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Add rule Character:FinalExpMultiplier - Added on top of everything else, easy for setting EXP events
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@ -52,6 +52,7 @@ RULE_BOOL(Character, LeaveCorpses, true, "Setting whether you leave a corpse beh
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RULE_BOOL(Character, LeaveNakedCorpses, false, "Setting whether you leave a corpse without items")
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RULE_INT(Character, MaxDraggedCorpses, 2, "Maximum number of corpses you can drag at once")
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RULE_REAL(Character, DragCorpseDistance, 400, "If a player is using /corpsedrag and moving, the corpse will not move until the player exceeds this distance")
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RULE_REAL(Character, FinalExpMultiplier, 1, "Added on top of everything else, easy for setting EXP events")
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RULE_REAL(Character, ExpMultiplier, 0.5, "If greater than 0, the experience gained is multiplied by this value. ")
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RULE_REAL(Character, AAExpMultiplier, 0.5, "If greater than 0, the AA experience gained is multiplied by this value. ")
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RULE_REAL(Character, GroupExpMultiplier, 0.5, "The experience in a group is multiplied by this value in addition to the group multiplier. The group multiplier is: 2 members=x 1.2, 3=x1.4, 4=x1.6, 5=x1.8, 6=x2.16")
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60
zone/exp.cpp
60
zone/exp.cpp
@ -194,6 +194,10 @@ uint32 Client::CalcEXP(uint8 conlevel) {
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}
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}
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if (RuleR(Character, FinalExpMultiplier) >= 0) {
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in_add_exp *= RuleR(Character, FinalExpMultiplier);
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}
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return in_add_exp;
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}
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@ -311,6 +315,10 @@ void Client::CalculateStandardAAExp(uint32 &add_aaxp, uint8 conlevel, bool resex
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}
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}
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if (RuleR(Character, FinalExpMultiplier) >= 0) {
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add_aaxp *= RuleR(Character, FinalExpMultiplier);
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}
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add_aaxp = (uint32)(RuleR(Character, AAExpMultiplier) * add_aaxp * aatotalmod);
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}
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@ -466,6 +474,10 @@ void Client::CalculateExp(uint32 in_add_exp, uint32 &add_exp, uint32 &add_aaxp,
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}
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}
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if (RuleR(Character, FinalExpMultiplier) >= 0) {
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add_exp *= RuleR(Character, FinalExpMultiplier);
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}
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add_exp = GetEXP() + add_exp;
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}
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@ -563,22 +575,22 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
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}
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if (isrezzexp) {
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if (RuleI(Character, ShowExpValues) > 0)
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if (RuleI(Character, ShowExpValues) > 0)
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Message(Chat::Experience, "You regain %s experience from resurrection. %s", exp_amount_message.c_str(), exp_percent_message.c_str());
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else MessageString(Chat::Experience, REZ_REGAIN);
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} else {
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if (membercount > 1) {
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if (RuleI(Character, ShowExpValues) > 0)
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if (RuleI(Character, ShowExpValues) > 0)
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Message(Chat::Experience, "You have gained %s party experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
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else MessageString(Chat::Experience, GAIN_GROUPXP);
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}
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else if (IsRaidGrouped()) {
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if (RuleI(Character, ShowExpValues) > 0)
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if (RuleI(Character, ShowExpValues) > 0)
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Message(Chat::Experience, "You have gained %s raid experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
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else MessageString(Chat::Experience, GAIN_RAIDEXP);
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}
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}
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else {
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if (RuleI(Character, ShowExpValues) > 0)
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if (RuleI(Character, ShowExpValues) > 0)
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Message(Chat::Experience, "You have gained %s experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
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else MessageString(Chat::Experience, GAIN_XP);
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}
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@ -660,7 +672,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
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if (RuleB(AA, SoundForAAEarned)) {
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SendSound();
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}
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/* QS: PlayerLogAARate */
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if (RuleB(QueryServ, PlayerLogAARate)){
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int add_points = (m_pp.aapoints - last_unspentAA);
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@ -801,7 +813,7 @@ void Client::SetLevel(uint8 set_level, bool command)
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/* QS: PlayerLogLevels */
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if (RuleB(QueryServ, PlayerLogLevels)){
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std::string event_desc = StringFormat("Leveled UP :: to Level:%i from Level:%i in zoneid:%i instid:%i", set_level, m_pp.level, this->GetZoneID(), this->GetInstanceID());
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QServ->PlayerLogEvent(Player_Log_Levels, this->CharacterID(), event_desc);
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QServ->PlayerLogEvent(Player_Log_Levels, this->CharacterID(), event_desc);
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}
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}
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else if (set_level < m_pp.level){
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@ -839,7 +851,7 @@ void Client::SetLevel(uint8 set_level, bool command)
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SetHP(CalcMaxHP()); // Why not, lets give them a free heal
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}
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if (RuleI(World, PVPMinLevel) > 0 && level >= RuleI(World, PVPMinLevel) && m_pp.pvp == 0) SetPVP(true);
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if (RuleI(World, PVPMinLevel) > 0 && level >= RuleI(World, PVPMinLevel) && m_pp.pvp == 0) SetPVP(true);
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DoTributeUpdate();
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SendHPUpdate();
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@ -943,32 +955,34 @@ uint32 Client::GetEXPForLevel(uint16 check_level)
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return finalxp;
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}
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void Client::AddLevelBasedExp(uint8 exp_percentage, uint8 max_level, bool ignore_mods)
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{
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void Client::AddLevelBasedExp(uint8 exp_percentage, uint8 max_level, bool ignore_mods)
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{
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uint32 award;
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uint32 xp_for_level;
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if (exp_percentage > 100)
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{
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exp_percentage = 100;
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}
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if (exp_percentage > 100)
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{
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exp_percentage = 100;
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}
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if (!max_level || GetLevel() < max_level)
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{
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max_level = GetLevel();
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}
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{
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max_level = GetLevel();
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}
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xp_for_level = GetEXPForLevel(max_level + 1) - GetEXPForLevel(max_level);
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award = xp_for_level * exp_percentage / 100;
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award = xp_for_level * exp_percentage / 100;
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if(RuleB(Zone, LevelBasedEXPMods) && !ignore_mods)
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{
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if(zone->level_exp_mod[GetLevel()].ExpMod)
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{
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if (RuleB(Zone, LevelBasedEXPMods) && !ignore_mods) {
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if (zone->level_exp_mod[GetLevel()].ExpMod) {
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award *= zone->level_exp_mod[GetLevel()].ExpMod;
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}
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}
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if (RuleR(Character, FinalExpMultiplier) >= 0) {
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award *= RuleR(Character, FinalExpMultiplier);
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}
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uint32 newexp = GetEXP() + award;
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SetEXP(newexp, GetAAXP());
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}
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@ -1126,7 +1140,7 @@ uint32 Client::GetCharMaxLevelFromQGlobal() {
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while(iter != globalMap.end()) {
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if((*iter).name.compare("CharMaxLevel") == 0){
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return atoi((*iter).value.c_str());
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}
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}
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++iter;
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++gcount;
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}
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