Merge pull request #1111 from EQEmu/bug_fix/aepcv1_mobai_distance

Fix NPC AI casting of ST_AEClientV1
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Chris Miles 2020-08-18 13:21:53 -05:00 committed by GitHub
commit b57bcced40
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@ -117,7 +117,8 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes, bool bInnates
(
(spells[AIspells[i].spellid].targettype == ST_HateList || spells[AIspells[i].spellid].targettype == ST_AETargetHateList) ||
(
(spells[AIspells[i].spellid].targettype==ST_AECaster || spells[AIspells[i].spellid].targettype==ST_AEBard)
// note: I think this check is actually wrong and we should be checking range instead in all cases, BUT if range is 0, range check is skipped? Works for now
(spells[AIspells[i].spellid].targettype==ST_AECaster || spells[AIspells[i].spellid].targettype==ST_AEBard || spells[AIspells[i].spellid].targettype==ST_AEClientV1)
&& dist2 <= spells[AIspells[i].spellid].aoerange*spells[AIspells[i].spellid].aoerange
) ||
dist2 <= spells[AIspells[i].spellid].range*spells[AIspells[i].spellid].range