mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
[Expeditions] Refactor expedition requests (#1301)
Move ExpeditionLockoutTimer to common This simplifies expedition request conflict checks and uses repository for the queries instead of processing the query result directly.
This commit is contained in:
parent
ee4af65268
commit
5b74f1e756
@ -31,6 +31,7 @@ SET(common_sources
|
||||
eq_stream_proxy.cpp
|
||||
eqtime.cpp
|
||||
event_sub.cpp
|
||||
expedition_lockout_timer.cpp
|
||||
extprofile.cpp
|
||||
faction.cpp
|
||||
file_util.cpp
|
||||
@ -488,6 +489,7 @@ SET(common_headers
|
||||
eqtime.h
|
||||
errmsg.h
|
||||
event_sub.h
|
||||
expedition_lockout_timer.h
|
||||
extprofile.h
|
||||
faction.h
|
||||
file_util.h
|
||||
|
||||
@ -27,16 +27,16 @@
|
||||
const char* const DZ_REPLAY_TIMER_NAME = "Replay Timer"; // see December 14, 2016 patch notes
|
||||
|
||||
ExpeditionLockoutTimer::ExpeditionLockoutTimer(
|
||||
const std::string& expedition_uuid, const std::string& expedition_name,
|
||||
const std::string& event_name, uint64_t expire_time, uint32_t duration
|
||||
std::string expedition_uuid, std::string expedition_name,
|
||||
std::string event_name, uint64_t expire_time, uint32_t duration
|
||||
) :
|
||||
m_expedition_uuid(expedition_uuid),
|
||||
m_expedition_name(expedition_name),
|
||||
m_event_name(event_name),
|
||||
m_expedition_uuid{std::move(expedition_uuid)},
|
||||
m_expedition_name{std::move(expedition_name)},
|
||||
m_event_name{std::move(event_name)},
|
||||
m_expire_time(std::chrono::system_clock::from_time_t(expire_time)),
|
||||
m_duration(duration)
|
||||
{
|
||||
if (event_name == DZ_REPLAY_TIMER_NAME)
|
||||
if (m_event_name == DZ_REPLAY_TIMER_NAME)
|
||||
{
|
||||
m_is_replay_timer = true;
|
||||
}
|
||||
@ -31,8 +31,8 @@ class ExpeditionLockoutTimer
|
||||
public:
|
||||
ExpeditionLockoutTimer() = default;
|
||||
ExpeditionLockoutTimer(
|
||||
const std::string& expedition_uuid, const std::string& expedition_name,
|
||||
const std::string& event_name, uint64_t expire_time, uint32_t duration);
|
||||
std::string expedition_uuid, std::string expedition_name,
|
||||
std::string event_name, uint64_t expire_time, uint32_t duration);
|
||||
|
||||
static ExpeditionLockoutTimer CreateLockout(
|
||||
const std::string& expedition_name, const std::string& event_name,
|
||||
@ -81,7 +81,7 @@ public:
|
||||
entry.character_id = 0;
|
||||
entry.expedition_name = "";
|
||||
entry.event_name = "";
|
||||
entry.expire_time = current_timestamp();
|
||||
entry.expire_time = "";
|
||||
entry.duration = 0;
|
||||
entry.from_expedition_uuid = "";
|
||||
|
||||
|
||||
@ -22,8 +22,10 @@
|
||||
#define EQEMU_CHARACTER_EXPEDITION_LOCKOUTS_REPOSITORY_H
|
||||
|
||||
#include "../database.h"
|
||||
#include "../expedition_lockout_timer.h"
|
||||
#include "../string_util.h"
|
||||
#include "base/base_character_expedition_lockouts_repository.h"
|
||||
#include <unordered_map>
|
||||
|
||||
class CharacterExpeditionLockoutsRepository: public BaseCharacterExpeditionLockoutsRepository {
|
||||
public:
|
||||
@ -65,6 +67,78 @@ public:
|
||||
|
||||
// Custom extended repository methods here
|
||||
|
||||
struct CharacterExpeditionLockoutsTimeStamp {
|
||||
int id;
|
||||
int character_id;
|
||||
std::string expedition_name;
|
||||
std::string event_name;
|
||||
time_t expire_time;
|
||||
int duration;
|
||||
std::string from_expedition_uuid;
|
||||
};
|
||||
|
||||
static ExpeditionLockoutTimer GetExpeditionLockoutTimerFromEntry(
|
||||
CharacterExpeditionLockoutsTimeStamp&& entry)
|
||||
{
|
||||
ExpeditionLockoutTimer lockout_timer{
|
||||
std::move(entry.from_expedition_uuid),
|
||||
std::move(entry.expedition_name),
|
||||
std::move(entry.event_name),
|
||||
static_cast<uint64_t>(entry.expire_time),
|
||||
static_cast<uint32_t>(entry.duration)
|
||||
};
|
||||
|
||||
return lockout_timer;
|
||||
}
|
||||
|
||||
static std::unordered_map<uint32_t, std::vector<ExpeditionLockoutTimer>> GetManyCharacterLockoutTimers(
|
||||
Database& db, const std::vector<uint32_t>& character_ids,
|
||||
const std::string& expedition_name, const std::string& ordered_event_name)
|
||||
{
|
||||
auto joined_character_ids = fmt::join(character_ids, ",");
|
||||
|
||||
auto results = db.QueryDatabase(fmt::format(SQL(
|
||||
SELECT
|
||||
character_id,
|
||||
UNIX_TIMESTAMP(expire_time),
|
||||
duration,
|
||||
event_name,
|
||||
from_expedition_uuid
|
||||
FROM character_expedition_lockouts
|
||||
WHERE
|
||||
character_id IN ({})
|
||||
AND expire_time > NOW()
|
||||
AND expedition_name = '{}'
|
||||
ORDER BY
|
||||
FIELD(character_id, {}),
|
||||
FIELD(event_name, '{}') DESC
|
||||
),
|
||||
joined_character_ids,
|
||||
EscapeString(expedition_name),
|
||||
joined_character_ids,
|
||||
EscapeString(ordered_event_name)
|
||||
));
|
||||
|
||||
std::unordered_map<uint32_t, std::vector<ExpeditionLockoutTimer>> lockouts;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
{
|
||||
CharacterExpeditionLockoutsTimeStamp entry{};
|
||||
|
||||
int col = 0;
|
||||
entry.character_id = std::strtoul(row[col++], nullptr, 10);
|
||||
entry.expire_time = std::strtoull(row[col++], nullptr, 10);
|
||||
entry.duration = std::strtoul(row[col++], nullptr, 10);
|
||||
entry.event_name = row[col++];
|
||||
entry.expedition_name = expedition_name;
|
||||
entry.from_expedition_uuid = row[col++];
|
||||
|
||||
auto lockout = GetExpeditionLockoutTimerFromEntry(std::move(entry));
|
||||
lockouts[entry.character_id].emplace_back(std::move(lockout));
|
||||
}
|
||||
|
||||
return lockouts;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //EQEMU_CHARACTER_EXPEDITION_LOCKOUTS_REPOSITORY_H
|
||||
|
||||
@ -65,6 +65,61 @@ public:
|
||||
|
||||
// Custom extended repository methods here
|
||||
|
||||
struct CharacterExpedition
|
||||
{
|
||||
uint32_t id;
|
||||
std::string name;
|
||||
uint32_t expedition_id;
|
||||
};
|
||||
|
||||
static std::vector<CharacterExpedition> GetCharactersWithExpedition(
|
||||
Database& db, const std::vector<std::string>& character_names)
|
||||
{
|
||||
if (character_names.empty())
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<CharacterExpedition> entries;
|
||||
|
||||
auto joined_character_names = fmt::format("'{}'", fmt::join(character_names, "','"));
|
||||
|
||||
auto results = db.QueryDatabase(fmt::format(SQL(
|
||||
SELECT
|
||||
character_data.id,
|
||||
character_data.name,
|
||||
MAX(expeditions.id)
|
||||
FROM character_data
|
||||
LEFT JOIN expedition_members
|
||||
ON character_data.id = expedition_members.character_id
|
||||
AND expedition_members.is_current_member = TRUE
|
||||
LEFT JOIN expeditions
|
||||
ON expedition_members.expedition_id = expeditions.id
|
||||
WHERE character_data.name IN ({})
|
||||
GROUP BY character_data.id
|
||||
ORDER BY FIELD(character_data.name, {})
|
||||
),
|
||||
joined_character_names,
|
||||
joined_character_names
|
||||
));
|
||||
|
||||
if (results.Success())
|
||||
{
|
||||
entries.reserve(results.RowCount());
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
{
|
||||
CharacterExpedition entry{};
|
||||
entry.id = std::strtoul(row[0], nullptr, 10);
|
||||
entry.name = row[1];
|
||||
entry.expedition_id = row[2] ? std::strtoul(row[2], nullptr, 10) : 0;
|
||||
|
||||
entries.emplace_back(std::move(entry));
|
||||
}
|
||||
}
|
||||
|
||||
return entries;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //EQEMU_EXPEDITIONS_REPOSITORY_H
|
||||
|
||||
@ -33,7 +33,6 @@ SET(zone_sources
|
||||
exp.cpp
|
||||
expedition.cpp
|
||||
expedition_database.cpp
|
||||
expedition_lockout_timer.cpp
|
||||
expedition_request.cpp
|
||||
fastmath.cpp
|
||||
fearpath.cpp
|
||||
@ -186,7 +185,6 @@ SET(zone_headers
|
||||
event_codes.h
|
||||
expedition.h
|
||||
expedition_database.h
|
||||
expedition_lockout_timer.h
|
||||
expedition_request.h
|
||||
fastmath.h
|
||||
forage.h
|
||||
|
||||
@ -42,7 +42,6 @@ extern volatile bool RunLoops;
|
||||
#include "data_bucket.h"
|
||||
#include "expedition.h"
|
||||
#include "expedition_database.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "expedition_request.h"
|
||||
#include "position.h"
|
||||
#include "worldserver.h"
|
||||
@ -61,6 +60,7 @@ extern volatile bool RunLoops;
|
||||
#include "queryserv.h"
|
||||
#include "mob_movement_manager.h"
|
||||
#include "../common/content/world_content_service.h"
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
|
||||
extern QueryServ* QServ;
|
||||
extern EntityList entity_list;
|
||||
|
||||
@ -20,13 +20,13 @@
|
||||
|
||||
#include "expedition.h"
|
||||
#include "expedition_database.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "expedition_request.h"
|
||||
#include "client.h"
|
||||
#include "string_ids.h"
|
||||
#include "worldserver.h"
|
||||
#include "zonedb.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
#include "../common/util/uuid.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
|
||||
@ -22,8 +22,8 @@
|
||||
#define EXPEDITION_H
|
||||
|
||||
#include "dynamic_zone.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "../common/eq_constants.h"
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
@ -20,9 +20,9 @@
|
||||
|
||||
#include "expedition_database.h"
|
||||
#include "expedition.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "zonedb.h"
|
||||
#include "../common/database.h"
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
#include "../common/string_util.h"
|
||||
#include <fmt/core.h>
|
||||
|
||||
@ -218,53 +218,6 @@ ExpeditionDatabase::LoadMultipleExpeditionLockouts(
|
||||
return lockouts;
|
||||
}
|
||||
|
||||
MySQLRequestResult ExpeditionDatabase::LoadMembersForCreateRequest(
|
||||
const std::vector<std::string>& character_names, const std::string& expedition_name)
|
||||
{
|
||||
LogExpeditionsDetail(
|
||||
"Loading data of [{}] characters for [{}] request", character_names.size(), expedition_name
|
||||
);
|
||||
|
||||
std::string in_character_names_query;
|
||||
for (const auto& character_name : character_names)
|
||||
{
|
||||
fmt::format_to(std::back_inserter(in_character_names_query), "'{}',", character_name);
|
||||
}
|
||||
|
||||
MySQLRequestResult results;
|
||||
|
||||
if (!in_character_names_query.empty())
|
||||
{
|
||||
in_character_names_query.pop_back(); // trailing comma
|
||||
|
||||
// for create validation, loads each character's lockouts and possible current expedition
|
||||
auto query = fmt::format(SQL(
|
||||
SELECT
|
||||
character_data.id,
|
||||
character_data.name,
|
||||
member.expedition_id,
|
||||
lockout.from_expedition_uuid,
|
||||
UNIX_TIMESTAMP(lockout.expire_time),
|
||||
lockout.duration,
|
||||
lockout.event_name
|
||||
FROM character_data
|
||||
LEFT JOIN character_expedition_lockouts lockout
|
||||
ON character_data.id = lockout.character_id
|
||||
AND lockout.expire_time > NOW()
|
||||
AND lockout.expedition_name = '{}'
|
||||
LEFT JOIN expedition_members member
|
||||
ON character_data.id = member.character_id
|
||||
AND member.is_current_member = TRUE
|
||||
WHERE character_data.name IN ({})
|
||||
ORDER BY FIELD(character_data.name, {})
|
||||
), EscapeString(expedition_name), in_character_names_query, in_character_names_query);
|
||||
|
||||
results = database.QueryDatabase(query);
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
void ExpeditionDatabase::DeleteAllCharacterLockouts(uint32_t character_id)
|
||||
{
|
||||
LogExpeditionsDetail("Deleting all character [{}] lockouts", character_id);
|
||||
|
||||
@ -41,8 +41,6 @@ namespace ExpeditionDatabase
|
||||
std::string LoadExpeditionsSelectQuery();
|
||||
MySQLRequestResult LoadExpedition(uint32_t expedition_id);
|
||||
MySQLRequestResult LoadAllExpeditions();
|
||||
MySQLRequestResult LoadMembersForCreateRequest(
|
||||
const std::vector<std::string>& character_names, const std::string& expedition_name);
|
||||
std::vector<ExpeditionLockoutTimer> LoadCharacterLockouts(uint32_t character_id);
|
||||
std::vector<ExpeditionLockoutTimer> LoadCharacterLockouts(uint32_t character_id,
|
||||
const std::string& expedition_name);
|
||||
@ -94,18 +92,4 @@ namespace LoadExpeditionColumns
|
||||
};
|
||||
};
|
||||
|
||||
namespace LoadMembersForCreateRequestColumns
|
||||
{
|
||||
enum eLoadMembersForCreateRequestColumns
|
||||
{
|
||||
character_id = 0,
|
||||
character_name,
|
||||
character_expedition_id,
|
||||
lockout_uuid,
|
||||
lockout_expire_time,
|
||||
lockout_duration,
|
||||
lockout_event_name
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -21,27 +21,19 @@
|
||||
#include "expedition_request.h"
|
||||
#include "client.h"
|
||||
#include "expedition.h"
|
||||
#include "expedition_database.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "groups.h"
|
||||
#include "raids.h"
|
||||
#include "string_ids.h"
|
||||
#include "worldserver.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
#include "../common/repositories/character_expedition_lockouts_repository.h"
|
||||
#include "../common/repositories/expeditions_repository.h"
|
||||
|
||||
constexpr char SystemName[] = "expedition";
|
||||
|
||||
struct ExpeditionRequestConflict
|
||||
{
|
||||
std::string character_name;
|
||||
ExpeditionLockoutTimer lockout;
|
||||
};
|
||||
|
||||
ExpeditionRequest::ExpeditionRequest(
|
||||
std::string expedition_name, uint32_t min_players, uint32_t max_players, bool disable_messages
|
||||
ExpeditionRequest::ExpeditionRequest(std::string expedition_name,
|
||||
uint32_t min_players, uint32_t max_players, bool disable_messages
|
||||
) :
|
||||
m_expedition_name(expedition_name),
|
||||
m_expedition_name(std::move(expedition_name)),
|
||||
m_min_players(min_players),
|
||||
m_max_players(max_players),
|
||||
m_disable_messages(disable_messages)
|
||||
@ -186,117 +178,97 @@ bool ExpeditionRequest::CanMembersJoin(const std::vector<std::string>& member_na
|
||||
return requirements_met;
|
||||
}
|
||||
|
||||
bool ExpeditionRequest::LoadLeaderLockouts()
|
||||
bool ExpeditionRequest::SaveLeaderLockouts(const std::vector<ExpeditionLockoutTimer>& lockouts)
|
||||
{
|
||||
// leader's lockouts are used to check member conflicts and later stored in expedition
|
||||
auto lockouts = ExpeditionDatabase::LoadCharacterLockouts(m_leader_id, m_expedition_name);
|
||||
bool has_replay_lockout = false;
|
||||
|
||||
for (auto& lockout : lockouts)
|
||||
for (const auto& lockout : lockouts)
|
||||
{
|
||||
if (!lockout.IsExpired())
|
||||
{
|
||||
m_lockouts.emplace(lockout.GetEventName(), lockout);
|
||||
m_lockouts[lockout.GetEventName()] = lockout;
|
||||
|
||||
// on live if leader has a replay lockout it never bothers checking for event conflicts
|
||||
if (m_check_event_lockouts && lockout.IsReplayTimer())
|
||||
if (lockout.IsReplayTimer())
|
||||
{
|
||||
m_check_event_lockouts = false;
|
||||
has_replay_lockout = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return has_replay_lockout;
|
||||
}
|
||||
|
||||
bool ExpeditionRequest::CheckMembersForConflicts(const std::vector<std::string>& member_names)
|
||||
{
|
||||
// load data for each member and compare with leader lockouts
|
||||
auto results = ExpeditionDatabase::LoadMembersForCreateRequest(member_names, m_expedition_name);
|
||||
if (!results.Success() || !LoadLeaderLockouts())
|
||||
// order of member_names is preserved by queries for use with max member truncation
|
||||
auto entries = ExpeditionsRepository::GetCharactersWithExpedition(database, member_names);
|
||||
if (entries.empty())
|
||||
{
|
||||
LogExpeditions("Failed to load data to verify members for expedition request");
|
||||
LogExpeditions("Failed to load members for expedition request");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool is_solo = (member_names.size() == 1);
|
||||
bool has_conflicts = false;
|
||||
|
||||
using col = LoadMembersForCreateRequestColumns::eLoadMembersForCreateRequestColumns;
|
||||
|
||||
std::vector<ExpeditionRequestConflict> member_lockout_conflicts;
|
||||
|
||||
uint32_t last_character_id = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
std::vector<uint32_t> character_ids;
|
||||
for (const auto& character : entries)
|
||||
{
|
||||
uint32_t character_id = std::strtoul(row[col::character_id], nullptr, 10);
|
||||
std::string character_name = row[col::character_name];
|
||||
bool has_expedition = (row[col::character_expedition_id] != nullptr);
|
||||
|
||||
if (character_id != last_character_id)
|
||||
if (is_solo && character.expedition_id != 0)
|
||||
{
|
||||
// defaults to online status, if offline group members implemented this needs to change
|
||||
m_members.emplace_back(character_id, character_name);
|
||||
|
||||
// process event lockout conflict messages from the previous character
|
||||
for (const auto& member_lockout : member_lockout_conflicts)
|
||||
{
|
||||
SendLeaderMemberEventLockout(member_lockout.character_name, member_lockout.lockout);
|
||||
}
|
||||
member_lockout_conflicts.clear();
|
||||
|
||||
if (has_expedition)
|
||||
{
|
||||
has_conflicts = true;
|
||||
SendLeaderMemberInExpedition(character_name, is_solo);
|
||||
|
||||
// solo requests break out early if requester in an expedition
|
||||
if (is_solo)
|
||||
{
|
||||
return has_conflicts;
|
||||
}
|
||||
}
|
||||
// live doesn't bother checking replay lockout here
|
||||
SendLeaderMemberInExpedition(character.name, is_solo);
|
||||
return true;
|
||||
}
|
||||
|
||||
last_character_id = character_id;
|
||||
m_members.emplace_back(character.id, character.name, ExpeditionMemberStatus::Online);
|
||||
character_ids.emplace_back(character.id);
|
||||
}
|
||||
|
||||
// compare member lockouts with leader lockouts
|
||||
if (row[col::lockout_uuid]) // lockout results may be null
|
||||
auto member_lockouts = CharacterExpeditionLockoutsRepository::GetManyCharacterLockoutTimers(
|
||||
database, character_ids, m_expedition_name, DZ_REPLAY_TIMER_NAME);
|
||||
|
||||
// on live if leader has a replay lockout it never checks for event conflicts
|
||||
bool leader_has_replay_lockout = false;
|
||||
auto lockout_iter = member_lockouts.find(m_leader_id);
|
||||
if (lockout_iter != member_lockouts.end())
|
||||
{
|
||||
leader_has_replay_lockout = SaveLeaderLockouts(lockout_iter->second);
|
||||
}
|
||||
|
||||
for (const auto& character : entries)
|
||||
{
|
||||
if (character.expedition_id != 0)
|
||||
{
|
||||
auto expire_time = strtoull(row[col::lockout_expire_time], nullptr, 10);
|
||||
uint32_t duration = strtoul(row[col::lockout_duration], nullptr, 10);
|
||||
has_conflicts = true;
|
||||
SendLeaderMemberInExpedition(character.name, is_solo);
|
||||
}
|
||||
|
||||
ExpeditionLockoutTimer lockout{
|
||||
row[col::lockout_uuid], m_expedition_name, row[col::lockout_event_name], expire_time, duration
|
||||
};
|
||||
|
||||
if (!lockout.IsExpired())
|
||||
auto lockout_iter = member_lockouts.find(character.id);
|
||||
if (lockout_iter != member_lockouts.end())
|
||||
{
|
||||
for (const auto& lockout : lockout_iter->second)
|
||||
{
|
||||
if (lockout.IsReplayTimer())
|
||||
if (!lockout.IsExpired())
|
||||
{
|
||||
// replay timer conflict messages always show up before event conflicts
|
||||
has_conflicts = true;
|
||||
SendLeaderMemberReplayLockout(character_name, lockout, is_solo);
|
||||
}
|
||||
else if (m_check_event_lockouts && character_id != m_leader_id)
|
||||
{
|
||||
if (m_lockouts.find(lockout.GetEventName()) == m_lockouts.end())
|
||||
// replay timers were sorted by query so they show up before event conflicts
|
||||
if (lockout.IsReplayTimer())
|
||||
{
|
||||
// leader doesn't have this lockout. queue instead of messaging
|
||||
// now so message comes after any replay lockout messages
|
||||
has_conflicts = true;
|
||||
member_lockout_conflicts.push_back({character_name, lockout});
|
||||
SendLeaderMemberReplayLockout(character.name, lockout, is_solo);
|
||||
}
|
||||
else if (!leader_has_replay_lockout && character.id != m_leader_id &&
|
||||
m_lockouts.find(lockout.GetEventName()) == m_lockouts.end())
|
||||
{
|
||||
// leader doesn't have this lockout
|
||||
has_conflicts = true;
|
||||
SendLeaderMemberEventLockout(character.name, lockout);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// event lockout messages for last processed character
|
||||
for (const auto& member_lockout : member_lockout_conflicts)
|
||||
{
|
||||
SendLeaderMemberEventLockout(member_lockout.character_name, member_lockout.lockout);
|
||||
}
|
||||
|
||||
return has_conflicts;
|
||||
}
|
||||
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
#define EXPEDITION_REQUEST_H
|
||||
|
||||
#include "expedition.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
@ -30,16 +30,13 @@
|
||||
|
||||
class Client;
|
||||
class Group;
|
||||
class MySQLRequestResult;
|
||||
class Raid;
|
||||
class ServerPacket;
|
||||
|
||||
class ExpeditionRequest
|
||||
{
|
||||
public:
|
||||
ExpeditionRequest(
|
||||
std::string expedition_name, uint32_t min_players, uint32_t max_players,
|
||||
bool disable_messages = false);
|
||||
ExpeditionRequest(std::string expedition_name, uint32_t min_players,
|
||||
uint32_t max_players, bool disable_messages = false);
|
||||
|
||||
bool Validate(Client* requester);
|
||||
|
||||
@ -60,7 +57,7 @@ private:
|
||||
bool CheckMembersForConflicts(const std::vector<std::string>& member_names);
|
||||
std::string GetGroupLeaderName(uint32_t group_id);
|
||||
bool IsPlayerCountValidated();
|
||||
bool LoadLeaderLockouts();
|
||||
bool SaveLeaderLockouts(const std::vector<ExpeditionLockoutTimer>& leader_lockouts);
|
||||
void SendLeaderMemberInExpedition(const std::string& member_name, bool is_solo);
|
||||
void SendLeaderMemberReplayLockout(const std::string& member_name, const ExpeditionLockoutTimer& lockout, bool is_solo);
|
||||
void SendLeaderMemberEventLockout(const std::string& member_name, const ExpeditionLockoutTimer& lockout);
|
||||
@ -71,7 +68,6 @@ private:
|
||||
uint32_t m_leader_id = 0;
|
||||
uint32_t m_min_players = 0;
|
||||
uint32_t m_max_players = 0;
|
||||
bool m_check_event_lockouts = true;
|
||||
bool m_disable_messages = false;
|
||||
std::string m_expedition_name;
|
||||
std::string m_leader_name;
|
||||
|
||||
@ -5,7 +5,6 @@
|
||||
|
||||
#include "client.h"
|
||||
#include "dynamic_zone.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "expedition_request.h"
|
||||
#include "lua_client.h"
|
||||
#include "lua_expedition.h"
|
||||
@ -16,6 +15,7 @@
|
||||
#include "lua_group.h"
|
||||
#include "lua_raid.h"
|
||||
#include "lua_packet.h"
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
|
||||
struct InventoryWhere { };
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user