mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Added loading of v2 regular maps, also #bestz will report water info even if a reg map failed to load.
This commit is contained in:
parent
8c92271804
commit
3a2ccd7521
@ -8062,27 +8062,26 @@ void command_pf(Client *c, const Seperator *sep)
|
||||
|
||||
void command_bestz(Client *c, const Seperator *sep) {
|
||||
if (zone->zonemap == nullptr) {
|
||||
c->Message(0,"Maps deactivated in this zone.");
|
||||
return;
|
||||
}
|
||||
c->Message(0,"Map not loaded for this zone");
|
||||
} else {
|
||||
Map::Vertex me;
|
||||
me.x = c->GetX();
|
||||
me.y = c->GetY();
|
||||
me.z = c->GetZ() + (c->GetSize() == 0.0 ? 6 : c->GetSize()) * HEAD_POSITION;
|
||||
Map::Vertex hit;
|
||||
Map::Vertex bme(me);
|
||||
bme.z -= 500;
|
||||
|
||||
Map::Vertex me;
|
||||
me.x = c->GetX();
|
||||
me.y = c->GetY();
|
||||
me.z = c->GetZ() + (c->GetSize()==0.0?6:c->GetSize()) * HEAD_POSITION;
|
||||
Map::Vertex hit;
|
||||
Map::Vertex bme(me);
|
||||
bme.z -= 500;
|
||||
float best_z = zone->zonemap->FindBestZ(me, &hit);
|
||||
|
||||
float best_z = zone->zonemap->FindBestZ(me, &hit);
|
||||
|
||||
if (best_z != -999999)
|
||||
{
|
||||
c->Message(0,"Z is %.3f at (%.3f, %.3f).", best_z, me.x, me.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
c->Message(0,"Found no Z.");
|
||||
if (best_z != -999999)
|
||||
{
|
||||
c->Message(0, "Z is %.3f at (%.3f, %.3f).", best_z, me.x, me.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
c->Message(0, "Found no Z.");
|
||||
}
|
||||
}
|
||||
|
||||
if(zone->watermap == nullptr) {
|
||||
|
||||
642
zone/map.cpp
642
zone/map.cpp
@ -7,6 +7,44 @@
|
||||
#include <algorithm>
|
||||
#include <locale>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
#include <map>
|
||||
#include <zlib.h>
|
||||
|
||||
uint32 InflateData(const char* buffer, uint32 len, char* out_buffer, uint32 out_len_max) {
|
||||
z_stream zstream;
|
||||
int zerror = 0;
|
||||
int i;
|
||||
|
||||
zstream.next_in = const_cast<unsigned char*>(reinterpret_cast<const unsigned char*>(buffer));
|
||||
zstream.avail_in = len;
|
||||
zstream.next_out = reinterpret_cast<unsigned char*>(out_buffer);;
|
||||
zstream.avail_out = out_len_max;
|
||||
zstream.zalloc = Z_NULL;
|
||||
zstream.zfree = Z_NULL;
|
||||
zstream.opaque = Z_NULL;
|
||||
|
||||
i = inflateInit2(&zstream, 15);
|
||||
if (i != Z_OK) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
zerror = inflate(&zstream, Z_FINISH);
|
||||
if (zerror == Z_STREAM_END) {
|
||||
inflateEnd(&zstream);
|
||||
return zstream.total_out;
|
||||
}
|
||||
else {
|
||||
if (zerror == -4 && zstream.msg == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
zerror = inflateEnd(&zstream);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
struct Map::impl
|
||||
{
|
||||
@ -171,7 +209,7 @@ Map *Map::LoadMapFile(std::string file) {
|
||||
bool Map::Load(std::string filename) {
|
||||
FILE *f = fopen(filename.c_str(), "rb");
|
||||
if(f) {
|
||||
uint32_t version;
|
||||
uint32 version;
|
||||
if(fread(&version, sizeof(version), 1, f) != 1) {
|
||||
fclose(f);
|
||||
return false;
|
||||
@ -195,9 +233,9 @@ bool Map::Load(std::string filename) {
|
||||
}
|
||||
|
||||
bool Map::LoadV1(FILE *f) {
|
||||
uint32_t face_count;
|
||||
uint16_t node_count;
|
||||
uint32_t facelist_count;
|
||||
uint32 face_count;
|
||||
uint16 node_count;
|
||||
uint32 facelist_count;
|
||||
|
||||
if(fread(&face_count, sizeof(face_count), 1, f) != 1) {
|
||||
return false;
|
||||
@ -212,8 +250,8 @@ bool Map::LoadV1(FILE *f) {
|
||||
}
|
||||
|
||||
std::vector<Vertex> verts;
|
||||
std::vector<uint32_t> indices;
|
||||
for(uint32_t i = 0; i < face_count; ++i) {
|
||||
std::vector<uint32> indices;
|
||||
for(uint32 i = 0; i < face_count; ++i) {
|
||||
Vertex a;
|
||||
Vertex b;
|
||||
Vertex c;
|
||||
@ -236,13 +274,13 @@ bool Map::LoadV1(FILE *f) {
|
||||
|
||||
size_t sz = verts.size();
|
||||
verts.push_back(a);
|
||||
indices.push_back((uint32_t)sz);
|
||||
indices.push_back((uint32)sz);
|
||||
|
||||
verts.push_back(b);
|
||||
indices.push_back((uint32_t)sz + 1);
|
||||
indices.push_back((uint32)sz + 1);
|
||||
|
||||
verts.push_back(c);
|
||||
indices.push_back((uint32_t)sz + 2);
|
||||
indices.push_back((uint32)sz + 2);
|
||||
}
|
||||
|
||||
if(imp) {
|
||||
@ -263,6 +301,590 @@ bool Map::LoadV1(FILE *f) {
|
||||
return true;
|
||||
}
|
||||
|
||||
struct ModelEntry
|
||||
{
|
||||
struct Poly
|
||||
{
|
||||
uint32 v1, v2, v3;
|
||||
uint8 vis;
|
||||
};
|
||||
std::vector<Map::Vertex> verts;
|
||||
std::vector<Poly> polys;
|
||||
};
|
||||
|
||||
bool Map::LoadV2(FILE *f) {
|
||||
return false;
|
||||
uint32 data_size;
|
||||
if (fread(&data_size, sizeof(data_size), 1, f) != 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 buffer_size;
|
||||
if (fread(&buffer_size, sizeof(buffer_size), 1, f) != 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<char> data;
|
||||
data.resize(data_size);
|
||||
if (fread(&data[0], data_size, 1, f) != 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<char> buffer;
|
||||
buffer.resize(buffer_size);
|
||||
uint32 v = InflateData(&data[0], data_size, &buffer[0], buffer_size);
|
||||
|
||||
char *buf = &buffer[0];
|
||||
uint32 vert_count;
|
||||
uint32 ind_count;
|
||||
uint32 nc_vert_count;
|
||||
uint32 nc_ind_count;
|
||||
uint32 model_count;
|
||||
uint32 plac_count;
|
||||
uint32 plac_group_count;
|
||||
uint32 tile_count;
|
||||
uint32 quads_per_tile;
|
||||
float units_per_vertex;
|
||||
|
||||
vert_count = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
|
||||
ind_count = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
|
||||
nc_vert_count = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
|
||||
nc_ind_count = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
|
||||
model_count = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
|
||||
plac_count = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
|
||||
plac_group_count = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
|
||||
tile_count = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
|
||||
quads_per_tile = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
|
||||
units_per_vertex = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
std::vector<Vertex> verts;
|
||||
std::vector<uint32> indices;
|
||||
|
||||
for (uint32 i = 0; i < vert_count; ++i) {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
|
||||
x = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
y = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
z = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
Vertex vert(x, y, z);
|
||||
verts.push_back(vert);
|
||||
}
|
||||
|
||||
for (uint32 i = 0; i < ind_count; ++i) {
|
||||
uint32 index;
|
||||
index = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
|
||||
indices.push_back(index);
|
||||
}
|
||||
|
||||
for (uint32 i = 0; i < nc_vert_count; ++i) {
|
||||
buf += sizeof(float) * 3;
|
||||
}
|
||||
|
||||
for (uint32 i = 0; i < nc_ind_count; ++i) {
|
||||
buf += sizeof(uint32);
|
||||
}
|
||||
|
||||
std::map<std::string, std::shared_ptr<ModelEntry>> models;
|
||||
for (uint32 i = 0; i < model_count; ++i) {
|
||||
std::shared_ptr<ModelEntry> me(new ModelEntry);
|
||||
std::string name = buf;
|
||||
buf += name.length() + 1;
|
||||
|
||||
uint32 vert_count = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
|
||||
uint32 poly_count = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
|
||||
me->verts.resize(vert_count);
|
||||
for (uint32 j = 0; j < vert_count; ++j) {
|
||||
float x = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float y = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float z = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
me->verts[j] = Vertex(x, y, z);
|
||||
}
|
||||
|
||||
me->polys.resize(poly_count);
|
||||
for (uint32 j = 0; j < poly_count; ++j) {
|
||||
uint32 v1 = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
uint32 v2 = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
uint32 v3 = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
uint8 vis = *(uint8*)buf;
|
||||
buf += sizeof(uint8);
|
||||
|
||||
ModelEntry::Poly p;
|
||||
p.v1 = v1;
|
||||
p.v2 = v2;
|
||||
p.v3 = v3;
|
||||
p.vis = vis;
|
||||
me->polys[j] = p;
|
||||
}
|
||||
|
||||
models[name] = me;
|
||||
}
|
||||
|
||||
for (uint32 i = 0; i < plac_count; ++i) {
|
||||
std::string name = buf;
|
||||
buf += name.length() + 1;
|
||||
|
||||
float x = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float y = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float z = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
float x_rot = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float y_rot = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float z_rot = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
float x_scale = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float y_scale = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float z_scale = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
if (models.count(name) == 0)
|
||||
continue;
|
||||
|
||||
auto model = models[name];
|
||||
auto &mod_polys = model->polys;
|
||||
auto &mod_verts = model->verts;
|
||||
for (uint32 j = 0; j < mod_polys.size(); ++j) {
|
||||
auto ¤t_poly = mod_polys[j];
|
||||
auto v1 = mod_verts[current_poly.v1];
|
||||
auto v2 = mod_verts[current_poly.v2];
|
||||
auto v3 = mod_verts[current_poly.v3];
|
||||
|
||||
RotateVertex(v1, x_rot, y_rot, z_rot);
|
||||
RotateVertex(v2, x_rot, y_rot, z_rot);
|
||||
RotateVertex(v3, x_rot, y_rot, z_rot);
|
||||
|
||||
ScaleVertex(v1, x_scale, y_scale, z_scale);
|
||||
ScaleVertex(v2, x_scale, y_scale, z_scale);
|
||||
ScaleVertex(v3, x_scale, y_scale, z_scale);
|
||||
|
||||
TranslateVertex(v1, x, y, z);
|
||||
TranslateVertex(v2, x, y, z);
|
||||
TranslateVertex(v3, x, y, z);
|
||||
|
||||
float t = v1.x;
|
||||
v1.x = v1.y;
|
||||
v1.y = t;
|
||||
|
||||
t = v2.x;
|
||||
v2.x = v2.y;
|
||||
v2.y = t;
|
||||
|
||||
t = v3.x;
|
||||
v3.x = v3.y;
|
||||
v3.y = t;
|
||||
|
||||
if (current_poly.vis != 0) {
|
||||
verts.push_back(v1);
|
||||
verts.push_back(v2);
|
||||
verts.push_back(v3);
|
||||
|
||||
indices.push_back((uint32)verts.size() - 3);
|
||||
indices.push_back((uint32)verts.size() - 2);
|
||||
indices.push_back((uint32)verts.size() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (uint32 i = 0; i < plac_group_count; ++i) {
|
||||
float x = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float y = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float z = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
float x_rot = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float y_rot = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float z_rot = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
float x_scale = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float y_scale = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float z_scale = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
float x_tile = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float y_tile = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float z_tile = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
uint32 p_count = *(uint32*)buf;
|
||||
buf += sizeof(uint32);
|
||||
|
||||
for (uint32 j = 0; j < p_count; ++j) {
|
||||
std::string name = buf;
|
||||
buf += name.length() + 1;
|
||||
|
||||
float p_x = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float p_y = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float p_z = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
float p_x_rot = *(float*)buf * 3.14159f / 180;
|
||||
buf += sizeof(float);
|
||||
float p_y_rot = *(float*)buf * 3.14159f / 180;
|
||||
buf += sizeof(float);
|
||||
float p_z_rot = *(float*)buf * 3.14159f / 180;
|
||||
buf += sizeof(float);
|
||||
|
||||
float p_x_scale = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float p_y_scale = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
float p_z_scale = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
if (models.count(name) == 0)
|
||||
continue;
|
||||
|
||||
auto &model = models[name];
|
||||
|
||||
for (size_t k = 0; k < model->polys.size(); ++k) {
|
||||
auto &poly = model->polys[k];
|
||||
Vertex v1, v2, v3;
|
||||
|
||||
v1 = model->verts[poly.v1];
|
||||
v2 = model->verts[poly.v2];
|
||||
v3 = model->verts[poly.v3];
|
||||
|
||||
ScaleVertex(v1, p_x_scale, p_y_scale, p_z_scale);
|
||||
ScaleVertex(v2, p_x_scale, p_y_scale, p_z_scale);
|
||||
ScaleVertex(v3, p_x_scale, p_y_scale, p_z_scale);
|
||||
|
||||
TranslateVertex(v1, p_x, p_y, p_z);
|
||||
TranslateVertex(v2, p_x, p_y, p_z);
|
||||
TranslateVertex(v3, p_x, p_y, p_z);
|
||||
|
||||
RotateVertex(v1, x_rot * 3.14159f / 180.0f, 0, 0);
|
||||
RotateVertex(v2, x_rot * 3.14159f / 180.0f, 0, 0);
|
||||
RotateVertex(v3, x_rot * 3.14159f / 180.0f, 0, 0);
|
||||
|
||||
RotateVertex(v1, 0, y_rot * 3.14159f / 180.0f, 0);
|
||||
RotateVertex(v2, 0, y_rot * 3.14159f / 180.0f, 0);
|
||||
RotateVertex(v3, 0, y_rot * 3.14159f / 180.0f, 0);
|
||||
|
||||
Vertex correction(p_x, p_y, p_z);
|
||||
|
||||
RotateVertex(correction, x_rot * 3.14159f / 180.0f, 0, 0);
|
||||
|
||||
TranslateVertex(v1, -correction.x, -correction.y, -correction.z);
|
||||
TranslateVertex(v2, -correction.x, -correction.y, -correction.z);
|
||||
TranslateVertex(v3, -correction.x, -correction.y, -correction.z);
|
||||
|
||||
RotateVertex(v1, p_x_rot, 0, 0);
|
||||
RotateVertex(v2, p_x_rot, 0, 0);
|
||||
RotateVertex(v3, p_x_rot, 0, 0);
|
||||
|
||||
RotateVertex(v1, 0, -p_y_rot, 0);
|
||||
RotateVertex(v2, 0, -p_y_rot, 0);
|
||||
RotateVertex(v3, 0, -p_y_rot, 0);
|
||||
|
||||
RotateVertex(v1, 0, 0, p_z_rot);
|
||||
RotateVertex(v2, 0, 0, p_z_rot);
|
||||
RotateVertex(v3, 0, 0, p_z_rot);
|
||||
|
||||
TranslateVertex(v1, correction.x, correction.y, correction.z);
|
||||
TranslateVertex(v2, correction.x, correction.y, correction.z);
|
||||
TranslateVertex(v3, correction.x, correction.y, correction.z);
|
||||
|
||||
RotateVertex(v1, 0, 0, z_rot * 3.14159f / 180.0f);
|
||||
RotateVertex(v2, 0, 0, z_rot * 3.14159f / 180.0f);
|
||||
RotateVertex(v3, 0, 0, z_rot * 3.14159f / 180.0f);
|
||||
|
||||
ScaleVertex(v1, x_scale, y_scale, z_scale);
|
||||
ScaleVertex(v2, x_scale, y_scale, z_scale);
|
||||
ScaleVertex(v3, x_scale, y_scale, z_scale);
|
||||
|
||||
TranslateVertex(v1, x_tile, y_tile, z_tile);
|
||||
TranslateVertex(v2, x_tile, y_tile, z_tile);
|
||||
TranslateVertex(v3, x_tile, y_tile, z_tile);
|
||||
|
||||
TranslateVertex(v1, x, y, z);
|
||||
TranslateVertex(v2, x, y, z);
|
||||
TranslateVertex(v3, x, y, z);
|
||||
|
||||
float t = v1.x;
|
||||
v1.x = v1.y;
|
||||
v1.y = t;
|
||||
|
||||
t = v2.x;
|
||||
v2.x = v2.y;
|
||||
v2.y = t;
|
||||
|
||||
t = v3.x;
|
||||
v3.x = v3.y;
|
||||
v3.y = t;
|
||||
|
||||
if (poly.vis != 0) {
|
||||
verts.push_back(v1);
|
||||
verts.push_back(v2);
|
||||
verts.push_back(v3);
|
||||
|
||||
indices.push_back((uint32)verts.size() - 3);
|
||||
indices.push_back((uint32)verts.size() - 2);
|
||||
indices.push_back((uint32)verts.size() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32 ter_quad_count = (quads_per_tile * quads_per_tile);
|
||||
uint32 ter_vert_count = ((quads_per_tile + 1) * (quads_per_tile + 1));
|
||||
std::vector<uint8> flags;
|
||||
std::vector<float> floats;
|
||||
flags.resize(ter_quad_count);
|
||||
floats.resize(ter_vert_count);
|
||||
for (uint32 i = 0; i < tile_count; ++i) {
|
||||
bool flat;
|
||||
flat = *(bool*)buf;
|
||||
buf += sizeof(bool);
|
||||
|
||||
float x;
|
||||
x = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
float y;
|
||||
y = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
if (flat) {
|
||||
float z;
|
||||
z = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
float QuadVertex1X = x;
|
||||
float QuadVertex1Y = y;
|
||||
float QuadVertex1Z = z;
|
||||
|
||||
float QuadVertex2X = QuadVertex1X + (quads_per_tile * units_per_vertex);
|
||||
float QuadVertex2Y = QuadVertex1Y;
|
||||
float QuadVertex2Z = QuadVertex1Z;
|
||||
|
||||
float QuadVertex3X = QuadVertex2X;
|
||||
float QuadVertex3Y = QuadVertex1Y + (quads_per_tile * units_per_vertex);
|
||||
float QuadVertex3Z = QuadVertex1Z;
|
||||
|
||||
float QuadVertex4X = QuadVertex1X;
|
||||
float QuadVertex4Y = QuadVertex3Y;
|
||||
float QuadVertex4Z = QuadVertex1Z;
|
||||
|
||||
uint32 current_vert = (uint32)verts.size() + 3;
|
||||
verts.push_back(Vertex(QuadVertex1X, QuadVertex1Y, QuadVertex1Z));
|
||||
verts.push_back(Vertex(QuadVertex2X, QuadVertex2Y, QuadVertex2Z));
|
||||
verts.push_back(Vertex(QuadVertex3X, QuadVertex3Y, QuadVertex3Z));
|
||||
verts.push_back(Vertex(QuadVertex4X, QuadVertex4Y, QuadVertex4Z));
|
||||
|
||||
indices.push_back(current_vert);
|
||||
indices.push_back(current_vert - 2);
|
||||
indices.push_back(current_vert - 1);
|
||||
|
||||
indices.push_back(current_vert);
|
||||
indices.push_back(current_vert - 3);
|
||||
indices.push_back(current_vert - 2);
|
||||
}
|
||||
else {
|
||||
//read flags
|
||||
for (uint32 j = 0; j < ter_quad_count; ++j) {
|
||||
uint8 f;
|
||||
f = *(uint8*)buf;
|
||||
buf += sizeof(uint8);
|
||||
|
||||
flags[j] = f;
|
||||
}
|
||||
|
||||
//read floats
|
||||
for (uint32 j = 0; j < ter_vert_count; ++j) {
|
||||
float f;
|
||||
f = *(float*)buf;
|
||||
buf += sizeof(float);
|
||||
|
||||
floats[j] = f;
|
||||
}
|
||||
|
||||
int row_number = -1;
|
||||
std::map<std::tuple<float, float, float>, uint32> cur_verts;
|
||||
for (uint32 quad = 0; quad < ter_quad_count; ++quad) {
|
||||
if ((quad % quads_per_tile) == 0) {
|
||||
++row_number;
|
||||
}
|
||||
|
||||
if (flags[quad] & 0x01)
|
||||
continue;
|
||||
|
||||
float QuadVertex1X = x + (row_number * units_per_vertex);
|
||||
float QuadVertex1Y = y + (quad % quads_per_tile) * units_per_vertex;
|
||||
float QuadVertex1Z = floats[quad + row_number];
|
||||
|
||||
float QuadVertex2X = QuadVertex1X + units_per_vertex;
|
||||
float QuadVertex2Y = QuadVertex1Y;
|
||||
float QuadVertex2Z = floats[quad + row_number + quads_per_tile + 1];
|
||||
|
||||
float QuadVertex3X = QuadVertex1X + units_per_vertex;
|
||||
float QuadVertex3Y = QuadVertex1Y + units_per_vertex;
|
||||
float QuadVertex3Z = floats[quad + row_number + quads_per_tile + 2];
|
||||
|
||||
float QuadVertex4X = QuadVertex1X;
|
||||
float QuadVertex4Y = QuadVertex1Y + units_per_vertex;
|
||||
float QuadVertex4Z = floats[quad + row_number + 1];
|
||||
|
||||
uint32 i1, i2, i3, i4;
|
||||
std::tuple<float, float, float> t = std::make_tuple(QuadVertex1X, QuadVertex1Y, QuadVertex1Z);
|
||||
auto iter = cur_verts.find(t);
|
||||
if (iter != cur_verts.end()) {
|
||||
i1 = iter->second;
|
||||
}
|
||||
else {
|
||||
i1 = (uint32)verts.size();
|
||||
verts.push_back(Vertex(QuadVertex1X, QuadVertex1Y, QuadVertex1Z));
|
||||
cur_verts[t] = i1;
|
||||
}
|
||||
|
||||
t = std::make_tuple(QuadVertex2X, QuadVertex2Y, QuadVertex2Z);
|
||||
iter = cur_verts.find(t);
|
||||
if (iter != cur_verts.end()) {
|
||||
i2 = iter->second;
|
||||
}
|
||||
else {
|
||||
i2 = (uint32)verts.size();
|
||||
verts.push_back(Vertex(QuadVertex2X, QuadVertex2Y, QuadVertex2Z));
|
||||
cur_verts[t] = i2;
|
||||
}
|
||||
|
||||
t = std::make_tuple(QuadVertex3X, QuadVertex3Y, QuadVertex3Z);
|
||||
iter = cur_verts.find(t);
|
||||
if (iter != cur_verts.end()) {
|
||||
i3 = iter->second;
|
||||
}
|
||||
else {
|
||||
i3 = (uint32)verts.size();
|
||||
verts.push_back(Vertex(QuadVertex3X, QuadVertex3Y, QuadVertex3Z));
|
||||
cur_verts[t] = i3;
|
||||
}
|
||||
|
||||
t = std::make_tuple(QuadVertex4X, QuadVertex4Y, QuadVertex4Z);
|
||||
iter = cur_verts.find(t);
|
||||
if (iter != cur_verts.end()) {
|
||||
i4 = iter->second;
|
||||
}
|
||||
else {
|
||||
i4 = (uint32)verts.size();
|
||||
verts.push_back(Vertex(QuadVertex4X, QuadVertex4Y, QuadVertex4Z));
|
||||
cur_verts[t] = i4;
|
||||
}
|
||||
|
||||
indices.push_back(i4);
|
||||
indices.push_back(i2);
|
||||
indices.push_back(i3);
|
||||
|
||||
indices.push_back(i4);
|
||||
indices.push_back(i1);
|
||||
indices.push_back(i2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32 face_count = indices.size() / 3;
|
||||
|
||||
if (imp) {
|
||||
imp->rm->release();
|
||||
imp->rm = nullptr;
|
||||
}
|
||||
else {
|
||||
imp = new impl;
|
||||
}
|
||||
|
||||
imp->rm = createRaycastMesh((RmUint32)verts.size(), (const RmReal*)&verts[0], face_count, &indices[0]);
|
||||
|
||||
if (!imp->rm) {
|
||||
delete imp;
|
||||
imp = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Map::RotateVertex(Vertex &v, float rx, float ry, float rz) {
|
||||
Vertex nv = v;
|
||||
|
||||
nv.y = (cos(rx) * v.y) - (sin(rx) * v.z);
|
||||
nv.z = (sin(rx) * v.y) + (cos(rx) * v.z);
|
||||
|
||||
v = nv;
|
||||
|
||||
nv.x = (cos(ry) * v.x) + (sin(ry) * v.z);
|
||||
nv.z = -(sin(ry) * v.x) + (cos(ry) * v.z);
|
||||
|
||||
v = nv;
|
||||
|
||||
nv.x = (cos(rz) * v.x) - (sin(rz) * v.y);
|
||||
nv.y = (sin(rz) * v.x) + (cos(rz) * v.y);
|
||||
|
||||
v = nv;
|
||||
}
|
||||
|
||||
void Map::ScaleVertex(Vertex &v, float sx, float sy, float sz) {
|
||||
v.x = v.x * sx;
|
||||
v.y = v.y * sy;
|
||||
v.z = v.z * sz;
|
||||
}
|
||||
|
||||
void Map::TranslateVertex(Vertex &v, float tx, float ty, float tz) {
|
||||
v.x = v.x + tx;
|
||||
v.y = v.y + ty;
|
||||
v.z = v.z + tz;
|
||||
}
|
||||
@ -57,6 +57,9 @@ public:
|
||||
bool Load(std::string filename);
|
||||
static Map *LoadMapFile(std::string file);
|
||||
private:
|
||||
void RotateVertex(Vertex &v, float rx, float ry, float rz);
|
||||
void ScaleVertex(Vertex &v, float sx, float sy, float sz);
|
||||
void TranslateVertex(Vertex &v, float tx, float ty, float tz);
|
||||
bool LoadV1(FILE *f);
|
||||
bool LoadV2(FILE *f);
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user