* Allow SPA69 to work on worn effects.
Update to allow SPA69 to work on worn effects which the client accepts and calculates properly.
Updated spell effect related Max HP change variables. 1) We had stat bonuses defined that did same function. Without updating would have had to create another variable for above to work. 2) Negate bonuses spell effect end up negating item HPs. which is not intended since using same variable for items and spells.
* HP variable updates
fixes
* HP variable updates
fixes
* HP variable updates
fixes
* Update mob.cpp
* [Bug Fix] Hero forge armor bug on login and show helm toggle.
* Merge in KayenEQ provided revert of original work around
* Fix botched merge section.
* [Bug Fix] Using %T in channel messages on fresh corpse yields mob/player name, not corpse name.
* Undo changes to PC corpse.
* Use rename to fix %T usage on client for those in zone
* Fix indentation spacing
* Update to consolidate Rename as suggested.
* Fix for mobs with ` in name
* Fix to use GetName() instead of GetCleanName()
* [Quest API] Add Bot Special Attacks for Immune Aggro/Damage
# Notes
- Adds `IMMUNE_AGGRO_BOT` and `IMMUNE_DAMAGE_BOT` for uses in special abilities.
* Cleanup
* Update attack.cpp
Helper template was not deducing float for lower/upper values allowing invalid sizes
Limit to sane values of 1-255 unrestricted and 3-15 for clients and pets
* [Bug Fix] Fix issue with NPC heads
# Notes
- We were overwriting head material within this secondary loop which caused NPC's heads to show their body texture in some places or no texture if their `showhelm` was not flagged.
# Images
* Update mob.cpp
* Update mob.cpp
* Update mob.cpp
* [Factions] Remove from shared memory and simplify
- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.
* Bug fixes.
* Update client.cpp
* Update client.cpp
* Update client.cpp
* Cleanup
* Update client.cpp
* Update client.cpp
* Update client.cpp
* Final push
* Update CMakeLists.txt
* Consolidate reloading.
* [Cleanup] PR # 3999 (#4039)
* [Fixes for PR # 3999
* [Reload actual in game factions, not just the umbrella data.
* syntax
* Fix typo
* Foix bug where primary_faction not filled in when no hits
* Fix typos
* Fix splash factions for kills.
* Fix typo
* Fix more variable names to be accurate
* Fix Loads to load new ones as they come in.
* Load npc_factions without primary (tasks) and support old task faction
* Rename to make way for new LoadFactionAssocition (by faction_id)
* Fix some review comments
* Add code to load factions for splash tasks and quests.
* Fix issue with sign and RewardFaction, fix Log Message
---------
Co-authored-by: Paul Coene <noudess@gmail.com>
* [Rule] Classic Triple Attack
Classic Triple attack pre-dates skill based triple attack.
Originally it was only for a few classes but was expanded to Warrior, Monks, Berserkers and finally rangers for Dragons of Norrath. After which it was converted to a skill based feature.
These were innate starting level 60 and had a flat % to trigger.
* Requested Changes
* [Commands] Cleanup #appearance Command
# Notes
- Cleanup messages and logic.
- Cleanup appearance type constants to use a namespace with constexpr instead.
- Cleanup animation constants to use a namespace with constexpr instead.
* Update emu_constants.cpp
* Cleanup
* [Cleanup] Gender constants cleanup
# Notes
- Convert to a `Gender` namespace using `constexpr`.
- Cleanup spots where we were using magic numbers for gender values.
* Cleanup
* [Bug] NPC Faction War prevention.
This should assist with prevention of NPC Faction waring. I have been using this code on my server for over 5 years with no coredumps or any noted bugs. This was brought up as users have reported a few events where they can trigger NPC's to fight each other.
* Correct a few entries to line up with updated code.
* Re-add missing RestTimer functionality
# Notes
- Entities killed by a spell with #cast were not reporting their pre-death entity ID properly.
- Added an `entity_id_override` to `GetTargetDescription()` and added a pre-defined entity ID variable to the cast command so we can message the proper pre-death entity ID.
* [Bug Fix] Fix Appearance Issues
# Notes
- Changing race, gender, or texture of a Mob could result in it changing sizes due to use not sending the size as part of the appearance packet.
- Also converts the parameterized method to a struct parameter so that we can optionally send things without back-filling multiple arguments.
* Gender cleanup.
* Fix.
* Formatting.
* [Data Buckets] Zone-Based Data Bucket Caching
# Notes
- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.
* Cleanup and unify GetData access patterns
* Cache work
* Push
* Add to cache when we fetch and do a db hit
* Handle bucket misses in cache
* Formatting
* Logging
* [Data Buckets] Zone-Based Data Bucket Caching
- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.
* Cleanup and unify GetData access patterns
* Cache work
* Push
* Add to cache when we fetch and do a db hit
* Handle bucket misses in cache
* Formatting
* Remove redundant fetches from cache since GetData does the same thing
* Push progress
* Distributed cache work
* Logging
* Fix issue with scoping where same named keys could return overlapping results
* Misses cache tweak, logging, comments
* Add bot, client, and NPC bucket methods to Lua.
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [RAID] Add Raid Features
[RAID] Add Raid Features
- Add delegate main assist
- Add delegate main marker
- Add target ring for main assisters. Uses MA1, then MA2, then MA3
- Add /assist raid respecting /assist on and /assist off
- Add Raid Notes. Functions across zones
- Add Raid XTarget functional
- Raid Leader can mark without being delegated Main Marker. Must have the appropriate AA
* Update to new db routines
* Updated several formatting issues based on review
* Update to pp->tribute_time_remaining to avoid edge case. Unrelated to raid updates.
* Updates to resolve comments/review.
Added a few edge case updates as well.
* Refactored to use database repositories for raid_details and raid_members. Other updates as noted in review.
* Updated database manifest and fixed potential leak within Client::Handle_OP_AssistGroup
* Update for remaining review items
* Refactor SendAssistTarget to use struct/vector loop
* Have IsAssister use range based for loop and return bool
* General cleanup
* Simplify SendRaidAssistTarget to use struct / vector
* Formatting in Handle_OP_RaidDelegateAbility
* Format SendRemoveRaidXTargets and clean up error statements
* Format SendRemoveAllRaidXTargets
* Formatting
* Default return FindNextRaidDelegateSlot to -1
* Change fields to marked_npc_1/2/3 (missing last underscore)
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Cleanup] Consolidate #show commands into a singular #show command
# Notes
- All `#show` commands like `#showbuffs` are now subcommands of `#show`.
- All aliases like `#showbuffs` still function.
* Push up progress.
* Final push.
* Cleanup.
* Update ip_lookup.cpp
* emotes not emote
* Cleanup
* Update servertalk.h
* Update show.cpp
* Fix
* Final push.
* #aggro
* #who
* [Quest API] Add GetClassPlural() and GetRacePlural() to Perl/Lua
# Perl
- Add `$mob->GetClassPlural()`.
- Add `$mob->GetRacePlural()`.
# Lua
- Add `mob:GetClassPlural()`.
- Add `mob:GetRacePlural()`.
# Notes
- Allows operators to get the plural of a player class or race, example being `Warrior` as `Warriors` or `Dark Elf` as `Dark Elves`.
* Update mob.cpp