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Merge pull request #1107 from fryguy503/percentheal_aggro
[Aggro] PercentalHeal should be included in aggro generation
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@ -1144,7 +1144,9 @@ int32 Mob::CheckHealAggroAmount(uint16 spell_id, Mob *target, uint32 heal_possib
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for (int o = 0; o < EFFECT_COUNT; o++) {
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switch (spells[spell_id].effectid[o]) {
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case SE_CurrentHP: {
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case SE_CurrentHP:
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case SE_PercentalHeal:
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{
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if (heal_possible == 0) {
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AggroAmount += 1;
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break;
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