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...

53 Commits

Author SHA1 Message Date
KimLS 0c87af7d6b Decompress wont default to false 2024-10-18 17:32:55 -07:00
KimLS 2e087cde5b Force add stream_parser.sln 2024-10-18 17:23:12 -07:00
KimLS d1c7c00f19 Binary dumping; not yet implemented 2024-10-18 15:49:49 -07:00
KimLS 999ccdcb19 Add experimental decompression support. 2024-10-17 22:53:33 -07:00
KimLS d3cd037fa7 Fix for broken AppCombined; both logic error and bad enum doh 2024-10-17 20:12:33 -07:00
KimLS dc1509e768 update from 6LTS to 8LTS because 6 goes out of support in november. 2024-10-16 23:08:33 -07:00
KimLS 124b9c7abe Update packages 2024-10-16 23:07:30 -07:00
KimLS 534de0c414 Add my stream parser to utils, simple probably could use some work. 2024-10-16 23:04:10 -07:00
Alex ae198ae043 [Crash] Fixes a crash when the faction_list db table is empty. (#4511)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-13 20:50:28 -05:00
Alex King 520943ebf1 [Logs] Add NPC Trades to Player Events (#4505)
* [Logs] Add NPC Trades to Player Events

* Update player_event_discord_formatter.cpp

* Push

* Fix money and add NPC info

* [Logs] Add NPC Trades to Player Events

* Update player_event_discord_formatter.cpp

* Push

* Minor logic fix

* Push

* Update perl_client.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-13 17:26:10 -05:00
Fryguy 9ac306fe67 [Bug] FindBestZ selecting false zone floor as bestz - Results in roambox failures (#4504)
Added underworld checks per the EQMac project
2024-10-13 15:53:09 -05:00
Alex King 7a1d69d0d4 [Bug Fix] Fix Spells:DefaultAOEMaxTargets Default Value (#4508) 2024-10-12 14:32:40 -04:00
Alex King c873fe5a22 [Bug Fix] Fix Mercenary Encounter Crash (#4509) 2024-10-11 23:00:09 -04:00
Fryguy e06b0c4b0c [Bug Fix] Master of Disguise should apply to illusions casted by others. (#4506)
Many era comments outline how Master of Disguise would apply to Project Illusion spells on you:

https://thesafehouse.org/forums/forum/everquest-wing/main-lounge/14249-new-aa-master-of-disguise/page4

https://thesafehouse.org/forums/forum/everquest-wing/training-studios/18143-master-of-disguise-broken

```
Im not a big fan of wolf form, but having a 1200 min NDT is pretty nice  I also agree its great to shrink on a raid once and not have to worry about it. 7 aa is a little steep imho, but with a name change and some frog potions, I may reapply to my guild as the servers only froggy rogue /cackle.
```

```
share form of the great wolf gave a 1500min timer.
```
2024-10-11 13:39:36 -04:00
catapultam-habeo ed2130f649 [Bug Fix] Correctly limit max targets of PBAOE (#4507)
* fix pbaoe max targets incorrectly set

* fix scratch copy
2024-10-11 13:15:19 -04:00
Alex King 448a33a60c [Quest API] Add Scripting Support to Mercenaries (#4500)
* [Quest API] Add Scripting Support to Mercenaries

* Cleanup

* Cleanup

* Update lua_merc.h

* Update mob.cpp

* XYZH

* Final

* Update attack.cpp

* Update attack.cpp

* Simplify event invocation

* Inline example

* Nullptr init example

* EVENT_TIMER simplify add EventPlayerNpcBotMerc

* EVENT_TIMER_START

* Remove has_start_event

* EVENT_TIMER_START with settimerMS

* EVENT_POPUP_RESPONSE

* Consolidation

* Update attack.cpp

* Push

* Update quest_parser_collection.h

* Comments

* Cleanup per comments

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-10 21:29:29 -04:00
Fryguy 8f86cb353e [Bug Fix] Spells - Self Only (Yellow) cast when non group member is targeted (#4503)
* [Bug Fix] Spells - Self Only (Yellow) cast when non group member is targeted

When using a Yellow gem invis spell, it should cast on yourself regardless of the targetted entity.

* Update spells.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-10-10 21:27:49 -04:00
Alex 178129443f [Loginserver] Login Fatal Error Spamming (#4476)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-09 02:15:49 -05:00
Alex King a7c3b41afc [Quest API] Add Buff Fade Methods to Perl/Lua (#4501)
* [Quest API] Add Buff Fade Methods to Perl/Lua

* BuffFadeSongs()
2024-10-09 02:12:33 -05:00
Alex King a5a568d548 [Bug Fix] Fix character_exp_modifiers Default Values (#4502) 2024-10-09 02:11:57 -05:00
Alex King e3198edb86 [Quest API] Add EVENT_READ_ITEM to Perl/Lua (#4497)
* [Quest API] Add EVENT_READ_ITEM to Perl/Lua

* Add item_id export

* Add item export.

* Update client.cpp
2024-10-08 18:25:14 -04:00
Alex King 8568cf7d49 [Bug Fix] Fix NPC::CanTalk() Crash (#4499)
* [Bug FIx] Fix NPC::CanTalk() Crash

* Update npc.cpp

* Update mob.cpp

* Update npc.cpp
2024-10-07 00:17:49 -05:00
Alex King 1fb7a860a1 [Bug Fix] Fix #set motd Crash (#4495) 2024-10-05 07:58:22 -05:00
nytmyr 7eaee2649e [Bots] Add "silent" option to ^spawn and mute raid spawn (#4494)
When zoning or forming a raid, bots would spam their spawn message. They will now be muted.

Adds an optional argument "silent" to the ^spawn command. This will bypass ^oo spawnmessage settings and not send a spawn message. Example: ^spawn Warbot silent
2024-10-04 20:20:52 -04:00
Alex King a17f467b98 [Quest API] Add NPC List Filter Methods to Perl/Lua (#4493)
* [Quest API] Add GetNPCsByNPCIDs to Perl/Lua

* Push

* Update entity.cpp

* Separate methods.
2024-10-03 20:28:57 -04:00
Alex King 3359839a9b [Bug Fix] Fix Targeted AOE Max Targets Rule (#4488) 2024-10-02 20:25:35 -05:00
Alex 7e51e629f9 [Loginserver] Larion loginserver support (#4492)
* Add larion version and opcode path

* WIP: getting server to work

* Identify server_id

* Add missing opcode, add opcodes file

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-02 20:20:13 -05:00
Alex King dc6c28a52d [Cleanup] Remove Extra Skill in EQ::skills::GetExtraDamageSkills() (#4486) 2024-10-02 20:07:19 -05:00
Alex King 78aee0780a [Bug Fix] Fix Group ID 0 in Group::SaveGroupLeaderAA() (#4487) 2024-10-02 20:06:56 -05:00
Chris Miles bcd943a964 [Code Cleanup] Optimization Code Cleanup (#4489)
* Initial push

* More

* More

* Further simplify

* More cleanup

* More consolidation

* Fix

* Update

* Update npc.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-09-30 18:34:42 -04:00
nytmyr 56608e84bd [Bots] Add attack flag when told to attack (#4490)
This adds a flag to mobs that are told to attack by their owner to prevent unintended attacks.

Previously, if you were to send your bots to attack a target and then switch targets: before casters land their spell or if melee (especially anyone with pets)  hasn't engaged before the target switch, they could switch to your new target and attack.

This adds a flag upon attack and bots will only attack flagged targets.
2024-09-29 17:59:26 -04:00
regneq 8d23e710ce [Bug Fix] fixed a bug where it would use npc value instead of faction value in the database. (#4491) 2024-09-29 17:42:43 -04:00
Morzain 4d11077b21 [Bug Fix] Add character_instance_safereturns to tables_to_zero_id (#4485)
Co-authored-by: morzain <morzain@users.noreply.github.com>
2024-09-26 18:14:32 -04:00
Alex King 5c0bdfdc4c [Bug Fix] Fix issue with Client::SaveDisciplines() not specifying character ID (#4481) 2024-09-23 23:00:52 -05:00
Alex King 6130e10831 [Release] 22.56.2 (#4480) 2024-09-19 21:59:53 -05:00
Alex King c3e1c531d2 [Bug Fix] Fix Issue with Database::ReserveName (#4477) 2024-09-19 21:15:14 -05:00
Alex King b52719a535 [Quest API] Add GrantAllAAPoints() Overload To Perl/Lua (#4474) 2024-09-19 21:09:24 -05:00
Alex King 1af252466f [Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines() (#4472)
* [Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines()

* [Bug Fix] Fix Infinite Loop in Adventure::Finished() (#4473)

Fix infinite loop condition when bot encountered

* [Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines()

* Change to release

---------

Co-authored-by: oddx2k <103136558+oddx2k@users.noreply.github.com>
2024-09-19 21:09:09 -05:00
catapultam-habeo 699d22fc28 [Bug Fix] Fix 'Teleport Doors' from being blocked by GM flag (#4475)
* gm flag blocks teleport doors with keys from working instead of allowing them to work

* correct coniditional logic
2024-09-18 17:18:07 -04:00
Mitch Freeman 5d1fe68906 [Bug Fix] Parcel purchase of bazaar items with unlimited charges (#4479)
Fix for unlimited charges in bazaar
2024-09-18 09:36:00 -04:00
oddx2k 52dcf35425 [Bug Fix] Fix Infinite Loop in Adventure::Finished() (#4473)
Fix infinite loop condition when bot encountered
2024-09-13 13:20:55 -04:00
Alex King a7550fbd9e [Release] 22.56.0 (#4471)
* [Release] 22.55.2

### Code

* Add IsCloseToBanker method ([#4462](https://github.com/EQEmu/Server/pull/4462)) @Akkadius 2024-08-27

### Feature

* Add Rule to Limit Task Update Messages ([#4459](https://github.com/EQEmu/Server/pull/4459)) @Kinglykrab 2024-08-28
* Allow NPCs to cast Sacrifice ([#4470](https://github.com/EQEmu/Server/pull/4470)) @fuzzlecutter 2024-09-12
* Lazy Load Bank Contents ([#4453](https://github.com/EQEmu/Server/pull/4453)) @catapultam-habeo 2024-08-27

### Fixes

* Add RULE_STRING to RuleManager::ResetRules ([#4467](https://github.com/EQEmu/Server/pull/4467)) @Kinglykrab 2024-09-07
* Fix Bard Effect in Migration 9237 ([#4468](https://github.com/EQEmu/Server/pull/4468)) @Kinglykrab 2024-09-09
* ModernAAScalingEnabled() Calculation Error ([#4469](https://github.com/EQEmu/Server/pull/4469)) @carolus21rex 2024-09-11

### Performance

* Move Discipline Loading to Client::CompleteConnect() ([#4466](https://github.com/EQEmu/Server/pull/4466)) @Kinglykrab 2024-09-09

### Rules

* Add a Bandolier Swap Delay Rule ([#4465](https://github.com/EQEmu/Server/pull/4465)) @Kinglykrab 2024-09-08

* 22.56.0
2024-09-12 20:39:48 -05:00
fuzzlecutter cc0171dfe1 [Feature] Allow NPCs to cast Sacrifice (#4470)
* [Feature] Teach npcs how to cast sacrifice

* [Feature] Teach npcs how to cast sacrifice

- Remove the hardcoded limit preventing npcs from casting sacrifice. The
  npc will receive as loot an emerald essence as expected.

* Update client.cpp
* Update client_packet.cpp
* Update spell_effects.cpp

* rename Client::SacrificeCaster to Client::sacrifice_caster_id
2024-09-12 15:42:44 -04:00
carolus21rex 913c5da70f [Bug Fix] ModernAAScalingEnabled() Calculation Error (#4469)
Current version only looks at your unspent AAs, meaning if you have 2000 spent AAs and 1 unspent AA, your scaling will be based on the 1 unspent AA instead of the 2001 total AA.

Here's the original log which is custom code found in the ModernAAScalingEnabled function:

[Wed Sep 11 14:10:19 2024] [AA] [ScaleAAXPBasedOnCurrentAATotal] AA Experience Calculation: add_aaxp = 660796, Base Bonus = 256.000000, Half-Life = 64.000000, Minimum Bonus = 1.000000, Earned AA = 1, Calculated Bonus = 253.242371

Custom code looks like this:

uint64 totalWithExpMod = add_aaxp;
	if (RuleB(AA, EnableLogrithmicClasslessAABonus)) {
		float base_bonus = RuleR(AA, InitialLogrithmicClasslessAABonus);
		float half_life = RuleR(AA, HalfLifeLogrithmicClasslessAABonus);
		float min_bon = RuleR(AA, MinimumLogrithmicClasslessAABonus);
		float bonus_expon = earnedAA / half_life;

		float bonus = base_bonus * std::pow(0.5, bonus_expon);
		Log(Logs::General,
			Logs::AA,
			"AA Experience Calculation: add_aaxp = %d, Base Bonus = %f, Half-Life = %f, Minimum Bonus = %f, Earned AA = %d, Calculated Bonus = %f",
			add_aaxp, base_bonus, half_life, min_bon, earnedAA, bonus);

		if (bonus < min_bon) bonus = min_bon;

		totalWithExpMod = (uint64)(totalWithExpMod * bonus);
	}

After the fix, the log becomes:

[Wed Sep 11 14:10:19 2024] [AA] [ScaleAAXPBasedOnCurrentAATotal] AA Experience Calculation: add_aaxp = 660796, Base Bonus = 256.000000, Half-Life = 64.000000, Minimum Bonus = 1.000000, Earned AA = 1, Calculated Bonus = 253.242371

Which is much closer to the expected behavior
2024-09-11 17:06:48 -04:00
Alex King 40fecbfaf5 [Performance] Move Discipline Loading to Client::CompleteConnect() (#4466)
* [Performance] Move Character Discipline Loading

* Push

* Final
2024-09-09 18:20:12 -05:00
Alex King b1646381b0 [Bug Fix] Fix Bard Effect in Migration 9237 (#4468) 2024-09-09 18:02:58 -05:00
Alex King bb1578796b [Rule] Add a Bandolier Swap Delay Rule (#4465)
* [Rule] Add a Bandolier Swap Delay Rule

* Push

* Update exp.cpp
2024-09-07 22:05:44 -05:00
Alex King 0e5a38f072 [Bug Fix] Add RULE_STRING to RuleManager::ResetRules (#4467)
* [Bug Fix] Add RULE_STRING to RuleManager::ResetRules

* Update rulesys.cpp
2024-09-07 18:29:46 -05:00
Alex King 39876ab858 [Feature] Add Rule to Limit Task Update Messages (#4459)
* [Feature] Add Rule to Limit Task Update Messages

* Update task_client_state.cpp

* Update task_client_state.cpp

* Change rule
2024-08-27 21:49:07 -04:00
catapultam-habeo ff16a76481 [Feature] Lazy Load Bank Contents (#4453)
* initial work porting this to upstream

* more

* track complete connect

* it sucks to suck

* Few optimizations

* Move sent_inventory init

* Move var

* Adjustments

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-08-27 13:21:55 -05:00
Akkadius ffd68eb63d [Release] 22.55.1 2024-08-27 08:17:20 -05:00
Akkadius 76c1da1aad [Release] 22.55.1 2024-08-27 08:09:13 -05:00
Chris Miles a91e03fa43 [Code] Add IsCloseToBanker method (#4462)
* [Code] Add IsCloseToBanker method

* Update mob.cpp
2024-08-26 22:59:06 -05:00
103 changed files with 5463 additions and 1766 deletions
+50 -1
View File
@@ -1,4 +1,53 @@
## [22.55.0] 8/26/2024
## [22.56.3] 9/23/2024
### Fixes
* Fix issue with Client::SaveDisciplines() not specifying character ID ([#4481](https://github.com/EQEmu/Server/pull/4477)) @Kinglykrab 2024-09-23
## [22.56.2] 9/20/2024
### Fixes
* Fix Issue with Database::ReserveName ([#4477](https://github.com/EQEmu/Server/pull/4477)) @Kinglykrab 2024-09-20
### Quest API
* Add GrantAllAAPoints() Overload To Perl/Lua ([#4474](https://github.com/EQEmu/Server/pull/4474)) @Kinglykrab 2024-09-20
## [22.56.1] 9/20/2024
### Fixes
* Fix Untrained Disciplines in Client::SaveDisciplines() ([#4472](https://github.com/EQEmu/Server/pull/4472)) @Kinglykrab 2024-09-13
* Fix Infinite Loop in Adventure::Finished() ([#4473](https://github.com/EQEmu/Server/pull/4473)) @oddx2k 2024-09-13
## [22.56.0] 9/12/2024
### Code
* Add IsCloseToBanker method ([#4462](https://github.com/EQEmu/Server/pull/4462)) @Akkadius 2024-08-27
### Feature
* Add Rule to Limit Task Update Messages ([#4459](https://github.com/EQEmu/Server/pull/4459)) @Kinglykrab 2024-08-28
* Allow NPCs to cast Sacrifice ([#4470](https://github.com/EQEmu/Server/pull/4470)) @fuzzlecutter 2024-09-12
* Lazy Load Bank Contents ([#4453](https://github.com/EQEmu/Server/pull/4453)) @catapultam-habeo 2024-08-27
### Fixes
* Add RULE_STRING to RuleManager::ResetRules ([#4467](https://github.com/EQEmu/Server/pull/4467)) @Kinglykrab 2024-09-07
* Fix Bard Effect in Migration 9237 ([#4468](https://github.com/EQEmu/Server/pull/4468)) @Kinglykrab 2024-09-09
* ModernAAScalingEnabled() Calculation Error ([#4469](https://github.com/EQEmu/Server/pull/4469)) @carolus21rex 2024-09-11
### Performance
* Move Discipline Loading to Client::CompleteConnect() ([#4466](https://github.com/EQEmu/Server/pull/4466)) @Kinglykrab 2024-09-09
### Rules
* Add a Bandolier Swap Delay Rule ([#4465](https://github.com/EQEmu/Server/pull/4465)) @Kinglykrab 2024-09-08
## [22.55.1] 8/26/2024
### Code
+24 -9
View File
@@ -285,16 +285,31 @@ bool Database::SetAccountStatus(const std::string& account_name, int16 status)
bool Database::ReserveName(uint32 account_id, const std::string& name)
{
const auto& l = CharacterDataRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}'",
Strings::Escape(name)
)
const std::string& where_filter = fmt::format(
"`name` = '{}'",
Strings::Escape(name)
);
if (!l.empty()) {
LogInfo("Account: [{}] tried to request name: [{}], but it is already taken", account_id, name);
if (RuleB(Bots, Enabled)) {
const auto& b = BotDataRepository::GetWhere(*this, where_filter);
if (!b.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by a bot", account_id, name);
return false;
}
}
const auto& c = CharacterDataRepository::GetWhere(*this, where_filter);
if (!c.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by a character", account_id, name);
return false;
}
const auto& n = NpcTypesRepository::GetWhere(*this, where_filter);
if (!n.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by an NPC", account_id, name);
return false;
}
@@ -1845,7 +1860,7 @@ bool Database::CopyCharacter(
const int64 new_character_id = (CharacterDataRepository::GetMaxId(*this) + 1);
std::vector<std::string> tables_to_zero_id = { "keyring", "data_buckets" };
std::vector<std::string> tables_to_zero_id = { "keyring", "data_buckets", "character_instance_safereturns" };
TransactionBegin();
+13 -1
View File
@@ -4947,7 +4947,7 @@ UPDATE `aa_ability` SET `auto_grant_enabled` = 1 WHERE `grant_only` = 0 AND `cha
.version = 9237,
.description = "2023_10_15_import_13th_floor.sql",
.check = "SHOW COLUMNS FROM `items` LIKE 'bardeffect';",
.condition = "contains",
.condition = "missing",
.match = "mediumint",
.sql = R"(
ALTER TABLE `items`
@@ -5746,6 +5746,18 @@ ALTER TABLE `inventory`
ADD COLUMN `guid` BIGINT UNSIGNED NULL DEFAULT '0' AFTER `ornament_hero_model`;
ALTER TABLE `inventory_snapshots`
ADD COLUMN `guid` BIGINT UNSIGNED NULL DEFAULT '0' AFTER `ornament_hero_model`;
)"
},
ManifestEntry{
.version = 9284,
.description = "2024_10_08_character_exp_modifiers_default.sql",
.check = "SHOW CREATE TABLE `character_exp_modifiers`",
.condition = "contains",
.match = "`exp_modifier` float NOT NULL,",
.sql = R"(
ALTER TABLE `character_exp_modifiers`
MODIFY COLUMN `aa_modifier` float NOT NULL DEFAULT 1.0 AFTER `instance_version`,
MODIFY COLUMN `exp_modifier` float NOT NULL DEFAULT 1.0 AFTER `aa_modifier`;
)"
}
// -- template; copy/paste this when you need to create a new entry
+6
View File
@@ -756,4 +756,10 @@ namespace PCNPCOnlyFlagType {
constexpr int NPC = 2;
}
namespace BookType {
constexpr uint8 Scroll = 0;
constexpr uint8 Book = 1;
constexpr uint8 ItemInfo = 2;
}
#endif /*COMMON_EMU_CONSTANTS_H*/
+1
View File
@@ -534,6 +534,7 @@ N(OP_Stamina),
N(OP_Stun),
N(OP_Surname),
N(OP_SwapSpell),
N(OP_SystemFingerprint),
N(OP_TargetBuffs),
N(OP_TargetCommand),
N(OP_TargetHoTT),
@@ -789,50 +789,36 @@ std::string PlayerEventDiscordFormatter::FormatNPCHandinEvent(
);
}
std::string npc_info = fmt::format(
"{} ({})\n",
e.npc_name,
e.npc_id
);
npc_info += fmt::format(
"Is Quest Handin: {}",
e.is_quest_handin ? "Yes" : "No"
);
std::vector<DiscordField> f = {};
BuildDiscordField(&f, "NPC", npc_info);
if (!handin_items_info.empty()) {
BuildDiscordField(
&f,
"Handin Items",
fmt::format(
"{}",
handin_items_info
)
);
BuildDiscordField(&f, "Handin Items", handin_items_info);
}
if (!handin_money_info.empty()) {
BuildDiscordField(
&f,
"Handin Money",
fmt::format(
"{}",
handin_money_info
)
);
BuildDiscordField(&f, "Handin Money", handin_money_info);
}
if (!return_items_info.empty()) {
BuildDiscordField(
&f,
"Return Items",
fmt::format(
"{}",
return_items_info
)
);
BuildDiscordField(&f, "Return Items", return_items_info);
}
if (!return_money_info.empty()) {
BuildDiscordField(
&f,
"Return Money",
fmt::format(
"{}",
return_money_info
)
);
BuildDiscordField(&f, "Return Money", return_money_info);
}
std::vector<DiscordEmbed> embeds = {};
+47 -47
View File
@@ -654,53 +654,53 @@ const int32_t RETENTION_DAYS_DEFAULT = 7;
void PlayerEventLogs::SetSettingsDefaults()
{
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
m_settings[PlayerEvent::ZONING].event_enabled = 1;
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
m_settings[PlayerEvent::TRADE].event_enabled = 1;
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SAY].event_enabled = 0;
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
m_settings[PlayerEvent::DEATH].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 0;
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
m_settings[PlayerEvent::ITEM_CREATION].event_enabled = 1;
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
m_settings[PlayerEvent::ZONING].event_enabled = 1;
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
m_settings[PlayerEvent::TRADE].event_enabled = 1;
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SAY].event_enabled = 0;
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
m_settings[PlayerEvent::DEATH].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 0;
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
m_settings[PlayerEvent::ITEM_CREATION].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_PLAT].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_SEND].event_enabled = 1;
+11 -5
View File
@@ -860,10 +860,12 @@ namespace PlayerEvent {
class HandinEntry {
public:
uint32 item_id;
std::string item_name;
uint16 charges;
bool attuned;
uint32 item_id;
std::string item_name;
std::vector<uint32> augment_ids;
std::vector<std::string> augment_names;
uint16 charges;
bool attuned;
// cereal
template<class Archive>
@@ -872,6 +874,8 @@ namespace PlayerEvent {
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(augment_ids),
CEREAL_NVP(augment_names),
CEREAL_NVP(charges),
CEREAL_NVP(attuned)
);
@@ -905,6 +909,7 @@ namespace PlayerEvent {
HandinMoney handin_money;
std::vector<HandinEntry> return_items;
HandinMoney return_money;
bool is_quest_handin;
// cereal
template<class Archive>
@@ -916,7 +921,8 @@ namespace PlayerEvent {
CEREAL_NVP(handin_items),
CEREAL_NVP(handin_money),
CEREAL_NVP(return_items),
CEREAL_NVP(return_money)
CEREAL_NVP(return_money),
CEREAL_NVP(is_quest_handin)
);
}
};
+2
View File
@@ -189,6 +189,8 @@ void RuleManager::ResetRules(bool reload) {
m_RuleRealValues[ Real__##rule_name ] = default_value;
#define RULE_BOOL(category_name, rule_name, default_value, notes) \
m_RuleBoolValues[ Bool__##rule_name ] = default_value;
#define RULE_STRING(category_name, rule_name, default_value, notes) \
m_RuleStringValues[ String__##rule_name ] = default_value;
#include "ruletypes.h"
// restore these rules to their pre-reset values
+6 -1
View File
@@ -229,6 +229,7 @@ RULE_BOOL(Character, GroupInvitesRequireTarget, false, "Enable to require player
RULE_BOOL(Character, PlayerTradingLoreFeedback, true, "If enabled, during a player to player trade, if lore items exist, it will output which items.")
RULE_INT(Character, MendAlwaysSucceedValue, 199, "Value at which mend will always succeed its skill check. Default: 199")
RULE_BOOL(Character, SneakAlwaysSucceedOver100, false, "When sneak skill is over 100, always succeed sneak/hide. Default: false")
RULE_INT(Character, BandolierSwapDelay, 0, "Bandolier swap delay in milliseconds, default is 0")
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
@@ -474,7 +475,6 @@ RULE_BOOL(Spells, OldRainTargets, false, "Use old incorrectly implemented maximu
RULE_REAL(Spells, CallOfTheHeroAggroClearDist, 250.0, "Distance at which CoTH will wipe aggro. To disable and always enable aggro wipe on any distance of CoTH, set to 0.")
RULE_BOOL(Spells, NPCSpellPush, false, "Enable spell push on NPCs")
RULE_BOOL(Spells, July242002PetResists, true, "Enable Pets using PCs resist change from July 24 2002")
RULE_INT(Spells, AOEMaxTargets, 0, "Max number of targets a Targeted AOE spell can cast on. Set to 0 for no limit.")
RULE_BOOL(Spells, CazicTouchTargetsPetOwner, true, "If True, causes Cazic Touch to swap targets from pet to pet owner if a pet is tanking.")
RULE_BOOL(Spells, PreventFactionWarOnCharmBreak, false, "Enable spell interupts and dot removal on charm break to prevent faction wars.")
RULE_BOOL(Spells, AllowDoubleInvis, true, "Allows you to cast invisibility spells on a player that is already invisible, live like behavior.")
@@ -514,6 +514,9 @@ RULE_BOOL(Spells, UseClassicSpellFocus, false, "Enabling will tell the server to
RULE_BOOL(Spells, ManaTapsOnAnyClass, false, "Enabling this will allow you to cast mana taps on any class, this will bypass ManaTapsRequireNPCMana rule.")
RULE_INT(Spells, HealAmountMessageFilterThreshold, 100, "Lifetaps below this threshold will not have a message sent to the client (Heal will still process) 0 to Disable.")
RULE_BOOL(Spells, SnareOverridesSpeedBonuses, false, "Enabling will allow snares to override any speed bonuses the entity may have. Default: False")
RULE_INT(Spells, TargetedAOEMaxTargets, 4, "Max number of targets a Targeted AOE spell can cast on. Set to 0 for no limit.")
RULE_INT(Spells, PointBlankAOEMaxTargets, 0, "Max number of targets a Point-Blank AOE spell can cast on. Set to 0 for no limit.")
RULE_INT(Spells, DefaultAOEMaxTargets, 0, "Max number of targets that an AOE spell which does not meet other descriptions can cast on. Set to 0 for no limit.")
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)
@@ -715,6 +718,7 @@ RULE_BOOL(TaskSystem, ExpRewardsIgnoreLevelBasedEXPMods, false, "Rewarding Level
RULE_INT(TaskSystem, SharedTasksWorldProcessRate, 6000, "Timer interval (milliseconds) that shared tasks are processed in world")
RULE_INT(TaskSystem, SharedTasksTerminateTimerMS, 120000, "Delay (milliseconds) until a shared task is terminated if requirements are no longer met after member removal (default: 2 minutes)")
RULE_BOOL(TaskSystem, UpdateOneElementPerTask, true, "If true (live-like) task updates only increment the first matching activity. If false all matching elements will be incremented.")
RULE_INT(TaskSystem, MaxUpdateMessages, 50, "Maximum update messages for non-GiveCash activity types in IncrementDoneCount")
RULE_CATEGORY_END()
RULE_CATEGORY(Range)
@@ -909,6 +913,7 @@ RULE_BOOL(Inventory, AllowAnyWeaponTransformation, false, "Weapons can use any w
RULE_BOOL(Inventory, TransformSummonedBags, false, "Transforms summoned bags into disenchanted ones instead of deleting")
RULE_BOOL(Inventory, AllowMultipleOfSameAugment, false, "Allows multiple of the same augment to be placed in an item via #augmentitem or MQ2, set to true to allow")
RULE_INT(Inventory, AlternateAugmentationSealer, 53, "Allows RoF+ clients to augment items from a special container type")
RULE_BOOL(Inventory, LazyLoadBank, true, "Don't load bank during zoning, only when in proximinity to a banker. May increase zone speed and stability")
RULE_CATEGORY_END()
RULE_CATEGORY(Client)
+17 -18
View File
@@ -47,6 +47,7 @@
#include "repositories/character_corpses_repository.h"
#include "repositories/skill_caps_repository.h"
#include "repositories/inventory_repository.h"
#include "repositories/books_repository.h"
namespace ItemField
{
@@ -1391,30 +1392,28 @@ const EQ::ItemData* SharedDatabase::IterateItems(uint32* id) const
return nullptr;
}
std::string SharedDatabase::GetBook(const char *txtfile, int16 *language)
Book_Struct SharedDatabase::GetBook(const std::string& text_file)
{
char txtfile2[20];
std::string txtout;
strcpy(txtfile2, txtfile);
const auto& l = BooksRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}'",
Strings::Escape(text_file)
)
);
const std::string query = StringFormat("SELECT txtfile, language FROM books WHERE name = '%s'", txtfile2);
auto results = QueryDatabase(query);
if (!results.Success()) {
txtout.assign(" ",1);
return txtout;
Book_Struct b;
if (l.empty()) {
return b;
}
if (results.RowCount() == 0) {
LogError("No book to send, ({})", txtfile);
txtout.assign(" ",1);
return txtout;
}
const auto& e = l.front();
auto& row = results.begin();
txtout.assign(row[0],strlen(row[0]));
*language = static_cast<int16>(Strings::ToInt(row[1]));
b.language = e.language;
b.text = e.txtfile;
return txtout;
return b;
}
// Create appropriate EQ::ItemInstance class
+8 -3
View File
@@ -41,8 +41,7 @@ struct NPCFactionList;
struct FactionAssociations;
namespace EQ
{
namespace EQ {
struct ItemData;
class ItemInstance;
@@ -50,6 +49,12 @@ namespace EQ
class MemoryMappedFile;
}
struct Book_Struct
{
uint8 language;
std::string text;
};
/*
This object is inherited by world and zone's DB object,
and is mainly here to facilitate shared memory, and other
@@ -114,7 +119,7 @@ public:
int admin
);
std::string GetBook(const char *txtfile, int16 *language);
Book_Struct GetBook(const std::string& text_file);
/**
* items
-1
View File
@@ -249,7 +249,6 @@ const std::vector<EQ::skills::SkillType>& EQ::skills::GetExtraDamageSkills()
EQ::skills::SkillFlyingKick,
EQ::skills::SkillKick,
EQ::skills::SkillRoundKick,
EQ::skills::SkillRoundKick,
EQ::skills::SkillTigerClaw,
EQ::skills::SkillFrenzy
};
+2 -2
View File
@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "22.55.0-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "22.56.3-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
@@ -42,7 +42,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9282
#define CURRENT_BINARY_DATABASE_VERSION 9284
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9045
#endif
+7
View File
@@ -138,6 +138,13 @@ public:
*/
unsigned int GetPlaySequence() const { return m_play_sequence_id; }
/**
* Gets the client version
*
* @return
*/
LSClientVersion GetClientVersion() const { return m_client_version; }
/**
* Gets the connection for this client
*
+40
View File
@@ -88,6 +88,46 @@ ClientManager::ClientManager()
clients.push_back(c);
}
);
int larion_port = server.config.GetVariableInt("client_configuration", "larion_port", 15900);
EQStreamManagerInterfaceOptions larion_opts(larion_port, false, false);
larion_stream = new EQ::Net::EQStreamManager(larion_opts);
larion_ops = new RegularOpcodeManager;
opcodes_path = fmt::format(
"{}/{}",
path.GetServerPath(),
server.config.GetVariableString(
"client_configuration",
"larion_opcodes",
"login_opcodes.conf"
)
);
if (!larion_ops->LoadOpcodes(opcodes_path.c_str())) {
LogError(
"ClientManager fatal error: couldn't load opcodes for Larion file [{0}]",
server.config.GetVariableString("client_configuration", "larion_opcodes", "login_opcodes.conf")
);
run_server = false;
}
larion_stream->OnNewConnection(
[this](std::shared_ptr<EQ::Net::EQStream> stream) {
LogInfo(
"New Larion client connection from [{0}:{1}]",
long2ip(stream->GetRemoteIP()),
stream->GetRemotePort()
);
stream->SetOpcodeManager(&larion_ops);
Client* c = new Client(stream, cv_larion);
clients.push_back(c);
}
);
}
ClientManager::~ClientManager()
+2
View File
@@ -55,6 +55,8 @@ private:
EQ::Net::EQStreamManager *titanium_stream;
OpcodeManager *sod_ops;
EQ::Net::EQStreamManager *sod_stream;
OpcodeManager *larion_ops;
EQ::Net::EQStreamManager* larion_stream;
};
#endif
+2 -1
View File
@@ -83,7 +83,8 @@ struct PlayEverquestResponse_Struct {
enum LSClientVersion {
cv_titanium,
cv_sod
cv_sod,
cv_larion
};
enum LSClientStatus {
@@ -0,0 +1,14 @@
#EQEmu Public Login Server OPCodes
OP_SessionReady=0x0001
OP_Login=0x0002
OP_ServerListRequest=0x0004
OP_PlayEverquestRequest=0x000d
OP_PlayEverquestResponse=0x0022
OP_ChatMessage=0x0017
OP_LoginAccepted=0x0018
OP_ServerListResponse=0x0019
OP_Poll=0x0029
OP_EnterChat=0x000f
OP_PollResponse=0x0011
OP_SystemFingerprint=0x0016
OP_ExpansionList=0x0030
+1 -1
View File
@@ -137,7 +137,7 @@ std::unique_ptr<EQApplicationPacket> ServerManager::CreateServerListPacket(Clien
use_local_ip ? "Local" : "Remote"
);
world_server->SerializeForClientServerList(buf, use_local_ip);
world_server->SerializeForClientServerList(buf, use_local_ip, client->GetClientVersion());
}
return std::make_unique<EQApplicationPacket>(OP_ServerListResponse, buf);
+24 -12
View File
@@ -977,7 +977,7 @@ bool WorldServer::ValidateWorldServerAdminLogin(
return false;
}
void WorldServer::SerializeForClientServerList(SerializeBuffer &out, bool use_local_ip) const
void WorldServer::SerializeForClientServerList(SerializeBuffer& out, bool use_local_ip, LSClientVersion version) const
{
// see LoginClientServerData_Struct
if (use_local_ip) {
@@ -987,19 +987,31 @@ void WorldServer::SerializeForClientServerList(SerializeBuffer &out, bool use_lo
out.WriteString(GetRemoteIP());
}
switch (GetServerListID()) {
case LS::ServerType::Legends:
out.WriteInt32(LS::ServerTypeFlags::Legends);
break;
case LS::ServerType::Preferred:
out.WriteInt32(LS::ServerTypeFlags::Preferred);
break;
default:
out.WriteInt32(LS::ServerTypeFlags::Standard);
break;
if (version == cv_larion) {
out.WriteUInt32(9000);
}
switch (GetServerListID()) {
case LS::ServerType::Legends:
out.WriteInt32(LS::ServerTypeFlags::Legends);
break;
case LS::ServerType::Preferred:
out.WriteInt32(LS::ServerTypeFlags::Preferred);
break;
default:
out.WriteInt32(LS::ServerTypeFlags::Standard);
break;
}
if (version == cv_larion) {
auto server_id = GetServerId();
//if this is 0, the client will not show the server in the list
out.WriteUInt32(1);
out.WriteUInt32(server_id);
}
else {
out.WriteUInt32(GetServerId());
}
out.WriteUInt32(GetServerId());
out.WriteString(GetServerLongName());
out.WriteString("us"); // country code
out.WriteString("en"); // language code
+2 -1
View File
@@ -7,6 +7,7 @@
#include "../common/packet_dump.h"
#include "database.h"
#include "../common/event/timer.h"
#include "login_types.h"
#include <string>
#include <memory>
@@ -149,7 +150,7 @@ public:
bool HandleNewLoginserverRegisteredOnly(Database::DbWorldRegistration &world_registration);
bool HandleNewLoginserverInfoUnregisteredAllowed(Database::DbWorldRegistration &world_registration);
void SerializeForClientServerList(class SerializeBuffer& out, bool use_local_ip) const;
void SerializeForClientServerList(class SerializeBuffer& out, bool use_local_ip, LSClientVersion version) const;
private:
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "eqemu-server",
"version": "22.55.0",
"version": "22.56.3",
"repository": {
"type": "git",
"url": "https://github.com/EQEmu/Server.git"
+388
View File
@@ -0,0 +1,388 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
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*.iobj
*.pch
*.pdb
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*.pgc
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*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
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*.vspscc
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.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
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*.cachefile
*.VC.db
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# Visual Studio profiler
*.psess
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# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
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# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
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*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Nuget personal access tokens and Credentials
nuget.config
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
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AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
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# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
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ServiceFabricBackup/
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# Business Intelligence projects
*.rdl.data
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*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
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@@ -0,0 +1,610 @@
using Ionic.Zlib;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace StreamParser.Common.Daybreak
{
public class Connection : IConnection
{
private class EncodeType
{
public const int None = 0;
public const int Compression = 1;
public const int XOR = 4;
}
private enum SequenceOrder
{
Past,
Current,
Future
}
private readonly IParser _owner;
private readonly IPAddress _srcAddr;
private readonly int _srcPort;
private readonly IPAddress _dstAddr;
private readonly int _dstPort;
private readonly Util.Crc32 _crc_generator = new Util.Crc32();
private readonly Guid _id = Guid.NewGuid();
private uint _connect_code = 0;
private int _encode_key = 0;
private int _crc_bytes = 0;
private int[] _encode_pass = new int[2] { 0, 0 };
private ConnectionStream[] _client_streams = new ConnectionStream[4] {
new ConnectionStream(),
new ConnectionStream(),
new ConnectionStream(),
new ConnectionStream()
};
private ConnectionStream[] _server_streams = new ConnectionStream[4] {
new ConnectionStream(),
new ConnectionStream(),
new ConnectionStream(),
new ConnectionStream()
};
public IConnection.OnPacketRecvHandler OnPacketRecv { get; set; }
public IPAddress ClientAddress => _srcAddr;
public int ClientPort => _srcPort;
public IPAddress ServerAddress => _dstAddr;
public int ServerPort => _dstPort;
public Guid Id => _id;
public ConnectionType ConnectionType {
get
{
//World servers used to be coded to always be 9000 but live started using dynamic ports
//I've seen from 9000 to 9008 on live
if (_dstPort >= 9000 && _dstPort <= 9010)
{
return ConnectionType.World;
}
else if (_encode_pass[0] == EncodeType.None && _encode_pass[1] == EncodeType.None)
{
return ConnectionType.Login;
}
else if (_encode_pass[0] == EncodeType.XOR && _encode_pass[1] == EncodeType.None)
{
return ConnectionType.Chat;
}
else if (_encode_pass[0] == EncodeType.Compression && _encode_pass[1] == EncodeType.None)
{
return ConnectionType.Zone;
}
return ConnectionType.Unknown;
}
}
public Connection(IParser owner, IPAddress srcAddr, int srcPort, IPAddress dstAddr, int dstPort)
{
_owner = owner;
_srcAddr = srcAddr;
_srcPort = srcPort;
_dstAddr = dstAddr;
_dstPort = dstPort;
}
public void ProcessPacket(IPAddress srcAddr, int srcPort, DateTime packetTime, ReadOnlySpan<byte> data)
{
if (data.Length < 1)
{
return;
}
var opcode = data[1];
if (data[0] == 0 && (opcode == Opcode.KeepAlive || opcode == Opcode.OutboundPing))
{
return;
}
if (PacketCanBeDecoded(data))
{
if (!ValidateCRC(data))
{
return;
}
if (_encode_pass[0] == EncodeType.None && _encode_pass[1] == EncodeType.None)
{
ProcessDecodedPacket(srcAddr, srcPort, packetTime, data.Slice(0, data.Length - _crc_bytes));
}
else
{
//unfortunately we can't avoid a copy here
var temp = data.Slice(0, data.Length - _crc_bytes).ToArray();
for (int i = 1; i >= 0; --i)
{
switch(_encode_pass[i])
{
case EncodeType.Compression:
if(temp[0] == 0)
{
temp = Decompress(temp, 2, temp.Length - 2);
}
else
{
temp = Decompress(temp, 1, temp.Length - 1);
}
break;
case EncodeType.XOR:
if (temp[0] == 0)
{
temp = Decode(temp, 2, temp.Length - 2);
}
else
{
temp = Decode(temp, 1, temp.Length - 1);
}
break;
}
}
ProcessDecodedPacket(srcAddr, srcPort, packetTime, temp);
}
}
else
{
ProcessDecodedPacket(srcAddr, srcPort, packetTime, data);
}
}
private void ProcessDecodedPacket(IPAddress srcAddr, int srcPort, DateTime packetTime, ReadOnlySpan<byte> data)
{
if (data.Length < 1)
{
return;
}
if (data[0] == 0)
{
if (data.Length < 2)
{
return;
}
var opcode = data[1];
switch (opcode)
{
case Opcode.SessionResponse:
if (_connect_code == 0)
{
_connect_code = BitConverter.ToUInt32(data.Slice(2, 4));
_encode_key = IPAddress.NetworkToHostOrder(BitConverter.ToInt32(data.Slice(6, 4)));
_crc_bytes = data[10];
_encode_pass[0] = data[11];
_encode_pass[1] = data[12];
_owner.OnNewConnection?.Invoke(this, packetTime);
}
break;
case Opcode.SessionDisconnect:
if(_connect_code != 0)
{
_connect_code = 0;
_encode_key = 0;
_crc_bytes = 0;
_encode_pass[0] = 0;
_encode_pass[1] = 0;
_owner.OnLostConnection?.Invoke(this, packetTime);
}
break;
case Opcode.Combined:
{
int current = 2;
int end = data.Length;
while (current < end)
{
byte subpacket_length = data[current];
current += 1;
if (end < current + subpacket_length)
{
return;
}
var subpacket = data.Slice(current, subpacket_length);
ProcessDecodedPacket(srcAddr, srcPort, packetTime, subpacket);
current += subpacket_length;
}
}
break;
case Opcode.AppCombined:
{
int current = 2;
int end = data.Length;
while (current < end)
{
int subpacket_length = 0;
if (data[current] == 0xff)
{
if (end < current + 3)
{
return;
}
if (data[current + 1] == 0xff && data[current + 2] == 0xff)
{
if (end < current + 7)
{
return;
}
subpacket_length =
((data[current + 3]) << 24) |
((data[current + 4]) << 16) |
((data[current + 5]) << 8) |
(data[current + 6]);
current += 7;
}
else
{
subpacket_length =
((data[current + 1]) << 8) |
(data[current + 2]);
current += 3;
}
}
else
{
subpacket_length = data[current];
current += 1;
}
var subpacket = data.Slice(current, subpacket_length);
ProcessDecodedPacket(srcAddr, srcPort, packetTime, subpacket);
current += subpacket_length;
}
}
break;
case Opcode.Packet:
case Opcode.Packet2:
case Opcode.Packet3:
case Opcode.Packet4:
{
var stream_id = opcode - Opcode.Packet;
var stream = FindStream(srcAddr, srcPort, stream_id);
var sequence = (ushort)IPAddress.NetworkToHostOrder(BitConverter.ToInt16(data.Slice(2, 2)));
var order = CompareSequence(stream.Sequence, sequence);
if (order == SequenceOrder.Future)
{
if (!stream.PacketQueue.ContainsKey(sequence))
{
stream.PacketQueue.Add(sequence, new ConnectionStream.QueuedPacket
{
Data = data.ToArray(),
PacketTime = packetTime
});
}
}
else if (order == SequenceOrder.Current)
{
if (stream.PacketQueue.ContainsKey(sequence))
{
stream.PacketQueue.Remove(sequence);
}
stream.Sequence++;
ProcessDecodedPacket(srcAddr, srcPort, packetTime, data.Slice(4));
ProcessQueue(srcAddr, srcPort, stream_id);
}
}
break;
case Opcode.Fragment:
case Opcode.Fragment2:
case Opcode.Fragment3:
case Opcode.Fragment4:
{
var stream_id = opcode - Opcode.Fragment;
var stream = FindStream(srcAddr, srcPort, stream_id);
var sequence = (ushort)IPAddress.NetworkToHostOrder(BitConverter.ToInt16(data.Slice(2, 2)));
var order = CompareSequence(stream.Sequence, sequence);
if (order == SequenceOrder.Future)
{
if (!stream.PacketQueue.ContainsKey(sequence))
{
stream.PacketQueue.Add(sequence, new ConnectionStream.QueuedPacket
{
Data = data.ToArray(),
PacketTime = packetTime
});
}
}
else if (order == SequenceOrder.Current)
{
if (stream.PacketQueue.ContainsKey(sequence))
{
stream.PacketQueue.Remove(sequence);
}
stream.Sequence++;
if (stream.TotalFragmentedBytes == 0)
{
stream.TotalFragmentedBytes = (uint)IPAddress.NetworkToHostOrder(BitConverter.ToInt32(data.Slice(4, 4)));
stream.CurrentFragmentedBytes = (uint)(data.Length - 8);
if(stream.FragmentBuffer == null || stream.FragmentBuffer.Length < (stream.TotalFragmentedBytes + 512))
{
stream.FragmentBuffer = new byte[stream.TotalFragmentedBytes + 512];
}
var target = stream.FragmentBuffer.AsSpan();
data.Slice(8).CopyTo(target);
} else
{
var target = stream.FragmentBuffer.AsSpan((int)stream.CurrentFragmentedBytes);
data.Slice(4).CopyTo(target);
stream.CurrentFragmentedBytes += (uint)(data.Length - 4);
if (stream.CurrentFragmentedBytes >= stream.TotalFragmentedBytes)
{
ProcessDecodedPacket(srcAddr, srcPort, packetTime,
stream.FragmentBuffer.AsSpan(0, (int)stream.TotalFragmentedBytes));
stream.CurrentFragmentedBytes = 0;
stream.TotalFragmentedBytes = 0;
}
}
ProcessQueue(srcAddr, srcPort, stream_id);
}
}
break;
case Opcode.Padding:
OnPacketRecv?.Invoke(this, GetDirection(srcAddr, srcPort), packetTime, data.Slice(1));
break;
default:
break;
}
} else
{
OnPacketRecv?.Invoke(this, GetDirection(srcAddr, srcPort), packetTime, data);
}
}
private void ProcessQueue(IPAddress srcAddr, int srcPort, int stream_id)
{
var stream = FindStream(srcAddr, srcPort, stream_id);
var sequence = stream.Sequence;
//try to get the current sequence in the queue, if it exists then process it
ConnectionStream.QueuedPacket value;
if(stream.PacketQueue.TryGetValue(sequence, out value))
{
ProcessDecodedPacket(srcAddr, srcPort, value.PacketTime, value.Data);
}
}
public bool Match(IPAddress srcAddr, int srcPort, IPAddress dstAddr, int dstPort)
{
var p1 = _srcAddr.Equals(srcAddr) && _srcPort == srcPort && _dstAddr.Equals(dstAddr) && _dstPort == dstPort;
var p2 = _srcAddr.Equals(dstAddr) && _srcPort == dstPort && _dstAddr.Equals(srcAddr) && _dstPort == srcPort;
return p1 || p2;
}
private SequenceOrder CompareSequence(ushort expected, ushort actual)
{
int diff = (int)actual - (int)expected;
if (diff == 0)
{
return SequenceOrder.Current;
}
if (diff > 0)
{
if (diff > 10000)
{
return SequenceOrder.Past;
}
return SequenceOrder.Future;
}
if (diff < -10000)
{
return SequenceOrder.Future;
}
return SequenceOrder.Past;
}
private bool PacketCanBeDecoded(ReadOnlySpan<byte> p)
{
if (p.Length < 2)
{
return false;
}
if (p[0] != 0)
{
return true;
}
var opcode = p[1];
if (opcode == Opcode.SessionRequest || opcode == Opcode.SessionResponse || opcode == Opcode.OutOfSession)
{
return false;
}
return true;
}
private bool ValidateCRC(ReadOnlySpan<byte> p)
{
if (_crc_bytes == 0)
{
return true;
}
int actual = 0;
int calculated = _crc_generator.Calculate(p.Slice(0, p.Length - _crc_bytes), _encode_key);
switch (_crc_bytes)
{
case 2:
actual = IPAddress.NetworkToHostOrder(BitConverter.ToInt16(p.Slice(p.Length - 2, 2))) & 0xFFFF;
calculated = calculated & 0xFFFF;
break;
case 4:
actual = IPAddress.NetworkToHostOrder(BitConverter.ToInt32(p.Slice(p.Length - 4, 4)));
break;
default:
return false;
}
return actual == calculated;
}
private byte[] Decompress(byte[] p, int offset, int length)
{
if (length < 2)
{
return p;
}
Span<byte> header = p.AsSpan(0, offset);
byte flag = p[offset];
Span<byte> payload = p.AsSpan(offset + 1, length - 1);
if (flag == 0x5a)
{
var pl = payload.ToArray();
var inflated = Inflate(payload.ToArray());
byte[] ret = new byte[offset + inflated.Length];
Array.Copy(p, 0, ret, 0, offset);
Array.Copy(inflated, 0, ret, offset, inflated.Length);
return ret;
}
else if (flag == 0xa5)
{
byte[] ret = new byte[offset + length - 1];
Array.Copy(p, 0, ret, 0, offset);
Array.Copy(p, offset + 1, ret, offset, length - 1);
return ret;
}
else
{
return p;
}
}
private byte[] Inflate(byte[] p)
{
try
{
using (var out_stream = new MemoryStream())
{
using (var in_stream = new MemoryStream(p))
{
var buffer = new byte[512];
using (var zs = new ZlibStream(in_stream, CompressionMode.Decompress))
{
int r = 0;
do
{
r = zs.Read(buffer, 0, 512);
out_stream.Write(buffer, 0, r);
} while (r == 512);
}
}
var ret = out_stream.ToArray();
return ret;
}
}
catch (Exception)
{
return null;
}
}
private byte[] Decode(byte[] p, int offset, int length)
{
int key = _encode_key;
Span<byte> buffer = p.AsSpan(offset, length);
int i = 0;
for (i = 0; i + 4 <= length; i += 4)
{
int pt = BitConverter.ToInt32(buffer.Slice(i)) ^ key;
key = BitConverter.ToInt32(buffer.Slice(i));
if(BitConverter.TryWriteBytes(buffer.Slice(i), pt) == false)
{
throw new Exception("Error writing bytes back in decode.");
}
}
byte kc = (byte)(key & 0xFF);
for (; i < length; i++)
{
buffer[i] = (byte)(buffer[i] ^ kc);
}
return p;
}
private Direction GetDirection(IPAddress srcAddr, int srcPort)
{
if(srcAddr.Equals(_srcAddr) && srcPort == _srcPort)
{
return Direction.ClientToServer;
} else
{
return Direction.ServerToClient;
}
}
private ConnectionStream FindStream(IPAddress srcAddr, int srcPort, int index)
{
if (index < 0 || index > 3)
{
return null;
}
var dir = GetDirection(srcAddr, srcPort);
if(dir == Direction.ClientToServer)
{
return _client_streams[index];
} else
{
return _server_streams[index];
}
}
private class ConnectionStream
{
public class QueuedPacket
{
public byte[] Data { get; set; }
public DateTime PacketTime { get; set; }
}
public ConnectionStream()
{
Sequence = 0;
CurrentFragmentedBytes = 0;
TotalFragmentedBytes = 0;
FragmentBuffer = null;
PacketQueue = new Dictionary<ushort, QueuedPacket>();
}
public ushort Sequence { get; set; }
public uint CurrentFragmentedBytes { get; set; }
public uint TotalFragmentedBytes { get; set; }
public byte[] FragmentBuffer { get; set; }
public Dictionary<ushort, QueuedPacket> PacketQueue { get; set; }
}
}
}
@@ -0,0 +1,114 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StreamParser.Common.Daybreak
{
public ref struct GamePacket
{
private readonly ReadOnlySpan<byte> _data;
public GamePacket(ReadOnlySpan<byte> data)
{
_data = data;
}
public readonly override string ToString()
{
return ToString(16);
}
public readonly string ToString(int columns)
{
int rows = _data.Length / columns;
if (_data.Length % columns != 0)
{
rows += 1;
}
int expected = (10 + columns * 4) * rows;
var sb = new StringBuilder(expected);
for(var i = 0; i < rows; ++i)
{
sb.AppendFormat("{0} |", (i * columns).ToString("X5"));
for(var j = 0; j < columns; ++j)
{
var index = (i * 16) + j;
if (index >= _data.Length)
{
sb.Append(" ");
} else
{
var c = _data[index];
sb.AppendFormat("{0,3}", c.ToString("X2"));
}
}
sb.Append(" | ");
for (var j = 0; j < columns; ++j)
{
var index = (i * 16) + j;
if (index >= _data.Length)
{
sb.Append(" ");
}
else
{
var c = _data[index];
var ch = (char)c;
if (char.IsLetterOrDigit(ch) || char.IsPunctuation(ch) || char.IsSymbol(ch) || (ch == ' '))
{
sb.Append(ch);
}
else
{
sb.Append(".");
}
}
}
sb.AppendLine();
}
return sb.ToString();
}
public readonly string ToModelString(int max_taken, bool hex)
{
int expected = Math.Min(_data.Length, max_taken) * (hex ? 2 : 1);
if(expected <= 0)
{
return string.Empty;
}
var sb = new StringBuilder(expected);
for(var i = 0; i < Math.Min(_data.Length, max_taken); ++i)
{
var c = _data[i];
if(hex)
{
sb.Append(c.ToString("X2"));
} else
{
var ch = (char)c;
if (char.IsLetterOrDigit(ch) || char.IsPunctuation(ch) || char.IsSymbol(ch) || (ch == ' '))
{
sb.Append(ch);
}
else
{
sb.Append(".");
}
}
}
return sb.ToString();
}
}
}
@@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace StreamParser.Common.Daybreak
{
public enum Direction
{
ClientToServer,
ServerToClient
}
public enum ConnectionType
{
Unknown,
Login,
World,
Chat,
Zone
}
public interface IConnection
{
delegate void OnPacketRecvHandler(Connection connection, Direction direction, DateTime packetTime, ReadOnlySpan<byte> data);
OnPacketRecvHandler OnPacketRecv { get; set; }
void ProcessPacket(IPAddress srcAddr, int srcPort, DateTime packetTime, ReadOnlySpan<byte> data);
bool Match(IPAddress srcAddr, int srcPort, IPAddress dstAddr, int dstPort);
ConnectionType ConnectionType { get; }
IPAddress ClientAddress { get; }
int ClientPort { get; }
IPAddress ServerAddress { get; }
int ServerPort { get; }
Guid Id { get; }
}
}
@@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StreamParser.Common.Daybreak
{
public interface IParser
{
delegate void ConnectionHandler(IConnection connection, DateTime connectionTime);
ConnectionHandler OnNewConnection { get; set; }
ConnectionHandler OnLostConnection { get; set; }
void Parse(string filename);
}
}
@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StreamParser.Common.Daybreak
{
public class Opcode
{
public const byte Padding = 0;
public const byte SessionRequest = 1;
public const byte SessionResponse = 2;
public const byte Combined = 3;
public const byte SessionDisconnect = 5;
public const byte KeepAlive = 6;
public const byte SessionStatRequest = 7;
public const byte SessionStatResponse = 8;
public const byte Packet = 9;
public const byte Packet2 = 10;
public const byte Packet3 = 11;
public const byte Packet4 = 12;
public const byte Fragment = 13;
public const byte Fragment2 = 14;
public const byte Fragment3 = 15;
public const byte Fragment4 = 16;
public const byte OutOfOrderAck = 17;
public const byte OutOfOrderAck2 = 18;
public const byte OutOfOrderAck3 = 19;
public const byte OutOfOrderAck4 = 20;
public const byte Ack = 21;
public const byte Ack2 = 22;
public const byte Ack3 = 23;
public const byte Ack4 = 22;
public const byte AppCombined = 25;
public const byte OutboundPing = 28;
public const byte OutOfSession = 29;
}
}
@@ -0,0 +1,109 @@
using Microsoft.Extensions.Logging;
using SharpPcap;
using SharpPcap.LibPcap;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace StreamParser.Common.Daybreak
{
public class Parser : IParser
{
/**
* Dependencies
*/
private readonly ILogger<Parser> _logger;
private readonly List<IConnection> _connections = new List<IConnection>();
public IParser.ConnectionHandler OnNewConnection { get; set; }
public IParser.ConnectionHandler OnLostConnection { get; set; }
public Parser(ILogger<Parser> logger)
{
_logger = logger;
}
public void Parse(string filename)
{
ICaptureDevice device = null;
try
{
device = new CaptureFileReaderDevice(filename);
device.Open();
device.OnPacketArrival += new PacketArrivalEventHandler(OnPacketCapture);
device.Capture();
device.Close();
} catch(Exception ex)
{
_logger.LogError(ex, "Error reading device capture.");
}
}
private void OnPacketCapture(object sender, PacketCapture capture)
{
var raw = capture.GetPacket();
if (raw.LinkLayerType == PacketDotNet.LinkLayers.Ethernet)
{
var packet = PacketDotNet.Packet.ParsePacket(raw.LinkLayerType, raw.Data);
var ipPacket = packet.Extract<PacketDotNet.IPv4Packet>();
var udpPacket = packet.Extract<PacketDotNet.UdpPacket>();
if (ipPacket != null && udpPacket != null)
{
try
{
ProcessPacket(ipPacket.SourceAddress,
udpPacket.SourcePort,
ipPacket.DestinationAddress,
udpPacket.DestinationPort,
raw.Timeval.Date,
udpPacket.PayloadData);
} catch(Exception ex)
{
_logger.LogError(ex, "Error processing packet");
}
}
}
}
private void ProcessPacket(IPAddress srcAddr, int srcPort, IPAddress dstAddr, int dstPort, DateTime packetTime, ReadOnlySpan<byte> data)
{
if(data.Length < 2)
{
_logger.LogTrace("Tossing packet, {0} was less than minimum packet size", data.Length);
return;
}
var c = FindConnection(srcAddr, srcPort, dstAddr, dstPort);
if(c != null)
{
c.ProcessPacket(srcAddr, srcPort, packetTime, data);
}
else if (data[0] == 0 && data[1] == Opcode.SessionRequest)
{
c = new Connection(this, srcAddr, srcPort, dstAddr, dstPort);
_connections.Add(c);
c.ProcessPacket(srcAddr, srcPort, packetTime, data);
}
}
private IConnection FindConnection(IPAddress srcAddr, int srcPort, IPAddress dstAddr, int dstPort)
{
foreach (var c in _connections)
{
if (c.Match(srcAddr, srcPort, dstAddr, dstPort))
{
return c;
}
}
return null;
}
}
}
+103
View File
@@ -0,0 +1,103 @@
using System;
namespace StreamParser.Common.Util
{
public class Crc32
{
private uint[] _encodeTable =
{
0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA,
0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988,
0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE,
0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC,
0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172,
0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940,
0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116,
0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924,
0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A,
0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818,
0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E,
0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C,
0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2,
0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0,
0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086,
0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4,
0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A,
0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8,
0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE,
0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC,
0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252,
0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60,
0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236,
0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04,
0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A,
0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38,
0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E,
0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C,
0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2,
0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0,
0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6,
0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94,
0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
};
public int Calculate(ReadOnlySpan<byte> data)
{
uint crc = 0xffffffff;
for (int i = 0; i < data.Length; ++i)
{
crc = ((crc >> 8) & 0x00FFFFFF) ^ _encodeTable[(crc ^ data[i]) & 0x000000FF];
}
return (int)~crc;
}
public int Calculate(ReadOnlySpan<byte> data, int key)
{
uint crc = 0xffffffff;
for (int i = 0; i < 4; ++i)
{
crc = ((crc >> 8) & 0x00FFFFFF) ^ _encodeTable[(crc ^ ((key >> (i * 8)) & 0xff)) & 0x000000FF];
}
for (int i = 0; i < data.Length; ++i)
{
crc = ((crc >> 8) & 0x00FFFFFF) ^ _encodeTable[(crc ^ data[i]) & 0x000000FF];
}
return (int)~crc;
}
}
}
+14
View File
@@ -0,0 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>StreamParser.Common</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Iconic.Zlib.Netstandard" Version="1.0.0" />
<PackageReference Include="Microsoft.Extensions.Hosting" Version="8.0.1" />
<PackageReference Include="SharpPcap" Version="6.3.0" />
</ItemGroup>
</Project>
+51
View File
@@ -0,0 +1,51 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.6.30114.105
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "stream_parser", "stream_parser\stream_parser.csproj", "{A5662497-4771-4A00-92E7-E7790CEB20E9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "common", "common\common.csproj", "{FC625344-C003-4602-A571-D8811CF5B37A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A5662497-4771-4A00-92E7-E7790CEB20E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A5662497-4771-4A00-92E7-E7790CEB20E9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A5662497-4771-4A00-92E7-E7790CEB20E9}.Debug|x64.ActiveCfg = Debug|Any CPU
{A5662497-4771-4A00-92E7-E7790CEB20E9}.Debug|x64.Build.0 = Debug|Any CPU
{A5662497-4771-4A00-92E7-E7790CEB20E9}.Debug|x86.ActiveCfg = Debug|Any CPU
{A5662497-4771-4A00-92E7-E7790CEB20E9}.Debug|x86.Build.0 = Debug|Any CPU
{A5662497-4771-4A00-92E7-E7790CEB20E9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A5662497-4771-4A00-92E7-E7790CEB20E9}.Release|Any CPU.Build.0 = Release|Any CPU
{A5662497-4771-4A00-92E7-E7790CEB20E9}.Release|x64.ActiveCfg = Release|Any CPU
{A5662497-4771-4A00-92E7-E7790CEB20E9}.Release|x64.Build.0 = Release|Any CPU
{A5662497-4771-4A00-92E7-E7790CEB20E9}.Release|x86.ActiveCfg = Release|Any CPU
{A5662497-4771-4A00-92E7-E7790CEB20E9}.Release|x86.Build.0 = Release|Any CPU
{FC625344-C003-4602-A571-D8811CF5B37A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FC625344-C003-4602-A571-D8811CF5B37A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FC625344-C003-4602-A571-D8811CF5B37A}.Debug|x64.ActiveCfg = Debug|Any CPU
{FC625344-C003-4602-A571-D8811CF5B37A}.Debug|x64.Build.0 = Debug|Any CPU
{FC625344-C003-4602-A571-D8811CF5B37A}.Debug|x86.ActiveCfg = Debug|Any CPU
{FC625344-C003-4602-A571-D8811CF5B37A}.Debug|x86.Build.0 = Debug|Any CPU
{FC625344-C003-4602-A571-D8811CF5B37A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FC625344-C003-4602-A571-D8811CF5B37A}.Release|Any CPU.Build.0 = Release|Any CPU
{FC625344-C003-4602-A571-D8811CF5B37A}.Release|x64.ActiveCfg = Release|Any CPU
{FC625344-C003-4602-A571-D8811CF5B37A}.Release|x64.Build.0 = Release|Any CPU
{FC625344-C003-4602-A571-D8811CF5B37A}.Release|x86.ActiveCfg = Release|Any CPU
{FC625344-C003-4602-A571-D8811CF5B37A}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {89CDF826-F878-4BF4-8583-B9E66FE8B61D}
EndGlobalSection
EndGlobal
@@ -0,0 +1,325 @@
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using StreamParser.Common.Daybreak;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using CommandLine;
using System.Globalization;
using Org.BouncyCastle.Crypto.Engines;
using Org.BouncyCastle.Crypto.Modes;
using Org.BouncyCastle.Crypto;
using Org.BouncyCastle.Crypto.Parameters;
using Ionic.Zlib;
namespace StreamParser
{
public class ConsoleHostedService : IHostedService
{
private class ParsedPacket {
public byte[] Data { get; set; }
public Direction Direction { get; set; }
public DateTime Time { get; set; }
}
private class ParsedConnection
{
public IPAddress ClientAddress { get; set; }
public int ClientPort { get; set; }
public IPAddress ServerAddress { get; set; }
public int ServerPort { get; set; }
public ConnectionType ConnectionType { get; set; }
public List<ParsedPacket> Packets { get; set; }
public DateTime ConnectedTime { get; set; }
public DateTime? DisconnectedTime { get; set; }
}
private readonly ILogger<ConsoleHostedService> _logger;
private readonly IHostApplicationLifetime _applicationLifetime;
private readonly IParser _parser;
private readonly Dictionary<Guid, ParsedConnection> _connections = new Dictionary<Guid, ParsedConnection>();
public ConsoleHostedService(ILogger<ConsoleHostedService> logger,
IHostApplicationLifetime applicationLifetime,
IParser parser)
{
_logger = logger;
_applicationLifetime = applicationLifetime;
_parser = parser;
}
public Task StartAsync(CancellationToken cancellationToken)
{
_applicationLifetime.ApplicationStarted.Register(() =>
{
var args = Environment.GetCommandLineArgs();
CommandLine.Parser.Default.ParseArguments<ConsoleHostedServiceOptions>(args)
.WithParsed<ConsoleHostedServiceOptions>(o =>
{
_parser.OnNewConnection += OnNewConnection;
_parser.OnLostConnection += OnLostConnection;
foreach(var f in o.Input)
{
_logger.LogInformation("Parsing {0}...", f);
_parser.Parse(f);
}
foreach(var c in _connections)
{
if(o.Text)
{
DumpConnectionToTextFile(c.Value, o.Output, o.Decrypt, o.DecompressOpcodes);
}
}
_applicationLifetime.StopApplication();
})
.WithNotParsed<ConsoleHostedServiceOptions>(e =>
{
bool stops_processing = false;
foreach(var err in e)
{
_logger.LogError("Error: {0}", err.Tag);
stops_processing = stops_processing || err.StopsProcessing;
}
if(stops_processing)
{
_applicationLifetime.StopApplication();
}
});
});
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken)
{
return Task.CompletedTask;
}
private void OnNewConnection(IConnection connection, DateTime connectionTime)
{
_logger.LogTrace("New connection {0}:{1} <-> {2}:{3} of type {4}",
connection.ClientAddress,
connection.ClientPort,
connection.ServerAddress,
connection.ServerPort,
connection.ConnectionType);
connection.OnPacketRecv += OnPacketRecv;
_connections.Add(connection.Id, new ParsedConnection
{
ClientAddress = connection.ClientAddress,
ClientPort = connection.ClientPort,
ServerAddress = connection.ServerAddress,
ServerPort = connection.ServerPort,
ConnectionType = connection.ConnectionType,
Packets = new List<ParsedPacket>(),
ConnectedTime = connectionTime,
});
}
private void OnLostConnection(IConnection connection, DateTime connectionTime)
{
_logger.LogTrace("Lost connection {0}:{1} <-> {2}:{3}",
connection.ClientAddress,
connection.ClientPort,
connection.ServerAddress,
connection.ServerPort);
connection.OnPacketRecv -= OnPacketRecv;
var parsedConnection = _connections.GetValueOrDefault(connection.Id);
parsedConnection.DisconnectedTime = connectionTime;
}
private void OnPacketRecv(IConnection connection, Direction direction, DateTime packetTime, ReadOnlySpan<byte> data)
{
var parsedConnection = _connections.GetValueOrDefault(connection.Id);
parsedConnection.Packets.Add(new ParsedPacket
{
Data = data.ToArray(),
Direction = direction,
Time = packetTime
});
}
private void DumpConnectionToTextFile(ParsedConnection c, string output, bool decrypt, IEnumerable<int> decompressOpcodes)
{
try
{
var path = output + string.Format("{0}-{1}.txt", c.ConnectionType.ToString().ToLower(), c.ConnectedTime.ToString("yyyyMMddHHmmssfff"));
if (File.Exists(path))
{
File.Delete(path);
}
File.AppendAllText(path, string.Format("### type: {0}\n", c.ConnectionType));
File.AppendAllText(path, string.Format("### started: {0}\n", c.ConnectedTime.ToString("s")));
File.AppendAllText(path, string.Format("### ended: {0}\n", c.DisconnectedTime.HasValue ? c.DisconnectedTime.Value.ToString("s") : "unknown"));
File.AppendAllText(path, string.Format("### client: {0}:{1}\n", c.ClientAddress.ToString(), c.ClientPort));
File.AppendAllText(path, string.Format("### server: {0}:{1}\n\n", c.ServerAddress.ToString(), c.ServerPort));
foreach(var p in c.Packets)
{
ReadOnlySpan<byte> data = p.Data;
string dir = p.Direction == Direction.ClientToServer ? "Client -> Server" : "Server -> Client";
switch (c.ConnectionType)
{
case ConnectionType.Login:
{
int opcode = BitConverter.ToUInt16(data.Slice(0, 2));
{
File.AppendAllText(path,
string.Format("{0} [Opcode: 0x{1}, Size: {2}] ({3})\n", dir, opcode.ToString("X4"), data.Length - 2, p.Time.ToString("s")));
var gp = new GamePacket(data.Slice(2));
File.AppendAllText(path, string.Format("{0}\n", gp.ToString()));
if(decrypt && opcode == 2 || opcode == 24)
{
var encrypted_block = data.Slice(12, data.Length - 12);
var dec = EQDecrypt(encrypted_block);
if(dec != null)
{
File.AppendAllText(path, string.Format("[Decrypted Data, Offset: {0}, Size: {1}]\n", 10, dec.Length));
gp = new GamePacket(dec);
File.AppendAllText(path, string.Format("{0}\n", gp.ToString()));
}
}
}
}
break;
case ConnectionType.Chat:
{
int opcode = data[0];
File.AppendAllText(path,
string.Format("{0} [Opcode: 0x{1}, Size: {2}] ({3})\n", dir, opcode.ToString("X2"), data.Length - 1, p.Time.ToString("s")));
var gp = new GamePacket(data.Slice(1));
File.AppendAllText(path, string.Format("{0}\n", gp.ToString()));
}
break;
default:
{
bool reported_decompressed = false;
int opcode = BitConverter.ToUInt16(data.Slice(0, 2));
foreach (var decompressOpcode in decompressOpcodes)
{
if (opcode == decompressOpcode && data.Length > 12)
{
if (data[10] == 0x78 && data[11] == 0xDA)
{
var totalLen = BitConverter.ToInt32(data.Slice(6, 4));
if (totalLen > 0)
{
var decompressed = Inflate(data.Slice(10));
if(decompressed != null)
{
var decompressed_gp = new GamePacket(decompressed);
File.AppendAllText(path,
string.Format("{0} [Opcode: 0x{1}, Size (decompressed): {2}] ({3})\n", dir, opcode.ToString("X4"), totalLen, p.Time.ToString("s")));
File.AppendAllText(path, string.Format("{0}\n", decompressed_gp.ToString()));
reported_decompressed = true;
break;
}
}
}
else if (data[6] == 0x78 && data[7] == 0xDA)
{
var totalLen = BitConverter.ToInt32(data.Slice(2, 4));
if (totalLen > 0)
{
var decompressed = Inflate(data.Slice(6));
if (decompressed != null)
{
File.AppendAllText(path,
string.Format("{0} [Opcode: 0x{1}, Size (decompressed): {2}] ({3})\n", dir, opcode.ToString("X4"), totalLen, p.Time.ToString("s")));
var decompressed_gp = new GamePacket(decompressed);
File.AppendAllText(path, string.Format("{0}\n", decompressed_gp.ToString()));
reported_decompressed = true;
break;
}
}
}
}
}
if (!reported_decompressed)
{
File.AppendAllText(path,
string.Format("{0} [Opcode: 0x{1}, Size: {2}] ({3})\n", dir, opcode.ToString("X4"), data.Length - 2, p.Time.ToString("s")));
var gp = new GamePacket(data.Slice(2));
File.AppendAllText(path, string.Format("{0}\n", gp.ToString()));
}
}
break;
}
}
}
catch(Exception ex)
{
_logger.LogError(ex, "Error dumping connection {0} to txt file", c.ConnectedTime.ToString("s"));
}
}
private byte[] Inflate(ReadOnlySpan<byte> data)
{
try
{
using (var out_stream = new MemoryStream())
using (var in_stream = new MemoryStream(data.ToArray()))
{
const int bufferLen = 4096;
var buffer = new byte[bufferLen];
using (var zs = new ZlibStream(in_stream, CompressionMode.Decompress))
{
int r = 0;
do
{
r = zs.Read(buffer, 0, bufferLen);
out_stream.Write(buffer, 0, r);
} while (r == bufferLen);
}
var ret = out_stream.ToArray();
return ret;
}
}
catch (Exception ex)
{
_logger.LogError(ex, "Error inflating data");
return null;
}
}
private byte[] EQDecrypt(ReadOnlySpan<byte> data)
{
try
{
var desEngine = new DesEngine();
var cbcBlockCipher = new CbcBlockCipher(desEngine);
var bufferedBlockCipher = new BufferedBlockCipher(cbcBlockCipher);
bufferedBlockCipher.Init(false, new ParametersWithIV(new KeyParameter(new byte[16]), new byte[8]));
var cipherData = new byte[bufferedBlockCipher.GetOutputSize(data.Length)];
var outputLength = bufferedBlockCipher.ProcessBytes(data.ToArray(), 0, data.Length, cipherData, 0);
bufferedBlockCipher.DoFinal(cipherData, outputLength);
return cipherData;
}
catch (Exception ex)
{
_logger.LogError(ex, "Error decrypting EQ Datablock");
return null;
}
}
}
}
@@ -0,0 +1,26 @@
using System.Collections.Generic;
using CommandLine;
namespace StreamParser
{
public class ConsoleHostedServiceOptions
{
[Option("input", Required = true, HelpText = "Input pcap files to be processed.")]
public IEnumerable<string> Input { get; set; }
[Option("output", Default = "output/", HelpText = "Directory to put output files")]
public string Output { get; set; }
[Option("text", Default = true, HelpText = "Dump connections to text files.")]
public bool Text { get; set; }
[Option("binary", Default = false, HelpText = "Dump connections to binary files.")]
public bool Binary { get; set; }
[Option("decrypt", Default = false, HelpText = "Decrypt the \"Encrypted\" packets.")]
public bool Decrypt { get; set; }
[Option("decompress", Default = null, HelpText = "Which opcodes to attempt to decompress")]
public IEnumerable<int> DecompressOpcodes { get; set; }
}
}
@@ -0,0 +1,25 @@
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using StreamParser.Common.Daybreak;
using System;
namespace StreamParser
{
class Program
{
static void Main(string[] args)
{
CreateHostBuilder(args).Build().Run();
}
public static IHostBuilder CreateHostBuilder(string[] args)
{
return Host.CreateDefaultBuilder(args)
.ConfigureServices((hostContext, services) =>
{
services.AddScoped<IParser, Parser>();
services.AddHostedService<ConsoleHostedService>();
});
}
}
}
@@ -0,0 +1,9 @@
{
"profiles": {
"stream_parser": {
"commandName": "Project",
"commandLineArgs": "--input input/cap_login_to_zone_10_16_2024.pcap --output output_test/ --binary --decrypt --decompress 16742 168 30346",
"workingDirectory": "E:\\Projects\\stream_parser\\stream_parser\\bin\\Debug\\net6.0\\"
}
}
}
@@ -0,0 +1,24 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>StreamParser</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CommandLineParser" Version="2.9.1" />
<PackageReference Include="CsvHelper" Version="33.0.1" />
<PackageReference Include="Microsoft.Extensions.Hosting" Version="8.0.1" />
<PackageReference Include="Portable.BouncyCastle" Version="1.9.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\common\common.csproj" />
</ItemGroup>
</Project>
+1
View File
@@ -287,6 +287,7 @@ void Adventure::Finished(AdventureWinStatus ws)
auto character_id = database.GetCharacterID(*iter);
if (character_id == 0) {
++iter;
continue;
}
+26 -8
View File
@@ -315,6 +315,13 @@ void LoginServer::ProcessLSFatalError(uint16_t opcode, EQ::Net::Packet &p)
error,
reason
);
if (m_legacy_client) {
m_legacy_client.release();
}
else if (m_client) {
m_client.release();
}
}
void LoginServer::ProcessSystemwideMessage(uint16_t opcode, EQ::Net::Packet &p)
@@ -598,6 +605,11 @@ bool LoginServer::Connect()
void LoginServer::SendInfo()
{
if (m_client == nullptr && m_legacy_client == nullptr) {
LogDebug("No client to send info to loginserver");
return;
}
const WorldConfig *Config = WorldConfig::get();
auto pack = new ServerPacket;
@@ -643,6 +655,11 @@ void LoginServer::SendInfo()
void LoginServer::SendStatus()
{
if (m_client == nullptr && m_legacy_client == nullptr) {
LogDebug("No client to send status to loginserver");
return;
}
auto pack = new ServerPacket;
pack->opcode = ServerOP_LSStatus;
pack->size = sizeof(ServerLSStatus_Struct);
@@ -671,20 +688,21 @@ void LoginServer::SendStatus()
*/
void LoginServer::SendPacket(ServerPacket *pack)
{
if (m_is_legacy) {
if (m_legacy_client) {
m_legacy_client->SendPacket(pack);
}
if (m_legacy_client) {
m_legacy_client->SendPacket(pack);
}
else {
if (m_client) {
m_client->SendPacket(pack);
}
else if (m_client) {
m_client->SendPacket(pack);
}
}
void LoginServer::SendAccountUpdate(ServerPacket *pack)
{
if (m_client == nullptr && m_legacy_client == nullptr) {
LogDebug("No client to send account update to loginserver");
return;
}
auto *ls_account_update = (ServerLSAccountUpdate_Struct *) pack->pBuffer;
if (CanUpdate()) {
LogInfo(
+3
View File
@@ -65,6 +65,7 @@ SET(zone_sources
lua_inventory.cpp
lua_item.cpp
lua_iteminst.cpp
lua_merc.cpp
lua_mob.cpp
lua_mod.cpp
lua_npc.cpp
@@ -115,6 +116,7 @@ SET(zone_sources
perl_groups.cpp
perl_hateentry.cpp
perl_inventory.cpp
perl_merc.cpp
perl_mob.cpp
perl_npc.cpp
perl_object.cpp
@@ -224,6 +226,7 @@ SET(zone_headers
lua_inventory.h
lua_item.h
lua_iteminst.h
lua_merc.h
lua_mob.h
lua_mod.h
lua_npc.h
+5 -1
View File
@@ -2185,7 +2185,7 @@ void Client::AutoGrantAAPoints() {
SendAlternateAdvancementStats();
}
void Client::GrantAllAAPoints(uint8 unlock_level)
void Client::GrantAllAAPoints(uint8 unlock_level, bool skip_grant_only)
{
//iterate through every AA
for (auto& aa : zone->aa_abilities) {
@@ -2195,6 +2195,10 @@ void Client::GrantAllAAPoints(uint8 unlock_level)
continue;
}
if (ability->grant_only && skip_grant_only) {
continue;
}
const uint8 level = unlock_level ? unlock_level : GetLevel();
AA::Rank* rank = ability->first;
+98 -167
View File
@@ -1550,17 +1550,18 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, boo
hit.damage_done = 0;
}
if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_USE_SKILL)) {
const auto& export_string = fmt::format(
parse->EventBotMerc(
EVENT_USE_SKILL,
this,
nullptr,
[&]() {
return fmt::format(
"{} {}",
hit.skill,
GetSkill(hit.skill)
);
parse->EventBot(EVENT_USE_SKILL, CastToBot(), nullptr, export_string, 0);
}
}
);
}
}
@@ -1739,7 +1740,7 @@ bool Mob::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
(HasOwner() && GetOwner()->IsClient() && other->IsClient())
)
) {
for (auto const& [id, mob] : entity_list.GetCloseMobList(other)) {
for (auto const& [id, mob] : other->GetCloseMobList()) {
if (!mob) {
continue;
}
@@ -1922,11 +1923,9 @@ bool Client::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::Skil
}
if (killer_mob) {
if (killer_mob->IsNPC()) {
if (parse->HasQuestSub(killer_mob->GetNPCTypeID(), EVENT_SLAY)) {
parse->EventNPC(EVENT_SLAY, killer_mob->CastToNPC(), this, "", 0);
}
parse->EventBotMercNPC(EVENT_SLAY, killer_mob, this);
if (killer_mob->IsNPC()) {
killed_by = KilledByTypes::Killed_NPC;
auto emote_id = killer_mob->GetEmoteID();
@@ -1934,12 +1933,6 @@ bool Client::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::Skil
killer_mob->CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::KilledPC, emoteid, this);
}
killer_mob->TrySpellOnKill(killed_level, spell);
} else if (killer_mob->IsBot()) {
if (parse->BotHasQuestSub(EVENT_SLAY)) {
parse->EventBot(EVENT_SLAY, killer_mob->CastToBot(), this, "", 0);
}
killer_mob->TrySpellOnKill(killed_level, spell);
}
@@ -2319,8 +2312,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
//Guard Assist Code
if (RuleB(Character, PVPEnableGuardFactionAssist)) {
if (IsClient() && other->IsClient() || (HasOwner() && GetOwner()->IsClient() && other->IsClient())) {
auto& mob_list = entity_list.GetCloseMobList(other);
for (auto& e : mob_list) {
for (auto& e : other->GetCloseMobList()) {
auto mob = e.second;
if (!mob) {
continue;
@@ -2459,14 +2451,10 @@ void NPC::Damage(Mob* other, int64 damage, uint16 spell_id, EQ::skills::SkillTyp
spell_id = SPELL_UNKNOWN;
//handle EVENT_ATTACK. Resets after we have not been attacked for 12 seconds
if (attacked_timer.Check())
{
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_ATTACK)) {
LogCombat("Triggering EVENT_ATTACK due to attack by [{}]", other ? other->GetName() : "nullptr");
parse->EventNPC(EVENT_ATTACK, this, other, "", 0);
}
if (attacked_timer.Check()) {
parse->EventMercNPC(EVENT_ATTACK, this, other);
}
attacked_timer.Start(CombatEventTimer_expire);
if (!IsEngaged())
@@ -2507,41 +2495,22 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
Mob* owner_or_self = killer_mob ? killer_mob->GetOwnerOrSelf() : nullptr;
if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH)) {
const auto& export_string = fmt::format(
"{} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill)
);
auto exports = [&]() {
return fmt::format(
"{} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill)
);
};
if (parse->EventNPC(EVENT_DEATH, this, owner_or_self, export_string, 0) != 0) {
if (GetHP() < 0) {
SetHP(0);
}
return false;
}
if (parse->EventBotMercNPC(EVENT_DEATH, this, owner_or_self, exports) != 0) {
if (GetHP() < 0) {
SetHP(0);
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_DEATH)) {
const auto& export_string = fmt::format(
"{} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill)
);
if (parse->EventBot(EVENT_DEATH, CastToBot(), owner_or_self, export_string, 0) != 0) {
if (GetHP() < 0) {
SetHP(0);
}
return false;
}
}
return false;
}
if (killer_mob && killer_mob->IsOfClientBot() && IsValidSpell(spell) && damage > 0) {
@@ -2973,8 +2942,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
entity_list.UnMarkNPC(GetID());
entity_list.RemoveNPC(GetID());
// entity_list.RemoveMobFromCloseLists(this);
close_mobs.clear();
m_close_mobs.clear();
SetID(0);
ApplyIllusionToCorpse(illusion_spell_id, corpse);
@@ -3079,10 +3047,8 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
}
if (killer_mob && killer_mob->IsBot()) {
if (parse->BotHasQuestSub(EVENT_NPC_SLAY)) {
parse->EventBot(EVENT_NPC_SLAY, killer_mob->CastToBot(), this, "", 0);
}
if (killer_mob) {
parse->EventBotMerc(EVENT_NPC_SLAY, killer_mob, this);
killer_mob->TrySpellOnKill(killed_level, spell);
}
@@ -3110,24 +3076,29 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
}
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH_COMPLETE)) {
const auto& export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill),
entity_id,
m_combat_record.GetStartTime(),
m_combat_record.GetEndTime(),
m_combat_record.GetDamageReceived(),
m_combat_record.GetHealingReceived()
);
std::vector<std::any> args = { corpse };
std::vector<std::any> args = { corpse };
parse->EventNPC(EVENT_DEATH_COMPLETE, this, owner_or_self, export_string, 0, &args);
}
parse->EventMercNPC(
EVENT_DEATH_COMPLETE,
this,
owner_or_self,
[&]() {
return fmt::format(
"{} {} {} {} {} {} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill),
entity_id,
m_combat_record.GetStartTime(),
m_combat_record.GetEndTime(),
m_combat_record.GetDamageReceived(),
m_combat_record.GetHealingReceived()
);
},
0,
&args
);
// Zone controller process EVENT_DEATH_ZONE (Death events)
if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DEATH_ZONE)) {
@@ -4287,100 +4258,60 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
//final damage has been determined.
int old_hp_ratio = (int)GetHPRatio();
const auto has_bot_given_event = parse->BotHasQuestSub(EVENT_DAMAGE_GIVEN);
const auto has_bot_taken_event = parse->BotHasQuestSub(EVENT_DAMAGE_TAKEN);
const auto has_npc_given_event = (
(
IsNPC() &&
parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_GIVEN)
) ||
(
attacker &&
attacker->IsNPC() &&
parse->HasQuestSub(attacker->CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_GIVEN)
)
);
const auto has_npc_taken_event = (
(
IsNPC() &&
parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_TAKEN)
) ||
(
attacker &&
attacker->IsNPC() &&
parse->HasQuestSub(attacker->CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_TAKEN)
)
);
const auto has_player_given_event = parse->PlayerHasQuestSub(EVENT_DAMAGE_GIVEN);
const auto has_player_taken_event = parse->PlayerHasQuestSub(EVENT_DAMAGE_TAKEN);
const auto has_given_event = (
has_bot_given_event ||
has_npc_given_event ||
has_player_given_event
);
const auto has_taken_event = (
has_bot_taken_event ||
has_npc_taken_event ||
has_player_taken_event
);
std::vector<std::any> args;
int64 damage_override = 0;
if (has_given_event && attacker) {
const auto export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",
GetID(),
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
if (attacker) {
args = { this };
if (attacker->IsBot() && has_bot_given_event) {
parse->EventBot(EVENT_DAMAGE_GIVEN, attacker->CastToBot(), this, export_string, 0);
} else if (attacker->IsClient() && has_player_given_event) {
args.push_back(this);
parse->EventPlayer(EVENT_DAMAGE_GIVEN, attacker->CastToClient(), export_string, 0, &args);
} else if (attacker->IsNPC() && has_npc_given_event) {
parse->EventNPC(EVENT_DAMAGE_GIVEN, attacker->CastToNPC(), this, export_string, 0);
}
parse->EventMob(
EVENT_DAMAGE_GIVEN,
attacker,
this,
[&]() {
return fmt::format(
"{} {} {} {} {} {} {} {} {}",
GetID(),
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
},
0,
&args
);
}
if (has_taken_event) {
const auto export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",
attacker ? attacker->GetID() : 0,
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
args = { attacker };
if (IsBot() && has_bot_taken_event) {
damage_override = parse->EventBot(EVENT_DAMAGE_TAKEN, CastToBot(), attacker ? attacker : nullptr, export_string, 0);
} else if (IsClient() && has_player_taken_event) {
args.push_back(attacker ? attacker : nullptr);
damage_override = parse->EventPlayer(EVENT_DAMAGE_TAKEN, CastToClient(), export_string, 0, &args);
} else if (IsNPC() && has_npc_taken_event) {
damage_override = parse->EventNPC(EVENT_DAMAGE_TAKEN, CastToNPC(), attacker ? attacker : nullptr, export_string, 0);
}
}
damage_override = parse->EventMob(
EVENT_DAMAGE_TAKEN,
this,
attacker,
[&]() {
return fmt::format(
"{} {} {} {} {} {} {} {} {}",
attacker ? attacker->GetID() : 0,
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
},
0,
&args
);
if (damage_override > 0) {
damage = damage_override;
+7 -12
View File
@@ -72,7 +72,7 @@ Mob *Aura::GetOwner()
// not 100% sure how this one should work and PVP affects ...
void Aura::ProcessOnAllFriendlies(Mob *owner)
{
auto &mob_list = entity_list.GetCloseMobList(this, distance);
auto &mob_list = GetCloseMobList(distance);
std::set<int> delayed_remove;
bool is_buff = IsBuffSpell(spell_id); // non-buff spells don't cast on enter
@@ -127,7 +127,7 @@ void Aura::ProcessOnAllFriendlies(Mob *owner)
void Aura::ProcessOnAllGroupMembers(Mob *owner)
{
auto &mob_list = entity_list.GetCloseMobList(this, distance);
auto &mob_list = GetCloseMobList(distance);
std::set<int> delayed_remove;
bool is_buff = IsBuffSpell(spell_id); // non-buff spells don't cast on enter
@@ -369,7 +369,7 @@ void Aura::ProcessOnAllGroupMembers(Mob *owner)
void Aura::ProcessOnGroupMembersPets(Mob *owner)
{
auto &mob_list = entity_list.GetCloseMobList(this,distance);
auto &mob_list = GetCloseMobList(distance);
std::set<int> delayed_remove;
bool is_buff = IsBuffSpell(spell_id); // non-buff spells don't cast on enter
// This type can either live on the pet (level 55/70 MAG aura) or on the pet owner (level 85 MAG aura)
@@ -576,7 +576,7 @@ void Aura::ProcessOnGroupMembersPets(Mob *owner)
void Aura::ProcessTotem(Mob *owner)
{
auto &mob_list = entity_list.GetCloseMobList(this, distance);
auto &mob_list = GetCloseMobList(distance);
std::set<int> delayed_remove;
bool is_buff = IsBuffSpell(spell_id); // non-buff spells don't cast on enter
@@ -634,9 +634,7 @@ void Aura::ProcessTotem(Mob *owner)
void Aura::ProcessEnterTrap(Mob *owner)
{
auto &mob_list = entity_list.GetCloseMobList(this, distance);
for (auto &e : mob_list) {
for (auto &e : GetCloseMobList(distance)) {
auto mob = e.second;
if (!mob) {
continue;
@@ -656,9 +654,7 @@ void Aura::ProcessEnterTrap(Mob *owner)
void Aura::ProcessExitTrap(Mob *owner)
{
auto &mob_list = entity_list.GetCloseMobList(this, distance);
for (auto &e : mob_list) {
for (auto &e : GetCloseMobList(distance)) {
auto mob = e.second;
if (!mob) {
continue;
@@ -689,8 +685,7 @@ void Aura::ProcessExitTrap(Mob *owner)
// and hard to reason about
void Aura::ProcessSpawns()
{
const auto &clients = entity_list.GetCloseMobList(this, distance);
for (auto &e : clients) {
for (auto &e: GetCloseMobList(distance)) {
if (!e.second) {
continue;
}
+2 -12
View File
@@ -1578,17 +1578,7 @@ bool Bot::Process()
return false;
}
if (mob_close_scan_timer.Check()) {
LogAIScanCloseDetail(
"is_moving [{}] bot [{}] timer [{}]",
moving ? "true" : "false",
GetCleanName(),
mob_close_scan_timer.GetDuration()
);
entity_list.ScanCloseMobs(close_mobs, this, IsMoving());
}
ScanCloseMobProcess();
SpellProcess();
if (tic_timer.Check()) {
@@ -2978,7 +2968,7 @@ void Bot::SetOwnerTarget(Client* bot_owner) {
if (NOT_HOLDING && NOT_PASSIVE) {
auto attack_target = bot_owner->GetTarget();
if (attack_target) {
if (attack_target && HasBotAttackFlag(attack_target)) {
InterruptSpell();
WipeHateList();
+5
View File
@@ -35,6 +35,11 @@ void bot_command_attack(Client *c, const Seperator *sep)
return;
}
if (!c->HasBotAttackFlag(target_mob)) {
target_mob->SetBotAttackFlag(c->CharacterID());
target_mob->bot_attack_flag_timer.Start(10000);
}
size_t attacker_count = 0;
Bot *first_attacker = nullptr;
sbl.remove(nullptr);
+11 -3
View File
@@ -857,7 +857,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
c->Message(
Chat::White,
fmt::format(
"Usage: {} [bot_name]",
"Usage: {} [bot_name] [optional: silent]",
sep->arg[0]
).c_str()
);
@@ -1045,9 +1045,17 @@ void bot_command_spawn(Client *c, const Seperator *sep)
message_index = VALIDATECLASSID(my_bot->GetClass());
}
if (c->GetBotOption(Client::booSpawnMessageSay)) {
std::string silent_confirm = sep->arg[2];
bool silentTell = false;
if (!silent_confirm.compare("silent")) {
silentTell = true;
}
if (!silentTell && c->GetBotOption(Client::booSpawnMessageSay)) {
Bot::BotGroupSay(my_bot, bot_spawn_message[message_index].c_str());
} else if (c->GetBotOption(Client::booSpawnMessageTell)) {
}
else if (!silentTell && c->GetBotOption(Client::booSpawnMessageTell)) {
my_bot->OwnerMessage(bot_spawn_message[message_index]);
}
}
+3 -1
View File
@@ -312,10 +312,12 @@ void Client::SpawnRaidBotsOnConnect(Raid* raid) {
for (const auto& m: r_members) {
if (strlen(m.member_name) != 0) {
for (const auto& b: bots_list) {
for (const auto& b : bots_list) {
if (strcmp(m.member_name, b.bot_name) == 0) {
std::string buffer = "^spawn ";
buffer.append(m.member_name);
std::string silent = " silent";
buffer.append(silent);
bot_command_real_dispatch(this, buffer.c_str());
auto bot = entity_list.GetBotByBotName(m.member_name);
+511 -146
View File
@@ -145,47 +145,48 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
0, // in_heroic_strikethrough
false // in_keeps_sold_items
),
hpupdate_timer(2000),
camp_timer(29000),
process_timer(100),
consume_food_timer(CONSUMPTION_TIMER),
zoneinpacket_timer(1000),
linkdead_timer(RuleI(Zone,ClientLinkdeadMS)),
dead_timer(2000),
global_channel_timer(1000),
fishing_timer(8000),
endupkeep_timer(1000),
autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
client_scan_npc_aggro_timer(RuleI(Aggro, ClientAggroCheckIdleInterval)),
client_zone_wide_full_position_update_timer(5 * 60 * 1000),
tribute_timer(Tribute_duration),
proximity_timer(ClientProximity_interval),
TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000),
charm_update_timer(6000),
rest_timer(1),
pick_lock_timer(1000),
charm_class_attacks_timer(3000),
charm_cast_timer(3500),
qglobal_purge_timer(30000),
TrackingTimer(2000),
RespawnFromHoverTimer(0),
merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
ItemQuestTimer(500),
anon_toggle_timer(250),
afk_toggle_timer(250),
helm_toggle_timer(250),
aggro_meter_timer(AGGRO_METER_UPDATE_MS),
m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
m_ZoneSummonLocation(-2.0f,-2.0f,-2.0f,-2.0f),
m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f),
last_region_type(RegionTypeUnsupported),
m_dirtyautohaters(false),
mob_close_scan_timer(6000),
position_update_timer(10000),
consent_throttle_timer(2000),
tmSitting(0),
parcel_timer(RuleI(Parcel, ParcelDeliveryDelay))
hpupdate_timer(2000),
camp_timer(29000),
process_timer(100),
consume_food_timer(CONSUMPTION_TIMER),
zoneinpacket_timer(1000),
linkdead_timer(RuleI(Zone, ClientLinkdeadMS)),
dead_timer(2000),
global_channel_timer(1000),
fishing_timer(8000),
endupkeep_timer(1000),
autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
m_client_npc_aggro_scan_timer(RuleI(Aggro, ClientAggroCheckIdleInterval)),
m_client_zone_wide_full_position_update_timer(5 * 60 * 1000),
tribute_timer(Tribute_duration),
proximity_timer(ClientProximity_interval),
TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000),
charm_update_timer(6000),
rest_timer(1),
pick_lock_timer(1000),
charm_class_attacks_timer(3000),
charm_cast_timer(3500),
qglobal_purge_timer(30000),
TrackingTimer(2000),
RespawnFromHoverTimer(0),
merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
ItemQuestTimer(500),
anon_toggle_timer(250),
afk_toggle_timer(250),
helm_toggle_timer(250),
aggro_meter_timer(AGGRO_METER_UPDATE_MS),
m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
m_ZoneSummonLocation(-2.0f, -2.0f, -2.0f, -2.0f),
m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f),
last_region_type(RegionTypeUnsupported),
m_dirtyautohaters(false),
m_position_update_timer(10000),
consent_throttle_timer(2000),
tmSitting(0),
parcel_timer(RuleI(Parcel, ParcelDeliveryDelay)),
lazy_load_bank_check_timer(1000),
bandolier_throttle_timer(0)
{
for (auto client_filter = FilterNone; client_filter < _FilterCount; client_filter = eqFilterType(client_filter + 1)) {
SetFilter(client_filter, FilterShow);
@@ -284,6 +285,7 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
memset(&m_epp, 0, sizeof(m_epp));
PendingTranslocate = false;
PendingSacrifice = false;
sacrifice_caster_id = 0;
controlling_boat_id = 0;
controlled_mob_id = 0;
qGlobals = nullptr;
@@ -391,7 +393,6 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
SetBotPrecombat(false);
AI_Init();
}
Client::~Client() {
@@ -444,7 +445,7 @@ Client::~Client() {
m_tradeskill_object = nullptr;
}
close_mobs.clear();
m_close_mobs.clear();
if(IsDueling() && GetDuelTarget() != 0) {
Entity* entity = entity_list.GetID(GetDuelTarget());
@@ -1242,45 +1243,28 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
entity_list.ProcessProximitySay(message, this, language);
}
Mob* t = GetTarget();
if (
GetTarget() &&
GetTarget()->IsNPC() &&
!IsInvisible(GetTarget())
t &&
!IsInvisible(t) &&
DistanceNoZ(m_Position, t->GetPosition()) <= RuleI(Range, Say)
) {
auto* t = GetTarget()->CastToNPC();
if (!t->IsEngaged()) {
CheckLDoNHail(t);
CheckEmoteHail(t, message);
const bool is_engaged = t->IsEngaged();
if (DistanceNoZ(m_Position, t->GetPosition()) <= RuleI(Range, Say)) {
if (parse->HasQuestSub(t->GetNPCTypeID(), EVENT_SAY)) {
parse->EventNPC(EVENT_SAY, t, this, message, language);
}
if (RuleB(TaskSystem, EnableTaskSystem)) {
if (UpdateTasksOnSpeakWith(t)) {
t->DoQuestPause(this);
}
}
}
if (is_engaged) {
parse->EventBotMercNPC(EVENT_AGGRO_SAY, t, this, [&]() { return message; }, language);
} else {
if (parse->HasQuestSub(t->GetNPCTypeID(), EVENT_AGGRO_SAY)) {
if (DistanceSquaredNoZ(m_Position, t->GetPosition()) <= RuleI(Range, Say)) {
parse->EventNPC(EVENT_AGGRO_SAY, t, this, message, language);
}
}
parse->EventBotMercNPC(EVENT_SAY, t, this, [&]() { return message; }, language);
}
}
else if (GetTarget() && GetTarget()->IsBot() && !IsInvisible(GetTarget())) {
if (DistanceNoZ(m_Position, GetTarget()->GetPosition()) <= RuleI(Range, Say)) {
if (GetTarget()->IsEngaged()) {
if (parse->BotHasQuestSub(EVENT_AGGRO_SAY)) {
parse->EventBot(EVENT_AGGRO_SAY, GetTarget()->CastToBot(), this, message, language);
}
} else {
if (parse->BotHasQuestSub(EVENT_SAY)) {
parse->EventBot(EVENT_SAY, GetTarget()->CastToBot(), this, message, language);
if (t->IsNPC() && !is_engaged) {
CheckLDoNHail(t->CastToNPC());
CheckEmoteHail(t->CastToNPC(), message);
if (RuleB(TaskSystem, EnableTaskSystem)) {
if (UpdateTasksOnSpeakWith(t->CastToNPC())) {
t->CastToNPC()->DoQuestPause(this);
}
}
}
@@ -2298,52 +2282,67 @@ void Client::SetGM(bool toggle) {
UpdateWho();
}
void Client::ReadBook(BookRequest_Struct *book) {
int16 book_language=0;
char *txtfile = book->txtfile;
void Client::ReadBook(BookRequest_Struct* book)
{
const std::string& text_file = book->txtfile;
if(txtfile[0] == '0' && txtfile[1] == '\0') {
//invalid book... coming up on non-book items.
if (text_file.empty()) {
return;
}
std::string booktxt2 = content_db.GetBook(txtfile, &book_language);
int length = booktxt2.length();
auto b = content_db.GetBook(text_file);
if (booktxt2[0] != '\0') {
#if EQDEBUG >= 6
LogInfo("Client::ReadBook() textfile:[{}] Text:[{}]", txtfile, booktxt2.c_str());
#endif
auto outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
if (!b.text.empty()) {
auto outapp = new EQApplicationPacket(OP_ReadBook, b.text.size() + sizeof(BookText_Struct));
auto inst = const_cast<EQ::ItemInstance*>(m_inv[book->invslot]);
BookText_Struct *out = (BookText_Struct *) outapp->pBuffer;
out->window = book->window;
out->type = book->type;
out->invslot = book->invslot;
out->target_id = book->target_id;
out->can_cast = 0; // todo: implement
out->can_scribe = false;
auto t = (BookText_Struct*) outapp->pBuffer;
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && book->invslot <= EQ::invbag::GENERAL_BAGS_END)
{
const EQ::ItemInstance* inst = m_inv[book->invslot];
if (inst && inst->GetItem())
{
auto recipe = TradeskillRecipeRepository::GetWhere(content_db,
fmt::format("learned_by_item_id = {} LIMIT 1", inst->GetItem()->ID));
out->type = inst->GetItem()->Book;
out->can_scribe = !recipe.empty();
t->window = book->window;
t->type = book->type;
t->invslot = book->invslot;
t->target_id = book->target_id;
t->can_cast = 0; // todo: implement
t->can_scribe = false;
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && book->invslot <= EQ::invbag::GENERAL_BAGS_END) {
if (inst && inst->GetItem()) {
auto recipe = TradeskillRecipeRepository::GetWhere(
content_db,
fmt::format(
"learned_by_item_id = {} LIMIT 1",
inst->GetItem()->ID
)
);
t->type = inst->GetItem()->Book;
t->can_scribe = !recipe.empty();
}
}
memcpy(out->booktext, booktxt2.c_str(), length);
memcpy(t->booktext, b.text.c_str(), b.text.size());
if (EQ::ValueWithin(book_language, Language::CommonTongue, Language::Unknown27)) {
if (m_pp.languages[book_language] < Language::MaxValue) {
GarbleMessage(out->booktext, (Language::MaxValue - m_pp.languages[book_language]));
if (EQ::ValueWithin(b.language, Language::CommonTongue, Language::Unknown27)) {
if (m_pp.languages[b.language] < Language::MaxValue) {
GarbleMessage(t->booktext, (Language::MaxValue - m_pp.languages[b.language]));
}
}
// Send only books and scrolls to this event
if (parse->PlayerHasQuestSub(EVENT_READ_ITEM) && t->type != BookType::ItemInfo) {
std::vector<std::any> args = {
b.text,
t->can_cast,
t->can_scribe,
t->invslot,
t->target_id,
t->type,
inst
};
parse->EventPlayer(EVENT_READ_ITEM, this, book->txtfile, inst ? inst->GetID() : 0, &args);
}
QueuePacket(outapp);
safe_delete(outapp);
}
@@ -3970,7 +3969,7 @@ void Client::SetEndurance(int32 newEnd)
CheckManaEndUpdate();
}
void Client::SacrificeConfirm(Client *caster)
void Client::SacrificeConfirm(Mob *caster)
{
auto outapp = new EQApplicationPacket(OP_Sacrifice, sizeof(Sacrifice_Struct));
Sacrifice_Struct *ss = (Sacrifice_Struct *)outapp->pBuffer;
@@ -3997,14 +3996,14 @@ void Client::SacrificeConfirm(Client *caster)
ss->Confirm = 0;
QueuePacket(outapp);
safe_delete(outapp);
// We store the Caster's name, because when the packet comes back, it only has the victim's entityID in it,
// We store the Caster's id, because when the packet comes back, it only has the victim's entityID in it,
// not the caster.
SacrificeCaster += caster->GetName();
sacrifice_caster_id = caster->GetID();
PendingSacrifice = true;
}
//Essentially a special case death function
void Client::Sacrifice(Client *caster)
void Client::Sacrifice(Mob *caster)
{
if (GetLevel() >= RuleI(Spells, SacrificeMinLevel) && GetLevel() <= RuleI(Spells, SacrificeMaxLevel)) {
int exploss = (int)(GetLevel() * (GetLevel() / 18.0) * 12000);
@@ -4052,8 +4051,11 @@ void Client::Sacrifice(Client *caster)
}
Save();
GoToDeath();
if (caster) // I guess it's possible?
caster->SummonItem(RuleI(Spells, SacrificeItemID));
if (caster && caster->IsClient()) {
caster->CastToClient()->SummonItem(RuleI(Spells, SacrificeItemID));
} else if (caster && caster->IsNPC()) {
caster->CastToNPC()->AddItem(RuleI(Spells, SacrificeItemID), 1, false);
}
}
} else {
caster->MessageString(Chat::Red, SAC_TOO_LOW); // This being is not a worthy sacrifice.
@@ -7654,10 +7656,10 @@ void Client::SetFactionLevel(
content_db.GetFactionData(&faction_modifiers, class_id, race_id, deity_id, e.faction_id);
if (is_quest) {
if (e.npc_value > 0) {
e.npc_value = -std::abs(e.npc_value);
} else if (e.npc_value < 0) {
e.npc_value = std::abs(e.npc_value);
if (e.value > 0) {
e.value = -std::abs(e.value);
} else if (e.value < 0) {
e.value = std::abs(e.value);
}
}
@@ -9248,19 +9250,6 @@ bool Client::GotoPlayerRaid(const std::string& player_name)
return true;
}
glm::vec4 &Client::GetLastPositionBeforeBulkUpdate()
{
return last_position_before_bulk_update;
}
/**
* @param in_last_position_before_bulk_update
*/
void Client::SetLastPositionBeforeBulkUpdate(glm::vec4 in_last_position_before_bulk_update)
{
Client::last_position_before_bulk_update = in_last_position_before_bulk_update;
}
void Client::SendToGuildHall()
{
std::string zone_short_name = "guildhall";
@@ -10925,23 +10914,24 @@ void Client::SetIPExemption(int exemption_amount)
void Client::ReadBookByName(std::string book_name, uint8 book_type)
{
int16 book_language = 0;
std::string book_text = content_db.GetBook(book_name.c_str(), &book_language);
int length = book_text.length();
auto b = content_db.GetBook(book_name);
if (book_text[0] != '\0') {
LogDebug("Client::ReadBookByName() Book Name: [{}] Text: [{}]", book_name, book_text.c_str());
auto outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
BookText_Struct *out = (BookText_Struct *) outapp->pBuffer;
out->window = 0xFF;
out->type = book_type;
out->invslot = 0;
if (!b.text.empty()) {
LogDebug("Book Name: [{}] Text: [{}]", book_name, b.text);
memcpy(out->booktext, book_text.c_str(), length);
auto outapp = new EQApplicationPacket(OP_ReadBook, b.text.size() + sizeof(BookText_Struct));
if (EQ::ValueWithin(book_language, Language::CommonTongue, Language::Unknown27)) {
if (m_pp.languages[book_language] < Language::MaxValue) {
GarbleMessage(out->booktext, (Language::MaxValue - m_pp.languages[book_language]));
auto o = (BookText_Struct *) outapp->pBuffer;
o->window = std::numeric_limits<uint8>::max();
o->type = book_type;
o->invslot = 0;
memcpy(o->booktext, b.text.c_str(), b.text.size());
if (EQ::ValueWithin(b.language, Language::CommonTongue, Language::Unknown27)) {
if (m_pp.languages[b.language] < Language::MaxValue) {
GarbleMessage(o->booktext, (Language::MaxValue - m_pp.languages[b.language]));
}
}
@@ -11092,7 +11082,9 @@ void Client::SaveDisciplines()
{
std::vector<CharacterDisciplinesRepository::CharacterDisciplines> v;
for (int slot_id = 0; slot_id < MAX_PP_DISCIPLINES; slot_id++) {
std::vector<std::string> delete_slots;
for (uint16 slot_id = 0; slot_id < MAX_PP_DISCIPLINES; slot_id++) {
if (IsValidSpell(m_pp.disciplines.values[slot_id])) {
auto e = CharacterDisciplinesRepository::NewEntity();
@@ -11101,9 +11093,22 @@ void Client::SaveDisciplines()
e.disc_id = m_pp.disciplines.values[slot_id];
v.emplace_back(e);
} else {
delete_slots.emplace_back(std::to_string(slot_id));
}
}
if (!delete_slots.empty()) {
CharacterDisciplinesRepository::DeleteWhere(
database,
fmt::format(
"`id` = {} AND `slot_id` IN ({})",
CharacterID(),
Strings::Join(delete_slots, ", ")
)
);
}
if (!v.empty()) {
CharacterDisciplinesRepository::ReplaceMany(database, v);
}
@@ -12311,6 +12316,248 @@ void Client::PlayerTradeEventLog(Trade *t, Trade *t2)
RecordPlayerEventLogWithClient(trader2, PlayerEvent::TRADE, e);
}
void Client::NPCHandinEventLog(Trade* t, NPC* n)
{
Client* c = t->GetOwner()->CastToClient();
std::vector<PlayerEvent::HandinEntry> hi = {};
std::vector<PlayerEvent::HandinEntry> ri = {};
PlayerEvent::HandinMoney hm{};
PlayerEvent::HandinMoney rm{};
if (
c->EntityVariableExists("HANDIN_ITEMS") &&
c->EntityVariableExists("HANDIN_MONEY") &&
c->EntityVariableExists("RETURN_ITEMS") &&
c->EntityVariableExists("RETURN_MONEY")
) {
const std::string& handin_items = c->GetEntityVariable("HANDIN_ITEMS");
const std::string& return_items = c->GetEntityVariable("RETURN_ITEMS");
const std::string& handin_money = c->GetEntityVariable("HANDIN_MONEY");
const std::string& return_money = c->GetEntityVariable("RETURN_MONEY");
// Handin Items
if (!handin_items.empty()) {
if (Strings::Contains(handin_items, ",")) {
const auto handin_data = Strings::Split(handin_items, ",");
for (const auto& h : handin_data) {
const auto item_data = Strings::Split(h, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const uint32 item_id = Strings::ToUnsignedInt(item_data[0]);
if (item_id != 0) {
const auto* item = database.GetItem(item_id);
if (item) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
} else if (Strings::Contains(handin_items, "|")) {
const auto item_data = Strings::Split(handin_items, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const uint32 item_id = Strings::ToUnsignedInt(item_data[0]);
const auto* item = database.GetItem(item_id);
if (item) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
// Handin Money
if (!handin_money.empty()) {
const auto hms = Strings::Split(handin_money, "|");
hm.copper = Strings::ToUnsignedInt(hms[0]);
hm.silver = Strings::ToUnsignedInt(hms[1]);
hm.gold = Strings::ToUnsignedInt(hms[2]);
hm.platinum = Strings::ToUnsignedInt(hms[3]);
}
// Return Items
if (!return_items.empty()) {
if (Strings::Contains(return_items, ",")) {
const auto return_data = Strings::Split(return_items, ",");
for (const auto& r : return_data) {
const auto item_data = Strings::Split(r, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const uint32 item_id = Strings::ToUnsignedInt(item_data[0]);
const auto* item = database.GetItem(item_id);
if (item) {
ri.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
} else if (Strings::Contains(return_items, "|")) {
const auto item_data = Strings::Split(return_items, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const uint32 item_id = Strings::ToUnsignedInt(item_data[0]);
const auto* item = database.GetItem(item_id);
if (item) {
ri.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
// Return Money
if (!return_money.empty()) {
const auto rms = Strings::Split(return_money, "|");
rm.copper = static_cast<uint32>(Strings::ToUnsignedInt(rms[0]));
rm.silver = static_cast<uint32>(Strings::ToUnsignedInt(rms[1]));
rm.gold = static_cast<uint32>(Strings::ToUnsignedInt(rms[2]));
rm.platinum = static_cast<uint32>(Strings::ToUnsignedInt(rms[3]));
}
c->DeleteEntityVariable("HANDIN_ITEMS");
c->DeleteEntityVariable("HANDIN_MONEY");
c->DeleteEntityVariable("RETURN_ITEMS");
c->DeleteEntityVariable("RETURN_MONEY");
const bool handed_in_money = hm.platinum > 0 || hm.gold > 0 || hm.silver > 0 || hm.copper > 0;
const bool event_has_data_to_record = (
!hi.empty() || handed_in_money
);
if (player_event_logs.IsEventEnabled(PlayerEvent::NPC_HANDIN) && event_has_data_to_record) {
auto e = PlayerEvent::HandinEvent{
.npc_id = n->GetNPCTypeID(),
.npc_name = n->GetCleanName(),
.handin_items = hi,
.handin_money = hm,
.return_items = ri,
.return_money = rm,
.is_quest_handin = true
};
RecordPlayerEventLogWithClient(c, PlayerEvent::NPC_HANDIN, e);
}
return;
}
uint8 item_count = 0;
hm.platinum = t->pp;
hm.gold = t->gp;
hm.silver = t->sp;
hm.copper = t->cp;
for (uint16 i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_NPC_END; i++) {
if (c->GetInv().GetItem(i)) {
item_count++;
}
}
hi.reserve(item_count);
if (item_count > 0) {
for (uint16 i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_NPC_END; i++) {
const EQ::ItemInstance* inst = c->GetInv().GetItem(i);
if (inst) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = inst->GetItem()->ID,
.item_name = inst->GetItem()->Name,
.charges = static_cast<uint16>(inst->GetCharges()),
.attuned = inst->IsAttuned()
}
);
if (inst->IsClassBag()) {
for (uint8 j = EQ::invbag::SLOT_BEGIN; j <= EQ::invbag::SLOT_END; j++) {
inst = c->GetInv().GetItem(i, j);
if (inst) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = inst->GetItem()->ID,
.item_name = inst->GetItem()->Name,
.charges = static_cast<uint16>(inst->GetCharges()),
.attuned = inst->IsAttuned()
}
);
}
}
}
}
}
}
const bool handed_in_money = hm.platinum > 0 || hm.gold > 0 || hm.silver > 0 || hm.copper > 0;
ri = hi;
rm = hm;
const bool event_has_data_to_record = !hi.empty() || handed_in_money;
if (player_event_logs.IsEventEnabled(PlayerEvent::NPC_HANDIN) && event_has_data_to_record) {
auto e = PlayerEvent::HandinEvent{
.npc_id = n->GetNPCTypeID(),
.npc_name = n->GetCleanName(),
.handin_items = hi,
.handin_money = hm,
.return_items = ri,
.return_money = rm,
.is_quest_handin = false
};
RecordPlayerEventLogWithClient(c, PlayerEvent::NPC_HANDIN, e);
}
}
void Client::ShowSpells(Client* c, ShowSpellType show_spell_type)
{
std::string spell_string;
@@ -12706,3 +12953,121 @@ bool Client::TakeMoneyFromPPWithOverFlow(uint64 copper, bool update_client)
RecalcWeight();
return true;
}
void Client::SendTopLevelInventory()
{
EQ::ItemInstance* inst = nullptr;
static const int16 slots[][2] = {
{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END }
};
const auto& inv = GetInv();
const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
inst = inv.GetItem(slot_id);
if (inst) {
SendItemPacket(slot_id, inst, ItemPacketType::ItemPacketTrade);
}
}
}
}
// On a normal basis we limit mob movement updates based on distance
// This ensures we send a periodic full zone update to a client that has started moving after 5 or so minutes
//
// For very large zones we will also force a full update based on distance
//
// We ignore a small distance around us so that we don't interrupt already pathing deltas as those npcs will appear
// to full stop when they are actually still pathing
void Client::CheckSendBulkClientPositionUpdate()
{
float distance_moved = DistanceNoZ(m_last_position_before_bulk_update, GetPosition());
bool moved_far_enough_before_bulk_update = distance_moved >= zone->GetNpcPositionUpdateDistance();
bool is_ready_to_update = (
m_client_zone_wide_full_position_update_timer.Check() || moved_far_enough_before_bulk_update
);
if (IsMoving() && is_ready_to_update) {
LogDebug("[[{}]] Client Zone Wide Position Update NPCs", GetCleanName());
auto &mob_movement_manager = MobMovementManager::Get();
auto &mob_list = entity_list.GetMobList();
for (auto &it : mob_list) {
Mob *entity = it.second;
if (!entity->IsNPC()) {
continue;
}
int animation_speed = 0;
if (entity->IsMoving()) {
if (entity->IsRunning()) {
animation_speed = (entity->IsFeared() ? entity->GetFearSpeed() : entity->GetRunspeed());
}
else {
animation_speed = entity->GetWalkspeed();
}
}
mob_movement_manager.SendCommandToClients(entity, 0.0, 0.0, 0.0, 0.0, animation_speed, ClientRangeAny, this);
}
m_last_position_before_bulk_update = GetPosition();
}
}
const uint16 scan_npc_aggro_timer_idle = RuleI(Aggro, ClientAggroCheckIdleInterval);
const uint16 scan_npc_aggro_timer_moving = RuleI(Aggro, ClientAggroCheckMovingInterval);
void Client::CheckClientToNpcAggroTimer()
{
LogAggroDetail(
"ClientUpdate [{}] {}moving, scan timer [{}]",
GetCleanName(),
IsMoving() ? "" : "NOT ",
m_client_npc_aggro_scan_timer.GetRemainingTime()
);
if (IsMoving()) {
if (m_client_npc_aggro_scan_timer.GetRemainingTime() > scan_npc_aggro_timer_moving) {
LogAggroDetail("Client [{}] Restarting with moving timer", GetCleanName());
m_client_npc_aggro_scan_timer.Disable();
m_client_npc_aggro_scan_timer.Start(scan_npc_aggro_timer_moving);
m_client_npc_aggro_scan_timer.Trigger();
}
}
else if (m_client_npc_aggro_scan_timer.GetDuration() == scan_npc_aggro_timer_moving) {
LogAggroDetail("Client [{}] Restarting with idle timer", GetCleanName());
m_client_npc_aggro_scan_timer.Disable();
m_client_npc_aggro_scan_timer.Start(scan_npc_aggro_timer_idle);
}
}
void Client::ClientToNpcAggroProcess()
{
if (zone->CanDoCombat() && !GetFeigned() && m_client_npc_aggro_scan_timer.Check()) {
int npc_scan_count = 0;
for (auto &close_mob: GetCloseMobList()) {
Mob *mob = close_mob.second;
if (!mob) {
continue;
}
if (mob->IsClient()) {
continue;
}
if (mob->CheckWillAggro(this) && !mob->CheckAggro(this)) {
mob->AddToHateList(this, 25);
}
npc_scan_count++;
}
LogAggro("Checking Reverse Aggro (client->npc) scanned_npcs ([{}])", npc_scan_count);
}
}
+24 -13
View File
@@ -196,6 +196,7 @@ struct RespawnOption
float heading;
};
// do not ask what all these mean because I have no idea!
// named from the client's CEverQuest::GetInnateDesc, they're missing some
enum eInnateSkill {
@@ -762,8 +763,8 @@ public:
void GetRaidAAs(RaidLeadershipAA_Struct *into) const;
void ClearGroupAAs();
void UpdateGroupAAs(int32 points, uint32 type);
void SacrificeConfirm(Client* caster);
void Sacrifice(Client* caster);
void SacrificeConfirm(Mob* caster);
void Sacrifice(Mob* caster);
void GoToDeath();
inline const int32 GetInstanceID() const { return zone->GetInstanceID(); }
void SetZoning(bool in) { bZoning = in; }
@@ -1025,7 +1026,7 @@ public:
int GetSpentAA() { return m_pp.aapoints_spent; }
uint32 GetRequiredAAExperience();
void AutoGrantAAPoints();
void GrantAllAAPoints(uint8 unlock_level = 0);
void GrantAllAAPoints(uint8 unlock_level = 0, bool skip_grant_only = false);
bool HasAlreadyPurchasedRank(AA::Rank* rank);
void ListPurchasedAAs(Client *to, std::string search_criteria = std::string());
@@ -1245,7 +1246,7 @@ public:
bool PendingTranslocate;
time_t TranslocateTime;
bool PendingSacrifice;
std::string SacrificeCaster;
uint16 sacrifice_caster_id;
PendingTranslocate_Struct PendingTranslocateData;
void SendOPTranslocateConfirm(Mob *Caster, uint16 SpellID);
@@ -1794,9 +1795,6 @@ public:
uint32 trapid; //ID of trap player has triggered. This is cleared when the player leaves the trap's radius, or it despawns.
void SetLastPositionBeforeBulkUpdate(glm::vec4 in_last_position_before_bulk_update);
glm::vec4 &GetLastPositionBeforeBulkUpdate();
Raid *p_raid_instance;
void ShowDevToolsMenu();
@@ -2012,6 +2010,8 @@ private:
void ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z, float heading, uint8 ignorerestrictions, ZoneMode zm);
void ProcessMovePC(uint32 zoneID, uint32 instance_id, float x, float y, float z, float heading, uint8 ignorerestrictions = 0, ZoneMode zm = ZoneSolicited);
void SendTopLevelInventory();
glm::vec4 m_ZoneSummonLocation;
uint16 zonesummon_id;
uint8 zonesummon_ignorerestrictions;
@@ -2031,8 +2031,6 @@ private:
Timer fishing_timer;
Timer endupkeep_timer;
Timer autosave_timer;
Timer client_scan_npc_aggro_timer;
Timer client_zone_wide_full_position_update_timer;
Timer tribute_timer;
Timer proximity_timer;
@@ -2049,16 +2047,29 @@ private:
Timer afk_toggle_timer;
Timer helm_toggle_timer;
Timer aggro_meter_timer;
Timer mob_close_scan_timer;
Timer position_update_timer; /* Timer used when client hasn't updated within a 10 second window */
Timer consent_throttle_timer;
Timer dynamiczone_removal_timer;
Timer task_request_timer;
Timer pick_lock_timer;
Timer parcel_timer; //Used to limit the number of parcels to one every 30 seconds (default). Changable via rule.
Timer lazy_load_bank_check_timer;
Timer bandolier_throttle_timer;
bool m_lazy_load_bank = false;
int m_lazy_load_sent_bank_slots = 0;
glm::vec3 m_Proximity;
glm::vec4 last_position_before_bulk_update;
// client aggro
Timer m_client_npc_aggro_scan_timer;
void CheckClientToNpcAggroTimer();
void ClientToNpcAggroProcess();
// bulk position updates
glm::vec4 m_last_position_before_bulk_update;
Timer m_client_zone_wide_full_position_update_timer;
Timer m_position_update_timer;
void CheckSendBulkClientPositionUpdate();
void BulkSendInventoryItems();
@@ -2175,7 +2186,6 @@ private:
bool m_has_quest_compass = false;
std::vector<uint32_t> m_dynamic_zone_ids;
public:
enum BotOwnerOption : size_t {
booDeathMarquee,
@@ -2217,6 +2227,7 @@ private:
bool CanTradeFVNoDropItem();
void SendMobPositions();
void PlayerTradeEventLog(Trade *t, Trade *t2);
void NPCHandinEventLog(Trade* t, NPC* n);
// full and partial mail key cache
std::string m_mail_key_full;
+42 -134
View File
@@ -794,7 +794,7 @@ void Client::CompleteConnect()
// sent to a succor point
SendMobPositions();
SetLastPositionBeforeBulkUpdate(GetPosition());
m_last_position_before_bulk_update = GetPosition();
/* This sub event is for if a player logs in for the first time since entering world. */
if (firstlogon == 1) {
@@ -934,12 +934,13 @@ void Client::CompleteConnect()
}
database.LoadAuras(this); // this ends up spawning them so probably safer to load this later (here)
database.LoadCharacterDisciplines(this);
entity_list.RefreshClientXTargets(this);
worldserver.RequestTellQueue(GetName());
entity_list.ScanCloseMobs(close_mobs, this, true);
entity_list.ScanCloseMobs(this);
if (GetGM() && IsDevToolsEnabled()) {
ShowDevToolsMenu();
@@ -1318,7 +1319,6 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
database.LoadCharacterInspectMessage(cid, &m_inspect_message); /* Load Character Inspect Message */
database.LoadCharacterSpellBook(cid, &m_pp); /* Load Character Spell Book */
database.LoadCharacterMemmedSpells(cid, &m_pp); /* Load Character Memorized Spells */
database.LoadCharacterDisciplines(cid, &m_pp); /* Load Character Disciplines */
database.LoadCharacterLanguages(cid, &m_pp); /* Load Character Languages */
database.LoadCharacterLeadershipAbilities(cid, &m_pp); /* Load Character Leadership AA's */
database.LoadCharacterTribute(this); /* Load CharacterTribute */
@@ -3642,29 +3642,39 @@ void Client::Handle_OP_AutoFire(const EQApplicationPacket *app)
void Client::Handle_OP_Bandolier(const EQApplicationPacket *app)
{
// Although there are three different structs for OP_Bandolier, they are all the same size.
//
if (app->size != sizeof(BandolierCreate_Struct)) {
LogDebug("Size mismatch in OP_Bandolier expected [{}] got [{}]", sizeof(BandolierCreate_Struct), app->size);
DumpPacket(app);
return;
}
BandolierCreate_Struct *bs = (BandolierCreate_Struct*)app->pBuffer;
auto bs = (BandolierCreate_Struct*) app->pBuffer;
switch (bs->Action)
{
case bandolierCreate:
CreateBandolier(app);
break;
case bandolierRemove:
RemoveBandolier(app);
break;
case bandolierSet:
SetBandolier(app);
break;
default:
LogDebug("Unknown Bandolier action [{}]", bs->Action);
break;
switch (bs->Action) {
case bandolierCreate:
CreateBandolier(app);
break;
case bandolierRemove:
RemoveBandolier(app);
break;
case bandolierSet:
if (bandolier_throttle_timer.GetDuration() && !bandolier_throttle_timer.Check()) {
Message(
Chat::White,
fmt::format(
"You may only modify your bandolier once every {}.",
Strings::ToLower(Strings::MillisecondsToTime(RuleI(Character, BandolierSwapDelay)))
).c_str()
);
SendTopLevelInventory();
break;
}
SetBandolier(app);
break;
default:
LogDebug("Unknown Bandolier action [{}]", bs->Action);
break;
}
}
@@ -5002,103 +5012,9 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
SetMoving(!(cy == m_Position.y && cx == m_Position.x));
/**
* Client aggro scanning
*/
const uint16 client_scan_npc_aggro_timer_idle = RuleI(Aggro, ClientAggroCheckIdleInterval);
const uint16 client_scan_npc_aggro_timer_moving = RuleI(Aggro, ClientAggroCheckMovingInterval);
LogAggroDetail(
"ClientUpdate [{}] {}moving, scan timer [{}]",
GetCleanName(),
IsMoving() ? "" : "NOT ",
client_scan_npc_aggro_timer.GetRemainingTime()
);
if (IsMoving()) {
if (client_scan_npc_aggro_timer.GetRemainingTime() > client_scan_npc_aggro_timer_moving) {
LogAggroDetail("Client [{}] Restarting with moving timer", GetCleanName());
client_scan_npc_aggro_timer.Disable();
client_scan_npc_aggro_timer.Start(client_scan_npc_aggro_timer_moving);
client_scan_npc_aggro_timer.Trigger();
}
}
else if (client_scan_npc_aggro_timer.GetDuration() == client_scan_npc_aggro_timer_moving) {
LogAggroDetail("Client [{}] Restarting with idle timer", GetCleanName());
client_scan_npc_aggro_timer.Disable();
client_scan_npc_aggro_timer.Start(client_scan_npc_aggro_timer_idle);
}
/**
* Client mob close list cache scan timer
*/
const uint16 client_mob_close_scan_timer_moving = 6000;
const uint16 client_mob_close_scan_timer_idle = 60000;
LogAIScanCloseDetail(
"Client [{}] {}moving, scan timer [{}]",
GetCleanName(),
IsMoving() ? "" : "NOT ",
mob_close_scan_timer.GetRemainingTime()
);
if (IsMoving()) {
if (mob_close_scan_timer.GetRemainingTime() > client_mob_close_scan_timer_moving) {
LogAIScanCloseDetail("Client [{}] Restarting with moving timer", GetCleanName());
mob_close_scan_timer.Disable();
mob_close_scan_timer.Start(client_mob_close_scan_timer_moving);
mob_close_scan_timer.Trigger();
}
}
else if (mob_close_scan_timer.GetDuration() == client_mob_close_scan_timer_moving) {
LogAIScanCloseDetail("Client [{}] Restarting with idle timer", GetCleanName());
mob_close_scan_timer.Disable();
mob_close_scan_timer.Start(client_mob_close_scan_timer_idle);
}
/**
* On a normal basis we limit mob movement updates based on distance
* This ensures we send a periodic full zone update to a client that has started moving after 5 or so minutes
*
* For very large zones we will also force a full update based on distance
*
* We ignore a small distance around us so that we don't interrupt already pathing deltas as those npcs will appear
* to full stop when they are actually still pathing
*/
float distance_moved = DistanceNoZ(GetLastPositionBeforeBulkUpdate(), GetPosition());
bool moved_far_enough_before_bulk_update = distance_moved >= zone->GetNpcPositionUpdateDistance();
bool is_ready_to_update = (
client_zone_wide_full_position_update_timer.Check() || moved_far_enough_before_bulk_update
);
if (IsMoving() && is_ready_to_update) {
LogDebug("[[{}]] Client Zone Wide Position Update NPCs", GetCleanName());
auto &mob_movement_manager = MobMovementManager::Get();
auto &mob_list = entity_list.GetMobList();
for (auto &it : mob_list) {
Mob *entity = it.second;
if (!entity->IsNPC()) {
continue;
}
int animation_speed = 0;
if (entity->IsMoving()) {
if (entity->IsRunning()) {
animation_speed = (entity->IsFeared() ? entity->GetFearSpeed() : entity->GetRunspeed());
}
else {
animation_speed = entity->GetWalkspeed();
}
}
mob_movement_manager.SendCommandToClients(entity, 0.0, 0.0, 0.0, 0.0, animation_speed, ClientRangeAny, this);
}
SetLastPositionBeforeBulkUpdate(GetPosition());
}
CheckClientToNpcAggroTimer();
CheckScanCloseMobsMovingTimer();
CheckSendBulkClientPositionUpdate();
int32 new_animation = ppu->animation;
@@ -12068,15 +11984,7 @@ void Client::Handle_OP_PopupResponse(const EQApplicationPacket *app)
auto t = GetTarget();
if (t) {
if (t->IsNPC()) {
if (parse->HasQuestSub(t->GetNPCTypeID(), EVENT_POPUP_RESPONSE)) {
parse->EventNPC(EVENT_POPUP_RESPONSE, t->CastToNPC(), this, std::to_string(popup_response->popupid), 0);
}
} else if (t->IsBot()) {
if (parse->BotHasQuestSub(EVENT_POPUP_RESPONSE)) {
parse->EventBot(EVENT_POPUP_RESPONSE, t->CastToBot(), this, std::to_string(popup_response->popupid), 0);
}
}
parse->EventBotMercNPC(EVENT_POPUP_RESPONSE, t, this, [&]() { return std::to_string(popup_response->popupid); });
}
}
@@ -13130,14 +13038,14 @@ void Client::Handle_OP_ReadBook(const EQApplicationPacket *app)
LogError("Wrong size: OP_ReadBook, size=[{}], expected [{}]", app->size, sizeof(BookRequest_Struct));
return;
}
BookRequest_Struct* book = (BookRequest_Struct*)app->pBuffer;
ReadBook(book);
if (ClientVersion() >= EQ::versions::ClientVersion::SoF)
{
EQApplicationPacket EndOfBook(OP_FinishWindow, 0);
QueuePacket(&EndOfBook);
auto b = (BookRequest_Struct*) app->pBuffer;
ReadBook(b);
if (ClientVersion() >= EQ::versions::ClientVersion::SoF) {
EQApplicationPacket end_of_book(OP_FinishWindow, 0);
QueuePacket(&end_of_book);
}
return;
}
void Client::Handle_OP_RecipeAutoCombine(const EQApplicationPacket *app)
@@ -13671,11 +13579,11 @@ void Client::Handle_OP_Sacrifice(const EQApplicationPacket *app)
}
if (ss->Confirm) {
Client *Caster = entity_list.GetClientByName(SacrificeCaster.c_str());
Mob *Caster = entity_list.GetMob(sacrifice_caster_id);
if (Caster) Sacrifice(Caster);
}
PendingSacrifice = false;
SacrificeCaster.clear();
sacrifice_caster_id = 0;
}
void Client::Handle_OP_SafeFallSuccess(const EQApplicationPacket *app) // bit of a misnomer, sent whenever safe fall is used (success of fail)
+60 -56
View File
@@ -121,7 +121,7 @@ bool Client::Process() {
}
/* I haven't naturally updated my position in 10 seconds, updating manually */
if (!IsMoving() && position_update_timer.Check()) {
if (!IsMoving() && m_position_update_timer.Check()) {
SentPositionPacket(0.0f, 0.0f, 0.0f, 0.0f, 0);
}
@@ -281,12 +281,37 @@ bool Client::Process() {
}
}
/**
* Scan close range mobs
* Used in aggro checks
*/
if (mob_close_scan_timer.Check()) {
entity_list.ScanCloseMobs(close_mobs, this, IsMoving());
ScanCloseMobProcess();
if (RuleB(Inventory, LazyLoadBank)) {
// poll once a second to see if we are close to a banker and we haven't loaded the bank yet
if (!m_lazy_load_bank && lazy_load_bank_check_timer.Check()) {
if (m_lazy_load_sent_bank_slots <= EQ::invslot::SHARED_BANK_END && IsCloseToBanker()) {
m_lazy_load_bank = true;
lazy_load_bank_check_timer.Disable();
}
}
if (m_lazy_load_bank && m_lazy_load_sent_bank_slots <= EQ::invslot::SHARED_BANK_END) {
const EQ::ItemInstance *inst = nullptr;
// Jump the gaps
if (m_lazy_load_sent_bank_slots < EQ::invslot::BANK_BEGIN) {
m_lazy_load_sent_bank_slots = EQ::invslot::BANK_BEGIN;
}
else if (m_lazy_load_sent_bank_slots > EQ::invslot::BANK_END &&
m_lazy_load_sent_bank_slots < EQ::invslot::SHARED_BANK_BEGIN) {
m_lazy_load_sent_bank_slots = EQ::invslot::SHARED_BANK_BEGIN;
}
else {
m_lazy_load_sent_bank_slots++;
}
inst = m_inv[m_lazy_load_sent_bank_slots];
if (inst) {
SendItemPacket(m_lazy_load_sent_bank_slots, inst, ItemPacketType::ItemPacketTrade);
}
}
}
bool may_use_attacks = false;
@@ -577,30 +602,7 @@ bool Client::Process() {
}
}
//At this point, we are still connected, everything important has taken
//place, now check to see if anybody wants to aggro us.
// only if client is not feigned
if (zone->CanDoCombat() && ret && !GetFeigned() && client_scan_npc_aggro_timer.Check()) {
int npc_scan_count = 0;
for (auto & close_mob : close_mobs) {
Mob *mob = close_mob.second;
if (!mob) {
continue;
}
if (mob->IsClient()) {
continue;
}
if (mob->CheckWillAggro(this) && !mob->CheckAggro(this)) {
mob->AddToHateList(this, 25);
}
npc_scan_count++;
}
LogAggro("Checking Reverse Aggro (client->npc) scanned_npcs ([{}])", npc_scan_count);
}
ClientToNpcAggroProcess();
if (client_state != CLIENT_LINKDEAD && (client_state == CLIENT_ERROR || client_state == DISCONNECTED || client_state == CLIENT_KICKED || !eqs->CheckState(ESTABLISHED)))
{
@@ -780,39 +782,41 @@ void Client::BulkSendInventoryItems()
last_pos = ob.tellp();
}
// Bank items
for (int16 slot_id = EQ::invslot::BANK_BEGIN; slot_id <= EQ::invslot::BANK_END; slot_id++) {
const EQ::ItemInstance* inst = m_inv[slot_id];
if (!inst)
continue;
if (!RuleB(Inventory, LazyLoadBank)) {
// Bank items
for (int16 slot_id = EQ::invslot::BANK_BEGIN; slot_id <= EQ::invslot::BANK_END; slot_id++) {
const EQ::ItemInstance* inst = m_inv[slot_id];
if (!inst)
continue;
inst->Serialize(ob, slot_id);
inst->Serialize(ob, slot_id);
if (ob.tellp() == last_pos)
LogInventory("Serialization failed on item slot [{}] during BulkSendInventoryItems. Item skipped", slot_id);
if (ob.tellp() == last_pos)
LogInventory("Serialization failed on item slot [{}] during BulkSendInventoryItems. Item skipped", slot_id);
last_pos = ob.tellp();
}
last_pos = ob.tellp();
}
// SharedBank items
for (int16 slot_id = EQ::invslot::SHARED_BANK_BEGIN; slot_id <= EQ::invslot::SHARED_BANK_END; slot_id++) {
const EQ::ItemInstance* inst = m_inv[slot_id];
if (!inst)
continue;
// SharedBank items
for (int16 slot_id = EQ::invslot::SHARED_BANK_BEGIN; slot_id <= EQ::invslot::SHARED_BANK_END; slot_id++) {
const EQ::ItemInstance* inst = m_inv[slot_id];
if (!inst)
continue;
inst->Serialize(ob, slot_id);
inst->Serialize(ob, slot_id);
if (ob.tellp() == last_pos)
LogInventory("Serialization failed on item slot [{}] during BulkSendInventoryItems. Item skipped", slot_id);
if (ob.tellp() == last_pos)
LogInventory("Serialization failed on item slot [{}] during BulkSendInventoryItems. Item skipped", slot_id);
last_pos = ob.tellp();
}
last_pos = ob.tellp();
}
}
auto outapp = new EQApplicationPacket(OP_CharInventory);
outapp->size = ob.size();
outapp->pBuffer = ob.detach();
QueuePacket(outapp);
safe_delete(outapp);
auto outapp = new EQApplicationPacket(OP_CharInventory);
outapp->size = ob.size();
outapp->pBuffer = ob.detach();
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
+2 -2
View File
@@ -542,8 +542,8 @@ void Doors::HandleClick(Client *sender, uint8 trigger)
if (EQ::ValueWithin(m_open_type, 57, 58) && HasDestinationZone()) {
bool has_key_required = (required_key_item && required_key_item == player_key);
if (sender->GetGM() && has_key_required) {
has_key_required = false;
if (sender->GetGM() && !has_key_required) {
has_key_required = true;
sender->Message(Chat::White, "Your GM flag allows you to open this door without a key.");
}
+12 -6
View File
@@ -1036,7 +1036,7 @@ void EntityList::AETaunt(Client* taunter, float range, int bonus_hate)
float range_squared = range * range;
for (auto& it: entity_list.GetCloseMobList(taunter, range)) {
for (auto& it: taunter->GetCloseMobList(range)) {
Mob *them = it.second;
if (!them) {
continue;
@@ -1096,7 +1096,7 @@ void EntityList::AESpell(
max_targets = nullptr;
}
int max_targets_allowed = RuleI(Range, AOEMaxTargets); // unlimited
int max_targets_allowed = RuleI(Spells, DefaultAOEMaxTargets);;
if (max_targets) { // rains pass this in since they need to preserve the count through waves
max_targets_allowed = *max_targets;
} else if (spells[spell_id].aoe_max_targets) {
@@ -1108,7 +1108,13 @@ void EntityList::AESpell(
!IsEffectInSpell(spell_id, SE_Lull) &&
!IsEffectInSpell(spell_id, SE_Mez)
) {
max_targets_allowed = 4;
max_targets_allowed = RuleI(Spells, TargetedAOEMaxTargets);
} else if (
IsPBAENukeSpell(spell_id) &&
IsDetrimentalSpell &&
!is_npc
) {
max_targets_allowed = RuleI(Spells, PointBlankAOEMaxTargets);
}
int target_hit_counter = 0;
@@ -1120,7 +1126,7 @@ void EntityList::AESpell(
distance
);
for (auto& it: entity_list.GetCloseMobList(caster_mob, distance)) {
for (auto& it: caster_mob->GetCloseMobList(distance)) {
current_mob = it.second;
if (!current_mob) {
continue;
@@ -1256,7 +1262,7 @@ void EntityList::MassGroupBuff(
float distance_squared = distance * distance;
bool is_detrimental_spell = IsDetrimentalSpell(spell_id);
for (auto& it: entity_list.GetCloseMobList(caster, distance)) {
for (auto& it: caster->GetCloseMobList(distance)) {
current_mob = it.second;
if (!current_mob) {
continue;
@@ -1306,7 +1312,7 @@ void EntityList::AEAttack(
float distance_squared = distance * distance;
int current_hits = 0;
for (auto& it: entity_list.GetCloseMobList(attacker, distance)) {
for (auto& it: attacker->GetCloseMobList(distance)) {
current_mob = it.second;
if (!current_mob) {
continue;
+228 -58
View File
@@ -57,6 +57,7 @@ void perl_register_expedition();
void perl_register_expedition_lock_messages();
void perl_register_bot();
void perl_register_buff();
void perl_register_merc();
#endif // EMBPERL_XS_CLASSES
#endif // EMBPERL_XS
@@ -203,6 +204,7 @@ const char* QuestEventSubroutines[_LargestEventID] = {
"EVENT_ENTITY_VARIABLE_UPDATE",
"EVENT_AA_LOSS",
"EVENT_SPELL_BLOCKED",
"EVENT_READ_ITEM",
// Add new events before these or Lua crashes
"EVENT_SPELL_EFFECT_BOT",
@@ -216,6 +218,8 @@ PerlembParser::PerlembParser() : perl(nullptr)
global_player_quest_status_ = questUnloaded;
bot_quest_status_ = questUnloaded;
global_bot_quest_status_ = questUnloaded;
merc_quest_status_ = questUnloaded;
global_merc_quest_status_ = questUnloaded;
}
PerlembParser::~PerlembParser()
@@ -257,6 +261,8 @@ void PerlembParser::ReloadQuests()
global_player_quest_status_ = questUnloaded;
bot_quest_status_ = questUnloaded;
global_bot_quest_status_ = questUnloaded;
merc_quest_status_ = questUnloaded;
global_merc_quest_status_ = questUnloaded;
item_quest_status_.clear();
spell_quest_status_.clear();
@@ -284,6 +290,8 @@ int PerlembParser::EventCommon(
bool is_global_npc_quest = false;
bool is_bot_quest = false;
bool is_global_bot_quest = false;
bool is_merc_quest = false;
bool is_global_merc_quest = false;
bool is_item_quest = false;
bool is_spell_quest = false;
@@ -294,6 +302,8 @@ int PerlembParser::EventCommon(
is_global_player_quest,
is_bot_quest,
is_global_bot_quest,
is_merc_quest,
is_global_merc_quest,
is_global_npc_quest,
is_item_quest,
is_spell_quest,
@@ -309,6 +319,8 @@ int PerlembParser::EventCommon(
is_global_player_quest,
is_bot_quest,
is_global_bot_quest,
is_merc_quest,
is_global_merc_quest,
is_global_npc_quest,
is_item_quest,
is_spell_quest,
@@ -338,6 +350,8 @@ int PerlembParser::EventCommon(
is_global_player_quest,
is_bot_quest,
is_global_bot_quest,
is_merc_quest,
is_global_merc_quest,
is_global_npc_quest,
is_item_quest,
is_spell_quest,
@@ -355,6 +369,8 @@ int PerlembParser::EventCommon(
is_global_player_quest,
is_bot_quest,
is_global_bot_quest,
is_merc_quest,
is_global_merc_quest,
is_global_npc_quest,
is_item_quest,
is_spell_quest,
@@ -381,7 +397,7 @@ int PerlembParser::EventCommon(
if (is_player_quest || is_global_player_quest) {
return SendCommands(package_name.c_str(), QuestEventSubroutines[event_id], 0, mob, mob, nullptr, nullptr);
} else if (is_bot_quest || is_global_bot_quest) {
} else if (is_bot_quest || is_global_bot_quest || is_merc_quest || is_global_merc_quest) {
return SendCommands(package_name.c_str(), QuestEventSubroutines[event_id], 0, npc_mob, mob, nullptr, nullptr);
} else if (is_item_quest) {
return SendCommands(package_name.c_str(), QuestEventSubroutines[event_id], 0, mob, mob, inst, nullptr);
@@ -1008,41 +1024,22 @@ int PerlembParser::SendCommands(
#ifdef EMBPERL_XS_CLASSES
dTHX;
{
std::string cl = fmt::format("${}::client", prefix);
std::string np = fmt::format("${}::npc", prefix);
std::string qi = fmt::format("${}::questitem", prefix);
std::string sp = fmt::format("${}::spell", prefix);
std::string enl = fmt::format("${}::entity_list", prefix);
std::string bot = fmt::format("${}::bot", prefix);
const std::vector<std::string>& suffixes = {
"bot",
"client",
"entity_list",
"merc",
"npc",
"questitem",
"spell"
};
if (clear_vars_.find(cl) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", cl);
perl->eval(e.c_str());
}
if (clear_vars_.find(np) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", np);
perl->eval(e.c_str());
}
if (clear_vars_.find(qi) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", qi);
perl->eval(e.c_str());
}
if (clear_vars_.find(sp) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", sp);
perl->eval(e.c_str());
}
if (clear_vars_.find(enl) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", enl);
perl->eval(e.c_str());
}
if (clear_vars_.find(bot) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", bot);
perl->eval(e.c_str());
for (const auto& suffix : suffixes) {
const std::string& key = fmt::format("${}::{}", prefix, suffix);
if (clear_vars_.find(suffix) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", key);
perl->eval(e.c_str());
}
}
}
@@ -1059,19 +1056,21 @@ int PerlembParser::SendCommands(
sv_setsv(client, _empty_sv);
}
//only export NPC if it's a npc quest
if (!other->IsClient() && other->IsNPC()) {
NPC* n = quest_manager.GetNPC();
buf = fmt::format("{}::npc", prefix);
SV* npc = get_sv(buf.c_str(), true);
sv_setref_pv(npc, "NPC", n);
}
if (!other->IsClient() && other->IsBot()) {
if (other->IsBot()) {
Bot* b = quest_manager.GetBot();
buf = fmt::format("{}::bot", prefix);
SV* bot = get_sv(buf.c_str(), true);
sv_setref_pv(bot, "Bot", b);
} else if (other->IsMerc()) {
Merc* m = quest_manager.GetMerc();
buf = fmt::format("{}::merc", prefix);
SV* merc = get_sv(buf.c_str(), true);
sv_setref_pv(merc, "Merc", m);
} else if (other->IsNPC()) {
NPC* n = quest_manager.GetNPC();
buf = fmt::format("{}::npc", prefix);
SV* npc = get_sv(buf.c_str(), true);
sv_setref_pv(npc, "NPC", n);
}
//only export QuestItem if it's an inst quest
@@ -1097,23 +1096,25 @@ int PerlembParser::SendCommands(
#endif
//now call the requested sub
ret_value = perl->dosub(std::string(prefix).append("::").append(event_id).c_str());
const std::string& sub_key = fmt::format("{}::{}", prefix, event_id);
ret_value = perl->dosub(sub_key.c_str());
#ifdef EMBPERL_XS_CLASSES
{
std::string cl = fmt::format("${}::client", prefix);
std::string np = fmt::format("${}::npc", prefix);
std::string qi = fmt::format("${}::questitem", prefix);
std::string sp = fmt::format("${}::spell", prefix);
std::string enl = fmt::format("${}::entity_list", prefix);
std::string bot = fmt::format("${}::bot", prefix);
const std::vector<std::string>& suffixes = {
"bot",
"client",
"entity_list",
"merc",
"npc",
"questitem",
"spell"
};
clear_vars_[cl] = 1;
clear_vars_[np] = 1;
clear_vars_[qi] = 1;
clear_vars_[sp] = 1;
clear_vars_[enl] = 1;
clear_vars_[bot] = 1;
for (const auto& suffix : suffixes) {
const std::string& key = fmt::format("${}::{}", prefix, suffix);
clear_vars_[key] = 1;
}
}
#endif
@@ -1183,6 +1184,7 @@ void PerlembParser::MapFunctions()
perl_register_expedition_lock_messages();
perl_register_bot();
perl_register_buff();
perl_register_merc();
#endif // EMBPERL_XS_CLASSES
}
@@ -1191,6 +1193,8 @@ void PerlembParser::GetQuestTypes(
bool& is_global_player_quest,
bool& is_bot_quest,
bool& is_global_bot_quest,
bool& is_merc_quest,
bool& is_global_merc_quest,
bool& is_global_npc_quest,
bool& is_item_quest,
bool& is_spell_quest,
@@ -1218,10 +1222,14 @@ void PerlembParser::GetQuestTypes(
if (is_global) {
if (npc_mob->IsBot()) {
is_global_bot_quest = true;
} else if (npc_mob->IsMerc()) {
is_global_merc_quest = true;
}
} else {
if (npc_mob->IsBot()) {
is_bot_quest = true;
} else if (npc_mob->IsMerc()) {
is_merc_quest = true;
}
}
} else {
@@ -1250,6 +1258,8 @@ void PerlembParser::GetQuestPackageName(
bool& is_global_player_quest,
bool& is_bot_quest,
bool& is_global_bot_quest,
bool& is_merc_quest,
bool& is_global_merc_quest,
bool& is_global_npc_quest,
bool& is_item_quest,
bool& is_spell_quest,
@@ -1267,6 +1277,8 @@ void PerlembParser::GetQuestPackageName(
!is_global_player_quest &&
!is_bot_quest &&
!is_global_bot_quest &&
!is_merc_quest &&
!is_global_merc_quest &&
!is_item_quest &&
!is_spell_quest
) {
@@ -1290,6 +1302,10 @@ void PerlembParser::GetQuestPackageName(
package_name = "qst_bot";
} else if (is_global_bot_quest) {
package_name = "qst_global_bot";
} else if (is_merc_quest) {
package_name = "qst_merc";
} else if (is_global_merc_quest) {
package_name = "qst_global_merc";
} else {
package_name = fmt::format("qst_spell_{}", object_id);
}
@@ -1315,6 +1331,8 @@ void PerlembParser::ExportQGlobals(
bool is_global_player_quest,
bool is_bot_quest,
bool is_global_bot_quest,
bool is_merc_quest,
bool is_global_merc_quest,
bool is_global_npc_quest,
bool is_item_quest,
bool is_spell_quest,
@@ -1330,6 +1348,8 @@ void PerlembParser::ExportQGlobals(
!is_global_player_quest &&
!is_bot_quest &&
!is_global_bot_quest &&
!is_merc_quest &&
!is_global_merc_quest &&
!is_item_quest &&
!is_spell_quest
) {
@@ -1465,6 +1485,8 @@ void PerlembParser::ExportMobVariables(
bool is_global_player_quest,
bool is_bot_quest,
bool is_global_bot_quest,
bool is_merc_quest,
bool is_global_merc_quest,
bool is_global_npc_quest,
bool is_item_quest,
bool is_spell_quest,
@@ -1490,6 +1512,8 @@ void PerlembParser::ExportMobVariables(
!is_global_player_quest &&
!is_bot_quest &&
!is_global_bot_quest &&
!is_merc_quest &&
!is_global_merc_quest &&
!is_item_quest
) {
if (mob && mob->IsClient() && npc_mob && npc_mob->IsNPC()) {
@@ -1520,6 +1544,8 @@ void PerlembParser::ExportMobVariables(
!is_global_player_quest &&
!is_bot_quest &&
!is_global_bot_quest &&
!is_merc_quest &&
!is_global_merc_quest &&
!is_item_quest &&
!is_spell_quest
) {
@@ -2080,7 +2106,8 @@ void PerlembParser::ExportEventVariables(
"killed_bot_id",
killed->IsBot() ? killed->CastToBot()->GetBotID() : 0
);
ExportVar(package_name.c_str(), "killed_npc_id", killed->IsNPC() ? killed->GetNPCTypeID() : 0);
ExportVar(package_name.c_str(), "killed_merc_id", killed->IsMerc() ? killed->CastToMerc()->GetMercenaryID() : 0);
ExportVar(package_name.c_str(), "killed_npc_id", !killed->IsMerc() && killed->IsNPC() ? killed->GetNPCTypeID() : 0);
}
}
break;
@@ -2356,6 +2383,7 @@ void PerlembParser::ExportEventVariables(
case EVENT_DESPAWN: {
ExportVar(package_name.c_str(), "despawned_entity_id", npc_mob->GetID());
ExportVar(package_name.c_str(), "despawned_bot_id", npc_mob->IsBot() ? npc_mob->CastToBot()->GetBotID() : 0);
ExportVar(package_name.c_str(), "despawned_merc_id", npc_mob->IsMerc() ? npc_mob->CastToMerc()->GetMercenaryID() : 0);
ExportVar(package_name.c_str(), "despawned_npc_id", npc_mob->IsNPC() ? npc_mob->GetNPCTypeID() : 0);
break;
}
@@ -2488,6 +2516,28 @@ void PerlembParser::ExportEventVariables(
break;
}
case EVENT_READ_ITEM: {;
ExportVar(package_name.c_str(), "item_id", extra_data);
ExportVar(package_name.c_str(), "text_file", data);
if (extra_pointers && extra_pointers->size() == 7) {
ExportVar(package_name.c_str(), "book_text", std::any_cast<std::string>(extra_pointers->at(0)).c_str());
ExportVar(package_name.c_str(), "can_cast", std::any_cast<int8>(extra_pointers->at(1)));
ExportVar(package_name.c_str(), "can_scribe", std::any_cast<int8>(extra_pointers->at(2)));
ExportVar(package_name.c_str(), "slot_id", std::any_cast<int16>(extra_pointers->at(3)));
ExportVar(package_name.c_str(), "target_id", std::any_cast<int>(extra_pointers->at(4)));
ExportVar(package_name.c_str(), "type", std::any_cast<uint8>(extra_pointers->at(5)));
ExportVar(
package_name.c_str(),
"item",
"QuestItem",
std::any_cast<EQ::ItemInstance*>(extra_pointers->at(6))
);
}
break;
}
default: {
break;
}
@@ -2614,4 +2664,124 @@ int PerlembParser::EventGlobalBot(
);
}
void PerlembParser::LoadMercScript(std::string filename)
{
if (!perl || merc_quest_status_ != questUnloaded) {
return;
}
try {
perl->eval_file("qst_merc", filename.c_str());
} catch (std::string e) {
AddError(
fmt::format(
"Error Compiling Merc Quest File [{}] Error [{}]",
filename,
e
)
);
merc_quest_status_ = questFailedToLoad;
return;
}
merc_quest_status_ = questLoaded;
}
void PerlembParser::LoadGlobalMercScript(std::string filename)
{
if (!perl || global_merc_quest_status_ != questUnloaded) {
return;
}
try {
perl->eval_file("qst_global_merc", filename.c_str());
} catch (std::string e) {
AddError(
fmt::format(
"Error Compiling Global Merc Quest File [{}] Error [{}]",
filename,
e
)
);
global_merc_quest_status_ = questFailedToLoad;
return;
}
global_merc_quest_status_ = questLoaded;
}
bool PerlembParser::MercHasQuestSub(QuestEventID event_id)
{
if (
!perl ||
merc_quest_status_ != questLoaded ||
event_id >= _LargestEventID
) {
return false;
}
return perl->SubExists("qst_merc", QuestEventSubroutines[event_id]);
}
bool PerlembParser::GlobalMercHasQuestSub(QuestEventID event_id)
{
if (
!perl ||
global_merc_quest_status_ != questLoaded ||
event_id >= _LargestEventID
) {
return false;
}
return (perl->SubExists("qst_global_merc", QuestEventSubroutines[event_id]));
}
int PerlembParser::EventMerc(
QuestEventID event_id,
Merc* merc,
Mob* mob,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
return EventCommon(
event_id,
0,
data.c_str(),
merc,
nullptr,
nullptr,
mob,
extra_data,
false,
extra_pointers
);
}
int PerlembParser::EventGlobalMerc(
QuestEventID event_id,
Merc* merc,
Mob* mob,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
return EventCommon(
event_id,
0,
data.c_str(),
merc,
nullptr,
nullptr,
mob,
extra_data,
true,
extra_pointers
);
}
#endif
+32
View File
@@ -118,6 +118,24 @@ public:
std::vector<std::any>* extra_pointers
);
virtual int EventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
virtual int EventGlobalMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
virtual bool HasQuestSub(uint32 npc_id, QuestEventID event_id);
virtual bool HasGlobalQuestSub(QuestEventID event_id);
virtual bool PlayerHasQuestSub(QuestEventID event_id);
@@ -126,6 +144,8 @@ public:
virtual bool ItemHasQuestSub(EQ::ItemInstance* inst, QuestEventID event_id);
virtual bool BotHasQuestSub(QuestEventID event_id);
virtual bool GlobalBotHasQuestSub(QuestEventID event_id);
virtual bool MercHasQuestSub(QuestEventID event_id);
virtual bool GlobalMercHasQuestSub(QuestEventID event_id);
virtual void LoadNPCScript(std::string filename, int npc_id);
virtual void LoadGlobalNPCScript(std::string filename);
@@ -135,6 +155,8 @@ public:
virtual void LoadSpellScript(std::string filename, uint32 spell_id);
virtual void LoadBotScript(std::string filename);
virtual void LoadGlobalBotScript(std::string filename);
virtual void LoadMercScript(std::string filename);
virtual void LoadGlobalMercScript(std::string filename);
virtual void AddVar(std::string name, std::string val);
virtual std::string GetVar(std::string name);
@@ -182,6 +204,8 @@ private:
bool& is_global_player_quest,
bool& is_bot_quest,
bool& is_global_bot_quest,
bool& is_merc_quest,
bool& is_global_merc_quest,
bool& is_global_npc_quest,
bool& is_item_quest,
bool& is_spell_quest,
@@ -197,6 +221,8 @@ private:
bool& is_global_player_quest,
bool& is_bot_quest,
bool& is_global_bot_quest,
bool& is_merc_quest,
bool& is_global_merc_quest,
bool& is_global_npc_quest,
bool& is_item_quest,
bool& is_spell_quest,
@@ -216,6 +242,8 @@ private:
bool is_global_player_quest,
bool is_bot_quest,
bool is_global_bot_quest,
bool is_merc_quest,
bool is_global_merc_quest,
bool is_global_npc_quest,
bool is_item_quest,
bool is_spell_quest,
@@ -230,6 +258,8 @@ private:
bool is_global_player_quest,
bool is_bot_quest,
bool is_global_bot_quest,
bool is_merc_quest,
bool is_global_merc_quest,
bool is_global_npc_quest,
bool is_item_quest,
bool is_spell_quest,
@@ -263,6 +293,8 @@ private:
PerlQuestStatus global_player_quest_status_;
PerlQuestStatus bot_quest_status_;
PerlQuestStatus global_bot_quest_status_;
PerlQuestStatus merc_quest_status_;
PerlQuestStatus global_merc_quest_status_;
SV* _empty_sv;
+83 -52
View File
@@ -696,7 +696,7 @@ void EntityList::AddNPC(NPC *npc, bool send_spawn_packet, bool dont_queue)
npc_list.emplace(std::pair<uint16, NPC *>(npc->GetID(), npc));
mob_list.emplace(std::pair<uint16, Mob *>(npc->GetID(), npc));
entity_list.ScanCloseMobs(npc->close_mobs, npc, true);
entity_list.ScanCloseMobs(npc);
if (parse->HasQuestSub(npc->GetNPCTypeID(), EVENT_SPAWN)) {
parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0);
@@ -776,6 +776,10 @@ void EntityList::AddMerc(Merc *merc, bool SendSpawnPacket, bool dontqueue)
merc_list.emplace(std::pair<uint16, Merc *>(merc->GetID(), merc));
mob_list.emplace(std::pair<uint16, Mob *>(merc->GetID(), merc));
if (parse->MercHasQuestSub(EVENT_SPAWN)) {
parse->EventMerc(EVENT_SPAWN, merc, nullptr, "", 0);
}
}
}
@@ -1742,8 +1746,7 @@ void EntityList::QueueCloseClients(
}
float distance_squared = distance * distance;
for (auto &e : GetCloseMobList(sender, distance)) {
for (auto &e : sender->GetCloseMobList(distance)) {
Mob *mob = e.second;
if (!mob) {
continue;
@@ -2886,7 +2889,7 @@ bool EntityList::RemoveMobFromCloseLists(Mob *mob)
entity_id
);
it->second->close_mobs.erase(entity_id);
it->second->m_close_mobs.erase(entity_id);
++it;
}
@@ -2911,49 +2914,40 @@ void EntityList::RemoveAuraFromMobs(Mob *aura)
}
}
/**
* The purpose of this system is so that we cache relevant entities that are "close"
*
* In general; it becomes incredibly expensive to run zone-wide checks against every single mob in the zone when in reality
* we only care about entities closest to us
*
* A very simple example of where this is relevant is Aggro, the below example is skewed because the overall implementation
* of Aggro was also tweaked in conjunction with close lists. We also scan more aggressively when entities are moving (1-6 seconds)
* versus 60 seconds when idle. We also have entities that are moving add themselves to those closest to them so that their close
* lists remain always up to date
*
* Before: Aggro checks for NPC to Client aggro | (40 clients in zone) x (525 npcs) x 2 (times a second) = 2,520,000 checks a minute
* After: Aggro checks for NPC to Client aggro | (40 clients in zone) x (20-30 npcs) x 2 (times a second) = 144,000 checks a minute (This is actually far less today)
*
* Places in the code where this logic makes a huge impact
*
* Aggro checks (zone wide -> close)
* Aura processing (zone wide -> close)
* AE Taunt (zone wide -> close)
* AOE Spells (zone wide -> close)
* Bard Pulse AOE (zone wide -> close)
* Mass Group Buff (zone wide -> close)
* AE Attack (zone wide -> close)
* Packet QueueCloseClients (zone wide -> close)
* Check Close Beneficial Spells (Buffs; should I heal other npcs) (zone wide -> close)
* AI Yell for Help (NPC Assist other NPCs) (zone wide -> close)
*
* All of the above makes a tremendous impact on the bottom line of cpu cycle performance because we run an order of magnitude
* less checks by focusing our hot path logic down to a very small subset of relevant entities instead of looping an entire
* entity list (zone wide)
*
* @param close_mobs
* @param scanning_mob
*/
void EntityList::ScanCloseMobs(
std::unordered_map<uint16, Mob *> &close_mobs,
Mob *scanning_mob,
bool add_self_to_other_lists
)
// The purpose of this system is so that we cache relevant entities that are "close"
//
// In general; it becomes incredibly expensive to run zone-wide checks against every single mob in the zone when in reality
// we only care about entities closest to us
//
// A very simple example of where this is relevant is Aggro, the below example is skewed because the overall implementation
// of Aggro was also tweaked in conjunction with close lists. We also scan more aggressively when entities are moving (1-6 seconds)
// versus 60 seconds when idle. We also have entities that are moving add themselves to those closest to them so that their close
// lists remain always up to date
//
// Before: Aggro checks for NPC to Client aggro | (40 clients in zone) x (525 npcs) x 2 (times a second) = 2,520,000 checks a minute
// After: Aggro checks for NPC to Client aggro | (40 clients in zone) x (20-30 npcs) x 2 (times a second) = 144,000 checks a minute (This is // tually far less today)
//
// Places in the code where this logic makes a huge impact
//
// Aggro checks (zone wide -> close)
// Aura processing (zone wide -> close)
// AE Taunt (zone wide -> close)
// AOE Spells (zone wide -> close)
// Bard Pulse AOE (zone wide -> close)
// Mass Group Buff (zone wide -> close)
// AE Attack (zone wide -> close)
// Packet QueueCloseClients (zone wide -> close)
// Check Close Beneficial Spells (Buffs; should I heal other npcs) (zone wide -> close)
// AI Yell for Help (NPC Assist other NPCs) (zone wide -> close)
//
// All of the above makes a tremendous impact on the bottom line of cpu cycle performance because we run an order of magnitude
// less checks by focusing our hot path logic down to a very small subset of relevant entities instead of looping an entire
// entity list (zone wide)
void EntityList::ScanCloseMobs(Mob *scanning_mob)
{
float scan_range = RuleI(Range, MobCloseScanDistance) * RuleI(Range, MobCloseScanDistance);
close_mobs.clear();
scanning_mob->m_close_mobs.clear();
for (auto &e : mob_list) {
auto mob = e.second;
@@ -2963,12 +2957,13 @@ void EntityList::ScanCloseMobs(
float distance = DistanceSquared(scanning_mob->GetPosition(), mob->GetPosition());
if (distance <= scan_range || mob->GetAggroRange() >= scan_range) {
close_mobs.emplace(std::pair<uint16, Mob *>(mob->GetID(), mob));
scanning_mob->m_close_mobs.emplace(std::pair<uint16, Mob *>(mob->GetID(), mob));
if (add_self_to_other_lists && scanning_mob->GetID() > 0) {
// add self to other mobs close list
if (scanning_mob->GetID() > 0) {
bool has_mob = false;
for (auto &cm: mob->close_mobs) {
for (auto &cm: mob->m_close_mobs) {
if (scanning_mob->GetID() == cm.first) {
has_mob = true;
break;
@@ -2976,7 +2971,7 @@ void EntityList::ScanCloseMobs(
}
if (!has_mob) {
mob->close_mobs.insert(std::pair<uint16, Mob *>(scanning_mob->GetID(), scanning_mob));
mob->m_close_mobs.insert(std::pair<uint16, Mob *>(scanning_mob->GetID(), scanning_mob));
}
}
}
@@ -2985,7 +2980,7 @@ void EntityList::ScanCloseMobs(
LogAIScanCloseDetail(
"[{}] Scanning Close List | list_size [{}] moving [{}]",
scanning_mob->GetCleanName(),
close_mobs.size(),
scanning_mob->m_close_mobs.size(),
scanning_mob->IsMoving() ? "true" : "false"
);
}
@@ -4448,7 +4443,7 @@ void EntityList::QuestJournalledSayClose(
buf.WriteInt32(0);
if (RuleB(Chat, QuestDialogueUsesDialogueWindow)) {
for (auto &e : GetCloseMobList(sender, (dist * dist))) {
for (auto &e : sender->GetCloseMobList(dist)) {
Mob *mob = e.second;
if (!mob) {
continue;
@@ -5651,7 +5646,7 @@ std::vector<Mob*> EntityList::GetTargetsForVirusEffect(Mob *spreader, Mob *origi
std::vector<Mob *> spreader_list = {};
bool is_detrimental_spell = IsDetrimentalSpell(spell_id);
for (auto &it : entity_list.GetCloseMobList(spreader, range)) {
for (auto &it : spreader->GetCloseMobList(range)) {
Mob *mob = it.second;
if (!mob) {
continue;
@@ -5781,7 +5776,7 @@ void EntityList::ReloadMerchants() {
std::unordered_map<uint16, Mob *> &EntityList::GetCloseMobList(Mob *mob, float distance)
{
if (distance <= RuleI(Range, MobCloseScanDistance)) {
return mob->close_mobs;
return mob->m_close_mobs;
}
return mob_list;
@@ -5946,3 +5941,39 @@ void EntityList::DamageArea(
}
}
}
std::vector<NPC*> EntityList::GetNPCsByIDs(std::vector<uint32> npc_ids)
{
std::vector<NPC*> v;
for (const auto& e : GetNPCList()) {
const auto& n = std::find(npc_ids.begin(), npc_ids.end(), e.second->GetNPCTypeID());
if (e.second) {
if (n != npc_ids.end()) {
continue;
}
v.emplace_back(e.second);
}
}
return v;
}
std::vector<NPC*> EntityList::GetExcludedNPCsByIDs(std::vector<uint32> npc_ids)
{
std::vector<NPC*> v;
for (const auto& e : GetNPCList()) {
const auto& n = std::find(npc_ids.begin(), npc_ids.end(), e.second->GetNPCTypeID());
if (e.second) {
if (n == npc_ids.end()) {
continue;
}
v.emplace_back(e.second);
}
}
return v;
}
+4 -5
View File
@@ -560,17 +560,16 @@ public:
std::unordered_map<uint16, Mob *> &GetCloseMobList(Mob *mob, float distance = 0.0f);
std::vector<NPC*> GetNPCsByIDs(std::vector<uint32> npc_ids);
std::vector<NPC*> GetExcludedNPCsByIDs(std::vector<uint32> npc_ids);
void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);
uint16 GetFreeID();
void RefreshAutoXTargets(Client *c);
void RefreshClientXTargets(Client *c);
void SendAlternateAdvancementStats();
void ScanCloseMobs(
std::unordered_map<uint16, Mob *> &close_mobs,
Mob *scanning_mob,
bool add_self_to_other_lists = false
);
void ScanCloseMobs(Mob *scanning_mob);
void GetTrapInfo(Client* c);
bool IsTrapGroupSpawned(uint32 trap_id, uint8 group);
+1
View File
@@ -144,6 +144,7 @@ typedef enum {
EVENT_ENTITY_VARIABLE_UPDATE,
EVENT_AA_LOSS,
EVENT_SPELL_BLOCKED,
EVENT_READ_ITEM,
// Add new events before these or Lua crashes
EVENT_SPELL_EFFECT_BOT,
+1 -1
View File
@@ -527,7 +527,7 @@ void Client::AddEXP(ExpSource exp_source, uint64 in_add_exp, uint8 conlevel, boo
// Are we also doing linear AA acceleration?
if (RuleB(AA, ModernAAScalingEnabled) && aaexp > 0)
{
aaexp = ScaleAAXPBasedOnCurrentAATotal(GetAAPoints(), aaexp);
aaexp = ScaleAAXPBasedOnCurrentAATotal(GetSpentAA() + GetAAPoints(), aaexp);
}
// Check for AA XP Cap
+6 -4
View File
@@ -7,15 +7,16 @@ void command_grantaa(Client *c, const Seperator *sep)
return;
}
const uint8 unlock_level = sep->IsNumber(1) ? static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[1])) : 0;
const uint8 unlock_level = sep->IsNumber(1) ? static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[1])) : 0;
const bool skip_grant_only = sep->IsNumber(2) ? Strings::ToBool(sep->arg[2]) : false;
auto t = c->GetTarget()->CastToClient();
t->GrantAllAAPoints(unlock_level);
t->GrantAllAAPoints(unlock_level, skip_grant_only);
c->Message(
Chat::White,
fmt::format(
"Successfully granted all Alternate Advancements for {}{}.",
"Successfully granted all Alternate Advancements for {}{}{}.",
c->GetTargetDescription(t),
(
unlock_level ?
@@ -24,7 +25,8 @@ void command_grantaa(Client *c, const Seperator *sep)
unlock_level
) :
""
)
),
skip_grant_only ? "except for grant only AAs" : ""
).c_str()
);
}
+1 -1
View File
@@ -17,7 +17,7 @@ void SetMOTD(Client *c, const Seperator *sep)
auto m = (ServerMotd_Struct *) pack->pBuffer;
strn0cpy(m->myname, c->GetName(), sizeof(m->myname));
strn0cpy(m->motd, message.c_str(), sizeof(m->motd));
strn0cpy(m->motd, !message.empty() ? message.c_str() : "", sizeof(m->motd));
worldserver.SendPacket(pack);
safe_delete(pack);
+12 -7
View File
@@ -2117,15 +2117,20 @@ void Group::UnDelegateMarkNPC(const char *OldNPCMarkerName)
void Group::SaveGroupLeaderAA()
{
// Stores the Group Leaders Leadership AA data from the Player Profile as a blob in the group_leaders table.
// This is done so that group members not in the same zone as the Leader still have access to this information.
const uint32 group_id = GetID();
std::string aa((char *) &LeaderAbilities, sizeof(GroupLeadershipAA_Struct));
auto results = GroupLeadersRepository::UpdateLeadershipAA(database, aa, GetID());
if (!group_id) {
return;
}
if (!results) {
LogError("Unable to store GroupLeadershipAA for group_id: [{}]", GetID());
}
// Stores the Group Leaders Leadership AA data from the Player Profile as a blob in the group_leaders table.
// This is done so that group members not in the same zone as the Leader still have access to this information.
std::string aa((char*) &LeaderAbilities, sizeof(GroupLeadershipAA_Struct));
if (!GroupLeadersRepository::UpdateLeadershipAA(database, aa, group_id)) {
LogError("Unable to store GroupLeadershipAA for group_id: [{}]", group_id);
}
}
void Group::UnMarkNPC(uint16 ID)
+6 -1
View File
@@ -3431,6 +3431,11 @@ void Client::SetBandolier(const EQApplicationPacket *app)
}
}
}
if (RuleI(Character, BandolierSwapDelay) > 0) {
bandolier_throttle_timer.Start(RuleI(Character, BandolierSwapDelay));
}
// finally, recalculate any stat bonuses from the item change
CalcBonuses();
}
@@ -4913,4 +4918,4 @@ bool Client::FindNumberOfFreeInventorySlotsWithSizeCheck(std::vector<BuyerLineTr
}
}
return false;
};
};
+7
View File
@@ -3216,6 +3216,12 @@ void Lua_Client::GrantAllAAPoints(uint8 unlock_level)
self->GrantAllAAPoints(unlock_level);
}
void Lua_Client::GrantAllAAPoints(uint8 unlock_level, bool skip_grant_only)
{
Lua_Safe_Call_Void();
self->GrantAllAAPoints(unlock_level, skip_grant_only);
}
void Lua_Client::AddEbonCrystals(uint32 amount)
{
Lua_Safe_Call_Void();
@@ -3699,6 +3705,7 @@ luabind::scope lua_register_client() {
.def("GoFish", (void(Lua_Client::*)(void))&Lua_Client::GoFish)
.def("GrantAllAAPoints", (void(Lua_Client::*)(void))&Lua_Client::GrantAllAAPoints)
.def("GrantAllAAPoints", (void(Lua_Client::*)(uint8))&Lua_Client::GrantAllAAPoints)
.def("GrantAllAAPoints", (void(Lua_Client::*)(uint8,bool))&Lua_Client::GrantAllAAPoints)
.def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int))&Lua_Client::GrantAlternateAdvancementAbility)
.def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int, bool))&Lua_Client::GrantAlternateAdvancementAbility)
.def("GuildID", (uint32(Lua_Client::*)(void))&Lua_Client::GuildID)
+1
View File
@@ -487,6 +487,7 @@ public:
void SetBucket(std::string bucket_name, std::string bucket_value, std::string expiration);
void GrantAllAAPoints();
void GrantAllAAPoints(uint8 unlock_level);
void GrantAllAAPoints(uint8 unlock_level, bool skip_grant_only);
void AddEbonCrystals(uint32 amount);
void AddRadiantCrystals(uint32 amount);
void RemoveEbonCrystals(uint32 amount);
+8
View File
@@ -12,6 +12,7 @@
#include "lua_door.h"
#include "lua_bot.h"
#include "lua_merc.h"
bool Lua_Entity::IsClient() {
Lua_Safe_Call_Bool();
@@ -140,6 +141,12 @@ Lua_Bot Lua_Entity::CastToBot() {
return Lua_Bot(b);
}
Lua_Merc Lua_Entity::CastToMerc() {
void *d = GetLuaPtrData();
Merc *m = reinterpret_cast<Merc*>(d);
return Lua_Merc(m);
}
luabind::scope lua_register_entity() {
return luabind::class_<Lua_Entity>("Entity")
.def(luabind::constructor<>())
@@ -149,6 +156,7 @@ luabind::scope lua_register_entity() {
.def("CastToClient", &Lua_Entity::CastToClient)
.def("CastToCorpse", &Lua_Entity::CastToCorpse)
.def("CastToDoor", &Lua_Entity::CastToDoor)
.def("CastToMerc", &Lua_Entity::CastToMerc)
.def("CastToMob", &Lua_Entity::CastToMob)
.def("CastToNPC", &Lua_Entity::CastToNPC)
.def("CastToObject", &Lua_Entity::CastToObject)
+2
View File
@@ -7,6 +7,7 @@
class Entity;
class Lua_Client;
class Lua_Bot;
class Lua_Merc;
class Lua_NPC;
class Lua_Mob;
struct Lua_HateList;
@@ -59,6 +60,7 @@ public:
Lua_Object CastToObject();
Lua_Door CastToDoor();
Lua_Bot CastToBot();
Lua_Merc CastToMerc();
};
#endif
+63
View File
@@ -16,6 +16,7 @@
#include "lua_spawn.h"
#include "lua_bot.h"
#include "lua_merc.h"
struct Lua_Mob_List {
std::vector<Lua_Mob> entries;
@@ -764,6 +765,66 @@ void Lua_EntityList::MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_
self->MassGroupBuff(caster, center, spell_id, affect_caster);
}
Lua_NPC_List Lua_EntityList::GetNPCsByExcludedIDs(luabind::adl::object table)
{
Lua_Safe_Call_Class(Lua_NPC_List);
Lua_NPC_List ret;
if (luabind::type(table) != LUA_TTABLE) {
return ret;
}
if (d_) {
auto self = reinterpret_cast<NativeType*>(d_);
std::vector<uint32> ids;
int index = 1;
while (luabind::type(table[index]) != LUA_TNIL) {
ids.emplace_back(luabind::object_cast<uint32>(table[index]));
index++;
}
const auto& l = self->GetExcludedNPCsByIDs(ids);
for (const auto& e : l) {
ret.entries.emplace_back(Lua_NPC(e));
}
}
return ret;
}
Lua_NPC_List Lua_EntityList::GetNPCsByIDs(luabind::adl::object table)
{
Lua_Safe_Call_Class(Lua_NPC_List);
Lua_NPC_List ret;
if (luabind::type(table) != LUA_TTABLE) {
return ret;
}
if (d_) {
auto self = reinterpret_cast<NativeType*>(d_);
std::vector<uint32> ids;
int index = 1;
while (luabind::type(table[index]) != LUA_TNIL) {
ids.emplace_back(luabind::object_cast<uint32>(table[index]));
index++;
}
const auto& l = self->GetNPCsByIDs(ids);
for (const auto& e : l) {
ret.entries.emplace_back(Lua_NPC(e));
}
}
return ret;
}
luabind::scope lua_register_entity_list() {
return luabind::class_<Lua_EntityList>("EntityList")
.def(luabind::constructor<>())
@@ -829,6 +890,8 @@ luabind::scope lua_register_entity_list() {
.def("GetNPCByNPCTypeID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCByNPCTypeID)
.def("GetNPCBySpawnID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCBySpawnID)
.def("GetNPCList", (Lua_NPC_List(Lua_EntityList::*)(void))&Lua_EntityList::GetNPCList)
.def("GetNPCsByExcludedIDs", (Lua_NPC_List(Lua_EntityList::*)(luabind::adl::object))&Lua_EntityList::GetNPCsByExcludedIDs)
.def("GetNPCsByIDs", (Lua_NPC_List(Lua_EntityList::*)(luabind::adl::object))&Lua_EntityList::GetNPCsByIDs)
.def("GetObjectByDBID", (Lua_Object(Lua_EntityList::*)(uint32))&Lua_EntityList::GetObjectByDBID)
.def("GetObjectByID", (Lua_Object(Lua_EntityList::*)(int))&Lua_EntityList::GetObjectByID)
.def("GetObjectList", (Lua_Object_List(Lua_EntityList::*)(void))&Lua_EntityList::GetObjectList)
+3 -1
View File
@@ -8,6 +8,7 @@ class EntityList;
class Lua_Mob;
class Lua_Client;
class Lua_Bot;
class Lua_Merc;
class Lua_NPC;
class Lua_Door;
class Lua_Corpse;
@@ -156,7 +157,8 @@ public:
void AreaTaunt(Lua_Client caster, float range, int bonus_hate);
void MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_id);
void MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster);
Lua_NPC_List GetNPCsByIDs(luabind::adl::object npc_ids);
Lua_NPC_List GetNPCsByExcludedIDs(luabind::adl::object npc_ids);
};
#endif
+2 -1
View File
@@ -6907,7 +6907,8 @@ luabind::scope lua_register_events() {
luabind::value("entity_variable_delete", static_cast<int>(EVENT_ENTITY_VARIABLE_DELETE)),
luabind::value("entity_variable_set", static_cast<int>(EVENT_ENTITY_VARIABLE_SET)),
luabind::value("entity_variable_update", static_cast<int>(EVENT_ENTITY_VARIABLE_UPDATE)),
luabind::value("aa_loss", static_cast<int>(EVENT_AA_LOSS))
luabind::value("aa_loss", static_cast<int>(EVENT_AA_LOSS)),
luabind::value("read", static_cast<int>(EVENT_READ_ITEM))
)];
}
+229
View File
@@ -0,0 +1,229 @@
#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include "merc.h"
#include "lua_client.h"
#include "lua_merc.h"
#include "lua_group.h"
#include "lua_item.h"
#include "lua_iteminst.h"
#include "lua_mob.h"
uint32 Lua_Merc::GetCostFormula()
{
Lua_Safe_Call_Int();
return self->GetCostFormula();
}
Lua_Group Lua_Merc::GetGroup()
{
Lua_Safe_Call_Class(Lua_Group);
return self->GetGroup();
}
int Lua_Merc::GetHatedCount()
{
Lua_Safe_Call_Int();
return self->GetHatedCount();
}
float Lua_Merc::GetMaxMeleeRangeToTarget(Lua_Mob target)
{
Lua_Safe_Call_Real();
return self->GetMaxMeleeRangeToTarget(target);
}
uint32 Lua_Merc::GetMercenaryCharacterID()
{
Lua_Safe_Call_Int();
return self->GetMercenaryCharacterID();
}
uint32 Lua_Merc::GetMercenaryID()
{
Lua_Safe_Call_Int();
return self->GetMercenaryID();
}
uint32 Lua_Merc::GetMercenaryNameType()
{
Lua_Safe_Call_Int();
return self->GetMercNameType();
}
Lua_Client Lua_Merc::GetMercenaryOwner()
{
Lua_Safe_Call_Class(Lua_Client);
return Lua_Client(self->GetMercenaryOwner());
}
uint32 Lua_Merc::GetMercenarySubtype()
{
Lua_Safe_Call_Int();
return self->GetMercenarySubType();
}
uint32 Lua_Merc::GetMercenaryTemplateID()
{
Lua_Safe_Call_Int();
return self->GetMercenaryTemplateID();
}
uint32 Lua_Merc::GetMercenaryType()
{
Lua_Safe_Call_Int();
return self->GetMercenaryType();
}
Lua_Mob Lua_Merc::GetOwner()
{
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetOwner());
}
Lua_Mob Lua_Merc::GetOwnerOrSelf()
{
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetOwnerOrSelf());
}
uint8 Lua_Merc::GetProficiencyID()
{
Lua_Safe_Call_Int();
return self->GetProficiencyID();
}
uint8 Lua_Merc::GetStance()
{
Lua_Safe_Call_Int();
return self->GetStance();
}
uint8 Lua_Merc::GetTierID()
{
Lua_Safe_Call_Int();
return self->GetTierID();
}
bool Lua_Merc::HasOrMayGetAggro()
{
Lua_Safe_Call_Bool();
return self->HasOrMayGetAggro();
}
bool Lua_Merc::IsMercenaryCaster()
{
Lua_Safe_Call_Bool();
return self->IsMercCaster();
}
bool Lua_Merc::IsMercenaryCasterCombatRange(Lua_Mob target)
{
Lua_Safe_Call_Bool();
return self->IsMercCasterCombatRange(target);
}
bool Lua_Merc::IsSitting()
{
Lua_Safe_Call_Bool();
return self->IsSitting();
}
bool Lua_Merc::IsStanding()
{
Lua_Safe_Call_Bool();
return self->IsStanding();
}
void Lua_Merc::ScaleStats(int scale_percentage)
{
Lua_Safe_Call_Void();
self->ScaleStats(scale_percentage);
}
void Lua_Merc::ScaleStats(int scale_percentage, bool set_to_max)
{
Lua_Safe_Call_Void();
self->ScaleStats(scale_percentage, set_to_max);
}
void Lua_Merc::SendPayload(int payload_id, std::string payload_value)
{
Lua_Safe_Call_Void();
self->SendPayload(payload_id, payload_value);
}
void Lua_Merc::SetTarget(Lua_Mob target)
{
Lua_Safe_Call_Void();
self->SetTarget(target);
}
void Lua_Merc::Signal(int signal_id)
{
Lua_Safe_Call_Void();
self->Signal(signal_id);
}
void Lua_Merc::Sit()
{
Lua_Safe_Call_Void();
self->Sit();
}
void Lua_Merc::Stand()
{
Lua_Safe_Call_Void();
self->Stand();
}
bool Lua_Merc::Suspend()
{
Lua_Safe_Call_Bool();
return self->Suspend();
}
bool Lua_Merc::UseDiscipline(uint16 spell_id, uint16 target_id)
{
Lua_Safe_Call_Bool();
return self->UseDiscipline(spell_id, target_id);
}
luabind::scope lua_register_merc() {
return luabind::class_<Lua_Merc, Lua_Mob>("Merc")
.def(luabind::constructor<>())
.def("GetCostFormula", &Lua_Merc::GetCostFormula)
.def("GetGroup", &Lua_Merc::GetGroup)
.def("GetHatedCount", &Lua_Merc::GetHatedCount)
.def("GetMaxMeleeRangeToTarget", &Lua_Merc::GetMaxMeleeRangeToTarget)
.def("GetMercenaryCharacterID", &Lua_Merc::GetMercenaryCharacterID)
.def("GetMercenaryID", &Lua_Merc::GetMercenaryID)
.def("GetMercenaryNameType", &Lua_Merc::GetMercenaryNameType)
.def("GetMercenaryOwner", &Lua_Merc::GetMercenaryOwner)
.def("GetMercenarySubtype", &Lua_Merc::GetMercenarySubtype)
.def("GetMercenaryTemplateID", &Lua_Merc::GetMercenaryTemplateID)
.def("GetMercenaryType", &Lua_Merc::GetMercenaryType)
.def("GetOwner", &Lua_Merc::GetOwner)
.def("GetOwnerOrSelf", &Lua_Merc::GetOwnerOrSelf)
.def("GetProficiencyID", &Lua_Merc::GetProficiencyID)
.def("GetStance", &Lua_Merc::GetStance)
.def("GetTierID", &Lua_Merc::GetTierID)
.def("HasOrMayGetAggro", &Lua_Merc::HasOrMayGetAggro)
.def("IsMercenaryCaster", &Lua_Merc::IsMercenaryCaster)
.def("IsMercenaryCasterCombatRange", &Lua_Merc::IsMercenaryCasterCombatRange)
.def("IsSitting", &Lua_Merc::IsSitting)
.def("IsStanding", &Lua_Merc::IsStanding)
.def("ScaleStats", (void(Lua_Merc::*)(int))&Lua_Merc::ScaleStats)
.def("ScaleStats", (void(Lua_Merc::*)(int,bool))&Lua_Merc::ScaleStats)
.def("SendPayload", &Lua_Merc::SendPayload)
.def("SetTarget", &Lua_Merc::SetTarget)
.def("Signal", &Lua_Merc::Signal)
.def("Sit", &Lua_Merc::Sit)
.def("Stand", &Lua_Merc::Stand)
.def("Suspend", &Lua_Merc::Suspend)
.def("UseDiscipline", &Lua_Merc::UseDiscipline);
}
#endif
+63
View File
@@ -0,0 +1,63 @@
#ifndef EQEMU_LUA_MERC_H
#define EQEMU_LUA_MERC_H
#ifdef LUA_EQEMU
#include "lua_mob.h"
class Merc;
class Lua_Group;
class Lua_Merc;
class Lua_Mob;
namespace luabind {
struct scope;
}
luabind::scope lua_register_merc();
class Lua_Merc : public Lua_Mob
{
typedef Merc NativeType;
public:
Lua_Merc() { SetLuaPtrData(nullptr); }
Lua_Merc(Merc *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
virtual ~Lua_Merc() { }
operator Merc*() {
return reinterpret_cast<Merc*>(GetLuaPtrData());
}
uint32 GetCostFormula();
Lua_Group GetGroup();
int GetHatedCount();
float GetMaxMeleeRangeToTarget(Lua_Mob target);
uint32 GetMercenaryCharacterID();
uint32 GetMercenaryID();
uint32 GetMercenaryNameType();
Lua_Client GetMercenaryOwner();
uint32 GetMercenarySubtype();
uint32 GetMercenaryTemplateID();
uint32 GetMercenaryType();
Lua_Mob GetOwner();
Lua_Mob GetOwnerOrSelf();
uint8 GetProficiencyID();
uint8 GetStance();
uint8 GetTierID();
bool HasOrMayGetAggro();
bool IsMercenaryCaster();
bool IsMercenaryCasterCombatRange(Lua_Mob target);
bool IsSitting();
bool IsStanding();
void ScaleStats(int scale_percentage);
void ScaleStats(int scale_percentage, bool set_to_max);
void SendPayload(int payload_id, std::string payload_value);
void SetTarget(Lua_Mob target);
void Signal(int signal_id);
void Sit();
void Stand();
bool Suspend();
bool UseDiscipline(uint16 spell_id, uint16 target_id);
};
#endif // LUA_EQEMU
#endif // EQEMU_LUA_MERC_H
+35
View File
@@ -3446,6 +3446,36 @@ void Lua_Mob::MassGroupBuff(Lua_Mob center, uint16 spell_id, bool affect_caster)
entity_list.MassGroupBuff(self, center, spell_id, affect_caster);
}
void Lua_Mob::BuffFadeBeneficial()
{
Lua_Safe_Call_Void();
self->BuffFadeBeneficial();
}
void Lua_Mob::BuffFadeDetrimental()
{
Lua_Safe_Call_Void();
self->BuffFadeDetrimental();
}
void Lua_Mob::BuffFadeDetrimentalByCaster(Lua_Mob caster)
{
Lua_Safe_Call_Void();
self->BuffFadeDetrimentalByCaster(caster);
}
void Lua_Mob::BuffFadeNonPersistDeath()
{
Lua_Safe_Call_Void();
self->BuffFadeNonPersistDeath();
}
void Lua_Mob::BuffFadeSongs()
{
Lua_Safe_Call_Void();
self->BuffFadeSongs();
}
luabind::scope lua_register_mob() {
return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
.def(luabind::constructor<>())
@@ -3483,11 +3513,16 @@ luabind::scope lua_register_mob() {
.def("BuffCount", (uint32(Lua_Mob::*)(bool))&Lua_Mob::BuffCount)
.def("BuffCount", (uint32(Lua_Mob::*)(bool,bool))&Lua_Mob::BuffCount)
.def("BuffFadeAll", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeAll)
.def("BuffFadeBeneficial", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeBeneficial)
.def("BuffFadeByEffect", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeByEffect)
.def("BuffFadeByEffect", (void(Lua_Mob::*)(int,int))&Lua_Mob::BuffFadeByEffect)
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySlot)
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int,bool))&Lua_Mob::BuffFadeBySlot)
.def("BuffFadeBySpellID", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySpellID)
.def("BuffFadeDetrimental", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeDetrimental)
.def("BuffFadeDetrimentalByCaster", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::BuffFadeDetrimentalByCaster)
.def("BuffFadeNonPersistDeath", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeNonPersistDeath)
.def("BuffFadeSongs", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeSongs)
.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
.def("CalculateDistance", (float(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CalculateDistance)
.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
+6
View File
@@ -10,6 +10,7 @@ class Lua_Item;
class Lua_ItemInst;
class Lua_StatBonuses;
class Lua_Bot;
class Lua_Merc;
class Lua_NPC;
class Lua_Client;
struct Lua_Mob_List;
@@ -605,6 +606,11 @@ public:
void AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust, int max_targets);
void MassGroupBuff(Lua_Mob center, uint16 spell_id);
void MassGroupBuff(Lua_Mob center, uint16 spell_id, bool affect_caster);
void BuffFadeBeneficial();
void BuffFadeDetrimental();
void BuffFadeDetrimentalByCaster(Lua_Mob caster);
void BuffFadeNonPersistDeath();
void BuffFadeSongs();
};
#endif
+192 -1
View File
@@ -32,6 +32,7 @@
#include "lua_inventory.h"
#include "lua_item.h"
#include "lua_iteminst.h"
#include "lua_merc.h"
#include "lua_mob.h"
#include "lua_npc.h"
#include "lua_object.h"
@@ -184,7 +185,8 @@ const char *LuaEvents[_LargestEventID] = {
"event_entity_variable_set",
"event_entity_variable_update",
"event_aa_loss",
"event_spell_blocked"
"event_spell_blocked",
"event_read_item"
};
extern Zone *zone;
@@ -348,6 +350,7 @@ LuaParser::LuaParser() {
PlayerArgumentDispatch[EVENT_ENTITY_VARIABLE_UPDATE] = handle_player_entity_variable;
PlayerArgumentDispatch[EVENT_AA_LOSS] = handle_player_aa_loss;
PlayerArgumentDispatch[EVENT_SPELL_BLOCKED] = handle_player_spell_blocked;
PlayerArgumentDispatch[EVENT_READ_ITEM] = handle_player_read_item;
ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
@@ -1277,6 +1280,7 @@ void LuaParser::MapFunctions(lua_State *L) {
lua_register_npc(),
lua_register_client(),
lua_register_bot(),
lua_register_merc(),
lua_register_inventory(),
lua_register_inventory_where(),
lua_register_iteminst(),
@@ -1833,3 +1837,190 @@ void LuaParser::LoadBotScript(std::string filename) {
void LuaParser::LoadGlobalBotScript(std::string filename) {
LoadScript(filename, "global_bot");
}
int LuaParser::EventMerc(
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
if (!merc) {
return 0;
}
if (!MercHasQuestSub(evt)) {
return 0;
}
return _EventMerc("merc", evt, merc, init, data, extra_data, extra_pointers);
}
int LuaParser::EventGlobalMerc(
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
if (!merc) {
return 0;
}
if (!GlobalMercHasQuestSub(evt)) {
return 0;
}
return _EventMerc("global_merc", evt, merc, init, data, extra_data, extra_pointers);
}
int LuaParser::_EventMerc(
std::string package_name,
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func
) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
int npop = 2;
PushErrorHandler(L);
if(l_func != nullptr) {
l_func->push(L);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
npop = 3;
}
lua_createtable(L, 0, 0);
//push self
Lua_Merc l_merc(merc);
luabind::adl::object l_merc_o = luabind::adl::object(L, l_merc);
l_merc_o.push(L);
lua_setfield(L, -2, "self");
auto arg_function = NPCArgumentDispatch[evt];
arg_function(this, L, merc, init, data, extra_data, extra_pointers);
auto* c = (init && init->IsClient()) ? init->CastToClient() : nullptr;
quest_manager.StartQuest(merc, c);
if(lua_pcall(L, 1, 1, start + 1)) {
std::string error = lua_tostring(L, -1);
AddError(error);
quest_manager.EndQuest();
lua_pop(L, npop);
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
return ret;
}
lua_pop(L, npop);
} catch(std::exception &ex) {
AddError(
fmt::format(
"Lua Exception | [{}] for Merc [{}] in [{}]: {}",
sub_name,
merc->GetID(),
package_name,
ex.what()
)
);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::DispatchEventMerc(
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
std::string package_name = "merc";
auto iter = lua_encounter_events_registered.find(package_name);
if (iter == lua_encounter_events_registered.end()) {
return 0;
}
int ret = 0;
auto riter = iter->second.begin();
while (riter != iter->second.end()) {
if (riter->event_id == evt) {
package_name = fmt::format("encounter_{}", riter->encounter_name);
int i = _EventMerc(package_name, evt, merc, init, data, extra_data, extra_pointers, &riter->lua_reference);
if (i != 0) {
ret = i;
}
}
++riter;
}
return ret;
}
bool LuaParser::MercHasQuestSub(QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return false;
}
const char *subname = LuaEvents[evt];
return HasFunction(subname, "merc");
}
bool LuaParser::GlobalMercHasQuestSub(QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return false;
}
const char *subname = LuaEvents[evt];
return HasFunction(subname, "global_merc");
}
void LuaParser::LoadMercScript(std::string filename) {
LoadScript(filename, "merc");
}
void LuaParser::LoadGlobalMercScript(std::string filename) {
LoadScript(filename, "global_merc");
}
+38
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@@ -109,6 +109,22 @@ public:
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventMerc(
QuestEventID evt,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
virtual int EventGlobalMerc(
QuestEventID evt,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
virtual bool HasGlobalQuestSub(QuestEventID evt);
@@ -120,6 +136,8 @@ public:
virtual bool HasEncounterSub(const std::string& package_name, QuestEventID evt);
virtual bool BotHasQuestSub(QuestEventID evt);
virtual bool GlobalBotHasQuestSub(QuestEventID evt);
virtual bool MercHasQuestSub(QuestEventID evt);
virtual bool GlobalMercHasQuestSub(QuestEventID evt);
virtual void LoadNPCScript(std::string filename, int npc_id);
virtual void LoadGlobalNPCScript(std::string filename);
@@ -130,6 +148,8 @@ public:
virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
virtual void LoadBotScript(std::string filename);
virtual void LoadGlobalBotScript(std::string filename);
virtual void LoadMercScript(std::string filename);
virtual void LoadGlobalMercScript(std::string filename);
virtual void AddVar(std::string name, std::string val);
virtual std::string GetVar(std::string name);
@@ -179,6 +199,14 @@ public:
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int DispatchEventMerc(
QuestEventID evt,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
static LuaParser* Instance() {
static LuaParser inst;
@@ -269,6 +297,16 @@ private:
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
);
int _EventMerc(
std::string package_name,
QuestEventID evt,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers,
luabind::adl::object* l_func = nullptr
);
void LoadScript(std::string filename, std::string package_name);
void MapFunctions(lua_State *L);
+55
View File
@@ -734,6 +734,18 @@ void handle_player_death(
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[4]));
lua_setfield(L, -2, "killed_entity_id");
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[5]));
lua_setfield(L, -2, "combat_start_time");
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[6]));
lua_setfield(L, -2, "combat_end_time");
lua_pushinteger(L, Strings::ToBigInt(sep.arg[7]));
lua_setfield(L, -2, "damage_received");
lua_pushinteger(L, Strings::ToBigInt(sep.arg[8]));
lua_setfield(L, -2, "healing_received");
}
void handle_player_timer(
@@ -1745,6 +1757,49 @@ void handle_player_spell_blocked(
lua_setfield(L, -2, "cast_spell");
}
void handle_player_read_item(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
)
{
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "text_file");
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "item_id");
if (extra_pointers) {
if (extra_pointers->size() == 7) {
lua_pushstring(L, std::any_cast<std::string>(extra_pointers->at(0)).c_str());
lua_setfield(L, -2, "book_text");
lua_pushboolean(L, std::any_cast<int8>(extra_pointers->at(1)));
lua_setfield(L, -2, "can_cast");
lua_pushboolean(L, std::any_cast<int8>(extra_pointers->at(2)));
lua_setfield(L, -2, "can_scribe");
lua_pushinteger(L, std::any_cast<int16>(extra_pointers->at(3)));
lua_setfield(L, -2, "slot_id");
lua_pushinteger(L, std::any_cast<int>(extra_pointers->at(4)));
lua_setfield(L, -2, "target_id");
lua_pushinteger(L, std::any_cast<uint8>(extra_pointers->at(5)));
lua_setfield(L, -2, "type");
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(6)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
}
}
}
// Item
void handle_item_click(
QuestInterface *parse,
+10
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@@ -8,6 +8,7 @@ typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, EQ::Ite
typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, Mob*, Client*, uint32, std::string, uint32, std::vector<std::any>*);
typedef void(*EncounterArgumentHandler)(QuestInterface*, lua_State*, Encounter* encounter, std::string, uint32, std::vector<std::any>*);
typedef void(*BotArgumentHandler)(QuestInterface*, lua_State*, Bot*, Mob*, std::string, uint32, std::vector<std::any>*);
typedef void(*MercArgumentHandler)(QuestInterface*, lua_State*, Merc*, Mob*, std::string, uint32, std::vector<std::any>*);
// NPC
void handle_npc_event_say(
@@ -855,6 +856,15 @@ void handle_player_spell_blocked(
std::vector<std::any> *extra_pointers
);
void handle_player_read_item(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
// Item
void handle_item_click(
QuestInterface *parse,
+14 -6
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@@ -31,12 +31,14 @@ Map::~Map() {
}
float Map::FindBestZ(glm::vec3 &start, glm::vec3 *result) const {
if (!imp)
if (!imp) {
return BEST_Z_INVALID;
}
glm::vec3 tmp;
if(!result)
if (!result) {
result = &tmp;
}
start.z += RuleI(Map, FindBestZHeightAdjust);
glm::vec3 from(start.x, start.y, start.z);
@@ -45,16 +47,22 @@ float Map::FindBestZ(glm::vec3 &start, glm::vec3 *result) const {
bool hit = false;
hit = imp->rm->raycast((const RmReal*)&from, (const RmReal*)&to, (RmReal*)result, nullptr, &hit_distance);
if(hit) {
if (hit && zone->newzone_data.underworld != 0.0f && result->z < zone->newzone_data.underworld) {
hit = false;
}
if (hit) {
return result->z;
}
// Find nearest Z above us
to.z = -BEST_Z_INVALID;
hit = imp->rm->raycast((const RmReal*)&from, (const RmReal*)&to, (RmReal*)result, nullptr, &hit_distance);
if (hit)
{
if (zone->newzone_data.max_z != 0.0f && result->z > zone->newzone_data.max_z) {
hit = false;
}
if (hit) {
return result->z;
}
+17 -10
View File
@@ -5,6 +5,7 @@
#include "entity.h"
#include "groups.h"
#include "mob.h"
#include "quest_parser_collection.h"
#include "zone.h"
#include "string_ids.h"
@@ -4078,12 +4079,6 @@ bool Merc::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillT
Save();
//no corpse, no exp if we're a merc.
//We'll suspend instead, since that's what live does.
//Not actually sure live supports 'depopping' merc corpses.
//if(entity_list.GetCorpseByID(GetID()))
// entity_list.GetCorpseByID(GetID())->Depop();
// If client is in zone, suspend merc, else depop it.
if (!Suspend()) {
Depop();
@@ -4671,7 +4666,6 @@ bool Merc::Spawn(Client *owner) {
//UpdateMercAppearance();
return true;
}
@@ -5189,9 +5183,6 @@ void Client::SpawnMerc(Merc* merc, bool setMaxStats) {
merc->SetStance(GetMercInfo().Stance);
Log(Logs::General, Logs::Mercenaries, "SpawnMerc Success for %s.", GetName());
return;
}
bool Merc::Suspend() {
@@ -5914,3 +5905,19 @@ uint32 Merc::CalcUpkeepCost(uint32 templateID , uint8 level, uint8 currency_type
return cost;
}
void Merc::Signal(int signal_id)
{
if (parse->MercHasQuestSub(EVENT_SIGNAL)) {
parse->EventMerc(EVENT_SIGNAL, this, nullptr, std::to_string(signal_id), 0);
}
}
void Merc::SendPayload(int payload_id, std::string payload_value)
{
if (parse->MercHasQuestSub(EVENT_PAYLOAD)) {
const auto& export_string = fmt::format("{} {}", payload_id, payload_value);
parse->EventMerc(EVENT_PAYLOAD, this, nullptr, export_string, 0);
}
}
+3
View File
@@ -146,6 +146,9 @@ public:
bool IsMedding() { return _medding; };
bool IsSuspended() { return _suspended; };
void Signal(int signal_id);
void SendPayload(int payload_id, std::string payload_value);
static uint32 CalcPurchaseCost( uint32 templateID , uint8 level, uint8 currency_type = 0);
static uint32 CalcUpkeepCost( uint32 templateID , uint8 level, uint8 currency_type = 0);
+107 -93
View File
@@ -128,8 +128,9 @@ Mob::Mob(
attack_anim_timer(500),
position_update_melee_push_timer(500),
hate_list_cleanup_timer(6000),
mob_close_scan_timer(6000),
mob_check_moving_timer(1000)
m_scan_close_mobs_timer(6000),
m_mob_check_moving_timer(1000),
bot_attack_flag_timer(10000)
{
mMovementManager = &MobMovementManager::Get();
mMovementManager->AddMob(this);
@@ -400,6 +401,10 @@ Mob::Mob(
pet_owner_npc = false;
pet_targetlock_id = 0;
//bot attack flag
bot_attack_flags.clear();
bot_attack_flag_timer.Disable();
attacked_count = 0;
mezzed = false;
stunned = false;
@@ -512,7 +517,7 @@ Mob::Mob(
m_manual_follow = false;
mob_close_scan_timer.Trigger();
m_scan_close_mobs_timer.Trigger();
SetCanOpenDoors(true);
@@ -565,7 +570,7 @@ Mob::~Mob()
entity_list.RemoveMobFromCloseLists(this);
entity_list.RemoveAuraFromMobs(this);
close_mobs.clear();
m_close_mobs.clear();
LeaveHealRotationTargetPool();
}
@@ -4063,7 +4068,8 @@ uint8 Mob::GetDefaultGender(uint16 in_race, uint8 in_gender) {
in_race == Race::Human2 ||
in_race == Race::ElvenGhost ||
in_race == Race::HumanGhost ||
in_race == Race::Coldain2
in_race == Race::Coldain2 ||
in_race == Race::Akheva
) {
if (in_gender >= Gender::Neuter) { // Male default for PC Races
return Gender::Male;
@@ -5012,7 +5018,7 @@ void Mob::Say(const char *format, ...)
int16 distance = 200;
if (RuleB(Chat, QuestDialogueUsesDialogueWindow)) {
for (auto &e : entity_list.GetCloseMobList(talker, (distance * distance))) {
for (auto &e : talker->GetCloseMobList(distance)) {
Mob *mob = e.second;
if (!mob) {
continue;
@@ -5491,7 +5497,7 @@ int Mob::GetHaste()
}
}
else {
h += spellbonuses.hastetype3;
h += spellbonuses.hastetype3;
}
h += extra_haste; //GM granted haste.
@@ -5508,37 +5514,13 @@ void Mob::SetTarget(Mob *mob)
target = mob;
entity_list.UpdateHoTT(this);
const auto has_target_change_event = (
parse->HasQuestSub(GetNPCTypeID(), EVENT_TARGET_CHANGE) ||
parse->PlayerHasQuestSub(EVENT_TARGET_CHANGE) ||
parse->BotHasQuestSub(EVENT_TARGET_CHANGE)
);
if (IsClient() && CastToClient()->admin > AccountStatus::GMMgmt) {
DisplayInfo(mob);
}
if (has_target_change_event) {
std::vector<std::any> args;
std::vector<std::any> args = { mob };
args.emplace_back(mob);
if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_TARGET_CHANGE)) {
parse->EventNPC(EVENT_TARGET_CHANGE, CastToNPC(), mob, "", 0, &args);
}
} else if (IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_TARGET_CHANGE)) {
parse->EventPlayer(EVENT_TARGET_CHANGE, CastToClient(), "", 0, &args);
}
CastToClient()->SetBotPrecombat(false); // Any change in target will nullify this flag (target == mob checked above)
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_TARGET_CHANGE)) {
parse->EventBot(EVENT_TARGET_CHANGE, CastToBot(), mob, "", 0, &args);
}
}
}
parse->EventMob(EVENT_TARGET_CHANGE, this, mob, [&]() { return ""; }, 0, &args);
if (IsPet() && GetOwner() && GetOwner()->IsClient()) {
GetOwner()->CastToClient()->UpdateXTargetType(MyPetTarget, mob);
@@ -5711,22 +5693,10 @@ bool Mob::ClearEntityVariables()
return false;
}
if (
(IsBot() && parse->BotHasQuestSub(EVENT_ENTITY_VARIABLE_DELETE)) ||
(IsClient() && parse->PlayerHasQuestSub(EVENT_ENTITY_VARIABLE_DELETE)) ||
(IsNPC() && parse->HasQuestSub(GetNPCTypeID(), EVENT_ENTITY_VARIABLE_DELETE))
) {
for (const auto& e : m_EntityVariables) {
std::vector<std::any> args = { e.first, e.second };
for (const auto& e : m_EntityVariables) {
std::vector<std::any> args = { e.first, e.second };
if (IsBot()) {
parse->EventBot(EVENT_ENTITY_VARIABLE_DELETE, CastToBot(), nullptr, "", 0, &args);
} else if (IsClient()) {
parse->EventPlayer(EVENT_ENTITY_VARIABLE_DELETE, CastToClient(), "", 0, &args);
} else if (IsNPC()) {
parse->EventNPC(EVENT_ENTITY_VARIABLE_DELETE, CastToNPC(), nullptr, "", 0, &args);
}
}
parse->EventMob(EVENT_ENTITY_VARIABLE_DELETE, this, nullptr, [&]() { return ""; }, 0, &args);
}
m_EntityVariables.clear();
@@ -5744,24 +5714,11 @@ bool Mob::DeleteEntityVariable(std::string variable_name)
return false;
}
std::vector<std::any> args = { v->first, v->second };
parse->EventMob(EVENT_ENTITY_VARIABLE_DELETE, this, nullptr, [&]() { return ""; }, 0, &args);
m_EntityVariables.erase(v);
if (
(IsBot() && parse->BotHasQuestSub(EVENT_ENTITY_VARIABLE_DELETE)) ||
(IsClient() && parse->PlayerHasQuestSub(EVENT_ENTITY_VARIABLE_DELETE)) ||
(IsNPC() && parse->HasQuestSub(GetNPCTypeID(), EVENT_ENTITY_VARIABLE_DELETE))
) {
std::vector<std::any> args = { v->first, v->second };
if (IsBot()) {
parse->EventBot(EVENT_ENTITY_VARIABLE_DELETE, CastToBot(), nullptr, "", 0, &args);
} else if (IsClient()) {
parse->EventPlayer(EVENT_ENTITY_VARIABLE_DELETE, CastToClient(), "", 0, &args);
} else if (IsNPC()) {
parse->EventNPC(EVENT_ENTITY_VARIABLE_DELETE, CastToNPC(), nullptr, "", 0, &args);
}
}
return true;
}
@@ -5808,32 +5765,16 @@ void Mob::SetEntityVariable(std::string variable_name, std::string variable_valu
return;
}
const QuestEventID event_id = (
!EntityVariableExists(variable_name) ?
EVENT_ENTITY_VARIABLE_SET :
EVENT_ENTITY_VARIABLE_UPDATE
);
std::vector<std::any> args;
if (
(IsBot() && parse->BotHasQuestSub(event_id)) ||
(IsClient() && parse->PlayerHasQuestSub(event_id)) ||
(IsNPC() && parse->HasQuestSub(GetNPCTypeID(), event_id))
) {
std::vector<std::any> args;
if (!EntityVariableExists(variable_name)) {
args = { variable_name, variable_value };
if (event_id != EVENT_ENTITY_VARIABLE_UPDATE) {
args = { variable_name, variable_value };
} else {
args = { variable_name, GetEntityVariable(variable_name), variable_value };
}
parse->EventMob(EVENT_ENTITY_VARIABLE_SET, this, nullptr, [&]() { return ""; }, 0, &args);
} else {
args = { variable_name, GetEntityVariable(variable_name), variable_value };
if (IsBot()) {
parse->EventBot(event_id, CastToBot(), nullptr, "", 0, &args);
} else if (IsClient()) {
parse->EventPlayer(event_id, CastToClient(), "", 0, &args);
} else if (IsNPC()) {
parse->EventNPC(event_id, CastToNPC(), nullptr, "", 0, &args);
}
parse->EventMob(EVENT_ENTITY_VARIABLE_UPDATE, this, nullptr, [&]() { return ""; }, 0, &args);
}
m_EntityVariables[variable_name] = variable_value;
@@ -6171,9 +6112,7 @@ int32 Mob::GetPositionalDmgTakenAmt(Mob *attacker)
void Mob::SetBottomRampageList()
{
auto &mob_list = entity_list.GetCloseMobList(this);
for (auto &e : mob_list) {
for (auto &e : GetCloseMobList()) {
auto mob = e.second;
if (!mob) {
continue;
@@ -6198,9 +6137,7 @@ void Mob::SetBottomRampageList()
void Mob::SetTopRampageList()
{
auto &mob_list = entity_list.GetCloseMobList(this);
for (auto &e : mob_list) {
for (auto &e : GetCloseMobList()) {
auto mob = e.second;
if (!mob) {
continue;
@@ -8611,3 +8548,80 @@ void Mob::SetExtraHaste(int haste, bool need_to_save)
}
}
}
bool Mob::IsCloseToBanker()
{
for (auto &e: GetCloseMobList()) {
auto mob = e.second;
if (mob && mob->IsNPC() && mob->GetClass() == Class::Banker) {
return true;
}
}
return false;
}
bool Mob::HasBotAttackFlag(Mob* tar) {
if (!tar) {
return false;
}
std::vector<uint32> l = tar->GetBotAttackFlags();
for (uint32 e : l) {
if (IsBot() && e == CastToBot()->GetBotOwnerCharacterID()) {
return true;
}
if (IsClient() && e == CastToClient()->CharacterID()) {
return true;
}
}
return false;
}
const uint16 scan_close_mobs_timer_moving = 6000; // 6 seconds
const uint16 scan_close_mobs_timer_idle = 60000; // 60 seconds
void Mob::CheckScanCloseMobsMovingTimer()
{
LogAIScanCloseDetail(
"Mob [{}] {}moving, scan timer [{}]",
GetCleanName(),
IsMoving() ? "" : "NOT ",
m_scan_close_mobs_timer.GetRemainingTime()
);
// If the moving timer triggers, lets see if we are moving or idle to restart the appropriate
// dynamic timer
if (m_mob_check_moving_timer.Check()) {
// If the mob is still moving, restart the moving timer
if (moving) {
if (m_scan_close_mobs_timer.GetRemainingTime() > scan_close_mobs_timer_moving) {
LogAIScanCloseDetail("Mob [{}] Restarting with moving timer", GetCleanName());
m_scan_close_mobs_timer.Disable();
m_scan_close_mobs_timer.Start(scan_close_mobs_timer_moving);
m_scan_close_mobs_timer.Trigger();
}
}
// If the mob is not moving, restart the idle timer
else if (m_scan_close_mobs_timer.GetDuration() == scan_close_mobs_timer_moving) {
LogAIScanCloseDetail("Mob [{}] Restarting with idle timer", GetCleanName());
m_scan_close_mobs_timer.Disable();
m_scan_close_mobs_timer.Start(scan_close_mobs_timer_idle);
}
}
}
void Mob::ScanCloseMobProcess()
{
if (m_scan_close_mobs_timer.Check()) {
entity_list.ScanCloseMobs(this);
}
}
std::unordered_map<uint16, Mob *> &Mob::GetCloseMobList(float distance)
{
return entity_list.GetCloseMobList(this, distance);
}
+21 -3
View File
@@ -201,9 +201,12 @@ public:
void DisplayInfo(Mob *mob);
std::unordered_map<uint16, Mob *> close_mobs;
Timer mob_close_scan_timer;
Timer mob_check_moving_timer;
std::unordered_map<uint16, Mob *> m_close_mobs;
Timer m_scan_close_mobs_timer;
Timer m_mob_check_moving_timer;
// Bot attack flag
Timer bot_attack_flag_timer;
//Somewhat sorted: needs documenting!
@@ -444,6 +447,7 @@ public:
void BuffFadeBySlot(int slot, bool iRecalcBonuses = true);
void BuffFadeDetrimentalByCaster(Mob *caster);
void BuffFadeBySitModifier();
void BuffFadeSongs();
void BuffDetachCaster(Mob *caster);
bool IsAffectedByBuffByGlobalGroup(GlobalGroup group);
void BuffModifyDurationBySpellID(uint16 spell_id, int32 newDuration);
@@ -1102,6 +1106,11 @@ public:
bool invulnerable;
bool qglobal;
inline std::vector<uint32> GetBotAttackFlags() { return bot_attack_flags; }
inline void SetBotAttackFlag(uint32 value) { bot_attack_flags.push_back(value); }
inline void ClearBotAttackFlags() { bot_attack_flags.clear(); }
bool HasBotAttackFlag(Mob* tar);
virtual void SetAttackTimer();
inline void SetInvul(bool invul) { invulnerable=invul; }
inline bool GetInvul(void) { return invulnerable; }
@@ -1477,6 +1486,12 @@ public:
DataBucketKey GetScopedBucketKeys();
bool IsCloseToBanker();
void ScanCloseMobProcess();
std::unordered_map<uint16, Mob *> &GetCloseMobList(float distance = 0.0f);
void CheckScanCloseMobsMovingTimer();
protected:
void CommonDamage(Mob* other, int64 &damage, const uint16 spell_id, const EQ::skills::SkillType attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic, eSpecialAttacks specal = eSpecialAttacks::None);
static uint16 GetProcID(uint16 spell_id, uint8 effect_index);
@@ -1861,6 +1876,9 @@ protected:
bool pet_owner_npc; // Flags pets as belonging to an NPC
uint32 pet_targetlock_id;
//bot attack flags
std::vector<uint32> bot_attack_flags;
glm::vec3 m_TargetRing;
GravityBehavior flymode;
+12 -45
View File
@@ -1391,29 +1391,8 @@ void Mob::AI_Process() {
StopNavigation();
}
}
else if (zone->CanDoCombat() && CastToNPC()->GetNPCAggro() && AI_scan_area_timer->Check()) {
/**
* NPC to NPC aggro (npc_aggro flag set)
*/
for (auto &close_mob : close_mobs) {
Mob *mob = close_mob.second;
if (mob->IsClient()) {
continue;
}
if (CheckWillAggro(mob)) {
AddToHateList(mob);
}
}
AI_scan_area_timer->Disable();
AI_scan_area_timer->Start(
RandomTimer(RuleI(NPC, NPCToNPCAggroTimerMin), RuleI(NPC, NPCToNPCAggroTimerMax)),
false
);
else if (zone->CanDoCombat() && IsNPC() && CastToNPC()->GetNPCAggro() && AI_scan_area_timer->Check()) {
CastToNPC()->DoNpcToNpcAggroScan();
}
else if (AI_movement_timer->Check() && !IsRooted()) {
if (IsPet()) {
@@ -1776,6 +1755,8 @@ void Mob::AI_Event_Engaged(Mob *attacker, bool yell_for_help)
SetAppearance(eaStanding);
parse->EventBotMerc(EVENT_COMBAT, this, attacker, [&] { return "1"; });
if (IsNPC()) {
CastToNPC()->AIautocastspell_timer->Start(300, false);
@@ -1814,12 +1795,6 @@ void Mob::AI_Event_Engaged(Mob *attacker, bool yell_for_help)
}
}
}
if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_COMBAT)) {
parse->EventBot(EVENT_COMBAT, CastToBot(), attacker, "1", 0);
}
}
}
// Note: Hate list may not be actually clear until after this function call completes
@@ -1840,27 +1815,19 @@ void Mob::AI_Event_NoLongerEngaged() {
StopNavigation();
ClearRampage();
parse->EventBotMercNPC(EVENT_COMBAT, this, nullptr, [&]() { return "0"; });
if (IsNPC()) {
SetPrimaryAggro(false);
SetAssistAggro(false);
if (CastToNPC()->GetCombatEvent() && GetHP() > 0) {
if (entity_list.GetNPCByID(GetID())) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_COMBAT)) {
parse->EventNPC(EVENT_COMBAT, CastToNPC(), nullptr, "0", 0);
}
const uint32 emote_id = CastToNPC()->GetEmoteID();
if (emote_id) {
CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::LeaveCombat, emote_id);
}
m_combat_record.Stop();
CastToNPC()->SetCombatEvent(false);
const uint32 emote_id = CastToNPC()->GetEmoteID();
if (emote_id) {
CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::LeaveCombat, emote_id);
}
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_COMBAT)) {
parse->EventBot(EVENT_COMBAT, CastToBot(), nullptr, "0", 0);
m_combat_record.Stop();
CastToNPC()->SetCombatEvent(false);
}
}
}
-136
View File
@@ -127,11 +127,6 @@ public:
}
/**
* @param mob_movement_manager
* @param mob
* @return
*/
virtual bool Process(MobMovementManager *mob_movement_manager, Mob *mob)
{
if (!mob->IsAIControlled()) {
@@ -286,11 +281,6 @@ public:
}
/**
* @param mob_movement_manager
* @param mob
* @return
*/
virtual bool Process(MobMovementManager *mob_movement_manager, Mob *mob)
{
if (!mob->IsAIControlled()) {
@@ -707,33 +697,21 @@ void MobMovementManager::Process()
}
}
/**
* @param mob
*/
void MobMovementManager::AddMob(Mob *mob)
{
_impl->Entries.insert(std::make_pair(mob, MobMovementEntry()));
}
/**
* @param mob
*/
void MobMovementManager::RemoveMob(Mob *mob)
{
_impl->Entries.erase(mob);
}
/**
* @param client
*/
void MobMovementManager::AddClient(Client *client)
{
_impl->Clients.push_back(client);
}
/**
* @param client
*/
void MobMovementManager::RemoveClient(Client *client)
{
auto iter = _impl->Clients.begin();
@@ -747,11 +725,6 @@ void MobMovementManager::RemoveClient(Client *client)
}
}
/**
* @param who
* @param to
* @param mob_movement_mode
*/
void MobMovementManager::RotateTo(Mob *who, float to, MobMovementMode mob_movement_mode)
{
auto iter = _impl->Entries.find(who);
@@ -764,13 +737,6 @@ void MobMovementManager::RotateTo(Mob *who, float to, MobMovementMode mob_moveme
PushRotateTo(ent.second, who, to, mob_movement_mode);
}
/**
* @param who
* @param x
* @param y
* @param z
* @param heading
*/
void MobMovementManager::Teleport(Mob *who, float x, float y, float z, float heading)
{
auto iter = _impl->Entries.find(who);
@@ -781,13 +747,6 @@ void MobMovementManager::Teleport(Mob *who, float x, float y, float z, float hea
PushTeleportTo(ent.second, x, y, z, heading);
}
/**
* @param who
* @param x
* @param y
* @param z
* @param mode
*/
void MobMovementManager::NavigateTo(Mob *who, float x, float y, float z, MobMovementMode mode)
{
if (IsPositionEqualWithinCertainZ(glm::vec3(x, y, z), glm::vec3(who->GetX(), who->GetY(), who->GetZ()), 6.0f)) {
@@ -824,9 +783,6 @@ void MobMovementManager::NavigateTo(Mob *who, float x, float y, float z, MobMove
}
}
/**
* @param who
*/
void MobMovementManager::StopNavigation(Mob *who)
{
auto iter = _impl->Entries.find(who);
@@ -852,16 +808,6 @@ void MobMovementManager::StopNavigation(Mob *who)
PushStopMoving(ent.second);
}
/**
* @param mob
* @param delta_x
* @param delta_y
* @param delta_z
* @param delta_heading
* @param anim
* @param range
* @param single_client
*/
void MobMovementManager::SendCommandToClients(
Mob *mob,
float delta_x,
@@ -961,10 +907,6 @@ void MobMovementManager::SendCommandToClients(
}
}
/**
* @param in
* @return
*/
float MobMovementManager::FixHeading(float in)
{
auto h = in;
@@ -979,9 +921,6 @@ float MobMovementManager::FixHeading(float in)
return h;
}
/**
* @param client
*/
void MobMovementManager::DumpStats(Client *client)
{
auto current_time = static_cast<double>(Timer::GetCurrentTime()) / 1000.0;
@@ -1062,13 +1001,6 @@ void MobMovementManager::FillCommandStruct(
}
}
/**
* @param who
* @param x
* @param y
* @param z
* @param mob_movement_mode
*/
void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMovementMode mob_movement_mode)
{
Mob *target=who->GetTarget();
@@ -1114,13 +1046,6 @@ void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMove
}
}
/**
* @param who
* @param x
* @param y
* @param z
* @param mode
*/
void MobMovementManager::UpdatePathGround(Mob *who, float x, float y, float z, MobMovementMode mode)
{
PathfinderOptions opts;
@@ -1253,13 +1178,6 @@ void MobMovementManager::UpdatePathGround(Mob *who, float x, float y, float z, M
}
}
/**
* @param who
* @param x
* @param y
* @param z
* @param movement_mode
*/
void MobMovementManager::UpdatePathUnderwater(Mob *who, float x, float y, float z, MobMovementMode movement_mode)
{
auto eiter = _impl->Entries.find(who);
@@ -1368,13 +1286,6 @@ void MobMovementManager::UpdatePathUnderwater(Mob *who, float x, float y, float
}
}
/**
* @param who
* @param x
* @param y
* @param z
* @param mode
*/
void MobMovementManager::UpdatePathBoat(Mob *who, float x, float y, float z, MobMovementMode mode)
{
auto eiter = _impl->Entries.find(who);
@@ -1386,48 +1297,21 @@ void MobMovementManager::UpdatePathBoat(Mob *who, float x, float y, float z, Mob
PushStopMoving(ent.second);
}
/**
* @param ent
* @param x
* @param y
* @param z
* @param heading
*/
void MobMovementManager::PushTeleportTo(MobMovementEntry &ent, float x, float y, float z, float heading)
{
ent.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new TeleportToCommand(x, y, z, heading)));
}
/**
* @param ent
* @param x
* @param y
* @param z
* @param mob_movement_mode
*/
void MobMovementManager::PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode)
{
ent.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new MoveToCommand(x, y, z, mob_movement_mode)));
}
/**
* @param ent
* @param x
* @param y
* @param z
* @param mob_movement_mode
*/
void MobMovementManager::PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode)
{
ent.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new SwimToCommand(x, y, z, mob_movement_mode)));
}
/**
* @param ent
* @param who
* @param to
* @param mob_movement_mode
*/
void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mob_movement_mode)
{
auto from = FixHeading(who->GetHeading());
@@ -1450,41 +1334,21 @@ void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Mob *who, float to,
ent.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new RotateToCommand(to, diff > 0 ? 1.0 : -1.0, mob_movement_mode)));
}
/**
* @param ent
* @param x
* @param y
* @param z
* @param mob_movement_mode
*/
void MobMovementManager::PushFlyTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode)
{
ent.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new FlyToCommand(x, y, z, mob_movement_mode)));
}
/**
* @param mob_movement_entry
*/
void MobMovementManager::PushStopMoving(MobMovementEntry &mob_movement_entry)
{
mob_movement_entry.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new StopMovingCommand()));
}
/**
* @param mob_movement_entry
*/
void MobMovementManager::PushEvadeCombat(MobMovementEntry &mob_movement_entry)
{
mob_movement_entry.Commands.emplace_back(std::unique_ptr<IMovementCommand>(new EvadeCombatCommand()));
}
/**
* @param who
* @param x
* @param y
* @param z
* @param mob_movement_mode
*/
void MobMovementManager::HandleStuckBehavior(Mob *who, float x, float y, float z, MobMovementMode mob_movement_mode)
{
LogDebug("Handle stuck behavior for {0} at ({1}, {2}, {3}) with movement_mode {4}", who->GetName(), x, y, z, static_cast<int>(mob_movement_mode));
+283 -65
View File
@@ -601,28 +601,8 @@ bool NPC::Process()
DepopSwarmPets();
}
if (mob_close_scan_timer.Check()) {
entity_list.ScanCloseMobs(close_mobs, this, IsMoving());
}
const uint16 npc_mob_close_scan_timer_moving = 6000;
const uint16 npc_mob_close_scan_timer_idle = 60000;
if (mob_check_moving_timer.Check()) {
if (moving) {
if (mob_close_scan_timer.GetRemainingTime() > npc_mob_close_scan_timer_moving) {
LogAIScanCloseDetail("NPC [{}] Restarting with moving timer", GetCleanName());
mob_close_scan_timer.Disable();
mob_close_scan_timer.Start(npc_mob_close_scan_timer_moving);
mob_close_scan_timer.Trigger();
}
}
else if (mob_close_scan_timer.GetDuration() == npc_mob_close_scan_timer_moving) {
LogAIScanCloseDetail("NPC [{}] Restarting with idle timer", GetCleanName());
mob_close_scan_timer.Disable();
mob_close_scan_timer.Start(npc_mob_close_scan_timer_idle);
}
}
ScanCloseMobProcess();
CheckScanCloseMobsMovingTimer();
if (hp_regen_per_second > 0 && hp_regen_per_second_timer.Check()) {
if (GetHP() < GetMaxHP()) {
@@ -799,6 +779,11 @@ bool NPC::Process()
}
}
if (bot_attack_flag_timer.Check()) {
bot_attack_flag_timer.Disable();
ClearBotAttackFlags();
}
AI_Process();
return true;
@@ -848,22 +833,10 @@ void NPC::Depop(bool start_spawn_timer) {
DoNPCEmote(EQ::constants::EmoteEventTypes::OnDespawn, emoteid);
}
if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DESPAWN)) {
parse->EventNPC(EVENT_DESPAWN, this, nullptr, "", 0);
}
parse->EventBotMercNPC(EVENT_DESPAWN, this, nullptr);
if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DESPAWN_ZONE)) {
DispatchZoneControllerEvent(EVENT_DESPAWN_ZONE, this, "", 0, nullptr);
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_DESPAWN)) {
parse->EventBot(EVENT_DESPAWN, CastToBot(), nullptr, "", 0);
}
if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DESPAWN_ZONE)) {
DispatchZoneControllerEvent(EVENT_DESPAWN_ZONE, this, "", 0, nullptr);
}
if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DESPAWN_ZONE)) {
DispatchZoneControllerEvent(EVENT_DESPAWN_ZONE, this, "", 0, nullptr);
}
p_depop = true;
@@ -2932,31 +2905,252 @@ void NPC::DoNPCEmote(uint8 event_, uint32 emote_id, Mob* t)
bool NPC::CanTalk()
{
//Races that should be able to talk. (Races up to Titanium)
uint16 TalkRace[473] =
{1,2,3,4,5,6,7,8,9,10,11,12,0,0,15,16,0,18,19,20,0,0,23,0,25,0,0,0,0,0,0,
32,0,0,0,0,0,0,39,40,0,0,0,44,0,0,0,0,49,0,51,0,53,54,55,56,57,58,0,0,0,
62,0,64,65,66,67,0,0,70,71,0,0,0,0,0,77,78,79,0,81,82,0,0,0,86,0,0,0,90,
0,92,93,94,95,0,0,98,99,0,101,0,103,0,0,0,0,0,0,110,111,112,0,0,0,0,0,0,
0,0,0,0,123,0,0,126,0,128,0,130,131,0,0,0,0,136,137,0,139,140,0,0,0,144,
0,0,0,0,0,150,151,152,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,183,184,0,0,187,188,189,0,0,0,0,0,195,196,0,198,0,0,0,202,0,
0,205,0,0,208,0,0,0,0,0,0,0,0,217,0,219,0,0,0,0,0,0,226,0,0,229,230,0,0,
0,0,235,236,0,238,239,240,241,242,243,244,0,246,247,0,0,0,251,0,0,254,255,
256,257,0,0,0,0,0,0,0,0,266,267,0,0,270,271,0,0,0,0,0,277,278,0,0,0,0,283,
284,0,286,0,288,289,290,0,0,0,0,295,296,297,298,299,300,0,0,0,304,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,320,0,322,323,324,325,0,0,0,0,330,331,332,333,334,335,
336,337,338,339,340,341,342,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,359,360,361,362,
0,364,365,366,0,368,369,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,385,386,0,0,0,0,0,392,
393,394,395,396,397,398,0,400,402,0,0,0,0,406,0,408,0,0,411,0,413,0,0,0,417,
0,0,420,0,0,0,0,425,0,0,0,0,0,0,0,433,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,458,0,0,0,0,0,0,0,0,467,0,0,470,0,0,473};
if (TalkRace[GetRace() - 1] > 0)
return true;
return false;
switch (GetRace()) {
case Race::Human:
case Race::Barbarian:
case Race::Erudite:
case Race::WoodElf:
case Race::HighElf:
case Race::DarkElf:
case Race::HalfElf:
case Race::Dwarf:
case Race::Troll:
case Race::Ogre:
case Race::Halfling:
case Race::Gnome:
case Race::Werewolf:
case Race::Brownie:
case Race::Centaur:
case Race::Giant:
case Race::Trakanon:
case Race::VenrilSathir:
case Race::Kerran:
case Race::Fairy:
case Race::Ghost:
case Race::Gnoll:
case Race::Goblin:
case Race::FreeportGuard:
case Race::LavaDragon:
case Race::LizardMan:
case Race::Minotaur:
case Race::Orc:
case Race::HumanBeggar:
case Race::Pixie:
case Race::Drachnid:
case Race::SolusekRo:
case Race::Tunare:
case Race::Treant:
case Race::Vampire:
case Race::StatueOfRallosZek:
case Race::HighpassCitizen:
case Race::Zombie:
case Race::QeynosCitizen:
case Race::NeriakCitizen:
case Race::EruditeCitizen:
case Race::Bixie:
case Race::RivervaleCitizen:
case Race::Scarecrow:
case Race::Sphinx:
case Race::HalasCitizen:
case Race::GrobbCitizen:
case Race::OggokCitizen:
case Race::KaladimCitizen:
case Race::CazicThule:
case Race::ElfVampire:
case Race::Denizen:
case Race::Efreeti:
case Race::PhinigelAutropos:
case Race::Mermaid:
case Race::Harpy:
case Race::Fayguard:
case Race::Innoruuk:
case Race::Djinn:
case Race::InvisibleMan:
case Race::Iksar:
case Race::VahShir:
case Race::Sarnak:
case Race::Xalgoz:
case Race::Yeti:
case Race::IksarCitizen:
case Race::ForestGiant:
case Race::Burynai:
case Race::Erollisi:
case Race::Tribunal:
case Race::Bertoxxulous:
case Race::Bristlebane:
case Race::Ratman:
case Race::Coldain:
case Race::VeliousDragon:
case Race::Siren:
case Race::FrostGiant:
case Race::StormGiant:
case Race::BlackAndWhiteDragon:
case Race::GhostDragon:
case Race::PrismaticDragon:
case Race::Grimling:
case Race::KhatiSha:
case Race::Vampire2:
case Race::Shissar:
case Race::VampireVolatalis:
case Race::Shadel:
case Race::Netherbian:
case Race::Akhevan:
case Race::Wretch:
case Race::LordInquisitorSeru:
case Race::VahShirKing:
case Race::VahShirGuard:
case Race::TeleportMan:
case Race::Werewolf2:
case Race::Nymph:
case Race::Dryad:
case Race::Treant2:
case Race::TarewMarr:
case Race::SolusekRo2:
case Race::GuardOfJustice:
case Race::SolusekRoGuard:
case Race::BertoxxulousNew:
case Race::TribunalNew:
case Race::TerrisThule:
case Race::KnightOfPestilence:
case Race::Lepertoloth:
case Race::Pusling:
case Race::WaterMephit:
case Race::NightmareGoblin:
case Race::Karana:
case Race::Saryrn:
case Race::FenninRo:
case Race::SoulDevourer:
case Race::NewRallosZek:
case Race::VallonZek:
case Race::TallonZek:
case Race::AirMephit:
case Race::EarthMephit:
case Race::FireMephit:
case Race::NightmareMephit:
case Race::Zebuxoruk:
case Race::MithanielMarr:
case Race::UndeadKnight:
case Race::Rathe:
case Race::Xegony:
case Race::Fiend:
case Race::Quarm:
case Race::Efreeti2:
case Race::Valorian2:
case Race::AnimatedArmor:
case Race::UndeadFootman:
case Race::RallosOgre:
case Race::Froglok2:
case Race::TrollCrewMember:
case Race::PirateDeckhand:
case Race::BrokenSkullPirate:
case Race::PirateGhost:
case Race::OneArmedPirate:
case Race::SpiritmasterNadox:
case Race::BrokenSkullTaskmaster:
case Race::GnomePirate:
case Race::DarkElfPirate:
case Race::OgrePirate:
case Race::HumanPirate:
case Race::EruditePirate:
case Race::UndeadVampire:
case Race::Vampire3:
case Race::RujarkianOrc:
case Race::BoneGolem:
case Race::SandElf:
case Race::MasterVampire:
case Race::MasterOrc:
case Race::Mummy:
case Race::NewGoblin:
case Race::Nihil:
case Race::Trusik:
case Race::Ukun:
case Race::Ixt:
case Race::Ikaav:
case Race::Aneuk:
case Race::Kyv:
case Race::Noc:
case Race::Ratuk:
case Race::Huvul:
case Race::Mastruq:
case Race::MataMuram:
case Race::Succubus:
case Race::Pyrilen:
case Race::Dragorn:
case Race::Gelidran:
case Race::Minotaur2:
case Race::CrystalShard:
case Race::Goblin2:
case Race::Giant2:
case Race::Orc2:
case Race::Werewolf3:
case Race::Shiliskin:
case Race::Minotaur3:
case Race::Fairy2:
case Race::Bolvirk:
case Race::Elddar:
case Race::ForestGiant2:
case Race::BoneGolem2:
case Race::Scrykin:
case Race::Treant3:
case Race::Vampire4:
case Race::AyonaeRo:
case Race::SullonZek:
case Race::Bixie2:
case Race::Centaur2:
case Race::Drakkin:
case Race::Giant3:
case Race::Gnoll2:
case Race::GiantShade:
case Race::Harpy2:
case Race::Satyr:
case Race::Dynleth:
case Race::Kedge:
case Race::Kerran2:
case Race::Shissar2:
case Race::Siren2:
case Race::Sphinx2:
case Race::Human2:
case Race::Brownie2:
case Race::Exoskeleton:
case Race::Minotaur4:
case Race::Scarecrow2:
case Race::Wereorc:
case Race::ElvenGhost:
case Race::HumanGhost:
case Race::Burynai2:
case Race::Dracolich:
case Race::IksarGhost:
case Race::Mephit:
case Race::Sarnak2:
case Race::Gnoll3:
case Race::GodOfDiscord:
case Race::Ogre2:
case Race::Giant4:
case Race::Apexus:
case Race::Bellikos:
case Race::BrellsFirstCreation:
case Race::Brell:
case Race::Coldain2:
case Race::Coldain3:
case Race::Telmira:
case Race::MorellThule:
case Race::Amygdalan:
case Race::Sandman:
case Race::RoyalGuard:
case Race::CazicThule2:
case Race::Erudite2:
case Race::Alaran:
case Race::AlaranGhost:
case Race::Ratman2:
case Race::Akheva:
case Race::Luclin:
case Race::Luclin2:
case Race::Luclin3:
case Race::Luclin4:
return true;
default:
return false;
}
}
//this is called with 'this' as the mob being looked at, and
@@ -3322,7 +3516,7 @@ bool NPC::AICheckCloseBeneficialSpells(
/**
* Check through close range mobs
*/
for (auto & close_mob : entity_list.GetCloseMobList(caster, cast_range)) {
for (auto & close_mob : caster->GetCloseMobList(cast_range)) {
Mob *mob = close_mob.second;
if (!mob) {
continue;
@@ -3401,8 +3595,8 @@ void NPC::AIYellForHelp(Mob *sender, Mob *attacker)
GetID()
);
for (auto &close_mob : entity_list.GetCloseMobList(sender)) {
Mob *mob = close_mob.second;
for (auto &close_mob: sender->GetCloseMobList()) {
Mob *mob = close_mob.second;
if (!mob) {
continue;
}
@@ -4014,3 +4208,27 @@ void NPC::DescribeSpecialAbilities(Client* c)
c->Message(Chat::White, e.c_str());
}
}
void NPC::DoNpcToNpcAggroScan()
{
for (auto &close_mob : GetCloseMobList(GetAggroRange())) {
Mob *mob = close_mob.second;
if (!mob) {
continue;
}
if (!mob->IsNPC()) {
continue;
}
if (CheckWillAggro(mob)) {
AddToHateList(mob);
}
}
AI_scan_area_timer->Disable();
AI_scan_area_timer->Start(
RandomTimer(RuleI(NPC, NPCToNPCAggroTimerMin), RuleI(NPC, NPCToNPCAggroTimerMax)),
false
);
}
+1
View File
@@ -557,6 +557,7 @@ public:
bool CanPathTo(float x, float y, float z);
void DoNpcToNpcAggroScan();
protected:
void HandleRoambox();
+12
View File
@@ -3031,6 +3031,11 @@ void Perl_Client_GrantAllAAPoints(Client* self, uint8 unlock_level)
self->GrantAllAAPoints(unlock_level);
}
void Perl_Client_GrantAllAAPoints(Client* self, uint8 unlock_level, bool skip_grant_only)
{
self->GrantAllAAPoints(unlock_level, skip_grant_only);
}
void Perl_Client_AddEbonCrystals(Client* self, uint32 amount)
{
self->AddEbonCrystals(amount);
@@ -3202,6 +3207,11 @@ void Perl_Client_AreaTaunt(Client* self, float range, int bonus_hate)
entity_list.AETaunt(self, range, bonus_hate);
}
Merc* Perl_Client_GetMerc(Client* self)
{
return self->GetMerc();
}
void perl_register_client()
{
perl::interpreter perl(PERL_GET_THX);
@@ -3433,6 +3443,7 @@ void perl_register_client()
package.add("GetLearnedDisciplines", &Perl_Client_GetLearnedDisciplines);
package.add("GetLockoutExpeditionUUID", &Perl_Client_GetLockoutExpeditionUUID);
package.add("GetMaxEndurance", &Perl_Client_GetMaxEndurance);
package.add("GetMerc", &Perl_Client_GetMerc);
package.add("GetMemmedSpells", &Perl_Client_GetMemmedSpells);
package.add("GetModCharacterFactionLevel", &Perl_Client_GetModCharacterFactionLevel);
package.add("GetMoney", &Perl_Client_GetMoney);
@@ -3471,6 +3482,7 @@ void perl_register_client()
package.add("GoFish", &Perl_Client_GoFish);
package.add("GrantAllAAPoints", (void(*)(Client*))&Perl_Client_GrantAllAAPoints);
package.add("GrantAllAAPoints", (void(*)(Client*, uint8))&Perl_Client_GrantAllAAPoints);
package.add("GrantAllAAPoints", (void(*)(Client*, uint8, bool))&Perl_Client_GrantAllAAPoints);
package.add("GrantAlternateAdvancementAbility", (bool(*)(Client*, int, int))&Perl_Client_GrantAlternateAdvancementAbility);
package.add("GrantAlternateAdvancementAbility", (bool(*)(Client*, int, int, bool))&Perl_Client_GrantAlternateAdvancementAbility);
package.add("GuildID", &Perl_Client_GuildID);
+40
View File
@@ -739,6 +739,44 @@ void Perl_EntityList_MassGroupBuff(EntityList* self, Mob* caster, Mob* center, u
self->MassGroupBuff(caster, center, spell_id, affect_caster);
}
perl::array Perl_EntityList_GetNPCsByExcludedIDs(EntityList* self, perl::array npc_ids)
{
std::vector<uint32> ids;
for (int i = 0; i < npc_ids.size(); i++) {
ids.emplace_back(npc_ids[i]);
}
const auto& l = self->GetExcludedNPCsByIDs(ids);
perl::array npcs;
for (const auto& e : l) {
npcs.push_back(e);
}
return npcs;
}
perl::array Perl_EntityList_GetNPCsByIDs(EntityList* self, perl::array npc_ids)
{
std::vector<uint32> ids;
for (int i = 0; i < npc_ids.size(); i++) {
ids.emplace_back(npc_ids[i]);
}
const auto& l = self->GetNPCsByIDs(ids);
perl::array npcs;
for (const auto& e : l) {
npcs.push_back(e);
}
return npcs;
}
void perl_register_entitylist()
{
perl::interpreter perl(PERL_GET_THX);
@@ -804,6 +842,8 @@ void perl_register_entitylist()
package.add("GetNPCByNPCTypeID", &Perl_EntityList_GetNPCByNPCTypeID);
package.add("GetNPCBySpawnID", &Perl_EntityList_GetNPCBySpawnID);
package.add("GetNPCList", &Perl_EntityList_GetNPCList);
package.add("GetNPCsByExcludedIDs", &Perl_EntityList_GetNPCsByExcludedIDs);
package.add("GetNPCsByIDs", &Perl_EntityList_GetNPCsByIDs);
package.add("GetObjectByDBID", &Perl_EntityList_GetObjectByDBID);
package.add("GetObjectByID", &Perl_EntityList_GetObjectByID);
package.add("GetObjectList", &Perl_EntityList_GetObjectList);
+195
View File
@@ -0,0 +1,195 @@
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
#include "../common/global_define.h"
#include "embperl.h"
#include "merc.h"
uint32 Perl_Merc_GetCostFormula(Merc* self)
{
return self->GetCostFormula();
}
Group* Perl_Merc_GetGroup(Merc* self)
{
return self->GetGroup();
}
int Perl_Merc_GetHatedCount(Merc* self)
{
return self->GetHatedCount();
}
float Perl_Merc_GetMaxMeleeRangeToTarget(Merc* self, Mob* target)
{
return self->GetMaxMeleeRangeToTarget(target);
}
uint32 Perl_Merc_GetMercenaryCharacterID(Merc* self)
{
return self->GetMercenaryCharacterID();
}
uint32 Perl_Merc_GetMercenaryID(Merc* self)
{
return self->GetMercenaryID();
}
uint32 Perl_Merc_GetMercenaryNameType(Merc* self)
{
return self->GetMercNameType();
}
Client* Perl_Merc_GetMercenaryOwner(Merc* self)
{
return self->GetMercenaryOwner();
}
uint32 Perl_Merc_GetMercenarySubtype(Merc* self)
{
return self->GetMercenarySubType();
}
uint32 Perl_Merc_GetMercenaryTemplateID(Merc* self)
{
return self->GetMercenaryTemplateID();
}
uint32 Perl_Merc_GetMercenaryType(Merc* self)
{
return self->GetMercenaryType();
}
Mob* Perl_Merc_GetOwner(Merc* self)
{
return self->GetOwner();
}
Mob* Perl_Merc_GetOwnerOrSelf(Merc* self)
{
return self->GetOwnerOrSelf();
}
uint8 Perl_Merc_GetProficiencyID(Merc* self)
{
return self->GetProficiencyID();
}
uint8 Perl_Merc_GetStance(Merc* self)
{
return self->GetStance();
}
uint8 Perl_Merc_GetTierID(Merc* self)
{
return self->GetTierID();
}
bool Perl_Merc_HasOrMayGetAggro(Merc* self)
{
return self->HasOrMayGetAggro();
}
bool Perl_Merc_IsMercenaryCaster(Merc* self)
{
return self->IsMercCaster();
}
bool Perl_Merc_IsMercenaryCasterCombatRange(Merc* self, Mob* target)
{
return self->IsMercCasterCombatRange(target);
}
bool Perl_Merc_IsSitting(Merc* self)
{
return self->IsSitting();
}
bool Perl_Merc_IsStanding(Merc* self)
{
return self->IsStanding();
}
void Perl_Merc_ScaleStats(Merc* self, int scale_percentage)
{
self->ScaleStats(scale_percentage);
}
void Perl_Merc_ScaleStats(Merc* self, int scale_percentage, bool set_to_max)
{
self->ScaleStats(scale_percentage, set_to_max);
}
void Perl_Merc_SendPayload(Merc* self, int payload_id, std::string payload_value)
{
self->SendPayload(payload_id, payload_value);
}
void Perl_Merc_SetTarget(Merc* self, Mob* target)
{
self->SetTarget(target);
}
void Perl_Merc_Signal(Merc* self, int signal_id)
{
self->Signal(signal_id);
}
void Perl_Merc_Sit(Merc* self)
{
self->Sit();
}
void Perl_Merc_Stand(Merc* self)
{
self->Stand();
}
bool Perl_Merc_Suspend(Merc* self)
{
return self->Suspend();
}
bool Perl_Merc_UseDiscipline(Merc* self, uint16 spell_id, uint16 target_id)
{
return self->UseDiscipline(spell_id, target_id);
}
void perl_register_merc()
{
perl::interpreter state(PERL_GET_THX);
auto package = state.new_class<Merc>("Merc");
package.add_base_class("NPC");
package.add("GetCostFormula", &Perl_Merc_GetCostFormula);
package.add("GetGroup", &Perl_Merc_GetGroup);
package.add("GetHatedCount", &Perl_Merc_GetHatedCount);
package.add("GetMaxMeleeRangeToTarget", &Perl_Merc_GetMaxMeleeRangeToTarget);
package.add("GetMercenaryCharacterID", &Perl_Merc_GetMercenaryCharacterID);
package.add("GetMercenaryID", &Perl_Merc_GetMercenaryID);
package.add("GetMercenaryNameType", &Perl_Merc_GetMercenaryNameType);
package.add("GetMercenaryOwner", &Perl_Merc_GetMercenaryOwner);
package.add("GetMercenarySubtype", &Perl_Merc_GetMercenarySubtype);
package.add("GetMercenaryTemplateID", &Perl_Merc_GetMercenaryTemplateID);
package.add("GetMercenaryType", &Perl_Merc_GetMercenaryType);
package.add("GetOwner", &Perl_Merc_GetOwner);
package.add("GetOwnerOrSelf", &Perl_Merc_GetOwnerOrSelf);
package.add("GetProficiencyID", &Perl_Merc_GetProficiencyID);
package.add("GetStance", &Perl_Merc_GetStance);
package.add("GetTierID", &Perl_Merc_GetTierID);
package.add("HasOrMayGetAggro", &Perl_Merc_HasOrMayGetAggro);
package.add("IsMercenaryCaster", &Perl_Merc_IsMercenaryCaster);
package.add("IsMercenaryCasterCombatRange", &Perl_Merc_IsMercenaryCasterCombatRange);
package.add("IsSitting", &Perl_Merc_IsSitting);
package.add("IsStanding", &Perl_Merc_IsStanding);
package.add("ScaleStats", (void(*)(Merc*, int))&Perl_Merc_ScaleStats);
package.add("ScaleStats", (void(*)(Merc*, int, bool))&Perl_Merc_ScaleStats);
package.add("SendPayload", &Perl_Merc_SendPayload);
package.add("SetTarget", &Perl_Merc_SetTarget);
package.add("Signal", &Perl_Merc_Signal);
package.add("Sit", &Perl_Merc_Sit);
package.add("Stand", &Perl_Merc_Stand);
package.add("Suspend", &Perl_Merc_Suspend);
package.add("UseDiscipline", &Perl_Merc_UseDiscipline);
}
#endif //EMBPERL_XS_CLASSES
+30
View File
@@ -3543,6 +3543,31 @@ void Perl_Mob_MassGroupBuff(Mob* self, Mob* center, uint16 spell_id, bool affect
entity_list.MassGroupBuff(self, center, spell_id, affect_caster);
}
void Perl_Mob_BuffFadeBeneficial(Mob* self)
{
self->BuffFadeBeneficial();
}
void Perl_Mob_BuffFadeDetrimental(Mob* self)
{
self->BuffFadeDetrimental();
}
void Perl_Mob_BuffFadeDetrimentalByCaster(Mob* self, Mob* caster)
{
self->BuffFadeDetrimentalByCaster(caster);
}
void Perl_Mob_BuffFadeNonPersistDeath(Mob* self)
{
self->BuffFadeNonPersistDeath();
}
void Perl_Mob_BuffFadeSongs(Mob* self)
{
self->BuffFadeSongs();
}
void perl_register_mob()
{
perl::interpreter perl(PERL_GET_THX);
@@ -3578,11 +3603,16 @@ void perl_register_mob()
package.add("BuffCount", (uint32(*)(Mob*, bool))&Perl_Mob_BuffCount);
package.add("BuffCount", (uint32(*)(Mob*, bool, bool))&Perl_Mob_BuffCount);
package.add("BuffFadeAll", &Perl_Mob_BuffFadeAll);
package.add("BuffFadeBeneficial", &Perl_Mob_BuffFadeBeneficial);
package.add("BuffFadeByEffect", (void(*)(Mob*, int))&Perl_Mob_BuffFadeByEffect);
package.add("BuffFadeByEffect", (void(*)(Mob*, int, int))&Perl_Mob_BuffFadeByEffect);
package.add("BuffFadeBySlot", (void(*)(Mob*, int))&Perl_Mob_BuffFadeBySlot);
package.add("BuffFadeBySlot", (void(*)(Mob*, int, bool))&Perl_Mob_BuffFadeBySlot);
package.add("BuffFadeBySpellID", &Perl_Mob_BuffFadeBySpellID);
package.add("BuffFadeDetrimental", &Perl_Mob_BuffFadeDetrimental);
package.add("BuffFadeDetrimentalByCaster", &Perl_Mob_BuffFadeDetrimentalByCaster);
package.add("BuffFadeNonPersistDeath", &Perl_Mob_BuffFadeNonPersistDeath);
package.add("BuffFadeSongs", &Perl_Mob_BuffFadeSongs);
package.add("CalculateDistance", (float(*)(Mob*, float, float, float))&Perl_Mob_CalculateDistance);
package.add("CalculateDistance", (float(*)(Mob*, Mob*))&Perl_Mob_CalculateDistance);
package.add("CalculateHeadingToTarget", &Perl_Mob_CalculateHeadingToTarget);
+48
View File
@@ -139,6 +139,30 @@ public:
return 0;
}
virtual int EventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
return 0;
}
virtual int EventGlobalMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
return 0;
}
virtual bool HasQuestSub(uint32 npc_id, QuestEventID event_id)
{
return false;
@@ -189,6 +213,16 @@ public:
return false;
}
virtual bool MercHasQuestSub(QuestEventID event_id)
{
return false;
}
virtual bool GlobalMercHasQuestSub(QuestEventID event_id)
{
return false;
}
virtual void LoadNPCScript(std::string filename, int npc_id) { }
virtual void LoadGlobalNPCScript(std::string filename) { }
virtual void LoadPlayerScript(std::string filename) { }
@@ -198,6 +232,8 @@ public:
virtual void LoadEncounterScript(std::string filename, std::string encounter_name) { }
virtual void LoadBotScript(std::string filename) { }
virtual void LoadGlobalBotScript(std::string filename) { }
virtual void LoadMercScript(std::string filename) { }
virtual void LoadGlobalMercScript(std::string filename) { }
virtual int DispatchEventNPC(
QuestEventID event_id,
@@ -260,6 +296,18 @@ public:
return 0;
}
virtual int DispatchEventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
return 0;
}
virtual void AddVar(std::string name, std::string val) { }
virtual std::string GetVar(std::string name)
{
+301
View File
@@ -47,6 +47,8 @@ QuestParserCollection::QuestParserCollection()
_global_npc_quest_status = QuestUnloaded;
_bot_quest_status = QuestUnloaded;
_global_bot_quest_status = QuestUnloaded;
_merc_quest_status = QuestUnloaded;
_global_merc_quest_status = QuestUnloaded;
}
QuestParserCollection::~QuestParserCollection() { }
@@ -94,6 +96,8 @@ void QuestParserCollection::ReloadQuests(bool reset_timers)
_global_npc_quest_status = QuestUnloaded;
_bot_quest_status = QuestUnloaded;
_global_bot_quest_status = QuestUnloaded;
_merc_quest_status = QuestUnloaded;
_global_merc_quest_status = QuestUnloaded;
_spell_quest_status.clear();
_item_quest_status.clear();
@@ -379,6 +383,49 @@ bool QuestParserCollection::BotHasQuestSub(QuestEventID event_id)
return BotHasQuestSubLocal(event_id) || BotHasQuestSubGlobal(event_id);
}
bool QuestParserCollection::MercHasQuestSubLocal(QuestEventID event_id)
{
if (_merc_quest_status == QuestUnloaded) {
std::string filename;
auto qi = GetQIByMercQuest(filename);
if (qi) {
_merc_quest_status = qi->GetIdentifier();
qi->LoadMercScript(filename);
return qi->MercHasQuestSub(event_id);
}
} else if (_merc_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_merc_quest_status);
return iter->second->MercHasQuestSub(event_id);
}
return false;
}
bool QuestParserCollection::MercHasQuestSubGlobal(QuestEventID event_id)
{
if (_global_merc_quest_status == QuestUnloaded) {
std::string filename;
auto qi = GetQIByGlobalMercQuest(filename);
if (qi) {
_global_merc_quest_status = qi->GetIdentifier();
qi->LoadGlobalMercScript(filename);
return qi->GlobalMercHasQuestSub(event_id);
}
} else if (_global_merc_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_global_merc_quest_status);
return iter->second->GlobalMercHasQuestSub(event_id);
}
return false;
}
bool QuestParserCollection::MercHasQuestSub(QuestEventID event_id)
{
return MercHasQuestSubLocal(event_id) || MercHasQuestSubGlobal(event_id);
}
int QuestParserCollection::EventNPC(
QuestEventID event_id,
NPC* npc,
@@ -793,6 +840,86 @@ int QuestParserCollection::EventBotGlobal(
return 0;
}
int QuestParserCollection::EventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
const int local_return = EventMercLocal(event_id, merc, init, data, extra_data, extra_pointers);
const int global_return = EventMercGlobal(event_id, merc, init, data, extra_data, extra_pointers);
const int default_return = DispatchEventMerc(event_id, merc, init, data, extra_data, extra_pointers);
if (local_return != 0) {
return local_return;
} else if (global_return != 0) {
return global_return;
} else if (default_return != 0) {
return default_return;
}
return 0;
}
int QuestParserCollection::EventMercLocal(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
if (_merc_quest_status == QuestUnloaded) {
std::string filename;
auto qi = GetQIByMercQuest(filename);
if (qi) {
_merc_quest_status = qi->GetIdentifier();
qi->LoadMercScript(filename);
return qi->EventMerc(event_id, merc, init, data, extra_data, extra_pointers);
}
} else {
if (_merc_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_merc_quest_status);
return iter->second->EventMerc(event_id, merc, init, data, extra_data, extra_pointers);
}
}
return 0;
}
int QuestParserCollection::EventMercGlobal(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
if (_global_merc_quest_status == QuestUnloaded) {
std::string filename;
auto qi = GetQIByGlobalMercQuest(filename);
if (qi) {
_global_merc_quest_status = qi->GetIdentifier();
qi->LoadGlobalMercScript(filename);
return qi->EventGlobalMerc(event_id, merc, init, data, extra_data, extra_pointers);
}
} else {
if (_global_merc_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_global_merc_quest_status);
return iter->second->EventGlobalMerc(event_id, merc, init, data, extra_data, extra_pointers);
}
}
return 0;
}
QuestInterface* QuestParserCollection::GetQIByNPCQuest(uint32 npc_id, std::string& filename)
{
if (!zone) {
@@ -1188,6 +1315,81 @@ QuestInterface* QuestParserCollection::GetQIByGlobalBotQuest(std::string& filena
return nullptr;
}
QuestInterface* QuestParserCollection::GetQIByMercQuest(std::string& filename)
{
if (!zone || !zone->IsLoaded()) {
return nullptr;
}
const std::string& global_path = fmt::format(
"{}/{}",
path.GetQuestsPath(),
QUEST_GLOBAL_DIRECTORY
);
const std::string& zone_path = fmt::format(
"{}/{}",
path.GetQuestsPath(),
zone->GetShortName()
);
const std::string& zone_versioned_path = fmt::format(
"{}/{}/v{}",
path.GetQuestsPath(),
zone->GetShortName(),
zone->GetInstanceVersion()
);
std::vector<std::string> file_names = {
fmt::format("{}/merc", zone_versioned_path), // Local versioned by Instance Version ./quests/zone/v0/merc.ext
fmt::format("{}/merc_v{}", zone_path, zone->GetInstanceVersion()), // Local by Instance Version
fmt::format("{}/merc", zone_path), // Local
fmt::format("{}/merc", global_path) // Global
};
std::string file_name;
for (auto & file : file_names) {
for (auto* e: _load_precedence) {
file_name = fmt::format(
"{}.{}",
file,
_extensions.find(e->GetIdentifier())->second
);
if (File::Exists(file_name)) {
filename = file_name;
return e;
}
}
}
return nullptr;
}
QuestInterface* QuestParserCollection::GetQIByGlobalMercQuest(std::string& filename)
{
if (!zone) {
return nullptr;
}
std::string file_name;
for (auto* e: _load_precedence) {
file_name = fmt::format(
"{}/{}/global_merc.{}",
path.GetQuestsPath(),
QUEST_GLOBAL_DIRECTORY,
_extensions.find(e->GetIdentifier())->second
);
if (File::Exists(file_name)) {
filename = file_name;
return e;
}
}
return nullptr;
}
void QuestParserCollection::GetErrors(std::list<std::string>& quest_errors)
{
quest_errors.clear();
@@ -1303,6 +1505,27 @@ int QuestParserCollection::DispatchEventBot(
return ret;
}
int QuestParserCollection::DispatchEventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
int ret = 0;
for (const auto& e: _load_precedence) {
int i = e->DispatchEventMerc(event_id, merc, init, data, extra_data, extra_pointers);
if (i != 0) {
ret = i;
}
}
return ret;
}
void QuestParserCollection::LoadPerlEventExportSettings(PerlEventExportSettings* s)
{
for (int i = 0; i < _LargestEventID; i++) {
@@ -1325,3 +1548,81 @@ void QuestParserCollection::LoadPerlEventExportSettings(PerlEventExportSettings*
LogInfo("Loaded [{}] Perl Event Export Settings", l.size());
}
int QuestParserCollection::EventBotMerc(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
if (e->IsBot() && BotHasQuestSub(event_id)) {
return EventBot(event_id, e->CastToBot(), init, lazy_data(), extra_data, extra_pointers);
} else if (e->IsMerc() && MercHasQuestSub(event_id)) {
return EventMerc(event_id, e->CastToMerc(), init, lazy_data(), extra_data, extra_pointers);
}
return false; // No quest subscription found
}
int QuestParserCollection::EventMercNPC(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
if (e->IsMerc() && MercHasQuestSub(event_id)) {
return EventMerc(event_id, e->CastToMerc(), init, lazy_data(), extra_data, extra_pointers);
} else if (e->IsNPC() && HasQuestSub(e->GetNPCTypeID(), event_id)) {
return EventNPC(event_id, e->CastToNPC(), init, lazy_data(), extra_data, extra_pointers);
}
return false; // No quest subscription found
}
int QuestParserCollection::EventBotMercNPC(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
if (e->IsBot() && BotHasQuestSub(event_id)) {
return EventBot(event_id, e->CastToBot(), init, lazy_data(), extra_data, extra_pointers);
} else if (e->IsMerc() && MercHasQuestSub(event_id)) {
return EventMerc(event_id, e->CastToMerc(), init, lazy_data(), extra_data, extra_pointers);
} else if (e->IsNPC() && HasQuestSub(e->GetNPCTypeID(), event_id)) {
return EventNPC(event_id, e->CastToNPC(), init, lazy_data(), extra_data, extra_pointers);
}
return false; // No quest subscription found
}
int QuestParserCollection::EventMob(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
if (e->IsClient() && PlayerHasQuestSub(event_id)) {
return EventPlayer(event_id, e->CastToClient(), lazy_data(), extra_data, extra_pointers);
} else if (e->IsBot() && BotHasQuestSub(event_id)) {
return EventBot(event_id, e->CastToBot(), init, lazy_data(), extra_data, extra_pointers);
} else if (e->IsMerc() && MercHasQuestSub(event_id)) {
return EventMerc(event_id, e->CastToMerc(), init, lazy_data(), extra_data, extra_pointers);
} else if (e->IsNPC() && HasQuestSub(e->GetNPCTypeID(), event_id)) {
return EventNPC(event_id, e->CastToNPC(), init, lazy_data(), extra_data, extra_pointers);
}
return false; // No quest subscription found
}
+79
View File
@@ -71,6 +71,7 @@ public:
bool SpellHasQuestSub(uint32 spell_id, QuestEventID event_id);
bool ItemHasQuestSub(EQ::ItemInstance* inst, QuestEventID event_id);
bool BotHasQuestSub(QuestEventID event_id);
bool MercHasQuestSub(QuestEventID event_id);
int EventNPC(
QuestEventID event_id,
@@ -126,6 +127,51 @@ public:
std::vector<std::any> *extra_pointers = nullptr
);
int EventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr
);
int EventBotMerc(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data = []() { return ""; },
uint32 extra_data = 0,
std::vector<std::any>* extra_pointers = nullptr
);
int EventMercNPC(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data = []() { return ""; },
uint32 extra_data = 0,
std::vector<std::any>* extra_pointers = nullptr
);
int EventBotMercNPC(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data = []() { return ""; },
uint32 extra_data = 0,
std::vector<std::any>* extra_pointers = nullptr
);
int EventMob(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data = []() { return ""; },
uint32 extra_data = 0,
std::vector<std::any>* extra_pointers = nullptr
);
void GetErrors(std::list<std::string> &quest_errors);
/*
@@ -161,6 +207,8 @@ private:
bool HasEncounterSub(QuestEventID event_id, const std::string& package_name);
bool BotHasQuestSubLocal(QuestEventID event_id);
bool BotHasQuestSubGlobal(QuestEventID event_id);
bool MercHasQuestSubLocal(QuestEventID event_id);
bool MercHasQuestSubGlobal(QuestEventID event_id);
int EventNPCLocal(
QuestEventID event_id,
@@ -214,6 +262,24 @@ private:
std::vector<std::any> *extra_pointers
);
int EventMercLocal(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
int EventMercGlobal(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
QuestInterface* GetQIByNPCQuest(uint32 npc_id, std::string& filename);
QuestInterface* GetQIByGlobalNPCQuest(std::string& filename);
QuestInterface* GetQIByPlayerQuest(std::string& filename);
@@ -223,6 +289,8 @@ private:
QuestInterface* GetQIByEncounterQuest(std::string encounter_name, std::string& filename);
QuestInterface* GetQIByBotQuest(std::string& filename);
QuestInterface* GetQIByGlobalBotQuest(std::string& filename);
QuestInterface* GetQIByMercQuest(std::string& filename);
QuestInterface* GetQIByGlobalMercQuest(std::string& filename);
int DispatchEventNPC(
QuestEventID event_id,
@@ -270,6 +338,15 @@ private:
std::vector<std::any>* extra_pointers
);
int DispatchEventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
std::map<uint32, QuestInterface*> _interfaces;
std::map<uint32, std::string> _extensions;
std::list<QuestInterface*> _load_precedence;
@@ -280,6 +357,8 @@ private:
uint32 _global_player_quest_status;
uint32 _bot_quest_status;
uint32 _global_bot_quest_status;
uint32 _merc_quest_status;
uint32 _global_merc_quest_status;
std::map<uint32, uint32> _spell_quest_status;
std::map<uint32, uint32> _item_quest_status;
std::map<std::string, uint32> _encounter_quest_status;
+88 -405
View File
@@ -90,12 +90,7 @@ void QuestManager::Process() {
while (cur != end) {
if (cur->Timer_.Enabled() && cur->Timer_.Check()) {
if (cur->mob) {
if (cur->mob->IsNPC()) {
if (parse->HasQuestSub(cur->mob->GetNPCTypeID(), EVENT_TIMER)) {
parse->EventNPC(EVENT_TIMER, cur->mob->CastToNPC(), nullptr, cur->name, 0);
}
}
else if (cur->mob->IsEncounter()) {
if (cur->mob->IsEncounter()) {
parse->EventEncounter(
EVENT_TIMER,
cur->mob->CastToEncounter()->GetEncounterName(),
@@ -103,17 +98,8 @@ void QuestManager::Process() {
0,
nullptr
);
}
else if (cur->mob->IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_TIMER)) {
//this is inheriently unsafe if we ever make it so more than npc/client start timers
parse->EventPlayer(EVENT_TIMER, cur->mob->CastToClient(), cur->name, 0);
}
}
else if (cur->mob->IsBot()) {
if (parse->BotHasQuestSub(EVENT_TIMER)) {
parse->EventBot(EVENT_TIMER, cur->mob->CastToBot(), nullptr, cur->name, 0);
}
} else {
parse->EventMob(EVENT_TIMER, cur->mob, nullptr, [&]() { return cur->name; }, 0);
}
//we MUST reset our iterator since the quest could have removed/added any
@@ -539,32 +525,20 @@ void QuestManager::settimer(const std::string& timer_name, uint32 seconds, Mob*
return;
}
const bool has_start_event = (
(mob->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_START)) ||
(mob->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_START)) ||
(mob->IsNPC() && parse->HasQuestSub(mob->GetNPCTypeID(), EVENT_TIMER_START))
);
std::function<std::string()> f = [&]() {
return fmt::format(
"{} {}",
timer_name,
seconds * 1000
);
};
if (!QTimerList.empty()) {
for (auto& e : QTimerList) {
if (e.mob && e.mob == mob && e.name == timer_name) {
e.Timer_.Start(seconds * 1000, false);
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
seconds * 1000
);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_START, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, mob->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_START, mob, nullptr, f);
return;
}
@@ -573,21 +547,7 @@ void QuestManager::settimer(const std::string& timer_name, uint32 seconds, Mob*
QTimerList.emplace_back(QuestTimer(seconds * 1000, mob, timer_name));
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
seconds * 1000
);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_START, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, mob->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_START, mob, nullptr, f);
}
void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds)
@@ -598,11 +558,13 @@ void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds
return;
}
const bool has_start_event = (
(owner->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_START)) ||
(owner->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_START)) ||
(owner->IsNPC() && parse->HasQuestSub(owner->GetNPCTypeID(), EVENT_TIMER_START))
);
std::function<std::string()> f = [&]() {
return fmt::format(
"{} {}",
timer_name,
milliseconds
);
};
if (questitem) {
questitem->SetTimer(timer_name, milliseconds);
@@ -625,21 +587,7 @@ void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds
if (e.mob && e.mob == owner && e.name == timer_name) {
e.Timer_.Start(milliseconds, false);
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
e.name,
milliseconds
);
if (owner->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, owner->CastToClient(), export_string, 0);
} else if (owner->IsBot()) {
parse->EventBot(EVENT_TIMER_START, owner->CastToBot(), nullptr, export_string, 0);
} else if (owner->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, owner->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_START, owner, nullptr, f);
return;
}
@@ -648,21 +596,7 @@ void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds
QTimerList.emplace_back(QuestTimer(milliseconds, owner, timer_name));
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (owner->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, owner->CastToClient(), export_string, 0);
} else if (owner->IsBot()) {
parse->EventBot(EVENT_TIMER_START, owner->CastToBot(), nullptr, export_string, 0);
} else if (owner->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, owner->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_START, owner, nullptr, f);
}
void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds, EQ::ItemInstance* inst)
@@ -678,32 +612,20 @@ void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds
return;
}
const bool has_start_event = (
(m->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_START)) ||
(m->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_START)) ||
(m->IsNPC() && parse->HasQuestSub(m->GetNPCTypeID(), EVENT_TIMER_START))
);
std::function<std::string()> f = [&]() {
return fmt::format(
"{} {}",
timer_name,
milliseconds
);
};
if (!QTimerList.empty()) {
for (auto& e : QTimerList) {
if (e.mob && e.mob == m && e.name == timer_name) {
e.Timer_.Start(milliseconds, false);
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (m->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, m->CastToClient(), export_string, 0);
} else if (m->IsBot()) {
parse->EventBot(EVENT_TIMER_START, m->CastToBot(), nullptr, export_string, 0);
} else if (m->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, m->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_START, m, nullptr, f);
return;
}
@@ -712,21 +634,7 @@ void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds
QTimerList.emplace_back(QuestTimer(milliseconds, m, timer_name));
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (m->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, m->CastToClient(), export_string, 0);
} else if (m->IsBot()) {
parse->EventBot(EVENT_TIMER_START, m->CastToBot(), nullptr, export_string, 0);
} else if (m->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, m->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_START, m, nullptr, f);
}
void QuestManager::stoptimer(const std::string& timer_name)
@@ -751,23 +659,16 @@ void QuestManager::stoptimer(const std::string& timer_name)
return;
}
const bool has_stop_event = (
(owner->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_STOP)) ||
(owner->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_STOP)) ||
(owner->IsNPC() && parse->HasQuestSub(owner->GetNPCTypeID(), EVENT_TIMER_STOP))
);
for (auto e = QTimerList.begin(); e != QTimerList.end(); ++e) {
if (e->mob && e->mob == owner && e->name == timer_name) {
if (has_stop_event) {
if (owner->IsClient()) {
parse->EventPlayer(EVENT_TIMER_STOP, owner->CastToClient(), timer_name, 0);
} else if (owner->IsBot()) {
parse->EventBot(EVENT_TIMER_STOP, owner->CastToBot(), nullptr, timer_name, 0);
} else if (owner->IsNPC()) {
parse->EventNPC(EVENT_TIMER_STOP, owner->CastToNPC(), nullptr, timer_name, 0);
parse->EventMob(
EVENT_TIMER_STOP,
owner,
nullptr,
[&]() {
return timer_name;
}
}
);
QTimerList.erase(e);
break;
@@ -792,23 +693,16 @@ void QuestManager::stoptimer(const std::string& timer_name, Mob* m)
return;
}
const bool has_stop_event = (
(m->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_STOP)) ||
(m->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_STOP)) ||
(m->IsNPC() && parse->HasQuestSub(m->GetNPCTypeID(), EVENT_TIMER_STOP))
);
for (auto e = QTimerList.begin(); e != QTimerList.end();) {
if (e->mob && e->mob == m) {
if (has_stop_event) {
if (m->IsClient()) {
parse->EventPlayer(EVENT_TIMER_STOP, m->CastToClient(), e->name, 0);
} else if (m->IsBot()) {
parse->EventBot(EVENT_TIMER_STOP, m->CastToBot(), nullptr, e->name, 0);
} else if (m->IsNPC()) {
parse->EventNPC(EVENT_TIMER_STOP, m->CastToNPC(), nullptr, e->name, 0);
parse->EventMob(
EVENT_TIMER_STOP,
m,
nullptr,
[&]() {
return timer_name;
}
}
);
QTimerList.erase(e);
break;
@@ -847,23 +741,16 @@ void QuestManager::stopalltimers()
return;
}
const bool has_stop_event = (
(owner->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_STOP)) ||
(owner->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_STOP)) ||
(owner->IsNPC() && parse->HasQuestSub(owner->GetNPCTypeID(), EVENT_TIMER_STOP))
);
for (auto e = QTimerList.begin(); e != QTimerList.end();) {
if (e->mob && e->mob == owner) {
if (has_stop_event) {
if (owner->IsClient()) {
parse->EventPlayer(EVENT_TIMER_STOP, owner->CastToClient(), e->name, 0);
} else if (owner->IsBot()) {
parse->EventBot(EVENT_TIMER_STOP, owner->CastToBot(), nullptr, e->name, 0);
} else if (owner->IsNPC()) {
parse->EventNPC(EVENT_TIMER_STOP, owner->CastToNPC(), nullptr, e->name, 0);
parse->EventMob(
EVENT_TIMER_STOP,
owner,
nullptr,
[&]() {
return e->name;
}
}
);
e = QTimerList.erase(e);
} else {
@@ -903,23 +790,16 @@ void QuestManager::stopalltimers(Mob* m)
return;
}
const bool has_stop_event = (
(m->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_STOP)) ||
(m->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_STOP)) ||
(m->IsNPC() && parse->HasQuestSub(m->GetNPCTypeID(), EVENT_TIMER_STOP))
);
for (auto e = QTimerList.begin(); e != QTimerList.end();) {
if (e->mob && e->mob == m) {
if (has_stop_event) {
if (m->IsClient()) {
parse->EventPlayer(EVENT_TIMER_STOP, m->CastToClient(), e->name, 0);
} else if (m->IsBot()) {
parse->EventBot(EVENT_TIMER_STOP, m->CastToBot(), nullptr, e->name, 0);
} else if (m->IsNPC()) {
parse->EventNPC(EVENT_TIMER_STOP, m->CastToNPC(), nullptr, e->name, 0);
parse->EventMob(
EVENT_TIMER_STOP,
m,
nullptr,
[&]() {
return e->name;
}
}
);
e = QTimerList.erase(e);
} else {
@@ -955,12 +835,6 @@ void QuestManager::pausetimer(const std::string& timer_name, Mob* m)
uint32 milliseconds = 0;
const bool has_pause_event = (
(mob->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_PAUSE)) ||
(mob->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_PAUSE)) ||
(mob->IsNPC() && parse->HasQuestSub(mob->GetNPCTypeID(), EVENT_TIMER_PAUSE))
);
if (!QTimerList.empty()) {
for (auto e = QTimerList.begin(); e != QTimerList.end(); ++e) {
if (e->mob && e->mob == mob && e->name == timer_name) {
@@ -979,21 +853,18 @@ void QuestManager::pausetimer(const std::string& timer_name, Mob* m)
}
);
if (has_pause_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_PAUSE, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_PAUSE, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_PAUSE, mob->CastToNPC(), nullptr, export_string, 0);
parse->EventMob(
EVENT_TIMER_PAUSE,
mob,
nullptr,
[&]() {
return fmt::format(
"{} {}",
timer_name,
milliseconds
);
}
}
);
LogQuests("Pausing timer [{}] for [{}] with [{}] ms remaining", timer_name, owner->GetName(), milliseconds);
}
@@ -1031,11 +902,13 @@ void QuestManager::resumetimer(const std::string& timer_name, Mob* m)
return;
}
const bool has_resume_event = (
(mob->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_RESUME)) ||
(mob->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_RESUME)) ||
(mob->IsNPC() && parse->HasQuestSub(mob->GetNPCTypeID(), EVENT_TIMER_RESUME))
);
std::function<std::string()> f = [&]() {
return fmt::format(
"{} {}",
timer_name,
milliseconds
);
};
if (!QTimerList.empty()) {
for (auto e : QTimerList) {
@@ -1049,21 +922,8 @@ void QuestManager::resumetimer(const std::string& timer_name, Mob* m)
milliseconds
);
if (has_resume_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
parse->EventMob(EVENT_TIMER_RESUME, mob, nullptr, f);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_RESUME, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_RESUME, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_RESUME, mob->CastToNPC(), nullptr, export_string, 0);
}
}
return;
}
}
@@ -1071,21 +931,7 @@ void QuestManager::resumetimer(const std::string& timer_name, Mob* m)
QTimerList.emplace_back(QuestTimer(milliseconds, m, timer_name));
if (has_resume_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_RESUME, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_RESUME, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_RESUME, mob->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_RESUME, mob, nullptr, f);
LogQuests(
"Creating a new timer and resuming [{}] for [{}] with [{}] ms remaining",
@@ -4213,6 +4059,15 @@ Bot *QuestManager::GetBot() const {
return nullptr;
}
Merc *QuestManager::GetMerc() const {
if (!quests_running_.empty()) {
running_quest e = quests_running_.top();
return (e.owner && e.owner->IsMerc()) ? e.owner->CastToMerc() : nullptr;
}
return nullptr;
}
Mob *QuestManager::GetOwner() const {
if(!quests_running_.empty()) {
running_quest e = quests_running_.top();
@@ -4756,179 +4611,7 @@ int8 QuestManager::DoesAugmentFit(EQ::ItemInstance* inst, uint32 augment_id, uin
}
void QuestManager::SendPlayerHandinEvent() {
QuestManagerCurrentQuestVars();
if (!owner || !owner->IsNPC() || !initiator) {
return;
}
if (
!initiator->EntityVariableExists("HANDIN_ITEMS") &&
!initiator->EntityVariableExists("HANDIN_MONEY") &&
!initiator->EntityVariableExists("RETURN_ITEMS") &&
!initiator->EntityVariableExists("RETURN_MONEY")
) {
return;
}
auto handin_items = initiator->GetEntityVariable("HANDIN_ITEMS");
auto return_items = initiator->GetEntityVariable("RETURN_ITEMS");
auto handin_money = initiator->GetEntityVariable("HANDIN_MONEY");
auto return_money = initiator->GetEntityVariable("RETURN_MONEY");
std::vector<PlayerEvent::HandinEntry> hi = {};
std::vector<PlayerEvent::HandinEntry> ri = {};
PlayerEvent::HandinMoney hm{};
PlayerEvent::HandinMoney rm{};
// Handin Items
if (!handin_items.empty()) {
if (Strings::Contains(handin_items, ",")) {
const auto handin_data = Strings::Split(handin_items, ",");
for (const auto &h: handin_data) {
const auto item_data = Strings::Split(h, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const auto item_id = static_cast<uint32>(Strings::ToUnsignedInt(item_data[0]));
if (item_id != 0) {
const auto *item = database.GetItem(item_id);
if (item) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
}
else if (Strings::Contains(handin_items, "|")) {
const auto item_data = Strings::Split(handin_items, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const auto item_id = static_cast<uint32>(Strings::ToUnsignedInt(item_data[0]));
const auto *item = database.GetItem(item_id);
if (item) {
hi.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
// Handin Money
if (!handin_money.empty()) {
const auto hms = Strings::Split(handin_money, "|");
hm.copper = static_cast<uint32>(Strings::ToUnsignedInt(hms[0]));
hm.silver = static_cast<uint32>(Strings::ToUnsignedInt(hms[1]));
hm.gold = static_cast<uint32>(Strings::ToUnsignedInt(hms[2]));
hm.platinum = static_cast<uint32>(Strings::ToUnsignedInt(hms[3]));
}
// Return Items
if (!return_items.empty()) {
if (Strings::Contains(return_items, ",")) {
const auto return_data = Strings::Split(return_items, ",");
for (const auto &r: return_data) {
const auto item_data = Strings::Split(r, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const auto item_id = static_cast<uint32>(Strings::ToUnsignedInt(item_data[0]));
const auto *item = database.GetItem(item_id);
if (item) {
ri.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
else if (Strings::Contains(return_items, "|")) {
const auto item_data = Strings::Split(return_items, "|");
if (
item_data.size() == 3 &&
Strings::IsNumber(item_data[0]) &&
Strings::IsNumber(item_data[1]) &&
Strings::IsNumber(item_data[2])
) {
const auto item_id = static_cast<uint32>(Strings::ToUnsignedInt(item_data[0]));
const auto *item = database.GetItem(item_id);
if (item) {
ri.emplace_back(
PlayerEvent::HandinEntry{
.item_id = item_id,
.item_name = item->Name,
.charges = static_cast<uint16>(Strings::ToUnsignedInt(item_data[1])),
.attuned = Strings::ToInt(item_data[2]) ? true : false
}
);
}
}
}
}
// Return Money
if (!return_money.empty()) {
const auto rms = Strings::Split(return_money, "|");
rm.copper = static_cast<uint32>(Strings::ToUnsignedInt(rms[0]));
rm.silver = static_cast<uint32>(Strings::ToUnsignedInt(rms[1]));
rm.gold = static_cast<uint32>(Strings::ToUnsignedInt(rms[2]));
rm.platinum = static_cast<uint32>(Strings::ToUnsignedInt(rms[3]));
}
initiator->DeleteEntityVariable("HANDIN_ITEMS");
initiator->DeleteEntityVariable("HANDIN_MONEY");
initiator->DeleteEntityVariable("RETURN_ITEMS");
initiator->DeleteEntityVariable("RETURN_MONEY");
bool handed_in_money = hm.platinum > 0 || hm.gold > 0 || hm.silver > 0 || hm.copper > 0;
bool event_has_data_to_record = (
!hi.empty() || handed_in_money
);
if (player_event_logs.IsEventEnabled(PlayerEvent::NPC_HANDIN) && event_has_data_to_record) {
auto e = PlayerEvent::HandinEvent{
.npc_id = owner->CastToNPC()->GetNPCTypeID(),
.npc_name = owner->GetCleanName(),
.handin_items = hi,
.handin_money = hm,
.return_items = ri,
.return_money = rm
};
RecordPlayerEventLogWithClient(initiator, PlayerEvent::NPC_HANDIN, e);
}
return;
}
std::string QuestManager::GetAutoLoginCharacterNameByAccountID(uint32 account_id)
+1
View File
@@ -360,6 +360,7 @@ public:
Bot *GetBot() const;
Client *GetInitiator() const;
Merc* GetMerc() const;
NPC *GetNPC() const;
Mob *GetOwner() const;
EQ::InventoryProfile* GetInventory() const;
+2 -2
View File
@@ -2202,10 +2202,10 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Sacrifice");
#endif
if(!caster || !IsClient() || !caster->IsClient()){
if(!caster || !IsClient() ){
break;
}
CastToClient()->SacrificeConfirm(caster->CastToClient());
CastToClient()->SacrificeConfirm(caster);
break;
}
+78 -148
View File
@@ -254,53 +254,33 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
}
}
if (IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_CAST_BEGIN)) {
Mob* spell_target = entity_list.GetMobID(target_id);
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
Mob* spell_target = entity_list.GetMobID(target_id);
std::vector<std::any> args = { spell_target };
int return_value = parse->EventMob(
EVENT_CAST_BEGIN,
this,
nullptr,
[&]() {
return fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
if (parse->EventPlayer(EVENT_CAST_BEGIN, CastToClient(), export_string, 0, &args) != 0) {
if (IsDiscipline(spell_id)) {
CastToClient()->SendDisciplineTimer(spells[spell_id].timer_id, 0);
}
else {
CastToClient()->SendSpellBarEnable(spell_id);
}
return false;
}
}
} else if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_CAST_BEGIN)) {
Mob* spell_target = entity_list.GetMobID(target_id);
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
parse->EventNPC(EVENT_CAST_BEGIN, CastToNPC(), nullptr, export_string, 0, &args);
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_CAST_BEGIN)) {
Mob* spell_target = entity_list.GetMobID(target_id);
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
parse->EventBot(EVENT_CAST_BEGIN, CastToBot(), nullptr, export_string, 0, &args);
},
0,
&args
);
if (IsClient() && return_value != 0) {
if (IsDiscipline(spell_id)) {
CastToClient()->SendDisciplineTimer(spells[spell_id].timer_id, 0);
} else {
CastToClient()->SendSpellBarEnable(spell_id);
}
return false;
}
//To prevent NPC ghosting when spells are cast from scripts
@@ -821,14 +801,12 @@ bool Mob::DoCastingChecksOnTarget(bool check_on_casting, int32 spell_id, Mob *sp
}
if (!spell_target) {
if (IsGroupSpell(spell_id)){
if (IsGroupSpell(spell_id)) {
return true;
}
else if (spells[spell_id].target_type == ST_Self) {
} else if (spells[spell_id].target_type == ST_Self) {
spell_target = this;
}
}
else {
} else {
if (IsGroupSpell(spell_id) && spell_target != this) {
ignore_on_casting = true;
}
@@ -942,7 +920,13 @@ bool Mob::DoCastingChecksOnTarget(bool check_on_casting, int32 spell_id, Mob *sp
/*
Requires target to be in same group or same raid in order to apply invisible.
*/
if (check_on_casting && RuleB(Spells, InvisRequiresGroup) && IsInvisibleSpell(spell_id)) {
if (
check_on_casting &&
spells[spell_id].target_type != ST_Self &&
GetTarget() != this &&
RuleB(Spells, InvisRequiresGroup) &&
IsInvisibleSpell(spell_id)
) {
if (IsClient() && spell_target && spell_target->IsClient()) {
if (spell_target && spell_target->GetID() != GetID()) {
bool cast_failed = true;
@@ -954,8 +938,7 @@ bool Mob::DoCastingChecksOnTarget(bool check_on_casting, int32 spell_id, Mob *sp
(target_group->GetID() == my_group->GetID())) {
cast_failed = false;
}
}
else if (spell_target->IsRaidGrouped()) {
} else if (spell_target->IsRaidGrouped()) {
Raid *target_raid = spell_target->GetRaid();
Raid *my_raid = GetRaid();
if (target_raid &&
@@ -1819,47 +1802,24 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo
}
}
//
// at this point the spell has successfully been cast
//
std::vector<std::any> args = { spell_target };
if (IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_CAST)) {
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
parse->EventMob(
EVENT_CAST,
this,
nullptr,
[&]() {
return fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
parse->EventPlayer(EVENT_CAST, CastToClient(), export_string, 0, &args);
}
} else if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_CAST)) {
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
parse->EventNPC(EVENT_CAST, CastToNPC(), nullptr, export_string, 0, &args);
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_CAST)) {
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
parse->EventBot(EVENT_CAST, CastToBot(), nullptr, export_string, 0, &args);
}
}
},
0,
&args
);
if(bard_song_mode)
{
@@ -2473,8 +2433,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, in
//Guard Assist Code
if (RuleB(Character, PVPEnableGuardFactionAssist) && spell_target && IsDetrimentalSpell(spell_id) && spell_target != this) {
if (IsClient() && spell_target->IsClient()|| (HasOwner() && GetOwner()->IsClient() && spell_target->IsClient())) {
auto& mob_list = entity_list.GetCloseMobList(spell_target);
for (auto& e : mob_list) {
for (auto& e : spell_target->GetCloseMobList()) {
auto mob = e.second;
if (!mob) {
continue;
@@ -3005,7 +2964,6 @@ int Mob::CalcBuffDuration(Mob *caster, Mob *target, uint16 spell_id, int32 caste
int res = CalcBuffDuration_formula(castlevel, formula, duration);
if (
caster == target &&
(
target->aabonuses.IllusionPersistence ||
target->spellbonuses.IllusionPersistence ||
@@ -3620,44 +3578,18 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
);
}
const bool caster_has_block_event = (
(caster->IsBot() && parse->BotHasQuestSub(EVENT_SPELL_BLOCKED)) ||
(caster->IsClient() && parse->PlayerHasQuestSub(EVENT_SPELL_BLOCKED)) ||
(caster->IsNPC() && parse->HasQuestSub(caster->GetNPCTypeID(), EVENT_SPELL_BLOCKED))
);
const bool cast_on_has_block_event = (
(IsBot() && parse->BotHasQuestSub(EVENT_SPELL_BLOCKED)) ||
(IsClient() && parse->PlayerHasQuestSub(EVENT_SPELL_BLOCKED)) ||
(IsNPC() && parse->HasQuestSub(GetNPCTypeID(), EVENT_SPELL_BLOCKED))
);
if (caster_has_block_event || cast_on_has_block_event) {
const std::string& export_string = fmt::format(
std::function<std::string()> f = [&]() {
return fmt::format(
"{} {}",
curbuf.spellid,
spell_id
);
};
if (caster_has_block_event) {
if (caster->IsBot()) {
parse->EventBot(EVENT_SPELL_BLOCKED, caster->CastToBot(), this, export_string, 0);
} else if (caster->IsClient()) {
parse->EventPlayer(EVENT_SPELL_BLOCKED, caster->CastToClient(), export_string, 0);
} else if (caster->IsNPC()) {
parse->EventNPC(EVENT_SPELL_BLOCKED, caster->CastToNPC(), this, export_string, 0);
}
}
parse->EventMob(EVENT_SPELL_BLOCKED, caster, this, f);
if (cast_on_has_block_event && caster != this) {
if (IsBot()) {
parse->EventBot(EVENT_SPELL_BLOCKED, CastToBot(), caster, export_string, 0);
} else if (IsClient()) {
parse->EventPlayer(EVENT_SPELL_BLOCKED, CastToClient(), export_string, 0);
} else if (IsNPC()) {
parse->EventNPC(EVENT_SPELL_BLOCKED, CastToNPC(), caster, export_string, 0);
}
}
if (caster != this) {
parse->EventMob(EVENT_SPELL_BLOCKED, this, caster, f);
}
}
@@ -4031,43 +3963,24 @@ bool Mob::SpellOnTarget(
(spellOwner->IsClient() ? FilterPCSpells : FilterNPCSpells) /* EQ Filter Type: (8 or 9) */
);
if (spelltar->IsNPC()) {
if (parse->HasQuestSub(spelltar->GetNPCTypeID(), EVENT_CAST_ON)) {
std::vector<std::any> args = { spelltar };
const auto& export_string = fmt::format(
std::vector<std::any> args = { spelltar };
parse->EventMob(
EVENT_CAST_ON,
spelltar,
this,
[&]() {
return fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
caster_level,
target_id
);
parse->EventNPC(EVENT_CAST_ON, spelltar->CastToNPC(), this, export_string, 0, &args);
}
} else if (spelltar->IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_CAST_ON)) {
std::vector<std::any> args = { spelltar };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
caster_level,
target_id
);
parse->EventPlayer(EVENT_CAST_ON, spelltar->CastToClient(), export_string, 0, &args);
}
} else if (spelltar->IsBot()) {
if (parse->BotHasQuestSub(EVENT_CAST_ON)) {
std::vector<std::any> args = { spelltar };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
caster_level,
target_id
);
parse->EventBot(EVENT_CAST_ON, spelltar->CastToBot(), this, export_string, 0, &args);
}
}
},
0,
&args
);
if (!DoCastingChecksOnTarget(false, spell_id, spelltar)) {
safe_delete(action_packet);
@@ -4985,6 +4898,23 @@ void Mob::BuffFadeByEffect(int effect_id, int slot_to_skip)
}
}
void Mob::BuffFadeSongs() {
bool recalc_bonus = false;
int buff_count = GetMaxTotalSlots();
for (int buff_slot = 0; buff_slot < buff_count; buff_slot++) {
const uint16 current_spell_id = buffs[buff_slot].spellid;
if (IsBardSong(current_spell_id)) {
BuffFadeBySlot(buff_slot, false);
recalc_bonus = true;
}
}
if (recalc_bonus) {
CalcBonuses();
}
}
bool Mob::IsAffectedByBuffByGlobalGroup(GlobalGroup group)
{
int buff_count = GetMaxTotalSlots();
+6 -1
View File
@@ -869,7 +869,12 @@ int ClientTaskState::IncrementDoneCount(
if (task_data->type != TaskType::Shared) {
// live messages for each increment of non-shared tasks
auto activity_type = task_data->activity_information[activity_id].activity_type;
int msg_count = activity_type == TaskActivityType::GiveCash ? 1 : count;
int msg_count = 1;
if (activity_type != TaskActivityType::GiveCash) {
msg_count = std::min(count, RuleI(TaskSystem, MaxUpdateMessages));
}
for (int i = 0; i < msg_count; ++i) {
client->MessageString(Chat::DefaultText, TASK_UPDATED, task_data->title.c_str());
}

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