commit 5d074ea998
Author: Michael Cook <mcook@mackal.net>
Date: Thu Jun 5 02:57:56 2014 -0400
Update LS default entry in example config
commit e9c4613368
Merge: 3690f93dd73b82
Author: KimLS <KLS@peqtgc.com>
Date: Wed Jun 4 18:32:48 2014 -0700
Merge branch 'master' into water_map_v2
commit 3690f93302
Author: KimLS <KLS@peqtgc.com>
Date: Sat May 31 16:32:15 2014 -0700
Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory
commit dd73b82ec2
Author: KimLS <KLS@peqtgc.com>
Date: Tue May 27 16:16:06 2014 -0700
Fix for a problem with global player quests and hasquestsub
commit 8a5405060f
Author: KimLS <KLS@peqtgc.com>
Date: Fri May 23 17:39:16 2014 -0700
Fix for string.h missing in water map
commit 83270d0983
Author: KimLS <KLS@peqtgc.com>
Date: Fri May 23 16:10:23 2014 -0700
Merge from master stuff
commit fd4343702f
Merge: 0483e8b5af47c5
Author: KimLS <KLS@peqtgc.com>
Date: Fri May 23 16:09:46 2014 -0700
Merge branch 'master' into water_map_v2
commit 0483e8bd1b
Author: KimLS <KLS@peqtgc.com>
Date: Fri May 23 16:08:02 2014 -0700
Removed the logging now that the issue is resolved
commit 39cbdbd5c2
Author: KimLS <KLS@peqtgc.com>
Date: Fri May 23 15:54:26 2014 -0700
Debug logs for map, also can actually turn perl off on zone
commit 3a2ccd7521
Author: KimLS <KLS@peqtgc.com>
Date: Wed May 21 17:30:54 2014 -0700
Added loading of v2 regular maps, also #bestz will report water info even if a reg map failed to load.
commit 8c92271804
Author: KimLS <KLS@peqtgc.com>
Date: Tue May 20 00:14:26 2014 -0700
Initial v2 water map format.
Fixed crash where 'attacker' validation is not being checked
Removed petition console spam that does not follow traditional logging and is useless
Made fix with SympatheticProcChances where it was checking for TempItem->Focus.Effect instead of TempItemAug->Focus.Effect
Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.
Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit