2698 Commits

Author SHA1 Message Date
akkadius
cb6948b6fd npc.cpp #include cleanup
entity.cpp #include cleanup
2014-11-29 15:02:34 -06:00
akkadius
ad603fd213 loottable.cpp #include fix, previously reliant on npc.h to get to loottable.h
npc.cpp #include cleanup
npc.h #include cleanup and forward declaration
2014-11-29 14:39:27 -06:00
akkadius
b06fec6ad0 attack.cpp #include cleanup 2014-11-29 14:11:16 -06:00
akkadius
7db731a47d net.cpp #include cleanup
net.cpp forward declaration
2014-11-29 14:07:40 -06:00
akkadius
35e9c3ad98 special_attacks.cpp #include clean 2014-11-29 05:22:27 -06:00
akkadius
904ae416c5 Small world server cleanup 2014-11-29 05:01:49 -06:00
akkadius
4faca5543a net.h cleanup 2014-11-29 04:56:42 -06:00
akkadius
5d5c3fbfd1 database.h forward declaration
database.cpp #include house-keeping
2014-11-29 04:30:03 -06:00
akkadius
251e940fe8 zonedb.h forward declarations
zonedb.cpp #include cleanup
2014-11-29 04:18:18 -06:00
akkadius
e833f457a1 inventory.cpp #include clean/remove 2014-11-29 04:08:37 -06:00
akkadius
6d763256f1 client_mods.cpp cleanup 2014-11-29 04:04:49 -06:00
akkadius
8da864bada command.cpp #include cleanup
command.h forward declaration
2014-11-29 03:54:25 -06:00
akkadius
82e96d7014 client_packet.cpp #include cleanup 2014-11-29 03:48:26 -06:00
akkadius
700de3f518 questmgr.h forward declarations
client_process.cpp #include removals
2014-11-29 03:24:48 -06:00
akkadius
ad9c0df552 #include and forward declaration cleanup of
client.cpp net.cpp questmgr.cpp zone.cpp zone.h
2014-11-29 03:12:34 -06:00
KayenEQ
ca3b5a3221 Merge git://github.com/EQEmu/Server into Development
Conflicts:
	changelog.txt
2014-11-29 03:22:11 -05:00
Trevius
8cd19670ab Minor improvement to last commit. 2014-11-28 20:30:35 -06:00
Trevius
84fa042c75 Fixed a zone crash related to numhits for spells.
Fixed a query related to group leaders logging in.
Fixed a world crash related to attempting to join an adventure with Mercenaries.
2014-11-28 20:23:42 -06:00
KayenEQ
3d83f647bf Implemented projectile on impact for Throwing 2014-11-28 07:08:28 -05:00
KayenEQ
67863e364b fix 2014-11-28 05:46:23 -05:00
KayenEQ
ac0933719a Sanity check added before calculating distance. 2014-11-28 05:42:36 -05:00
Michael Cook (mackal)
b7c19e4034 Fix model_name in RoF Arrow_Struct 2014-11-28 02:19:45 -05:00
KayenEQ
94a0cb3522 Merge git://github.com/EQEmu/Server into Development 2014-11-28 01:07:55 -05:00
KayenEQ
28ad768c0a fixes 2014-11-28 01:05:57 -05:00
akkadius
baa7a1feb9 Disabling file check for db_updater.pl temporarily to force update the update script for users. Will leave it this way for a few weeks and the nre-enable it because the latest one supports automatic update checking 2014-11-27 23:24:32 -06:00
KayenEQ
6b45b2bc52 Fix for better ammo slot sync check. 2014-11-27 23:14:49 -05:00
Michael Cook
cf1370b9e2 Spelling matters! 2014-11-27 22:56:40 -05:00
Michael Cook (mackal)
6f67577115 Crash fixes 2014-11-27 22:30:44 -05:00
KayenEQ
191aa575f8 Projectiles (ie Arrows) fired from an archery attacks will do damage upon
actually hitting the target, instead of instantly when fired. Consistent
with live.

Optional SQL added to disable this.

Throwing will be implemented in a future update.
2014-11-27 22:12:13 -05:00
Natedog2012
4e3842b9d8 Detransformation of mold type ornamentations. 2014-11-27 16:14:04 -05:00
Akkadius
f0881d4aa9 Self patching db_update script for when new versions come out 2014-11-27 00:03:49 -06:00
Akkadius
521106e286 Renamed back the db_update.pl file 2014-11-27 00:01:26 -06:00
Akkadius
12ea532a7a Renamed db_update.pl to db_updater.pl 2014-11-26 23:50:08 -06:00
Akkadius
98c21635c2 db_update.pl self update routine
Some linux adjustments
2014-11-26 23:45:08 -06:00
Michael Cook (mackal)
c465b8c8c3 Merge pull request #303 from af4t/master
Typo?
2014-11-26 21:06:41 -05:00
Uleat
cfa05587fc Added versioning for required ornament inventory sql 2014-11-26 21:05:43 -05:00
af4t
56a96dc817 Typo? 2014-11-26 19:55:46 -05:00
Michael Cook (mackal)
32a034bd58 Flipped logic wrong :P 2014-11-26 19:12:04 -05:00
Michael Cook (mackal)
2814130aad Fix for compilers w/o C++11 uniform initialization 2014-11-26 19:04:20 -05:00
Michael Cook (mackal)
c5c778f575 Minor bug fixes 2014-11-26 18:29:07 -05:00
Natedog2012
daec5bde66 Item Transformation now works! 2014-11-26 17:23:04 -05:00
Michael Cook (mackal)
ee7f88d247 Merge pull request #301 from KayenEQ/Development
Fix for numhits counter being decreased 2x for Outgoing Hit Success from...
2014-11-26 15:27:43 -05:00
Akkadius
5c5cde7fe5 Database::GetGroupLeaderForLogin fix 2014-11-26 00:31:50 -06:00
Akkadius
08e787da59 Replaced atoll with more appropriate macro atoul 2014-11-26 00:24:31 -06:00
Akkadius
b43cfa126f Renamed SetPKItem to SetPlayerKillItemID
Renamed AllowMobLoot to AllowPlayerLoot
Renamed DepopCorpse (PC) to DepopPlayerCorpse
Renamed GetPKItem to GetPlayerKillItem
Renamed Corpse class variable 'orgname' to 'corpse_name'
Renamed CompleteRezz to CompleteResurrection
Renamed GetDBID to GetCorpseDBID

Removed CorpseToServerSlot as it is unnecessary
Removed ServerToCorpseSlot as it is unnecessary

Reogrganized corpse.h header
2014-11-25 23:54:59 -06:00
Akkadius
fbaae2b1e4 Renamed Corpse::LoadFromDBData to Corpse* Corpse::LoadCharacterCorpseEntity
Corpse Private class descriptors added
General cleanup
2014-11-25 23:17:08 -06:00
Akkadius
0598f7e87c Fixed an issue that has surfaced with new code behaving how it should, breaking old code. Naked corpses were not despawning on their decay timers because of incorrect return logic on a database function
Removed ClearCorpseItems as it is no longer necessary as corpses deleted items appropriately when they are removed from the corpse
General cleanup of functions and variables in corpse code
2014-11-25 22:47:50 -06:00
Trevius
b4862dea45 Compile Fix and fix to prevent Mercenaries from being set as Group Leader. 2014-11-25 02:54:02 -06:00
Trevius
09e13d0034 Spells that modify model size are now limited to 2 size adjustments from the base size. 2014-11-25 02:22:58 -06:00
Trevius
bee04c1b53 Merge branch 'master' of https://github.com/EQEmu/Server 2014-11-24 02:36:13 -06:00