8695 Commits

Author SHA1 Message Date
Michael Cook (mackal)
60254105f1 Update the SummonItem call to default charges for QuestRewards
This should summon the item at max charges, if it has charges
2020-11-05 19:40:04 -05:00
Akkadius
1fc4073a05 Garbage commit to push a build 2020-11-03 19:46:47 -05:00
Chris Miles
be12cad7bd
Fix for quest::GetZoneLongName(zone_short_name) garbled output (#1134) 2020-10-31 18:47:43 -05:00
Akkadius
25c596656c Merge branch 'master' of https://github.com/EQEmu/Server 2020-10-25 23:49:08 -05:00
Akkadius
ee7ef97506 Revert "Spell Fizzle for < LDON expansions via lua_mod (#1118)"
This reverts commit e9d312fa8664b736d2052bac1e76797485aca21d.
2020-10-25 23:48:57 -05:00
Chris Miles
80ce499f67
Scanning Optimizations (#1133)
* Scanning optimizations this more properly applies idle / moving scanning algorithms and applies update_others when a client is moving

* Fix bots

* Perform a self and other scan when npc's pop
2020-10-25 23:01:30 -05:00
Chris Miles
62efae2e00
SendIllusion Update Internal Values (#1130)
* Fix scenarios where quest calls to SendIllusion also update internal values so that new clients that zone in see the correct appearance

* Typo [skip ci]
2020-10-25 21:48:29 -05:00
Ali Al-Khalifa
e9d312fa86
Spell Fizzle for < LDON expansions via lua_mod (#1118)
* [expansions] Create a Lua mod hook into Client::CheckFizzle()

* Added expansions_combat.lua mod stub

* Spell  Fizzle as per TAKP formula
2020-10-24 19:49:43 -05:00
Chris Miles
c1c010bc8d
Merge pull request #1128 from EQEmu/editmassrespawn_upd
Fix for command '#editmassrespawn'
2020-10-10 20:19:14 -05:00
Uleat
f03669b8f4 Fix for command '#editmassrespawn' 2020-10-10 21:13:13 -04:00
Paul Coene
b996f40016
Merge pull request #22 from EQEmu/master
Merge base back into my fork
2020-10-09 11:30:38 -04:00
Chris Miles
a4a4a2266b
Merge pull request #1122 from EQEmu/bug/item_loss_message
Only UF and earlier have the CORPSE_ITEM_LOST string
2020-10-06 02:30:26 -05:00
Chris Miles
82512899b2
Merge pull request #1126 from snail23/master
Compile fix on linux
2020-10-06 02:30:01 -05:00
JJ
4ac62a2ddc
Merge pull request #1123 from noudess/amphibious
Allow amphibious mobs underwater to follow los and not fall to water bottom when pathing
2020-10-05 20:17:37 -04:00
Snail
1d4bea21c1 compile fix on linux (glm is using c++14 code), update CXX_STANDARD 2020-10-04 18:50:19 -04:00
Noudess
d507222d21 Allow amphibious creatures to swim to next node of pathing. 2020-09-21 10:36:00 -04:00
Paul Coene
27e19900ae
Merge pull request #21 from EQEmu/master
Merge from base.
2020-09-21 10:27:18 -04:00
Michael Cook (mackal)
32f4722c0f Only UF and earlier have the CORPSE_ITEM_LOST string
Let's not confuse players with missing messages I guess
2020-09-20 13:55:45 -04:00
Chris Miles
5e93746e8c
Merge pull request #1119 from noudess/master
Fix bugged pet sit button and taunt.
2020-09-19 18:48:13 -05:00
Michael Cook (mackal)
1106e404c7
Merge pull request #1121 from EQEmu/bug_fix/pet_affinity_solo_fix
Fix issue where a group buff was casted on a solo player
2020-09-10 14:25:37 -04:00
KimLS
0e2c918479 Added alias to lua skills that don't start with a number so i can use them with typescript which don't allow identifiers starting with 0-9 2020-09-09 21:29:29 -07:00
Noudess
05dfe748d3 Use aabonuses.PetCommands instead of checking AA level 2020-09-08 19:10:48 -04:00
Noudess
cd2b2c3c19 Fix indentation. 2020-09-08 16:48:09 -04:00
Michael Cook (mackal)
6f2b39792a Fix issue where a group buff was casted on a solo player
The pet affinity in this case was checking the caster's AAs not the
target's like it should
2020-09-08 15:57:17 -04:00
Noudess
ff6de1938b Change older clients to default to taunting=true only for taunt eligble pets. 2020-09-03 15:38:35 -04:00
Noudess
d5451c5d77 Remove left over logging. 2020-09-02 14:56:12 -04:00
Noudess
96fb156c47 Change Older clients to not use persistant taunt button & default to taunt on. 2020-09-02 14:50:51 -04:00
Noudess
56afa0404b Updates to fix taunt button on PET UI to match live behavior. 2020-09-02 12:50:11 -04:00
Noudess
29f7bc7a9c Fix bugged pet window sit button and pet sit based regen. 2020-08-31 13:39:42 -04:00
Paul Coene
ad74af7797
Merge pull request #20 from EQEmu/master
Merge from base
2020-08-28 18:59:13 -04:00
Chris Miles
3fe0f59deb
Merge pull request #1117 from EQEmu/xackery/vscode-update
changed build dir to /bin, updated peq db dump
2020-08-24 08:03:53 -05:00
Xackery Xtal
ebf1cc2bc6 changed build dir to /bin, updated peq db dump 2020-08-23 18:17:23 -07:00
Akkadius
32407dbb56 Add rule Character:FinalExpMultiplier - Added on top of everything else, easy for setting EXP events 2020-08-21 01:04:18 -05:00
Chris Miles
482816058f
Merge pull request #1113 from EQEmu/fix/ZonePoint_memleak
Fix memory leak for virtual zone line branch
2020-08-21 00:25:27 -05:00
Chris Miles
8ed2ea5cfe
Merge pull request #1114 from noudess/patch-1
Removed duplicate code for pruning merhantlist_temp
2020-08-21 00:24:59 -05:00
Chris Miles
5d4a78fb3f
Merge pull request #1112 from noudess/untargettable
Add check so that the 'u' key does not open a trade window with an untargettable mob.
2020-08-21 00:24:28 -05:00
Chris Miles
ebea77e8ea
Merge pull request #1115 from EQEmu/bugfix/command_task
Fix missing arg to client message in #task
2020-08-21 00:24:03 -05:00
Akkadius
51356610b2 Fix overflow issue with character corpse creation using the wrong struct in allocation 2020-08-21 00:23:13 -05:00
Michael Cook (mackal)
84a75f2a77 Fix missing arg to client message in #task 2020-08-19 17:13:28 -04:00
Paul Coene
9be5ac4ca6
Update main.cpp 2020-08-19 14:58:04 -04:00
Paul Coene
b8586bf9cb
Update main.cpp 2020-08-19 14:57:21 -04:00
Paul Coene
7cc23fcbeb
Removed duplicate code for pruning merhantlist_temp
The code already exists, guarded by a rule.
2020-08-19 14:48:28 -04:00
Michael Cook (mackal)
539de20a11 Fix memory leak for virtual zone line branch 2020-08-18 23:32:45 -04:00
Chris Miles
b57bcced40
Merge pull request #1111 from EQEmu/bug_fix/aepcv1_mobai_distance
Fix NPC AI casting of ST_AEClientV1
2020-08-18 13:21:53 -05:00
Noudess
9ab61d4ed4 Fix so an untargettable mob is not opened for trade when client pressed the 'u'
key.  Discovered this on untargettable mobs at doors.
2020-08-18 11:15:33 -04:00
Paul Coene
09e0b09649
Merge pull request #19 from EQEmu/master
merge from base
2020-08-18 10:55:21 -04:00
Michael Cook (mackal)
b9f01e0d1c
Merge pull request #1107 from fryguy503/percentheal_aggro
[Aggro] PercentalHeal should be included in aggro generation
2020-08-17 21:17:40 -04:00
Michael Cook (mackal)
f7e997fba1 Fix NPC AI casting of ST_AEClientV1
As noted, I think we do this check incorrectly, but this should work
fine and matches other similar spells, let's get it good enough first.
2020-08-17 18:04:52 -04:00
Akkadius
78776df107 Update world content service API's to consider all expansions enabled 2020-08-16 20:04:49 -05:00
Trust
bd4810351d [Aggro] PercentalHeal should be included in aggro generation
Per January 15th 2003 Patch Notes:
"NPCs will now notice Druid and Shaman Percentage Heal spells in a manner similar to traditional healing spells."

Added SE_PercetalHeal to the same CheckHealAggroAmount as SE_CurrentHP to be similar to traditional healing spells.
2020-08-16 18:32:26 -04:00