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Merge pull request #193 from addtheice/RunQueryToDatabaseQuery_MobAI
Run query to database query mob ai
This commit is contained in:
commit
8384ab9d2f
399
zone/MobAI.cpp
399
zone/MobAI.cpp
@ -1181,7 +1181,7 @@ void Mob::AI_Process() {
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if (GetSpecialAbility(SPECATK_FLURRY)) {
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int flurry_chance = GetSpecialAbilityParam(SPECATK_FLURRY, 0);
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flurry_chance = flurry_chance > 0 ? flurry_chance : RuleI(Combat, NPCFlurryChance);
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flurry_chance = flurry_chance > 0 ? flurry_chance : RuleI(Combat, NPCFlurryChance);
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if (MakeRandomInt(0, 99) < flurry_chance) {
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ExtraAttackOptions opts;
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@ -1215,16 +1215,16 @@ void Mob::AI_Process() {
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if (IsPet() || (IsNPC() && CastToNPC()->GetSwarmOwner())) {
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Mob *owner = nullptr;
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if (IsPet())
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owner = GetOwner();
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else
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else
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owner = entity_list.GetMobID(CastToNPC()->GetSwarmOwner());
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if (owner) {
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int16 flurry_chance = owner->aabonuses.PetFlurry +
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owner->spellbonuses.PetFlurry + owner->itembonuses.PetFlurry;
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if (flurry_chance && (MakeRandomInt(0, 99) < flurry_chance))
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Flurry(nullptr);
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}
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@ -1604,7 +1604,7 @@ void NPC::AI_DoMovement() {
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roambox_movingto_x -= movex * 2;
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if (roambox_movingto_y > roambox_max_y || roambox_movingto_y < roambox_min_y)
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roambox_movingto_y -= movey * 2;
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//New coord is still invalid, ignore distance and just pick a new random coord.
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//New coord is still invalid, ignore distance and just pick a new random coord.
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//If we're here we may have a roambox where one side is shorter than the specified distance. Commons, Wkarana, etc.
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if (roambox_movingto_x > roambox_max_x || roambox_movingto_x < roambox_min_x)
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roambox_movingto_x = MakeRandomFloat(roambox_min_x+1,roambox_max_x-1);
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@ -2406,7 +2406,7 @@ bool NPC::AI_AddNPCSpells(uint32 iDBSpellsID) {
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}
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//If any casting variables are defined in the current list, ignore those in the parent list.
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if (spell_list->fail_recast || spell_list->engaged_no_sp_recast_min || spell_list->engaged_no_sp_recast_max
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if (spell_list->fail_recast || spell_list->engaged_no_sp_recast_min || spell_list->engaged_no_sp_recast_max
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|| spell_list->engaged_beneficial_self_chance || spell_list->engaged_beneficial_other_chance || spell_list->engaged_detrimental_chance
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|| spell_list->pursue_no_sp_recast_min || spell_list->pursue_no_sp_recast_max || spell_list->pursue_detrimental_chance
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|| spell_list->idle_no_sp_recast_min || spell_list->idle_no_sp_recast_max || spell_list->idle_beneficial_chance) {
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@ -2457,7 +2457,7 @@ bool NPC::AI_AddNPCSpells(uint32 iDBSpellsID) {
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AISpellVar.idle_no_sp_recast_min = (_idle_no_sp_recast_min) ? _idle_no_sp_recast_min : RuleI(Spells, AI_IdleNoSpellMinRecast);
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AISpellVar.idle_no_sp_recast_max = (_idle_no_sp_recast_max) ? _idle_no_sp_recast_max : RuleI(Spells, AI_IdleNoSpellMaxRecast);
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AISpellVar.idle_beneficial_chance = (_idle_beneficial_chance) ? _idle_beneficial_chance : RuleI(Spells, AI_IdleBeneficialChance);
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if (AIspells.size() == 0)
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AIautocastspell_timer->Disable();
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else
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@ -2469,12 +2469,12 @@ bool NPC::AI_AddNPCSpellsEffects(uint32 iDBSpellsEffectsID) {
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npc_spells_effects_id = iDBSpellsEffectsID;
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AIspellsEffects.clear();
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if (iDBSpellsEffectsID == 0)
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if (iDBSpellsEffectsID == 0)
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return false;
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DBnpcspellseffects_Struct* spell_effects_list = database.GetNPCSpellsEffects(iDBSpellsEffectsID);
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if (!spell_effects_list) {
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return false;
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}
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@ -2502,9 +2502,9 @@ bool NPC::AI_AddNPCSpellsEffects(uint32 iDBSpellsEffectsID) {
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if (parentlist) {
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for (i=0; i<parentlist->numentries; i++) {
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if (GetLevel() >= parentlist->entries[i].minlevel && GetLevel() <= parentlist->entries[i].maxlevel && parentlist->entries[i].spelleffectid > 0) {
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if (!IsSpellEffectInList(spell_effects_list, parentlist->entries[i].spelleffectid, parentlist->entries[i].base,
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if (!IsSpellEffectInList(spell_effects_list, parentlist->entries[i].spelleffectid, parentlist->entries[i].base,
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parentlist->entries[i].limit, parentlist->entries[i].max))
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{
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{
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AddSpellEffectToNPCList(parentlist->entries[i].spelleffectid,
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parentlist->entries[i].base, parentlist->entries[i].limit,
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parentlist->entries[i].max);
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@ -2528,10 +2528,10 @@ void NPC::ApplyAISpellEffects(StatBonuses* newbon)
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{
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if (!AI_HasSpellsEffects())
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return;
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for(int i=0; i < AIspellsEffects.size(); i++)
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{
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ApplySpellsBonuses(0, 0, newbon, 0, false, 0,-1,
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ApplySpellsBonuses(0, 0, newbon, 0, false, 0,-1,
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true, AIspellsEffects[i].spelleffectid, AIspellsEffects[i].base, AIspellsEffects[i].limit,AIspellsEffects[i].max);
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}
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@ -2541,10 +2541,10 @@ void NPC::ApplyAISpellEffects(StatBonuses* newbon)
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// adds a spell to the list, taking into account priority and resorting list as needed.
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void NPC::AddSpellEffectToNPCList(uint16 iSpellEffectID, int32 base, int32 limit, int32 max)
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{
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if(!iSpellEffectID)
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return;
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HasAISpellEffects = true;
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AISpellsEffects_Struct t;
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@ -2627,7 +2627,7 @@ void NPC::AISpellsList(Client *c)
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DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
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if (iDBSpellsID == 0)
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return 0;
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return nullptr;
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if (!npc_spells_cache) {
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npc_spells_maxid = GetMaxNPCSpellsID();
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@ -2640,144 +2640,134 @@ DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
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}
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if (iDBSpellsID > npc_spells_maxid)
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return 0;
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return nullptr;
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if (npc_spells_cache[iDBSpellsID]) { // it's in the cache, easy =)
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return npc_spells_cache[iDBSpellsID];
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}
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else if (!npc_spells_loadtried[iDBSpellsID]) { // no reason to ask the DB again if we have failed once already
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npc_spells_loadtried[iDBSpellsID] = true;
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT id, parent_list, attack_proc, proc_chance, range_proc, rproc_chance, defensive_proc, dproc_chance, fail_recast, engaged_no_sp_recast_min, engaged_no_sp_recast_max, engaged_b_self_chance, engaged_b_other_chance, engaged_d_chance, pursue_no_sp_recast_min, pursue_no_sp_recast_max, pursue_d_chance, idle_no_sp_recast_min, idle_no_sp_recast_max, idle_b_chance from npc_spells where id=%d", iDBSpellsID), errbuf, &result)) {
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safe_delete_array(query);
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if (mysql_num_rows(result) == 1) {
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row = mysql_fetch_row(result);
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uint32 tmpparent_list = atoi(row[1]);
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uint16 tmpattack_proc = atoi(row[2]);
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uint8 tmpproc_chance = atoi(row[3]);
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uint16 tmprange_proc = atoi(row[4]);
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int16 tmprproc_chance = atoi(row[5]);
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uint16 tmpdefensive_proc = atoi(row[6]);
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int16 tmpdproc_chance = atoi(row[7]);
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uint32 tmppfail_recast = atoi(row[8]);
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uint32 tmpengaged_no_sp_recast_min = atoi(row[9]);
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uint32 tmpengaged_no_sp_recast_max = atoi(row[10]);
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uint8 tmpengaged_b_self_chance = atoi(row[11]);
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uint8 tmpengaged_b_other_chance = atoi(row[12]);
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uint8 tmpengaged_d_chance = atoi(row[13]);
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uint32 tmppursue_no_sp_recast_min = atoi(row[14]);
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uint32 tmppursue_no_sp_recast_max = atoi(row[15]);
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uint8 tmppursue_d_chance = atoi(row[16]);
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uint32 tmpidle_no_sp_recast_min = atoi(row[17]);
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uint32 tmpidle_no_sp_recast_max = atoi(row[18]);
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uint8 tmpidle_b_chance = atoi(row[19]);
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mysql_free_result(result);
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT spellid, type, minlevel, maxlevel, manacost, recast_delay, priority, resist_adjust from npc_spells_entries where npc_spells_id=%d ORDER BY minlevel", iDBSpellsID), errbuf, &result)) {
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safe_delete_array(query);
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uint32 tmpSize = sizeof(DBnpcspells_Struct) + (sizeof(DBnpcspells_entries_Struct) * mysql_num_rows(result));
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npc_spells_cache[iDBSpellsID] = (DBnpcspells_Struct*) new uchar[tmpSize];
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memset(npc_spells_cache[iDBSpellsID], 0, tmpSize);
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npc_spells_cache[iDBSpellsID]->parent_list = tmpparent_list;
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npc_spells_cache[iDBSpellsID]->attack_proc = tmpattack_proc;
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npc_spells_cache[iDBSpellsID]->proc_chance = tmpproc_chance;
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npc_spells_cache[iDBSpellsID]->range_proc = tmprange_proc;
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npc_spells_cache[iDBSpellsID]->rproc_chance = tmpdproc_chance;
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npc_spells_cache[iDBSpellsID]->defensive_proc = tmpdefensive_proc;
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npc_spells_cache[iDBSpellsID]->dproc_chance = tmpdproc_chance;
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npc_spells_cache[iDBSpellsID]->fail_recast = tmppfail_recast;
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npc_spells_cache[iDBSpellsID]->engaged_no_sp_recast_min = tmpengaged_no_sp_recast_min;
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npc_spells_cache[iDBSpellsID]->engaged_no_sp_recast_max = tmpengaged_no_sp_recast_max;
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npc_spells_cache[iDBSpellsID]->engaged_beneficial_self_chance = tmpengaged_b_self_chance;
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npc_spells_cache[iDBSpellsID]->engaged_beneficial_other_chance = tmpengaged_b_other_chance;
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npc_spells_cache[iDBSpellsID]->engaged_detrimental_chance = tmpengaged_d_chance;
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npc_spells_cache[iDBSpellsID]->pursue_no_sp_recast_min = tmppursue_no_sp_recast_min;
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npc_spells_cache[iDBSpellsID]->pursue_no_sp_recast_max = tmppursue_no_sp_recast_max;
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npc_spells_cache[iDBSpellsID]->pursue_detrimental_chance = tmppursue_d_chance;
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npc_spells_cache[iDBSpellsID]->idle_no_sp_recast_min = tmpidle_no_sp_recast_min;
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npc_spells_cache[iDBSpellsID]->idle_no_sp_recast_max = tmpidle_no_sp_recast_max;
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npc_spells_cache[iDBSpellsID]->idle_beneficial_chance = tmpidle_b_chance;
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npc_spells_cache[iDBSpellsID]->numentries = mysql_num_rows(result);
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int j = 0;
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while ((row = mysql_fetch_row(result))) {
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int spell_id = atoi(row[0]);
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npc_spells_cache[iDBSpellsID]->entries[j].spellid = spell_id;
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npc_spells_cache[iDBSpellsID]->entries[j].type = atoi(row[1]);
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npc_spells_cache[iDBSpellsID]->entries[j].minlevel = atoi(row[2]);
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npc_spells_cache[iDBSpellsID]->entries[j].maxlevel = atoi(row[3]);
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npc_spells_cache[iDBSpellsID]->entries[j].manacost = atoi(row[4]);
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npc_spells_cache[iDBSpellsID]->entries[j].recast_delay = atoi(row[5]);
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npc_spells_cache[iDBSpellsID]->entries[j].priority = atoi(row[6]);
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if(row[7])
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{
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npc_spells_cache[iDBSpellsID]->entries[j].resist_adjust = atoi(row[7]);
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}
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else
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{
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if(IsValidSpell(spell_id))
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{
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npc_spells_cache[iDBSpellsID]->entries[j].resist_adjust = spells[spell_id].ResistDiff;
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}
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}
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j++;
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}
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mysql_free_result(result);
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return npc_spells_cache[iDBSpellsID];
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}
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else {
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std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << errbuf << std::endl;
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safe_delete_array(query);
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return 0;
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}
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}
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else {
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mysql_free_result(result);
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}
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}
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else {
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std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << errbuf << std::endl;
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safe_delete_array(query);
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return 0;
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}
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std::string query = StringFormat("SELECT id, parent_list, attack_proc, proc_chance, "
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"range_proc, rproc_chance, defensive_proc, dproc_chance, "
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"fail_recast, engaged_no_sp_recast_min, engaged_no_sp_recast_max, "
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"engaged_b_self_chance, engaged_b_other_chance, engaged_d_chance, "
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"pursue_no_sp_recast_min, pursue_no_sp_recast_max, "
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"pursue_d_chance, idle_no_sp_recast_min, idle_no_sp_recast_max, "
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"idle_b_chance FROM npc_spells WHERE id=%d", iDBSpellsID);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << results.ErrorMessage() << std::endl;
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return nullptr;
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}
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return 0;
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}
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return 0;
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if (results.RowCount() != 1)
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return nullptr;
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auto row = results.begin();
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uint32 tmpparent_list = atoi(row[1]);
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uint16 tmpattack_proc = atoi(row[2]);
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uint8 tmpproc_chance = atoi(row[3]);
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uint16 tmprange_proc = atoi(row[4]);
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int16 tmprproc_chance = atoi(row[5]);
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uint16 tmpdefensive_proc = atoi(row[6]);
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int16 tmpdproc_chance = atoi(row[7]);
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uint32 tmppfail_recast = atoi(row[8]);
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uint32 tmpengaged_no_sp_recast_min = atoi(row[9]);
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uint32 tmpengaged_no_sp_recast_max = atoi(row[10]);
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uint8 tmpengaged_b_self_chance = atoi(row[11]);
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uint8 tmpengaged_b_other_chance = atoi(row[12]);
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uint8 tmpengaged_d_chance = atoi(row[13]);
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uint32 tmppursue_no_sp_recast_min = atoi(row[14]);
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uint32 tmppursue_no_sp_recast_max = atoi(row[15]);
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uint8 tmppursue_d_chance = atoi(row[16]);
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uint32 tmpidle_no_sp_recast_min = atoi(row[17]);
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uint32 tmpidle_no_sp_recast_max = atoi(row[18]);
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uint8 tmpidle_b_chance = atoi(row[19]);
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query = StringFormat("SELECT spellid, type, minlevel, maxlevel, "
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"manacost, recast_delay, priority, resist_adjust "
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"FROM npc_spells_entries "
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"WHERE npc_spells_id=%d ORDER BY minlevel", iDBSpellsID);
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results = QueryDatabase(query);
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if (!results.Success())
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{
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std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << results.ErrorMessage() << std::endl;
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return nullptr;
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}
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uint32 tmpSize = sizeof(DBnpcspells_Struct) + (sizeof(DBnpcspells_entries_Struct) * results.RowCount());
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npc_spells_cache[iDBSpellsID] = (DBnpcspells_Struct*) new uchar[tmpSize];
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memset(npc_spells_cache[iDBSpellsID], 0, tmpSize);
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npc_spells_cache[iDBSpellsID]->parent_list = tmpparent_list;
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npc_spells_cache[iDBSpellsID]->attack_proc = tmpattack_proc;
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npc_spells_cache[iDBSpellsID]->proc_chance = tmpproc_chance;
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npc_spells_cache[iDBSpellsID]->range_proc = tmprange_proc;
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npc_spells_cache[iDBSpellsID]->rproc_chance = tmpdproc_chance;
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npc_spells_cache[iDBSpellsID]->defensive_proc = tmpdefensive_proc;
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npc_spells_cache[iDBSpellsID]->dproc_chance = tmpdproc_chance;
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npc_spells_cache[iDBSpellsID]->fail_recast = tmppfail_recast;
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npc_spells_cache[iDBSpellsID]->engaged_no_sp_recast_min = tmpengaged_no_sp_recast_min;
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npc_spells_cache[iDBSpellsID]->engaged_no_sp_recast_max = tmpengaged_no_sp_recast_max;
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npc_spells_cache[iDBSpellsID]->engaged_beneficial_self_chance = tmpengaged_b_self_chance;
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npc_spells_cache[iDBSpellsID]->engaged_beneficial_other_chance = tmpengaged_b_other_chance;
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npc_spells_cache[iDBSpellsID]->engaged_detrimental_chance = tmpengaged_d_chance;
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npc_spells_cache[iDBSpellsID]->pursue_no_sp_recast_min = tmppursue_no_sp_recast_min;
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npc_spells_cache[iDBSpellsID]->pursue_no_sp_recast_max = tmppursue_no_sp_recast_max;
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npc_spells_cache[iDBSpellsID]->pursue_detrimental_chance = tmppursue_d_chance;
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npc_spells_cache[iDBSpellsID]->idle_no_sp_recast_min = tmpidle_no_sp_recast_min;
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npc_spells_cache[iDBSpellsID]->idle_no_sp_recast_max = tmpidle_no_sp_recast_max;
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npc_spells_cache[iDBSpellsID]->idle_beneficial_chance = tmpidle_b_chance;
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npc_spells_cache[iDBSpellsID]->numentries = results.RowCount();
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int entryIndex = 0;
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for (row = results.begin(); row != results.end(); ++row, ++entryIndex)
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{
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int spell_id = atoi(row[0]);
|
||||
npc_spells_cache[iDBSpellsID]->entries[entryIndex].spellid = spell_id;
|
||||
npc_spells_cache[iDBSpellsID]->entries[entryIndex].type = atoi(row[1]);
|
||||
npc_spells_cache[iDBSpellsID]->entries[entryIndex].minlevel = atoi(row[2]);
|
||||
npc_spells_cache[iDBSpellsID]->entries[entryIndex].maxlevel = atoi(row[3]);
|
||||
npc_spells_cache[iDBSpellsID]->entries[entryIndex].manacost = atoi(row[4]);
|
||||
npc_spells_cache[iDBSpellsID]->entries[entryIndex].recast_delay = atoi(row[5]);
|
||||
npc_spells_cache[iDBSpellsID]->entries[entryIndex].priority = atoi(row[6]);
|
||||
|
||||
if(row[7])
|
||||
npc_spells_cache[iDBSpellsID]->entries[entryIndex].resist_adjust = atoi(row[7]);
|
||||
else if(IsValidSpell(spell_id))
|
||||
npc_spells_cache[iDBSpellsID]->entries[entryIndex].resist_adjust = spells[spell_id].ResistDiff;
|
||||
}
|
||||
|
||||
return npc_spells_cache[iDBSpellsID];
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint32 ZoneDatabase::GetMaxNPCSpellsID() {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "SELECT max(id) from npc_spells"), errbuf, &result)) {
|
||||
safe_delete_array(query);
|
||||
if (mysql_num_rows(result) == 1) {
|
||||
row = mysql_fetch_row(result);
|
||||
uint32 ret = 0;
|
||||
if (row[0])
|
||||
ret = atoi(row[0]);
|
||||
mysql_free_result(result);
|
||||
return ret;
|
||||
}
|
||||
mysql_free_result(result);
|
||||
}
|
||||
else {
|
||||
std::cerr << "Error in GetMaxNPCSpellsID query '" << query << "' " << errbuf << std::endl;
|
||||
safe_delete_array(query);
|
||||
std::string query = "SELECT max(id) from npc_spells";
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
std::cerr << "Error in GetMaxNPCSpellsID query '" << query << "' " << results.ErrorMessage() << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
if (results.RowCount() != 1)
|
||||
return 0;
|
||||
|
||||
auto row = results.begin();
|
||||
|
||||
if (!row[0])
|
||||
return 0;
|
||||
|
||||
return atoi(row[0]);
|
||||
}
|
||||
|
||||
DBnpcspellseffects_Struct* ZoneDatabase::GetNPCSpellsEffects(uint32 iDBSpellsEffectsID) {
|
||||
if (iDBSpellsEffectsID == 0)
|
||||
return 0;
|
||||
return nullptr;
|
||||
|
||||
if (!npc_spellseffects_cache) {
|
||||
npc_spellseffects_maxid = GetMaxNPCSpellsEffectsID();
|
||||
@ -2790,89 +2780,74 @@ DBnpcspellseffects_Struct* ZoneDatabase::GetNPCSpellsEffects(uint32 iDBSpellsEff
|
||||
}
|
||||
|
||||
if (iDBSpellsEffectsID > npc_spellseffects_maxid)
|
||||
return 0;
|
||||
if (npc_spellseffects_cache[iDBSpellsEffectsID]) { // it's in the cache, easy =)
|
||||
return nullptr;
|
||||
|
||||
if (npc_spellseffects_cache[iDBSpellsEffectsID]) // it's in the cache, easy =)
|
||||
return npc_spellseffects_cache[iDBSpellsEffectsID];
|
||||
}
|
||||
|
||||
else if (!npc_spellseffects_loadtried[iDBSpellsEffectsID]) { // no reason to ask the DB again if we have failed once already
|
||||
npc_spellseffects_loadtried[iDBSpellsEffectsID] = true;
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
if (npc_spellseffects_loadtried[iDBSpellsEffectsID])
|
||||
return nullptr;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "SELECT id, parent_list from npc_spells_effects where id=%d", iDBSpellsEffectsID), errbuf, &result)) {
|
||||
safe_delete_array(query);
|
||||
if (mysql_num_rows(result) == 1) {
|
||||
row = mysql_fetch_row(result);
|
||||
uint32 tmpparent_list = atoi(row[1]);
|
||||
mysql_free_result(result);
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "SELECT spell_effect_id, minlevel, maxlevel,se_base, se_limit, se_max from npc_spells_effects_entries where npc_spells_effects_id=%d ORDER BY minlevel", iDBSpellsEffectsID), errbuf, &result)) {
|
||||
safe_delete_array(query);
|
||||
uint32 tmpSize = sizeof(DBnpcspellseffects_Struct) + (sizeof(DBnpcspellseffects_entries_Struct) * mysql_num_rows(result));
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID] = (DBnpcspellseffects_Struct*) new uchar[tmpSize];
|
||||
memset(npc_spellseffects_cache[iDBSpellsEffectsID], 0, tmpSize);
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->parent_list = tmpparent_list;
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->numentries = mysql_num_rows(result);
|
||||
int j = 0;
|
||||
while ((row = mysql_fetch_row(result))) {
|
||||
int spell_effect_id = atoi(row[0]);
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].spelleffectid = spell_effect_id;
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].minlevel = atoi(row[1]);
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].maxlevel = atoi(row[2]);
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].base = atoi(row[3]);
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].limit = atoi(row[4]);
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].max = atoi(row[5]);
|
||||
j++;
|
||||
}
|
||||
mysql_free_result(result);
|
||||
return npc_spellseffects_cache[iDBSpellsEffectsID];
|
||||
}
|
||||
else {
|
||||
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << errbuf << std::endl;
|
||||
safe_delete_array(query);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mysql_free_result(result);
|
||||
}
|
||||
}
|
||||
else {
|
||||
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << errbuf << std::endl;
|
||||
safe_delete_array(query);
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
npc_spellseffects_loadtried[iDBSpellsEffectsID] = true;
|
||||
|
||||
std::string query = StringFormat("SELECT id, parent_list FROM npc_spells_effects WHERE id=%d", iDBSpellsEffectsID);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << results.ErrorMessage() << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (results.RowCount() != 1)
|
||||
return nullptr;
|
||||
|
||||
auto row = results.begin();
|
||||
uint32 tmpparent_list = atoi(row[1]);
|
||||
|
||||
query = StringFormat("SELECT spell_effect_id, minlevel, "
|
||||
"maxlevel,se_base, se_limit, se_max "
|
||||
"FROM npc_spells_effects_entries "
|
||||
"WHERE npc_spells_effects_id = %d ORDER BY minlevel", iDBSpellsEffectsID);
|
||||
results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
return nullptr;
|
||||
|
||||
uint32 tmpSize = sizeof(DBnpcspellseffects_Struct) + (sizeof(DBnpcspellseffects_entries_Struct) * results.RowCount());
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID] = (DBnpcspellseffects_Struct*) new uchar[tmpSize];
|
||||
memset(npc_spellseffects_cache[iDBSpellsEffectsID], 0, tmpSize);
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->parent_list = tmpparent_list;
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->numentries = results.RowCount();
|
||||
|
||||
int entryIndex = 0;
|
||||
for (row = results.begin(); row != results.end(); ++row, ++entryIndex)
|
||||
{
|
||||
int spell_effect_id = atoi(row[0]);
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].spelleffectid = spell_effect_id;
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].minlevel = atoi(row[1]);
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].maxlevel = atoi(row[2]);
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].base = atoi(row[3]);
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].limit = atoi(row[4]);
|
||||
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].max = atoi(row[5]);
|
||||
}
|
||||
|
||||
return npc_spellseffects_cache[iDBSpellsEffectsID];
|
||||
}
|
||||
|
||||
uint32 ZoneDatabase::GetMaxNPCSpellsEffectsID() {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "SELECT max(id) from npc_spells_effects"), errbuf, &result)) {
|
||||
safe_delete_array(query);
|
||||
if (mysql_num_rows(result) == 1) {
|
||||
row = mysql_fetch_row(result);
|
||||
uint32 ret = 0;
|
||||
if (row[0])
|
||||
ret = atoi(row[0]);
|
||||
mysql_free_result(result);
|
||||
return ret;
|
||||
}
|
||||
mysql_free_result(result);
|
||||
}
|
||||
else {
|
||||
std::cerr << "Error in GetMaxNPCSpellsEffectsID query '" << query << "' " << errbuf << std::endl;
|
||||
safe_delete_array(query);
|
||||
std::string query = "SELECT max(id) FROM npc_spells_effects";
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
std::cerr << "Error in GetMaxNPCSpellsEffectsID query '" << query << "' " << results.ErrorMessage() << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
if (results.RowCount() != 1)
|
||||
return 0;
|
||||
|
||||
auto row = results.begin();
|
||||
if (!row[0])
|
||||
return 0;
|
||||
|
||||
return atoi(row[0]);
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user