Commit Graph
100 Commits
Author SHA1 Message Date
hg 7e8a24fcec [Quest API] Use binding library for perl apis (#2216)
* Add perlbind library

* Convert perl apis to perlbind
2022-07-03 21:33:45 -05:00
hg 16b31c5a3a [Bug Fix] Fix empty spawned merchants (#2275)
Regression from 763fc823
2022-06-28 09:23:08 -04:00
hg 8ef3e87370 [Bug Fix] Fix stack leaks in Lua events #2254
EventItem was leaving the package table on the stack in successful
(non-encounter) calls and only popping the return. All events were
also leaking the full stack on lua_pcall errors. Lua mod callbacks
were popping error returns but leaking the table.
2022-06-09 17:20:35 -05:00
hg 77e72ba666 Save eyes in #npcedit featuresave (#2178) 2022-05-15 19:12:22 -04:00
hg d8aa8f7e7a [Opcode] Implement SetFace opcode (#2167)
* Implement SetFace opcode

This implements the opcode that's used to update zone clients when a
client updates their face

* Use SetFace in #feature command

Add check for valid number

This adds the #feature eyes command which isn't in the illusion struct
2022-05-11 19:57:20 -04:00
hg 0c12ca8370 [Repository] Cast floats to avoid grid repository warnings (#2094)
This is in the custom repository method file so the generator doesn't
need modified for it
2022-05-01 21:53:37 -05:00
hg dc004c2a9d Remove already defined method (#2093)
CastRestrictedSpell is already defined in common/spdat

MSVC Debug builds caught this as an ODR violation, though Release
builds still allowed it (maybe because the methods were identical)
2022-05-01 20:54:50 -04:00
hg 3c87480553 [Quest API] Add back removed lua class properties (#1742)
Fixes regression from 7b6decae
2021-11-12 21:16:39 -05:00
hg cbea7045fa [Loginserver] Identify unknown login client packet fields (#1680)
* Add player login reply struct

* Use player login reply struct for failed logins

* Use base message struct for login requests

* Refactor server list reply serialization

Use BaseMessage and BaseReplyMessage structs for server list
and add flags for server type and status

* Use reply message struct for login handshake

Remove client version checks, the packets are the same for titanium and rof2

* Use base headers for join server requests

* Log correct server list ip

* Add compressed flag to base message header

Document encrypt type flag more
2021-11-11 20:13:30 -06:00
hg beb4de0b45 [Cleanup] Remove unused door variable. (#1685) 2021-11-06 21:57:05 -04:00
hg 873f1f7f34 [Hotfix] Add include to fix windows build (#1657) 2021-10-30 21:11:04 -05:00
hg 9887580f9a Make columns in doors table not nullable (#1597)
This makes the float and integer fields in the doors table not nullable.
The only column this should affect is the buffer column which wasn't
being loaded in the old doors loading query. The other columns weren't
validated but they should still be made not nullable to avoid issues.

This will fix a crash in potimeb which is the only zone that had NULL
values in the buffer column with the current peq database. This column
can be removed in a future followup since it isn't being used anyway.
2021-10-09 13:45:38 -04:00
hg 64b8d7c874 Remove unnecessary includes (#1585)
The include order here was causing a compile error when building with
perl 5.12 due to a bad interaction with the older fmt submodule version
being used
2021-10-03 13:25:49 -04:00
hg 5560b198ca [Quest API] Add client->SummonBaggedItems(bag_item_id, bag_items_ref) to Perl/Lua.
Alternative apis using arrays of hash items for EQEmu/Server#1575

Perl usage:
```pl
    # create as an array, pass as reference
    my @bag_items = (
      { item_id => 1001, charges => 1 },
      { item_id => 1002, charges => 1 },
      { item_id => 10037, charges => 10 },
    );
    $client->SummonBaggedItems(17403, \@bag_items);

    # create directly as an array reference
    my $bag_items = [
      { item_id => 1001, charges => 1 },
      { item_id => 1002, charges => 1 },
      { item_id => 10037, charges => 10 },
    ];
    $client->SummonBaggedItems(17403, $bag_items); ```

Lua Usage:
```lua
    local bag_items = {
      { item_id = 1001, charges = 1 },
      { item_id = 1002, charges = 1 },
      { item_id = 10037, charges = 10 }
    }
    e.other:SummonBaggedItems(17403, bag_items);
2021-10-02 12:00:00 -04:00
hg 92e03dccb9 [Quest API] Add perl hash apis for dz creation (#1571)
Add hash overload to perl CreateExpedition api

  This adds an api to perl similar to the Lua api that accepts a reference
  to a hash table with expedition creation info

  Usage example:
    my $expedition_info = {
      expedition => { name => "Perl expedition", min_players => 2, max_players => 6 },
      instance   => { zone => "crushbone", version => 0, duration => 3600 },
      compass    => { zone => "gfaydark", x => 238, y => 987, z => -24.90 },
      safereturn => { zone => "gfaydark", x => 245.84, y => 987.93, z => -27.6, h => 484.0 },
      zonein     => { x => 479.44, y => -500.18, z => 5.75, h => 421.8 }
    };

    $client->CreateExpedition($expedition_info);

  Syntax for passing directly from a hash:
    my %expedition_info = (...);
    $client->CreateExpedition(\%expedition_info);

Add CreateTaskDynamicZone api to perl

  Usage example:
    sub EVENT_TASKACCEPTED {
      if ($task_id == 4795) {
        my %dz_hash = (
          "instance",   { zone=>"thundercrest", version => 11 },
          "compass",    { zone=>"broodlands", x=>1241.88, y=>511.147, z=>23.4192 },
          "safereturn", { zone=>"broodlands", x=>1242.0, y=>526.0, z=>27.0, h=>0.0 }
        );
        $client->CreateTaskDynamicZone($task_id, \%dz_hash)
      }
    }
2021-10-01 22:12:45 -05:00
hg 5ffe6284ca [Shared Tasks] Start solo task replay timers from completion time (#1568)
Shared tasks start replay timers based on accept time but solo tasks
should start from completion time. Solo tasks on live that have a
non-unlimited duration may require further investigation
2021-10-01 22:11:57 -05:00
hg fb98349bbd [Quest API] Add mob SetPet and RemovePet quest apis (#1569)
Will be required for tutoriala script and other similar events
2021-10-01 22:11:16 -05:00
hg 00a22ca12e [Repositories] Use repositories to load doors (#1572)
Remove Door struct that was being used to map db columns
2021-10-01 22:09:40 -05:00
hg b61cc85b5f [Expeditions] Move member compass updates to dz (#1371) 2021-06-11 13:31:50 -05:00
hg 5b3ab59b7c [Expeditions] Avoid expedition leader change if only member (#1372)
This fixes an edge case where a player could be made leader when added
to an expedition that only had a single member previously.

If a leader in a two-member expedition quit (forcing a leader change)
and the new leader went offline while throttled, a leader change flag
would be set until a non-leader was available. The first added member
would then be made the new leader.

This could also potentially occur on world startup due to the initial
throttle timer state but member statuses aren't processed there yet
2021-06-11 13:31:25 -05:00
hg 15328196e2 [Expeditions] Store members on dynamic zone (#1358)
This moves members from expeditions so other systems can use them

Replace expedition_members table with dynamic_zone_members

Move 'EnableInDynamicZoneStatus' rule to DynamicZone namespace

Modify #dz list to show dz members (not instance players) and type name

Move various queries to repository methods
2021-05-24 21:14:32 -05:00
hg efa245d636 [Quest API] Add write overloads to lua packet quest api (#1366)
Makes prototyping easier without having to manually track an offset

Also add GetWritePosition and SetWritePosition
2021-05-24 20:22:31 -05:00
hg c1c2d7b302 [Dynamic Zones] Store min and max players on dz (#1355)
This starts some changes that move storage of things from expeditions to
dynamic zone class so other systems can possibly use them. This will also
make it easier to move window packet creation methods to DynamicZone.

For now these will remain on the expeditions table in the database. This
can be re-evaluated once other components are moved and seeing how other
systems may want to handle their player requirements.
2021-05-12 19:59:48 -05:00
hg 1f896d05ed [Repository Generator] Fix repository generator on windows (#1353)
Remove hardcoded port
2021-05-12 19:16:29 -05:00
hg 0ce7c11d36 [Expeditions] Track DZ member status in world (#1341)
World now caches and tracks member statuses so it can send them to zones
that request them on startup. Prior to this the cle would be searched in
world for every zone startup caching request, now it's only searched once
when a new expedition is created.

Bulk loading statuses removed since it would only be needed on world
startup now and likely have no clients in the client list anyway.

This also lets world choose non-linkdead members on expedition leader
changes and better detect when a leader change needs to occur
2021-05-10 01:07:19 -05:00
hg abf73947f4 [Dynamic Zones] Rename dynamic zone structs (#1327)
* Rename dz member id field

The name of the struct is enough to make this implicit

* Rename dz member enum and struct

Rename ExpeditionMember to DynamicZoneMember

Rename ExpeditionMemberStatus to DynamicZoneMemberStatus

* Rename dz window packet structs

This makes it more clear the window may be used by any dynamic zone
system not just expeditions (live missions fill the window when
player doesn't have an active expedition).

* Rename dz window packet fields
2021-04-27 18:53:56 -05:00
hg dadc1b2843 [Expeditions] Refactor expedition caching (#1315)
Add common expedition base class

Use repository for zone and world expedition caching

World now stores members and leader as Member objects instead of ids

This improves readability of the caching methods and lets world cache
expedition dzs and members like zone. World also now caches expeditions
as unique_ptr which will be necessary for future dz callback lambdas
that capture 'this' so addresses don't change on cache vector resizes.
2021-04-07 01:20:35 -05:00
hg 10b1f7e1ca Add missing includes to fix windows compile (#1314) 2021-03-29 18:09:36 -05:00
hg 049fe55c7f [Expeditions] Create common dz abstract class (#1312)
This creates an abstract class in common so zone and world can share
most of the implementation. World now has access to the same dz data and
api as zone.

Rename CharacterChange to AddRemoveCharacter for clarity

Rename GetRemainingDuration to GetDurationRemaining for consistency

Move dynamic zone queries to custom repository methods
2021-03-29 02:17:36 -05:00
hg f5cf566fca [Expeditions] Let dz process its expired state (#1310)
Move early empty shutdown and process rate rules to DynamicZone scope

This decouples the expired status check from expeditions into an
internal dz method that can be called by its owning system
2021-03-28 20:43:09 -05:00
hg d9e23a0303 [Expeditions] Decouple dz updates from expeditions (#1303)
Use internal dz messages to process duration and location changes

Add world DynamicZone class (later this will inherit from a base)

Add FindDynamicZoneByID to get dz from zone and world system caches
2021-03-28 18:14:36 -05:00
hg 5b74f1e756 [Expeditions] Refactor expedition requests (#1301)
Move ExpeditionLockoutTimer to common

This simplifies expedition request conflict checks and uses repository
for the queries instead of processing the query result directly.
2021-03-18 23:42:41 -05:00
hg ee4af65268 [Expeditions] Cleanup client dz safe return methods (#1300)
This changes Zone::GetDynamicZone to return a pointer instead of a copy
and also lets DynamicZone be forward declared in zone.h
2021-03-18 23:42:20 -05:00
hg 739b975cad [Expeditions] [Quest API] Add expedition IsLocked to Quest API (#1292) 2021-03-16 00:04:08 -05:00
hg 18a3ff5f12 Throttle auto expedition leader changes (#1293)
This fixes unnecessary leader processing on mass dzquits

Also marks leader dirty for empty expeditions in case something goes
wrong (shouldn't be possible after 62e480fe)
2021-03-16 00:01:48 -05:00
hg 0d12bf0b1f [Expeditions] Store description and leader name on dz (#1294)
* Rename dynamic zone source files

* Store description and leader name on dz

Removes the DynamicZoneInfo struct used for switch list window. This
data can be stored on DynamicZone and kept updated by its owning system

* Separate create compass packet method

Cleanup MarkSingleCompassLoc
2021-03-16 00:00:55 -05:00
hg 62e480fed7 Verify expedition is not empty on invites
Fixes an edge case where a member could accept a pending invite into an
empty expedition before world could invalidate it
2021-01-30 18:58:39 -05:00
hg a77d2408ac Add missing chat color constants to Lua 2021-01-28 20:10:26 -05:00
hg 6baf8412c6 Replace unescaped braces in format string
Fixes zone crash when this is logged
2021-01-28 19:42:02 -05:00
hg d87ae839a2 Verify members in db on expedition invites
Fixes an exploit where multiple accepted cross zone invites could race
with cache updates and allow an expedition to exceed its max members
2021-01-21 19:02:00 -05:00
hg 836210404c Fix zone crash on spawn condition change
The NPC pointer held by Spawn2 wasn't reset if the npc was depopped
without a respawn timer by #depop commands or depop(false) quest apis.
If the NPC was part of a spawn condition then the condition would try
to dereference that pointer (which gets deleted) on condition change.
2021-01-08 23:53:06 -05:00
hg 896dd48960 Fix zone startup crash if maps not installed 2021-01-08 20:55:56 -05:00
hg 312ee2b42c Don't respawn doors while clients are zoning
Fixes regression from b08dc02a (PR #1051)

The normal door list sent on zone entry caused unopenable double doors
on clients if an api respawned them while the client was zoning. This
waits until the client finishes zoning and has received the initial
door list before sending any despawn/respawn packets.
2021-01-07 20:05:55 -05:00
hg 6c8c81f3db Move player corpses on instance shutdown
Moves corpses to graveyard when an expired instance shuts down.
Zones without a graveyard move them to non-instance version instead.

Fixes player corpses being left inside instances that expire
before graveyards process or in instances without a graveyard
2021-01-02 19:42:18 -05:00
hg 33e5bd0b67 Assign db version to expedition schema 2020-12-30 18:47:59 -05:00
hg a312cd6e1d Don't sync character lockout uuid
Fixes regression that caused loot event apis to stop working
2020-12-30 18:47:33 -05:00
hg 8b2b2db848 Move offline players to dz safereturn
This is an experimental change which allows members to log in at the
safe return if they were offline when the expedition was deleted.
Prior to this they would log in at bind instead

Partially reverts commit 32c69d235d
Removed expedition members are no longer hard deleted from db
2020-12-30 18:47:33 -05:00
hg 4f9eaf7574 Sync character lockouts when entering dz
This removes the is_pending column from character lockouts table

Synchronizing character lockout timers with the expedition's when zoning
into the dynamic zone simplifies adding missing lockouts to new members.
This also matches live behavior that replaces any character lockout
timers from another expedition with ones from the current expedition
2020-12-30 18:47:32 -05:00
hg fc7d8a82e5 Sort #dz list output by dz id
Sort #dz expedition list by expedition id
2020-12-30 18:47:32 -05:00
hg 81e4bd6040 Reduce expedition member status packet updates
Only send update for expedition member status if it changes

Avoids unnecessary packets when members zone
2020-12-30 18:47:32 -05:00
hg 54a175b3ef Cleanup unused arg in remove lockout method 2020-12-30 18:47:32 -05:00
hg 738fd48163 Use id not name in dz makeleader world msg 2020-12-30 18:47:32 -05:00
hg e5916c5c03 Add rule to enable "In Dynamic Zone" status
Live doesn't appear to ever update with this status
2020-12-30 18:47:32 -05:00
hg 1de590137f Verify new expedition leader in world
Cleanup makeleader methods

World now checks if character is expedition member instead of zone
2020-12-30 18:47:32 -05:00
hg 311042f06d Add ExpeditionMember::IsValid method 2020-12-30 18:47:32 -05:00
hg 6acfc41778 Let world handle expedition leader changes
This should eliminate race conditions caused by zones trying to set
a leader when members in different zones quit at the same time

Zone still detects when leader goes offline to trigger a change
since it's easier than having world process expedition member status
updates and perform expedition lookups
2020-12-30 18:47:32 -05:00
hg 955cbeb826 Revert "Don't set member offline before linkdead"
This reverts commit 8d27602aa0.

This doesn't work because a linkdead leader coming back online will
toggle to offline state anyway
2020-12-30 18:47:32 -05:00
hg 6e9f920931 Add saylinks to #dz list output 2020-12-30 18:47:32 -05:00
hg 4ae9904822 Use strlen for perl hash key size 2020-12-30 18:47:32 -05:00
hg c0b8bfde03 Fix invalid return in perl expedition api
This was returning an invalid (garbage) hash reference for
empty results when filtering on expedition name
2020-12-30 18:47:32 -05:00
hg c09ada67d6 Add expedition lock message constants to perl 2020-12-30 18:47:32 -05:00
hg cc5dd4cd82 Add missing expedition perl api declaration 2020-12-30 18:47:32 -05:00
hg 8708564889 Don't send info packet when new member added
It isn't necessary to send this packet to current members when a new
expedition member is added. The member list packet changes the current
player count on the window
2020-12-30 18:47:32 -05:00
hg f506ce9d58 Reduce packet updates when expedition member added
This fixes unnecessary packets and compass updates being sent for
invited members and better matches live's packet update pattern

This also fixes duplicate updates being sent to the added member

Live only sends a MemberListName update for members added through a
swap (player count doesn't change). For members added through an
invite it sends expedition info and a full member list update

A full member list update is sent for both cases in this patch. This
is because MemberListName currently always adds members with status
"unknown". This is either due to unknown packet fields or a change
in future clients
2020-12-30 18:47:32 -05:00
hg 074b7096df Use fmt join for simple query strings 2020-12-30 18:47:32 -05:00
hg b46eca4ec6 Store expeditions with dz id not instance id
This exposes dynamic zone ids for any future changes and will make it
easier to preserve historic dz and expedition data. This also cleans up
some dynamic zone creation for expedition requests

When purging instances the expedition table is no longer updated
since dynamic zone ids are not re-used like instance ids are

Update #dz list commands to show dz id

Add GetDynamicZoneID and get_expedition_by_dz_id quest apis
2020-12-30 18:47:32 -05:00
hg 54500b0e72 Use column aliases for expedition request query 2020-12-30 18:47:31 -05:00
hg d2ad2ec078 Add comment to FormatName 2020-12-30 18:47:31 -05:00
hg b85feb5461 Rename expedition packet fields 2020-12-30 18:47:31 -05:00
hg 022f82291a Rename world expedition cache to state 2020-12-30 18:47:31 -05:00
hg 579c300cbc Rename expeditions table 2020-12-30 18:47:31 -05:00
hg 0f051b68ae Separate world expedition source files 2020-12-30 18:47:31 -05:00
hg 58b3708a47 Use named args in CreateExpedition lua api
This is a breaking api change

All expedition request parameters are now passed via a single table
containing hash keyed options to define values
2020-12-30 18:47:31 -05:00
hg b68994f25c Change all expedition tables to latin1
The lockout tables are latin1 to support older MySQL and MariaDB
versions that limit indexes
2020-12-30 18:47:31 -05:00
hg ad51de052c Cleanup expedition perl api croak messages 2020-12-30 18:47:31 -05:00
hg 77406d7322 Add AddReplayLockoutDuration api 2020-12-30 18:47:31 -05:00
hg 3ed7215a92 Rename character expedition lockouts table 2020-12-30 18:47:31 -05:00
hg 3a1eb51890 Send lockout times with client rounding offset
Add 60s to lockout times sent to clients. Lockout timers
are rounded down to the nearest minute when displayed

This replaces the lockout leeway rule with better behavior
2020-12-30 18:47:31 -05:00
hg ca113cdd85 Let world dispatch expedition expire warnings
This depends on C++14 remaining enabled for chrono literals
2020-12-30 18:47:31 -05:00
hg da5d4b9830 Send all members expedition expire warnings
All expedition members are notified not just those in dz

This will only work if the dz is running. It might make more sense to
move this to client or world processing so members are notified even if
the zone instance isn't running
2020-12-30 18:47:31 -05:00
hg 79287fc507 Require zone id to get expedition by instance id
This is a breaking api change
eq.get_expedition_by_instance_id(instance_id) is replaced with
eq.get_expedition_by_zone_instance(zone_id, instance_id)

This replaces the FindCachedExpeditionByInstanceID method of
obtaining expeditions via instance id with a new method that
requires the dz zone id as well
2020-12-30 18:47:31 -05:00
hg cd98b8bc6f Only send member updates after caching dz data
This fixes characters not receiving a compass if they're already
in the compass zone when an expedition is created from another zone
2020-12-30 18:47:31 -05:00
hg 18dd9e6637 Add #dz expedition unlock command
Add expedition name and zone to #dz expedition list

Adjust #dz list output
2020-12-30 18:47:31 -05:00
hg 6266aa86a4 Add perl expedition api 2020-12-30 18:47:31 -05:00
hg c26c6af356 Remove rule to verify expedition leader with db
This is a holdover from earlier system design and shouldn't be necessary
2020-12-30 18:47:11 -05:00
hg a3a6e55d22 Add lockout timer multiplier rule
This allows servers to adjust all new lockout durations added
during special events like live does
2020-12-30 18:47:11 -05:00
hg b965a165b1 Add api to update expedition expire time
Add SetSecondsRemaining method to set expire time on expedition
2020-12-30 18:47:11 -05:00
hg 2c2c2ac5ee Add api to get expedition's zone name 2020-12-30 18:47:11 -05:00
hg cbccd72050 Truncate members after conflict checks
This more accurately matches live for the new behavior introduced
in the September 16, 2020 patch. All members of a raid/group are
still checked for conflicts and the truncation is only allowed if
there are none.

It might make sense to add a rule for this since ignoring members
that would exceed the expedition max from the start makes it more
convenient to create expeditions. Members that wouldn't be added
anyway don't really need their conflicts checked.
2020-12-30 18:47:11 -05:00
hg 3db23e402c Add api to add lockout to all clients in zone 2020-12-30 18:47:11 -05:00
hg c45840173e Load dz from cache on client switchlist reply 2020-12-30 18:47:11 -05:00
hg 76b5803f83 Let MovePCDynamicZone filter on zone version
Add client GetDynamicZones method to provide a single method to get all
associated client dynamic zones

Refactor compass update and MovePCDynamicZone to use this method
instead of searching for client dzs separately

Add optional disable message arg to MovePCDynamicZone
2020-12-30 18:47:11 -05:00
hg b377fd183a Add api to add lockout duration
Also supports reducing lockout duration

Add Expedition::AddLockoutDuration

Add Client::AddExpeditionLockoutDuration

Some expeditions require adding to existing lockout durations
during progression. These add the specified seconds to individual
member lockout timers instead of setting a static duration based on
internal expedition lockout like UpdateLockoutDuration.
2020-12-30 18:47:11 -05:00
hg 8e52dd0579 Add expedition lock messages 2020-12-30 18:47:11 -05:00
hg b5db40cba6 Add GetZoneVersion to expedition api 2020-12-30 18:47:11 -05:00
hg ea34aa2030 Add group and raid api to check for lockout
Add Group and Raid method DoesAnyMemberHaveExpeditionLockout

This is required by some expeditions that perform a manual check for
custom dialogue (Ikkinz group expeditions)
2020-12-30 18:47:11 -05:00
hg 40717970ff Cleanup some expedition message formatting 2020-12-30 18:47:10 -05:00
hg 1d24432e47 Truncate expedition members to max on creation
This implements the new behavior from live's September 16, 2020
(test server's September 8, 2020) patch

Expeditions can be created even when the client's group or raid
exceeds the expedition's max player requirement. Members are added
until the max player count is reached and the rest are ignored.

Raid members are added ordered by their raid group number with
ungrouped members having the lowest priority

Rename expedition request method ValidateMembers to CanMembersJoin

Change some expedition messages to System color (live changes)
2020-12-30 18:47:10 -05:00
hg a597753bee Increase default early dz shutdown time
Increases default from 15 minutes to 25 minutes

This compensates for current default graveyard timer code. Otherwise
instances may shutdown before graveyards can process any corpses.

A better fix needs implemented later to deal with corpses inside
expired dynamic zone/instances. Zones without graveyards should move
corpses to the non-instance version and zones with graveyards should
somehow still be processed (maybe offloaded to world?)
2020-12-30 18:47:10 -05:00
hg 4d1abce084 Allow zone name in alt CreateExpedition api 2020-12-30 18:47:10 -05:00