Merge pull request #193 from addtheice/RunQueryToDatabaseQuery_MobAI

Run query to database query mob ai
This commit is contained in:
Alex 2014-08-20 21:04:27 -07:00
commit 8384ab9d2f

View File

@ -1181,7 +1181,7 @@ void Mob::AI_Process() {
if (GetSpecialAbility(SPECATK_FLURRY)) {
int flurry_chance = GetSpecialAbilityParam(SPECATK_FLURRY, 0);
flurry_chance = flurry_chance > 0 ? flurry_chance : RuleI(Combat, NPCFlurryChance);
flurry_chance = flurry_chance > 0 ? flurry_chance : RuleI(Combat, NPCFlurryChance);
if (MakeRandomInt(0, 99) < flurry_chance) {
ExtraAttackOptions opts;
@ -1215,16 +1215,16 @@ void Mob::AI_Process() {
if (IsPet() || (IsNPC() && CastToNPC()->GetSwarmOwner())) {
Mob *owner = nullptr;
if (IsPet())
owner = GetOwner();
else
else
owner = entity_list.GetMobID(CastToNPC()->GetSwarmOwner());
if (owner) {
int16 flurry_chance = owner->aabonuses.PetFlurry +
owner->spellbonuses.PetFlurry + owner->itembonuses.PetFlurry;
if (flurry_chance && (MakeRandomInt(0, 99) < flurry_chance))
Flurry(nullptr);
}
@ -1604,7 +1604,7 @@ void NPC::AI_DoMovement() {
roambox_movingto_x -= movex * 2;
if (roambox_movingto_y > roambox_max_y || roambox_movingto_y < roambox_min_y)
roambox_movingto_y -= movey * 2;
//New coord is still invalid, ignore distance and just pick a new random coord.
//New coord is still invalid, ignore distance and just pick a new random coord.
//If we're here we may have a roambox where one side is shorter than the specified distance. Commons, Wkarana, etc.
if (roambox_movingto_x > roambox_max_x || roambox_movingto_x < roambox_min_x)
roambox_movingto_x = MakeRandomFloat(roambox_min_x+1,roambox_max_x-1);
@ -2406,7 +2406,7 @@ bool NPC::AI_AddNPCSpells(uint32 iDBSpellsID) {
}
//If any casting variables are defined in the current list, ignore those in the parent list.
if (spell_list->fail_recast || spell_list->engaged_no_sp_recast_min || spell_list->engaged_no_sp_recast_max
if (spell_list->fail_recast || spell_list->engaged_no_sp_recast_min || spell_list->engaged_no_sp_recast_max
|| spell_list->engaged_beneficial_self_chance || spell_list->engaged_beneficial_other_chance || spell_list->engaged_detrimental_chance
|| spell_list->pursue_no_sp_recast_min || spell_list->pursue_no_sp_recast_max || spell_list->pursue_detrimental_chance
|| spell_list->idle_no_sp_recast_min || spell_list->idle_no_sp_recast_max || spell_list->idle_beneficial_chance) {
@ -2457,7 +2457,7 @@ bool NPC::AI_AddNPCSpells(uint32 iDBSpellsID) {
AISpellVar.idle_no_sp_recast_min = (_idle_no_sp_recast_min) ? _idle_no_sp_recast_min : RuleI(Spells, AI_IdleNoSpellMinRecast);
AISpellVar.idle_no_sp_recast_max = (_idle_no_sp_recast_max) ? _idle_no_sp_recast_max : RuleI(Spells, AI_IdleNoSpellMaxRecast);
AISpellVar.idle_beneficial_chance = (_idle_beneficial_chance) ? _idle_beneficial_chance : RuleI(Spells, AI_IdleBeneficialChance);
if (AIspells.size() == 0)
AIautocastspell_timer->Disable();
else
@ -2469,12 +2469,12 @@ bool NPC::AI_AddNPCSpellsEffects(uint32 iDBSpellsEffectsID) {
npc_spells_effects_id = iDBSpellsEffectsID;
AIspellsEffects.clear();
if (iDBSpellsEffectsID == 0)
if (iDBSpellsEffectsID == 0)
return false;
DBnpcspellseffects_Struct* spell_effects_list = database.GetNPCSpellsEffects(iDBSpellsEffectsID);
if (!spell_effects_list) {
return false;
}
@ -2502,9 +2502,9 @@ bool NPC::AI_AddNPCSpellsEffects(uint32 iDBSpellsEffectsID) {
if (parentlist) {
for (i=0; i<parentlist->numentries; i++) {
if (GetLevel() >= parentlist->entries[i].minlevel && GetLevel() <= parentlist->entries[i].maxlevel && parentlist->entries[i].spelleffectid > 0) {
if (!IsSpellEffectInList(spell_effects_list, parentlist->entries[i].spelleffectid, parentlist->entries[i].base,
if (!IsSpellEffectInList(spell_effects_list, parentlist->entries[i].spelleffectid, parentlist->entries[i].base,
parentlist->entries[i].limit, parentlist->entries[i].max))
{
{
AddSpellEffectToNPCList(parentlist->entries[i].spelleffectid,
parentlist->entries[i].base, parentlist->entries[i].limit,
parentlist->entries[i].max);
@ -2528,10 +2528,10 @@ void NPC::ApplyAISpellEffects(StatBonuses* newbon)
{
if (!AI_HasSpellsEffects())
return;
for(int i=0; i < AIspellsEffects.size(); i++)
{
ApplySpellsBonuses(0, 0, newbon, 0, false, 0,-1,
ApplySpellsBonuses(0, 0, newbon, 0, false, 0,-1,
true, AIspellsEffects[i].spelleffectid, AIspellsEffects[i].base, AIspellsEffects[i].limit,AIspellsEffects[i].max);
}
@ -2541,10 +2541,10 @@ void NPC::ApplyAISpellEffects(StatBonuses* newbon)
// adds a spell to the list, taking into account priority and resorting list as needed.
void NPC::AddSpellEffectToNPCList(uint16 iSpellEffectID, int32 base, int32 limit, int32 max)
{
if(!iSpellEffectID)
return;
HasAISpellEffects = true;
AISpellsEffects_Struct t;
@ -2627,7 +2627,7 @@ void NPC::AISpellsList(Client *c)
DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
if (iDBSpellsID == 0)
return 0;
return nullptr;
if (!npc_spells_cache) {
npc_spells_maxid = GetMaxNPCSpellsID();
@ -2640,144 +2640,134 @@ DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
}
if (iDBSpellsID > npc_spells_maxid)
return 0;
return nullptr;
if (npc_spells_cache[iDBSpellsID]) { // it's in the cache, easy =)
return npc_spells_cache[iDBSpellsID];
}
else if (!npc_spells_loadtried[iDBSpellsID]) { // no reason to ask the DB again if we have failed once already
npc_spells_loadtried[iDBSpellsID] = true;
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT id, parent_list, attack_proc, proc_chance, range_proc, rproc_chance, defensive_proc, dproc_chance, fail_recast, engaged_no_sp_recast_min, engaged_no_sp_recast_max, engaged_b_self_chance, engaged_b_other_chance, engaged_d_chance, pursue_no_sp_recast_min, pursue_no_sp_recast_max, pursue_d_chance, idle_no_sp_recast_min, idle_no_sp_recast_max, idle_b_chance from npc_spells where id=%d", iDBSpellsID), errbuf, &result)) {
safe_delete_array(query);
if (mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
uint32 tmpparent_list = atoi(row[1]);
uint16 tmpattack_proc = atoi(row[2]);
uint8 tmpproc_chance = atoi(row[3]);
uint16 tmprange_proc = atoi(row[4]);
int16 tmprproc_chance = atoi(row[5]);
uint16 tmpdefensive_proc = atoi(row[6]);
int16 tmpdproc_chance = atoi(row[7]);
uint32 tmppfail_recast = atoi(row[8]);
uint32 tmpengaged_no_sp_recast_min = atoi(row[9]);
uint32 tmpengaged_no_sp_recast_max = atoi(row[10]);
uint8 tmpengaged_b_self_chance = atoi(row[11]);
uint8 tmpengaged_b_other_chance = atoi(row[12]);
uint8 tmpengaged_d_chance = atoi(row[13]);
uint32 tmppursue_no_sp_recast_min = atoi(row[14]);
uint32 tmppursue_no_sp_recast_max = atoi(row[15]);
uint8 tmppursue_d_chance = atoi(row[16]);
uint32 tmpidle_no_sp_recast_min = atoi(row[17]);
uint32 tmpidle_no_sp_recast_max = atoi(row[18]);
uint8 tmpidle_b_chance = atoi(row[19]);
mysql_free_result(result);
if (RunQuery(query, MakeAnyLenString(&query, "SELECT spellid, type, minlevel, maxlevel, manacost, recast_delay, priority, resist_adjust from npc_spells_entries where npc_spells_id=%d ORDER BY minlevel", iDBSpellsID), errbuf, &result)) {
safe_delete_array(query);
uint32 tmpSize = sizeof(DBnpcspells_Struct) + (sizeof(DBnpcspells_entries_Struct) * mysql_num_rows(result));
npc_spells_cache[iDBSpellsID] = (DBnpcspells_Struct*) new uchar[tmpSize];
memset(npc_spells_cache[iDBSpellsID], 0, tmpSize);
npc_spells_cache[iDBSpellsID]->parent_list = tmpparent_list;
npc_spells_cache[iDBSpellsID]->attack_proc = tmpattack_proc;
npc_spells_cache[iDBSpellsID]->proc_chance = tmpproc_chance;
npc_spells_cache[iDBSpellsID]->range_proc = tmprange_proc;
npc_spells_cache[iDBSpellsID]->rproc_chance = tmpdproc_chance;
npc_spells_cache[iDBSpellsID]->defensive_proc = tmpdefensive_proc;
npc_spells_cache[iDBSpellsID]->dproc_chance = tmpdproc_chance;
npc_spells_cache[iDBSpellsID]->fail_recast = tmppfail_recast;
npc_spells_cache[iDBSpellsID]->engaged_no_sp_recast_min = tmpengaged_no_sp_recast_min;
npc_spells_cache[iDBSpellsID]->engaged_no_sp_recast_max = tmpengaged_no_sp_recast_max;
npc_spells_cache[iDBSpellsID]->engaged_beneficial_self_chance = tmpengaged_b_self_chance;
npc_spells_cache[iDBSpellsID]->engaged_beneficial_other_chance = tmpengaged_b_other_chance;
npc_spells_cache[iDBSpellsID]->engaged_detrimental_chance = tmpengaged_d_chance;
npc_spells_cache[iDBSpellsID]->pursue_no_sp_recast_min = tmppursue_no_sp_recast_min;
npc_spells_cache[iDBSpellsID]->pursue_no_sp_recast_max = tmppursue_no_sp_recast_max;
npc_spells_cache[iDBSpellsID]->pursue_detrimental_chance = tmppursue_d_chance;
npc_spells_cache[iDBSpellsID]->idle_no_sp_recast_min = tmpidle_no_sp_recast_min;
npc_spells_cache[iDBSpellsID]->idle_no_sp_recast_max = tmpidle_no_sp_recast_max;
npc_spells_cache[iDBSpellsID]->idle_beneficial_chance = tmpidle_b_chance;
npc_spells_cache[iDBSpellsID]->numentries = mysql_num_rows(result);
int j = 0;
while ((row = mysql_fetch_row(result))) {
int spell_id = atoi(row[0]);
npc_spells_cache[iDBSpellsID]->entries[j].spellid = spell_id;
npc_spells_cache[iDBSpellsID]->entries[j].type = atoi(row[1]);
npc_spells_cache[iDBSpellsID]->entries[j].minlevel = atoi(row[2]);
npc_spells_cache[iDBSpellsID]->entries[j].maxlevel = atoi(row[3]);
npc_spells_cache[iDBSpellsID]->entries[j].manacost = atoi(row[4]);
npc_spells_cache[iDBSpellsID]->entries[j].recast_delay = atoi(row[5]);
npc_spells_cache[iDBSpellsID]->entries[j].priority = atoi(row[6]);
if(row[7])
{
npc_spells_cache[iDBSpellsID]->entries[j].resist_adjust = atoi(row[7]);
}
else
{
if(IsValidSpell(spell_id))
{
npc_spells_cache[iDBSpellsID]->entries[j].resist_adjust = spells[spell_id].ResistDiff;
}
}
j++;
}
mysql_free_result(result);
return npc_spells_cache[iDBSpellsID];
}
else {
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << errbuf << std::endl;
safe_delete_array(query);
return 0;
}
}
else {
mysql_free_result(result);
}
}
else {
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << errbuf << std::endl;
safe_delete_array(query);
return 0;
}
std::string query = StringFormat("SELECT id, parent_list, attack_proc, proc_chance, "
"range_proc, rproc_chance, defensive_proc, dproc_chance, "
"fail_recast, engaged_no_sp_recast_min, engaged_no_sp_recast_max, "
"engaged_b_self_chance, engaged_b_other_chance, engaged_d_chance, "
"pursue_no_sp_recast_min, pursue_no_sp_recast_max, "
"pursue_d_chance, idle_no_sp_recast_min, idle_no_sp_recast_max, "
"idle_b_chance FROM npc_spells WHERE id=%d", iDBSpellsID);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << results.ErrorMessage() << std::endl;
return nullptr;
}
return 0;
}
return 0;
if (results.RowCount() != 1)
return nullptr;
auto row = results.begin();
uint32 tmpparent_list = atoi(row[1]);
uint16 tmpattack_proc = atoi(row[2]);
uint8 tmpproc_chance = atoi(row[3]);
uint16 tmprange_proc = atoi(row[4]);
int16 tmprproc_chance = atoi(row[5]);
uint16 tmpdefensive_proc = atoi(row[6]);
int16 tmpdproc_chance = atoi(row[7]);
uint32 tmppfail_recast = atoi(row[8]);
uint32 tmpengaged_no_sp_recast_min = atoi(row[9]);
uint32 tmpengaged_no_sp_recast_max = atoi(row[10]);
uint8 tmpengaged_b_self_chance = atoi(row[11]);
uint8 tmpengaged_b_other_chance = atoi(row[12]);
uint8 tmpengaged_d_chance = atoi(row[13]);
uint32 tmppursue_no_sp_recast_min = atoi(row[14]);
uint32 tmppursue_no_sp_recast_max = atoi(row[15]);
uint8 tmppursue_d_chance = atoi(row[16]);
uint32 tmpidle_no_sp_recast_min = atoi(row[17]);
uint32 tmpidle_no_sp_recast_max = atoi(row[18]);
uint8 tmpidle_b_chance = atoi(row[19]);
query = StringFormat("SELECT spellid, type, minlevel, maxlevel, "
"manacost, recast_delay, priority, resist_adjust "
"FROM npc_spells_entries "
"WHERE npc_spells_id=%d ORDER BY minlevel", iDBSpellsID);
results = QueryDatabase(query);
if (!results.Success())
{
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << results.ErrorMessage() << std::endl;
return nullptr;
}
uint32 tmpSize = sizeof(DBnpcspells_Struct) + (sizeof(DBnpcspells_entries_Struct) * results.RowCount());
npc_spells_cache[iDBSpellsID] = (DBnpcspells_Struct*) new uchar[tmpSize];
memset(npc_spells_cache[iDBSpellsID], 0, tmpSize);
npc_spells_cache[iDBSpellsID]->parent_list = tmpparent_list;
npc_spells_cache[iDBSpellsID]->attack_proc = tmpattack_proc;
npc_spells_cache[iDBSpellsID]->proc_chance = tmpproc_chance;
npc_spells_cache[iDBSpellsID]->range_proc = tmprange_proc;
npc_spells_cache[iDBSpellsID]->rproc_chance = tmpdproc_chance;
npc_spells_cache[iDBSpellsID]->defensive_proc = tmpdefensive_proc;
npc_spells_cache[iDBSpellsID]->dproc_chance = tmpdproc_chance;
npc_spells_cache[iDBSpellsID]->fail_recast = tmppfail_recast;
npc_spells_cache[iDBSpellsID]->engaged_no_sp_recast_min = tmpengaged_no_sp_recast_min;
npc_spells_cache[iDBSpellsID]->engaged_no_sp_recast_max = tmpengaged_no_sp_recast_max;
npc_spells_cache[iDBSpellsID]->engaged_beneficial_self_chance = tmpengaged_b_self_chance;
npc_spells_cache[iDBSpellsID]->engaged_beneficial_other_chance = tmpengaged_b_other_chance;
npc_spells_cache[iDBSpellsID]->engaged_detrimental_chance = tmpengaged_d_chance;
npc_spells_cache[iDBSpellsID]->pursue_no_sp_recast_min = tmppursue_no_sp_recast_min;
npc_spells_cache[iDBSpellsID]->pursue_no_sp_recast_max = tmppursue_no_sp_recast_max;
npc_spells_cache[iDBSpellsID]->pursue_detrimental_chance = tmppursue_d_chance;
npc_spells_cache[iDBSpellsID]->idle_no_sp_recast_min = tmpidle_no_sp_recast_min;
npc_spells_cache[iDBSpellsID]->idle_no_sp_recast_max = tmpidle_no_sp_recast_max;
npc_spells_cache[iDBSpellsID]->idle_beneficial_chance = tmpidle_b_chance;
npc_spells_cache[iDBSpellsID]->numentries = results.RowCount();
int entryIndex = 0;
for (row = results.begin(); row != results.end(); ++row, ++entryIndex)
{
int spell_id = atoi(row[0]);
npc_spells_cache[iDBSpellsID]->entries[entryIndex].spellid = spell_id;
npc_spells_cache[iDBSpellsID]->entries[entryIndex].type = atoi(row[1]);
npc_spells_cache[iDBSpellsID]->entries[entryIndex].minlevel = atoi(row[2]);
npc_spells_cache[iDBSpellsID]->entries[entryIndex].maxlevel = atoi(row[3]);
npc_spells_cache[iDBSpellsID]->entries[entryIndex].manacost = atoi(row[4]);
npc_spells_cache[iDBSpellsID]->entries[entryIndex].recast_delay = atoi(row[5]);
npc_spells_cache[iDBSpellsID]->entries[entryIndex].priority = atoi(row[6]);
if(row[7])
npc_spells_cache[iDBSpellsID]->entries[entryIndex].resist_adjust = atoi(row[7]);
else if(IsValidSpell(spell_id))
npc_spells_cache[iDBSpellsID]->entries[entryIndex].resist_adjust = spells[spell_id].ResistDiff;
}
return npc_spells_cache[iDBSpellsID];
}
return nullptr;
}
uint32 ZoneDatabase::GetMaxNPCSpellsID() {
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT max(id) from npc_spells"), errbuf, &result)) {
safe_delete_array(query);
if (mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
uint32 ret = 0;
if (row[0])
ret = atoi(row[0]);
mysql_free_result(result);
return ret;
}
mysql_free_result(result);
}
else {
std::cerr << "Error in GetMaxNPCSpellsID query '" << query << "' " << errbuf << std::endl;
safe_delete_array(query);
std::string query = "SELECT max(id) from npc_spells";
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in GetMaxNPCSpellsID query '" << query << "' " << results.ErrorMessage() << std::endl;
return 0;
}
return 0;
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
if (!row[0])
return 0;
return atoi(row[0]);
}
DBnpcspellseffects_Struct* ZoneDatabase::GetNPCSpellsEffects(uint32 iDBSpellsEffectsID) {
if (iDBSpellsEffectsID == 0)
return 0;
return nullptr;
if (!npc_spellseffects_cache) {
npc_spellseffects_maxid = GetMaxNPCSpellsEffectsID();
@ -2790,89 +2780,74 @@ DBnpcspellseffects_Struct* ZoneDatabase::GetNPCSpellsEffects(uint32 iDBSpellsEff
}
if (iDBSpellsEffectsID > npc_spellseffects_maxid)
return 0;
if (npc_spellseffects_cache[iDBSpellsEffectsID]) { // it's in the cache, easy =)
return nullptr;
if (npc_spellseffects_cache[iDBSpellsEffectsID]) // it's in the cache, easy =)
return npc_spellseffects_cache[iDBSpellsEffectsID];
}
else if (!npc_spellseffects_loadtried[iDBSpellsEffectsID]) { // no reason to ask the DB again if we have failed once already
npc_spellseffects_loadtried[iDBSpellsEffectsID] = true;
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
if (npc_spellseffects_loadtried[iDBSpellsEffectsID])
return nullptr;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT id, parent_list from npc_spells_effects where id=%d", iDBSpellsEffectsID), errbuf, &result)) {
safe_delete_array(query);
if (mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
uint32 tmpparent_list = atoi(row[1]);
mysql_free_result(result);
if (RunQuery(query, MakeAnyLenString(&query, "SELECT spell_effect_id, minlevel, maxlevel,se_base, se_limit, se_max from npc_spells_effects_entries where npc_spells_effects_id=%d ORDER BY minlevel", iDBSpellsEffectsID), errbuf, &result)) {
safe_delete_array(query);
uint32 tmpSize = sizeof(DBnpcspellseffects_Struct) + (sizeof(DBnpcspellseffects_entries_Struct) * mysql_num_rows(result));
npc_spellseffects_cache[iDBSpellsEffectsID] = (DBnpcspellseffects_Struct*) new uchar[tmpSize];
memset(npc_spellseffects_cache[iDBSpellsEffectsID], 0, tmpSize);
npc_spellseffects_cache[iDBSpellsEffectsID]->parent_list = tmpparent_list;
npc_spellseffects_cache[iDBSpellsEffectsID]->numentries = mysql_num_rows(result);
int j = 0;
while ((row = mysql_fetch_row(result))) {
int spell_effect_id = atoi(row[0]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].spelleffectid = spell_effect_id;
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].minlevel = atoi(row[1]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].maxlevel = atoi(row[2]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].base = atoi(row[3]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].limit = atoi(row[4]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].max = atoi(row[5]);
j++;
}
mysql_free_result(result);
return npc_spellseffects_cache[iDBSpellsEffectsID];
}
else {
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << errbuf << std::endl;
safe_delete_array(query);
return 0;
}
}
else {
mysql_free_result(result);
}
}
else {
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << errbuf << std::endl;
safe_delete_array(query);
return 0;
}
return 0;
}
return 0;
npc_spellseffects_loadtried[iDBSpellsEffectsID] = true;
std::string query = StringFormat("SELECT id, parent_list FROM npc_spells_effects WHERE id=%d", iDBSpellsEffectsID);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << results.ErrorMessage() << std::endl;
return nullptr;
}
if (results.RowCount() != 1)
return nullptr;
auto row = results.begin();
uint32 tmpparent_list = atoi(row[1]);
query = StringFormat("SELECT spell_effect_id, minlevel, "
"maxlevel,se_base, se_limit, se_max "
"FROM npc_spells_effects_entries "
"WHERE npc_spells_effects_id = %d ORDER BY minlevel", iDBSpellsEffectsID);
results = QueryDatabase(query);
if (!results.Success())
return nullptr;
uint32 tmpSize = sizeof(DBnpcspellseffects_Struct) + (sizeof(DBnpcspellseffects_entries_Struct) * results.RowCount());
npc_spellseffects_cache[iDBSpellsEffectsID] = (DBnpcspellseffects_Struct*) new uchar[tmpSize];
memset(npc_spellseffects_cache[iDBSpellsEffectsID], 0, tmpSize);
npc_spellseffects_cache[iDBSpellsEffectsID]->parent_list = tmpparent_list;
npc_spellseffects_cache[iDBSpellsEffectsID]->numentries = results.RowCount();
int entryIndex = 0;
for (row = results.begin(); row != results.end(); ++row, ++entryIndex)
{
int spell_effect_id = atoi(row[0]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].spelleffectid = spell_effect_id;
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].minlevel = atoi(row[1]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].maxlevel = atoi(row[2]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].base = atoi(row[3]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].limit = atoi(row[4]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].max = atoi(row[5]);
}
return npc_spellseffects_cache[iDBSpellsEffectsID];
}
uint32 ZoneDatabase::GetMaxNPCSpellsEffectsID() {
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT max(id) from npc_spells_effects"), errbuf, &result)) {
safe_delete_array(query);
if (mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
uint32 ret = 0;
if (row[0])
ret = atoi(row[0]);
mysql_free_result(result);
return ret;
}
mysql_free_result(result);
}
else {
std::cerr << "Error in GetMaxNPCSpellsEffectsID query '" << query << "' " << errbuf << std::endl;
safe_delete_array(query);
std::string query = "SELECT max(id) FROM npc_spells_effects";
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in GetMaxNPCSpellsEffectsID query '" << query << "' " << results.ErrorMessage() << std::endl;
return 0;
}
return 0;
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
if (!row[0])
return 0;
return atoi(row[0]);
}