8094 Commits

Author SHA1 Message Date
Alex King
537b585791
[Cleanup] Use Repositories for Titles (#4608)
* [Cleanup] Use Repositories for Titles

* Update titles.h

* Further use repositories

* Revert "Further use repositories"

This reverts commit 80d5f750f0157657af05497eeade8b45e15dc12a.

* Push

* Update titles.cpp

* Push

* Merge branch 'cleanup/titles_repositories' of https://github.com/EQEmu/Server into cleanup/titles_repositories

* Final push
2025-02-06 23:25:36 -06:00
Chris Miles
1a48add20e
[Loginserver] Modernize codebase (#4647)
* Beginning of cleanup

* More cleanup

* More cleanup

* Enc cleanup

* client manager cleanup

* client cleanup

* More cleanup

* More cleanup

* Cleanup

* More cleanup, account  context, account management

* Remove positional fmt bindings

* Use LoginAccountContext

* Update loginserver_webserver.cpp

* Remove comments

* Port CreateLoginServerAccount to repositories

* More cleanup

* More cleanup

* More cleanup

* More cleanup

* Remove a ton of functions

* More cleanup

* More cleanup

* More cleanup

* Cleanup SendClientAuthToWorld

* Consolidate world server logic

* Update login_accounts_repository.h

* Update login_accounts_repository.h

* Move api tokens to repositories

* Cleanup options

* Move everything else to repositories

* Update account_management.cpp

* uint64 account

* Update login_schema.sql

* Fix

* Update world_server.cpp

* auto
2025-02-06 12:47:02 -06:00
nytmyr
1650efa787
[Bots] Correct camp count on ^camp (#4650)
* Correct camp count on ^camp

* Update bot.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2025-02-06 04:40:09 -05:00
nytmyr
0dde51f518
[Bots] Fix crash related to GetTempSpellType() (#4649)
_tempSpellType was not getting defined during bot spawn process which could lead to a potential crash in RaidGroupSay.

Auto archery toggle was what triggered the crash as it announces their status on spawn.

Also moved this toggle for Rangers further down the proccess line.
2025-02-06 04:14:25 -05:00
Alex King
5cebc42f89
[Feature] Add Support for Tradeskill Recipe Inspect (#4648)
* [Feature] Add Support for Tradeskill Recipe Inspect

* Push

* Update client_packet.cpp
2025-02-05 23:10:16 -06:00
Fryguy
7021602bf4
[Bug] Item Purchase Offset when multiple buyers are buying at the same time. (#4628)
* [Bug] Item Purchase Offset when multiple buyers are buying at the same time.

- Much of the code lifted from TAKP/P2002 and adapted
- Needs Testing
- This should help prevent situations where multiple people are purchasing items from a merchant and both attempt to purchase the same temp merchant or limited item, it should result in the later person recieving a notice that the item no longer exists and refreshes the merchant table.
- Updated strings

* fix formatting

* Push

* Update client.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update client.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-05 20:56:57 -06:00
Fryguy
e9678da311
[Fix] Big Bag additional fixes (#4644)
* [Fix] Big Bag additional fixes

* More inventory updates
2025-02-05 17:20:36 -05:00
catapultam-habeo
51f25ed779
[Feature] Add rule to allow /changepetname to function without being enabled by scripts. 2025-02-05 15:20:24 -05:00
Mitch Freeman
8f4f8368df
[Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)
* First pass of player_event_loot_items

* Second pass of player_event_loot_items

* Third pass of player_event_loot_items

* Example without RecordDetailEvent template

* Cleanup the removal of the template

* Fourth Pass

Add retention for etl tables
Rename tables/fields to etl nomenclature
Combine database work to one atomic load

* Reposition to reduce db tasks

* Refactor etl processing for easier additions

* Add merchant purchase event
testing passed though appears that the event itself has a few bugs.  Will fix them in another commit

* Fix PlayerEventMerchantPurchase in client_packet.cpp

* WIP - Handin

* Handin Event added

* Cleanup

* All a rentention period of 0 days which deletes all current records.

* Updates

Cleanup and refactor a few items.

* Cleanup and Formatting

Cleanup and Formatting

* Add etl for
Playerevent::Trade
PlayerEvent::Speech (new event to mirror functionality of qs_speech

* Add etl for
Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC

* Add etl for Playerevent::AA_purchase

Add etl for Playerevent::AA_purchase

* Cleanup before PR

* Review comment updates.

* Add world cli etl:settings to output a json on all player event details.

* Add reserve for all etl_queues
Correct a failed test case for improper next id for etl tables when table is first created.

* Potential solution for a dedicated database connection for player events.

* Simple thread for player_events.  Likely there is a better way to do this.

* Add zone to qs communications for recordplayerevents

First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world.

* Cleanup a linux compile issue

* Add augments to LOOT ITEM and DESTROY ITEM

* Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments

* Formatting fixes

* Swap out GetNextTableId

* Statically load counter

* Add counter.clear() since the counter is static

* Upload optional QS conversion scripts

* Remove all qs_tables and code referencing them

* Update database.cpp

* Simplify ProcessBatchQueue

* Simplify PorcessBatchQueue

* Simplify event truncation

* Build event truncation to bulk query by retention groups

* Post rebase

* Update player_events.h

* Fix build

* Update npc.cpp

* First pass of direct zone to qs sending for player events

* Remove keepalive logic

* Fix event ordering

* Cleanup

* Update player_event_logs.cpp

* Wipe event data after ETL processed

* Split up database connections, hot reload logs for QS

* Load rules from database vs qs_database

* Update player_event_logs.cpp

* Hot toggle queryserv connect

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-05 02:02:16 -06:00
Fryguy
21d27a1122
[Fix] Big Bag Cleanup (#4643)
* [Bug] Big Bag Cleanup

- Fixed the Database Updates to properly check for the missing column
- Added the cursor slot overflow migration and drop - Only the first 200 overflow slots are migrated due to the destination buffer size shrinking from 1000 to 200. Anything over 200 is dropped (Generally just summoned food).
- Fixed a direct DB call in corpses to the inventory table with incorrect column names
- Fixed the Inventory Snapshot bidirectional queries to account for updated inventory table names.

* Accidently nuked a line.
2025-02-04 22:29:58 -06:00
Alex King
49917bfb13
[Quest API] Add Potion Belt Methods (#4634)
* [Quest API] Add Potion Belt Methods

* Update client.h

* Cleanup

* Update client.h

* Constrain properly

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 19:37:46 -05:00
catapultam-habeo
ff86cc3b8a
[Crash] Fix zone crash caused by NPC::MoveTo (#4639) 2025-02-03 17:29:39 -06:00
Chris Miles
6fb919a16f
[Items] Overhaul Item Hand-in System (#4593)
* [Items] Overhaul Item Hand-in System

* Edge case lua fix

* Merge fix

* I'm going to be amazed if this works first try

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Add protections against scripts that hand back items themselves

* Remove EVENT_ITEM_ScriptStopReturn

* test

* Update npc_handins.cpp

* Add Items:AlwaysReturnHandins

* Update spdat.cpp

* Bypass update prompt on CI
2025-02-03 16:51:09 -06:00
Alex King
d1d6db3a09
[Feature] Implement Big Bags (#4606)
* [Feature] Implement "Big Bags"

* Update worlddb.cpp

* Update shareddb.cpp

* Cleanup

* Cleanup

* Add slot ID conversions

* Update shareddb.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update ruletypes.h

* Update database_update_manifest.cpp

* Inventory load fix

* Wrap Handle_OP_MoveItem in a transaction, taking 200+ queries from 200ms+ to 5-20ms

* Speed up lazy loading

* [Performance] Significantly Improve Client Network Resends

* Improve resend algorithm to be exact about when to resend

* Manifest merge

* Update database_update_manifest.cpp

* Post merge

* Add forced interactive update

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 16:14:41 -06:00
nytmyr
e3ab90695f
[Bots] Fix Bards not casting (#4638) 2025-02-03 15:40:04 -05:00
Alex King
1cf7709c9d
[Quest API] Add Bandolier Methods (#4635) 2025-02-03 04:03:27 -06:00
nytmyr
f466964db8
[Bots] Bot Overhaul (#4580)
* Implement spell AI pulling, fix throw stone

* more pull tweaks

* holding check at start of ai process

* fully implement ^pull logic to always return, can still be overidden by ^attack

* Rewrite ^pull logic and handling. **MORE**

Add ^setassistee command to set who your bots will assist. Bots will always assist you first before anyone else.

If the rule Bots, AllowCrossGroupRaidAssist is enabled bots will assist the group or raid main assists.

Rewrites logic in handling of pull and returning to ensure bots make it back to their location.

* Move HateLine to a better ID

* cleanup ST_Self logic in CastChecks

* Removed unused BotSpellTypeRequiresLoS

* Move fizzle message to define

* add timer checks to Idle/Engaged/Pursue CastCheck to early terminate

* Add back !IsBotNonSpellFighter() check to the different CastCheck

* Correct IsValidSpellRange

* Implement AAs and harmtouch/layonhands to ^cast --- fix IsValidSpellRange

* Add PetDamageShields and PetResistBuffs to IsPetBotSpellType()

* Add priorities to HateLine inserts for db update

* Remove SpellTypeRequiresCastChecks

* Add bot check to DetermineSpellTargets for IsIllusionSpell

* merge with previous

* Correct bot checks for ST_GroupClientAndPet

* Remove misc target_type checks

* Add lull/aelull to ^cast

* Add more checks for CommandedSubTypes::AETarget

* remove unneeded checks on IsValidSpellTypeBySpellID

* add to aelull

* rewrite GetCorrectSpellType

* Add IsBlockedBuff to CastChecks

* Add spellid option to ^cast to allow casting of a specific spell by ID

* ^cast adjustments for spellid casts

* Add missing alert round for ranged attacks

* More castcheck improvements

* CanUseBotSpell for ^cast

* remove ht/loh from attack ai

* remove SetCombatRoundForAlerts that triggered every engagement

* Add RangedAttackImmunity checks before trying to ranged attack

* move bot backstab to mob

* fix MinStatusToBypassCreateLimit

* more backstab to mob cleanup

* add bot checks to tryheadshot / tryassassinate

* adjust version number for bots

* add back m_mob_check_moving_timer, necessary?

* add sanity checks for classattacks

* Get rid of Bots:BotGroupXP and change logic to support Bots:SameRaidGroupForXP

Bots won't do anything if not in the same group so this should more accurately control only when in the same raid group.

* add "confirm" check to ^delete

* Update bot.cpp

* Remove `id` from bot_settings, correct types

* Implement blocked_buffs and blocked_pet_buffs

* more blocked buff tweaks

* add beneficial check to ^blockedbuffs

* command grammar

* missing )

* Move getnames for categories and settings to mob, rename hptomed/manatomed

* add GetBotSpellCategoryIDByShortName and CopyBotBlockedPetBuffs, update ^defaultsettings command

* cls cleanup

* Allow bots to clear HasProjectIllusion flag

* Add PercentChanceToCastGroupCure

* Implmenet PetCures, add some missing types for defaults/chance to cast

* Change GetRaidByBotName to GetRaidByBot

* Typo on PetBuffs implement

* Change GetSpellListSpellType to GetParentSpellType

* missing from GetChanceToCastBySpellType

* Fix performance in IsValidSpellRange by flipping HasProjectIllusion

* merge with prev

* merge with cls cleanup

* Reorder IsTargetAlreadyReceivingSpell/CheckSpellLevelRestriction/IsBlockedBuff

* Combine GatherGroupSpellTargets and GatherSpellTargets

* Cleanup IsTargetAlreadyReceivingSpell

* Fix ^petsettype to account for usable levels of spells and remove hardcoded level limits.

* Remove Bot_AICheckCloseBeneficialSpells and use AttemptCloseBeneficialSpells for better performance

* remove default hold for resist buffa

* move IsValidSpellRange further down castchecks

* raid optimizations

* correct name checking to match players

* more name checks and add proper soft deletes to bots

* organize some checks in IsImmuneToBotSpell

* Fix GetRaidByBotName and GetRaidByBot checks to not loop unnecessarily

* Move GatherSpellTargets to mob

* Change GetPrioritizedBotSpellsBySpellType to vector

Some slipped through in "organize some checks in IsImmuneToBotSpell"

* Move GatherSpellTargets and Raid to stored variables.

Missing some in "organize some checks in IsImmuneToBotSpell"

* comment out precheck, delays, thresholds, etc logging

missed some in "organize some checks in IsImmuneToBotSpell"

* Missing IsInGroupOrRaid cleanup

* Implement AIBot_spells_by_type to reduce looping when searching for spells

* Add _tempSpellType as placeholder for any future passthru

* todo

* Move bot_list from std::list to std::unordered_map like other entities

* Fix missing raid assignment for GetStoredRaid in IsInGroupOrRaid

* TempPet owned by bots that get the kill will now give exp like a client would

* Remove unnecessary checks in bot process (closescanmoving timer, verify raid, send hp/mana/end packet

* Fix client spell commands from saving the wrong setting

* Cleanup ^copysettings command and add new commands

* Add pet option to ^taunt

No longer has toggle, required on/off option and an optional "pet" option to control pets' taunting state

* Allow pet types to ^cast, prevent failure spam, add cure check

* more raid optimizations, should be final.

10 clients, 710 bots, 10 raids, ~250 pets sits around 3.5% CPU idle

* Move spell range check to proper location

* Implement ^discipline

* remove ^aggressive/^defensive

* remove this for a separate PR

* cleanup

* Add BotGroupSay method

* todo list

* Add missing bot_blocked_buffs to schema

* Remove plural on ^spelltypeidsand ^spelltypenames

* Move spelltype names, spell subtypes, category names and setting names to maps.

* move los checks to mob.cpp

* Bot CampAll fix

* Bots special_attacks.cpp fix

* Add zero check for bot spawn limits

If the spawn limit rule is set to 0 and spawn limit is set by bucket, if no class buckets are set, it defaults to the rule of 0 and renders the player unable to spawn bots.

This adds a check where if the rule and class bucket are 0, it will check for the spawn limit bucket

* Add HasSkill checks to bot special abilities (kick/bash/etc)

* code cleanup 1

* code cleanup 2

* code cleanup 3

* code cleanup 4

* fix ^cast wirh commanded types

* Remove bcspells, fix helper_send_usage_required_bots

* linux build fix

* remove completed todo

* Allow inventory give to specific ID slots

* Update TODO

* Correct slot ranges for inventorygive

* Add zone specific spawn limits and zone specific forced spawn limits

* remove bd. from update queries where it doesn't exist

* Rename _spellSettings to m_bot_spell_settings

* Add IsPetOwnerOfClientBot(), add Lua and Perl methods

* Make botOwnerCharacterID snakecase

* Throw bot_camp_timer behind Bots:Enabled rule

* Move various Bot<>Checks logging to BotSpellChecks

* Remove from LogCategoryName

* Consolidate IsInGroupOrRaid

* Consolidate GatherSpellTargets

* Add missing Bot Spell Type Checks to log

* Add GetParentSpellType when checking spelltypes for idle, engaged, pursue CastChecks.

* Consolidate AttemptForcedCastSpell

* Consolidate SetBotBlockedBuff/SetBotBlockedPetBuff

* Add list option to ^spellpriority commands.

* Move client functions to client_bot

* Move mob functions to mob_bot

* Move bot spdat functions to spdat_bot

* Move SendCommandHelpWindow to SendBotCommandHelpWindow and simplify

* Change char_id to character_id for bot_settings

* update todo

* Fix typo on merge conflict

* Cleanup command format changes, remove hardcoded class IDs in examples.

* Set #illusionblock for players to guide access

* Move client commands for bot spells from gm commands to existing bot commands

* Fix alignment issues

* More alignment fixes

* More cleanup 1

* More cleanup 2

* Fix BotMeditate to med at proper percentages

* Correct GetStopMeleeLevel checks for some buff checks

* Add back hpmanaend update to bot raid, force timer update to prevent spamming

* Remove log

* Cleanup ranged and ammo calculations - Adds throwing check for match

* Add check in distance calculations to stay at range if set even if no ammo or ranged

* Move melee distance calculations to better function

* Add GetBuffTargets helper

* Missing p_item, s_item in CombatRangeInput

* Linux test?

* Reduce GetCorrectBotSpellType branching slightly

This is still an ugly ass function but my brain is melted

* Line fixes

* Make bot pets only do half damage in pvp

* Add bot pet pvp damage to tune

* Add bot pet check for AIYellForHelp

* Add bots to UseSpellImpliedTargeting

* Move toggleranged, togglehelm and illusionblock to new help window. Add actionable support

* Add bot and bot pet checks to various spells, auras and targeting checks that were missing.

* update todo

* New lines

* Correct DoLosChecks

* Remove Log TestDebug

* Remove _Struct from struct declarations

* Add bot check to IsAttackAllowed for GetUltimateOwner to skip entity list where possible

* Wrap SaveBotSettings in Bots Enabled check

* Remove comment

* Wrap bot setting loading for clients in bots enabled rule

* Cleanup BlockedBuffs logic in SpellOnTarget

* Rename BotSpells_Struct/BotSpells_Struct_wIndex

* Rename spawn/create status bypass rules, fix return for spawn limit

* Remove unnecessary return in CanBuffStack, cleanup

* Enable recastdelay support for clients

* Remove unused variables

* Rename _assistee to bot_assistee

* hardcode BotCommandHelpWindow colors

* todo

* Fix ^cast summoncorpse

* todo

* Reimplement secondary colors to BotSendCommandHelpWindow

* Give ^copysettings/^defaultsettings more options, cleanup.

* Cleanup some commands

* Add comment to CheckLosCheat/CheckLosCheatExempt

* Make struct BotSpellSettings snake case

* Allow duplicate casts of same spell on target for heals and cures

* Add default delay to cures

* Remove unused methods

* Implement missing ^spellresistlimits/^resistlimits command

* Move functions out of mob.h and cleanup

* Return for GetRawBotList

This checks offline bots too

* Rename BotGroupSay to RaidGroupSay

* Prevent bots from forming their own group if a bot that is a group leader is removed from the raid

* Linux fix?

* IsPetOwner fixes

* Add remove option to list for ^blockedbuffs / ^blockedpetbuffs

* Implement ^spellannouncecasts to toggle announcing casts of spell types

* Remove rule Bots:BardsAnnounceCasts

* Update bot.h

* Remove unused no_pets option from GatherSpellTargets

* Move ^attack response back to normal chat window (other)

* Set lower limit of spell delays to 100 rather than 1

* Correct pet checks on GetUltimateSpell functions

* Add rules (Bots, AICastSpellTypeDelay, Bots, AICastSpellTypeHeldDelay) to prevent spamming of failed spell type AI casts

* Correct pet buff type logic to catch DS/Resists with other spell effects in them

* Fix defaults for clients

* Add more logic for necros/shaman for default heal thresholds due to lich and canni

* Rename SpellHold, SpellDelay, SpellMinThreshold, SpellMaxThreshold, SpellRecastDelay to fit SpellType style naming

* Use GetTempSpellType() for announce check in RaidGroupSay

* Make all spell shortnames plural where applicable

* Update bot.cpp

* Bots:BotsUseLiveBlockedMessage filter to spell failure

* Move GetSpellTargetList to only get called when necessary to reduce overhead

* formatting

* Formatting

* Simplify case SE_Illusion and SE_IllusionCopy for GetIllusionBlock

* Clean up InterruptSpell

* Cleanup IsBot() checks for DetermineSpellTargets->ST_GroupClientAndPet

* Cleanup range/aoe_range check in SpellFinished

* Cleanup DetermineSpellTargets->ST_GroupNoPets

* Cleanup DetermineSpellTargets->ST_Self for bot summon corpse

* Cleanup DetermineSpellTargets->ST_Pet

* Cleanup bot logic in TryBackstab

* Cleanup IsAttackAllowed checks for bots and their pets

* Cleanup StopMoving for bots

* Cleanup CanThisClassTripleAttack

* Fix casting for GetIllusionBlock checks

* Formatting

* Fix DetermineSpellTargets for group spells (this also wasn't properly checking the rule Character:EnableTGB in master)

* Cleanup spelltarget grabbing logic, consolidate group heals in to GetNumberNeedingHealedInGroup

* Throw added client los pet checks behind LoS cheat rule for bots

* CLeanup give_exp on npc death logic and ensure client pets always pass.

* Undo unintended rename from previous refactor

* Remove pointless Bots, SameRaidGroupForXP rule

* Revision to 0690783a9d1e99005d6bee0824597ea920e26df9

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 04:02:42 -06:00
Mitch Freeman
0a20100d12
[Fix] Add price change check to the Bazaar Search Window purchase mechanics (#4632) 2025-02-01 14:30:07 -06:00
Chris Miles
bdcded7d45
[Performance] Re-use OP_PlayerStateAdd packet memory (#4626) 2025-01-27 15:33:03 -06:00
Chris Miles
f939f25aa1
[Performance] Re-use OP_Damage packet memory (#4625) 2025-01-27 15:32:55 -06:00
Chris Miles
401f1038f3
[Performance] Re-use OP_SendFindableNPCs packet memory (#4623) 2025-01-27 15:32:48 -06:00
Chris Miles
95c6560e7c
[Performance] Re-use OP_HPUpdate packet memory (#4622) 2025-01-27 15:32:40 -06:00
Chris Miles
59f645b5c3
[Performance] Re-use OP_Animation packet (#4621) 2025-01-27 15:32:30 -06:00
Chris Miles
bbfed8300c
[Repop] Make #repop instant (#4620) 2025-01-27 15:32:22 -06:00
Chris Miles
07c762068f
[Performance] Re-use ClientUpdate packet memory (#4619) 2025-01-27 15:32:14 -06:00
Chris Miles
d1f368ab7f
[Databuckets] Implement Nested Databuckets (#4604)
* WIP

* Fixes

* Fin

* Update data_bucket.cpp

* Update data_bucket.cpp

* Cleanup

* Update data_bucket.cpp

* Update data_bucket.cpp

* NESTED_KEY_DELIMITER
2025-01-26 21:13:31 -06:00
Mitch Freeman
7a226ca4ef
[Bazaar] Improve Bazaar Search Performance (#4615)
* Create Alternate BazaarSearch Routine

Establishes an alterative to the in memory bazaar search routine and instead uses a db query process.  For large Bazaars (with 1000s of items) this is much faster.  Testing with 30k items produced a search in ~1sec version 2.7sec for the in memory version.
Default is false - Do not use this version.

* Indexes for trader and items

* Set query-based bazaar search the default

* Update database_update_manifest.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-26 19:04:56 -06:00
Akkadius
119151c0e3 [Hotfix] Delete later in RemoveItem second case 2025-01-25 14:04:57 -06:00
Chris Miles
faa8a492f7
[Memory Leak] Fix leak in Client::RemoveDuplicateLore (#4614) 2025-01-24 13:22:58 -05:00
Chris Miles
2926b4df78
[Memory Leak] Fix memory leak in Client::Handle_OP_MoveMultipleItems (#4613)
* [Memory Leak] Fix memory leak in Client::Handle_OP_MoveMultipleItems

* Update client_packet.cpp
2025-01-24 02:59:08 -06:00
Chris Miles
986eda44aa
[Memory Leak] Fix leaks in Client::Handle_OP_AugmentItem (#4612)
* [Memory Leak] Fix leaks in Client::Handle_OP_AugmentItem

* Update client_packet.cpp
2025-01-24 02:58:58 -06:00
Chris Miles
b2f71f16fc
[Memory Leak] Fix leak in NPC::RemoveItem (#4611)
* [Memory Leak] Fix leak in NPC::RemoveItem

* Update loot.cpp
2025-01-24 03:10:06 -05:00
Chris Miles
861eac3660
[Memory Leak] Fix leak in QuestManager::varlink (#4610) 2025-01-24 02:56:22 -05:00
Chris Miles
a376bc4471
[Memory Leak] Fix leak in BuyTraderItemOutsideBazaar (#4609) 2025-01-24 02:56:15 -05:00
Mitch Freeman
e83d0942ad
[Fix] Repair levers opening the Evolving XP Transfer Window (#4607) 2025-01-22 18:55:21 -06:00
catapultam-habeo
31abaf8016
[Feature] Implement Custom Pet Names (#4594)
* rebase\tidy up to address commends

* I blame git for this one

* last typo

* spaces

* formating fixes I think?

* Repository fixes

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-22 03:31:05 -06:00
Chris Miles
37ced4b003
[Databuckets] Add Account Scoped Databuckets (#4603)
* [Databuckets] Add Account Scoped Databuckets

* Add variation

* Fix Lua after testing
2025-01-21 16:06:18 -06:00
Chris Miles
d13c725a74
[Linux] Implement KSM Kernel Samepage Merging with Maps (#4601)
* KSM work

* Windows fixes

* Add KSM logging, cleanup

* Cleanup raycast logging
2025-01-21 15:50:20 -06:00
Chris Miles
25826c6686
[Performance] Client / NPC Position Update Optimizations (#4602)
* Zone optimizations

* More changes

* More

* Update entity.cpp

* Beautiful

* Amazing

* Feature flag all logic

* Broadcast to group

* Update mob.cpp

* Updates

* Update client.cpp

* Update client.cpp

* Add rule Zone:EnableEntityClipping

* Little bit of cleanup

* Don't send update to self while in group

* Remove visibility work and feature flags

* Cleanup

* Logging

* Improve CheckSendBulkNpcPositions

* No need to cast

* Field cleanup

* Build initial list on zone-in
2025-01-21 15:35:19 -06:00
Alex King
75698a809f
[Feature] Add Support for Item Previews (#4599)
* [Feature] Add Support for Item Previews

* Update client_packet.cpp
2025-01-19 19:18:17 -06:00
Mitch Freeman
37a7b7fc41
[Feature] Add Alternate Bazaar Search Approach (#4600)
* Add Alternate Bazaar Search

This adds an alternate bazaar search allowing multinstance bazaar searching and traders above 600.  Allows searches based on Bazaar Shard

* Update worldserver.cpp

---------

Co-authored-by: Mitch Freeman <neckkola@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-19 19:02:53 -06:00
Mitch Freeman
f21cc170df
[Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created

* Implement evolving tab in the inventory window

* Implement experience and number of kills

* Move zone evolving map to a evolvingitemsmanager class

* rework gm commands

* rework GetInventory

* wip

* wip loot testing

* Fix Duplicate Message

* reworked evolving item looting, swapping, etc

* reworked const functions for evolving methods

* Functioning Player Trade of evolving items test item_id is 89550

* First pass of Final Result link working

* First pass of item upgrading when reaching 100%

* Add strings and logic for displaying the evolving item xp transfer window in Corathus

* Prototype of xp transfer window sending items

* WIP for evolve xp transfer

* WIP for evolve xp transfer.  First tests passed

* XP Transfer Cleanup

* XP Transfer Cleanup

* Add Rule for evolving items equip timer/  default is 30 secs

* Add logging and player events

Add logging and player events

* Formatting

* Database updates

* Updates for linux build

* Perl/Cleanup

* Command cleanup

* Lua

* Added a crash condition check if final item id is blank or not found.

* Review Changes

Updates to resolve review comments and a rebase.

* migrate to content_db for items_evolving_details

migrate to content_db for items_evolving_details

* Simplify, don't hit database unless evolving

* Update 2025_01_19_items_evolving_details.sql

* Update client.cpp

* Update manifest with items_evolving_details

* character_id vs char_id

* Remove _Struct from structs

* Remove license header in evolving.cpp

* Move evolving constants from eq_constants.h to evolving.h since it is more specific

* Update database_schema.h

* General cleanup

* Be more specific with `evolving_items` vs `evolving`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-19 18:10:19 -06:00
Mitch Freeman
d47bf687d0
[Fix] Update trader add/remove packets to limits for RoF2 (#4595)
* Update trader add/remove to limit for RoF2

Update trader add/remove to limit for RoF2

* Update for feedback

---------

Co-authored-by: Mitch Freeman <neckkola@gmail.com>
2025-01-19 16:37:09 -06:00
Alex King
035c51944f
[Quest API] Add SetAAEXPPercentage to Perl/Lua (#4597) 2025-01-19 16:36:48 -06:00
Chris Miles
c82f1b9afc
[Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding

* Update client.cpp

* Update database_instances.cpp

* You must request a shard change from the zone you are currently in.

* // zone sharding

* You cannot request a shard change while in combat.

* Query adjustment

* Use safe coords

* Changes

* Fixes to instance query

* Push

* Push

* Final push

* Update client.cpp

* Update eq_packet_structs.h

* Remove pick menu

* Comment

* Update character_data_repository.h

* Update zoning.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-01-08 17:41:16 -06:00
Mitch Freeman
15684567cf
[Fix] Add Bazaar BulkSendTrader Limit for RoF2 (#4590)
Add Bazaar BulkSendTrader Limit
2025-01-08 13:28:44 -06:00
Mitch Freeman
533dc997fd
[Fix] Repair a memory leak in #summonitem (#4591) 2025-01-07 23:50:34 -05:00
Alex King
d95b64e0b8
[Cleanup] Fix GM Flag Spell Restriction Bypasses (#4571)
* [Cleanup] Fix GM Flag Spell Restriction Bypasses

* Update spells.cpp
2025-01-06 00:18:25 -06:00
Alex King
1ed282f6ff
[Inventory] Add GetInventorySlots() Method (#4566)
* [Inventory] Add GetInventorySlots() Method

* Update client.cpp

* Push
2025-01-05 23:48:39 -06:00
Chris Miles
a3a498634f
[Maps] Fix broken Map MMFS implementation (#4576) 2025-01-05 23:48:09 -06:00