Spell Fizzle for < LDON expansions via lua_mod (#1118)

* [expansions] Create a Lua mod hook into Client::CheckFizzle()

* Added expansions_combat.lua mod stub

* Spell  Fizzle as per TAKP formula
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Ali Al-Khalifa 2020-10-25 03:49:43 +03:00 committed by GitHub
parent c1c010bc8d
commit e9d312fa86
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8 changed files with 259 additions and 0 deletions

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@ -0,0 +1,173 @@
-- Source Function: Client::CheckFizzle()
function CheckFizzle(e)
if eq.is_lost_dungeons_of_norrath_enabled() then
e.IgnoreDefault = false;
return e;
else -- Classic Fizzle -- Based on TAKP's fizzle formula
e.IgnoreDefault = true;
local client = e.self;
local spell = e.spell;
if client:GetGM() == true then -- GMs never fizzle
e.ReturnValue = true;
return e;
end
local caster_class = client:GetClass();
local spell_level = spell:Classes(caster_class - 1);
local aa_bonuses = client:GetAABonuses();
local item_bonuses = client:GetItemBonuses();
local spell_bonuses = client:GetSpellBonuses();
local no_fizzle_level = math.max(unpack({
aa_bonuses:MasteryofPast(),
item_bonuses:MasteryofPast(),
spell_bonuses:MasteryofPast()
}));
local no_fizzle_level = 0;
if spell_level < no_fizzle_level then
e.ReturnValue = true;
return e;
end
local fizzle_adjustment = spell:BaseDiff();
local spell_casting_skill_effects = aa_bonuses:adjusted_casting_skill() +
item_bonuses:adjusted_casting_skill() +
spell_bonuses:adjusted_casting_skill();
local capped_chance = 95;
local random_penalty = 0;
local effective_spell_casting_skill = 0;
local spell_level_adjustment = 0;
local prime_stat_bonus = 0;
if fizzle_adjustment ~= 0 or spell_casting_skill_effects < 0 then
-- If Superior Healing not cast by cleric
if spell:ID() == 9 and caster_class ~= Class.CLERIC then
fizzle_adjustment = 0
end
if spell_level > 55 then
fizzle_adjustment = 0;
end
if (caster_class == Class.PALADIN or
caster_class == Class.RANGER or
caster_class == Class.SHADOWKNIGHT) and
spell_level > 40 then
fizzle_adjustment = 0;
end
if caster_class == Class.BARD and fizzle_adjustment > 15 then
fizzle_adjustment = 15;
end
local prime_stat = 0;
if caster_class == Class.BARD then
prime_stat = (client:GetCHA() + client:GetDEX()) / 2;
elseif caster_class == Class.CLERIC or
caster_class == Class.PALADIN or
caster_class == Class.RANGER or
caster_class == Class.DRUID or
caster_class == Class.SHAMAN or
caster_class == Class.BEASTLORD then
prime_stat = client:GetWIS();
elseif caster_class == Class.SHADOWKNIGHT or
caster_class == Class.NECROMANCER or
caster_class == Class.WIZARD or
caster_class == Class.MAGICIAN or
caster_class == Class.ENCHANTER then
prime_stat = client:GetINT();
end
prime_stat_bonus = math.floor(prime_stat / 10);
local effective_spell_level = spell_level - 1;
if effective_spell_level > 50 then
effective_spell_level = 50
end;
local spell_casting_skill = client:GetSkill(spell:Skill());
effective_spell_casting_skill = spell_casting_skill + spell_casting_skill_effects;
if effective_spell_casting_skill < 0 then
effective_spell_casting_skill = 0;
end
random_penalty = Random.Int(0, 10);
spell_level_adjustment = 5 * (18 - effective_spell_level);
local chance = 0 +
effective_spell_casting_skill +
(spell_level_adjustment + prime_stat_bonus) -
random_penalty -
fizzle_adjustment;
capped_chance = chance;
if caster_class == Class.BARD then
if capped_chance < 1 then
capped_chance = 1;
elseif capped_chance > 95 then
capped_chance = 95;
end
elseif caster_class <= 16 then
if capped_chance < 5 then
capped_chance = 5;
elseif capped_chance > 95 then
capped_chance = 95;
end
else -- Unknown Class
capped_chance = 0;
end
end
local specialize_skill = client:GetSpecializeSkillValue(spell:ID());
local specialize_adjustment = 0;
local spell_casting_mastery_adjustment = 0;
if specialize_skill > 0 then
specialize_adjustment = math.floor(specialize_skill / 10) + 1;
local spell_casting_mastery_level = client:GetAA(83); -- aaSpellCastingMastery
if spell_casting_mastery_level == 1 then
spell_casting_mastery_adjustment = 2;
elseif spell_casting_mastery_level == 2 then
spell_casting_mastery_adjustment = 5;
elseif spell_casting_mastery_level == 3 then
spell_casting_mastery_adjustment = 10;
end
capped_chance = capped_chance + specialize_adjustment + spell_casting_mastery_adjustment;
if capped_chance > 98 then
capped_chance = 98;
end
end
local roll_100 = Random.Int(1, 100);
if client:IsSilenced() then
roll_100 = capped_chance + 1;
end
--client:Message(15, "CheckFizzle(LUA:expansions_combat): " ..
-- "spell_id = " .. spell:ID() ..
-- ", roll_100 = " .. roll_100 ..
-- ", capped_chance (" .. capped_chance .. ") = " ..
-- "effective_spell_casting_skill (" .. effective_spell_casting_skill .. ") + " ..
-- "spell_level_adjustment (" .. spell_level_adjustment .. ") + " ..
-- "prime_stat_bonus (" .. prime_stat_bonus .. ") - " ..
-- "random_penalty (" .. random_penalty .. ") - " ..
-- "fizzle_adjustment (" .. fizzle_adjustment .. ") + " ..
-- "specialize_adjustment (" .. specialize_adjustment .. ") + " ..
-- "spell_casting_mastery_adjustment (" .. spell_casting_mastery_adjustment .. ")");
if capped_chance >= roll_100 then
e.ReturnValue = true;
return e;
end
e.ReturnValue = false;
return e;
end
end

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@ -485,6 +485,11 @@ int Lua_Client::GetRawSkill(int skill_id) {
return self->GetRawSkill(static_cast<EQ::skills::SkillType>(skill_id));
}
int Lua_Client::GetSkill(int skill_id) {
Lua_Safe_Call_Int();
return self->GetSkill(static_cast<EQ::skills::SkillType>(skill_id));
}
bool Lua_Client::HasSkill(int skill_id) {
Lua_Safe_Call_Bool();
return self->HasSkill(static_cast<EQ::skills::SkillType>(skill_id));
@ -1730,6 +1735,7 @@ luabind::scope lua_register_client() {
.def("IncreaseLanguageSkill", (void(Lua_Client::*)(int))&Lua_Client::IncreaseLanguageSkill)
.def("IncreaseLanguageSkill", (void(Lua_Client::*)(int,int))&Lua_Client::IncreaseLanguageSkill)
.def("GetRawSkill", (int(Lua_Client::*)(int))&Lua_Client::GetRawSkill)
.def("GetSkill", (int(Lua_Client::*)(int))&Lua_Client::GetSkill)
.def("HasSkill", (bool(Lua_Client::*)(int))&Lua_Client::HasSkill)
.def("CanHaveSkill", (bool(Lua_Client::*)(int))&Lua_Client::CanHaveSkill)
.def("SetSkill", (void(Lua_Client::*)(int,int))&Lua_Client::SetSkill)

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@ -122,6 +122,7 @@ public:
void IncreaseLanguageSkill(int skill_id);
void IncreaseLanguageSkill(int skill_id, int value);
int GetRawSkill(int skill_id);
int GetSkill(int skill_id);
bool HasSkill(int skill_id);
bool CanHaveSkill(int skill_id);
void SetSkill(int skill_id, int value);

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@ -632,4 +632,59 @@ void LuaMod::GetExperienceForKill(Client *self, Mob *against, uint32 &returnValu
}
}
void LuaMod::CheckFizzle(Client *self, uint16 &spell_id, SPDat_Spell_Struct spell_struct, bool &returnValue, bool &ignoreDefault) {
int start = lua_gettop(L);
try {
if (!m_has_check_fizzle) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "CheckFizzle");
Lua_Client l_self(self);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["spell_id"] = spell_id;
e.push(L);
Lua_Spell l_spell(&spell_struct);
auto l_spell_o = luabind::adl::object(L, l_spell);
l_spell_o.push(L);
lua_setfield(L, -2, "spell");
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 1);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
auto returnValueObj = ret["ReturnValue"];
if (luabind::type(returnValueObj) == LUA_TBOOLEAN) {
returnValue = returnValue || luabind::object_cast<bool>(returnValueObj);
}
}
}
catch (std::exception& ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
#endif

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@ -26,6 +26,7 @@ public:
void GetRequiredAAExperience(Client *self, uint32 &returnValue, bool &ignoreDefault);
void GetEXPForLevel(Client *self, uint16 level, uint32 &returnValue, bool &ignoreDefault);
void GetExperienceForKill(Client *self, Mob *against, uint32 &returnValue, bool &ignoreDefault);
void CheckFizzle(Client *self, uint16 &spell_id, SPDat_Spell_Struct spell_struct, bool &returnValue, bool &ignoreDefault);
private:
LuaParser *parser_;
lua_State *L;
@ -40,4 +41,5 @@ private:
bool m_has_get_required_aa_experience;
bool m_has_get_exp_for_level;
bool m_has_get_experience_for_kill;
bool m_has_check_fizzle;
};

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@ -1377,4 +1377,13 @@ uint32 LuaParser::GetExperienceForKill(Client *self, Mob *against, bool &ignoreD
return retval;
}
bool LuaParser::CheckFizzle(Client *self, uint16 &spell_id, SPDat_Spell_Struct spell_struct, bool &ignoreDefault)
{
bool retValue = false;
for (auto &mod : mods_) {
mod.CheckFizzle(self, spell_id, spell_struct, retValue, ignoreDefault);
}
return retValue;
}
#endif

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@ -99,6 +99,8 @@ public:
uint32 GetRequiredAAExperience(Client *self, bool &ignoreDefault);
uint32 GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault);
uint32 GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault);
bool CheckFizzle(Client *self, uint16 &spell_id, SPDat_Spell_Struct spell_struct, bool &ignoreDefault);
private:
LuaParser();

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@ -82,6 +82,7 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
#include "string_ids.h"
#include "worldserver.h"
#include "fastmath.h"
#include "lua_parser.h"
#include <assert.h>
#include <math.h>
@ -734,6 +735,16 @@ bool Mob::CheckFizzle(uint16 spell_id)
bool Client::CheckFizzle(uint16 spell_id)
{
#ifdef LUA_EQEMU
bool ignoreDefault = false;
bool fizzle = LuaParser::Instance()->CheckFizzle(this, spell_id, spells[spell_id], ignoreDefault);
if (!fizzle) {
return false;
} else if (ignoreDefault) {
return true;
}
#endif
// GMs don't fizzle
if (GetGM()) return(true);