697 Commits

Author SHA1 Message Date
Alex King
7ad63575c7
[Bug Fix] Fix SendStatsWindow Mod2 Value Display (#4658) 2025-02-07 16:23:24 -06:00
Fryguy
7021602bf4
[Bug] Item Purchase Offset when multiple buyers are buying at the same time. (#4628)
* [Bug] Item Purchase Offset when multiple buyers are buying at the same time.

- Much of the code lifted from TAKP/P2002 and adapted
- Needs Testing
- This should help prevent situations where multiple people are purchasing items from a merchant and both attempt to purchase the same temp merchant or limited item, it should result in the later person recieving a notice that the item no longer exists and refreshes the merchant table.
- Updated strings

* fix formatting

* Push

* Update client.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update client.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-05 20:56:57 -06:00
Chris Miles
6fb919a16f
[Items] Overhaul Item Hand-in System (#4593)
* [Items] Overhaul Item Hand-in System

* Edge case lua fix

* Merge fix

* I'm going to be amazed if this works first try

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Add protections against scripts that hand back items themselves

* Remove EVENT_ITEM_ScriptStopReturn

* test

* Update npc_handins.cpp

* Add Items:AlwaysReturnHandins

* Update spdat.cpp

* Bypass update prompt on CI
2025-02-03 16:51:09 -06:00
nytmyr
f466964db8
[Bots] Bot Overhaul (#4580)
* Implement spell AI pulling, fix throw stone

* more pull tweaks

* holding check at start of ai process

* fully implement ^pull logic to always return, can still be overidden by ^attack

* Rewrite ^pull logic and handling. **MORE**

Add ^setassistee command to set who your bots will assist. Bots will always assist you first before anyone else.

If the rule Bots, AllowCrossGroupRaidAssist is enabled bots will assist the group or raid main assists.

Rewrites logic in handling of pull and returning to ensure bots make it back to their location.

* Move HateLine to a better ID

* cleanup ST_Self logic in CastChecks

* Removed unused BotSpellTypeRequiresLoS

* Move fizzle message to define

* add timer checks to Idle/Engaged/Pursue CastCheck to early terminate

* Add back !IsBotNonSpellFighter() check to the different CastCheck

* Correct IsValidSpellRange

* Implement AAs and harmtouch/layonhands to ^cast --- fix IsValidSpellRange

* Add PetDamageShields and PetResistBuffs to IsPetBotSpellType()

* Add priorities to HateLine inserts for db update

* Remove SpellTypeRequiresCastChecks

* Add bot check to DetermineSpellTargets for IsIllusionSpell

* merge with previous

* Correct bot checks for ST_GroupClientAndPet

* Remove misc target_type checks

* Add lull/aelull to ^cast

* Add more checks for CommandedSubTypes::AETarget

* remove unneeded checks on IsValidSpellTypeBySpellID

* add to aelull

* rewrite GetCorrectSpellType

* Add IsBlockedBuff to CastChecks

* Add spellid option to ^cast to allow casting of a specific spell by ID

* ^cast adjustments for spellid casts

* Add missing alert round for ranged attacks

* More castcheck improvements

* CanUseBotSpell for ^cast

* remove ht/loh from attack ai

* remove SetCombatRoundForAlerts that triggered every engagement

* Add RangedAttackImmunity checks before trying to ranged attack

* move bot backstab to mob

* fix MinStatusToBypassCreateLimit

* more backstab to mob cleanup

* add bot checks to tryheadshot / tryassassinate

* adjust version number for bots

* add back m_mob_check_moving_timer, necessary?

* add sanity checks for classattacks

* Get rid of Bots:BotGroupXP and change logic to support Bots:SameRaidGroupForXP

Bots won't do anything if not in the same group so this should more accurately control only when in the same raid group.

* add "confirm" check to ^delete

* Update bot.cpp

* Remove `id` from bot_settings, correct types

* Implement blocked_buffs and blocked_pet_buffs

* more blocked buff tweaks

* add beneficial check to ^blockedbuffs

* command grammar

* missing )

* Move getnames for categories and settings to mob, rename hptomed/manatomed

* add GetBotSpellCategoryIDByShortName and CopyBotBlockedPetBuffs, update ^defaultsettings command

* cls cleanup

* Allow bots to clear HasProjectIllusion flag

* Add PercentChanceToCastGroupCure

* Implmenet PetCures, add some missing types for defaults/chance to cast

* Change GetRaidByBotName to GetRaidByBot

* Typo on PetBuffs implement

* Change GetSpellListSpellType to GetParentSpellType

* missing from GetChanceToCastBySpellType

* Fix performance in IsValidSpellRange by flipping HasProjectIllusion

* merge with prev

* merge with cls cleanup

* Reorder IsTargetAlreadyReceivingSpell/CheckSpellLevelRestriction/IsBlockedBuff

* Combine GatherGroupSpellTargets and GatherSpellTargets

* Cleanup IsTargetAlreadyReceivingSpell

* Fix ^petsettype to account for usable levels of spells and remove hardcoded level limits.

* Remove Bot_AICheckCloseBeneficialSpells and use AttemptCloseBeneficialSpells for better performance

* remove default hold for resist buffa

* move IsValidSpellRange further down castchecks

* raid optimizations

* correct name checking to match players

* more name checks and add proper soft deletes to bots

* organize some checks in IsImmuneToBotSpell

* Fix GetRaidByBotName and GetRaidByBot checks to not loop unnecessarily

* Move GatherSpellTargets to mob

* Change GetPrioritizedBotSpellsBySpellType to vector

Some slipped through in "organize some checks in IsImmuneToBotSpell"

* Move GatherSpellTargets and Raid to stored variables.

Missing some in "organize some checks in IsImmuneToBotSpell"

* comment out precheck, delays, thresholds, etc logging

missed some in "organize some checks in IsImmuneToBotSpell"

* Missing IsInGroupOrRaid cleanup

* Implement AIBot_spells_by_type to reduce looping when searching for spells

* Add _tempSpellType as placeholder for any future passthru

* todo

* Move bot_list from std::list to std::unordered_map like other entities

* Fix missing raid assignment for GetStoredRaid in IsInGroupOrRaid

* TempPet owned by bots that get the kill will now give exp like a client would

* Remove unnecessary checks in bot process (closescanmoving timer, verify raid, send hp/mana/end packet

* Fix client spell commands from saving the wrong setting

* Cleanup ^copysettings command and add new commands

* Add pet option to ^taunt

No longer has toggle, required on/off option and an optional "pet" option to control pets' taunting state

* Allow pet types to ^cast, prevent failure spam, add cure check

* more raid optimizations, should be final.

10 clients, 710 bots, 10 raids, ~250 pets sits around 3.5% CPU idle

* Move spell range check to proper location

* Implement ^discipline

* remove ^aggressive/^defensive

* remove this for a separate PR

* cleanup

* Add BotGroupSay method

* todo list

* Add missing bot_blocked_buffs to schema

* Remove plural on ^spelltypeidsand ^spelltypenames

* Move spelltype names, spell subtypes, category names and setting names to maps.

* move los checks to mob.cpp

* Bot CampAll fix

* Bots special_attacks.cpp fix

* Add zero check for bot spawn limits

If the spawn limit rule is set to 0 and spawn limit is set by bucket, if no class buckets are set, it defaults to the rule of 0 and renders the player unable to spawn bots.

This adds a check where if the rule and class bucket are 0, it will check for the spawn limit bucket

* Add HasSkill checks to bot special abilities (kick/bash/etc)

* code cleanup 1

* code cleanup 2

* code cleanup 3

* code cleanup 4

* fix ^cast wirh commanded types

* Remove bcspells, fix helper_send_usage_required_bots

* linux build fix

* remove completed todo

* Allow inventory give to specific ID slots

* Update TODO

* Correct slot ranges for inventorygive

* Add zone specific spawn limits and zone specific forced spawn limits

* remove bd. from update queries where it doesn't exist

* Rename _spellSettings to m_bot_spell_settings

* Add IsPetOwnerOfClientBot(), add Lua and Perl methods

* Make botOwnerCharacterID snakecase

* Throw bot_camp_timer behind Bots:Enabled rule

* Move various Bot<>Checks logging to BotSpellChecks

* Remove from LogCategoryName

* Consolidate IsInGroupOrRaid

* Consolidate GatherSpellTargets

* Add missing Bot Spell Type Checks to log

* Add GetParentSpellType when checking spelltypes for idle, engaged, pursue CastChecks.

* Consolidate AttemptForcedCastSpell

* Consolidate SetBotBlockedBuff/SetBotBlockedPetBuff

* Add list option to ^spellpriority commands.

* Move client functions to client_bot

* Move mob functions to mob_bot

* Move bot spdat functions to spdat_bot

* Move SendCommandHelpWindow to SendBotCommandHelpWindow and simplify

* Change char_id to character_id for bot_settings

* update todo

* Fix typo on merge conflict

* Cleanup command format changes, remove hardcoded class IDs in examples.

* Set #illusionblock for players to guide access

* Move client commands for bot spells from gm commands to existing bot commands

* Fix alignment issues

* More alignment fixes

* More cleanup 1

* More cleanup 2

* Fix BotMeditate to med at proper percentages

* Correct GetStopMeleeLevel checks for some buff checks

* Add back hpmanaend update to bot raid, force timer update to prevent spamming

* Remove log

* Cleanup ranged and ammo calculations - Adds throwing check for match

* Add check in distance calculations to stay at range if set even if no ammo or ranged

* Move melee distance calculations to better function

* Add GetBuffTargets helper

* Missing p_item, s_item in CombatRangeInput

* Linux test?

* Reduce GetCorrectBotSpellType branching slightly

This is still an ugly ass function but my brain is melted

* Line fixes

* Make bot pets only do half damage in pvp

* Add bot pet pvp damage to tune

* Add bot pet check for AIYellForHelp

* Add bots to UseSpellImpliedTargeting

* Move toggleranged, togglehelm and illusionblock to new help window. Add actionable support

* Add bot and bot pet checks to various spells, auras and targeting checks that were missing.

* update todo

* New lines

* Correct DoLosChecks

* Remove Log TestDebug

* Remove _Struct from struct declarations

* Add bot check to IsAttackAllowed for GetUltimateOwner to skip entity list where possible

* Wrap SaveBotSettings in Bots Enabled check

* Remove comment

* Wrap bot setting loading for clients in bots enabled rule

* Cleanup BlockedBuffs logic in SpellOnTarget

* Rename BotSpells_Struct/BotSpells_Struct_wIndex

* Rename spawn/create status bypass rules, fix return for spawn limit

* Remove unnecessary return in CanBuffStack, cleanup

* Enable recastdelay support for clients

* Remove unused variables

* Rename _assistee to bot_assistee

* hardcode BotCommandHelpWindow colors

* todo

* Fix ^cast summoncorpse

* todo

* Reimplement secondary colors to BotSendCommandHelpWindow

* Give ^copysettings/^defaultsettings more options, cleanup.

* Cleanup some commands

* Add comment to CheckLosCheat/CheckLosCheatExempt

* Make struct BotSpellSettings snake case

* Allow duplicate casts of same spell on target for heals and cures

* Add default delay to cures

* Remove unused methods

* Implement missing ^spellresistlimits/^resistlimits command

* Move functions out of mob.h and cleanup

* Return for GetRawBotList

This checks offline bots too

* Rename BotGroupSay to RaidGroupSay

* Prevent bots from forming their own group if a bot that is a group leader is removed from the raid

* Linux fix?

* IsPetOwner fixes

* Add remove option to list for ^blockedbuffs / ^blockedpetbuffs

* Implement ^spellannouncecasts to toggle announcing casts of spell types

* Remove rule Bots:BardsAnnounceCasts

* Update bot.h

* Remove unused no_pets option from GatherSpellTargets

* Move ^attack response back to normal chat window (other)

* Set lower limit of spell delays to 100 rather than 1

* Correct pet checks on GetUltimateSpell functions

* Add rules (Bots, AICastSpellTypeDelay, Bots, AICastSpellTypeHeldDelay) to prevent spamming of failed spell type AI casts

* Correct pet buff type logic to catch DS/Resists with other spell effects in them

* Fix defaults for clients

* Add more logic for necros/shaman for default heal thresholds due to lich and canni

* Rename SpellHold, SpellDelay, SpellMinThreshold, SpellMaxThreshold, SpellRecastDelay to fit SpellType style naming

* Use GetTempSpellType() for announce check in RaidGroupSay

* Make all spell shortnames plural where applicable

* Update bot.cpp

* Bots:BotsUseLiveBlockedMessage filter to spell failure

* Move GetSpellTargetList to only get called when necessary to reduce overhead

* formatting

* Formatting

* Simplify case SE_Illusion and SE_IllusionCopy for GetIllusionBlock

* Clean up InterruptSpell

* Cleanup IsBot() checks for DetermineSpellTargets->ST_GroupClientAndPet

* Cleanup range/aoe_range check in SpellFinished

* Cleanup DetermineSpellTargets->ST_GroupNoPets

* Cleanup DetermineSpellTargets->ST_Self for bot summon corpse

* Cleanup DetermineSpellTargets->ST_Pet

* Cleanup bot logic in TryBackstab

* Cleanup IsAttackAllowed checks for bots and their pets

* Cleanup StopMoving for bots

* Cleanup CanThisClassTripleAttack

* Fix casting for GetIllusionBlock checks

* Formatting

* Fix DetermineSpellTargets for group spells (this also wasn't properly checking the rule Character:EnableTGB in master)

* Cleanup spelltarget grabbing logic, consolidate group heals in to GetNumberNeedingHealedInGroup

* Throw added client los pet checks behind LoS cheat rule for bots

* CLeanup give_exp on npc death logic and ensure client pets always pass.

* Undo unintended rename from previous refactor

* Remove pointless Bots, SameRaidGroupForXP rule

* Revision to 0690783a9d1e99005d6bee0824597ea920e26df9

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 04:02:42 -06:00
Chris Miles
bdcded7d45
[Performance] Re-use OP_PlayerStateAdd packet memory (#4626) 2025-01-27 15:33:03 -06:00
Chris Miles
95c6560e7c
[Performance] Re-use OP_HPUpdate packet memory (#4622) 2025-01-27 15:32:40 -06:00
Chris Miles
59f645b5c3
[Performance] Re-use OP_Animation packet (#4621) 2025-01-27 15:32:30 -06:00
Chris Miles
25826c6686
[Performance] Client / NPC Position Update Optimizations (#4602)
* Zone optimizations

* More changes

* More

* Update entity.cpp

* Beautiful

* Amazing

* Feature flag all logic

* Broadcast to group

* Update mob.cpp

* Updates

* Update client.cpp

* Update client.cpp

* Add rule Zone:EnableEntityClipping

* Little bit of cleanup

* Don't send update to self while in group

* Remove visibility work and feature flags

* Cleanup

* Logging

* Improve CheckSendBulkNpcPositions

* No need to cast

* Field cleanup

* Build initial list on zone-in
2025-01-21 15:35:19 -06:00
Chris Miles
66a7dd0143
[Databuckets] Improved Reliability and Performance of Databuckets (#4562)
* [Databuckets] Don't broadcast client-scoped updates

* Remove temp feature flag

* Remove distributed caching, only cache for character scoped data, simplify

* Update bot.cpp

* Cleanup

* Update data_bucket.cpp

* Cleanup

* Cleanup

* Remove BulkLoadEntities from LoadNPCTypes

* Update data_bucket.cpp

* Cleanup

* More cleanup

* More cleanup

* BulkLoadEntities to BulkLoadEntitiesToCache

* Add CanCache in DeleteData to gate an unnecessary call
2024-12-12 01:17:08 -06:00
Alex King
5c6e7a8b09
[Cleanup] Convert Event Parses to Single Line (#4569)
* [Cleanup] Convert Event Parses to Single Line

* Push

* Update spells.cpp

* Update spells.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-12-12 00:43:22 -06:00
carolus21rex
b2d0fa6a2f
[Bug Fix] Fix Strings::Commify bug with #mystats (#4547)
* Fix a formatting bug with #mystats

When using values larger than 1,000, we were calling commify on a string that already had commas. This resulted in the value 1005 looking like 1,,005.

* Update mob.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-11-22 16:23:48 -05:00
Chris Miles
33f5c4c6a7
[Bug Fix] Fix issue where NPC's are being hidden as traders (#4539)
* [Fix] Fix issue where NPC's are being hidden as traders

* Fix

* Update mob.cpp
2024-11-14 19:15:03 -05:00
Chris Miles
0ea47fadee
[Performance] Improvements to ScanCloseMobs logic (#4534)
* [Performance] Minor improvements to ScanCloseMobs

* Remove timer checks one level up to reduce branching

* Reserve memory in m_close_mobs to avoid frequent re-allocations if not already reserved.
2024-11-08 17:48:39 -06:00
Alex King
448a33a60c
[Quest API] Add Scripting Support to Mercenaries (#4500)
* [Quest API] Add Scripting Support to Mercenaries

* Cleanup

* Cleanup

* Update lua_merc.h

* Update mob.cpp

* XYZH

* Final

* Update attack.cpp

* Update attack.cpp

* Simplify event invocation

* Inline example

* Nullptr init example

* EVENT_TIMER simplify add EventPlayerNpcBotMerc

* EVENT_TIMER_START

* Remove has_start_event

* EVENT_TIMER_START with settimerMS

* EVENT_POPUP_RESPONSE

* Consolidation

* Update attack.cpp

* Push

* Update quest_parser_collection.h

* Comments

* Cleanup per comments

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-10 21:29:29 -04:00
Alex King
8568cf7d49
[Bug Fix] Fix NPC::CanTalk() Crash (#4499)
* [Bug FIx] Fix NPC::CanTalk() Crash

* Update npc.cpp

* Update mob.cpp

* Update npc.cpp
2024-10-07 00:17:49 -05:00
Chris Miles
bcd943a964
[Code Cleanup] Optimization Code Cleanup (#4489)
* Initial push

* More

* More

* Further simplify

* More cleanup

* More consolidation

* Fix

* Update

* Update npc.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-09-30 18:34:42 -04:00
nytmyr
56608e84bd
[Bots] Add attack flag when told to attack (#4490)
This adds a flag to mobs that are told to attack by their owner to prevent unintended attacks.

Previously, if you were to send your bots to attack a target and then switch targets: before casters land their spell or if melee (especially anyone with pets)  hasn't engaged before the target switch, they could switch to your new target and attack.

This adds a flag upon attack and bots will only attack flagged targets.
2024-09-29 17:59:26 -04:00
Chris Miles
a91e03fa43
[Code] Add IsCloseToBanker method (#4462)
* [Code] Add IsCloseToBanker method

* Update mob.cpp
2024-08-26 22:59:06 -05:00
Fryguy
2ef959c5ed
[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-30 18:27:47 -04:00
nytmyr
c73a1e8bea
[Rules] Add HasteCap and Hastev3Cap rules for NPCs, Bots and Mercs (#4406)
* [Rules] Add HasteCap and Hastev3Cap rules for NPCs, Bots and Mercs

Previously NPCs, bots and mercs all had a flat haste cap of 150 whereas clients were capped at 100.

NPCs, bots and mercs used the character rule for v3 cap, they now each have their own.

Rules for v3 cap are the default of 25 as they were using.
Rules for haste caps are the default of 150 for NPCs they were using but lowered to 100 for bots and mercs, the same as clients.

This also adds haste output to the GM target stat window

* Fix for stat windows to account for client haste
2024-07-22 06:06:49 -04:00
Alex King
8640776a21
[Cleanup] Cleanup Body Type Code (#4366)
* [Cleanup] Cleanup Body Type-based Code

* Update bodytypes.cpp

* Final

* Update body_type.cpp

* Cleanup

* Cleanup

* Formatting

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-06-02 04:25:06 -04:00
Alex King
76b9ce0ac1
[Cleanup] Cleanup Special Ability Code (#4365)
* [Cleanup] Cleanup Special Ability-based Code

* Update emu_constants.cpp

* Update emu_constants.cpp

* Update emu_constants.cpp

* Update special_ability.cpp

* Cleanup

* Update emu_constants.cpp
2024-06-01 18:20:43 -05:00
Alex King
7ad97ce168
[Database] Add Extra Haste to Bots/Character Tables (#4286)
* [Database] Add Extra Haste to Bots/Character Tables

* Remove Database::GetExtraHasteByCharacterID

* Update database.h

* Update mob.cpp

* Update database_update_manifest.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-04 18:21:41 -05:00
KayenEQ
989d199908
[Spells] SPA69 TotalHP can be used in Worn Slot, Fixes/Updates to Max HP related variables. (#4244)
* Allow SPA69 to work on worn effects.

Update to allow SPA69 to work on worn effects which the client accepts and calculates properly.

Updated spell effect related Max HP change variables. 1) We had stat bonuses defined that did same function. Without updating would have had to create another variable for above to work. 2) Negate bonuses spell effect end up negating item HPs. which is not intended since using same variable for items and spells.

* HP variable updates

fixes

* HP variable updates

fixes

* HP variable updates

fixes

* Update mob.cpp
2024-04-15 05:06:17 -05:00
Paul Coene
41c5369c18
[Pets] Fix errors in sync with client of sit/stand (#4245)
* [Pets] Fix errors in sync with client of sit/stand

* Forgot bot.h
2024-04-15 04:59:36 -05:00
Paul Coene
d6b5a9d343
[Bug Fix] Hero forge armor bug on login and show helm toggle. (#4246)
* [Bug Fix] Hero forge armor bug on login and show helm toggle.

* Merge in KayenEQ provided revert of original work around

* Fix botched merge section.
2024-04-15 04:59:08 -05:00
Paul Coene
b1d873d1fc
[Bug Fix] Using %T in channel messages on fresh corpse yields mob, not corpse name. (#4168)
* [Bug Fix] Using %T in channel messages on fresh corpse yields mob/player name, not corpse name.

* Undo changes to PC corpse.

* Use rename to fix %T usage on client for those in zone

* Fix indentation spacing

* Update to consolidate Rename as suggested.

* Fix for mobs with ` in name

* Fix to use GetName() instead of GetCleanName()
2024-04-05 09:29:48 -04:00
JJ
52417023f8
[Cleanup] Remove unnecessary reference types (#4212)
Minor clean up from #4054 and #4181
2024-03-27 22:17:21 -04:00
Alex King
abdec39cdd
[Quest API] Add Archetype Methods to Perl/Lua (#4181)
* [Quest API] Add Archetype Methods to Perl/Lua

- Add `$mob->GetArchetypeName()`.
- Add `$mob->IsIntelligenceCasterClass()`.
- Add `$mob->IsPureMeleeClass()`.
- Add `$mob->IsWisdomCasterClass()`.

- Add `mob:GetArchetypeName()`.
- Add `mob:IsIntelligenceCasterClass()`.
- Add `mob:IsPureMeleeClass()`.
- Add `mob:IsWisdomCasterClass()`.

- Allows operators to use mob archetypes to perform different operations.
- Add a namespace for archetypes instead of constants.
- Utilize `IsIntelligenceCasterClass()`, `IsPureMeleeClass()`, and `IsWisdomCasterClass()` where necessary.
-

* Update mob.cpp
2024-03-23 14:37:35 -05:00
Alex King
70ee95efc0
[Quest API] Add Bot Special Attacks for Immune Aggro/Damage (#4108)
* [Quest API] Add Bot Special Attacks for Immune Aggro/Damage

# Notes
- Adds `IMMUNE_AGGRO_BOT` and `IMMUNE_DAMAGE_BOT` for uses in special abilities.

* Cleanup

* Update attack.cpp
2024-03-02 15:19:31 -06:00
JJ
79c8858ec8
[Bug Fix] Use std::clamp for Mob::ChangeSize (#4140)
Helper template was not deducing float for lower/upper values allowing invalid sizes
Limit to sane values of 1-255 unrestricted and 3-15 for clients and pets
2024-03-01 22:46:00 -05:00
Alex King
1cbda61891
[Bug Fix] Fix issue with NPC Secondary Textures (#4129)
* [Bug Fix] Fix issue with NPC heads

# Notes
- We were overwriting head material within this secondary loop which caused NPC's heads to show their body texture in some places or no texture if their `showhelm` was not flagged.

# Images

* Update mob.cpp

* Update mob.cpp

* Update mob.cpp
2024-02-29 20:45:54 -05:00
Alex King
35fe38cd09
[Quest API] Add Pet Owner Methods to Perl/Lua (#4115)
* [Quest API] Add Pet Owner Methods to Perl/Lua

- Add `$mob->IsPetOwnerBot()`.
- Add `$mob->IsPetOwnerClient()`.
- Add `$mob->IsPetOwnerNPC()`.

- Add `mob:IsPetOwnerBot()`.
- Add `mob:IsPetOwnerClient()`.
- Add `mob:IsPetOwnerNPC()`.

- Allows operators to use these short hands instead of doing a `GetOwner() && GetOwner()->IsClient()`.

* Update npc.cpp
2024-02-25 00:38:34 -05:00
Alex King
5a89fcfb78
[Quest API] Add Entity Variable Events to Perl/Lua (#4092)
* [Quest API] Add Entity Variable Events to Perl/Lua

- Add `EVENT_ENTITY_VARIABLE_DELETE`.
- Add `EVENT_ENTITY_VARIABLE_SET`.
- Add `EVENT_ENTITY_VARIABLE_UPDATE`.
- All export `$variable_name` and `$variable_value`.

- Add `event_entity_variable_delete`.
- Add `event_entity_variable_set`.
- Add `event_entity_variable_update`.
- All export `e.variable_name` and `e.variable_value`.

- Allows operators to perform operations when entity variables are cleared, deleted, set, or updated.

* Update mob.cpp

* Cleanup.

* Cleanup

* Update mob.cpp

* Update lua_general.cpp

* Update embparser_api.cpp
2024-02-19 20:34:33 -06:00
Alex King
4ad46b54df
[Bug Fix] Fix Sympathetic Procs for Bots/Mercenariess (#4086)
# Notes
- Bots and Mercenaries were being rejected at the top of this method despite us allowing them to use this method where it's called.
2024-02-19 02:21:47 -06:00
hg
e920e35a5c
[Cleanup] Use explicit conversions for enum formatting (#4064)
This is prep for updating to fmt 10 which removed implicit conversions
for enums.
2024-02-12 02:58:48 -06:00
Alex King
297e358c02
[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify

- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.

* Bug fixes.

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Cleanup

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Final push

* Update CMakeLists.txt

* Consolidate reloading.

* [Cleanup] PR # 3999 (#4039)

* [Fixes for PR # 3999

* [Reload actual in game factions, not just the umbrella data.

* syntax

* Fix typo

* Foix bug where primary_faction not filled in when no hits

* Fix typos

* Fix splash factions for kills.

* Fix typo

* Fix more variable names to be accurate

* Fix Loads to load new ones as they come in.

* Load npc_factions without primary (tasks) and support old task faction

* Rename to make way for new LoadFactionAssocition (by faction_id)

* Fix some review comments

* Add code to load factions for splash tasks and quests.

* Fix issue with sign and RewardFaction, fix Log Message

---------

Co-authored-by: Paul Coene <noudess@gmail.com>
2024-02-04 10:38:38 -05:00
Alex King
6968a70310
[Cleanup] Cleanup Owner Related Mob Methods (#3960)
* [Cleanup] Cleanup Owner Related Mob Methods

# Notes
- Cleanup `GetOwner()`, `GetOwnerOrSelf()`, `GetUltimateOwner()`, `HasOwner()`, and `IsPet()` methods.

* Update mob.cpp
2024-01-12 22:59:30 -06:00
Alex King
53d6e449c2
[Cleanup] Cleanup ChangeSize() (#3959)
# Notes
- Use `EQ::Clamp()` for logic instead of basic comparsions.
- Rename restriction parameter to `unrestricted`.
2024-01-12 01:51:02 -06:00
Alex King
b61649a2a0
[Cleanup] Cleanup RandomizeFeatures() (#3958)
# Notes
- Uses pre-defined constants and cleanup code.
- Move `IsPlayerRace()` check so it's an early return instead of using an `else`.
2024-01-12 01:50:06 -06:00
Alex King
ef635cb257
[Bug Fix] Fix Issue with SetFlyMode() (#3961)
# Notes
- Variable and parameter had the same name, meaning this could fail.
2024-01-12 01:35:30 -06:00
Fryguy
2b821e50ff
[Rule] Classic Triple Attack (#3903)
* [Rule] Classic Triple Attack

Classic Triple attack pre-dates skill based triple attack.

Originally it was only for a few classes but was expanded to Warrior, Monks, Berserkers and finally rangers for Dragons of Norrath. After which it was converted to a skill based feature.

These were innate starting level 60 and had a flat % to trigger.

* Requested Changes
2024-01-07 22:06:13 -05:00
Alex King
259add68f5
[Commands] Cleanup #appearance Command (#3827)
* [Commands] Cleanup #appearance Command

# Notes
- Cleanup messages and logic.
- Cleanup appearance type constants to use a namespace with constexpr instead.
- Cleanup animation constants to use a namespace with constexpr instead.

* Update emu_constants.cpp

* Cleanup
2024-01-06 22:24:32 -06:00
Alex King
87e63e1e36
[Cleanup] Remove unused PlotPosition methods from mob.cpp/mob.h (#3820)
# Notes
- These are unused.
2023-12-30 22:07:02 -06:00
Alex King
a771882cff
[Cleanup] Remove SendStunAppearance from mob.cpp/mob.h (#3818)
# Notes
- This is unused.
2023-12-30 22:06:46 -06:00
Alex King
b3f6a8c55f
[Cleanup] Remove MakeSpawnUpdateNoDelta from mob.cpp/mob.h (#3816)
# Notes
- This is unused.
2023-12-30 22:06:33 -06:00
Alex King
4712ca471b
[Cleanup] Gender constants cleanup (#3817)
* [Cleanup] Gender constants cleanup

# Notes
- Convert to a `Gender` namespace using `constexpr`.
- Cleanup spots where we were using magic numbers for gender values.

* Cleanup
2023-12-30 11:22:09 -05:00
Alex King
836c3d6596
[Cleanup] Appearance not appearence (#3819)
# Notes
- These were misspelled.
2023-12-30 11:22:02 -05:00
Chris Miles
4fa9e1d66f
[Code Cleanup] Race constants refactor (#3782)
* [Code Cleanup] Race constants refactor

* Update races.h
2023-12-22 21:34:55 -06:00
Alex King
e06c7d7735
[Quest API] Add GetHateTopBot(), GetHateTopClient(), and GetHateTopNPC() to Perl/Lua (#3793)
# Perl
- Add `$mob->GetHateTopBot()`.
- Add `$mob->GetHateTopClient()`.
- Add `$mob->GetHateTopNPC()`.

# Lua
- Add `mob:GetHateTopBot()`.
- Add `mob:GetHateTopClient()`.
- Add `mob:GetHateTopNPC()`.
2023-12-22 02:41:32 -06:00