[Expeditions] Refactor expedition requests (#1301)

Move ExpeditionLockoutTimer to common

This simplifies expedition request conflict checks and uses repository
for the queries instead of processing the query result directly.
This commit is contained in:
hg 2021-03-19 00:42:41 -04:00 committed by GitHub
parent ee4af65268
commit 5b74f1e756
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 207 additions and 173 deletions

View File

@ -31,6 +31,7 @@ SET(common_sources
eq_stream_proxy.cpp
eqtime.cpp
event_sub.cpp
expedition_lockout_timer.cpp
extprofile.cpp
faction.cpp
file_util.cpp
@ -488,6 +489,7 @@ SET(common_headers
eqtime.h
errmsg.h
event_sub.h
expedition_lockout_timer.h
extprofile.h
faction.h
file_util.h

View File

@ -27,16 +27,16 @@
const char* const DZ_REPLAY_TIMER_NAME = "Replay Timer"; // see December 14, 2016 patch notes
ExpeditionLockoutTimer::ExpeditionLockoutTimer(
const std::string& expedition_uuid, const std::string& expedition_name,
const std::string& event_name, uint64_t expire_time, uint32_t duration
std::string expedition_uuid, std::string expedition_name,
std::string event_name, uint64_t expire_time, uint32_t duration
) :
m_expedition_uuid(expedition_uuid),
m_expedition_name(expedition_name),
m_event_name(event_name),
m_expedition_uuid{std::move(expedition_uuid)},
m_expedition_name{std::move(expedition_name)},
m_event_name{std::move(event_name)},
m_expire_time(std::chrono::system_clock::from_time_t(expire_time)),
m_duration(duration)
{
if (event_name == DZ_REPLAY_TIMER_NAME)
if (m_event_name == DZ_REPLAY_TIMER_NAME)
{
m_is_replay_timer = true;
}

View File

@ -31,8 +31,8 @@ class ExpeditionLockoutTimer
public:
ExpeditionLockoutTimer() = default;
ExpeditionLockoutTimer(
const std::string& expedition_uuid, const std::string& expedition_name,
const std::string& event_name, uint64_t expire_time, uint32_t duration);
std::string expedition_uuid, std::string expedition_name,
std::string event_name, uint64_t expire_time, uint32_t duration);
static ExpeditionLockoutTimer CreateLockout(
const std::string& expedition_name, const std::string& event_name,

View File

@ -81,7 +81,7 @@ public:
entry.character_id = 0;
entry.expedition_name = "";
entry.event_name = "";
entry.expire_time = current_timestamp();
entry.expire_time = "";
entry.duration = 0;
entry.from_expedition_uuid = "";

View File

@ -22,8 +22,10 @@
#define EQEMU_CHARACTER_EXPEDITION_LOCKOUTS_REPOSITORY_H
#include "../database.h"
#include "../expedition_lockout_timer.h"
#include "../string_util.h"
#include "base/base_character_expedition_lockouts_repository.h"
#include <unordered_map>
class CharacterExpeditionLockoutsRepository: public BaseCharacterExpeditionLockoutsRepository {
public:
@ -65,6 +67,78 @@ public:
// Custom extended repository methods here
struct CharacterExpeditionLockoutsTimeStamp {
int id;
int character_id;
std::string expedition_name;
std::string event_name;
time_t expire_time;
int duration;
std::string from_expedition_uuid;
};
static ExpeditionLockoutTimer GetExpeditionLockoutTimerFromEntry(
CharacterExpeditionLockoutsTimeStamp&& entry)
{
ExpeditionLockoutTimer lockout_timer{
std::move(entry.from_expedition_uuid),
std::move(entry.expedition_name),
std::move(entry.event_name),
static_cast<uint64_t>(entry.expire_time),
static_cast<uint32_t>(entry.duration)
};
return lockout_timer;
}
static std::unordered_map<uint32_t, std::vector<ExpeditionLockoutTimer>> GetManyCharacterLockoutTimers(
Database& db, const std::vector<uint32_t>& character_ids,
const std::string& expedition_name, const std::string& ordered_event_name)
{
auto joined_character_ids = fmt::join(character_ids, ",");
auto results = db.QueryDatabase(fmt::format(SQL(
SELECT
character_id,
UNIX_TIMESTAMP(expire_time),
duration,
event_name,
from_expedition_uuid
FROM character_expedition_lockouts
WHERE
character_id IN ({})
AND expire_time > NOW()
AND expedition_name = '{}'
ORDER BY
FIELD(character_id, {}),
FIELD(event_name, '{}') DESC
),
joined_character_ids,
EscapeString(expedition_name),
joined_character_ids,
EscapeString(ordered_event_name)
));
std::unordered_map<uint32_t, std::vector<ExpeditionLockoutTimer>> lockouts;
for (auto row = results.begin(); row != results.end(); ++row)
{
CharacterExpeditionLockoutsTimeStamp entry{};
int col = 0;
entry.character_id = std::strtoul(row[col++], nullptr, 10);
entry.expire_time = std::strtoull(row[col++], nullptr, 10);
entry.duration = std::strtoul(row[col++], nullptr, 10);
entry.event_name = row[col++];
entry.expedition_name = expedition_name;
entry.from_expedition_uuid = row[col++];
auto lockout = GetExpeditionLockoutTimerFromEntry(std::move(entry));
lockouts[entry.character_id].emplace_back(std::move(lockout));
}
return lockouts;
}
};
#endif //EQEMU_CHARACTER_EXPEDITION_LOCKOUTS_REPOSITORY_H

View File

@ -65,6 +65,61 @@ public:
// Custom extended repository methods here
struct CharacterExpedition
{
uint32_t id;
std::string name;
uint32_t expedition_id;
};
static std::vector<CharacterExpedition> GetCharactersWithExpedition(
Database& db, const std::vector<std::string>& character_names)
{
if (character_names.empty())
{
return {};
}
std::vector<CharacterExpedition> entries;
auto joined_character_names = fmt::format("'{}'", fmt::join(character_names, "','"));
auto results = db.QueryDatabase(fmt::format(SQL(
SELECT
character_data.id,
character_data.name,
MAX(expeditions.id)
FROM character_data
LEFT JOIN expedition_members
ON character_data.id = expedition_members.character_id
AND expedition_members.is_current_member = TRUE
LEFT JOIN expeditions
ON expedition_members.expedition_id = expeditions.id
WHERE character_data.name IN ({})
GROUP BY character_data.id
ORDER BY FIELD(character_data.name, {})
),
joined_character_names,
joined_character_names
));
if (results.Success())
{
entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row)
{
CharacterExpedition entry{};
entry.id = std::strtoul(row[0], nullptr, 10);
entry.name = row[1];
entry.expedition_id = row[2] ? std::strtoul(row[2], nullptr, 10) : 0;
entries.emplace_back(std::move(entry));
}
}
return entries;
}
};
#endif //EQEMU_EXPEDITIONS_REPOSITORY_H

View File

@ -33,7 +33,6 @@ SET(zone_sources
exp.cpp
expedition.cpp
expedition_database.cpp
expedition_lockout_timer.cpp
expedition_request.cpp
fastmath.cpp
fearpath.cpp
@ -186,7 +185,6 @@ SET(zone_headers
event_codes.h
expedition.h
expedition_database.h
expedition_lockout_timer.h
expedition_request.h
fastmath.h
forage.h

View File

@ -42,7 +42,6 @@ extern volatile bool RunLoops;
#include "data_bucket.h"
#include "expedition.h"
#include "expedition_database.h"
#include "expedition_lockout_timer.h"
#include "expedition_request.h"
#include "position.h"
#include "worldserver.h"
@ -61,6 +60,7 @@ extern volatile bool RunLoops;
#include "queryserv.h"
#include "mob_movement_manager.h"
#include "../common/content/world_content_service.h"
#include "../common/expedition_lockout_timer.h"
extern QueryServ* QServ;
extern EntityList entity_list;

View File

@ -20,13 +20,13 @@
#include "expedition.h"
#include "expedition_database.h"
#include "expedition_lockout_timer.h"
#include "expedition_request.h"
#include "client.h"
#include "string_ids.h"
#include "worldserver.h"
#include "zonedb.h"
#include "../common/eqemu_logsys.h"
#include "../common/expedition_lockout_timer.h"
#include "../common/util/uuid.h"
extern WorldServer worldserver;

View File

@ -22,8 +22,8 @@
#define EXPEDITION_H
#include "dynamic_zone.h"
#include "expedition_lockout_timer.h"
#include "../common/eq_constants.h"
#include "../common/expedition_lockout_timer.h"
#include <cstdint>
#include <memory>
#include <string>

View File

@ -20,9 +20,9 @@
#include "expedition_database.h"
#include "expedition.h"
#include "expedition_lockout_timer.h"
#include "zonedb.h"
#include "../common/database.h"
#include "../common/expedition_lockout_timer.h"
#include "../common/string_util.h"
#include <fmt/core.h>
@ -218,53 +218,6 @@ ExpeditionDatabase::LoadMultipleExpeditionLockouts(
return lockouts;
}
MySQLRequestResult ExpeditionDatabase::LoadMembersForCreateRequest(
const std::vector<std::string>& character_names, const std::string& expedition_name)
{
LogExpeditionsDetail(
"Loading data of [{}] characters for [{}] request", character_names.size(), expedition_name
);
std::string in_character_names_query;
for (const auto& character_name : character_names)
{
fmt::format_to(std::back_inserter(in_character_names_query), "'{}',", character_name);
}
MySQLRequestResult results;
if (!in_character_names_query.empty())
{
in_character_names_query.pop_back(); // trailing comma
// for create validation, loads each character's lockouts and possible current expedition
auto query = fmt::format(SQL(
SELECT
character_data.id,
character_data.name,
member.expedition_id,
lockout.from_expedition_uuid,
UNIX_TIMESTAMP(lockout.expire_time),
lockout.duration,
lockout.event_name
FROM character_data
LEFT JOIN character_expedition_lockouts lockout
ON character_data.id = lockout.character_id
AND lockout.expire_time > NOW()
AND lockout.expedition_name = '{}'
LEFT JOIN expedition_members member
ON character_data.id = member.character_id
AND member.is_current_member = TRUE
WHERE character_data.name IN ({})
ORDER BY FIELD(character_data.name, {})
), EscapeString(expedition_name), in_character_names_query, in_character_names_query);
results = database.QueryDatabase(query);
}
return results;
}
void ExpeditionDatabase::DeleteAllCharacterLockouts(uint32_t character_id)
{
LogExpeditionsDetail("Deleting all character [{}] lockouts", character_id);

View File

@ -41,8 +41,6 @@ namespace ExpeditionDatabase
std::string LoadExpeditionsSelectQuery();
MySQLRequestResult LoadExpedition(uint32_t expedition_id);
MySQLRequestResult LoadAllExpeditions();
MySQLRequestResult LoadMembersForCreateRequest(
const std::vector<std::string>& character_names, const std::string& expedition_name);
std::vector<ExpeditionLockoutTimer> LoadCharacterLockouts(uint32_t character_id);
std::vector<ExpeditionLockoutTimer> LoadCharacterLockouts(uint32_t character_id,
const std::string& expedition_name);
@ -94,18 +92,4 @@ namespace LoadExpeditionColumns
};
};
namespace LoadMembersForCreateRequestColumns
{
enum eLoadMembersForCreateRequestColumns
{
character_id = 0,
character_name,
character_expedition_id,
lockout_uuid,
lockout_expire_time,
lockout_duration,
lockout_event_name
};
};
#endif

View File

@ -21,27 +21,19 @@
#include "expedition_request.h"
#include "client.h"
#include "expedition.h"
#include "expedition_database.h"
#include "expedition_lockout_timer.h"
#include "groups.h"
#include "raids.h"
#include "string_ids.h"
#include "worldserver.h"
extern WorldServer worldserver;
#include "../common/expedition_lockout_timer.h"
#include "../common/repositories/character_expedition_lockouts_repository.h"
#include "../common/repositories/expeditions_repository.h"
constexpr char SystemName[] = "expedition";
struct ExpeditionRequestConflict
{
std::string character_name;
ExpeditionLockoutTimer lockout;
};
ExpeditionRequest::ExpeditionRequest(
std::string expedition_name, uint32_t min_players, uint32_t max_players, bool disable_messages
ExpeditionRequest::ExpeditionRequest(std::string expedition_name,
uint32_t min_players, uint32_t max_players, bool disable_messages
) :
m_expedition_name(expedition_name),
m_expedition_name(std::move(expedition_name)),
m_min_players(min_players),
m_max_players(max_players),
m_disable_messages(disable_messages)
@ -186,117 +178,97 @@ bool ExpeditionRequest::CanMembersJoin(const std::vector<std::string>& member_na
return requirements_met;
}
bool ExpeditionRequest::LoadLeaderLockouts()
bool ExpeditionRequest::SaveLeaderLockouts(const std::vector<ExpeditionLockoutTimer>& lockouts)
{
// leader's lockouts are used to check member conflicts and later stored in expedition
auto lockouts = ExpeditionDatabase::LoadCharacterLockouts(m_leader_id, m_expedition_name);
bool has_replay_lockout = false;
for (auto& lockout : lockouts)
for (const auto& lockout : lockouts)
{
if (!lockout.IsExpired())
{
m_lockouts.emplace(lockout.GetEventName(), lockout);
m_lockouts[lockout.GetEventName()] = lockout;
// on live if leader has a replay lockout it never bothers checking for event conflicts
if (m_check_event_lockouts && lockout.IsReplayTimer())
if (lockout.IsReplayTimer())
{
m_check_event_lockouts = false;
has_replay_lockout = true;
}
}
}
return true;
return has_replay_lockout;
}
bool ExpeditionRequest::CheckMembersForConflicts(const std::vector<std::string>& member_names)
{
// load data for each member and compare with leader lockouts
auto results = ExpeditionDatabase::LoadMembersForCreateRequest(member_names, m_expedition_name);
if (!results.Success() || !LoadLeaderLockouts())
// order of member_names is preserved by queries for use with max member truncation
auto entries = ExpeditionsRepository::GetCharactersWithExpedition(database, member_names);
if (entries.empty())
{
LogExpeditions("Failed to load data to verify members for expedition request");
LogExpeditions("Failed to load members for expedition request");
return true;
}
bool is_solo = (member_names.size() == 1);
bool has_conflicts = false;
using col = LoadMembersForCreateRequestColumns::eLoadMembersForCreateRequestColumns;
std::vector<ExpeditionRequestConflict> member_lockout_conflicts;
uint32_t last_character_id = 0;
for (auto row = results.begin(); row != results.end(); ++row)
std::vector<uint32_t> character_ids;
for (const auto& character : entries)
{
uint32_t character_id = std::strtoul(row[col::character_id], nullptr, 10);
std::string character_name = row[col::character_name];
bool has_expedition = (row[col::character_expedition_id] != nullptr);
if (character_id != last_character_id)
if (is_solo && character.expedition_id != 0)
{
// defaults to online status, if offline group members implemented this needs to change
m_members.emplace_back(character_id, character_name);
// process event lockout conflict messages from the previous character
for (const auto& member_lockout : member_lockout_conflicts)
{
SendLeaderMemberEventLockout(member_lockout.character_name, member_lockout.lockout);
}
member_lockout_conflicts.clear();
if (has_expedition)
{
has_conflicts = true;
SendLeaderMemberInExpedition(character_name, is_solo);
// solo requests break out early if requester in an expedition
if (is_solo)
{
return has_conflicts;
}
}
// live doesn't bother checking replay lockout here
SendLeaderMemberInExpedition(character.name, is_solo);
return true;
}
last_character_id = character_id;
m_members.emplace_back(character.id, character.name, ExpeditionMemberStatus::Online);
character_ids.emplace_back(character.id);
}
// compare member lockouts with leader lockouts
if (row[col::lockout_uuid]) // lockout results may be null
auto member_lockouts = CharacterExpeditionLockoutsRepository::GetManyCharacterLockoutTimers(
database, character_ids, m_expedition_name, DZ_REPLAY_TIMER_NAME);
// on live if leader has a replay lockout it never checks for event conflicts
bool leader_has_replay_lockout = false;
auto lockout_iter = member_lockouts.find(m_leader_id);
if (lockout_iter != member_lockouts.end())
{
leader_has_replay_lockout = SaveLeaderLockouts(lockout_iter->second);
}
for (const auto& character : entries)
{
if (character.expedition_id != 0)
{
auto expire_time = strtoull(row[col::lockout_expire_time], nullptr, 10);
uint32_t duration = strtoul(row[col::lockout_duration], nullptr, 10);
has_conflicts = true;
SendLeaderMemberInExpedition(character.name, is_solo);
}
ExpeditionLockoutTimer lockout{
row[col::lockout_uuid], m_expedition_name, row[col::lockout_event_name], expire_time, duration
};
if (!lockout.IsExpired())
auto lockout_iter = member_lockouts.find(character.id);
if (lockout_iter != member_lockouts.end())
{
for (const auto& lockout : lockout_iter->second)
{
if (lockout.IsReplayTimer())
if (!lockout.IsExpired())
{
// replay timer conflict messages always show up before event conflicts
has_conflicts = true;
SendLeaderMemberReplayLockout(character_name, lockout, is_solo);
}
else if (m_check_event_lockouts && character_id != m_leader_id)
{
if (m_lockouts.find(lockout.GetEventName()) == m_lockouts.end())
// replay timers were sorted by query so they show up before event conflicts
if (lockout.IsReplayTimer())
{
// leader doesn't have this lockout. queue instead of messaging
// now so message comes after any replay lockout messages
has_conflicts = true;
member_lockout_conflicts.push_back({character_name, lockout});
SendLeaderMemberReplayLockout(character.name, lockout, is_solo);
}
else if (!leader_has_replay_lockout && character.id != m_leader_id &&
m_lockouts.find(lockout.GetEventName()) == m_lockouts.end())
{
// leader doesn't have this lockout
has_conflicts = true;
SendLeaderMemberEventLockout(character.name, lockout);
}
}
}
}
}
// event lockout messages for last processed character
for (const auto& member_lockout : member_lockout_conflicts)
{
SendLeaderMemberEventLockout(member_lockout.character_name, member_lockout.lockout);
}
return has_conflicts;
}

View File

@ -22,7 +22,7 @@
#define EXPEDITION_REQUEST_H
#include "expedition.h"
#include "expedition_lockout_timer.h"
#include "../common/expedition_lockout_timer.h"
#include <cstdint>
#include <string>
#include <vector>
@ -30,16 +30,13 @@
class Client;
class Group;
class MySQLRequestResult;
class Raid;
class ServerPacket;
class ExpeditionRequest
{
public:
ExpeditionRequest(
std::string expedition_name, uint32_t min_players, uint32_t max_players,
bool disable_messages = false);
ExpeditionRequest(std::string expedition_name, uint32_t min_players,
uint32_t max_players, bool disable_messages = false);
bool Validate(Client* requester);
@ -60,7 +57,7 @@ private:
bool CheckMembersForConflicts(const std::vector<std::string>& member_names);
std::string GetGroupLeaderName(uint32_t group_id);
bool IsPlayerCountValidated();
bool LoadLeaderLockouts();
bool SaveLeaderLockouts(const std::vector<ExpeditionLockoutTimer>& leader_lockouts);
void SendLeaderMemberInExpedition(const std::string& member_name, bool is_solo);
void SendLeaderMemberReplayLockout(const std::string& member_name, const ExpeditionLockoutTimer& lockout, bool is_solo);
void SendLeaderMemberEventLockout(const std::string& member_name, const ExpeditionLockoutTimer& lockout);
@ -71,7 +68,6 @@ private:
uint32_t m_leader_id = 0;
uint32_t m_min_players = 0;
uint32_t m_max_players = 0;
bool m_check_event_lockouts = true;
bool m_disable_messages = false;
std::string m_expedition_name;
std::string m_leader_name;

View File

@ -5,7 +5,6 @@
#include "client.h"
#include "dynamic_zone.h"
#include "expedition_lockout_timer.h"
#include "expedition_request.h"
#include "lua_client.h"
#include "lua_expedition.h"
@ -16,6 +15,7 @@
#include "lua_group.h"
#include "lua_raid.h"
#include "lua_packet.h"
#include "../common/expedition_lockout_timer.h"
struct InventoryWhere { };