Let world handle expedition leader changes

This should eliminate race conditions caused by zones trying to set
a leader when members in different zones quit at the same time

Zone still detects when leader goes offline to trigger a change
since it's easier than having world process expedition member status
updates and perform expedition lookups
This commit is contained in:
hg 2020-11-01 15:01:43 -05:00
parent 955cbeb826
commit 6acfc41778
15 changed files with 170 additions and 127 deletions

View File

@ -164,6 +164,7 @@
#define ServerOP_ExpeditionLockoutDuration 0x0414
#define ServerOP_ExpeditionSecondsRemaining 0x0415
#define ServerOP_ExpeditionExpireWarning 0x0416
#define ServerOP_ExpeditionChooseNewLeader 0x0417
#define ServerOP_DzCharacterChange 0x0450
#define ServerOP_DzRemoveAllCharacters 0x0451
@ -2001,6 +2002,11 @@ struct ServerExpeditionID_Struct {
uint32 sender_instance_id;
};
struct ServerExpeditionLeaderID_Struct {
uint32 expedition_id;
uint32 leader_id;
};
struct ServerExpeditionMemberChange_Struct {
uint32 expedition_id;
uint32 sender_zone_id;

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@ -20,26 +20,83 @@
#include "expedition.h"
#include "expedition_database.h"
#include "cliententry.h"
#include "clientlist.h"
#include "zonelist.h"
#include "zoneserver.h"
#include "../common/eqemu_logsys.h"
extern ClientList client_list;
extern ZSList zoneserver_list;
Expedition::Expedition(uint32_t expedition_id, uint32_t dz_id, uint32_t dz_instance_id,
uint32_t dz_zone_id, uint32_t start_time, uint32_t duration
uint32_t dz_zone_id, uint32_t start_time, uint32_t duration, uint32_t leader_id
) :
m_expedition_id(expedition_id),
m_dz_id(dz_id),
m_dz_instance_id(dz_instance_id),
m_dz_zone_id(dz_zone_id),
m_start_time(std::chrono::system_clock::from_time_t(start_time)),
m_duration(duration)
m_duration(duration),
m_leader_id(leader_id)
{
m_expire_time = m_start_time + m_duration;
m_warning_cooldown_timer.Enable();
}
void Expedition::AddMember(uint32_t character_id)
{
auto it = std::find_if(m_member_ids.begin(), m_member_ids.end(),
[&](uint32_t member_id) { return member_id == character_id; });
if (it == m_member_ids.end())
{
m_member_ids.emplace_back(character_id);
}
}
void Expedition::RemoveMember(uint32_t character_id)
{
m_member_ids.erase(std::remove_if(m_member_ids.begin(), m_member_ids.end(),
[&](uint32_t member_id) { return member_id == character_id; }
), m_member_ids.end());
if (!m_member_ids.empty() && character_id == m_leader_id)
{
ChooseNewLeader();
}
}
void Expedition::ChooseNewLeader()
{
// we don't track expedition member status in world so may choose a linkdead member
// this is fine since it will trigger another change when that member goes offline
auto it = std::find_if(m_member_ids.begin(), m_member_ids.end(), [&](uint32_t member_id) {
auto member_cle = (member_id != m_leader_id) ? client_list.FindCLEByCharacterID(member_id) : nullptr;
return (member_id != m_leader_id && member_cle && member_cle->GetOnline() == CLE_Status::InZone);
});
if (it == m_member_ids.end())
{
// no online members found, fallback to choosing any member
it = std::find_if(m_member_ids.begin(), m_member_ids.end(),
[&](uint32_t member_id) { return (member_id != m_leader_id); });
}
if (it != m_member_ids.end())
{
SetNewLeader(*it);
}
}
void Expedition::SetNewLeader(uint32_t character_id)
{
LogExpeditionsModerate("Replacing [{}] leader [{}] with [{}]", m_expedition_id, m_leader_id, character_id);
ExpeditionDatabase::UpdateLeaderID(m_expedition_id, character_id);
m_leader_id = character_id;
SendZonesLeaderChanged();
}
void Expedition::SendZonesExpeditionDeleted()
{
uint32_t pack_size = sizeof(ServerExpeditionID_Struct);
@ -69,6 +126,16 @@ void Expedition::SendZonesExpireWarning(uint32_t minutes_remaining)
zoneserver_list.SendPacket(pack.get());
}
void Expedition::SendZonesLeaderChanged()
{
uint32_t pack_size = sizeof(ServerExpeditionLeaderID_Struct);
auto pack = std::unique_ptr<ServerPacket>(new ServerPacket(ServerOP_ExpeditionLeaderChanged, pack_size));
auto buf = reinterpret_cast<ServerExpeditionLeaderID_Struct*>(pack->pBuffer);
buf->expedition_id = GetID();
buf->leader_id = m_leader_id;
zoneserver_list.SendPacket(pack.get());
}
void Expedition::UpdateDzSecondsRemaining(uint32_t seconds_remaining)
{
auto now = std::chrono::system_clock::now();

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@ -24,19 +24,20 @@
#include "../common/timer.h"
#include <chrono>
#include <cstdint>
#include <unordered_set>
#include <vector>
class Expedition
{
public:
Expedition() = default;
Expedition(uint32_t expedition_id, uint32_t dz_id, uint32_t dz_instance_id,
uint32_t dz_zone_id, uint32_t expire_time, uint32_t duration);
uint32_t dz_zone_id, uint32_t expire_time, uint32_t duration, uint32_t leader_id);
void AddMember(uint32_t character_id) { m_member_ids.emplace(character_id); }
void RemoveMember(uint32_t character_id) { m_member_ids.erase(character_id); }
void AddMember(uint32_t character_id);
void RemoveMember(uint32_t character_id);
void RemoveAllMembers() { m_member_ids.clear(); }
void CheckExpireWarning();
void ChooseNewLeader();
uint32_t GetID() const { return m_expedition_id; }
uint16_t GetInstanceID() const { return static_cast<uint16_t>(m_dz_instance_id); }
uint16_t GetZoneID() const { return static_cast<uint16_t>(m_dz_zone_id); }
@ -47,18 +48,22 @@ public:
void SendZonesDurationUpdate();
void SendZonesExpeditionDeleted();
void SendZonesExpireWarning(uint32_t minutes_remaining);
void SetNewLeader(uint32_t new_leader_id);
void SetPendingDelete(bool pending) { m_pending_delete = pending; }
void UpdateDzSecondsRemaining(uint32_t seconds_remaining);
std::chrono::system_clock::duration GetRemainingDuration() const;
private:
void SendZonesLeaderChanged();
uint32_t m_expedition_id = 0;
uint32_t m_dz_id = 0;
uint32_t m_dz_instance_id = 0;
uint32_t m_dz_zone_id = 0;
uint32_t m_leader_id = 0;
bool m_pending_delete = false;
Timer m_warning_cooldown_timer;
std::unordered_set<uint32_t> m_member_ids;
std::vector<uint32_t> m_member_ids;
std::chrono::seconds m_duration;
std::chrono::time_point<std::chrono::system_clock> m_start_time;
std::chrono::time_point<std::chrono::system_clock> m_expire_time;

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@ -77,6 +77,7 @@ std::vector<Expedition> ExpeditionDatabase::LoadExpeditions(uint32_t select_expe
instance_list.zone,
instance_list.start_time,
instance_list.duration,
expeditions.leader_id,
expedition_members.character_id
FROM expeditions
INNER JOIN dynamic_zones ON expeditions.dynamic_zone_id = dynamic_zones.id
@ -110,13 +111,14 @@ std::vector<Expedition> ExpeditionDatabase::LoadExpeditions(uint32_t select_expe
static_cast<uint32_t>(strtoul(row[2], nullptr, 10)), // dz_instance_id
static_cast<uint32_t>(strtoul(row[3], nullptr, 10)), // dz_zone_id
static_cast<uint32_t>(strtoul(row[4], nullptr, 10)), // start_time
static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) // duration
static_cast<uint32_t>(strtoul(row[5], nullptr, 10)), // duration
static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) // leader_id
);
}
last_expedition_id = expedition_id;
uint32_t member_id = static_cast<uint32_t>(strtoul(row[6], nullptr, 10));
uint32_t member_id = static_cast<uint32_t>(strtoul(row[7], nullptr, 10));
expeditions.back().AddMember(member_id);
}
}
@ -167,3 +169,14 @@ void ExpeditionDatabase::UpdateDzDuration(uint16_t instance_id, uint32_t new_dur
database.QueryDatabase(query);
}
void ExpeditionDatabase::UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id)
{
LogExpeditionsDetail("Updating leader [{}] for expedition [{}]", leader_id, expedition_id);
auto query = fmt::format(SQL(
UPDATE expeditions SET leader_id = {} WHERE id = {};
), leader_id, expedition_id);
database.QueryDatabase(query);
}

View File

@ -34,6 +34,7 @@ namespace ExpeditionDatabase
void PurgeExpiredExpeditions();
void PurgeExpiredCharacterLockouts();
void UpdateDzDuration(uint16_t instance_id, uint32_t new_duration);
void UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id);
};
#endif

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@ -18,6 +18,7 @@
*
*/
#include "expedition.h"
#include "expedition_message.h"
#include "expedition_state.h"
#include "cliententry.h"
@ -34,6 +35,11 @@ void ExpeditionMessage::HandleZoneMessage(ServerPacket* pack)
{
switch (pack->opcode)
{
case ServerOP_ExpeditionChooseNewLeader:
{
ExpeditionMessage::ChooseNewLeader(pack);
break;
}
case ServerOP_ExpeditionCreate:
{
auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
@ -51,8 +57,8 @@ void ExpeditionMessage::HandleZoneMessage(ServerPacket* pack)
case ServerOP_ExpeditionMemberSwap:
{
auto buf = reinterpret_cast<ServerExpeditionMemberSwap_Struct*>(pack->pBuffer);
expedition_state.MemberChange(buf->expedition_id, buf->remove_char_id, true);
expedition_state.MemberChange(buf->expedition_id, buf->add_char_id, false);
expedition_state.MemberChange(buf->expedition_id, buf->remove_char_id, true);
zoneserver_list.SendPacket(pack);
break;
}
@ -141,6 +147,12 @@ void ExpeditionMessage::MakeLeader(ServerPacket* pack)
buf->is_char_online = true;
new_leader_zs = new_leader_cle->Server();
new_leader_zs->SendPacket(pack);
auto expedition = expedition_state.GetExpedition(buf->expedition_id);
if (expedition)
{
expedition->SetNewLeader(new_leader_cle->CharID());
}
}
// if old and new leader are in the same zone only send one message
@ -205,3 +217,13 @@ void ExpeditionMessage::RequestInvite(ServerPacket* pack)
}
}
}
void ExpeditionMessage::ChooseNewLeader(ServerPacket* pack)
{
auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
auto expedition = expedition_state.GetExpedition(buf->expedition_id);
if (expedition)
{
expedition->ChooseNewLeader();
}
}

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@ -26,6 +26,7 @@ class ServerPacket;
namespace ExpeditionMessage
{
void AddPlayer(ServerPacket* pack);
void ChooseNewLeader(ServerPacket* pack);
void GetOnlineMembers(ServerPacket* pack);
void HandleZoneMessage(ServerPacket* pack);
void MakeLeader(ServerPacket* pack);

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@ -30,6 +30,14 @@ extern ZSList zoneserver_list;
ExpeditionState expedition_state;
Expedition* ExpeditionState::GetExpedition(uint32_t expedition_id)
{
auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(),
[&](const Expedition& expedition) { return expedition.GetID() == expedition_id; });
return (it != m_expeditions.end()) ? &(*it) : nullptr;
}
void ExpeditionState::LoadActiveExpeditions()
{
BenchTimer benchmark;
@ -51,11 +59,8 @@ void ExpeditionState::AddExpedition(uint32_t expedition_id)
if (expedition.IsValid())
{
auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(), [&](const Expedition& expedition) {
return expedition.GetID() == expedition_id;
});
if (it == m_expeditions.end())
auto existing_expedition = GetExpedition(expedition_id);
if (!existing_expedition)
{
m_expeditions.emplace_back(expedition);
}
@ -73,41 +78,32 @@ void ExpeditionState::RemoveExpedition(uint32_t expedition_id)
void ExpeditionState::MemberChange(uint32_t expedition_id, uint32_t character_id, bool remove)
{
auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(), [&](const Expedition& expedition) {
return expedition.GetID() == expedition_id;
});
if (it != m_expeditions.end())
auto expedition = GetExpedition(expedition_id);
if (expedition)
{
if (remove) {
it->RemoveMember(character_id);
expedition->RemoveMember(character_id);
} else {
it->AddMember(character_id);
expedition->AddMember(character_id);
}
}
}
void ExpeditionState::RemoveAllMembers(uint32_t expedition_id)
{
auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(), [&](const Expedition& expedition) {
return expedition.GetID() == expedition_id;
});
if (it != m_expeditions.end())
auto expedition = GetExpedition(expedition_id);
if (expedition)
{
it->RemoveAllMembers();
expedition->RemoveAllMembers();
}
}
void ExpeditionState::SetSecondsRemaining(uint32_t expedition_id, uint32_t seconds_remaining)
{
auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(), [&](const Expedition& expedition) {
return expedition.GetID() == expedition_id;
});
if (it != m_expeditions.end())
auto expedition = GetExpedition(expedition_id);
if (expedition)
{
it->UpdateDzSecondsRemaining(seconds_remaining);
expedition->UpdateDzSecondsRemaining(seconds_remaining);
}
}

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@ -34,6 +34,7 @@ class ExpeditionState
{
public:
void AddExpedition(uint32_t expedition_id);
Expedition* GetExpedition(uint32_t expedition_id);
void LoadActiveExpeditions();
void MemberChange(uint32_t expedition_id, uint32_t character_id, bool remove);
void Process();

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@ -1362,7 +1362,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
client_list.SendPacket(buf->character_name, pack);
break;
}
case ServerOP_ExpeditionLeaderChanged:
case ServerOP_ExpeditionLockout:
case ServerOP_ExpeditionLockoutDuration:
case ServerOP_ExpeditionLockState:
@ -1376,6 +1375,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_ExpeditionChooseNewLeader:
case ServerOP_ExpeditionCreate:
case ServerOP_ExpeditionGetOnlineMembers:
case ServerOP_ExpeditionMemberChange:

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@ -6984,20 +6984,15 @@ void command_dz(Client* c, const Seperator* sep)
auto expedition = Expedition::FindCachedExpeditionByID(expedition_id);
if (expedition)
{
uint32_t char_id = database.GetCharacterID(sep->arg[3]);
auto char_name = FormatName(sep->arg[3]);
if (char_id == 0)
{
c->Message(Chat::Red, fmt::format("Failed to find character id for [{}]", char_name).c_str());
}
else if (!expedition->HasMember(char_id))
if (!expedition->HasMember(char_name))
{
c->Message(Chat::Red, fmt::format("Character [{}] is not in that expedition", char_name).c_str());
}
else
{
c->Message(Chat::White, fmt::format("Setting expedition [{}] leader to [{}]", expedition_id, char_name).c_str());
expedition->SetNewLeader(char_id, char_name);
expedition->SendWorldMakeLeaderRequest(c->GetName(), char_name);
}
}
else

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@ -578,12 +578,6 @@ bool Expedition::RemoveMember(const std::string& remove_char_name)
ProcessMemberRemoved(member.name, member.char_id);
SendWorldMemberChanged(member.name, member.char_id, true);
// live always sends a leader update but we can send only if leader changes
if (member.char_id == m_leader.char_id)
{
ChooseNewLeader();
}
return true;
}
@ -609,11 +603,6 @@ void Expedition::SwapMember(Client* add_client, const std::string& remove_char_n
ProcessMemberRemoved(member.name, member.char_id);
ProcessMemberAdded(add_client->GetName(), add_client->CharacterID());
SendWorldMemberSwapped(member.name, member.char_id, add_client->GetName(), add_client->CharacterID());
if (!m_members.empty() && member.char_id == m_leader.char_id)
{
ChooseNewLeader();
}
}
void Expedition::SetMemberStatus(Client* client, ExpeditionMemberStatus status)
@ -623,11 +612,11 @@ void Expedition::SetMemberStatus(Client* client, ExpeditionMemberStatus status)
UpdateMemberStatus(client->CharacterID(), status);
SendWorldMemberStatus(client->CharacterID(), status);
// we either changed leader status here or leader was already offline and
// a member coming online needs to trigger a leader change
// world could detect this itself but it'd have to process member status updates
// a member coming online will trigger a leader change if all members were offline
if (m_leader.status == ExpeditionMemberStatus::Offline)
{
ChooseNewLeader();
SendWorldExpeditionUpdate(ServerOP_ExpeditionChooseNewLeader);
}
}
}
@ -662,20 +651,6 @@ void Expedition::UpdateMemberStatus(uint32_t update_member_id, ExpeditionMemberS
}
}
bool Expedition::ChooseNewLeader()
{
for (const auto& member : m_members)
{
if (member.char_id != m_leader.char_id && member.status == ExpeditionMemberStatus::Online)
{
LogExpeditionsModerate("Replacing leader [{}] with [{}]", m_leader.name, member.name);
SetNewLeader(member.char_id, member.name);
return true;
}
}
return false;
}
void Expedition::SendClientExpeditionInvite(
Client* client, const std::string& inviter_name, const std::string& swap_remove_name)
{
@ -1051,17 +1026,8 @@ void Expedition::DzMakeLeader(Client* requester, std::string new_leader_name)
return;
}
// database is not updated until new leader client validated
Client* new_leader_client = entity_list.GetClientByName(new_leader_name.c_str());
if (new_leader_client)
{
ProcessMakeLeader(requester, new_leader_client, new_leader_name, true);
}
else
{
// new leader not in this zone, let world verify and pass to new leader's zone
SendWorldMakeLeaderRequest(requester->GetName(), new_leader_name);
}
// leader can only be changed by world
SendWorldMakeLeaderRequest(requester->GetName(), new_leader_name);
}
void Expedition::DzRemovePlayer(Client* requester, std::string char_name)
@ -1164,16 +1130,18 @@ void Expedition::SetLocked(
}
}
void Expedition::SetNewLeader(uint32_t new_leader_id, const std::string& new_leader_name)
void Expedition::ProcessLeaderChanged(uint32_t new_leader_id)
{
ExpeditionDatabase::UpdateLeaderID(m_id, new_leader_id);
ProcessLeaderChanged(new_leader_id, new_leader_name);
SendWorldLeaderChanged();
}
auto new_leader = GetMemberData(new_leader_id);
if (new_leader.char_id == 0)
{
LogExpeditions("Processed invalid new leader id [{}] for expedition [{}]", new_leader_id, m_id);
return;
}
void Expedition::ProcessLeaderChanged(uint32_t new_leader_id, const std::string& new_leader_name)
{
m_leader = { new_leader_id, new_leader_name, ExpeditionMemberStatus::Online };
LogExpeditionsModerate("Replaced [{}] leader [{}] with [{}]", m_id, m_leader.name, new_leader.name);
m_leader = new_leader;
// update each client's expedition window in this zone
auto outapp_leader = CreateLeaderNamePacket();
@ -1219,7 +1187,6 @@ void Expedition::ProcessMakeLeader(
{
new_leader_client->MessageString(Chat::Yellow, DZMAKELEADER_YOU);
}
SetNewLeader(new_leader_client->CharacterID(), new_leader_client->GetName());
}
}
@ -1592,19 +1559,6 @@ void Expedition::SendWorldAddPlayerInvite(
worldserver.SendPacket(pack.get());
}
void Expedition::SendWorldLeaderChanged()
{
uint32_t pack_size = sizeof(ServerExpeditionMemberChange_Struct);
auto pack = std::unique_ptr<ServerPacket>(new ServerPacket(ServerOP_ExpeditionLeaderChanged, pack_size));
auto buf = reinterpret_cast<ServerExpeditionMemberChange_Struct*>(pack->pBuffer);
buf->expedition_id = GetID();
buf->sender_zone_id = zone ? zone->GetZoneID() : 0;
buf->sender_instance_id = zone ? zone->GetInstanceID() : 0;
buf->char_id = m_leader.char_id;
strn0cpy(buf->char_name, m_leader.name.c_str(), sizeof(buf->char_name));
worldserver.SendPacket(pack.get());
}
void Expedition::SendWorldLockoutDuration(
const ExpeditionLockoutTimer& lockout, int seconds, bool members_only)
{
@ -1894,14 +1848,11 @@ void Expedition::HandleWorldMessage(ServerPacket* pack)
}
case ServerOP_ExpeditionLeaderChanged:
{
auto buf = reinterpret_cast<ServerExpeditionMemberChange_Struct*>(pack->pBuffer);
if (zone && !zone->IsZone(buf->sender_zone_id, buf->sender_instance_id))
auto buf = reinterpret_cast<ServerExpeditionLeaderID_Struct*>(pack->pBuffer);
auto expedition = Expedition::FindCachedExpeditionByID(buf->expedition_id);
if (expedition)
{
auto expedition = Expedition::FindCachedExpeditionByID(buf->expedition_id);
if (expedition)
{
expedition->ProcessLeaderChanged(buf->char_id, buf->char_name);
}
expedition->ProcessLeaderChanged(buf->leader_id);
}
break;
}

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@ -122,7 +122,6 @@ public:
void RemoveAllMembers(bool enable_removal_timers = true);
bool RemoveMember(const std::string& remove_char_name);
void SetMemberStatus(Client* client, ExpeditionMemberStatus status);
void SetNewLeader(uint32_t new_leader_id, const std::string& new_leader_name);
void SwapMember(Client* add_client, const std::string& remove_char_name);
void SetLocked(bool lock_expedition, ExpeditionLockMessage lock_msg,
bool update_db = false, uint32_t msg_color = Chat::Yellow);
@ -144,6 +143,7 @@ public:
void SetLootEventBySpawnID(uint32_t spawn_id, const std::string& event_name);
void SendClientExpeditionInfo(Client* client);
void SendWorldMakeLeaderRequest(const std::string& requester_name, const std::string& new_leader_name);
void SendWorldPendingInvite(const ExpeditionInvite& invite, const std::string& add_name);
void DzAddPlayer(Client* requester, const std::string& add_char_name, const std::string& swap_remove_name = {});
@ -174,10 +174,9 @@ private:
void AddLockout(const ExpeditionLockoutTimer& lockout, bool members_only = false);
void AddLockoutDurationClients(const ExpeditionLockoutTimer& lockout, int seconds, uint32_t exclude_id = 0);
void AddInternalMember(const std::string& char_name, uint32_t char_id, ExpeditionMemberStatus status);
bool ChooseNewLeader();
bool ConfirmLeaderCommand(Client* requester);
bool ProcessAddConflicts(Client* leader_client, Client* add_client, bool swapping);
void ProcessLeaderChanged(uint32_t new_leader_id, const std::string& new_leader_name);
void ProcessLeaderChanged(uint32_t new_leader_id);
void ProcessLockoutDuration(const ExpeditionLockoutTimer& lockout, int seconds, bool members_only = false);
void ProcessLockoutUpdate(const ExpeditionLockoutTimer& lockout, bool remove, bool members_only = false);
void ProcessMakeLeader(Client* old_leader, Client* new_leader, const std::string& new_leader_name, bool is_online);
@ -196,12 +195,10 @@ private:
void SendWorldExpeditionUpdate(uint16_t server_opcode);
void SendWorldAddPlayerInvite(const std::string& inviter_name, const std::string& swap_remove_name,
const std::string& add_name, bool pending = false);
void SendWorldLeaderChanged();
void SendWorldLockoutDuration(
const ExpeditionLockoutTimer& lockout, int seconds, bool members_only = false);
void SendWorldLockoutUpdate(
const ExpeditionLockoutTimer& lockout, bool remove, bool members_only = false);
void SendWorldMakeLeaderRequest(const std::string& requester_name, const std::string& new_leader_name);
void SendWorldMemberChanged(const std::string& char_name, uint32_t char_id, bool remove);
void SendWorldMemberStatus(uint32_t character_id, ExpeditionMemberStatus status);
void SendWorldMemberSwapped(const std::string& remove_char_name, uint32_t remove_char_id,

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@ -629,17 +629,6 @@ void ExpeditionDatabase::InsertMembers(
}
}
void ExpeditionDatabase::UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id)
{
LogExpeditionsDetail("Updating leader [{}] for expedition [{}]", leader_id, expedition_id);
auto query = fmt::format(SQL(
UPDATE expeditions SET leader_id = {} WHERE id = {};
), leader_id, expedition_id);
database.QueryDatabase(query);
}
void ExpeditionDatabase::UpdateLockState(uint32_t expedition_id, bool is_locked)
{
LogExpeditionsDetail("Updating lock state [{}] for expedition [{}]", is_locked, expedition_id);

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@ -71,7 +71,6 @@ namespace ExpeditionDatabase
void InsertLockouts(uint32_t expedition_id, const std::unordered_map<std::string, ExpeditionLockoutTimer>& lockouts);
void InsertMember(uint32_t expedition_id, uint32_t character_id);
void InsertMembers(uint32_t expedition_id, const std::vector<ExpeditionMember>& members);
void UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id);
void UpdateLockState(uint32_t expedition_id, bool is_locked);
void UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool add_on_join);
void AddLockoutDuration(const std::vector<ExpeditionMember>& members,