Throttle auto expedition leader changes (#1293)

This fixes unnecessary leader processing on mass dzquits

Also marks leader dirty for empty expeditions in case something goes
wrong (shouldn't be possible after 62e480fe)
This commit is contained in:
hg 2021-03-16 01:01:48 -04:00 committed by GitHub
parent 0d12bf0b1f
commit 18a3ff5f12
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4 changed files with 27 additions and 6 deletions

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@ -796,6 +796,7 @@ RULE_INT(Expedition, WorldExpeditionProcessRateMS, 6000, "Timer interval (ms) th
RULE_BOOL(Expedition, AlwaysNotifyNewLeaderOnChange, false, "Always notify clients when made expedition leader. If false (live-like) new leaders are only notified when made leader via /dzmakeleader")
RULE_REAL(Expedition, LockoutDurationMultiplier, 1.0, "Multiplies lockout duration by this value when new lockouts are added")
RULE_BOOL(Expedition, EnableInDynamicZoneStatus, false, "Enables the 'In Dynamic Zone' member status in expedition window. If false (live-like) players inside the dz will show as 'Online'")
RULE_INT(Expedition, ChooseLeaderCooldownTime, 2000, "Cooldown time (ms) between choosing a new leader for automatic leader changes")
RULE_CATEGORY_END()
RULE_CATEGORY(DynamicZone)

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@ -25,6 +25,7 @@
#include "zonelist.h"
#include "zoneserver.h"
#include "../common/eqemu_logsys.h"
#include "../common/rulesys.h"
extern ClientList client_list;
extern ZSList zoneserver_list;
@ -38,7 +39,8 @@ Expedition::Expedition(uint32_t expedition_id, uint32_t dz_id, uint32_t dz_insta
m_dz_zone_id(dz_zone_id),
m_start_time(std::chrono::system_clock::from_time_t(start_time)),
m_duration(duration),
m_leader_id(leader_id)
m_leader_id(leader_id),
m_choose_leader_cooldown_timer{ static_cast<uint32_t>(RuleI(Expedition, ChooseLeaderCooldownTime)) }
{
m_expire_time = m_start_time + m_duration;
m_warning_cooldown_timer.Enable();
@ -67,7 +69,7 @@ void Expedition::RemoveMember(uint32_t character_id)
[&](uint32_t member_id) { return member_id == character_id; }
), m_member_ids.end());
if (!m_member_ids.empty() && character_id == m_leader_id)
if (character_id == m_leader_id)
{
ChooseNewLeader();
}
@ -75,6 +77,12 @@ void Expedition::RemoveMember(uint32_t character_id)
void Expedition::ChooseNewLeader()
{
if (m_member_ids.empty() || !m_choose_leader_cooldown_timer.Check())
{
m_choose_leader_needed = true;
return;
}
// we don't track expedition member status in world so may choose a linkdead member
// this is fine since it will trigger another change when that member goes offline
auto it = std::find_if(m_member_ids.begin(), m_member_ids.end(), [&](uint32_t member_id) {
@ -89,9 +97,9 @@ void Expedition::ChooseNewLeader()
[&](uint32_t member_id) { return (member_id != m_leader_id); });
}
if (it != m_member_ids.end())
if (it != m_member_ids.end() && SetNewLeader(*it))
{
SetNewLeader(*it);
m_choose_leader_needed = false;
}
}
@ -193,3 +201,11 @@ void Expedition::CheckExpireWarning()
}
}
}
void Expedition::CheckLeader()
{
if (m_choose_leader_needed)
{
ChooseNewLeader();
}
}

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@ -37,6 +37,7 @@ public:
void RemoveMember(uint32_t character_id);
void RemoveAllMembers() { m_member_ids.clear(); }
void CheckExpireWarning();
void CheckLeader();
void ChooseNewLeader();
uint32_t GetID() const { return m_expedition_id; }
uint16_t GetInstanceID() const { return static_cast<uint16_t>(m_dz_instance_id); }
@ -62,8 +63,10 @@ private:
uint32_t m_dz_instance_id = 0;
uint32_t m_dz_zone_id = 0;
uint32_t m_leader_id = 0;
bool m_pending_delete = false;
Timer m_warning_cooldown_timer;
bool m_pending_delete = false;
bool m_choose_leader_needed = false;
Timer m_choose_leader_cooldown_timer;
Timer m_warning_cooldown_timer;
std::vector<uint32_t> m_member_ids;
std::chrono::seconds m_duration;
std::chrono::time_point<std::chrono::system_clock> m_start_time;

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@ -145,6 +145,7 @@ void ExpeditionState::Process()
else
{
it->CheckExpireWarning();
it->CheckLeader();
}
it = is_deleted ? m_expeditions.erase(it) : it + 1;