This adds the `dz_switch_id` field to doors and dynamic_zones. It will
allow for compasses to be automatically added to dz entrances and will
support moving clients to the dz on use without needing to script it.
These can be imported for switches/doors from live packet dumps.
Also removes compass packet encoders (same struct in all clients)
* Implement SetFace opcode
This implements the opcode that's used to update zone clients when a
client updates their face
* Use SetFace in #feature command
Add check for valid number
This adds the #feature eyes command which isn't in the illusion struct
* [Feature] Client Checksum Verification (Resubmit old 1678)
* Updated db version
* Add new updatechecksum to CmakeLists.txt
* Removed magic number and used constant
* Fix new command to have access to worldserver
* spacing, more venbose desc and remove unneeded check
* Cleanup, refactoring
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Rename dz member id field
The name of the struct is enough to make this implicit
* Rename dz member enum and struct
Rename ExpeditionMember to DynamicZoneMember
Rename ExpeditionMemberStatus to DynamicZoneMemberStatus
* Rename dz window packet structs
This makes it more clear the window may be used by any dynamic zone
system not just expeditions (live missions fill the window when
player doesn't have an active expedition).
* Rename dz window packet fields
* For as long as I can remember people have had issues with zoning in, facing the wrong way, and walking through a zone line.
With this we will be able to set zone's safe heading as well as preserve heading on summon (NPC or GM) and teleports between zones.
This affects several pre-existing quest methods and extends their parameters to allow for the addition of heading.
The following functions have had heading added.
Lua
- client:SetBindPoint()
- client:SetStartZone()
Perl
- $client->SetBindPoint()
- $client->SetStartZone()
- quest::rebind()
SetStartZone parameter list was fixed also.
This converts some pre-existing methods from glm::vec3() to glm::vec4() and has an overload where necessary to use a glm::vec3() method versus glm::vec4() method.
This shouldn't affect any pre-existing servers and will allow PEQ and others to document safe headings for zones properly.
* Removed possible memory leaks.
* Fix SQL.
* Fix client message.
* Fix debug log.
* Fix log message.
* Fix call in rebind overload.
* Fix floats.
* Add default to column.
* Update NewZone_Structs
* Update packet translators for NewZone_Struct
* Add OP_UnderWorld OPcodes
These aren't implemented yet, but I thought it would be good to document
them. This sends up just entity ID and location when you fall
underworld. This could possibly be used to check for someone screwing
with zone data locally to warp or something I guess.
* Add database fields
This maybe in older clients as well, but I couldn't verify it and those
clients never did anything with this field so it doesn't matter.
MQ2 calls this SubClass, but we call the field it's a "sub" of Type so I
figured we'd call it SubType.
We still need to rename the DB field and handle it server side etc
This is a field in the packet, live only uses this for Lay on Hands
Currently I didn't add this to the packet since it has 0 effect on the
client.
We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.
This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
New limits:
Tit: 9
SoF: 9
SoD: 10
UF: 12
RoF: 12
RoF2: 12
The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client
Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)
There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.