOT effect UNDEAD fears

Charmisma less than 75 significantly increase CHARM/MEZ/LULL resist rates.

Mez spells will now also use charisma resist check, as they do on live.
2014-03-20 00:53:49 -04:00
KayenEQ
ea677389ad Root spell revision
Optional SQL
2014-03-04 06:42:41 -05:00
KayenEQ
0caa1fd40b new spell effects
buff struct/tables - required sql
Removed: death_save_chance and deathsave_aa_chance (no longer used)
Added: dot_rune, caston_x, caston_y, caston_z
minor fixes
2014-02-20 01:04:34 -05:00
KayenEQ
0fc7dade47 Spell Effect additions
Minor fixes
2014-02-18 21:59:33 -05:00
KayenEQ
1b7271359e fix for LimitCombatSkills
fix for Extended Inginuity table data
2014-02-15 22:34:48 -05:00
KayenEQ
5344679c7c Fixes for numhits system
Implementation of new spell table fields
Update and further implemention of CastRestriction
2014-02-13 07:41:57 -05:00
Michael Cook (mackal)
cc02d94bdf Implemented ST_TargetAETap 2014-01-21 14:50:22 -05:00
Michael Cook (mackal)
5199364091 Make use of the suspendable spell flag 2014-01-08 00:24:33 -05:00
Michael Cook (mackal)
50caef0086 Implement persist death spell field 2014-01-07 23:29:46 -05:00
Michael Cook
2be71fc2ec Cleaned up common/spdat.cpp
There was a lot of stuff that I found that the level of readability.
I cleaned up a lot of the stuff, no functionality should be changed
unless where noted below.

* IsPartialDeathSaveSpell is now generic and no longer uses a hardcoded spell id
* IsFullDeathSaveSpell is now generic and no longer uses a hardcoded spell id

If these functions were actually used in the spell effects it would probably
fix issues with newer spells (which there are on live)
2013-11-10 21:37:01 -05:00
Michael Cook
56ba87577b GetMinLevel will now return 0 for more cases
For some reason EQ uses 127 (melee classes), 254 (some AAs), and 255
in the class level for spells a class doesn't have
2013-10-21 19:10:01 -04:00
badcaptain
8ac4845930 Merge branch 'master' of https://github.com/EQEmu/Server
Initial check-in of bard bot in combat song code.
2013-10-11 23:43:38 -04:00
badcaptain
765f23febc Initial check-in of bard bot in combat song code. 2013-10-11 23:37:46 -04:00