[Expeditions] Cleanup client dz safe return methods (#1300)

This changes Zone::GetDynamicZone to return a pointer instead of a copy
and also lets DynamicZone be forward declared in zone.h
This commit is contained in:
hg 2021-03-19 00:42:20 -04:00 committed by GitHub
parent 739b975cad
commit ee4af65268
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 21 additions and 30 deletions

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@ -9901,21 +9901,20 @@ std::unique_ptr<EQApplicationPacket> Client::CreateCompassPacket(
return outapp;
}
void Client::GoToDzSafeReturnOrBind(const DynamicZone& dynamic_zone)
void Client::GoToDzSafeReturnOrBind(const DynamicZone* dynamic_zone)
{
auto safereturn = dynamic_zone.GetSafeReturnLocation();
LogDynamicZonesDetail(
"Sending character [{}] to safereturn zone [{}] or bind", CharacterID(), safereturn.zone_id
);
if (dynamic_zone)
{
auto safereturn = dynamic_zone->GetSafeReturnLocation();
if (safereturn.zone_id != 0)
{
LogDynamicZonesDetail("Sending [{}] to safereturn zone [{}]", CharacterID(), safereturn.zone_id);
MovePC(safereturn.zone_id, 0, safereturn.x, safereturn.y, safereturn.z, safereturn.heading);
return;
}
}
if (!dynamic_zone.IsValid() || safereturn.zone_id == 0)
{
GoToBind();
}
else
{
MovePC(safereturn.zone_id, 0, safereturn.x, safereturn.y, safereturn.z, safereturn.heading);
}
GoToBind();
}
std::vector<DynamicZone*> Client::GetDynamicZones(uint32_t zone_id, int zone_version)

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@ -1352,7 +1352,7 @@ public:
void DzListTimers();
void SetDzRemovalTimer(bool enable_timer);
void SendDzCompassUpdate();
void GoToDzSafeReturnOrBind(const DynamicZone& dynamic_zone);
void GoToDzSafeReturnOrBind(const DynamicZone* dynamic_zone);
void MovePCDynamicZone(uint32 zone_id, int zone_version = -1, bool msg_if_invalid = true);
void MovePCDynamicZone(const std::string& zone_name, int zone_version = -1, bool msg_if_invalid = true);
std::vector<DynamicZone*> GetDynamicZones(uint32_t zone_id = 0, int zone_version = -1);

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@ -5251,16 +5251,7 @@ std::unordered_map<uint16, Mob *> &EntityList::GetCloseMobList(Mob *mob, float d
void EntityList::GateAllClientsToSafeReturn()
{
DynamicZone dz;
if (zone)
{
dz = zone->GetDynamicZone();
LogDynamicZones(
"Sending all clients in zone: [{}] instance: [{}] to dz safereturn or bind",
zone->GetZoneID(), zone->GetInstanceID()
);
}
DynamicZone* dz = zone ? zone->GetDynamicZone() : nullptr;
for (const auto& client_list_iter : client_list)
{

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@ -2729,20 +2729,20 @@ bool Zone::IsZone(uint32 zone_id, uint16 instance_id) const
return (zoneid == zone_id && instanceid == instance_id);
}
DynamicZone Zone::GetDynamicZone()
DynamicZone* Zone::GetDynamicZone()
{
if (GetInstanceID() == 0)
{
return {}; // invalid
return nullptr;
}
auto expedition = Expedition::FindCachedExpeditionByZoneInstance(GetZoneID(), GetInstanceID());
if (expedition)
{
return expedition->GetDynamicZone();
return &expedition->GetDynamicZone();
}
// todo: tasks, missions, and quests with an associated dz for this instance id
return {}; // invalid
return nullptr;
}

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@ -33,10 +33,11 @@
#include "spawn2.h"
#include "spawngroup.h"
#include "aa_ability.h"
#include "dynamic_zone.h"
#include "pathfinder_interface.h"
#include "global_loot_manager.h"
class DynamicZone;
struct ZonePoint {
float x;
float y;
@ -178,7 +179,7 @@ public:
void DumpMerchantList(uint32 npcid);
int SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold = false);
int32 MobsAggroCount() { return aggroedmobs; }
DynamicZone GetDynamicZone();
DynamicZone* GetDynamicZone();
IPathfinder *pathing;
LinkedList<NPC_Emote_Struct *> NPCEmoteList;