Cleaned up common/spdat.cpp

There was a lot of stuff that I found that the level of readability.
I cleaned up a lot of the stuff, no functionality should be changed
unless where noted below.

* IsPartialDeathSaveSpell is now generic and no longer uses a hardcoded spell id
* IsFullDeathSaveSpell is now generic and no longer uses a hardcoded spell id

If these functions were actually used in the spell effects it would probably
fix issues with newer spells (which there are on live)
This commit is contained in:
Michael Cook 2013-11-10 21:37:01 -05:00
parent bc2ee8dce8
commit 2be71fc2ec

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