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85 Commits

Author SHA1 Message Date
Akkadius c0a88de4fb pch 2023-12-16 21:03:58 -06:00
Akkadius 5117843089 Incremental 2023-12-16 19:44:33 -06:00
Akkadius 77c7ea191a Win gate 2023-12-16 19:36:42 -06:00
Akkadius 527798db92 Pull out includes in common 2023-12-16 19:28:55 -06:00
Akkadius 3ea644b732 Remove header only 2023-12-16 19:23:08 -06:00
Akkadius 3850343254 Update eqemu_logsys.h 2023-12-16 19:15:06 -06:00
Akkadius 77597c7868 !!!!! 2023-12-16 19:03:39 -06:00
Akkadius 8a0ef65373 WHAT 2023-12-16 18:59:11 -06:00
Akkadius 75d9e6ffaf FMT test 2023-12-16 18:54:25 -06:00
Akkadius e9ca2b4202 Without lua ? 2023-12-16 18:42:11 -06:00
Akkadius a29a2321f1 Without fmt ? 2023-12-16 18:33:15 -06:00
Akkadius 5ff9407e26 Test 2023-12-16 18:13:43 -06:00
Akkadius 20e135fbc4 PCH main zone primitives 2023-12-16 18:05:20 -06:00
Akkadius e21c386bda Lua headers 2023-12-16 18:00:04 -06:00
Akkadius 73a85135b2 Another one 2023-12-16 17:55:02 -06:00
Akkadius 87b1dc4b03 Another one 2023-12-16 17:48:22 -06:00
Akkadius b2bf1d2b6f Different test 2023-12-16 17:37:58 -06:00
Akkadius 4a8b89f93a GCC test 2023-12-16 17:28:31 -06:00
Akkadius 1cccca45a0 Another run 2023-12-16 17:18:54 -06:00
Akkadius 8af4fb2330 Experiment with PCH 2023-12-16 17:11:23 -06:00
nytmyr 4d118ab978 [Bots] Fix ^oo autodefend from sending bots/pets to invalid haters (#3772)
Bots and especially their pets could get in a loop where they try to attack an invalid target. This would result in their pets spamming "That is not a legal target" messages.
2023-12-16 16:08:16 -05:00
Chris Miles fcb40daaf1 [Release] 22.36.0 (#3774) 2023-12-16 01:07:19 -06:00
Alex King 553bafdbe1 [Bug Fix] Fix Starting Items SQL (#3766)
* [Bug Fix] Fix Starting Items SQL

# Notes
- `race_list` comes before `class_list`,query had them in the wrong order.

* Real fix.

* Update database_update_manifest.cpp

* Manifest change

* Repository generate

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-12-16 00:45:27 -06:00
Chris Miles d0443db199 [Database] When database version is greater than binary, we are up to date (#3771) 2023-12-16 00:44:40 -06:00
Chris Miles 9206163190 [Database] Make it clearer to users that a database backup is occurring (#3769) 2023-12-16 00:44:25 -06:00
Chris Miles e504482b94 [Corpse] Fix /corpse command regression from #3727 (#3770) 2023-12-16 00:44:11 -06:00
Alex King 77b88e3dec [Rules] Add DOT and HOT Rules (#3760)
* [Rules] Add DOT and HOT Rules

# Notes
- Add `Spells:DOTDamageBonusSplitOverDuration` rule.
- Allows operators to disable the DOT bonus damage being split over duration and instead adds the full amount every tic.
- Add `Spells:HOTBonusHealingSplitOverDuration` rule.
- Allows operators to disable the HOT bonus healing being split over duration and instead adds the full amount every tic.

* Update effects.cpp

* Update effects.cpp
2023-12-15 19:25:38 -06:00
Alex King aeeb350068 [Cleanup] Cleanup classes.cpp/classes.h (#3752)
* [Cleanup] Cleanup classes.cpp/classes.h

# Notes
- Remove unused methods and cleanup logic.

* Update classes.cpp

* Final push.
2023-12-13 18:38:45 -05:00
nytmyr df83113cea [Bots] Enable auto-saving of bots. (#3758)
Adds the rule **Bots, AutosaveIntervalSeconds** to control the frequency of the autosave of bots. Currently they only fully save on camp/zone.

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2023-12-12 22:22:44 -05:00
nytmyr 940abfaf7a [Logging] Change empty object loading to warning (#3759) 2023-12-11 17:06:29 -05:00
nytmyr a46443b95e [Bots] Add rule to toggle DT hitting owner (#3757)
**Bots, CazicTouchBotsOwner** is a rule that will toggle whether or not DT will hit the targeted bot or the owner. Similar to how **Spells, CazicTouchTargetsPetOwner** functions except for  bots.
2023-12-11 14:31:33 -05:00
JJ 871f320311 [Release] 22.35.0 (#3754)
### Bots

* Add BotHealOnLevel to fully heal/mana on level. ([#3745](https://github.com/EQEmu/Server/pull/3745)) @nytmyr 2023-12-08
* Fix bots learning spells on level ([#3744](https://github.com/EQEmu/Server/pull/3744)) @nytmyr 2023-12-08

### Bug

* Fix blocked spells regression from #3638 ([#3753](https://github.com/EQEmu/Server/pull/3753)) @joligario 2023-12-11
* PR 3638 Missed the blocked spells repository updates ([#3748](https://github.com/EQEmu/Server/pull/3748)) @fryguy503 2023-12-08

### CMake

* Update minimum version of CMake ([#3743](https://github.com/EQEmu/Server/pull/3743)) @joligario 2023-12-08

### Code

* Remove hard-coded Status Checks ([#3727](https://github.com/EQEmu/Server/pull/3727)) @Kinglykrab 2023-12-03

### Commands

* #guild set CharName 0 did not remove char from guild. ([#3717](https://github.com/EQEmu/Server/pull/3717)) @noudess 2023-11-25
* #petname changes PC to Nobody if selected. ([#3720](https://github.com/EQEmu/Server/pull/3720)) @noudess 2023-11-26
* Add #show aas Command ([#3710](https://github.com/EQEmu/Server/pull/3710)) @Kinglykrab 2023-11-26
* Add #task complete Command ([#3711](https://github.com/EQEmu/Server/pull/3711)) @Kinglykrab 2023-11-26
* Cleanup #acceptrules Command ([#3716](https://github.com/EQEmu/Server/pull/3716)) @Kinglykrab 2023-11-26
* Cleanup #disarmtrap Command ([#3713](https://github.com/EQEmu/Server/pull/3713)) @Kinglykrab 2023-11-26
* Cleanup #list Command ([#3714](https://github.com/EQEmu/Server/pull/3714)) @Kinglykrab 2023-11-26
* Cleanup #movement Command ([#3715](https://github.com/EQEmu/Server/pull/3715)) @Kinglykrab 2023-11-26
* Cleanup #object Command ([#3722](https://github.com/EQEmu/Server/pull/3722)) @Kinglykrab 2023-12-03
* Cleanup #zonebootup and #zoneshutdown Commands ([#3729](https://github.com/EQEmu/Server/pull/3729)) @Kinglykrab 2023-12-03
* Fix formatting of #wpinfo output. ([#3728](https://github.com/EQEmu/Server/pull/3728)) @noudess 2023-12-01

### Database

* Add primary key to keyring table ([#3746](https://github.com/EQEmu/Server/pull/3746)) @Kinglykrab 2023-12-08
* Consolidate Starting Items Table ([#3723](https://github.com/EQEmu/Server/pull/3723)) @Kinglykrab 2023-11-30
* Extra whitespace in #3723 ([#3730](https://github.com/EQEmu/Server/pull/3730)) @joligario 2023-12-02
* Minor adjustment to #3726 ([#3732](https://github.com/EQEmu/Server/pull/3732)) @joligario 2023-12-03
* Modify `updated` column in `items` table with proper default. ([#3726](https://github.com/EQEmu/Server/pull/3726)) @joligario 2023-12-02
* Pull Spell Group Cache from Content DB ([#3749](https://github.com/EQEmu/Server/pull/3749)) @fryguy503 2023-12-08

### Faction

* Alliance line is only allowed 1 faction change at a time. ([#3718](https://github.com/EQEmu/Server/pull/3718)) @noudess 2023-11-26

### Fixes

* Changing Group Leader Invalidated GetLeaderName() ([#3712](https://github.com/EQEmu/Server/pull/3712)) @Kinglykrab 2023-11-26
* Fix 9245 SQL ([#3740](https://github.com/EQEmu/Server/pull/3740)) @Kinglykrab 2023-12-05
* Fix Swarm Pets Requiring NPC Aggros Flag ([#3738](https://github.com/EQEmu/Server/pull/3738)) @Kinglykrab 2023-12-05
* Guild Message Limits ([#3724](https://github.com/EQEmu/Server/pull/3724)) @neckkola 2023-11-29

### Quest API

* Add EVENT_AA_GAIN to AddAAPoints() ([#3733](https://github.com/EQEmu/Server/pull/3733)) @Kinglykrab 2023-12-03
* Add GMMove Overloads to Perl/Lua ([#3719](https://github.com/EQEmu/Server/pull/3719)) @Kinglykrab 2023-11-25

### Scripts

* Import items into `items_new` table instead of writing directly to the existing `items` table. ([#3725](https://github.com/EQEmu/Server/pull/3725)) @joligario 2023-11-30
* Revert database engine change from #3702. ([#3736](https://github.com/EQEmu/Server/pull/3736)) @joligario 2023-12-03
* Update 13th Floor Import Tool ([#3702](https://github.com/EQEmu/Server/pull/3702)) @joligario 2023-11-26
2023-12-10 22:07:09 -05:00
JJ a222128599 [Bug] Fix blocked spells regression from #3638 (#3753)
Fixes #3747
2023-12-10 21:40:06 -05:00
JJ 45b249e33d [CMake] Update minimum version of CMake (#3743)
```
CMake Deprecation Warning at client_files/CMakeLists.txt:1 (CMAKE_MINIMUM_REQUIRED):
  Compatibility with CMake < 3.5 will be removed from a future version of
  CMake.

  Update the VERSION argument <min> value or use a ...<max> suffix to tell
  CMake that the project does not need compatibility with older versions.
```
2023-12-08 12:48:59 -08:00
Fryguy c24834de5d [Database] Pull Spell Group Cache from Content DB (#3749) 2023-12-08 15:41:09 -05:00
Fryguy 841d7f2700 [Bug] PR 3638 Missed the blocked spells repository updates (#3748)
Ran generator to update blocked_spells Repo
2023-12-08 15:19:54 -05:00
Alex King 56c29154f0 [Database] Add primary key to keyring table (#3746)
* [Database] Add primary key to keyring table

# Notes
- Adds a primary key of `id` to `keyring` table so we can use it with repositories.

* Update version.h

* Update client.cpp

* Update client.cpp
2023-12-07 23:12:01 -05:00
nytmyr 6466c2ff21 [Bots] Add BotHealOnLevel to fully heal/mana on level. (#3745)
Adds the rule ***Bots, BotHealOnLevel***, default false, to control whether or not bots will gain full health and mana when their owner levels.
2023-12-07 22:25:17 -05:00
nytmyr 16dc210cd8 [Bots] Fix bots learning spells on level (#3744)
Previously bots would need to be zoned or camped/spawned to begin using new spells for their level.
2023-12-07 21:19:21 -05:00
Alex King 77045f558e [Bug Fix] Fix 9245 SQL (#3740)
* [Bug Fix] Fix 9245 SQL

# Notes
- Should be a `;` not `,`.

* Update database_update_manifest.cpp
2023-12-04 22:21:31 -05:00
Alex King e1fa2d5bc5 [Bug Fix] Fix Swarm Pets Requiring NPC Aggros Flag (#3738)
# Notes
- https://github.com/EQEmu/Server/pull/3595 made swarm pets require the `npc_aggro` flag to be set to attack.
2023-12-04 19:05:16 -05:00
Alex King b03f52de18 [Commands] Cleanup #object Command (#3722)
* [Commands] Cleanup #object Command

# Notes
- Cleanup messages and logic.
- Introduce enum for object types.
- Set ground work for object manipulation similar to door manipulation.

* Update object_manipulation.cpp

* Final push

* Update client_packet.cpp

* Update object_manipulation.cpp

* Update object_manipulation.cpp

* Update object.h

* Update client_packet.cpp

* Update client_packet.cpp

* Push.

* Update version.h

* Update database_update_manifest.cpp

* Update zone.cpp
2023-12-03 17:42:27 -05:00
JJ 226cc3d6cb [Scripts] Revert database engine change from #3702. (#3736)
InnoDB doesn't like the lengths. Will need to address that in the future.
2023-12-03 14:17:58 -05:00
Alex King 7f54e26dec [Quest API] Add EVENT_AA_GAIN to AddAAPoints() (#3733)
# Notes
- Using this method did not call `EVENT_AA_GAIN`.
2023-12-03 12:41:06 -05:00
Alex King 11a81d8e8a [Commands] Cleanup #zonebootup and #zoneshutdown Commands (#3729)
# Notes
- Cleanup messages and logic.
2023-12-03 12:40:54 -05:00
Alex King e719aa43cf [Cleanup] Remove hard-coded Status Checks (#3727)
* [Cleanup] Remove hard-coded Status Checks

# Notes
- Removed the hard-coded GM status checks since if you have access to the command we can now limit access to subcommands if necessary.

* Update client_packet.cpp
2023-12-03 11:44:30 -05:00
JJ 22994e3264 [Database] Minor adjustment to #3726 (#3732) 2023-12-03 10:18:27 -05:00
JJ cfbdecad19 [Database] Extra whitespace in #3723 (#3730) 2023-12-01 21:13:08 -05:00
JJ 2427f7e034 [Database] Modify updated column in items table with proper default. (#3726)
* [Database] Modify `updated` column in `items` table with proper default.
From https://mariadb.com/kb/en/datetime/, `datetime` can be ZERO_DATE (`0000-00-00` with no time component) or between `1000-01-01 00:00:00.000000` and `9999-12-31 23:59:59.999999`. Currently, `updated` is the only datetime field that is `NOT NULL` and improperly defaulted to `0000-00-00 00:00:00`. This change matches existing structures of the other `datetime` columns.

* Update items_repository.h

* Update base_items_repository.h

* Revert "Update items_repository.h"

This reverts commit 3599f26818.
2023-12-01 21:10:52 -05:00
Paul Coene 9a6403b196 [Commands] Fix formatting of #wpinfo output. (#3728) 2023-12-01 15:28:24 -05:00
JJ d8953c5156 [Scripts] Import items into items_new table instead of writing directly to the existing items table. (#3725) 2023-11-30 17:21:00 -05:00
Alex King 33b40e83b7 [Database] Consolidate Starting Items Table (#3723)
* [Database] Consolidate Starting Items Table

# Notes
- Convert `class`, `deityId`, `race`, and `zoneid` columns to `|` separated columns.
- Consolidates up to 15 rows per item down to a singular row.
- Allows ease of use for operators.
- Entire process is automated and creates a backup of pre-existing table.

* Update shareddb.cpp

* Unnecessary.
2023-11-30 14:37:08 -05:00
Mitch Freeman e75c31d524 [Bug Fix] Guild Message Limits (#3724)
Mail to 'Guild' was failing after after 50ish members.
The buffer was set at 512, which cut truncated the message and caused the issue.
Refactored to adjust the size of the buffer based on the inbound message size.
2023-11-28 19:03:32 -05:00
Paul Coene cf1f8d5460 [Commands] #petname changes PC to Nobody if selected. (#3720) 2023-11-26 14:50:44 -05:00
Paul Coene 690cacdaab [Faction] Alliance line is only allowed 1 faction change at a time. (#3718) 2023-11-26 01:13:16 -05:00
Alex King f9f45eedcd [Commands] Cleanup #acceptrules Command (#3716)
# Note
- Cleanup messages and logic.
- Utilize repositories in database methods.
2023-11-26 01:13:08 -05:00
Alex King 93ddffa57f [Commands] Cleanup #movement Command (#3715)
# Notes
- Cleanup messages and logic.
2023-11-26 01:13:03 -05:00
Alex King c9993fb698 [Commands] Cleanup #list Command (#3714)
* [Commands] Cleanup #list Command

# Notes
- Cleanup messages and logic.
- Introduce a struct so we don't have to duplicate so much code.

* Update list.cpp
2023-11-26 01:12:58 -05:00
Alex King aa0fbb8b45 [Commands] Cleanup #disarmtrap Command (#3713)
# Notes
- Cleanup messages and logic.
2023-11-26 00:27:22 -05:00
Alex King 62532c6bdd [Bug Fix] Changing Group Leader Invalidated GetLeaderName() (#3712)
# Notes
- Utilizes fixes posted in https://github.com/EQEmu/Server/issues/3706 to resolve https://github.com/EQEmu/Server/issues/368.
- Changing group leader caused issues because we assumed `member[0]` was always leader.
2023-11-26 00:27:15 -05:00
Alex King f8c3c03185 [Commands] Add #task complete Command (#3711)
# Notes
- `#task complete [Task ID]` allows operators to complete an entire task without updating individual activities.
2023-11-26 00:27:08 -05:00
Alex King 692a90f3f0 [Commands] Add #show aas Command (#3710)
# Notes
- Allows operators to view AAs a player has purchased from ingame and their ranks.
2023-11-26 00:27:02 -05:00
JJ 3a49d851ca [Scripts] Update 13th Floor Import Tool (#3702) 2023-11-26 00:20:10 -05:00
Alex King fdc5c27061 [Quest API] Add GMMove Overloads to Perl/Lua (#3719)
# Perl
- Add `$mob->GMMove(x, y, z, heading, save_guard_spot)`.

# Lua
- Add `mob:GMMove(x, y, z, heading, save_guard_spot)`.

# Notes
- Operators weren't able to disable saving guard spots, so moving with `GMMove` meant NPCs stayed where they were moved.
2023-11-25 18:15:37 -05:00
Paul Coene 56be69ddb1 [Commands] #guild set CharName 0 did not remove char from guild. (#3717)
* [Commands] #guild set CharName 0 did not remove char from guild.

* Fix cut-n-paste error on this branch
2023-11-25 11:27:43 -05:00
Alex King 9477ff72ac [Release] 22.34.2 (#3709)
### Admin

* Update date in changelog ([#3698](https://github.com/EQEmu/Server/pull/3698)) @joligario 2023-11-19

### Code

* Fix typo in #giveitem ([#3704](https://github.com/EQEmu/Server/pull/3704)) @Kinglykrab 2023-11-22

### Fixes

* Add "IgnoreLevelBasedHasteCaps" rule to GetHaste() ([#3705](https://github.com/EQEmu/Server/pull/3705)) @jcr4990 2023-11-23
* Fix bots/Mercenaries being removed from hatelist ([#3708](https://github.com/EQEmu/Server/pull/3708)) @Kinglykrab 2023-11-23
* Fix some spell types failing IsValidSpellRange check ([#3707](https://github.com/EQEmu/Server/pull/3707)) @nytmyr 2023-11-23

### Loginserver

* Update ticket login table structure ([#3703](https://github.com/EQEmu/Server/pull/3703)) @KimLS 2023-11-22
2023-11-24 13:23:10 -05:00
Alex King 6d8e80b1e5 [Bug Fix] Fix bots/Mercenaries being removed from hatelist (#3708)
# Notes
- https://github.com/EQEmu/Server/pull/3595 caused bots, bot pets, and mercenaries to be removed from hate list because we were only checking for `IsClient()` not `IsOfClientBotMerc()`.
- Resolves an issue mentioned [here](https://discord.com/channels/212663220849213441/1177288302383079534) where NPCs would run past bots/mercenaries to attack the owner.
2023-11-23 12:36:54 -05:00
Joel ebeaef598b [Bug Fix] Add "IgnoreLevelBasedHasteCaps" rule to GetHaste() (#3705) 2023-11-22 22:45:53 -05:00
nytmyr 60b65da7f2 [Bug Fix] Fix some spell types failing IsValidSpellRange check (#3707)
Hate Reduction, Slow and DoT spells were failing IsValidSpellRange checks due to improper spell IDs being checked.

They were using the first spell in a bot's spell list by checking botSpell.id vs the proper spells in the loop.
2023-11-22 22:44:59 -05:00
Alex King 100e6698ea [Cleanup] Fix typo in #giveitem (#3704) 2023-11-22 08:26:54 -05:00
Alex 2bd94ab7a2 [Loginserver] Update ticket login table structure (#3703)
* Updates login table to support tickets in a way that makes more sense.

* Change to snake_case as requested by Akka

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2023-11-22 02:56:47 -06:00
Akkadius 4c8d68c24b [Release] 22.34.1 2023-11-20 09:12:11 -06:00
Akkadius 1755678b1f [Release] 22.34.1 2023-11-20 09:10:22 -06:00
JJ 39e2763968 [Admin] Update date in changelog (#3698) 2023-11-19 13:22:56 -05:00
Fryguy f7780b0247 [Bug Fix] NPC Faction War prevention. (#3595)
* [Bug] NPC Faction War prevention.

This should assist with prevention of NPC Faction waring. I have been using this code on my server for over 5 years with no coredumps or any noted bugs. This was brought up as users have reported a few events where they can trigger NPC's to fight each other.

* Correct a few entries to line up with updated code.

* Re-add missing RestTimer functionality
2023-11-19 11:40:15 -05:00
JJ c0fe0f11f7 [Release] 22.34.0 (#3697)
* Update CHANGELOG.md

* Update package.json

* Update version.h

* Update CHANGELOG.md
2023-11-19 11:21:39 -05:00
nytmyr a1f1f11940 [Bots] Add ownerraid, byclass and byrace actionables and fix group-based arguments for raids. (#3680)
This adds raid support to actionables for bot commands.

This also addresses Issue #3567

If in a group, group based commands will function as normal, however if in a raid they will support raids and use the group of the bot that fits  the criteria.

This adds new actionables as well; namely, **ownerraid**, **byclass** and **byrace**.

**byclass** and **byrace** use the int of the chosen class/race. IE Shadowknight is 5, Barbarian is 2. **^create help** is an easy way for players to identify numbers associated with classes and races.

**targetgroup** will now select all bots that meet the criteria within a raid group in addition to the current functionality of groups.
**namesgroup** will now select all bots that meet the criteria within a raid group in addition to the current functionality of groups.
**ownerraid** will select all bots in the raid owned by the player.
**byclass** will selects all bots in the group or raid owned by the player that match the class.
**byrace** will selects all bots in the group or raid owned by the player that match the race

This adds actionables to **^casterrange** and **^camp** as well.
2023-11-18 23:24:49 -05:00
Alex King 4c5013e09e [Cleanup] Cleanup #giveitem and #summonitem (#3692)
# Notes
- Adds summoned messages for `#giveitem` and `#summonitem`.
- `#summonitem` did not stop you from summoning items beyond your status level.
2023-11-18 21:22:12 -05:00
Alex King 838ffbd8c7 [Commands] Add #show aa_points Command (#3695)
# Notes
- Adds a command to view a player's current, spent, and total AA Points.
2023-11-18 19:23:35 -05:00
JJ 42b41d973c [GM Commands] Remove duplicate comment (#3691) 2023-11-18 19:08:56 -05:00
JJ e7761133a9 [GM Commands] Add #takeplatinum (#3690)
* [GM Commands] Add `#takeplatinum`

* Revert database manifest change

* Revert database version change

* Remove duplicated messages

* Remove hint as to why `#takeplatinum` might fail.
2023-11-18 19:08:48 -05:00
Alex King 93f2bea96e [Cleanup] Cleanup #show currencies Command (#3693)
* [Cleanup] Cleanup #show currencies Command

# Notes
- Cleans up messages.
- Adds `AA Points` as a viewable currency.
- Adds an enum for `MoneyTypes` and `MoneySubtypes` so we're not using magic numbers for `GetMoney` anymore.
- Converts money amounts to `uint64`.

* Update currencies.cpp

* Update currencies.cpp
2023-11-18 19:05:04 -05:00
regneq ded82ac6d6 [Spawn] (imported from takp) Added min_time and max_time to spawnentry. This will prevent a NPC from… (#3685)
* Added mintime and maxtime to spawnentry. This will prevent a NPC from spawning outside of the times specified. NPCs spawned in this way will then behave like normal NPCs. They will not despawn on their own, unlike spawn_events/spawn_conditions. NPCs using this that are alone in their spawngroup will attempt to spawn after their respawn timer has expired if the time of day is outside their range. Otherwise, another NPC in the spawngroup will be chosen to spawn. The normal rules (chance, spawn_limit) still apply to these NPCs, this is just another rule added to the system.

mintime and maxtime both represent the in-game EQ Hour. Valid values are 1-24. If either or both of the values are 0, then the NPC will not have any time restriction.

Added a new rule World:BootHour. This allows server admins to specify the EQ hour the server will boot to. Valid options are 1-24. Setting this rule to 0 (default) disables it and world will use whatever time is specified in the DB.

* generated base_spawnentry_repository.h from script

* removed the rule insert from database_update_manifest.cpp.

* Add logging, initializers, minor cleanup

* Remove if/else branch

* Update eqtime.cpp

* Initializers, logging

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-11-18 14:23:04 -06:00
JJ 6ef182edfd [Database] Pull pet power from content database (#3689) 2023-11-18 14:19:33 -06:00
Paul Coene e466ca1c6d [Illusions] RandomizeFeastures erased texture. (#3686) 2023-11-12 16:02:54 -05:00
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@@ -1,3 +1,158 @@
## [22.36.0] - 12/16/2023
### Bots
* Add rule to toggle DT hitting owner ([#3757](https://github.com/EQEmu/Server/pull/3757)) @nytmyr 2023-12-11
* Enable auto-saving of bots. ([#3758](https://github.com/EQEmu/Server/pull/3758)) @nytmyr 2023-12-13
### Code
* Cleanup classes.cpp/classes.h ([#3752](https://github.com/EQEmu/Server/pull/3752)) @Kinglykrab 2023-12-13
### Corpse
* Fix /corpse command regression from #3727 ([#3770](https://github.com/EQEmu/Server/pull/3770)) @Akkadius 2023-12-16
### Database
* Make it clearer to users that a database backup is occurring ([#3769](https://github.com/EQEmu/Server/pull/3769)) @Akkadius 2023-12-16
* When database version is greater than binary, we are up to date ([#3771](https://github.com/EQEmu/Server/pull/3771)) @Akkadius 2023-12-16
### Fixes
* Fix Starting Items SQL ([#3766](https://github.com/EQEmu/Server/pull/3766)) @Kinglykrab 2023-12-16
### Logging
* Change empty object loading to warning ([#3759](https://github.com/EQEmu/Server/pull/3759)) @nytmyr 2023-12-11
### Rules
* Add DOT and HOT Rules ([#3760](https://github.com/EQEmu/Server/pull/3760)) @Kinglykrab 2023-12-16
## [22.35.0] - 12/10/2023
### Bots
* Add BotHealOnLevel to fully heal/mana on level. ([#3745](https://github.com/EQEmu/Server/pull/3745)) @nytmyr 2023-12-08
* Fix bots learning spells on level ([#3744](https://github.com/EQEmu/Server/pull/3744)) @nytmyr 2023-12-08
### Bug
* Fix blocked spells regression from #3638 ([#3753](https://github.com/EQEmu/Server/pull/3753)) @joligario 2023-12-11
* PR 3638 Missed the blocked spells repository updates ([#3748](https://github.com/EQEmu/Server/pull/3748)) @fryguy503 2023-12-08
### CMake
* Update minimum version of CMake ([#3743](https://github.com/EQEmu/Server/pull/3743)) @joligario 2023-12-08
### Code
* Remove hard-coded Status Checks ([#3727](https://github.com/EQEmu/Server/pull/3727)) @Kinglykrab 2023-12-03
### Commands
* #guild set CharName 0 did not remove char from guild. ([#3717](https://github.com/EQEmu/Server/pull/3717)) @noudess 2023-11-25
* #petname changes PC to Nobody if selected. ([#3720](https://github.com/EQEmu/Server/pull/3720)) @noudess 2023-11-26
* Add #show aas Command ([#3710](https://github.com/EQEmu/Server/pull/3710)) @Kinglykrab 2023-11-26
* Add #task complete Command ([#3711](https://github.com/EQEmu/Server/pull/3711)) @Kinglykrab 2023-11-26
* Cleanup #acceptrules Command ([#3716](https://github.com/EQEmu/Server/pull/3716)) @Kinglykrab 2023-11-26
* Cleanup #disarmtrap Command ([#3713](https://github.com/EQEmu/Server/pull/3713)) @Kinglykrab 2023-11-26
* Cleanup #list Command ([#3714](https://github.com/EQEmu/Server/pull/3714)) @Kinglykrab 2023-11-26
* Cleanup #movement Command ([#3715](https://github.com/EQEmu/Server/pull/3715)) @Kinglykrab 2023-11-26
* Cleanup #object Command ([#3722](https://github.com/EQEmu/Server/pull/3722)) @Kinglykrab 2023-12-03
* Cleanup #zonebootup and #zoneshutdown Commands ([#3729](https://github.com/EQEmu/Server/pull/3729)) @Kinglykrab 2023-12-03
* Fix formatting of #wpinfo output. ([#3728](https://github.com/EQEmu/Server/pull/3728)) @noudess 2023-12-01
### Database
* Add primary key to keyring table ([#3746](https://github.com/EQEmu/Server/pull/3746)) @Kinglykrab 2023-12-08
* Consolidate Starting Items Table ([#3723](https://github.com/EQEmu/Server/pull/3723)) @Kinglykrab 2023-11-30
* Extra whitespace in #3723 ([#3730](https://github.com/EQEmu/Server/pull/3730)) @joligario 2023-12-02
* Minor adjustment to #3726 ([#3732](https://github.com/EQEmu/Server/pull/3732)) @joligario 2023-12-03
* Modify `updated` column in `items` table with proper default. ([#3726](https://github.com/EQEmu/Server/pull/3726)) @joligario 2023-12-02
* Pull Spell Group Cache from Content DB ([#3749](https://github.com/EQEmu/Server/pull/3749)) @fryguy503 2023-12-08
### Faction
* Alliance line is only allowed 1 faction change at a time. ([#3718](https://github.com/EQEmu/Server/pull/3718)) @noudess 2023-11-26
### Fixes
* Changing Group Leader Invalidated GetLeaderName() ([#3712](https://github.com/EQEmu/Server/pull/3712)) @Kinglykrab 2023-11-26
* Fix 9245 SQL ([#3740](https://github.com/EQEmu/Server/pull/3740)) @Kinglykrab 2023-12-05
* Fix Swarm Pets Requiring NPC Aggros Flag ([#3738](https://github.com/EQEmu/Server/pull/3738)) @Kinglykrab 2023-12-05
* Guild Message Limits ([#3724](https://github.com/EQEmu/Server/pull/3724)) @neckkola 2023-11-29
### Quest API
* Add EVENT_AA_GAIN to AddAAPoints() ([#3733](https://github.com/EQEmu/Server/pull/3733)) @Kinglykrab 2023-12-03
* Add GMMove Overloads to Perl/Lua ([#3719](https://github.com/EQEmu/Server/pull/3719)) @Kinglykrab 2023-11-25
### Scripts
* Import items into `items_new` table instead of writing directly to the existing `items` table. ([#3725](https://github.com/EQEmu/Server/pull/3725)) @joligario 2023-11-30
* Revert database engine change from #3702. ([#3736](https://github.com/EQEmu/Server/pull/3736)) @joligario 2023-12-03
* Update 13th Floor Import Tool ([#3702](https://github.com/EQEmu/Server/pull/3702)) @joligario 2023-11-26
## [22.34.2] - 11/23/2023
### Admin
* Update date in changelog ([#3698](https://github.com/EQEmu/Server/pull/3698)) @joligario 2023-11-19
### Code
* Fix typo in #giveitem ([#3704](https://github.com/EQEmu/Server/pull/3704)) @Kinglykrab 2023-11-22
### Fixes
* Add "IgnoreLevelBasedHasteCaps" rule to GetHaste() ([#3705](https://github.com/EQEmu/Server/pull/3705)) @jcr4990 2023-11-23
* Fix bots/Mercenaries being removed from hatelist ([#3708](https://github.com/EQEmu/Server/pull/3708)) @Kinglykrab 2023-11-23
* Fix some spell types failing IsValidSpellRange check ([#3707](https://github.com/EQEmu/Server/pull/3707)) @nytmyr 2023-11-23
### Loginserver
* Update ticket login table structure ([#3703](https://github.com/EQEmu/Server/pull/3703)) @KimLS 2023-11-22
## [22.34.1] - 11/20/2023
### EQTime
Hotfix for world not spamming save messages by setting to detail level logging @Akkadius 2023-11-20
## [22.34.0] - 11/19/2023
### Bots
* Add ownerraid, byclass and byrace actionables and fix group-based arguments for raids. ([#3680](https://github.com/EQEmu/Server/pull/3680)) @nytmyr 2023-11-19
### Code
* Cleanup #giveitem and #summonitem ([#3692](https://github.com/EQEmu/Server/pull/3692)) @Kinglykrab 2023-11-19
* Cleanup #show currencies Command ([#3693](https://github.com/EQEmu/Server/pull/3693)) @Kinglykrab 2023-11-19
### Commands
* Add #show aa_points Command ([#3695](https://github.com/EQEmu/Server/pull/3695)) @Kinglykrab 2023-11-19
### Database
* Pull pet power from content database ([#3689](https://github.com/EQEmu/Server/pull/3689)) @joligario 2023-11-18
### GM Commands
* Add `#takeplatinum` ([#3690](https://github.com/EQEmu/Server/pull/3690)) @joligario 2023-11-19
* Remove duplicate comment ([#3691](https://github.com/EQEmu/Server/pull/3691)) @joligario 2023-11-19
### Illusions
* RandomizeFeastures erased texture. ([#3686](https://github.com/EQEmu/Server/pull/3686)) @noudess 2023-11-12
### Spawn
* (imported from takp) Added min_time and max_time to spawnentry. This will prevent a NPC from… ([#3685](https://github.com/EQEmu/Server/pull/3685)) @regneq 2023-11-18
## [22.33.0] - 11/11/2023
### Feature
+1 -1
View File
@@ -1,4 +1,4 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
CMAKE_MINIMUM_REQUIRED(VERSION 3.5)
add_subdirectory(import)
add_subdirectory(export)
+4
View File
@@ -787,6 +787,10 @@ INCLUDE_DIRECTORIES(Patches SocketLib StackWalker)
ADD_LIBRARY(common ${common_sources} ${common_headers} ${repositories})
IF(WIN32)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch.h)
ENDIF(WIN32)
IF (UNIX)
SET_SOURCE_FILES_PROPERTIES("SocketLib/Mime.cpp" PROPERTY COMPILE_FLAGS -Wno-unused-result)
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0)
+296 -473
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File diff suppressed because it is too large Load Diff
+96 -93
View File
@@ -19,99 +19,106 @@
#define CLASSES_CH
#include "../common/types.h"
#include "../common/rulesys.h"
#include <string>
#include <map>
#define NO_CLASS 0
#define WARRIOR 1
#define CLERIC 2
#define PALADIN 3
#define RANGER 4
#define SHADOWKNIGHT 5
#define DRUID 6
#define MONK 7
#define BARD 8
#define ROGUE 9
#define SHAMAN 10
#define NECROMANCER 11
#define WIZARD 12
#define MAGICIAN 13
#define ENCHANTER 14
#define BEASTLORD 15
#define BERSERKER 16
#define WARRIORGM 20
#define CLERICGM 21
#define PALADINGM 22
#define RANGERGM 23
#define SHADOWKNIGHTGM 24
#define DRUIDGM 25
#define MONKGM 26
#define BARDGM 27
#define ROGUEGM 28
#define SHAMANGM 29
#define NECROMANCERGM 30
#define WIZARDGM 31
#define MAGICIANGM 32
#define ENCHANTERGM 33
#define BEASTLORDGM 34
#define BERSERKERGM 35
#define BANKER 40
#define MERCHANT 41
#define DISCORD_MERCHANT 59
#define ADVENTURE_RECRUITER 60
#define ADVENTURE_MERCHANT 61
#define LDON_TREASURE 62 // objects you can use /open on first seen in LDONs, seen on Danvi's Corpse in Akheva
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 // not sure
#define GUILD_BANKER 66
#define NORRATHS_KEEPERS_MERCHANT 67
#define DARK_REIGN_MERCHANT 68
#define FELLOWSHIP_MASTER 69
#define ALT_CURRENCY_MERCHANT 70
#define MERCENARY_MASTER 71
namespace Class {
constexpr uint8 None = 0;
constexpr uint8 Warrior = 1;
constexpr uint8 Cleric = 2;
constexpr uint8 Paladin = 3;
constexpr uint8 Ranger = 4;
constexpr uint8 ShadowKnight = 5;
constexpr uint8 Druid = 6;
constexpr uint8 Monk = 7;
constexpr uint8 Bard = 8;
constexpr uint8 Rogue = 9;
constexpr uint8 Shaman = 10;
constexpr uint8 Necromancer = 11;
constexpr uint8 Wizard = 12;
constexpr uint8 Magician = 13;
constexpr uint8 Enchanter = 14;
constexpr uint8 Beastlord = 15;
constexpr uint8 Berserker = 16;
constexpr uint8 WarriorGM = 20;
constexpr uint8 ClericGM = 21;
constexpr uint8 PaladinGM = 22;
constexpr uint8 RangerGM = 23;
constexpr uint8 ShadowKnightGM = 24;
constexpr uint8 DruidGM = 25;
constexpr uint8 MonkGM = 26;
constexpr uint8 BardGM = 27;
constexpr uint8 RogueGM = 28;
constexpr uint8 ShamanGM = 29;
constexpr uint8 NecromancerGM = 30;
constexpr uint8 WizardGM = 31;
constexpr uint8 MagicianGM = 32;
constexpr uint8 EnchanterGM = 33;
constexpr uint8 BeastlordGM = 34;
constexpr uint8 BerserkerGM = 35;
constexpr uint8 Banker = 40;
constexpr uint8 Merchant = 41;
constexpr uint8 DiscordMerchant = 59;
constexpr uint8 AdventureRecruiter = 60;
constexpr uint8 AdventureMerchant = 61;
constexpr uint8 LDoNTreasure = 62;
constexpr uint8 TributeMaster = 63;
constexpr uint8 GuildTributeMaster = 64;
constexpr uint8 GuildBanker = 66;
constexpr uint8 NorrathsKeepersMerchant = 67;
constexpr uint8 DarkReignMerchant = 68;
constexpr uint8 FellowshipMaster = 69;
constexpr uint8 AlternateCurrencyMerchant = 70;
constexpr uint8 MercenaryLiaison = 71;
constexpr uint8 PLAYER_CLASS_COUNT = 16;
constexpr uint16 ALL_CLASSES_BITMASK = 65535;
};
// player class values
#define PLAYER_CLASS_UNKNOWN 0
#define PLAYER_CLASS_WARRIOR 1
#define PLAYER_CLASS_CLERIC 2
#define PLAYER_CLASS_PALADIN 3
#define PLAYER_CLASS_RANGER 4
#define PLAYER_CLASS_SHADOWKNIGHT 5
#define PLAYER_CLASS_DRUID 6
#define PLAYER_CLASS_MONK 7
#define PLAYER_CLASS_BARD 8
#define PLAYER_CLASS_ROGUE 9
#define PLAYER_CLASS_SHAMAN 10
#define PLAYER_CLASS_NECROMANCER 11
#define PLAYER_CLASS_WIZARD 12
#define PLAYER_CLASS_MAGICIAN 13
#define PLAYER_CLASS_ENCHANTER 14
#define PLAYER_CLASS_BEASTLORD 15
#define PLAYER_CLASS_BERSERKER 16
static std::map<uint8, uint16> player_class_bitmasks = {
{Class::Warrior, 1},
{Class::Cleric, 2},
{Class::Paladin, 4},
{Class::Ranger, 8},
{Class::ShadowKnight, 16},
{Class::Druid, 32},
{Class::Monk, 64},
{Class::Bard, 128},
{Class::Rogue, 256},
{Class::Shaman, 512},
{Class::Necromancer, 1024},
{Class::Wizard, 2048},
{Class::Magician, 4096},
{Class::Enchanter, 8192},
{Class::Beastlord, 16384},
{Class::Berserker, 32768},
};
#define PLAYER_CLASS_COUNT 16
static std::string shadow_knight_class_name = (
RuleB(World, UseOldShadowKnightClassExport) ?
"Shadowknight" :
"Shadow Knight"
);
// player class bits
#define PLAYER_CLASS_UNKNOWN_BIT 0
#define PLAYER_CLASS_WARRIOR_BIT 1
#define PLAYER_CLASS_CLERIC_BIT 2
#define PLAYER_CLASS_PALADIN_BIT 4
#define PLAYER_CLASS_RANGER_BIT 8
#define PLAYER_CLASS_SHADOWKNIGHT_BIT 16
#define PLAYER_CLASS_DRUID_BIT 32
#define PLAYER_CLASS_MONK_BIT 64
#define PLAYER_CLASS_BARD_BIT 128
#define PLAYER_CLASS_ROGUE_BIT 256
#define PLAYER_CLASS_SHAMAN_BIT 512
#define PLAYER_CLASS_NECROMANCER_BIT 1024
#define PLAYER_CLASS_WIZARD_BIT 2048
#define PLAYER_CLASS_MAGICIAN_BIT 4096
#define PLAYER_CLASS_ENCHANTER_BIT 8192
#define PLAYER_CLASS_BEASTLORD_BIT 16384
#define PLAYER_CLASS_BERSERKER_BIT 32768
#define PLAYER_CLASS_ALL_MASK 65535 // was 65536
static std::map<uint8, std::string> class_names = {
{Class::Warrior, "Warrior"},
{Class::Cleric, "Cleric"},
{Class::Paladin, "Paladin"},
{Class::Ranger, "Ranger"},
{Class::ShadowKnight, shadow_knight_class_name},
{Class::Druid, "Druid"},
{Class::Monk, "Monk"},
{Class::Bard, "Bard"},
{Class::Rogue, "Rogue"},
{Class::Shaman, "Shaman"},
{Class::Necromancer, "Necromancer"},
{Class::Wizard, "Wizard"},
{Class::Magician, "Magician"},
{Class::Enchanter, "Enchanter"},
{Class::Beastlord, "Beastlord"},
{Class::Berserker, "Berserker"},
};
#define ARMOR_TYPE_UNKNOWN 0
@@ -126,16 +133,12 @@
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
const char* GetPlayerClassName(uint32 player_class_value, uint8 level = 0);
bool IsPlayerClass(uint8 class_id);
const std::string GetPlayerClassAbbreviation(uint8 class_id);
uint32 GetPlayerClassValue(uint8 class_id);
uint32 GetPlayerClassBit(uint8 class_id);
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value);
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit);
uint8 GetPlayerClassValue(uint8 class_id);
uint16 GetPlayerClassBit(uint8 class_id);
bool IsFighterClass(uint8 class_id);
bool IsSpellFighterClass(uint8 class_id);
+1 -1
View File
@@ -18,7 +18,7 @@
*
*/
#include <fmt/format.h>
#include <fmt/core.h>
#include "eqemu_command_handler.h"
#include "terminal_color.hpp"
#include "../platform.h"
+41 -36
View File
@@ -29,6 +29,8 @@
#include <stdlib.h>
#include <string.h>
#include "../common/repositories/account_repository.h"
// Disgrace: for windows compile
#ifdef _WINDOWS
#include <windows.h>
@@ -1643,25 +1645,20 @@ void Database::ClearGroupLeader(uint32 gid) {
std::cout << "Unable to clear group leader: " << results.ErrorMessage() << std::endl;
}
uint8 Database::GetAgreementFlag(uint32 acctid) {
std::string query = StringFormat("SELECT rulesflag FROM account WHERE id=%i",acctid);
auto results = QueryDatabase(query);
if (!results.Success())
uint8 Database::GetAgreementFlag(uint32 account_id)
{
const auto& e = AccountRepository::FindOne(*this, account_id);
if (!e.id) {
return 0;
}
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
return Strings::ToUnsignedInt(row[0]);
return e.rulesflag;
}
void Database::SetAgreementFlag(uint32 acctid) {
std::string query = StringFormat("UPDATE account SET rulesflag=1 where id=%i", acctid);
QueryDatabase(query);
void Database::SetAgreementFlag(uint32 account_id) {
auto e = AccountRepository::FindOne(*this, account_id);
e.rulesflag = 1;
AccountRepository::UpdateOne(*this, e);
}
void Database::ClearRaid(uint32 rid) {
@@ -2097,37 +2094,45 @@ void Database::ClearInvSnapshots(bool from_now) {
struct TimeOfDay_Struct Database::LoadTime(time_t &realtime)
{
TimeOfDay_Struct eqTime;
std::string query = StringFormat("SELECT minute,hour,day,month,year,realtime FROM eqtime limit 1");
TimeOfDay_Struct t{};
std::string query = StringFormat("SELECT minute,hour,day,month,year,realtime FROM eqtime limit 1");
auto results = QueryDatabase(query);
if (!results.Success() || results.RowCount() == 0){
if (!results.Success() || results.RowCount() == 0) {
LogInfo("Loading EQ time of day failed. Using defaults");
eqTime.minute = 0;
eqTime.hour = 9;
eqTime.day = 1;
eqTime.month = 1;
eqTime.year = 3100;
t.minute = 0;
t.hour = 9;
t.day = 1;
t.month = 1;
t.year = 3100;
realtime = time(nullptr);
}
else{
auto row = results.begin();
eqTime.minute = Strings::ToUnsignedInt(row[0]);
eqTime.hour = Strings::ToUnsignedInt(row[1]);
eqTime.day = Strings::ToUnsignedInt(row[2]);
eqTime.month = Strings::ToUnsignedInt(row[3]);
eqTime.year = Strings::ToUnsignedInt(row[4]);
realtime = Strings::ToBigInt(row[5]);
return t;
}
return eqTime;
auto row = results.begin();
uint8 hour = Strings::ToUnsignedInt(row[1]);
time_t realtime_ = Strings::ToBigInt(row[5]);
if (RuleI(World, BootHour) > 0 && RuleI(World, BootHour) <= 24) {
hour = RuleI(World, BootHour);
realtime_ = time(nullptr);
}
t.minute = Strings::ToUnsignedInt(row[0]);
t.hour = hour;
t.day = Strings::ToUnsignedInt(row[2]);
t.month = Strings::ToUnsignedInt(row[3]);
t.year = Strings::ToUnsignedInt(row[4]);
realtime = realtime_;
LogEqTime("Setting hour to [{}]", hour);
return t;
}
bool Database::SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year)
{
std::string query = StringFormat("UPDATE eqtime set minute = %d, hour = %d, day = %d, month = %d, year = %d, realtime = %d limit 1", minute, hour, day, month, year, time(0));
std::string query = StringFormat("UPDATE eqtime set minute = %d, hour = %d, day = %d, month = %d, year = %d, realtime = %d limit 1", minute, hour, day, month, year, time(nullptr));
auto results = QueryDatabase(query);
return results.Success();
+2 -2
View File
@@ -188,10 +188,10 @@ public:
uint32 CheckLogin(const char* name, const char* password, const char *loginserver, int16* oStatus = 0);
uint32 CreateAccount(const char* name, const char* password, int16 status, const char* loginserver, uint32 lsaccount_id);
uint32 GetAccountIDFromLSID(const std::string& in_loginserver_id, uint32 in_loginserver_account_id, char* in_account_name = 0, int16* in_status = 0);
uint8 GetAgreementFlag(uint32 acctid);
uint8 GetAgreementFlag(uint32 account_id);
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
void SetAgreementFlag(uint32 acctid);
void SetAgreementFlag(uint32 account_id);
int GetIPExemption(std::string account_ip);
void SetIPExemption(std::string account_ip, int exemption_amount);
@@ -322,6 +322,10 @@ void DatabaseDumpService::DatabaseDump()
pipe_file
);
LogInfo("Backing up database [{}]", execute_command);
LogInfo("This can take a few minutes depending on the size of your database");
LogInfo("LOADING... PLEASE WAIT...");
BuildCredentialsFile();
std::string execution_result = Process::execute(execute_command);
if (!execution_result.empty() && IsDumpOutputToConsole()) {
+2 -2
View File
@@ -274,9 +274,9 @@ bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
// server database version is required
bool server_up_to_date = v.server_database_version == b.server_database_version;
bool server_up_to_date = v.server_database_version >= b.server_database_version;
// bots database version is optional, if not enabled then it is always up-to-date
bool bots_up_to_date = RuleB(Bots, Enabled) ? v.bots_database_version == b.bots_database_version : true;
bool bots_up_to_date = RuleB(Bots, Enabled) ? v.bots_database_version >= b.bots_database_version : true;
return server_up_to_date && bots_up_to_date;
}
@@ -5018,6 +5018,123 @@ INSERT INTO spawn2_disabled (spawn2_id, disabled) SELECT id, 1 FROM spawn2 WHERE
ALTER TABLE `spawn2` DROP COLUMN `enabled`;
)"
},
ManifestEntry{
.version = 9242,
.description = "2023_11_7_mintime_maxtime_spawnentry.sql",
.check = "SHOW COLUMNS FROM `spawnentry` LIKE 'min_time'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `spawnentry`
ADD COLUMN `min_time` smallint(4) NOT NULL DEFAULT 0 AFTER `condition_value_filter`,
ADD COLUMN `max_time` smallint(4) NOT NULL DEFAULT 0 AFTER `min_time`;
)"
},
ManifestEntry{
.version = 9243,
.description = "2023_11_27_starting_items_revamp.sql",
.check = "SHOW COLUMNS FROM `starting_items` LIKE 'race_list'",
.condition = "empty",
.match = "",
.sql = R"(
CREATE TABLE `starting_items_backup_9243` LIKE `starting_items`;
INSERT INTO `starting_items_backup_9243` SELECT * FROM `starting_items`;
CREATE TABLE `starting_items_new` (
`id` int(11) UNSIGNED NOT NULL AUTO_INCREMENT,
`race_list` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
`class_list` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
`deity_list` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
`zone_id_list` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
`item_id` int(11) UNSIGNED NOT NULL DEFAULT 0,
`item_charges` tinyint(3) UNSIGNED NOT NULL DEFAULT 1,
`gm` mediumint(3) UNSIGNED NOT NULL DEFAULT 0,
`slot` mediumint(9) NOT NULL DEFAULT -1,
`min_expansion` tinyint(4) NOT NULL DEFAULT -1,
`max_expansion` tinyint(4) NOT NULL DEFAULT -1,
`content_flags` varchar(100) NULL,
`content_flags_disabled` varchar(100) NULL,
PRIMARY KEY (`id`)
);
INSERT INTO
`starting_items_new`
(
SELECT
0 AS `id`,
GROUP_CONCAT(DISTINCT `class` ORDER BY class ASC SEPARATOR '|') AS `class_list`,
GROUP_CONCAT(DISTINCT `race` ORDER BY race ASC SEPARATOR '|') AS `race_list`,
GROUP_CONCAT(DISTINCT `deityid` ORDER BY deityid ASC SEPARATOR '|') AS `deity_list`,
GROUP_CONCAT(DISTINCT `zoneid` ORDER BY zoneid ASC SEPARATOR '|') AS `zone_list`,
`itemid`,
`item_charges`,
`gm`,
`slot`,
`min_expansion`,
`max_expansion`,
`content_flags`,
`content_flags_disabled`
FROM
`starting_items`
GROUP BY
`itemid`
);
DROP TABLE `starting_items`;
RENAME TABLE `starting_items_new` TO `starting_items`;
)"
},
ManifestEntry{
.version = 9244,
.description = "2023_11_30_items_table_schema.sql",
.check = "SHOW COLUMNS FROM `items` LIKE 'updated'",
.condition = "contains",
.match = "0000-00-00 00:00:00",
.sql = R"(
ALTER TABLE `items` MODIFY COLUMN `updated` datetime NULL DEFAULT NULL;
)"
},
ManifestEntry{
.version = 9245,
.description = "2023_12_03_object_incline.sql",
.check = "SHOW COLUMNS FROM `object` LIKE 'incline'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `object` CHANGE COLUMN `unknown08` `size_percentage` float NOT NULL DEFAULT 0 AFTER `icon`;
ALTER TABLE `object` CHANGE COLUMN `unknown10` `solid_type` mediumint(5) NOT NULL DEFAULT 0 AFTER `size`;
ALTER TABLE `object` CHANGE COLUMN `unknown20` `incline` int(11) NOT NULL DEFAULT 0 AFTER `solid_type`;
)"
},
ManifestEntry{
.version = 9246,
.description = "2023_12_07_keyring_id.sql",
.check = "SHOW COLUMNS FROM `keyring` LIKE 'id'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `keyring`
ADD COLUMN `id` int UNSIGNED NOT NULL AUTO_INCREMENT FIRST,
ADD PRIMARY KEY (`id`);
)"
},
ManifestEntry{
.version = 9247,
.description = "2023_12_14_starting_items_fix.sql",
.check = "SHOW COLUMNS FROM `starting_items` LIKE 'inventory_slot'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `starting_items`
CHANGE COLUMN `race_list` `temporary` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `id`,
CHANGE COLUMN `class_list` `race_list` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `temporary`,
CHANGE COLUMN `gm` `status` mediumint(3) NOT NULL DEFAULT 0 AFTER `item_charges`,
CHANGE COLUMN `slot` `inventory_slot` mediumint(9) NOT NULL DEFAULT -1 AFTER `status`;
ALTER TABLE `starting_items`
CHANGE COLUMN `temporary` `class_list` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `id`;
)"
}
// -- template; copy/paste this when you need to create a new entry
// ManifestEntry{
+16
View File
@@ -1059,4 +1059,20 @@ enum SpellTimeRestrictions
Night
};
enum MoneyTypes
{
Copper,
Silver,
Gold,
Platinum
};
enum MoneySubtypes
{
Personal,
Bank,
Cursor,
SharedBank // Platinum Only
};
#endif /*COMMON_EQ_CONSTANTS_H*/
+2 -2
View File
@@ -2594,11 +2594,11 @@ struct BookButton_Struct
struct Object_Struct {
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
/*08*/ float size; //
/*10*/ uint16 solidtype; //
/*10*/ uint16 solid_type; //
/*12*/ uint32 drop_id; // Unique object id for zone
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
/*18*/ uint16 zone_instance; //
/*20*/ uint32 unknown020; //
/*20*/ uint32 incline; //
/*24*/ uint32 unknown024; //
/*28*/ float tilt_x;
/*32*/ float tilt_y;
+1 -1
View File
@@ -22,7 +22,7 @@
#include "linked_list.h"
#include "path_manager.h"
#include <fstream>
#include <fmt/format.h>
#include <fmt/core.h>
struct LoginConfig {
std::string LoginHost;
+2
View File
@@ -100,6 +100,8 @@ EQEmuLogSys *EQEmuLogSys::LoadLogSettingsDefaults()
log_settings[Logs::Discord].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::QuestErrors].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::QuestErrors].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::EqTime].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::EqTime].log_to_gmsay = static_cast<uint8>(Logs::General);
/**
* RFC 5424
+5 -2
View File
@@ -33,9 +33,10 @@
#endif
#endif
#include <fmt/format.h>
#undef FMT_HEADER_ONLY
#include <fmt/core.h>
#include "types.h"
namespace Logs {
enum DebugLevel {
General = 1, // 1 - Low-Level general debugging, useful info on single line
@@ -139,6 +140,7 @@ namespace Logs {
PlayerEvents,
DataBuckets,
Zoning,
EqTime,
MaxCategoryID /* Don't Remove this */
};
@@ -237,6 +239,7 @@ namespace Logs {
"PlayerEvents",
"DataBuckets",
"Zoning",
"EqTime",
};
}
+10
View File
@@ -814,6 +814,16 @@
OutF(LogSys, Logs::Detail, Logs::Zoning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEqTime(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::EqTime))\
OutF(LogSys, Logs::General, Logs::EqTime, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEqTimeDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::EqTime))\
OutF(LogSys, Logs::Detail, Logs::EqTime, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.IsLogEnabled(debug_level, log_category))\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
+31 -9
View File
@@ -46,16 +46,16 @@ EQTime::EQTime()
timezone = 0;
memset(&eqTime, 0, sizeof(eqTime));
//Defaults for time
TimeOfDay_Struct start;
start.day = 1;
start.hour = 9;
start.minute = 0;
start.month = 1;
start.year = 3100;
TimeOfDay_Struct t{};
t.day = 1;
t.hour = 9;
t.minute = 0;
t.month = 1;
t.year = 3100;
//Set default time zone
timezone = 0;
//Start EQTimer
SetCurrentEQTimeOfDay(start, time(0));
SetCurrentEQTimeOfDay(t, time(nullptr));
}
//getEQTimeOfDay - Reads timeConvert and writes the result to eqTimeOfDay
@@ -202,7 +202,7 @@ void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
}
bool EQTime::IsDayTime() {
TimeOfDay_Struct tod; //Day time is 5am to 6:59pm (14 hours in-game)
TimeOfDay_Struct tod{}; //Day time is 5am to 6:59pm (14 hours in-game)
GetCurrentEQTimeOfDay(&tod); //TODO: what if it fails and returns zero?
if (tod.hour >= 5 || tod.hour < 19) {
@@ -213,7 +213,7 @@ bool EQTime::IsDayTime() {
}
bool EQTime::IsNightTime() {
TimeOfDay_Struct tod; //Night time is 7pm to 4:59am (10 hours in-game)
TimeOfDay_Struct tod{}; //Night time is 7pm to 4:59am (10 hours in-game)
GetCurrentEQTimeOfDay(&tod); //TODO: what if it fails and returns zero?
if (tod.hour >= 19 || tod.hour < 5) {
@@ -222,3 +222,25 @@ bool EQTime::IsNightTime() {
return false;
}
bool EQTime::IsInbetweenTime(uint8 min_time, uint8 max_time) {
TimeOfDay_Struct tod{};
GetCurrentEQTimeOfDay(&tod);
if (min_time == 0 || max_time == 0 || min_time > 24 || max_time > 24) {
return true;
}
if (max_time < min_time) {
if ((tod.hour >= min_time && tod.hour > max_time) || (tod.hour < min_time && tod.hour <= max_time)) {
return true;
}
}
else {
if (tod.hour >= min_time && tod.hour <= max_time) {
return true;
}
}
return false;
}
+1
View File
@@ -30,6 +30,7 @@ public:
uint32 getEQTimeZoneMin() { return timezone%60; }
bool IsDayTime();
bool IsNightTime();
bool IsInbetweenTime(uint8 min_time, uint8 max_time);
//Set functions
int SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
@@ -2,7 +2,7 @@
#include "../repositories/character_data_repository.h"
#include "../json/json_archive_single_line.h"
#include <vector>
#include <fmt/format.h>
#include <fmt/core.h>
#include <cereal/archives/json.hpp>
#include <cereal/types/vector.hpp>
+1
View File
@@ -22,6 +22,7 @@
#include "../common/strings.h"
#include "../common/rulesys.h"
#include "../common/util/uuid.h"
#include <fmt/core.h>
#include <fmt/format.h>
const char* const DZ_REPLAY_TIMER_NAME = "Replay Timer"; // see December 14, 2016 patch notes
-19
View File
@@ -238,25 +238,6 @@ enum { //some random constants
// Timer to update aggrometer
#define AGGRO_METER_UPDATE_MS 1000
//Some hard coded statuses from commands and other places:
enum {
minStatusToBeGM = 40,
minStatusToUseGMCommands = 80,
minStatusToKick = 150,
minStatusToAvoidFalling = 100,
minStatusToIgnoreZoneFlags = 80,
minStatusToSeeOthersZoneFlags = 80,
minStatusToEditOtherGuilds = 80,
commandMovecharSelfOnly = 80, //below this == only self move allowed
commandMovecharToSpecials = 200, //ability to send people to cshom/load zones
commandCastSpecials = 100, //can cast special spells
commandDoAnimOthers = 100, //can #doanim on others
commandEditPlayerCorpses = 150, //can Edit Player Corpses
commandInterrogateInv = 100, //below this == only log on error state and self-only target dump
commandInvSnapshot = 150 //ability to clear/restore snapshots
};
// This is the item ID we use for say links, we use the max that fits in 5 ASCII chars
#define SAYLINK_ITEM_ID 0xFFFFF
+1 -1
View File
@@ -35,7 +35,7 @@
#endif
#include <fmt/format.h>
#include <fmt/core.h>
#include <filesystem>
#include <iostream>
+1 -1
View File
@@ -132,7 +132,7 @@ namespace EQ
// Swap items in inventory
enum SwapItemFailState : int8 { swapInvalid = -1, swapPass = 0, swapNotAllowed, swapNullData, swapRaceClass, swapDeity, swapLevel };
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = RACE_DOUG_0, uint8 class_id = NO_CLASS, uint16 deity_id = deity::DeityType::DeityUnknown, uint8 level = 0);
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = RACE_DOUG_0, uint8 class_id = Class::None, uint16 deity_id = deity::DeityType::DeityUnknown, uint8 level = 0);
// Remove item from inventory
bool DeleteItem(int16 slot_id, int16 quantity = 0);
+1 -1
View File
@@ -19,7 +19,7 @@
*/
#include <cstring>
#include <fmt/format.h>
#include <fmt/core.h>
#include <csignal>
#include <vector>
#include "ip_util.h"
+1 -1
View File
@@ -1,6 +1,6 @@
#include "console_server.h"
#include "../strings.h"
#include <fmt/format.h>
#include <fmt/core.h>
EQ::Net::ConsoleServer::ConsoleServer(const std::string &addr, int port)
{
+4 -4
View File
@@ -4,7 +4,7 @@
#include "../eqemu_logsys.h"
#include "../servertalk.h"
#include "../rulesys.h"
#include <fmt/format.h>
#include <fmt/core.h>
EQ::Net::ConsoleServerConnection::ConsoleServerConnection(ConsoleServer *parent, std::shared_ptr<TCPConnection> connection)
{
@@ -21,7 +21,7 @@ EQ::Net::ConsoleServerConnection::ConsoleServerConnection(ConsoleServer *parent,
m_connection->OnDisconnect(std::bind(&ConsoleServerConnection::OnDisconnect, this, std::placeholders::_1));
m_connection->Start();
ClearBuffer();
auto addr = m_connection->RemoteIP();
SendLine(fmt::format("Establishing connection from: {0}:{1}", addr, m_connection->RemotePort()));
@@ -85,12 +85,12 @@ void EQ::Net::ConsoleServerConnection::QueueMessage(const std::string &msg)
}
else {
std::string cmd(m_line, m_line + m_cursor);
size_t len = m_user.length() + 2 + cmd.length();
for (size_t i = 0; i < len; ++i) {
Send("\x08");
}
if (msg.length() < cmd.length()) {
Send(msg);
size_t blank_spaces = 2 + cmd.length() - msg.length();
+1 -1
View File
@@ -5,7 +5,7 @@
#include "crc32.h"
#include "../eqemu_logsys.h"
#include <zlib.h>
#include <fmt/format.h>
#include <fmt/core.h>
#include <sstream>
EQ::Net::DaybreakConnectionManager::DaybreakConnectionManager()
+1 -1
View File
@@ -1,7 +1,7 @@
#include "packet.h"
#include "endian.h"
#include <cctype>
#include <fmt/format.h>
#include <fmt/core.h>
void EQ::Net::Packet::PutInt8(size_t offset, int8_t value)
{
+6 -6
View File
@@ -1,7 +1,7 @@
#include "websocket_server.h"
#include "../event/event_loop.h"
#include "../event/timer.h"
#include <fmt/format.h>
#include <fmt/core.h>
#include <map>
#include <unordered_set>
#include <array>
@@ -50,7 +50,7 @@ EQ::Net::WebsocketServer::WebsocketServer(const std::string &addr, int port)
if (iter != _impl->connections.end()) {
iter->second->GetTCPConnection()->Write(data, size);
}
return websocketpp::lib::error_code();
});
@@ -76,7 +76,7 @@ EQ::Net::WebsocketServer::WebsocketServer(const std::string &addr, int port)
_impl->login_handler = [](const WebsocketServerConnection* connection, const std::string& user, const std::string& pass) {
WebsocketLoginStatus ret;
ret.account_name = "admin";
if (connection->RemoteIP() == "127.0.0.1" || connection->RemoteIP() == "::") {
ret.logged_in = true;
return ret;
@@ -125,8 +125,8 @@ Json::Value EQ::Net::WebsocketServer::HandleRequest(WebsocketServerConnection *c
void EQ::Net::WebsocketServer::SetMethodHandler(const std::string &method, MethodHandler handler, int required_status)
{
//Reserved method names
if (method == "subscribe" ||
method == "unsubscribe" ||
if (method == "subscribe" ||
method == "unsubscribe" ||
method == "login") {
return;
}
@@ -171,7 +171,7 @@ Json::Value EQ::Net::WebsocketServer::Login(WebsocketServerConnection *connectio
auto user = params[0].asString();
auto pass = params[1].asString();
auto r = _impl->login_handler(connection, user, pass);
if (r.logged_in) {
+3 -3
View File
@@ -3,7 +3,7 @@
#include "../timer.h"
#include "../util/uuid.h"
#include <sstream>
#include <fmt/format.h>
#include <fmt/core.h>
struct EQ::Net::WebsocketServerConnection::Impl {
WebsocketServer *parent;
@@ -16,7 +16,7 @@ struct EQ::Net::WebsocketServerConnection::Impl {
int status;
};
EQ::Net::WebsocketServerConnection::WebsocketServerConnection(WebsocketServer *parent,
EQ::Net::WebsocketServerConnection::WebsocketServerConnection(WebsocketServer *parent,
std::shared_ptr<TCPConnection> connection,
std::shared_ptr<websocket_connection> ws_connection)
{
@@ -34,7 +34,7 @@ EQ::Net::WebsocketServerConnection::WebsocketServerConnection(WebsocketServer *p
connection->OnDisconnect([this](EQ::Net::TCPConnection *connection) {
_impl->parent->ReleaseConnection(this);
});
connection->OnRead([this](EQ::Net::TCPConnection *c, const unsigned char *buffer, size_t buffer_size) {
_impl->ws_connection->read_all((const char*)buffer, buffer_size);
});
+4 -4
View File
@@ -2706,7 +2706,7 @@ namespace RoF2
switch (raid_gen->action)
{
case raidAdd:
case raidAdd:
{
RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer;
@@ -3986,7 +3986,7 @@ namespace RoF2
if (strlen(emu->suffix))
PacketSize += strlen(emu->suffix) + 1;
if (emu->DestructibleObject || emu->class_ == LDON_TREASURE)
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
{
if (emu->DestructibleObject)
PacketSize = PacketSize - 4; // No bodytype
@@ -4076,7 +4076,7 @@ namespace RoF2
// actually part of bitfields
uint8 OtherData = 0;
if (emu->class_ == LDON_TREASURE) //LDoN Chest
if (emu->class_ == Class::LDoNTreasure) //LDoN Chest
{
OtherData = OtherData | 0x04;
}
@@ -4104,7 +4104,7 @@ namespace RoF2
// int DefaultEmitterID
VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4
if (emu->DestructibleObject || emu->class_ == LDON_TREASURE)
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleModel);
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleName2);
+3 -3
View File
@@ -2758,7 +2758,7 @@ namespace UF
if (strlen(emu->suffix))
PacketSize += strlen(emu->suffix) + 1;
if (emu->DestructibleObject || emu->class_ == LDON_TREASURE)
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
{
if (emu->DestructibleObject)
PacketSize = PacketSize - 4; // No bodytype
@@ -2847,7 +2847,7 @@ namespace UF
uint8 OtherData = 0;
if (emu->class_ == LDON_TREASURE) //Ldon chest
if (emu->class_ == Class::LDoNTreasure) //Ldon chest
{
OtherData = OtherData | 0x01;
}
@@ -2873,7 +2873,7 @@ namespace UF
}
VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4
if (emu->DestructibleObject || emu->class_ == LDON_TREASURE)
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleModel);
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleName2);
+29
View File
@@ -0,0 +1,29 @@
// types
#include <limits>
#include <string>
#include <cctype>
#include <sstream>
// containers
#include <iterator>
#include <set>
#include <unordered_set>
#include <map>
#include <unordered_map>
#include <list>
#include <vector>
// utilities
#include <iostream>
#include <cassert>
#include <cmath>
#include <memory>
#include <functional>
#include <algorithm>
#include <utility>
#include <tuple>
#include <fstream>
#include <cstdio>
// fmt
#include <fmt/format.h>
+6 -6
View File
@@ -1,17 +1,17 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2019 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
@@ -22,7 +22,7 @@
#include <string>
#include <list>
#include <fmt/format.h>
#include <fmt/core.h>
class DBcore;
@@ -37,7 +37,7 @@ namespace EQ
static bool AddProfanity(DBcore *db, std::string profanity);
static bool RemoveProfanity(DBcore *db, std::string profanity);
static void RedactMessage(char *message);
static void RedactMessage(std::string &message);
@@ -54,7 +54,7 @@ namespace EQ
static bool load_database_entries(DBcore *db);
static bool clear_database_entries(DBcore *db);
static bool check_for_existing_entry(const std::string& profanity);
};
} /*EQEmu*/
@@ -16,6 +16,7 @@
#include "../../strings.h"
#include <ctime>
class BaseBlockedSpellsRepository {
public:
struct BlockedSpells {
@@ -31,6 +32,10 @@ public:
float z_diff;
std::string message;
std::string description;
int8_t min_expansion;
int8_t max_expansion;
std::string content_flags;
std::string content_flags_disabled;
};
static std::string PrimaryKey()
@@ -53,6 +58,10 @@ public:
"z_diff",
"message",
"description",
"min_expansion",
"max_expansion",
"content_flags",
"content_flags_disabled",
};
}
@@ -71,6 +80,10 @@ public:
"z_diff",
"message",
"description",
"min_expansion",
"max_expansion",
"content_flags",
"content_flags_disabled",
};
}
@@ -111,18 +124,22 @@ public:
{
BlockedSpells e{};
e.id = 0;
e.spellid = 0;
e.type = 0;
e.zoneid = 0;
e.x = 0;
e.y = 0;
e.z = 0;
e.x_diff = 0;
e.y_diff = 0;
e.z_diff = 0;
e.message = "";
e.description = "";
e.id = 0;
e.spellid = 0;
e.type = 0;
e.zoneid = 0;
e.x = 0;
e.y = 0;
e.z = 0;
e.x_diff = 0;
e.y_diff = 0;
e.z_diff = 0;
e.message = "";
e.description = "";
e.min_expansion = -1;
e.max_expansion = -1;
e.content_flags = "";
e.content_flags_disabled = "";
return e;
}
@@ -148,8 +165,9 @@ public:
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
blocked_spells_id
)
);
@@ -158,18 +176,22 @@ public:
if (results.RowCount() == 1) {
BlockedSpells e{};
e.id = static_cast<int32_t>(atoi(row[0]));
e.spellid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.type = static_cast<int8_t>(atoi(row[2]));
e.zoneid = static_cast<int32_t>(atoi(row[3]));
e.x = strtof(row[4], nullptr);
e.y = strtof(row[5], nullptr);
e.z = strtof(row[6], nullptr);
e.x_diff = strtof(row[7], nullptr);
e.y_diff = strtof(row[8], nullptr);
e.z_diff = strtof(row[9], nullptr);
e.message = row[10] ? row[10] : "";
e.description = row[11] ? row[11] : "";
e.id = static_cast<int32_t>(atoi(row[0]));
e.spellid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.type = static_cast<int8_t>(atoi(row[2]));
e.zoneid = static_cast<int32_t>(atoi(row[3]));
e.x = strtof(row[4], nullptr);
e.y = strtof(row[5], nullptr);
e.z = strtof(row[6], nullptr);
e.x_diff = strtof(row[7], nullptr);
e.y_diff = strtof(row[8], nullptr);
e.z_diff = strtof(row[9], nullptr);
e.message = row[10] ? row[10] : "";
e.description = row[11] ? row[11] : "";
e.min_expansion = static_cast<int8_t>(atoi(row[12]));
e.max_expansion = static_cast<int8_t>(atoi(row[13]));
e.content_flags = row[14] ? row[14] : "";
e.content_flags_disabled = row[15] ? row[15] : "";
return e;
}
@@ -214,6 +236,10 @@ public:
v.push_back(columns[9] + " = " + std::to_string(e.z_diff));
v.push_back(columns[10] + " = '" + Strings::Escape(e.message) + "'");
v.push_back(columns[11] + " = '" + Strings::Escape(e.description) + "'");
v.push_back(columns[12] + " = " + std::to_string(e.min_expansion));
v.push_back(columns[13] + " = " + std::to_string(e.max_expansion));
v.push_back(columns[14] + " = '" + Strings::Escape(e.content_flags) + "'");
v.push_back(columns[15] + " = '" + Strings::Escape(e.content_flags_disabled) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -247,6 +273,10 @@ public:
v.push_back(std::to_string(e.z_diff));
v.push_back("'" + Strings::Escape(e.message) + "'");
v.push_back("'" + Strings::Escape(e.description) + "'");
v.push_back(std::to_string(e.min_expansion));
v.push_back(std::to_string(e.max_expansion));
v.push_back("'" + Strings::Escape(e.content_flags) + "'");
v.push_back("'" + Strings::Escape(e.content_flags_disabled) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -288,6 +318,10 @@ public:
v.push_back(std::to_string(e.z_diff));
v.push_back("'" + Strings::Escape(e.message) + "'");
v.push_back("'" + Strings::Escape(e.description) + "'");
v.push_back(std::to_string(e.min_expansion));
v.push_back(std::to_string(e.max_expansion));
v.push_back("'" + Strings::Escape(e.content_flags) + "'");
v.push_back("'" + Strings::Escape(e.content_flags_disabled) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -321,18 +355,22 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
BlockedSpells e{};
e.id = static_cast<int32_t>(atoi(row[0]));
e.spellid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.type = static_cast<int8_t>(atoi(row[2]));
e.zoneid = static_cast<int32_t>(atoi(row[3]));
e.x = strtof(row[4], nullptr);
e.y = strtof(row[5], nullptr);
e.z = strtof(row[6], nullptr);
e.x_diff = strtof(row[7], nullptr);
e.y_diff = strtof(row[8], nullptr);
e.z_diff = strtof(row[9], nullptr);
e.message = row[10] ? row[10] : "";
e.description = row[11] ? row[11] : "";
e.id = static_cast<int32_t>(atoi(row[0]));
e.spellid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.type = static_cast<int8_t>(atoi(row[2]));
e.zoneid = static_cast<int32_t>(atoi(row[3]));
e.x = strtof(row[4], nullptr);
e.y = strtof(row[5], nullptr);
e.z = strtof(row[6], nullptr);
e.x_diff = strtof(row[7], nullptr);
e.y_diff = strtof(row[8], nullptr);
e.z_diff = strtof(row[9], nullptr);
e.message = row[10] ? row[10] : "";
e.description = row[11] ? row[11] : "";
e.min_expansion = static_cast<int8_t>(atoi(row[12]));
e.max_expansion = static_cast<int8_t>(atoi(row[13]));
e.content_flags = row[14] ? row[14] : "";
e.content_flags_disabled = row[15] ? row[15] : "";
all_entries.push_back(e);
}
@@ -357,18 +395,22 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
BlockedSpells e{};
e.id = static_cast<int32_t>(atoi(row[0]));
e.spellid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.type = static_cast<int8_t>(atoi(row[2]));
e.zoneid = static_cast<int32_t>(atoi(row[3]));
e.x = strtof(row[4], nullptr);
e.y = strtof(row[5], nullptr);
e.z = strtof(row[6], nullptr);
e.x_diff = strtof(row[7], nullptr);
e.y_diff = strtof(row[8], nullptr);
e.z_diff = strtof(row[9], nullptr);
e.message = row[10] ? row[10] : "";
e.description = row[11] ? row[11] : "";
e.id = static_cast<int32_t>(atoi(row[0]));
e.spellid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.type = static_cast<int8_t>(atoi(row[2]));
e.zoneid = static_cast<int32_t>(atoi(row[3]));
e.x = strtof(row[4], nullptr);
e.y = strtof(row[5], nullptr);
e.z = strtof(row[6], nullptr);
e.x_diff = strtof(row[7], nullptr);
e.y_diff = strtof(row[8], nullptr);
e.z_diff = strtof(row[9], nullptr);
e.message = row[10] ? row[10] : "";
e.description = row[11] ? row[11] : "";
e.min_expansion = static_cast<int8_t>(atoi(row[12]));
e.max_expansion = static_cast<int8_t>(atoi(row[13]));
e.content_flags = row[14] ? row[14] : "";
e.content_flags_disabled = row[15] ? row[15] : "";
all_entries.push_back(e);
}
@@ -15,6 +15,7 @@
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
#include <fmt/format.h>
class BaseCharacterExpeditionLockoutsRepository {
public:
@@ -75,7 +75,7 @@ public:
int32_t damageshield;
int32_t deity;
int32_t delay;
int32_t augdistiller;
uint32_t augdistiller;
int32_t dotshielding;
int32_t dr;
int32_t clicktype;
@@ -227,7 +227,7 @@ public:
int32_t focusunk5;
std::string focusunk6;
int32_t focusunk7;
int32_t scrollunk1;
uint32_t scrollunk1;
int32_t scrollunk2;
int32_t scrollunk3;
int32_t scrollunk4;
@@ -266,10 +266,10 @@ public:
std::string created;
int16_t elitematerial;
int16_t ldonsellbackrate;
int16_t scriptfileid;
int32_t scriptfileid;
int16_t expendablearrow;
int16_t powersourcecapacity;
int16_t bardeffect;
int32_t powersourcecapacity;
int32_t bardeffect;
int16_t bardeffecttype;
int16_t bardlevel2;
int16_t bardlevel;
@@ -1307,7 +1307,7 @@ public:
e.damageshield = static_cast<int32_t>(atoi(row[52]));
e.deity = static_cast<int32_t>(atoi(row[53]));
e.delay = static_cast<int32_t>(atoi(row[54]));
e.augdistiller = static_cast<int32_t>(atoi(row[55]));
e.augdistiller = static_cast<uint32_t>(strtoul(row[55], nullptr, 10));
e.dotshielding = static_cast<int32_t>(atoi(row[56]));
e.dr = static_cast<int32_t>(atoi(row[57]));
e.clicktype = static_cast<int32_t>(atoi(row[58]));
@@ -1459,7 +1459,7 @@ public:
e.focusunk5 = static_cast<int32_t>(atoi(row[204]));
e.focusunk6 = row[205] ? row[205] : "";
e.focusunk7 = static_cast<int32_t>(atoi(row[206]));
e.scrollunk1 = static_cast<int32_t>(atoi(row[207]));
e.scrollunk1 = static_cast<uint32_t>(strtoul(row[207], nullptr, 10));
e.scrollunk2 = static_cast<int32_t>(atoi(row[208]));
e.scrollunk3 = static_cast<int32_t>(atoi(row[209]));
e.scrollunk4 = static_cast<int32_t>(atoi(row[210]));
@@ -1498,10 +1498,10 @@ public:
e.created = row[243] ? row[243] : "";
e.elitematerial = static_cast<int16_t>(atoi(row[244]));
e.ldonsellbackrate = static_cast<int16_t>(atoi(row[245]));
e.scriptfileid = static_cast<int16_t>(atoi(row[246]));
e.scriptfileid = static_cast<int32_t>(atoi(row[246]));
e.expendablearrow = static_cast<int16_t>(atoi(row[247]));
e.powersourcecapacity = static_cast<int16_t>(atoi(row[248]));
e.bardeffect = static_cast<int16_t>(atoi(row[249]));
e.powersourcecapacity = static_cast<int32_t>(atoi(row[248]));
e.bardeffect = static_cast<int32_t>(atoi(row[249]));
e.bardeffecttype = static_cast<int16_t>(atoi(row[250]));
e.bardlevel2 = static_cast<int16_t>(atoi(row[251]));
e.bardlevel = static_cast<int16_t>(atoi(row[252]));
@@ -2563,7 +2563,7 @@ public:
e.damageshield = static_cast<int32_t>(atoi(row[52]));
e.deity = static_cast<int32_t>(atoi(row[53]));
e.delay = static_cast<int32_t>(atoi(row[54]));
e.augdistiller = static_cast<int32_t>(atoi(row[55]));
e.augdistiller = static_cast<uint32_t>(strtoul(row[55], nullptr, 10));
e.dotshielding = static_cast<int32_t>(atoi(row[56]));
e.dr = static_cast<int32_t>(atoi(row[57]));
e.clicktype = static_cast<int32_t>(atoi(row[58]));
@@ -2715,7 +2715,7 @@ public:
e.focusunk5 = static_cast<int32_t>(atoi(row[204]));
e.focusunk6 = row[205] ? row[205] : "";
e.focusunk7 = static_cast<int32_t>(atoi(row[206]));
e.scrollunk1 = static_cast<int32_t>(atoi(row[207]));
e.scrollunk1 = static_cast<uint32_t>(strtoul(row[207], nullptr, 10));
e.scrollunk2 = static_cast<int32_t>(atoi(row[208]));
e.scrollunk3 = static_cast<int32_t>(atoi(row[209]));
e.scrollunk4 = static_cast<int32_t>(atoi(row[210]));
@@ -2754,10 +2754,10 @@ public:
e.created = row[243] ? row[243] : "";
e.elitematerial = static_cast<int16_t>(atoi(row[244]));
e.ldonsellbackrate = static_cast<int16_t>(atoi(row[245]));
e.scriptfileid = static_cast<int16_t>(atoi(row[246]));
e.scriptfileid = static_cast<int32_t>(atoi(row[246]));
e.expendablearrow = static_cast<int16_t>(atoi(row[247]));
e.powersourcecapacity = static_cast<int16_t>(atoi(row[248]));
e.bardeffect = static_cast<int16_t>(atoi(row[249]));
e.powersourcecapacity = static_cast<int32_t>(atoi(row[248]));
e.bardeffect = static_cast<int32_t>(atoi(row[249]));
e.bardeffecttype = static_cast<int16_t>(atoi(row[250]));
e.bardlevel2 = static_cast<int16_t>(atoi(row[251]));
e.bardlevel = static_cast<int16_t>(atoi(row[252]));
@@ -2872,7 +2872,7 @@ public:
e.damageshield = static_cast<int32_t>(atoi(row[52]));
e.deity = static_cast<int32_t>(atoi(row[53]));
e.delay = static_cast<int32_t>(atoi(row[54]));
e.augdistiller = static_cast<int32_t>(atoi(row[55]));
e.augdistiller = static_cast<uint32_t>(strtoul(row[55], nullptr, 10));
e.dotshielding = static_cast<int32_t>(atoi(row[56]));
e.dr = static_cast<int32_t>(atoi(row[57]));
e.clicktype = static_cast<int32_t>(atoi(row[58]));
@@ -3024,7 +3024,7 @@ public:
e.focusunk5 = static_cast<int32_t>(atoi(row[204]));
e.focusunk6 = row[205] ? row[205] : "";
e.focusunk7 = static_cast<int32_t>(atoi(row[206]));
e.scrollunk1 = static_cast<int32_t>(atoi(row[207]));
e.scrollunk1 = static_cast<uint32_t>(strtoul(row[207], nullptr, 10));
e.scrollunk2 = static_cast<int32_t>(atoi(row[208]));
e.scrollunk3 = static_cast<int32_t>(atoi(row[209]));
e.scrollunk4 = static_cast<int32_t>(atoi(row[210]));
@@ -3063,10 +3063,10 @@ public:
e.created = row[243] ? row[243] : "";
e.elitematerial = static_cast<int16_t>(atoi(row[244]));
e.ldonsellbackrate = static_cast<int16_t>(atoi(row[245]));
e.scriptfileid = static_cast<int16_t>(atoi(row[246]));
e.scriptfileid = static_cast<int32_t>(atoi(row[246]));
e.expendablearrow = static_cast<int16_t>(atoi(row[247]));
e.powersourcecapacity = static_cast<int16_t>(atoi(row[248]));
e.bardeffect = static_cast<int16_t>(atoi(row[249]));
e.powersourcecapacity = static_cast<int32_t>(atoi(row[248]));
e.bardeffect = static_cast<int32_t>(atoi(row[249]));
e.bardeffecttype = static_cast<int16_t>(atoi(row[250]));
e.bardlevel2 = static_cast<int16_t>(atoi(row[251]));
e.bardlevel = static_cast<int16_t>(atoi(row[252]));
@@ -0,0 +1,344 @@
/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
*/
#ifndef EQEMU_BASE_KEYRING_REPOSITORY_H
#define EQEMU_BASE_KEYRING_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseKeyringRepository {
public:
struct Keyring {
uint32_t id;
int32_t char_id;
int32_t item_id;
};
static std::string PrimaryKey()
{
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"char_id",
"item_id",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"id",
"char_id",
"item_id",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("keyring");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static Keyring NewEntity()
{
Keyring e{};
e.id = 0;
e.char_id = 0;
e.item_id = 0;
return e;
}
static Keyring GetKeyring(
const std::vector<Keyring> &keyrings,
int keyring_id
)
{
for (auto &keyring : keyrings) {
if (keyring.id == keyring_id) {
return keyring;
}
}
return NewEntity();
}
static Keyring FindOne(
Database& db,
int keyring_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
keyring_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
Keyring e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.char_id = static_cast<int32_t>(atoi(row[1]));
e.item_id = static_cast<int32_t>(atoi(row[2]));
return e;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int keyring_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
keyring_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
const Keyring &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[1] + " = " + std::to_string(e.char_id));
v.push_back(columns[2] + " = " + std::to_string(e.item_id));
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static Keyring InsertOne(
Database& db,
Keyring e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.char_id));
v.push_back(std::to_string(e.item_id));
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", v)
)
);
if (results.Success()) {
e.id = results.LastInsertedID();
return e;
}
e = NewEntity();
return e;
}
static int InsertMany(
Database& db,
const std::vector<Keyring> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.char_id));
v.push_back(std::to_string(e.item_id));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<Keyring> All(Database& db)
{
std::vector<Keyring> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Keyring e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.char_id = static_cast<int32_t>(atoi(row[1]));
e.item_id = static_cast<int32_t>(atoi(row[2]));
all_entries.push_back(e);
}
return all_entries;
}
static std::vector<Keyring> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<Keyring> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Keyring e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.char_id = static_cast<int32_t>(atoi(row[1]));
e.item_id = static_cast<int32_t>(atoi(row[2]));
all_entries.push_back(e);
}
return all_entries;
}
static int DeleteWhere(Database& db, const std::string &where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int64 GetMaxId(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COALESCE(MAX({}), 0) FROM {}",
PrimaryKey(),
TableName()
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static int64 Count(Database& db, const std::string &where_filter = "")
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COUNT(*) FROM {} {}",
TableName(),
(where_filter.empty() ? "" : "WHERE " + where_filter)
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
};
#endif //EQEMU_BASE_KEYRING_REPOSITORY_H
@@ -16,6 +16,7 @@
#include "../../strings.h"
#include <ctime>
class BaseObjectRepository {
public:
struct Object {
@@ -31,9 +32,9 @@ public:
std::string objectname;
int32_t type;
int32_t icon;
int32_t unknown08;
int32_t unknown10;
int32_t unknown20;
float size_percentage;
int32_t solid_type;
int32_t incline;
int32_t unknown24;
int32_t unknown60;
int32_t unknown64;
@@ -71,9 +72,9 @@ public:
"objectname",
"type",
"icon",
"unknown08",
"unknown10",
"unknown20",
"size_percentage",
"solid_type",
"incline",
"unknown24",
"unknown60",
"unknown64",
@@ -107,9 +108,9 @@ public:
"objectname",
"type",
"icon",
"unknown08",
"unknown10",
"unknown20",
"size_percentage",
"solid_type",
"incline",
"unknown24",
"unknown60",
"unknown64",
@@ -177,9 +178,9 @@ public:
e.objectname = "";
e.type = 0;
e.icon = 0;
e.unknown08 = 0;
e.unknown10 = 0;
e.unknown20 = 0;
e.size_percentage = 0;
e.solid_type = 0;
e.incline = 0;
e.unknown24 = 0;
e.unknown60 = 0;
e.unknown64 = 0;
@@ -220,8 +221,9 @@ public:
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
object_id
)
);
@@ -242,9 +244,9 @@ public:
e.objectname = row[9] ? row[9] : "";
e.type = static_cast<int32_t>(atoi(row[10]));
e.icon = static_cast<int32_t>(atoi(row[11]));
e.unknown08 = static_cast<int32_t>(atoi(row[12]));
e.unknown10 = static_cast<int32_t>(atoi(row[13]));
e.unknown20 = static_cast<int32_t>(atoi(row[14]));
e.size_percentage = strtof(row[12], nullptr);
e.solid_type = static_cast<int32_t>(atoi(row[13]));
e.incline = static_cast<int32_t>(atoi(row[14]));
e.unknown24 = static_cast<int32_t>(atoi(row[15]));
e.unknown60 = static_cast<int32_t>(atoi(row[16]));
e.unknown64 = static_cast<int32_t>(atoi(row[17]));
@@ -304,9 +306,9 @@ public:
v.push_back(columns[9] + " = '" + Strings::Escape(e.objectname) + "'");
v.push_back(columns[10] + " = " + std::to_string(e.type));
v.push_back(columns[11] + " = " + std::to_string(e.icon));
v.push_back(columns[12] + " = " + std::to_string(e.unknown08));
v.push_back(columns[13] + " = " + std::to_string(e.unknown10));
v.push_back(columns[14] + " = " + std::to_string(e.unknown20));
v.push_back(columns[12] + " = " + std::to_string(e.size_percentage));
v.push_back(columns[13] + " = " + std::to_string(e.solid_type));
v.push_back(columns[14] + " = " + std::to_string(e.incline));
v.push_back(columns[15] + " = " + std::to_string(e.unknown24));
v.push_back(columns[16] + " = " + std::to_string(e.unknown60));
v.push_back(columns[17] + " = " + std::to_string(e.unknown64));
@@ -355,9 +357,9 @@ public:
v.push_back("'" + Strings::Escape(e.objectname) + "'");
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.icon));
v.push_back(std::to_string(e.unknown08));
v.push_back(std::to_string(e.unknown10));
v.push_back(std::to_string(e.unknown20));
v.push_back(std::to_string(e.size_percentage));
v.push_back(std::to_string(e.solid_type));
v.push_back(std::to_string(e.incline));
v.push_back(std::to_string(e.unknown24));
v.push_back(std::to_string(e.unknown60));
v.push_back(std::to_string(e.unknown64));
@@ -414,9 +416,9 @@ public:
v.push_back("'" + Strings::Escape(e.objectname) + "'");
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.icon));
v.push_back(std::to_string(e.unknown08));
v.push_back(std::to_string(e.unknown10));
v.push_back(std::to_string(e.unknown20));
v.push_back(std::to_string(e.size_percentage));
v.push_back(std::to_string(e.solid_type));
v.push_back(std::to_string(e.incline));
v.push_back(std::to_string(e.unknown24));
v.push_back(std::to_string(e.unknown60));
v.push_back(std::to_string(e.unknown64));
@@ -477,9 +479,9 @@ public:
e.objectname = row[9] ? row[9] : "";
e.type = static_cast<int32_t>(atoi(row[10]));
e.icon = static_cast<int32_t>(atoi(row[11]));
e.unknown08 = static_cast<int32_t>(atoi(row[12]));
e.unknown10 = static_cast<int32_t>(atoi(row[13]));
e.unknown20 = static_cast<int32_t>(atoi(row[14]));
e.size_percentage = strtof(row[12], nullptr);
e.solid_type = static_cast<int32_t>(atoi(row[13]));
e.incline = static_cast<int32_t>(atoi(row[14]));
e.unknown24 = static_cast<int32_t>(atoi(row[15]));
e.unknown60 = static_cast<int32_t>(atoi(row[16]));
e.unknown64 = static_cast<int32_t>(atoi(row[17]));
@@ -531,9 +533,9 @@ public:
e.objectname = row[9] ? row[9] : "";
e.type = static_cast<int32_t>(atoi(row[10]));
e.icon = static_cast<int32_t>(atoi(row[11]));
e.unknown08 = static_cast<int32_t>(atoi(row[12]));
e.unknown10 = static_cast<int32_t>(atoi(row[13]));
e.unknown20 = static_cast<int32_t>(atoi(row[14]));
e.size_percentage = strtof(row[12], nullptr);
e.solid_type = static_cast<int32_t>(atoi(row[13]));
e.incline = static_cast<int32_t>(atoi(row[14]));
e.unknown24 = static_cast<int32_t>(atoi(row[15]));
e.unknown60 = static_cast<int32_t>(atoi(row[16]));
e.unknown64 = static_cast<int32_t>(atoi(row[17]));
@@ -16,6 +16,7 @@
#include "../../strings.h"
#include <ctime>
class BaseSpawnentryRepository {
public:
struct Spawnentry {
@@ -23,6 +24,8 @@ public:
int32_t npcID;
int16_t chance;
int32_t condition_value_filter;
int16_t min_time;
int16_t max_time;
int8_t min_expansion;
int8_t max_expansion;
std::string content_flags;
@@ -41,6 +44,8 @@ public:
"npcID",
"chance",
"condition_value_filter",
"min_time",
"max_time",
"min_expansion",
"max_expansion",
"content_flags",
@@ -55,6 +60,8 @@ public:
"npcID",
"chance",
"condition_value_filter",
"min_time",
"max_time",
"min_expansion",
"max_expansion",
"content_flags",
@@ -103,6 +110,8 @@ public:
e.npcID = 0;
e.chance = 0;
e.condition_value_filter = 1;
e.min_time = 0;
e.max_time = 0;
e.min_expansion = -1;
e.max_expansion = -1;
e.content_flags = "";
@@ -132,8 +141,9 @@ public:
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
spawnentry_id
)
);
@@ -146,10 +156,12 @@ public:
e.npcID = static_cast<int32_t>(atoi(row[1]));
e.chance = static_cast<int16_t>(atoi(row[2]));
e.condition_value_filter = static_cast<int32_t>(atoi(row[3]));
e.min_expansion = static_cast<int8_t>(atoi(row[4]));
e.max_expansion = static_cast<int8_t>(atoi(row[5]));
e.content_flags = row[6] ? row[6] : "";
e.content_flags_disabled = row[7] ? row[7] : "";
e.min_time = static_cast<int16_t>(atoi(row[4]));
e.max_time = static_cast<int16_t>(atoi(row[5]));
e.min_expansion = static_cast<int8_t>(atoi(row[6]));
e.max_expansion = static_cast<int8_t>(atoi(row[7]));
e.content_flags = row[8] ? row[8] : "";
e.content_flags_disabled = row[9] ? row[9] : "";
return e;
}
@@ -187,10 +199,12 @@ public:
v.push_back(columns[1] + " = " + std::to_string(e.npcID));
v.push_back(columns[2] + " = " + std::to_string(e.chance));
v.push_back(columns[3] + " = " + std::to_string(e.condition_value_filter));
v.push_back(columns[4] + " = " + std::to_string(e.min_expansion));
v.push_back(columns[5] + " = " + std::to_string(e.max_expansion));
v.push_back(columns[6] + " = '" + Strings::Escape(e.content_flags) + "'");
v.push_back(columns[7] + " = '" + Strings::Escape(e.content_flags_disabled) + "'");
v.push_back(columns[4] + " = " + std::to_string(e.min_time));
v.push_back(columns[5] + " = " + std::to_string(e.max_time));
v.push_back(columns[6] + " = " + std::to_string(e.min_expansion));
v.push_back(columns[7] + " = " + std::to_string(e.max_expansion));
v.push_back(columns[8] + " = '" + Strings::Escape(e.content_flags) + "'");
v.push_back(columns[9] + " = '" + Strings::Escape(e.content_flags_disabled) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -216,6 +230,8 @@ public:
v.push_back(std::to_string(e.npcID));
v.push_back(std::to_string(e.chance));
v.push_back(std::to_string(e.condition_value_filter));
v.push_back(std::to_string(e.min_time));
v.push_back(std::to_string(e.max_time));
v.push_back(std::to_string(e.min_expansion));
v.push_back(std::to_string(e.max_expansion));
v.push_back("'" + Strings::Escape(e.content_flags) + "'");
@@ -253,6 +269,8 @@ public:
v.push_back(std::to_string(e.npcID));
v.push_back(std::to_string(e.chance));
v.push_back(std::to_string(e.condition_value_filter));
v.push_back(std::to_string(e.min_time));
v.push_back(std::to_string(e.max_time));
v.push_back(std::to_string(e.min_expansion));
v.push_back(std::to_string(e.max_expansion));
v.push_back("'" + Strings::Escape(e.content_flags) + "'");
@@ -294,10 +312,12 @@ public:
e.npcID = static_cast<int32_t>(atoi(row[1]));
e.chance = static_cast<int16_t>(atoi(row[2]));
e.condition_value_filter = static_cast<int32_t>(atoi(row[3]));
e.min_expansion = static_cast<int8_t>(atoi(row[4]));
e.max_expansion = static_cast<int8_t>(atoi(row[5]));
e.content_flags = row[6] ? row[6] : "";
e.content_flags_disabled = row[7] ? row[7] : "";
e.min_time = static_cast<int16_t>(atoi(row[4]));
e.max_time = static_cast<int16_t>(atoi(row[5]));
e.min_expansion = static_cast<int8_t>(atoi(row[6]));
e.max_expansion = static_cast<int8_t>(atoi(row[7]));
e.content_flags = row[8] ? row[8] : "";
e.content_flags_disabled = row[9] ? row[9] : "";
all_entries.push_back(e);
}
@@ -326,10 +346,12 @@ public:
e.npcID = static_cast<int32_t>(atoi(row[1]));
e.chance = static_cast<int16_t>(atoi(row[2]));
e.condition_value_filter = static_cast<int32_t>(atoi(row[3]));
e.min_expansion = static_cast<int8_t>(atoi(row[4]));
e.max_expansion = static_cast<int8_t>(atoi(row[5]));
e.content_flags = row[6] ? row[6] : "";
e.content_flags_disabled = row[7] ? row[7] : "";
e.min_time = static_cast<int16_t>(atoi(row[4]));
e.max_time = static_cast<int16_t>(atoi(row[5]));
e.min_expansion = static_cast<int8_t>(atoi(row[6]));
e.max_expansion = static_cast<int8_t>(atoi(row[7]));
e.content_flags = row[8] ? row[8] : "";
e.content_flags_disabled = row[9] ? row[9] : "";
all_entries.push_back(e);
}
@@ -16,18 +16,19 @@
#include "../../strings.h"
#include <ctime>
class BaseStartingItemsRepository {
public:
struct StartingItems {
uint32_t id;
int32_t race;
int32_t class_;
int32_t deityid;
int32_t zoneid;
int32_t itemid;
std::string class_list;
std::string race_list;
std::string deity_list;
std::string zone_id_list;
uint32_t item_id;
uint8_t item_charges;
int8_t gm;
int32_t slot;
int32_t status;
int32_t inventory_slot;
int8_t min_expansion;
int8_t max_expansion;
std::string content_flags;
@@ -43,14 +44,14 @@ public:
{
return {
"id",
"race",
"`class`",
"deityid",
"zoneid",
"itemid",
"class_list",
"race_list",
"deity_list",
"zone_id_list",
"item_id",
"item_charges",
"gm",
"slot",
"status",
"inventory_slot",
"min_expansion",
"max_expansion",
"content_flags",
@@ -62,14 +63,14 @@ public:
{
return {
"id",
"race",
"`class`",
"deityid",
"zoneid",
"itemid",
"class_list",
"race_list",
"deity_list",
"zone_id_list",
"item_id",
"item_charges",
"gm",
"slot",
"status",
"inventory_slot",
"min_expansion",
"max_expansion",
"content_flags",
@@ -115,14 +116,14 @@ public:
StartingItems e{};
e.id = 0;
e.race = 0;
e.class_ = 0;
e.deityid = 0;
e.zoneid = 0;
e.itemid = 0;
e.class_list = "";
e.race_list = "";
e.deity_list = "";
e.zone_id_list = "";
e.item_id = 0;
e.item_charges = 1;
e.gm = 0;
e.slot = -1;
e.status = 0;
e.inventory_slot = -1;
e.min_expansion = -1;
e.max_expansion = -1;
e.content_flags = "";
@@ -152,8 +153,9 @@ public:
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
starting_items_id
)
);
@@ -163,14 +165,14 @@ public:
StartingItems e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.race = static_cast<int32_t>(atoi(row[1]));
e.class_ = static_cast<int32_t>(atoi(row[2]));
e.deityid = static_cast<int32_t>(atoi(row[3]));
e.zoneid = static_cast<int32_t>(atoi(row[4]));
e.itemid = static_cast<int32_t>(atoi(row[5]));
e.class_list = row[1] ? row[1] : "";
e.race_list = row[2] ? row[2] : "";
e.deity_list = row[3] ? row[3] : "";
e.zone_id_list = row[4] ? row[4] : "";
e.item_id = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
e.item_charges = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
e.gm = static_cast<int8_t>(atoi(row[7]));
e.slot = static_cast<int32_t>(atoi(row[8]));
e.status = static_cast<int32_t>(atoi(row[7]));
e.inventory_slot = static_cast<int32_t>(atoi(row[8]));
e.min_expansion = static_cast<int8_t>(atoi(row[9]));
e.max_expansion = static_cast<int8_t>(atoi(row[10]));
e.content_flags = row[11] ? row[11] : "";
@@ -208,14 +210,14 @@ public:
auto columns = Columns();
v.push_back(columns[1] + " = " + std::to_string(e.race));
v.push_back(columns[2] + " = " + std::to_string(e.class_));
v.push_back(columns[3] + " = " + std::to_string(e.deityid));
v.push_back(columns[4] + " = " + std::to_string(e.zoneid));
v.push_back(columns[5] + " = " + std::to_string(e.itemid));
v.push_back(columns[1] + " = '" + Strings::Escape(e.class_list) + "'");
v.push_back(columns[2] + " = '" + Strings::Escape(e.race_list) + "'");
v.push_back(columns[3] + " = '" + Strings::Escape(e.deity_list) + "'");
v.push_back(columns[4] + " = '" + Strings::Escape(e.zone_id_list) + "'");
v.push_back(columns[5] + " = " + std::to_string(e.item_id));
v.push_back(columns[6] + " = " + std::to_string(e.item_charges));
v.push_back(columns[7] + " = " + std::to_string(e.gm));
v.push_back(columns[8] + " = " + std::to_string(e.slot));
v.push_back(columns[7] + " = " + std::to_string(e.status));
v.push_back(columns[8] + " = " + std::to_string(e.inventory_slot));
v.push_back(columns[9] + " = " + std::to_string(e.min_expansion));
v.push_back(columns[10] + " = " + std::to_string(e.max_expansion));
v.push_back(columns[11] + " = '" + Strings::Escape(e.content_flags) + "'");
@@ -242,14 +244,14 @@ public:
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.race));
v.push_back(std::to_string(e.class_));
v.push_back(std::to_string(e.deityid));
v.push_back(std::to_string(e.zoneid));
v.push_back(std::to_string(e.itemid));
v.push_back("'" + Strings::Escape(e.class_list) + "'");
v.push_back("'" + Strings::Escape(e.race_list) + "'");
v.push_back("'" + Strings::Escape(e.deity_list) + "'");
v.push_back("'" + Strings::Escape(e.zone_id_list) + "'");
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.item_charges));
v.push_back(std::to_string(e.gm));
v.push_back(std::to_string(e.slot));
v.push_back(std::to_string(e.status));
v.push_back(std::to_string(e.inventory_slot));
v.push_back(std::to_string(e.min_expansion));
v.push_back(std::to_string(e.max_expansion));
v.push_back("'" + Strings::Escape(e.content_flags) + "'");
@@ -284,14 +286,14 @@ public:
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.race));
v.push_back(std::to_string(e.class_));
v.push_back(std::to_string(e.deityid));
v.push_back(std::to_string(e.zoneid));
v.push_back(std::to_string(e.itemid));
v.push_back("'" + Strings::Escape(e.class_list) + "'");
v.push_back("'" + Strings::Escape(e.race_list) + "'");
v.push_back("'" + Strings::Escape(e.deity_list) + "'");
v.push_back("'" + Strings::Escape(e.zone_id_list) + "'");
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.item_charges));
v.push_back(std::to_string(e.gm));
v.push_back(std::to_string(e.slot));
v.push_back(std::to_string(e.status));
v.push_back(std::to_string(e.inventory_slot));
v.push_back(std::to_string(e.min_expansion));
v.push_back(std::to_string(e.max_expansion));
v.push_back("'" + Strings::Escape(e.content_flags) + "'");
@@ -330,14 +332,14 @@ public:
StartingItems e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.race = static_cast<int32_t>(atoi(row[1]));
e.class_ = static_cast<int32_t>(atoi(row[2]));
e.deityid = static_cast<int32_t>(atoi(row[3]));
e.zoneid = static_cast<int32_t>(atoi(row[4]));
e.itemid = static_cast<int32_t>(atoi(row[5]));
e.class_list = row[1] ? row[1] : "";
e.race_list = row[2] ? row[2] : "";
e.deity_list = row[3] ? row[3] : "";
e.zone_id_list = row[4] ? row[4] : "";
e.item_id = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
e.item_charges = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
e.gm = static_cast<int8_t>(atoi(row[7]));
e.slot = static_cast<int32_t>(atoi(row[8]));
e.status = static_cast<int32_t>(atoi(row[7]));
e.inventory_slot = static_cast<int32_t>(atoi(row[8]));
e.min_expansion = static_cast<int8_t>(atoi(row[9]));
e.max_expansion = static_cast<int8_t>(atoi(row[10]));
e.content_flags = row[11] ? row[11] : "";
@@ -367,14 +369,14 @@ public:
StartingItems e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.race = static_cast<int32_t>(atoi(row[1]));
e.class_ = static_cast<int32_t>(atoi(row[2]));
e.deityid = static_cast<int32_t>(atoi(row[3]));
e.zoneid = static_cast<int32_t>(atoi(row[4]));
e.itemid = static_cast<int32_t>(atoi(row[5]));
e.class_list = row[1] ? row[1] : "";
e.race_list = row[2] ? row[2] : "";
e.deity_list = row[3] ? row[3] : "";
e.zone_id_list = row[4] ? row[4] : "";
e.item_id = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
e.item_charges = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
e.gm = static_cast<int8_t>(atoi(row[7]));
e.slot = static_cast<int32_t>(atoi(row[8]));
e.status = static_cast<int32_t>(atoi(row[7]));
e.inventory_slot = static_cast<int32_t>(atoi(row[8]));
e.min_expansion = static_cast<int8_t>(atoi(row[9]));
e.max_expansion = static_cast<int8_t>(atoi(row[10]));
e.content_flags = row[11] ? row[11] : "";
@@ -120,6 +120,8 @@ public:
{.parent_command = "set", .sub_command = "title_suffix", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "titlesuffix"},
{.parent_command = "set", .sub_command = "weather", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "weather"},
{.parent_command = "set", .sub_command = "zone", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "zclip|zcolor|zheader|zonelock|zsafecoords|zsky|zunderworld"},
{.parent_command = "show", .sub_command = "aas", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "showaas"},
{.parent_command = "show", .sub_command = "aa_points", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "showaapoints|showaapts"},
{.parent_command = "show", .sub_command = "aggro", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "aggro"},
{.parent_command = "show", .sub_command = "buffs", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "showbuffs"},
{.parent_command = "show", .sub_command = "buried_corpse_count", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "getplayerburiedcorpsecount"},
+50
View File
@@ -0,0 +1,50 @@
#ifndef EQEMU_KEYRING_REPOSITORY_H
#define EQEMU_KEYRING_REPOSITORY_H
#include "../database.h"
#include "../strings.h"
#include "base/base_keyring_repository.h"
class KeyringRepository: public BaseKeyringRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* KeyringRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* KeyringRepository::GetWhereNeverExpires()
* KeyringRepository::GetWhereXAndY()
* KeyringRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
};
#endif //EQEMU_KEYRING_REPOSITORY_H
+1 -1
View File
@@ -22,7 +22,7 @@
#include "strings.h"
#include <cstdlib>
#include <cstring>
#include <fmt/format.h>
#include <fmt/core.h>
#include "../common/repositories/rule_sets_repository.h"
#include "../common/repositories/rule_values_repository.h"
+8
View File
@@ -303,6 +303,9 @@ RULE_BOOL(World, EnforceCharacterLimitAtLogin, false, "Enforce the limit for cha
RULE_BOOL(World, EnableDevTools, true, "Enable or Disable the Developer Tools globally (Most of the time you want this enabled)")
RULE_BOOL(World, EnableChecksumVerification, false, "Enable or Disable the Checksum Verification for eqgame.exe and spells_us.txt")
RULE_INT(World, MaximumQuestErrors, 30, "Changes the maximum number of quest errors that can be displayed in #questerrors, default is 30")
RULE_INT(World, BootHour, 0, "Sets the in-game hour world will set when it first boots. 0-24 are valid options, where 0 disables this rule")
RULE_BOOL(World, UseItemLinksForKeyRing, false, "Uses item links for Key Ring Listing instead of item name")
RULE_BOOL(World, UseOldShadowKnightClassExport, true, "Disable to have Shadowknight show as Shadow Knight (live-like)")
RULE_CATEGORY_END()
RULE_CATEGORY(Zone)
@@ -456,6 +459,8 @@ RULE_INT(Spells, WizardCritMinimumRandomRatio, 20, "The minimum value for the ra
RULE_INT(Spells, WizardCritMaximumRandomRatio, 70, "The maximum value for the random range which Wizards and Caster DPS Mercs innately have for spell crit ratio. Set to 70 for vanilla values.")
RULE_INT(Spells, DefensiveProcPenaltyLevelGap, 6, "Defensive Proc Penalty Level Gap where procs start losing their proc rate at RuleR(Spells, DefensiveProcPenaltyModifier)% per level difference")
RULE_REAL(Spells, DefensiveProcPenaltyLevelGapModifier, 10.0f, "Defensive Proc Penalty Level Gap Modifier where procs start losing their proc rate at defined % after RuleI(Spells, DefensiveProcLevelGap) level difference")
RULE_BOOL(Spells, DOTBonusDamageSplitOverDuration, true, "Disable to have Damage Over Time total bonus damage added to each tick instead of divided across duration")
RULE_BOOL(Spells, HOTBonusHealingSplitOverDuration, true, "Disable to have Heal Over Time total bonus healing added to each tick instead of divided across duration")
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)
@@ -648,6 +653,9 @@ RULE_BOOL(Bots, ResurrectionSickness, true, "Use Resurrection Sickness based on
RULE_INT(Bots, OldResurrectionSicknessSpell, 757, "757 is Default Old Resurrection Sickness Spell")
RULE_INT(Bots, ResurrectionSicknessSpell, 756, "756 is Default Resurrection Sickness Spell")
RULE_BOOL(Bots, AllowPickpocketCommand, true, "Allows the use of the bot command 'pickpocket'")
RULE_BOOL(Bots, BotHealOnLevel, false, "Setting whether a bot should heal completely when leveling. Default FALSE.")
RULE_INT(Bots, AutosaveIntervalSeconds, 300, "Number of seconds after which a timer is triggered which stores the bot data. The value 0 means no periodic automatic saving.")
RULE_BOOL(Bots, CazicTouchBotsOwner, true, "Default True. Cazic Touch/DT will hit bot owner rather than bot.")
RULE_CATEGORY_END()
RULE_CATEGORY(Chat)
+6 -6
View File
@@ -461,12 +461,12 @@ struct SPackSendQueue {
uchar buffer[0];
};
struct ServerZoneStateChange_struct {
uint32 ZoneServerID;
char adminname[64];
uint32 zoneid;
uint16 instanceid;
bool makestatic;
struct ServerZoneStateChange_Struct {
uint32 zone_server_id;
uint32 zone_id;
uint16 instance_id;
bool is_static;
char admin_name[64];
};
struct ServerZoneIncomingClient_Struct {
+70 -33
View File
@@ -18,7 +18,7 @@
#include <iostream>
#include <cstring>
#include <fmt/format.h>
#include <fmt/core.h>
#if defined(_MSC_VER) && _MSC_VER >= 1800
#include <algorithm>
@@ -41,6 +41,7 @@
#include "repositories/criteria/content_filter_criteria.h"
#include "repositories/account_repository.h"
#include "repositories/faction_association_repository.h"
#include "repositories/starting_items_repository.h"
#include "path_manager.h"
#include "repositories/loottable_repository.h"
@@ -446,45 +447,81 @@ bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
return true;
}
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, EQ::InventoryProfile* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
bool SharedDatabase::SetStartingItems(
PlayerProfile_Struct *pp,
EQ::InventoryProfile *inv,
uint32 si_race,
uint32 si_class,
uint32 si_deity,
uint32 si_current_zone,
char *si_name,
int admin_level
)
{
const EQ::ItemData *item_data;
const EQ::ItemData *myitem;
const auto &l = StartingItemsRepository::All(*this);
const std::string query = StringFormat(
"SELECT itemid, item_charges, slot FROM starting_items "
"WHERE (race = %i or race = 0) AND (class = %i or class = 0) AND "
"(deityid = %i or deityid = 0) AND (zoneid = %i or zoneid = 0) AND "
"gm <= %i %s ORDER BY id",
si_race,
si_class,
si_deity,
si_current_zone,
admin_level,
ContentFilterCriteria::apply().c_str()
);
auto results = QueryDatabase(query);
if (!results.Success()) {
if (l.empty()) {
return false;
}
std::vector<StartingItemsRepository::StartingItems> v;
for (auto& row = results.begin(); row != results.end(); ++row) {
const int32 itemid = Strings::ToInt(row[0]);
const int32 charges = Strings::ToInt(row[1]);
int32 slot = Strings::ToInt(row[2]);
myitem = GetItem(itemid);
for (const auto &e : l) {
const auto &classes = Strings::Split(e.class_list, "|");
const auto &deities = Strings::Split(e.deity_list, "|");
const auto &races = Strings::Split(e.race_list, "|");
const auto &zones = Strings::Split(e.zone_id_list, "|");
if(!myitem)
const std::string &all = std::to_string(0);
if (classes[0] != all) {
if (!Strings::Contains(classes, std::to_string(si_class))) {
continue;
}
}
if (deities[0] != all) {
if (!Strings::Contains(deities, std::to_string(si_deity))) {
continue;
}
}
if (races[0] != all) {
if (!Strings::Contains(races, std::to_string(si_race))) {
continue;
}
}
if (zones[0] != all) {
if (!Strings::Contains(zones, std::to_string(si_current_zone))) {
continue;
}
}
v.emplace_back(e);
}
for (const auto &e : v) {
const uint32 item_id = e.item_id;
const uint8 item_charges = e.item_charges;
int32 slot = e.inventory_slot;
item_data = GetItem(item_id);
if (!item_data) {
continue;
}
const EQ::ItemInstance* myinst = CreateBaseItem(myitem, charges);
const auto *inst = CreateBaseItem(item_data, item_charges);
if(slot < 0)
slot = inv->FindFreeSlot(0, 0);
if (slot < EQ::invslot::slotCharm) {
slot = inv->FindFreeSlot(false, false);
}
inv->PutItem(slot, *myinst);
safe_delete(myinst);
inv->PutItem(slot, *inst);
safe_delete(inst);
}
return true;
@@ -1771,7 +1808,7 @@ bool SharedDatabase::LoadSkillCaps(const std::string &prefix) {
}
void SharedDatabase::LoadSkillCaps(void *data) {
const uint32 class_count = PLAYER_CLASS_COUNT;
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
const uint32 level_count = HARD_LEVEL_CAP + 1;
uint16 *skill_caps_table = static_cast<uint16*>(data);
@@ -1811,7 +1848,7 @@ uint16 SharedDatabase::GetSkillCap(uint8 Class_, EQ::skills::SkillType Skill, ui
SkillMaxLevel = RuleI(Character, MaxLevel);
}
const uint32 class_count = PLAYER_CLASS_COUNT;
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
const uint32 level_count = HARD_LEVEL_CAP + 1;
if(Class_ > class_count || static_cast<uint32>(Skill) > skill_count || Level > level_count) {
@@ -1841,7 +1878,7 @@ uint8 SharedDatabase::GetTrainLevel(uint8 Class_, EQ::skills::SkillType Skill, u
SkillMaxLevel = RuleI(Character, MaxLevel);
}
const uint32 class_count = PLAYER_CLASS_COUNT;
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
const uint32 level_count = HARD_LEVEL_CAP + 1;
if(Class_ > class_count || static_cast<uint32>(Skill) > skill_count || Level > level_count) {
@@ -2024,7 +2061,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
sp[tempid].environment_type=Strings::ToInt(row[102]);
sp[tempid].time_of_day=Strings::ToInt(row[103]);
for(y=0; y < PLAYER_CLASS_COUNT;y++)
for(y=0; y < Class::PLAYER_CLASS_COUNT;y++)
sp[tempid].classes[y]=Strings::ToInt(row[104+y]);
sp[tempid].casting_animation=Strings::ToInt(row[120]);
+3 -3
View File
@@ -666,7 +666,7 @@ bool IsBardSong(uint16 spell_id)
const auto& spell = spells[spell_id];
if (
spell.classes[BARD - 1] < UINT8_MAX &&
spell.classes[Class::Bard - 1] < UINT8_MAX &&
!spell.is_discipline
) {
return true;
@@ -780,7 +780,7 @@ uint8 GetSpellMinimumLevel(uint16 spell_id)
const auto& spell = spells[spell_id];
for (int i = 0; i < PLAYER_CLASS_COUNT; i++) {
for (int i = 0; i < Class::PLAYER_CLASS_COUNT; i++) {
if (spell.classes[i] < minimum_level) {
minimum_level = spell.classes[i];
}
@@ -798,7 +798,7 @@ uint8 GetSpellLevel(uint16 spell_id, uint8 class_id)
return UINT8_MAX;
}
if (class_id >= PLAYER_CLASS_COUNT) {
if (class_id >= Class::PLAYER_CLASS_COUNT) {
return UINT8_MAX;
}
+1 -1
View File
@@ -1369,7 +1369,7 @@ struct SPDat_Spell_Struct
/* 101 */ int8 zone_type; // 01=Outdoors, 02=dungeons, ff=Any -- ZONETYPE
/* 102 */ int8 environment_type; // -- ENVIRONMENTTYPE
/* 103 */ int8 time_of_day; // -- TIMEOFDAY
/* 104 */ uint8 classes[PLAYER_CLASS_COUNT]; // Classes, and their min levels -- WARRIORMIN ... BERSERKERMIN
/* 104 */ uint8 classes[Class::PLAYER_CLASS_COUNT]; // Classes, and their min levels -- WARRIORMIN ... BERSERKERMIN
/* 120 */ uint8 casting_animation; // -- CASTINGANIM
/* 121 */ //uint8 TargetAnim; // -- TARGETANIM
/* 122 */ //uint32 TravelType; // -- TRAVELTYPE
+1 -1
View File
@@ -34,7 +34,7 @@
*/
#include "strings.h"
#include <fmt/format.h>
#include <fmt/core.h>
#include <algorithm>
#include <cctype>
+3 -3
View File
@@ -44,7 +44,7 @@
#include <tuple>
#include <type_traits>
#include <fmt/format.h>
#include <fmt/core.h>
#ifndef _WIN32
// this doesn't appear to affect linux-based systems..need feedback for _WIN64
@@ -206,7 +206,7 @@ const std::string NUM_TO_ENGLISH_Y[] = {
"Fifty ", "Sixty ", "Seventy ", "Eighty ", "Ninety "
};
// _WIN32 builds require that #include<fmt/format.h> be included in whatever code file the invocation is made from (no header files)
// _WIN32 builds require that #include<fmt/core.h> be included in whatever code file the invocation is made from (no header files)
template<typename T1, typename T2>
std::vector<std::string> join_pair(
const std::string &glue,
@@ -239,7 +239,7 @@ std::vector<std::string> join_pair(
return output;
}
// _WIN32 builds require that #include<fmt/format.h> be included in whatever code file the invocation is made from (no header files)
// _WIN32 builds require that #include<fmt/core.h> be included in whatever code file the invocation is made from (no header files)
template<typename T1, typename T2, typename T3, typename T4>
std::vector<std::string> join_tuple(
const std::string &glue,
+1 -1
View File
@@ -1,6 +1,6 @@
#include <cstring>
#include "strings.h"
#include <fmt/format.h>
#include <fmt/core.h>
#include <algorithm>
#include <cctype>
#include <cinttypes>
+1 -1
View File
@@ -1,6 +1,6 @@
#include <cstring>
#include "strings.h"
#include <fmt/format.h>
#include <fmt/core.h>
#include <algorithm>
#include <cctype>
+1 -1
View File
@@ -1,7 +1,7 @@
#include "uuid.h"
#include <ios>
#include <fmt/format.h>
#include <fmt/core.h>
#ifdef _WIN32
#include <objbase.h>
+2 -2
View File
@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "22.33.0-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "22.36.0-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
@@ -42,7 +42,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9241
#define CURRENT_BINARY_DATABASE_VERSION 9247
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9040
+10 -28
View File
@@ -121,43 +121,25 @@ bool Database::GetLoginTokenDataFromToken(
std::string &user
)
{
auto query = fmt::format(
"SELECT tbllogintokens.Id, tbllogintokens.IpAddress, tbllogintokenclaims.Name, tbllogintokenclaims.Value FROM tbllogintokens "
"JOIN tbllogintokenclaims ON tbllogintokens.Id = tbllogintokenclaims.TokenId WHERE tbllogintokens.Expires > NOW() "
"AND tbllogintokens.Id='{0}' AND tbllogintokens.IpAddress='{1}'",
auto query = fmt::format("SELECT login_server, username, account_id FROM login_tickets WHERE expires > NOW()"
" AND id='{0}' AND ip_address='{1}' LIMIT 1",
Strings::Escape(token),
Strings::Escape(ip)
);
Strings::Escape(ip));
auto results = QueryDatabase(query);
if (results.RowCount() == 0 || !results.Success()) {
return false;
}
bool found_username = false;
bool found_login_id = false;
bool found_login_server_name = false;
for (auto row = results.begin(); row != results.end(); ++row) {
if (strcmp(row[2], "username") == 0) {
user = row[3];
found_username = true;
continue;
}
if (strcmp(row[2], "login_server_id") == 0) {
db_account_id = Strings::ToUnsignedInt(row[3]);
found_login_id = true;
continue;
}
if (strcmp(row[2], "login_server_name") == 0) {
db_loginserver = row[3];
found_login_server_name = true;
continue;
}
for (auto row = results.begin(); row != results.end(); ++row) {
db_loginserver = row[0];
user = row[1];
db_account_id = Strings::ToUnsignedInt(row[2]);
return true;
}
return found_username && found_login_id && found_login_server_name;
return false;
}
/**
+11
View File
@@ -0,0 +1,11 @@
DROP TABLE IF EXISTS `login_tickets`;
CREATE TABLE `login_tickets` (
`id` VARCHAR(128) NOT NULL,
`login_server` TEXT NOT NULL,
`username` TEXT NOT NULL,
`account_id` INT(10) UNSIGNED NOT NULL,
`ip_address` VARCHAR(45) NOT NULL,
`expires` DATETIME NOT NULL,
PRIMARY KEY (`id`) USING BTREE
)
ENGINE=InnoDB;
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "eqemu-server",
"version": "22.33.0",
"version": "22.36.0",
"repository": {
"type": "git",
"url": "https://github.com/EQEmu/Server.git"
+1 -1
View File
@@ -29,7 +29,7 @@ void LoadSkillCaps(SharedDatabase *database, const std::string &prefix) {
EQ::IPCMutex mutex("skill_caps");
mutex.Lock();
uint32 class_count = PLAYER_CLASS_COUNT;
uint32 class_count = Class::PLAYER_CLASS_COUNT;
uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
uint32 level_count = HARD_LEVEL_CAP + 1;
uint32 size = (class_count * skill_count * level_count * sizeof(uint16));
+28 -11
View File
@@ -2,8 +2,13 @@
########################################################################
#::: 13th floor import script
#::: Current Source: http://items.sodeq.org/download.php
#::: Authors: (Natedog, Akkadius)
#::: Items Source: http://items.sodeq.org/download.php
#::: How To:
#::: 1. Place this script with your server eqemu_config.json
#::: 2. Download the items.txt file and place with this script
#::: 3. Run this script with Perl
#::: 4. Review new and updated items in the items_new table
#::: 5. Make any desired changes and replace the items table contents
########################################################################
use DBI;
@@ -16,6 +21,7 @@ my $db_user = "";
my $db_pass = "";
my $total_items = 0;
my $read_items_file = "items.txt"; #default
my $keep_temp_items_table = 0; #keeps the imported items table
read_eqemu_config_json();
@@ -24,7 +30,7 @@ my $dbh = DBI->connect("DBI:mysql:database=$db_name;host=$db_host;port=$db_port"
read_items_file_from_13th_floor_text();
update_items_table();
print "\n\nImport complete!\n\n";
print "\n\nImport complete! Review items_new table before replacing into items table.\n\n";
sub read_eqemu_config_json {
use JSON;
@@ -139,7 +145,12 @@ sub read_items_file_from_13th_floor_text {
sub update_items_table {
print "Updating items table...\n";
#::: Establish items_new table
print "Setting up new items table...\n";
$dbh->do("DROP TABLE IF EXISTS items_new");
$dbh->do("CREATE TABLE items_new AS SELECT * FROM items");
print "Updating new items table...\n";
my @matching_table;
my @missing_items_table;
@@ -147,7 +158,7 @@ sub update_items_table {
print "Comparing table structure...\n";
#::: Get columns from `items`
my $sth = $dbh->prepare("SHOW COLUMNS FROM `items`;");
my $sth = $dbh->prepare("SHOW COLUMNS FROM `items_new`;");
$sth->execute();
my @items_table;
while (my @row = $sth->fetchrow_array()) {
@@ -230,7 +241,7 @@ sub update_items_table {
}
my $update_query = "
INSERT INTO items (" . $items_field_list . ")
INSERT INTO items_new (" . $items_field_list . ")
SELECT " . $items_floor_field_list . "
FROM items_floor fi
ON DUPLICATE KEY UPDATE " . $update_fields;
@@ -257,14 +268,20 @@ sub update_items_table {
#::: Update stackables
print "Updating stackable field...\n";
$dbh->do("UPDATE items i SET i.stackable = 1 WHERE i.stacksize > 1");
$dbh->do("UPDATE items_new i SET i.stackable = 1 WHERE i.stacksize > 1");
#::: Update legacy research tome bagtypes
print "Updating legacy research tomes...\n";
$dbh->do("UPDATE items i SET i.bagtype = 24 WHERE i.id IN (17655, 17903)"); #RESEARCHWIZ
$dbh->do("UPDATE items i SET i.bagtype = 25 WHERE i.id IN (17502, 17653)"); #RESEARCHMAG
$dbh->do("UPDATE items i SET i.bagtype = 26 WHERE i.id IN (17501, 17654)"); #RESEARCHNEC
$dbh->do("UPDATE items i SET i.bagtype = 27 WHERE i.id IN (17500, 17652)"); #RESEARCHENC
$dbh->do("UPDATE items_new i SET i.bagtype = 24 WHERE i.id IN (17655, 17903)"); #RESEARCHWIZ
$dbh->do("UPDATE items_new i SET i.bagtype = 25 WHERE i.id IN (17502, 17653)"); #RESEARCHMAG
$dbh->do("UPDATE items_new i SET i.bagtype = 26 WHERE i.id IN (17501, 17654)"); #RESEARCHNEC
$dbh->do("UPDATE items_new i SET i.bagtype = 27 WHERE i.id IN (17500, 17652)"); #RESEARCHENC
#::: Remove temp table
if (!$keep_temp_items_table) {
print "Cleaning up temp items table...\n";
$dbh->do("DROP TABLE items_floor");
}
}
sub trim($) {
+2
View File
@@ -78,6 +78,8 @@ ADD_EXECUTABLE(world ${world_sources} ${world_headers})
INSTALL(TARGETS world RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
TARGET_PRECOMPILE_HEADERS(world PRIVATE ../common/pch/pch.h)
ADD_DEFINITIONS(-DWORLD)
TARGET_LINK_LIBRARIES(world ${SERVER_LIBS})
+5 -5
View File
@@ -1966,7 +1966,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
{ /*Drakkin*/ 70, 80, 85, 75, 80, 85, 75}
};
static const int BaseClass[PLAYER_CLASS_COUNT][8] =
static const int BaseClass[Class::PLAYER_CLASS_COUNT][8] =
{ /* STR STA AGI DEX WIS INT CHR ADD*/
{ /*Warrior*/ 10, 10, 5, 0, 0, 0, 0, 25},
{ /*Cleric*/ 5, 5, 0, 0, 10, 0, 0, 30},
@@ -1986,7 +1986,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
{ /*Berserker*/ 10, 5, 0, 10, 0, 0, 0, 25}
};
static const bool ClassRaceLookupTable[PLAYER_CLASS_COUNT][_TABLE_RACES]=
static const bool ClassRaceLookupTable[Class::PLAYER_CLASS_COUNT][_TABLE_RACES]=
{ /*Human Barbarian Erudite Woodelf Highelf Darkelf Halfelf Dwarf Troll Ogre Halfling Gnome Iksar Vahshir Froglok Drakkin*/
{ /*Warrior*/ true, true, false, true, false, true, true, true, true, true, true, true, true, true, true, true},
{ /*Cleric*/ true, false, true, false, true, true, true, true, false, false, true, true, false, false, true, true},
@@ -2021,7 +2021,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
// if out of range looking it up in the table would crash stuff
// so we return from these
if (classtemp >= PLAYER_CLASS_COUNT) {
if (classtemp >= Class::PLAYER_CLASS_COUNT) {
LogInfo(" class is out of range");
return false;
}
@@ -2114,7 +2114,7 @@ void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
}
}
if (cle->GetClientVersion() < static_cast<uint8>(EQ::versions::ClientVersion::RoF2) && pp->class_ == BERSERKER) {
if (cle->GetClientVersion() < static_cast<uint8>(EQ::versions::ClientVersion::RoF2) && pp->class_ == Class::Berserker) {
pp->skills[EQ::skills::Skill1HPiercing] = pp->skills[EQ::skills::Skill2HPiercing];
pp->skills[EQ::skills::Skill2HPiercing] = 0;
}
@@ -2299,7 +2299,7 @@ void Client::SetClassLanguages(PlayerProfile_Struct *pp)
{
// we only need to handle one class, but custom server might want to do more
switch(pp->class_) {
case ROGUE:
case Class::Rogue:
pp->languages[LANG_THIEVES_CANT] = 100;
break;
default:
+1
View File
@@ -35,6 +35,7 @@
#include "wguild_mgr.h"
#include "../common/zone_store.h"
#include <set>
#include <fmt/format.h>
extern WebInterfaceList web_interface;
+11 -11
View File
@@ -31,7 +31,7 @@
#include "../common/md5.h"
#include "eqemu_api_world_data_service.h"
#include "../common/zone_store.h"
#include <fmt/format.h>
#include <fmt/core.h>
extern ClientList client_list;
extern ZSList zoneserver_list;
@@ -578,25 +578,25 @@ void ConsoleZoneShutdown(
strcpy(&tmpname[1], connection->UserName().c_str());
auto pack = new ServerPacket;
pack->size = sizeof(ServerZoneStateChange_struct);
pack->size = sizeof(ServerZoneStateChange_Struct);
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, sizeof(ServerZoneStateChange_struct));
ServerZoneStateChange_struct *s = (ServerZoneStateChange_struct *) pack->pBuffer;
memset(pack->pBuffer, 0, sizeof(ServerZoneStateChange_Struct));
auto *s = (ServerZoneStateChange_Struct *) pack->pBuffer;
pack->opcode = ServerOP_ZoneShutdown;
strcpy(s->adminname, tmpname);
strcpy(s->admin_name, tmpname);
if (Strings::IsNumber(args[0])) {
s->ZoneServerID = Strings::ToInt(args[0]);
s->zone_server_id = Strings::ToInt(args[0]);
}
else {
s->zoneid = ZoneID(args[0].c_str());
s->zone_id = ZoneID(args[0].c_str());
}
ZoneServer *zs = 0;
if (s->ZoneServerID != 0) {
zs = zoneserver_list.FindByID(s->ZoneServerID);
if (s->zone_server_id != 0) {
zs = zoneserver_list.FindByID(s->zone_server_id);
}
else if (s->zoneid != 0) {
zs = zoneserver_list.FindByName(ZoneName(s->zoneid));
else if (s->zone_id != 0) {
zs = zoneserver_list.FindByName(ZoneName(s->zone_id));
}
else {
connection->SendLine("Error: ZoneShutdown: neither ID nor name specified");
+1
View File
@@ -7,6 +7,7 @@
#include "zoneserver.h"
#include "../common/eqemu_logsys.h"
#include "../common/repositories/instance_list_repository.h"
#include <fmt/format.h>
extern ClientList client_list;
extern ZSList zoneserver_list;
+1 -1
View File
@@ -18,7 +18,7 @@
*
*/
#include <fmt/format.h>
#include <fmt/core.h>
#include "clientlist.h"
#include "cliententry.h"
#include "eqemu_api_world_data_service.h"
+1
View File
@@ -23,6 +23,7 @@
#include "../common/repositories/expeditions_repository.h"
#include "../common/repositories/expedition_lockouts_repository.h"
#include "../common/repositories/dynamic_zone_members_repository.h"
#include <fmt/format.h>
void ExpeditionDatabase::PurgeExpiredExpeditions()
{
+2 -2
View File
@@ -33,7 +33,7 @@ GroupLFP::GroupLFP(uint32 inLeaderID) {
LeaderID = inLeaderID;
for (auto &member : Members) {
member.Name[0] = '\0';
member.Class = NO_CLASS;
member.Class = Class::None;
member.Level = 0;
member.Zone = 0;
}
@@ -77,7 +77,7 @@ void GroupLFP::SetDetails(ServerLFPUpdate_Struct *Update) {
Members[i].GuildID = CLE->GuildID();
}
else {
Members[i].Class = NO_CLASS;
Members[i].Class = Class::None;
Members[i].Level = 0;
Members[i].Zone = 0;
Members[i].GuildID = 0xFFFF;
+14 -6
View File
@@ -424,12 +424,20 @@ int main(int argc, char **argv)
}
if (EQTimeTimer.Check()) {
TimeOfDay_Struct tod;
zoneserver_list.worldclock.GetCurrentEQTimeOfDay(time(0), &tod);
if (!database.SaveTime(tod.minute, tod.hour, tod.day, tod.month, tod.year))
LogError("Failed to save eqtime");
else
LogDebug("EQTime successfully saved");
TimeOfDay_Struct tod{};
zoneserver_list.worldclock.GetCurrentEQTimeOfDay(time(nullptr), &tod);
if (!database.SaveTime(tod.minute, tod.hour, tod.day, tod.month, tod.year)) {
LogEqTime("Failed to save eqtime");
}
else {
LogEqTimeDetail("EQTime successfully saved - time is now year [{}] month [{}] day [{}] hour [{}] minute [{}]",
tod.year,
tod.month,
tod.day,
tod.hour,
tod.minute
);
}
}
zoneserver_list.Process();
+1
View File
@@ -16,6 +16,7 @@
#include "../common/repositories/completed_shared_task_activity_state_repository.h"
#include "../common/repositories/shared_task_dynamic_zones_repository.h"
#include <ctime>
#include <fmt/format.h>
extern ClientList client_list;
extern ZSList zoneserver_list;
+1
View File
@@ -28,6 +28,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/event_sub.h"
#include "web_interface.h"
#include "../common/zone_store.h"
#include <fmt/format.h>
extern uint32 numzones;
extern EQ::Random emu_random;
+21 -18
View File
@@ -720,15 +720,15 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
break;
}
case ServerOP_ZoneShutdown: {
auto s = (ServerZoneStateChange_struct*) pack->pBuffer;
auto *s = (ServerZoneStateChange_Struct*) pack->pBuffer;
ZoneServer* zs = 0;
if (s->ZoneServerID) {
zs = zoneserver_list.FindByID(s->ZoneServerID);
} else if (s->zoneid) {
zs = zoneserver_list.FindByName(ZoneName(s->zoneid));
if (s->zone_server_id) {
zs = zoneserver_list.FindByID(s->zone_server_id);
} else if (s->zone_id) {
zs = zoneserver_list.FindByName(ZoneName(s->zone_id));
} else {
zoneserver_list.SendEmoteMessage(
s->adminname,
s->admin_name,
0,
AccountStatus::Player,
Chat::White,
@@ -738,7 +738,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
if (!zs) {
zoneserver_list.SendEmoteMessage(
s->adminname,
s->admin_name,
0,
AccountStatus::Player,
Chat::White,
@@ -751,8 +751,8 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
break;
}
case ServerOP_ZoneBootup: {
auto s = (ServerZoneStateChange_struct*) pack->pBuffer;
zoneserver_list.SOPZoneBootup(s->adminname, s->ZoneServerID, ZoneName(s->zoneid), s->makestatic);
auto *s = (ServerZoneStateChange_Struct*) pack->pBuffer;
zoneserver_list.SOPZoneBootup(s->admin_name, s->zone_server_id, ZoneName(s->zone_id), s->is_static);
break;
}
case ServerOP_ZoneStatus: {
@@ -1606,20 +1606,23 @@ void ZoneServer::ChangeWID(uint32 iCharID, uint32 iWID) {
void ZoneServer::TriggerBootup(uint32 in_zone_id, uint32 in_instance_id, const char* admin_name, bool is_static_zone) {
is_booting_up = true;
is_booting_up = true;
zone_server_zone_id = in_zone_id;
instance_id = in_instance_id;
instance_id = in_instance_id;
auto pack = new ServerPacket(ServerOP_ZoneBootup, sizeof(ServerZoneStateChange_Struct));
auto *s = (ServerZoneStateChange_Struct*) pack->pBuffer;
s->zone_server_id = zone_server_id;
s->zone_id = in_zone_id ? in_zone_id : GetZoneID();
s->instance_id = in_instance_id;
s->is_static = is_static_zone;
auto pack = new ServerPacket(ServerOP_ZoneBootup, sizeof(ServerZoneStateChange_struct));
auto s = (ServerZoneStateChange_struct*) pack->pBuffer;
s->ZoneServerID = zone_server_id;
if (admin_name) {
strn0cpy(s->adminname, admin_name, sizeof(s->adminname));
strn0cpy(s->admin_name, admin_name, sizeof(s->admin_name));
}
s->zoneid = in_zone_id ? in_zone_id : GetZoneID();
s->instanceid = in_instance_id;
s->makestatic = is_static_zone;
SendPacket(pack);
delete pack;
LSBootUpdate(in_zone_id, in_instance_id);
+39 -28
View File
@@ -204,33 +204,6 @@ SET(zone_headers
hate_list.h
heal_rotation.h
horse.h
lua_bot.h
lua_bit.h
lua_client.h
lua_corpse.h
lua_door.h
lua_encounter.h
lua_entity.h
lua_entity_list.h
lua_expedition.h
lua_general.h
lua_group.h
lua_hate_list.h
lua_inventory.h
lua_item.h
lua_iteminst.h
lua_mob.h
lua_mod.h
lua_npc.h
lua_object.h
lua_packet.h
lua_parser.h
lua_parser_events.h
lua_ptr.h
lua_raid.h
lua_spawn.h
lua_spell.h
lua_stat_bonuses.h
map.h
masterentity.h
merc.h
@@ -280,10 +253,48 @@ SET(zone_headers
zone_reload.h
zone_cli.cpp)
ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers})
SET (lua_headers
lua_bot.h
lua_bit.h
lua_client.h
lua_corpse.h
lua_door.h
lua_encounter.h
lua_entity.h
lua_entity_list.h
lua_expedition.h
lua_general.h
lua_group.h
lua_hate_list.h
lua_inventory.h
lua_item.h
lua_iteminst.h
lua_mob.h
lua_mod.h
lua_npc.h
lua_object.h
lua_packet.h
lua_parser.h
lua_parser_events.h
lua_ptr.h
lua_raid.h
lua_spawn.h
lua_spell.h
lua_stat_bonuses.h
)
ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers} ${lua_headers})
INSTALL(TARGETS zone RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
IF(WIN32)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE pch.h)
ENDIF(WIN32)
#TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/types.h ../common/eqemu_logsys.h ../common/eqemu_logsys_log_aliases.h ../common/features.h ../common/global_define.h)
#TARGET_PRECOMPILE_HEADERS(zone PRIVATE mob.h npc.h corpse.h doors.h bot.h entity.h client.h zone.h)
#TARGET_PRECOMPILE_HEADERS(zone PRIVATE ${lua_headers})
ADD_DEFINITIONS(-DZONE)
TARGET_LINK_LIBRARIES(zone ${ZONE_LIBS})
+111 -17
View File
@@ -373,72 +373,72 @@ void Mob::WakeTheDead(uint16 spell_id, Corpse *corpse_to_use, Mob *tar, uint32 d
//some basic combat mods here too since it's convienent
switch (corpse_to_use->class_)
{
case CLERIC:
case Class::Cleric:
made_npc->npc_spells_id = 1;
break;
case WIZARD:
case Class::Wizard:
made_npc->npc_spells_id = 2;
break;
case NECROMANCER:
case Class::Necromancer:
made_npc->npc_spells_id = 3;
break;
case MAGICIAN:
case Class::Magician:
made_npc->npc_spells_id = 4;
break;
case ENCHANTER:
case Class::Enchanter:
made_npc->npc_spells_id = 5;
break;
case SHAMAN:
case Class::Shaman:
made_npc->npc_spells_id = 6;
break;
case DRUID:
case Class::Druid:
made_npc->npc_spells_id = 7;
break;
case PALADIN:
case Class::Paladin:
//SPECATK_TRIPLE
strcpy(made_npc->special_abilities, "6,1");
made_npc->current_hp = made_npc->current_hp * 150 / 100;
made_npc->max_hp = made_npc->max_hp * 150 / 100;
made_npc->npc_spells_id = 8;
break;
case SHADOWKNIGHT:
case Class::ShadowKnight:
strcpy(made_npc->special_abilities, "6,1");
made_npc->current_hp = made_npc->current_hp * 150 / 100;
made_npc->max_hp = made_npc->max_hp * 150 / 100;
made_npc->npc_spells_id = 9;
break;
case RANGER:
case Class::Ranger:
strcpy(made_npc->special_abilities, "7,1");
made_npc->current_hp = made_npc->current_hp * 135 / 100;
made_npc->max_hp = made_npc->max_hp * 135 / 100;
made_npc->npc_spells_id = 10;
break;
case BARD:
case Class::Bard:
strcpy(made_npc->special_abilities, "6,1");
made_npc->current_hp = made_npc->current_hp * 110 / 100;
made_npc->max_hp = made_npc->max_hp * 110 / 100;
made_npc->npc_spells_id = 11;
break;
case BEASTLORD:
case Class::Beastlord:
strcpy(made_npc->special_abilities, "7,1");
made_npc->current_hp = made_npc->current_hp * 110 / 100;
made_npc->max_hp = made_npc->max_hp * 110 / 100;
made_npc->npc_spells_id = 12;
break;
case ROGUE:
case Class::Rogue:
strcpy(made_npc->special_abilities, "7,1");
made_npc->max_dmg = made_npc->max_dmg * 150 / 100;
made_npc->current_hp = made_npc->current_hp * 110 / 100;
made_npc->max_hp = made_npc->max_hp * 110 / 100;
break;
case MONK:
case Class::Monk:
strcpy(made_npc->special_abilities, "7,1");
made_npc->max_dmg = made_npc->max_dmg * 150 / 100;
made_npc->current_hp = made_npc->current_hp * 135 / 100;
made_npc->max_hp = made_npc->max_hp * 135 / 100;
break;
case WARRIOR:
case BERSERKER:
case Class::Warrior:
case Class::Berserker:
strcpy(made_npc->special_abilities, "7,1");
made_npc->max_dmg = made_npc->max_dmg * 150 / 100;
made_npc->current_hp = made_npc->current_hp * 175 / 100;
@@ -1354,7 +1354,7 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
}
else {
// Bards can cast instant cast AAs while they are casting or channeling item cast.
if (GetClass() == BARD && IsCasting() && spells[rank->spell].cast_time == 0) {
if (GetClass() == Class::Bard && IsCasting() && spells[rank->spell].cast_time == 0) {
if (!DoCastingChecksOnCaster(rank->spell, EQ::spells::CastingSlot::AltAbility)) {
return;
}
@@ -2207,3 +2207,97 @@ bool Client::HasAlreadyPurchasedRank(AA::Rank* rank) {
return false;
}
void Client::ListPurchasedAAs(Client *to, std::string search_criteria)
{
if (!to) {
return;
}
std::map<std::string, uint8> client_aa_ranks;
for (auto &aa : zone->aa_abilities) {
AA::Ability *ability = aa.second.get();
AA::Rank *rank = ability->first;
while (rank) {
if (!CanUseAlternateAdvancementRank(rank)) {
break;
}
if (HasAlreadyPurchasedRank(rank)) {
const std::string aa_name = zone->GetAAName(rank->id);
if (
search_criteria.empty() ||
Strings::Contains(
Strings::ToLower(aa_name),
Strings::ToLower(search_criteria)
)
) {
if (client_aa_ranks.find(aa_name) == client_aa_ranks.end()) {
client_aa_ranks[aa_name] = 1;
} else {
client_aa_ranks[aa_name]++;
}
}
}
rank = rank->next;
}
}
if (client_aa_ranks.empty()) {
to->Message(
Chat::White,
fmt::format(
"{} {} no purchased AAs{}.",
to->GetTargetDescription(this, TargetDescriptionType::UCYou),
this == to ? "have" : "has",
(
!search_criteria.empty() ?
fmt::format(
" matching '{}'",
search_criteria
) :
""
)
).c_str()
);
return;
}
int aa_number = 1;
for (const auto &aa : client_aa_ranks) {
to->Message(
Chat::White,
fmt::format(
"{}. {} (Rank {})",
aa_number,
aa.first,
aa.second
).c_str()
);
aa_number++;
}
to->Message(
Chat::White,
fmt::format(
"{} {} {} purchased AA{}{}.",
to->GetTargetDescription(this, TargetDescriptionType::UCYou),
this == to ? "have" : "has",
client_aa_ranks.size(),
client_aa_ranks.size() > 1 ? "s" : "",
(
!search_criteria.empty() ?
fmt::format(
" matching '{}'",
search_criteria
) :
""
)
).c_str()
);
}
+4 -4
View File
@@ -678,7 +678,7 @@ bool Mob::IsAttackAllowed(Mob *target, bool isSpellAttack)
if(!isSpellAttack)
{
if(GetClass() == LDON_TREASURE)
if(GetClass() == Class::LDoNTreasure)
{
return false;
}
@@ -1070,10 +1070,10 @@ bool Mob::CombatRange(Mob* other, float fixed_size_mod, bool aeRampage, ExtraAtt
SetPseudoRoot(false);
}
}
if (aeRampage) {
float aeramp_size = RuleR(Combat, AERampageMaxDistance);
LogCombatDetail("AERampage: Default - aeramp_size = [{}] ", aeramp_size);
if (opts) {
@@ -1093,7 +1093,7 @@ bool Mob::CombatRange(Mob* other, float fixed_size_mod, bool aeRampage, ExtraAtt
LogCombatDetail("AE Rampage: ramp_range = [{}] -- (size_mod [{}] * aeramp_size [{}])", ramp_range, size_mod, aeramp_size);
LogCombatDetail("AE Rampage: _DistNoRoot [{}] <= ramp_range [{}]", _DistNoRoot, ramp_range);
if (_DistNoRoot <= ramp_range) {
LogCombatDetail("AE Rampage: Combat Distance returned [true]");
return true;
+98 -98
View File
@@ -558,7 +558,7 @@ bool Mob::AvoidDamage(Mob *other, DamageHitInfo &hit)
}
// dodge
if (CanThisClassDodge() && (InFront || GetClass() == MONK)) {
if (CanThisClassDodge() && (InFront || GetClass() == Class::Monk)) {
if (IsClient())
CastToClient()->CheckIncreaseSkill(EQ::skills::SkillDodge, other, -10);
// check auto discs ... I guess aa/items too :P
@@ -674,28 +674,28 @@ int Mob::GetACSoftcap()
int level = std::min(105, static_cast<int>(GetLevel())) - 1;
switch (GetClass()) {
case WARRIOR:
case Class::Warrior:
return war_softcaps[level];
case CLERIC:
case BARD:
case MONK:
case Class::Cleric:
case Class::Bard:
case Class::Monk:
return clrbrdmnk_softcaps[level];
case PALADIN:
case SHADOWKNIGHT:
case Class::Paladin:
case Class::ShadowKnight:
return palshd_softcaps[level];
case RANGER:
case Class::Ranger:
return rng_softcaps[level];
case DRUID:
case Class::Druid:
return dru_softcaps[level];
case ROGUE:
case SHAMAN:
case BEASTLORD:
case BERSERKER:
case Class::Rogue:
case Class::Shaman:
case Class::Beastlord:
case Class::Berserker:
return rogshmbstber_softcaps[level];
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case Class::Necromancer:
case Class::Wizard:
case Class::Magician:
case Class::Enchanter:
return necwizmagenc_softcaps[level];
default:
return 350;
@@ -707,28 +707,28 @@ double Mob::GetSoftcapReturns()
// These are based on the dev post, they seem to be correct for every level
// AKA no more hard caps
switch (GetClass()) {
case WARRIOR:
case Class::Warrior:
return 0.35;
case CLERIC:
case BARD:
case MONK:
case Class::Cleric:
case Class::Bard:
case Class::Monk:
return 0.3;
case PALADIN:
case SHADOWKNIGHT:
case Class::Paladin:
case Class::ShadowKnight:
return 0.33;
case RANGER:
case Class::Ranger:
return 0.315;
case DRUID:
case Class::Druid:
return 0.265;
case ROGUE:
case SHAMAN:
case BEASTLORD:
case BERSERKER:
case Class::Rogue:
case Class::Shaman:
case Class::Beastlord:
case Class::Berserker:
return 0.28;
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case Class::Necromancer:
case Class::Wizard:
case Class::Magician:
case Class::Enchanter:
return 0.25;
default:
return 0.3;
@@ -739,7 +739,7 @@ int Mob::GetClassRaceACBonus()
{
int ac_bonus = 0;
auto level = GetLevel();
if (GetClass() == MONK) {
if (GetClass() == Class::Monk) {
int hardcap = 30;
int softcap = 14;
if (level > 99) {
@@ -824,7 +824,7 @@ int Mob::GetClassRaceACBonus()
}
}
if (GetClass() == ROGUE) {
if (GetClass() == Class::Rogue) {
int level_scaler = level - 26;
if (GetAGI() < 80)
ac_bonus = level_scaler / 4;
@@ -840,7 +840,7 @@ int Mob::GetClassRaceACBonus()
ac_bonus = 12;
}
if (GetClass() == BEASTLORD) {
if (GetClass() == Class::Beastlord) {
int level_scaler = level - 6;
if (GetAGI() < 80)
ac_bonus = level_scaler / 5;
@@ -894,14 +894,14 @@ int Mob::ACSum(bool skip_caps)
ac += GetPetACBonusFromOwner();
auto spell_aa_ac = aabonuses.AC + spellbonuses.AC;
ac += GetSkill(EQ::skills::SkillDefense) / 5;
if (EQ::ValueWithin(static_cast<int>(GetClass()), NECROMANCER, ENCHANTER))
if (EQ::ValueWithin(static_cast<int>(GetClass()), Class::Necromancer, Class::Enchanter))
ac += spell_aa_ac / 3;
else
ac += spell_aa_ac / 4;
}
else { // TODO: so we can't set NPC skills ... so the skill bonus ends up being HUGE so lets nerf them a bit
auto spell_aa_ac = aabonuses.AC + spellbonuses.AC;
if (EQ::ValueWithin(static_cast<int>(GetClass()), NECROMANCER, ENCHANTER))
if (EQ::ValueWithin(static_cast<int>(GetClass()), Class::Necromancer, Class::Enchanter))
ac += GetSkill(EQ::skills::SkillDefense) / 2 + spell_aa_ac / 3;
else
ac += GetSkill(EQ::skills::SkillDefense) / 3 + spell_aa_ac / 4;
@@ -1085,7 +1085,7 @@ int64 Mob::GetWeaponDamage(Mob *against, const EQ::ItemData *weapon_item) {
return 0;
}
}
else if ((GetClass() == MONK || GetClass() == BEASTLORD) && GetLevel() >= 30) {
else if ((GetClass() == Class::Monk || GetClass() == Class::Beastlord) && GetLevel() >= 30) {
dmg = GetHandToHandDamage();
}
else {
@@ -1199,7 +1199,7 @@ int64 Mob::GetWeaponDamage(Mob *against, const EQ::ItemInstance *weapon_item, in
MagicGloves = gloves->GetItemMagical(true);
}
if (GetClass() == MONK || GetClass() == BEASTLORD) {
if (GetClass() == Class::Monk || GetClass() == Class::Beastlord) {
if (MagicGloves || GetLevel() >= 30) {
dmg = GetHandToHandDamage();
if (hate)
@@ -1295,15 +1295,15 @@ int64 Mob::DoDamageCaps(int64 base_damage)
}
else if (level >= 40) {
switch (GetClass()) {
case CLERIC:
case DRUID:
case SHAMAN:
case Class::Cleric:
case Class::Druid:
case Class::Shaman:
cap = 80;
break;
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case Class::Necromancer:
case Class::Wizard:
case Class::Magician:
case Class::Enchanter:
cap = 40;
break;
default:
@@ -1313,15 +1313,15 @@ int64 Mob::DoDamageCaps(int64 base_damage)
}
else if (level >= 30) {
switch (GetClass()) {
case CLERIC:
case DRUID:
case SHAMAN:
case Class::Cleric:
case Class::Druid:
case Class::Shaman:
cap = 26;
break;
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case Class::Necromancer:
case Class::Wizard:
case Class::Magician:
case Class::Enchanter:
cap = 18;
break;
default:
@@ -1331,15 +1331,15 @@ int64 Mob::DoDamageCaps(int64 base_damage)
}
else if (level >= 20) {
switch (GetClass()) {
case CLERIC:
case DRUID:
case SHAMAN:
case Class::Cleric:
case Class::Druid:
case Class::Shaman:
cap = 20;
break;
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case Class::Necromancer:
case Class::Wizard:
case Class::Magician:
case Class::Enchanter:
cap = 12;
break;
default:
@@ -1349,15 +1349,15 @@ int64 Mob::DoDamageCaps(int64 base_damage)
}
else if (level >= 10) {
switch (GetClass()) {
case CLERIC:
case DRUID:
case SHAMAN:
case Class::Cleric:
case Class::Druid:
case Class::Shaman:
cap = 12;
break;
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case Class::Necromancer:
case Class::Wizard:
case Class::Magician:
case Class::Enchanter:
cap = 10;
break;
default:
@@ -1367,15 +1367,15 @@ int64 Mob::DoDamageCaps(int64 base_damage)
}
else {
switch (GetClass()) {
case CLERIC:
case DRUID:
case SHAMAN:
case Class::Cleric:
case Class::Druid:
case Class::Shaman:
cap = 9;
break;
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case Class::Necromancer:
case Class::Wizard:
case Class::Magician:
case Class::Enchanter:
cap = 6;
break;
default:
@@ -1476,7 +1476,7 @@ bool Mob::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
LogCombatDetail("Attacking [{}] with hand [{}] [{}]", other->GetName(), Hand, bRiposte ? "this is a riposte" : "");
if (
(IsCasting() && GetClass() != BARD && !IsFromSpell)
(IsCasting() && GetClass() != Class::Bard && !IsFromSpell)
|| ((IsClient() && CastToClient()->dead) || (other->IsClient() && other->CastToClient()->dead))
|| (GetHP() < 0)
|| (!IsAttackAllowed(other))
@@ -2019,7 +2019,7 @@ bool Client::Death(Mob* killerMob, int64 damage, uint16 spell, EQ::skills::Skill
/*
Reset reuse timer for classic skill based Lay on Hands (For tit I guess)
*/
if (GetClass() == PALADIN) { // we could check if it's not expired I guess, but should be fine not to
if (GetClass() == Class::Paladin) { // we could check if it's not expired I guess, but should be fine not to
p_timers.Clear(&database, pTimerLayHands);
}
@@ -2343,7 +2343,7 @@ void NPC::Damage(Mob* other, int64 damage, uint16 spell_id, EQ::skills::SkillTyp
if (!IsEngaged())
zone->AddAggroMob();
if (GetClass() == LDON_TREASURE)
if (GetClass() == Class::LDoNTreasure)
{
if (IsLDoNLocked() && GetLDoNLockedSkill() != LDoNTypeMechanical)
{
@@ -2461,7 +2461,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
BuffFadeAll();
const auto killed_level = GetLevel();
if (GetClass() == LDON_TREASURE) { // open chest
if (GetClass() == Class::LDoNTreasure) { // open chest
auto outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
Animation_Struct* anim = (Animation_Struct*)outapp->pBuffer;
anim->spawnid = GetID();
@@ -2488,7 +2488,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
respawn2->DeathReset(1);
}
if (killer_mob && GetClass() != LDON_TREASURE) {
if (killer_mob && GetClass() != Class::LDoNTreasure) {
hate_list.AddEntToHateList(killer_mob, damage);
}
@@ -2535,7 +2535,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
hate_list.DoFactionHits(GetNPCFactionID(), GetPrimaryFaction(), GetFactionAmount());
}
bool IsLdonTreasure = (GetClass() == LDON_TREASURE);
bool IsLdonTreasure = (GetClass() == Class::LDoNTreasure);
if (give_exp_client && !IsCorpse()) {
Group *kg = entity_list.GetGroupByClient(give_exp_client);
@@ -2701,7 +2701,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
bool allow_merchant_corpse = RuleB(Merchant, AllowCorpse);
bool is_merchant = (class_ == MERCHANT || class_ == ADVENTURE_MERCHANT || MerchantType != 0);
bool is_merchant = (class_ == Class::Merchant || class_ == Class::AdventureMerchant || MerchantType != 0);
Corpse* corpse = nullptr;
@@ -3295,14 +3295,14 @@ int Mob::GetHandToHandDamage(void)
7, 7, 7, 8, 8, 8, 8, 8, 8, 9, // 21-30
9, 9, 9, 9, 9, 10, 10, 10, 10, 10, // 31-40
10, 11, 11, 11, 11, 11, 11, 12, 12 }; // 41-49
if (GetClass() == MONK) {
if (GetClass() == Class::Monk) {
if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652 && GetLevel() > 50)
return 9;
if (level > 62)
return 15;
return mnk_dmg[level];
}
else if (GetClass() == BEASTLORD) {
else if (GetClass() == Class::Beastlord) {
if (level > 49)
return 13;
return bst_dmg[level];
@@ -3354,7 +3354,7 @@ int Mob::GetHandToHandDelay(void)
28, 28, 28, 27, 27, 27, 27, 27, 26, 26, // 61-70
26, 26, 26 }; // 71-73
if (GetClass() == MONK) {
if (GetClass() == Class::Monk) {
// Have a look to see if we have epic fists on
if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652 && GetLevel() > 50)
return 16;
@@ -3363,7 +3363,7 @@ int Mob::GetHandToHandDelay(void)
return GetRace() == IKSAR ? 21 : 20;
return GetRace() == IKSAR ? mnk_iks_delay[level] : mnk_hum_delay[level];
}
else if (GetClass() == BEASTLORD) {
else if (GetClass() == Class::Beastlord) {
int level = GetLevel();
if (level > 73)
return 25;
@@ -4067,7 +4067,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
}
}
else if (skill_used == EQ::skills::SkillKick &&
(attacker->GetLevel() > 55 || attacker->IsNPC()) && GetClass() == WARRIOR) {
(attacker->GetLevel() > 55 || attacker->IsNPC()) && GetClass() == Class::Warrior) {
can_stun = true;
}
@@ -5053,11 +5053,11 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
// We either require an innate crit chance or some SPA 169 to crit
bool innate_crit = false;
int crit_chance = GetCriticalChanceBonus(hit.skill);
if ((GetClass() == WARRIOR || GetClass() == BERSERKER) && GetLevel() >= 12)
if ((GetClass() == Class::Warrior || GetClass() == Class::Berserker) && GetLevel() >= 12)
innate_crit = true;
else if (GetClass() == RANGER && GetLevel() >= 12 && hit.skill == EQ::skills::SkillArchery)
else if (GetClass() == Class::Ranger && GetLevel() >= 12 && hit.skill == EQ::skills::SkillArchery)
innate_crit = true;
else if (GetClass() == ROGUE && GetLevel() >= 12 && hit.skill == EQ::skills::SkillThrowing)
else if (GetClass() == Class::Rogue && GetLevel() >= 12 && hit.skill == EQ::skills::SkillThrowing)
innate_crit = true;
// we have a chance to crit!
@@ -5077,7 +5077,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
dex_bonus += 45; // chances did not match live without a small boost
// so if we have an innate crit we have a better chance, except for ber throwing
if (!innate_crit || (GetClass() == BERSERKER && hit.skill == EQ::skills::SkillThrowing))
if (!innate_crit || (GetClass() == Class::Berserker && hit.skill == EQ::skills::SkillThrowing))
dex_bonus = dex_bonus * 3 / 5;
if (crit_chance)
@@ -5101,7 +5101,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
LogCombat("Crit success roll [{}] dex chance [{}] og dmg [{}] crit_mod [{}] new dmg [{}]", roll, dex_bonus, og_damage, crit_mod, hit.damage_done);
// step 3: check deadly strike
if (GetClass() == ROGUE && hit.skill == EQ::skills::SkillThrowing) {
if (GetClass() == Class::Rogue && hit.skill == EQ::skills::SkillThrowing) {
if (BehindMob(defender, GetX(), GetY())) {
int chance = GetLevel() * 12;
if (zone->random.Int(1, 1000) < chance) {
@@ -5284,7 +5284,7 @@ void Mob::DoRiposte(Mob *defender)
if (DoubleRipChance && zone->random.Roll(DoubleRipChance)) {
LogCombat("Preforming a return SPECIAL ATTACK ([{}] percent chance)", DoubleRipChance);
if (defender->GetClass() == MONK)
if (defender->GetClass() == Class::Monk)
defender->MonkSpecialAttack(this, defender->aabonuses.GiveDoubleRiposte[SBIndex::DOUBLE_RIPOSTE_SKILL]);
else if (defender->IsClient()) // so yeah, even if you don't have the skill you can still do the attack :P (and we don't crash anymore)
defender->CastToClient()->DoClassAttacks(this, defender->aabonuses.GiveDoubleRiposte[SBIndex::DOUBLE_RIPOSTE_SKILL], true);
@@ -5301,7 +5301,7 @@ void Mob::ApplyMeleeDamageMods(uint16 skill, int64 &damage, Mob *defender, Extra
dmgbonusmod += opts->melee_damage_bonus_flat;
if (defender) {
if (defender->IsOfClientBotMerc() && defender->GetClass() == WARRIOR) {
if (defender->IsOfClientBotMerc() && defender->GetClass() == Class::Warrior) {
dmgbonusmod -= 5;
}
// 168 defensive
@@ -5445,7 +5445,7 @@ const DamageTable &Mob::GetDamageTable() const
{ 415, 15, 40 }, // 105
};
bool monk = GetClass() == MONK;
bool monk = GetClass() == Class::Monk;
bool melee = IsWarriorClass();
// tables caped at 105 for now -- future proofed for a while at least :P
int level = std::min(static_cast<int>(GetLevel()), 105);
@@ -5893,7 +5893,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
// BER weren't parsing the halving
if (hit.skill == EQ::skills::SkillArchery ||
(hit.skill == EQ::skills::SkillThrowing && GetClass() != BERSERKER))
(hit.skill == EQ::skills::SkillThrowing && GetClass() != Class::Berserker))
hit.damage_done /= 2;
if (hit.damage_done < 1)
@@ -5906,7 +5906,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
if (headshot > 0) {
hit.damage_done = headshot;
}
else if (GetClass() == RANGER && GetLevel() > 50) { // no double dmg on headshot
else if (GetClass() == Class::Ranger && GetLevel() > 50) { // no double dmg on headshot
if ((defender->IsNPC() && !defender->IsMoving() && !defender->IsRooted()) || !RuleB(Combat, ArcheryBonusRequiresStationary)) {
hit.damage_done *= 2;
MessageString(Chat::MeleeCrit, BOW_DOUBLE_DAMAGE);
@@ -5931,7 +5931,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
hit.damage_done = ass;
}
}
else if (hit.skill == EQ::skills::SkillFrenzy && GetClass() == BERSERKER && GetLevel() > 50) {
else if (hit.skill == EQ::skills::SkillFrenzy && GetClass() == Class::Berserker && GetLevel() > 50) {
extra_mincap = 4 * GetLevel() / 5;
}
+2 -2
View File
@@ -117,7 +117,7 @@ void Client::CalcBonuses()
// hmm maybe a better way to do this
int metabolism = spellbonuses.Metabolism + itembonuses.Metabolism + aabonuses.Metabolism;
int timer = GetClass() == MONK ? CONSUMPTION_MNK_TIMER : CONSUMPTION_TIMER;
int timer = GetClass() == Class::Monk ? CONSUMPTION_MNK_TIMER : CONSUMPTION_TIMER;
timer = timer * (100 + metabolism) / 100;
if (timer != consume_food_timer.GetTimerTime())
consume_food_timer.SetTimer(timer);
@@ -2053,7 +2053,7 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
}
}
if (GetClass() == BARD)
if (GetClass() == Class::Bard)
newbon->ManaRegen = 0; // Bards do not get mana regen from spells.
}
+180 -152
View File
File diff suppressed because it is too large Load Diff
+5 -4
View File
@@ -394,14 +394,14 @@ public:
// Static Class Methods
static Bot* LoadBot(uint32 botID);
static uint32 SpawnedBotCount(const uint32 owner_id, uint8 class_id = NO_CLASS);
static uint32 SpawnedBotCount(const uint32 owner_id, uint8 class_id = Class::None);
static void LevelBotWithClient(Client* client, uint8 level, bool sendlvlapp);
static bool IsBotAttackAllowed(Mob* attacker, Mob* target, bool& hasRuleDefined);
static Bot* GetBotByBotClientOwnerAndBotName(Client* c, const std::string& botName);
static void ProcessBotGroupInvite(Client* c, std::string const& botName);
static void ProcessBotGroupDisband(Client* c, const std::string& botName);
static void BotOrderCampAll(Client* c, uint8 class_id = NO_CLASS);
static void BotOrderCampAll(Client* c, uint8 class_id = Class::None);
static void ProcessBotInspectionRequest(Bot* inspectedBot, Client* client);
static void LoadAndSpawnAllZonedBots(Client* bot_owner);
static bool GroupHasBot(Group* group);
@@ -604,7 +604,7 @@ public:
void SetBotCharmer(bool c) { _botCharmer = c; }
void SetPetChooser(bool p) { _petChooser = p; }
void SetBotOwner(Mob* botOwner) { this->_botOwner = botOwner; }
void SetRangerAutoWeaponSelect(bool enable) { GetClass() == RANGER ? _rangerAutoWeaponSelect = enable : _rangerAutoWeaponSelect = false; }
void SetRangerAutoWeaponSelect(bool enable) { GetClass() == Class::Ranger ? _rangerAutoWeaponSelect = enable : _rangerAutoWeaponSelect = false; }
void SetBotStance(EQ::constants::StanceType botStance) {
if (botStance >= EQ::constants::stancePassive && botStance <= EQ::constants::stanceBurnAE)
_botStance = botStance;
@@ -738,7 +738,7 @@ public:
//Raid additions
Raid* p_raid_instance;
static uint8 spell_casting_chances[SPELL_TYPE_COUNT][PLAYER_CLASS_COUNT][EQ::constants::STANCE_TYPE_COUNT][cntHSND];
static uint8 spell_casting_chances[SPELL_TYPE_COUNT][Class::PLAYER_CLASS_COUNT][EQ::constants::STANCE_TYPE_COUNT][cntHSND];
bool BotCastMez(Mob* tar, uint8 botLevel, bool checked_los, BotSpell& botSpell, Raid* raid);
bool BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpell, Raid* raid);
@@ -866,6 +866,7 @@ private:
Timer m_evade_timer; // can be moved to pTimers at some point
Timer m_alt_combat_hate_timer;
Timer m_auto_defend_timer;
Timer auto_save_timer;
bool m_dirtyautohaters;
bool m_guard_flag;
bool m_hold_flag;
+730 -292
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -677,7 +677,7 @@ void helper_command_depart_list(Client* bot_owner, Bot* druid_bot, Bot* wizard_b
bool helper_is_help_or_usage(const char* arg);
bool helper_no_available_bots(Client *bot_owner, Bot *my_bot = nullptr);
void helper_send_available_subcommands(Client *bot_owner, const char* command_simile, const std::list<const char*>& subcommand_list);
void helper_send_usage_required_bots(Client *bot_owner, BCEnum::SpType spell_type, uint8 bot_class = NO_CLASS);
void helper_send_usage_required_bots(Client *bot_owner, BCEnum::SpType spell_type, uint8 bot_class = Class::None);
bool helper_spell_check_fail(STBaseEntry* local_entry);
bool helper_spell_list_fail(Client *bot_owner, bcst_list* spell_list, BCEnum::SpType spell_type);
#endif
+4 -4
View File
@@ -29,7 +29,7 @@
#include "bot.h"
#include "client.h"
#include <fmt/format.h>
#include <fmt/core.h>
bool BotDatabase::LoadBotCommandSettings(std::map<std::string, std::pair<uint8, std::vector<std::string>>> &bot_command_settings)
@@ -141,7 +141,7 @@ bool BotDatabase::LoadBotSpellCastingChances()
if (spell_type_index >= Bot::SPELL_TYPE_COUNT)
continue;
uint8 class_index = Strings::ToInt(row[1]);
if (class_index < WARRIOR || class_index > BERSERKER)
if (class_index < Class::Warrior || class_index > Class::Berserker)
continue;
--class_index;
uint8 stance_index = Strings::ToInt(row[2]);
@@ -224,7 +224,7 @@ bool BotDatabase::QueryBotCount(const uint32 owner_id, int class_id, uint32& bot
auto row = results.begin();
bot_count = Strings::ToUnsignedInt(row[0]);
if (EQ::ValueWithin(class_id, WARRIOR, BERSERKER)) {
if (EQ::ValueWithin(class_id, Class::Warrior, Class::Berserker)) {
query = fmt::format(
"SELECT COUNT(`bot_id`) FROM `bot_data` WHERE `owner_id` = {} AND `class` = {}",
owner_id,
@@ -2517,7 +2517,7 @@ uint8 BotDatabase::GetSpellCastingChance(uint8 spell_type_index, uint8 class_ind
{
if (spell_type_index >= Bot::SPELL_TYPE_COUNT)
return 0;
if (class_index >= PLAYER_CLASS_COUNT)
if (class_index >= Class::PLAYER_CLASS_COUNT)
return 0;
if (stance_index >= EQ::constants::STANCE_TYPE_COUNT)
return 0;
+69 -69
View File
@@ -101,7 +101,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
bool Bot::BotCastSong(Mob* tar, uint8 botLevel) {
bool casted_spell = false;
if (GetClass() != BARD || tar != this || IsEngaged()) // Out-of-Combat songs can not be cast in combat
if (GetClass() != Class::Bard || tar != this || IsEngaged()) // Out-of-Combat songs can not be cast in combat
return casted_spell;
for (auto botSongList = GetPrioritizedBotSpellsBySpellType(this, SpellType_OutOfCombatBuffSong);
@@ -169,7 +169,7 @@ bool Bot::BotCastCombatSong(Mob* tar, uint8 botLevel) {
bool Bot::BotCastHateReduction(Mob* tar, uint8 botLevel, const BotSpell& botSpell) {
bool casted_spell = false;
if (GetClass() == BARD) {
if (GetClass() == Class::Bard) {
std::list<BotSpell_wPriority> botSongList = GetPrioritizedBotSpellsBySpellType(this, SpellType_HateRedux);
for (auto iter : botSongList) {
if (!iter.SpellId)
@@ -183,7 +183,7 @@ bool Bot::BotCastHateReduction(Mob* tar, uint8 botLevel, const BotSpell& botSpel
if (tar->CanBuffStack(iter.SpellId, botLevel, true) < 0)
continue;
if (IsValidSpellRange(botSpell.SpellId, tar)) {
if (IsValidSpellRange(iter.SpellId, tar)) {
casted_spell = AIDoSpellCast(iter.SpellIndex, tar, iter.ManaCost);
}
if (casted_spell) {
@@ -220,7 +220,7 @@ bool Bot::BotCastCure(Mob* tar, uint8 botClass, BotSpell& botSpell, Raid* raid)
casted_spell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontCureMeBeforeTime);
if (casted_spell && botClass != BARD) {
if (casted_spell && botClass != Class::Bard) {
if (IsGroupSpell(botSpell.SpellId)) {
if (HasGroup()) {
Group const* group = GetGroup();
@@ -301,7 +301,7 @@ bool Bot::BotCastSlow(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
}
switch (botClass) {
case BARD: {
case Class::Bard: {
// probably needs attackable check
for (
auto botSongList = GetPrioritizedBotSpellsBySpellType(this, SpellType_Slow);
@@ -328,7 +328,7 @@ bool Bot::BotCastSlow(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
continue;
}
if (IsValidSpellRange(botSpell.SpellId, tar)) {
if (IsValidSpellRange(iter.SpellId, tar)) {
casted_spell = AIDoSpellCast(iter.SpellIndex, tar, iter.ManaCost);
}
@@ -339,12 +339,12 @@ bool Bot::BotCastSlow(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
break;
}
case ENCHANTER: {
case Class::Enchanter: {
botSpell = GetBestBotSpellForMagicBasedSlow(this);
break;
}
case SHAMAN:
case BEASTLORD: {
case Class::Shaman:
case Class::Beastlord: {
botSpell = GetBestBotSpellForDiseaseBasedSlow(this);
if (botSpell.SpellId == 0 || ((tar->GetMR() - 50) < (tar->GetDR() + spells[botSpell.SpellId].resist_difficulty)))
@@ -364,7 +364,7 @@ bool Bot::BotCastSlow(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
casted_spell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
if (casted_spell && GetClass() != BARD) {
if (casted_spell && GetClass() != Class::Bard) {
if (raid) {
const auto msg = fmt::format("Attempting to slow {}.", tar->GetCleanName());
raid->RaidSay(msg.c_str(), GetCleanName(), 0, 100);
@@ -391,7 +391,7 @@ bool Bot::BotCastDOT(Mob* tar, uint8 botLevel, const BotSpell& botSpell, const b
return casted_spell;
}
if (GetClass() == BARD) {
if (GetClass() == Class::Bard) {
std::list<BotSpell_wPriority> dotList = GetPrioritizedBotSpellsBySpellType(this, SpellType_DOT);
const int maxDotSelect = 5;
@@ -447,7 +447,7 @@ bool Bot::BotCastDOT(Mob* tar, uint8 botLevel, const BotSpell& botSpell, const b
uint32 TempDontDotMeBefore = tar->DontDotMeBefore();
if (IsValidSpellRange(botSpell.SpellId, tar)) {
if (IsValidSpellRange(s.SpellId, tar)) {
casted_spell = AIDoSpellCast(s.SpellIndex, tar, s.ManaCost, &TempDontDotMeBefore);
}
@@ -569,7 +569,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
(tar == this && spells[s.SpellId].target_type != ST_TargetsTarget) ||
spells[s.SpellId].target_type == ST_Group ||
spells[s.SpellId].target_type == ST_GroupTeleport ||
(botClass == BARD && spells[s.SpellId].target_type == ST_AEBard)
(botClass == Class::Bard && spells[s.SpellId].target_type == ST_AEBard)
) &&
!tar->IsImmuneToSpell(s.SpellId, this) &&
tar->CanBuffStack(s.SpellId, botLevel, true) >= 0
@@ -582,7 +582,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
if (
((IsEffectInSpell(s.SpellId, SE_Levitate) && !zone->CanLevitate()) ||
(IsEffectInSpell(s.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())) &&
(botClass != BARD || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
(botClass != Class::Bard || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
) {
continue;
}
@@ -625,7 +625,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
}
}
// TODO: Add TriggerSpell Support for Exchanter Runes
if (botClass == ENCHANTER && IsEffectInSpell(s.SpellId, SE_Rune)) {
if (botClass == Class::Enchanter && IsEffectInSpell(s.SpellId, SE_Rune)) {
float manaRatioToCast = 75.0f;
switch(GetBotStance()) {
@@ -671,7 +671,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
bool Bot::BotCastPet(Mob* tar, uint8 botClass, BotSpell& botSpell) {
bool casted_spell = false;
if (!IsPet() && !GetPetID() && !IsBotCharmer()) {
if (botClass == WIZARD) {
if (botClass == Class::Wizard) {
auto buffs_max = GetMaxBuffSlots();
auto my_buffs = GetBuffs();
int familiar_buff_slot = -1;
@@ -694,7 +694,7 @@ bool Bot::BotCastPet(Mob* tar, uint8 botClass, BotSpell& botSpell) {
botSpell = GetFirstBotSpellBySpellType(this, SpellType_Pet);
}
else if (botClass == MAGICIAN) {
else if (botClass == Class::Magician) {
botSpell = GetBestBotMagicianPetSpell(this);
}
else {
@@ -735,13 +735,13 @@ bool Bot::BotCastDispel(Mob* tar, BotSpell& botSpell, uint32 iSpellTypes, const
bool Bot::BotCastNuke(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpell, const bool& checked_los) {
bool casted_spell = false;
if ((tar->GetHPRatio() <= 95.0f) || ((botClass == BARD) || (botClass == SHAMAN) || (botClass == ENCHANTER) || (botClass == PALADIN) || (botClass == SHADOWKNIGHT) || (botClass == WARRIOR)))
if ((tar->GetHPRatio() <= 95.0f) || ((botClass == Class::Bard) || (botClass == Class::Shaman) || (botClass == Class::Enchanter) || (botClass == Class::Paladin) || (botClass == Class::ShadowKnight) || (botClass == Class::Warrior)))
{
if (!checked_los && (!CheckLosFN(tar) || !CheckWaterLoS(tar))) {
return casted_spell;
}
if (botClass == CLERIC || botClass == ENCHANTER)
if (botClass == Class::Cleric || botClass == Class::Enchanter)
{
float manaRatioToCast = 75.0f;
@@ -770,17 +770,17 @@ bool Bot::BotCastNuke(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
return casted_spell;
}
if (botClass == MAGICIAN || botClass == SHADOWKNIGHT || botClass == NECROMANCER || botClass == PALADIN || botClass == RANGER || botClass == DRUID || botClass == CLERIC) {
if (botClass == Class::Magician || botClass == Class::ShadowKnight || botClass == Class::Necromancer || botClass == Class::Paladin || botClass == Class::Ranger || botClass == Class::Druid || botClass == Class::Cleric) {
if (tar->GetBodyType() == BT_Undead || tar->GetBodyType() == BT_SummonedUndead || tar->GetBodyType() == BT_Vampire)
botSpell = GetBestBotSpellForNukeByTargetType(this, ST_Undead);
else if (tar->GetBodyType() == BT_Summoned || tar->GetBodyType() == BT_Summoned2 || tar->GetBodyType() == BT_Summoned3)
botSpell = GetBestBotSpellForNukeByTargetType(this, ST_Summoned);
}
if ((botClass == PALADIN || botClass == DRUID || botClass == CLERIC || botClass == ENCHANTER || botClass == WIZARD) && !IsValidSpell(botSpell.SpellId)) {
if ((botClass == Class::Paladin || botClass == Class::Druid || botClass == Class::Cleric || botClass == Class::Enchanter || botClass == Class::Wizard) && !IsValidSpell(botSpell.SpellId)) {
uint8 stunChance = (tar->IsCasting() ? 30: 15);
if (botClass == PALADIN) {
if (botClass == Class::Paladin) {
stunChance = 50;
}
@@ -789,7 +789,7 @@ bool Bot::BotCastNuke(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
}
}
if (botClass == WIZARD && botSpell.SpellId == 0) {
if (botClass == Class::Wizard && botSpell.SpellId == 0) {
botSpell = GetBestBotWizardNukeSpellByTargetResists(this, tar);
}
@@ -819,7 +819,7 @@ bool Bot::BotCastEscape(Mob*& tar, uint8 botClass, BotSpell& botSpell, uint32 iS
auto hpr = (uint8) GetHPRatio();
bool mayGetAggro = false;
if (hpr > 15 && ((botClass == WIZARD) || (botClass == ENCHANTER) || (botClass == RANGER))) {
if (hpr > 15 && ((botClass == Class::Wizard) || (botClass == Class::Enchanter) || (botClass == Class::Ranger))) {
mayGetAggro = HasOrMayGetAggro();
}
@@ -835,7 +835,7 @@ bool Bot::BotCastEscape(Mob*& tar, uint8 botClass, BotSpell& botSpell, uint32 iS
tar = this; //target self for invul type spells
}
if (IsValidSpellRange(botSpell.SpellId, tar) || botClass == BARD) {
if (IsValidSpellRange(botSpell.SpellId, tar) || botClass == Class::Bard) {
casted_spell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
}
@@ -877,7 +877,7 @@ bool Bot::BotCastBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
(tar == this && spells[s.SpellId].target_type != ST_TargetsTarget) ||
spells[s.SpellId].target_type == ST_Group ||
spells[s.SpellId].target_type == ST_GroupTeleport ||
(botClass == BARD && spells[s.SpellId].target_type == ST_AEBard)
(botClass == Class::Bard && spells[s.SpellId].target_type == ST_AEBard)
) &&
!tar->IsImmuneToSpell(s.SpellId, this) &&
tar->CanBuffStack(s.SpellId, botLevel, true) >= 0
@@ -892,7 +892,7 @@ bool Bot::BotCastBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
(IsEffectInSpell(s.SpellId, SE_Levitate) && !zone->CanLevitate()) ||
(IsEffectInSpell(s.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())
) &&
(botClass != BARD || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
(botClass != Class::Bard || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
) {
continue;
}
@@ -919,7 +919,7 @@ bool Bot::BotCastBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
break;
}
if (botClass == ENCHANTER && IsEffectInSpell(s.SpellId, SE_Rune))
if (botClass == Class::Enchanter && IsEffectInSpell(s.SpellId, SE_Rune))
{
float manaRatioToCast = 75.0f;
@@ -1003,17 +1003,17 @@ bool Bot::BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
isPrimaryHealer = IsGroupHealer();
}
if (hpr < 95 || tar->IsClient() || botClass == BARD) {
if (tar->GetClass() == NECROMANCER && hpr >= 40) {
if (hpr < 95 || tar->IsClient() || botClass == Class::Bard) {
if (tar->GetClass() == Class::Necromancer && hpr >= 40) {
return false;
}
if (tar->GetClass() == SHAMAN && hpr >= 80) {
if (tar->GetClass() == Class::Shaman && hpr >= 80) {
return false;
}
// Evaluate the situation
if ((IsEngaged()) && ((botClass == CLERIC) || (botClass == DRUID) || (botClass == SHAMAN) || (botClass == PALADIN))) {
if ((IsEngaged()) && ((botClass == Class::Cleric) || (botClass == Class::Druid) || (botClass == Class::Shaman) || (botClass == Class::Paladin))) {
if (tar->GetTarget() && tar->GetTarget()->GetHateTop() && tar->GetTarget()->GetHateTop() == tar) {
hasAggro = true;
}
@@ -1045,7 +1045,7 @@ bool Bot::BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
}
}
}
else if ((botClass == CLERIC) || (botClass == DRUID) || (botClass == SHAMAN) || (botClass == PALADIN)) {
else if ((botClass == Class::Cleric) || (botClass == Class::Druid) || (botClass == Class::Shaman) || (botClass == Class::Paladin)) {
if (GetNumberNeedingHealedInGroup(40, true, raid) >= 2) {
botSpell = GetBestBotSpellForGroupCompleteHeal(this);
@@ -1119,7 +1119,7 @@ bool Bot::BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
if (!IsValidSpell(botSpell.SpellId)) {
botSpell = GetFirstBotSpellForSingleTargetHeal(this);
}
if (botSpell.SpellId == 0 && botClass == BARD) {
if (botSpell.SpellId == 0 && botClass == Class::Bard) {
botSpell = GetFirstBotSpellBySpellType(this, SpellType_Heal);
}
@@ -1134,11 +1134,11 @@ bool Bot::BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
uint32 TempDontHealMeBeforeTime = tar->DontHealMeBefore();
if (IsValidSpellRange(botSpell.SpellId, tar) || botClass == BARD) {
if (IsValidSpellRange(botSpell.SpellId, tar) || botClass == Class::Bard) {
casted_spell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontHealMeBeforeTime);
}
if (casted_spell && botClass != BARD) {
if (casted_spell && botClass != Class::Bard) {
if (IsGroupSpell(botSpell.SpellId)) {
if (HasGroup()) {
Group *group = GetGroup();
@@ -1362,9 +1362,9 @@ bool Bot::AI_IdleCastCheck() {
//Ok, IdleCastCheck depends of class.
switch (GetClass()) {
// Healers WITHOUT pets will check if a heal is needed before buffing.
case CLERIC:
case PALADIN:
case RANGER: {
case Class::Cleric:
case Class::Paladin:
case Class::Ranger: {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
if (!AICastSpell(this, 100, SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Heal)) {
@@ -1379,10 +1379,10 @@ bool Bot::AI_IdleCastCheck() {
result = true;
break;
}
case MONK:
case ROGUE:
case WARRIOR:
case BERSERKER: {
case Class::Monk:
case Class::Rogue:
case Class::Warrior:
case Class::Berserker: {
if (!AICastSpell(this, 100, SpellType_Cure)) {
if (!AICastSpell(this, 100, SpellType_Heal)) {
if (!AICastSpell(this, 100, SpellType_Buff)) {
@@ -1397,10 +1397,10 @@ bool Bot::AI_IdleCastCheck() {
}
// Pets class will first cast their pet, then buffs
case MAGICIAN:
case SHADOWKNIGHT:
case NECROMANCER:
case ENCHANTER: {
case Class::Magician:
case Class::ShadowKnight:
case Class::Necromancer:
case Class::Enchanter: {
if (!AICastSpell(this, 100, SpellType_Pet)) {
if (!AICastSpell(this, 100, SpellType_Cure)) {
if (!AICastSpell(GetPet(), 100, SpellType_Cure)) {
@@ -1417,9 +1417,9 @@ bool Bot::AI_IdleCastCheck() {
result = true;
break;
}
case DRUID:
case SHAMAN:
case BEASTLORD: {
case Class::Druid:
case Class::Shaman:
case Class::Beastlord: {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
if (!AICastSpell(this, 100, SpellType_Pet)) {
if (!AICastSpell(this, 100, SpellType_Heal)) {
@@ -1438,7 +1438,7 @@ bool Bot::AI_IdleCastCheck() {
result = true;
break;
}
case WIZARD: { // This can eventually be move into the BEASTLORD case handler once pre-combat is fully implemented
case Class::Wizard: { // This can eventually be move into the Class::Beastlord case handler once pre-combat is fully implemented
if (pre_combat) {
if (!AICastSpell(this, 100, SpellType_Pet)) {
if (!AICastSpell(this, 100, SpellType_Cure)) {
@@ -1469,7 +1469,7 @@ bool Bot::AI_IdleCastCheck() {
result = true;
break;
}
case BARD: {
case Class::Bard: {
if (pre_combat) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
if (!AICastSpell(this, 100, SpellType_Buff)) {
@@ -1518,7 +1518,7 @@ bool Bot::AI_EngagedCastCheck() {
LogAIDetail("Engaged autocast check triggered (BOTS). Trying to cast healing spells then maybe offensive spells");
if (botClass == CLERIC) {
if (botClass == Class::Cleric) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
@@ -1534,7 +1534,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == DRUID) {
else if (botClass == Class::Druid) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
@@ -1552,7 +1552,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == SHAMAN) {
else if (botClass == Class::Shaman) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
@@ -1573,7 +1573,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == RANGER) {
else if (botClass == Class::Ranger) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
@@ -1588,7 +1588,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == BEASTLORD) {
else if (botClass == Class::Beastlord) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
@@ -1609,7 +1609,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == WIZARD) {
else if (botClass == Class::Wizard) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
@@ -1620,7 +1620,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == PALADIN) {
else if (botClass == Class::Paladin) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
@@ -1633,7 +1633,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == SHADOWKNIGHT) {
else if (botClass == Class::ShadowKnight) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Lifetap), SpellType_Lifetap)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
@@ -1646,7 +1646,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == MAGICIAN) {
else if (botClass == Class::Magician) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Pet), SpellType_Pet)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
@@ -1659,7 +1659,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == NECROMANCER) {
else if (botClass == Class::Necromancer) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Pet), SpellType_Pet)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
@@ -1678,7 +1678,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == ENCHANTER) {
else if (botClass == Class::Enchanter) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Mez), SpellType_Mez)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
@@ -1695,7 +1695,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == BARD) {
else if (botClass == Class::Bard) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {// Bards will use their escape songs
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_HateRedux), BotAISpellRange, SpellType_HateRedux)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
@@ -1714,7 +1714,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == BERSERKER) {
else if (botClass == Class::Berserker) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
@@ -1731,7 +1731,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == MONK) {
else if (botClass == Class::Monk) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
@@ -1748,7 +1748,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == ROGUE) {
else if (botClass == Class::Rogue) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
@@ -1765,7 +1765,7 @@ bool Bot::AI_EngagedCastCheck() {
}
}
}
else if (botClass == WARRIOR) {
else if (botClass == Class::Warrior) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
@@ -3000,7 +3000,7 @@ uint8 Bot::GetChanceToCastBySpellType(uint32 spellType)
return 0;
uint8 class_index = GetClass();
if (class_index > BERSERKER || class_index < WARRIOR)
if (class_index > Class::Berserker || class_index < Class::Warrior)
return 0;
--class_index;
+133 -87
View File
@@ -65,9 +65,11 @@ extern volatile bool RunLoops;
#include "../common/repositories/character_disciplines_repository.h"
#include "../common/repositories/character_data_repository.h"
#include "../common/repositories/discovered_items_repository.h"
#include "../common/repositories/keyring_repository.h"
#include "../common/events/player_events.h"
#include "../common/events/player_event_logs.h"
#include "dialogue_window.h"
#include <fmt/format.h>
extern QueryServ* QServ;
@@ -2262,10 +2264,10 @@ void Client::QuestReadBook(const char* text, uint8 type) {
uint32 Client::GetCarriedPlatinum() {
return (
GetMoney(3, 0) +
(GetMoney(2, 0) / 10) +
(GetMoney(1, 0) / 100) +
(GetMoney(0, 0) / 1000)
GetMoney(MoneyTypes::Platinum, MoneySubtypes::Personal) +
(GetMoney(MoneyTypes::Gold, MoneySubtypes::Personal) / 10) +
(GetMoney(MoneyTypes::Silver, MoneySubtypes::Personal) / 100) +
(GetMoney(MoneyTypes::Copper, MoneySubtypes::Personal) / 1000)
);
}
@@ -2675,7 +2677,7 @@ bool Client::HasSkill(EQ::skills::SkillType skill_id) const {
}
bool Client::CanHaveSkill(EQ::skills::SkillType skill_id) const {
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == BERSERKER && skill_id == EQ::skills::Skill1HPiercing)
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == Class::Berserker && skill_id == EQ::skills::Skill1HPiercing)
skill_id = EQ::skills::Skill2HPiercing;
return(content_db.GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)) > 0);
@@ -2683,7 +2685,7 @@ bool Client::CanHaveSkill(EQ::skills::SkillType skill_id) const {
}
uint16 Client::MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const {
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == BERSERKER && skillid == EQ::skills::Skill1HPiercing)
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == Class::Berserker && skillid == EQ::skills::Skill1HPiercing)
skillid = EQ::skills::Skill2HPiercing;
return(content_db.GetSkillCap(class_, skillid, level));
@@ -2691,7 +2693,7 @@ uint16 Client::MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 lev
uint8 Client::SkillTrainLevel(EQ::skills::SkillType skillid, uint16 class_)
{
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == BERSERKER && skillid == EQ::skills::Skill1HPiercing)
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == Class::Berserker && skillid == EQ::skills::Skill1HPiercing)
skillid = EQ::skills::Skill2HPiercing;
return(content_db.GetTrainLevel(class_, skillid, RuleI(Character, MaxLevel)));
@@ -3027,7 +3029,7 @@ bool Client::BindWound(Mob *bindmob, bool start, bool fail)
int max_percent = 50 + maxHPBonus;
if (GetClass() == MONK && GetSkill(EQ::skills::SkillBindWound) > 200) {
if (GetClass() == Class::Monk && GetSkill(EQ::skills::SkillBindWound) > 200) {
max_percent = 70 + maxHPBonus;
}
@@ -3076,9 +3078,9 @@ bool Client::BindWound(Mob *bindmob, bool start, bool fail)
else {
int percent_base = 50;
if (GetRawSkill(EQ::skills::SkillBindWound) > 200) {
if ((GetClass() == MONK) || (GetClass() == BEASTLORD))
if ((GetClass() == Class::Monk) || (GetClass() == Class::Beastlord))
percent_base = 70;
else if ((GetLevel() > 50) && ((GetClass() == WARRIOR) || (GetClass() == ROGUE) || (GetClass() == CLERIC)))
else if ((GetLevel() > 50) && ((GetClass() == Class::Warrior) || (GetClass() == Class::Rogue) || (GetClass() == Class::Cleric)))
percent_base = 70;
}
@@ -4087,54 +4089,87 @@ void Client::SendWindow(
void Client::KeyRingLoad()
{
std::string query = StringFormat("SELECT item_id FROM keyring "
"WHERE char_id = '%i' ORDER BY item_id", character_id);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
const auto &l = KeyringRepository::GetWhere(
database,
fmt::format(
"`char_id` = {} ORDER BY `item_id`",
character_id
)
);
if (l.empty()) {
return;
}
for (auto row = results.begin(); row != results.end(); ++row)
keyring.push_back(Strings::ToInt(row[0]));
for (const auto &e : l) {
keyring.emplace_back(e.item_id);
}
}
void Client::KeyRingAdd(uint32 item_id)
{
if(0==item_id)
return;
bool found = KeyRingCheck(item_id);
if (found)
return;
std::string query = StringFormat("INSERT INTO keyring(char_id, item_id) VALUES(%i, %i)", character_id, item_id);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
if (!item_id) {
return;
}
Message(Chat::LightBlue,"Added to keyring.");
const bool found = KeyRingCheck(item_id);
if (found) {
return;
}
keyring.push_back(item_id);
auto e = KeyringRepository::NewEntity();
e.char_id = CharacterID();
e.item_id = item_id;
e = KeyringRepository::InsertOne(database, e);
if (!e.id) {
return;
}
keyring.emplace_back(item_id);
if (!RuleB(World, UseItemLinksForKeyRing)) {
Message(Chat::LightBlue, "Added to keyring.");
return;
}
const std::string &item_link = database.CreateItemLink(item_id);
Message(
Chat::LightBlue,
fmt::format(
"Added {} to keyring.",
item_link
).c_str()
);
}
bool Client::KeyRingCheck(uint32 item_id)
{
for (auto iter = keyring.begin(); iter != keyring.end(); ++iter) {
if(*iter == item_id)
for (const auto &e : keyring) {
if (e == item_id) {
return true;
}
}
return false;
}
void Client::KeyRingList()
{
Message(Chat::LightBlue,"Keys on Keyring:");
Message(Chat::LightBlue, "Keys on Keyring:");
const EQ::ItemData *item = nullptr;
for (auto iter = keyring.begin(); iter != keyring.end(); ++iter) {
if ((item = database.GetItem(*iter))!=nullptr) {
Message(Chat::LightBlue,item->Name);
for (const auto &e : keyring) {
item = database.GetItem(e);
if (item) {
const std::string &item_string = RuleB(World, UseItemLinksForKeyRing) ? database.CreateItemLink(e) : item->Name;
Message(Chat::LightBlue, item_string.c_str());
}
}
}
@@ -4198,7 +4233,7 @@ void Client::UpdateLFP() {
for(unsigned int i=0; i<MAX_GROUP_MEMBERS; i++) {
LFPMembers[i].Name[0] = '\0';
LFPMembers[i].Class = NO_CLASS;
LFPMembers[i].Class = Class::None;
LFPMembers[i].Level = 0;
LFPMembers[i].Zone = 0;
}
@@ -4815,7 +4850,7 @@ void Client::HandleLDoNOpen(NPC *target)
{
if(target)
{
if(target->GetClass() != LDON_TREASURE)
if(target->GetClass() != Class::LDoNTreasure)
{
LogDebug("[{}] tried to open [{}] but [{}] was not a treasure chest",
GetName(), target->GetName(), target->GetName());
@@ -4884,7 +4919,7 @@ void Client::HandleLDoNOpen(NPC *target)
void Client::HandleLDoNSenseTraps(NPC *target, uint16 skill, uint8 type)
{
if(target && target->GetClass() == LDON_TREASURE)
if(target && target->GetClass() == Class::LDoNTreasure)
{
if(target->IsLDoNTrapped())
{
@@ -4927,7 +4962,7 @@ void Client::HandleLDoNDisarm(NPC *target, uint16 skill, uint8 type)
{
if(target)
{
if(target->GetClass() == LDON_TREASURE)
if(target->GetClass() == Class::LDoNTreasure)
{
if(!target->IsLDoNTrapped())
{
@@ -4977,7 +5012,7 @@ void Client::HandleLDoNPickLock(NPC *target, uint16 skill, uint8 type)
{
if(target)
{
if(target->GetClass() == LDON_TREASURE)
if(target->GetClass() == Class::LDoNTreasure)
{
if(target->IsLDoNTrapped())
{
@@ -8119,16 +8154,17 @@ void Client::SendHPUpdateMarquee(){
uint32 Client::GetMoney(uint8 type, uint8 subtype) {
uint32 value = 0;
switch (type) {
case 0: {
case MoneyTypes::Copper: {
switch (subtype) {
case 0:
case MoneySubtypes::Personal:
value = static_cast<uint32>(m_pp.copper);
break;
case 1:
case MoneySubtypes::Bank:
value = static_cast<uint32>(m_pp.copper_bank);
break;
case 2:
case MoneySubtypes::Cursor:
value = static_cast<uint32>(m_pp.copper_cursor);
break;
default:
@@ -8136,15 +8172,15 @@ uint32 Client::GetMoney(uint8 type, uint8 subtype) {
}
break;
}
case 1: {
case MoneyTypes::Silver: {
switch (subtype) {
case 0:
case MoneySubtypes::Personal:
value = static_cast<uint32>(m_pp.silver);
break;
case 1:
case MoneySubtypes::Bank:
value = static_cast<uint32>(m_pp.silver_bank);
break;
case 2:
case MoneySubtypes::Cursor:
value = static_cast<uint32>(m_pp.silver_cursor);
break;
default:
@@ -8152,15 +8188,15 @@ uint32 Client::GetMoney(uint8 type, uint8 subtype) {
}
break;
}
case 2: {
case MoneyTypes::Gold: {
switch (subtype) {
case 0:
case MoneySubtypes::Personal:
value = static_cast<uint32>(m_pp.gold);
break;
case 1:
case MoneySubtypes::Bank:
value = static_cast<uint32>(m_pp.gold_bank);
break;
case 2:
case MoneySubtypes::Cursor:
value = static_cast<uint32>(m_pp.gold_cursor);
break;
default:
@@ -8168,18 +8204,18 @@ uint32 Client::GetMoney(uint8 type, uint8 subtype) {
}
break;
}
case 3: {
case MoneyTypes::Platinum: {
switch (subtype) {
case 0:
case MoneySubtypes::Personal:
value = static_cast<uint32>(m_pp.platinum);
break;
case 1:
case MoneySubtypes::Bank:
value = static_cast<uint32>(m_pp.platinum_bank);
break;
case 2:
case MoneySubtypes::Cursor:
value = static_cast<uint32>(m_pp.platinum_cursor);
break;
case 3:
case MoneySubtypes::SharedBank:
value = static_cast<uint32>(m_pp.platinum_shared);
break;
default:
@@ -8190,6 +8226,7 @@ uint32 Client::GetMoney(uint8 type, uint8 subtype) {
default:
break;
}
return value;
}
@@ -8567,20 +8604,20 @@ void Client::InitInnates()
}
switch (class_) {
case DRUID:
case Class::Druid:
m_pp.InnateSkills[InnateHarmony] = InnateEnabled;
break;
case BARD:
case Class::Bard:
m_pp.InnateSkills[InnateReveal] = InnateEnabled;
break;
case ROGUE:
case Class::Rogue:
m_pp.InnateSkills[InnateSurprise] = InnateEnabled;
m_pp.InnateSkills[InnateReveal] = InnateEnabled;
break;
case RANGER:
case Class::Ranger:
m_pp.InnateSkills[InnateAwareness] = InnateEnabled;
break;
case MONK:
case Class::Monk:
m_pp.InnateSkills[InnateSurprise] = InnateEnabled;
m_pp.InnateSkills[InnateAwareness] = InnateEnabled;
default:
@@ -9718,7 +9755,7 @@ std::vector<int> Client::GetLearnableDisciplines(uint8 min_level, uint8 max_leve
continue;
}
if (spells[spell_id].classes[WARRIOR] == 0) {
if (spells[spell_id].classes[Class::Warrior] == 0) {
continue;
}
@@ -9789,7 +9826,7 @@ std::vector<int> Client::GetScribeableSpells(uint8 min_level, uint8 max_level) {
continue;
}
if (spells[spell_id].classes[WARRIOR] == 0) {
if (spells[spell_id].classes[Class::Warrior] == 0) {
continue;
}
@@ -10353,6 +10390,16 @@ void Client::SetDoorToolEntityId(uint16 door_tool_entity_id)
Client::m_door_tool_entity_id = door_tool_entity_id;
}
uint16 Client::GetObjectToolEntityId() const
{
return m_object_tool_entity_id;
}
void Client::SetObjectToolEntityId(uint16 object_tool_entity_id)
{
Client::m_object_tool_entity_id = object_tool_entity_id;
}
int Client::GetIPExemption()
{
return database.GetIPExemption(GetIPString());
@@ -10648,37 +10695,37 @@ uint16 Client::LearnDisciplines(uint8 min_level, uint8 max_level)
uint16 Client::GetClassTrackingDistanceMultiplier(uint16 class_) {
switch (class_) {
case WARRIOR:
case Class::Warrior:
return RuleI(Character, WarriorTrackingDistanceMultiplier);
case CLERIC:
case Class::Cleric:
return RuleI(Character, ClericTrackingDistanceMultiplier);
case PALADIN:
case Class::Paladin:
return RuleI(Character, PaladinTrackingDistanceMultiplier);
case RANGER:
case Class::Ranger:
return RuleI(Character, RangerTrackingDistanceMultiplier);
case SHADOWKNIGHT:
case Class::ShadowKnight:
return RuleI(Character, ShadowKnightTrackingDistanceMultiplier);
case DRUID:
case Class::Druid:
return RuleI(Character, DruidTrackingDistanceMultiplier);
case MONK:
case Class::Monk:
return RuleI(Character, MonkTrackingDistanceMultiplier);
case BARD:
case Class::Bard:
return RuleI(Character, BardTrackingDistanceMultiplier);
case ROGUE:
case Class::Rogue:
return RuleI(Character, RogueTrackingDistanceMultiplier);
case SHAMAN:
case Class::Shaman:
return RuleI(Character, ShamanTrackingDistanceMultiplier);
case NECROMANCER:
case Class::Necromancer:
return RuleI(Character, NecromancerTrackingDistanceMultiplier);
case WIZARD:
case Class::Wizard:
return RuleI(Character, WizardTrackingDistanceMultiplier);
case MAGICIAN:
case Class::Magician:
return RuleI(Character, MagicianTrackingDistanceMultiplier);
case ENCHANTER:
case Class::Enchanter:
return RuleI(Character, EnchanterTrackingDistanceMultiplier);
case BEASTLORD:
case Class::Beastlord:
return RuleI(Character, BeastlordTrackingDistanceMultiplier);
case BERSERKER:
case Class::Berserker:
return RuleI(Character, BerserkerTrackingDistanceMultiplier);
default:
return 0;
@@ -11125,16 +11172,15 @@ void Client::AddAAPoints(uint32 points)
{
m_pp.aapoints += points;
if (points == 1 && m_pp.aapoints == 1)
{
if (parse->PlayerHasQuestSub(EVENT_AA_GAIN)) {
parse->EventPlayer(EVENT_AA_GAIN, this, std::to_string(points), 0);
}
if (points == 1 && m_pp.aapoints == 1) {
MessageString(Chat::Yellow, GAIN_SINGLE_AA_SINGLE_AA, fmt::format_int(m_pp.aapoints).c_str());
}
else if (points == 1 && m_pp.aapoints > 1)
{
} else if (points == 1 && m_pp.aapoints > 1) {
MessageString(Chat::Yellow, GAIN_SINGLE_AA_MULTI_AA, fmt::format_int(m_pp.aapoints).c_str());
}
else
{
} else {
MessageString(Chat::Yellow, GAIN_MULTI_AA_MULTI_AA, fmt::format_int(points).c_str(), fmt::format_int(m_pp.aapoints).c_str());
}
+15 -7
View File
@@ -908,6 +908,7 @@ public:
void AutoGrantAAPoints();
void GrantAllAAPoints(uint8 unlock_level = 0);
bool HasAlreadyPurchasedRank(AA::Rank* rank);
void ListPurchasedAAs(Client *to, std::string search_criteria = std::string());
bool SendGMCommand(std::string message, bool ignore_status = false);
@@ -1274,6 +1275,10 @@ public:
}
else { return 0; }
}
inline bool CompleteTask(uint32 task_id)
{
return task_state ? task_state->CompleteTask(this, task_id) : false;
}
inline void FailTask(int task_id) { if (task_state) { task_state->FailTask(this, task_id); }}
inline int TaskTimeLeft(int task_id) { return (task_state ? task_state->TaskTimeLeft(task_id) : 0); }
inline int EnabledTaskCount(int task_set_id)
@@ -1809,9 +1814,12 @@ private:
bool dev_tools_enabled;
uint16 m_door_tool_entity_id;
uint16 m_object_tool_entity_id;
public:
uint16 GetDoorToolEntityId() const;
void SetDoorToolEntityId(uint16 door_tool_entity_id);
uint16 GetObjectToolEntityId() const;
void SetObjectToolEntityId(uint16 object_tool_entity_id);
private:
int32 max_end;
@@ -2037,14 +2045,14 @@ public:
bool GetBotPrecombat() { return m_bot_precombat; }
void SetBotPrecombat(bool flag = true) { m_bot_precombat = flag; }
int GetBotRequiredLevel(uint8 class_id = NO_CLASS);
uint32 GetBotCreationLimit(uint8 class_id = NO_CLASS);
int GetBotSpawnLimit(uint8 class_id = NO_CLASS);
void SetBotCreationLimit(uint32 new_creation_limit, uint8 class_id = NO_CLASS);
void SetBotRequiredLevel(int new_required_level, uint8 class_id = NO_CLASS);
void SetBotSpawnLimit(int new_spawn_limit, uint8 class_id = NO_CLASS);
int GetBotRequiredLevel(uint8 class_id = Class::None);
uint32 GetBotCreationLimit(uint8 class_id = Class::None);
int GetBotSpawnLimit(uint8 class_id = Class::None);
void SetBotCreationLimit(uint32 new_creation_limit, uint8 class_id = Class::None);
void SetBotRequiredLevel(int new_required_level, uint8 class_id = Class::None);
void SetBotSpawnLimit(int new_spawn_limit, uint8 class_id = Class::None);
void CampAllBots(uint8 class_id = NO_CLASS);
void CampAllBots(uint8 class_id = Class::None);
void SpawnRaidBotsOnConnect(Raid* raid);
private:
+29 -29
View File
@@ -345,7 +345,7 @@ uint32 Mob::GetClassLevelFactor()
uint32 multiplier = 0;
uint8 mlevel = GetLevel();
switch (GetClass()) {
case WARRIOR: {
case Class::Warrior: {
if (mlevel < 20) {
multiplier = 220;
}
@@ -372,9 +372,9 @@ uint32 Mob::GetClassLevelFactor()
}
break;
}
case DRUID:
case CLERIC:
case SHAMAN: {
case Class::Druid:
case Class::Cleric:
case Class::Shaman: {
if (mlevel < 70) {
multiplier = 150;
}
@@ -383,9 +383,9 @@ uint32 Mob::GetClassLevelFactor()
}
break;
}
case BERSERKER:
case PALADIN:
case SHADOWKNIGHT: {
case Class::Berserker:
case Class::Paladin:
case Class::ShadowKnight: {
if (mlevel < 35) {
multiplier = 210;
}
@@ -409,10 +409,10 @@ uint32 Mob::GetClassLevelFactor()
}
break;
}
case MONK:
case BARD:
case ROGUE:
case BEASTLORD: {
case Class::Monk:
case Class::Bard:
case Class::Rogue:
case Class::Beastlord: {
if (mlevel < 51) {
multiplier = 180;
}
@@ -427,7 +427,7 @@ uint32 Mob::GetClassLevelFactor()
}
break;
}
case RANGER: {
case Class::Ranger: {
if (mlevel < 58) {
multiplier = 200;
}
@@ -439,10 +439,10 @@ uint32 Mob::GetClassLevelFactor()
}
break;
}
case MAGICIAN:
case WIZARD:
case NECROMANCER:
case ENCHANTER: {
case Class::Magician:
case Class::Wizard:
case Class::Necromancer:
case Class::Enchanter: {
if (mlevel < 70) {
multiplier = 120;
}
@@ -677,7 +677,7 @@ int64 Client::CalcManaRegen(bool bCombat)
if (IsSitting() || CanMedOnHorse()) {
// kind of weird to do it here w/e
// client does some base medding regen for shrouds here
if (GetClass() != BARD) {
if (GetClass() != Class::Bard) {
auto skill = GetSkill(EQ::skills::SkillMeditate);
if (skill > 0) {
regen++;
@@ -1077,7 +1077,7 @@ int32 Client::CalcMR()
MR = 20;
}
MR += itembonuses.MR + spellbonuses.MR + aabonuses.MR;
if (GetClass() == WARRIOR || GetClass() == BERSERKER) {
if (GetClass() == Class::Warrior || GetClass() == Class::Berserker) {
MR += GetLevel() / 2;
}
if (MR < 1) {
@@ -1151,14 +1151,14 @@ int32 Client::CalcFR()
FR = 20;
}
int c = GetClass();
if (c == RANGER) {
if (c == Class::Ranger) {
FR += 4;
int l = GetLevel();
if (l > 49) {
FR += l - 49;
}
}
if (c == MONK) {
if (c == Class::Monk) {
FR += 8;
int l = GetLevel();
if (l > 49) {
@@ -1238,19 +1238,19 @@ int32 Client::CalcDR()
}
int c = GetClass();
// the monk one is part of base resist
if (c == MONK) {
if (c == Class::Monk) {
int l = GetLevel();
if (l > 50)
DR += l - 50;
}
if (c == PALADIN) {
if (c == Class::Paladin) {
DR += 8;
int l = GetLevel();
if (l > 49) {
DR += l - 49;
}
}
else if (c == SHADOWKNIGHT || c == BEASTLORD) {
else if (c == Class::ShadowKnight || c == Class::Beastlord) {
DR += 4;
int l = GetLevel();
if (l > 49) {
@@ -1330,19 +1330,19 @@ int32 Client::CalcPR()
}
int c = GetClass();
// this monk bonus is part of the base
if (c == MONK) {
if (c == Class::Monk) {
int l = GetLevel();
if (l > 50)
PR += l - 50;
}
if (c == ROGUE) {
if (c == Class::Rogue) {
PR += 8;
int l = GetLevel();
if (l > 49) {
PR += l - 49;
}
}
else if (c == SHADOWKNIGHT) {
else if (c == Class::ShadowKnight) {
PR += 4;
int l = GetLevel();
if (l > 49) {
@@ -1421,7 +1421,7 @@ int32 Client::CalcCR()
CR = 25;
}
int c = GetClass();
if (c == RANGER || c == BEASTLORD) {
if (c == Class::Ranger || c == Class::Beastlord) {
CR += 4;
int l = GetLevel();
if (l > 49) {
@@ -1455,7 +1455,7 @@ int32 Client::CalcATK()
uint32 Mob::GetInstrumentMod(uint16 spell_id)
{
if (GetClass() != BARD) {
if (GetClass() != Class::Bard) {
//Other classes can get a base effects mod using SPA 413
if (HasBaseEffectFocus()) {
return (10 + (GetFocusEffect(focusFcBaseEffects, spell_id) / 10));//TODO: change action->instrument mod to float to support < 10% focus values
@@ -1689,7 +1689,7 @@ int64 Client::CalcEnduranceRegen(bool bCombat)
int weight_limit = GetSTR();
auto level = GetLevel();
if (GetClass() == MONK) {
if (GetClass() == Class::Monk) {
if (level > 99)
weight_limit = 58;
else if (level > 94)
+247 -225
View File
@@ -60,6 +60,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/repositories/criteria/content_filter_criteria.h"
#include "../common/shared_tasks.h"
#include "gm_commands/door_manipulation.h"
#include "gm_commands/object_manipulation.h"
#include "client.h"
#include "../common/repositories/account_repository.h"
@@ -1380,15 +1381,11 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
SetClientMaxLevel(client_max_level);
// we know our class now, so we might have to fix our consume timer!
if (class_ == MONK)
if (class_ == Class::Monk)
consume_food_timer.SetTimer(CONSUMPTION_MNK_TIMER);
InitInnates();
/* If GM not set in DB, and does not meet min status to be GM, reset */
if (m_pp.gm && admin < minStatusToBeGM)
m_pp.gm = 0;
/* Load Guild */
if (!IsInAGuild()) {
m_pp.guild_id = GUILD_NONE;
@@ -1595,9 +1592,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
m_pp.spellSlotRefresh[i] = p_timers.GetRemainingTime(pTimerSpellStart + m_pp.mem_spells[i]) * 1000;
/* Ability slot refresh send SK/PAL */
if (m_pp.class_ == SHADOWKNIGHT || m_pp.class_ == PALADIN) {
if (m_pp.class_ == Class::ShadowKnight || m_pp.class_ == Class::Paladin) {
uint32 abilitynum = 0;
if (m_pp.class_ == SHADOWKNIGHT) { abilitynum = pTimerHarmTouch; }
if (m_pp.class_ == Class::ShadowKnight) { abilitynum = pTimerHarmTouch; }
else { abilitynum = pTimerLayHands; }
uint32 remaining = p_timers.GetRemainingTime(abilitynum);
@@ -1702,8 +1699,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
this is not quite where live sends inventory, they do it after tribute
*/
if (loaditems) { /* Don't load if a length error occurs */
if (admin >= minStatusToBeGM)
if (m_pp.gm) {
m_inv.SetGMInventory(true); // set to true to allow expansion-restricted packets through
}
BulkSendInventoryItems();
/* Send stuff on the cursor which isn't sent in bulk */
@@ -1937,8 +1935,8 @@ void Client::Handle_OP_AdventureMerchantPurchase(const EQApplicationPacket *app)
Adventure_Purchase_Struct* aps = (Adventure_Purchase_Struct*)app->pBuffer;
uint32 merchantid = 0;
Mob* tmp = entity_list.GetMob(aps->npcid);
if (tmp == 0 || !tmp->IsNPC() || ((tmp->GetClass() != ADVENTURE_MERCHANT) &&
(tmp->GetClass() != DISCORD_MERCHANT) && (tmp->GetClass() != NORRATHS_KEEPERS_MERCHANT) && (tmp->GetClass() != DARK_REIGN_MERCHANT)))
if (tmp == 0 || !tmp->IsNPC() || ((tmp->GetClass() != Class::AdventureMerchant) &&
(tmp->GetClass() != Class::DiscordMerchant) && (tmp->GetClass() != Class::NorrathsKeepersMerchant) && (tmp->GetClass() != Class::DarkReignMerchant)))
return;
//you have to be somewhat close to them to be properly using them
@@ -2123,8 +2121,8 @@ void Client::Handle_OP_AdventureMerchantRequest(const EQApplicationPacket *app)
uint32 merchantid = 0;
Mob* tmp = entity_list.GetMob(eid->entity_id);
if (tmp == 0 || !tmp->IsNPC() || ((tmp->GetClass() != ADVENTURE_MERCHANT) &&
(tmp->GetClass() != DISCORD_MERCHANT) && (tmp->GetClass() != NORRATHS_KEEPERS_MERCHANT) && (tmp->GetClass() != DARK_REIGN_MERCHANT)))
if (tmp == 0 || !tmp->IsNPC() || ((tmp->GetClass() != Class::AdventureMerchant) &&
(tmp->GetClass() != Class::DiscordMerchant) && (tmp->GetClass() != Class::NorrathsKeepersMerchant) && (tmp->GetClass() != Class::DarkReignMerchant)))
return;
if (!tmp->CastToNPC()->IsMerchantOpen()) {
@@ -2199,8 +2197,8 @@ void Client::Handle_OP_AdventureMerchantSell(const EQApplicationPacket *app)
Adventure_Sell_Struct *ams_in = (Adventure_Sell_Struct*)app->pBuffer;
Mob* vendor = entity_list.GetMob(ams_in->npcid);
if (vendor == 0 || !vendor->IsNPC() || ((vendor->GetClass() != ADVENTURE_MERCHANT) &&
(vendor->GetClass() != NORRATHS_KEEPERS_MERCHANT) && (vendor->GetClass() != DARK_REIGN_MERCHANT)))
if (vendor == 0 || !vendor->IsNPC() || ((vendor->GetClass() != Class::AdventureMerchant) &&
(vendor->GetClass() != Class::NorrathsKeepersMerchant) && (vendor->GetClass() != Class::DarkReignMerchant)))
{
Message(Chat::Red, "Vendor was not found.");
return;
@@ -2300,17 +2298,17 @@ void Client::Handle_OP_AdventureMerchantSell(const EQApplicationPacket *app)
switch (vendor->GetClass())
{
case ADVENTURE_MERCHANT:
case Class::AdventureMerchant:
{
UpdateLDoNPoints(6, price);
break;
}
case NORRATHS_KEEPERS_MERCHANT:
case Class::NorrathsKeepersMerchant:
{
SetRadiantCrystals(GetRadiantCrystals() + price);
break;
}
case DARK_REIGN_MERCHANT:
case Class::DarkReignMerchant:
{
SetEbonCrystals(GetEbonCrystals() + price);
break;
@@ -2484,7 +2482,7 @@ void Client::Handle_OP_AltCurrencyMerchantRequest(const EQApplicationPacket *app
return;
}
if (target->GetClass() != ALT_CURRENCY_MERCHANT) {
if (target->GetClass() != Class::AlternateCurrencyMerchant) {
return;
}
@@ -2555,7 +2553,7 @@ void Client::Handle_OP_AltCurrencyPurchase(const EQApplicationPacket *app)
if (DistanceSquared(m_Position, tar->GetPosition())> USE_NPC_RANGE2)
return;
if (tar->GetClass() != ALT_CURRENCY_MERCHANT) {
if (tar->GetClass() != Class::AlternateCurrencyMerchant) {
return;
}
@@ -2724,7 +2722,7 @@ void Client::Handle_OP_AltCurrencySell(const EQApplicationPacket *app)
if (DistanceSquared(m_Position, tar->GetPosition()) > USE_NPC_RANGE2)
return;
if (tar->GetClass() != ALT_CURRENCY_MERCHANT) {
if (tar->GetClass() != Class::AlternateCurrencyMerchant) {
return;
}
@@ -2860,7 +2858,7 @@ void Client::Handle_OP_AltCurrencySellSelection(const EQApplicationPacket *app)
if (DistanceSquared(m_Position, tar->GetPosition()) > USE_NPC_RANGE2)
return;
if (tar->GetClass() != ALT_CURRENCY_MERCHANT) {
if (tar->GetClass() != Class::AlternateCurrencyMerchant) {
return;
}
@@ -2968,7 +2966,7 @@ void Client::Handle_OP_ApplyPoison(const EQApplicationPacket *app)
bool IsPoison = (poison && poison->ItemType == EQ::item::ItemTypePoison);
if (IsPoison && GetClass() == ROGUE) {
if (IsPoison && GetClass() == Class::Rogue) {
// Live always checks for skillup, even when poison is too high
CheckIncreaseSkill(EQ::skills::SkillApplyPoison, nullptr, 10);
@@ -3928,7 +3926,7 @@ void Client::Handle_OP_Begging(const EQApplicationPacket *app)
if (!HasSkill(EQ::skills::SkillBegging) || !GetTarget())
return;
if (GetTarget()->GetClass() == LDON_TREASURE)
if (GetTarget()->GetClass() == Class::LDoNTreasure)
return;
p_timers.Start(pTimerBeggingPickPocket, 8);
@@ -4473,7 +4471,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
else if (slot == CastingSlot::Ability) {
uint16 spell_to_cast = 0;
if (castspell->spell_id == SPELL_LAY_ON_HANDS && GetClass() == PALADIN) {
if (castspell->spell_id == SPELL_LAY_ON_HANDS && GetClass() == Class::Paladin) {
if (!p_timers.Expired(&database, pTimerLayHands)) {
Message(Chat::Red, "Ability recovery time not yet met.");
InterruptSpell(castspell->spell_id);
@@ -4483,7 +4481,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
p_timers.Start(pTimerLayHands, LayOnHandsReuseTime);
}
else if ((castspell->spell_id == SPELL_HARM_TOUCH
|| castspell->spell_id == SPELL_HARM_TOUCH2) && GetClass() == SHADOWKNIGHT) {
|| castspell->spell_id == SPELL_HARM_TOUCH2) && GetClass() == Class::ShadowKnight) {
if (!p_timers.Expired(&database, pTimerHarmTouch)) {
Message(Chat::Red, "Ability recovery time not yet met.");
InterruptSpell(castspell->spell_id);
@@ -4653,6 +4651,20 @@ void Client::Handle_OP_ClickObject(const EQApplicationPacket *app)
std::vector<std::any> args = { object };
parse->EventPlayer(EVENT_CLICK_OBJECT, this, std::to_string(click_object->drop_id), GetID(), &args);
}
if (IsDevToolsEnabled()) {
SetObjectToolEntityId(entity->GetID());
ObjectManipulation::CommandHeader(this);
Message(
Chat::White,
fmt::format(
"Object ({}) [{}] [{}]",
entity->CastToObject()->GetDBID(),
Saylink::Silent("#object edit", "Edit"),
Saylink::Silent("#object delete", "Delete")
).c_str()
);
}
}
// Observed in RoF after OP_ClickObjectAction:
@@ -5110,7 +5122,7 @@ void Client::Handle_OP_Consider(const EQApplicationPacket *app)
}
}
if (t->GetClass() == LDON_TREASURE) {
if (t->GetClass() == Class::LDoNTreasure) {
Message(Chat::Yellow, fmt::format("{}", t->GetCleanName()).c_str());
return;
}
@@ -6238,7 +6250,7 @@ void Client::Handle_OP_EnvDamage(const EQApplicationPacket *app)
damage = 31337;
}
if (admin >= minStatusToAvoidFalling && GetGM()) {
if (GetGM()) {
Message(
Chat::Red,
fmt::format(
@@ -6446,84 +6458,90 @@ void Client::Handle_OP_GetGuildsList(const EQApplicationPacket *app)
void Client::Handle_OP_GMBecomeNPC(const EQApplicationPacket *app)
{
if (Admin() < minStatusToUseGMCommands) {
if (!GetGM()) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /becomenpc when they shouldn't be able to"});
return;
}
if (app->size != sizeof(BecomeNPC_Struct)) {
LogError("Wrong size: OP_GMBecomeNPC, size=[{}], expected [{}]", app->size, sizeof(BecomeNPC_Struct));
return;
}
//entity_list.QueueClients(this, app, false);
BecomeNPC_Struct* bnpc = (BecomeNPC_Struct*)app->pBuffer;
Mob* cli = (Mob*)entity_list.GetMob(bnpc->id);
if (cli == nullptr) {
auto *b = (BecomeNPC_Struct *) app->pBuffer;
Mob *m = entity_list.GetMob(b->id);
if (!m) {
return;
}
if (cli->IsClient()) {
Client* target = cli->CastToClient();
target->QueuePacket(app);
if(target->GetGM()) {
target->SetInvul(false);
target->SetHideMe(false);
target->SetGM(false);
if (m->IsClient()) {
Client *t = m->CastToClient();
t->QueuePacket(app);
if (t->GetGM()) {
t->SetInvul(false);
t->SetHideMe(false);
t->SetGM(false);
}
cli->SendAppearancePacket(AT_NPCName, 1, true);
target->SetBecomeNPC(true);
target->SetBecomeNPCLevel(bnpc->maxlevel);
cli->MessageString(Chat::White, TOGGLE_OFF);
target->tellsoff = true;
target->UpdateWho();
m->SendAppearancePacket(AT_NPCName, 1, true);
t->SetBecomeNPC(true);
t->SetBecomeNPCLevel(b->maxlevel);
m->MessageString(Chat::White, TOGGLE_OFF);
t->tellsoff = true;
t->UpdateWho();
}
return;
}
void Client::Handle_OP_GMDelCorpse(const EQApplicationPacket *app)
{
if (app->size != sizeof(GMDelCorpse_Struct))
if (app->size != sizeof(GMDelCorpse_Struct)) {
return;
if (Admin() < commandEditPlayerCorpses) {
}
if (!GetGM()) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /delcorpse"});
return;
}
GMDelCorpse_Struct* dc = (GMDelCorpse_Struct *)app->pBuffer;
Mob* corpse = entity_list.GetMob(dc->corpsename);
if (corpse == 0) {
auto *c = (GMDelCorpse_Struct *) app->pBuffer;
Mob *corpse = entity_list.GetMob(c->corpsename);
if (!c) {
return;
}
if (corpse->IsCorpse() != true) {
if (!corpse->IsCorpse()) {
return;
}
corpse->CastToCorpse()->Delete();
std::cout << name << " deleted corpse " << dc->corpsename << std::endl;
Message(Chat::Red, "Corpse %s deleted.", dc->corpsename);
return;
Message(Chat::Red, fmt::format("Corpse {} deleted.", c->corpsename).c_str());
}
void Client::Handle_OP_GMEmoteZone(const EQApplicationPacket *app)
{
if (Admin() < minStatusToUseGMCommands) {
Message(Chat::Red, "Your account has been reported for hacking.");
return;
}
if (app->size != sizeof(GMEmoteZone_Struct)) {
LogError("Wrong size: OP_GMEmoteZone, size=[{}], expected [{}]", app->size, sizeof(GMEmoteZone_Struct));
return;
}
GMEmoteZone_Struct* gmez = (GMEmoteZone_Struct*)app->pBuffer;
char* newmessage = nullptr;
if (strstr(gmez->text, "^") == 0)
entity_list.Message(Chat::White, 15, gmez->text);
else {
for (newmessage = strtok((char*)gmez->text, "^"); newmessage != nullptr; newmessage = strtok(nullptr, "^"))
entity_list.Message(Chat::White, 15, newmessage);
if (!GetGM()) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /emote"});
return;
}
auto *gmez = (GMEmoteZone_Struct*)app->pBuffer;
char *newmessage = nullptr;
if (strstr(gmez->text, "^") == 0) {
entity_list.Message(0, Chat::White, gmez->text);
} else {
for (newmessage = strtok((char *) gmez->text, "^"); newmessage != nullptr; newmessage = strtok(nullptr, "^")) {
entity_list.Message(0, Chat::White, newmessage);
}
}
return;
}
void Client::Handle_OP_GMEndTraining(const EQApplicationPacket *app)
@@ -6533,154 +6551,149 @@ void Client::Handle_OP_GMEndTraining(const EQApplicationPacket *app)
DumpPacket(app);
return;
}
OPGMEndTraining(app);
return;
}
void Client::Handle_OP_GMFind(const EQApplicationPacket *app)
{
if (Admin() < minStatusToUseGMCommands) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /find"});
return;
}
if (app->size != sizeof(GMFind_Struct)) {
LogError("Wrong size: OP_GMFind, size=[{}], expected [{}]", app->size, sizeof(GMFind_Struct));
return;
}
//Break down incoming
auto* request = (GMFind_Struct*) app->pBuffer;
//Create a new outgoing
auto outapp = new EQApplicationPacket(OP_GMFind, sizeof(GMFind_Struct));
auto* foundplayer = (GMFind_Struct*) outapp->pBuffer;
//Copy the constants
strcpy(foundplayer->charname, request->charname);
strcpy(foundplayer->gmname, request->gmname);
//Check if the NPC exits intrazone...
auto* gt = entity_list.GetMob(request->charname);
if (gt) {
foundplayer->success = 1;
foundplayer->x = gt->GetX();
foundplayer->y = gt->GetY();
foundplayer->z = gt->GetZ();
foundplayer->zoneID = zone->GetZoneID();
if (!GetGM()) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /find"});
return;
}
//Send the packet...
auto *r = (GMFind_Struct *) app->pBuffer;
auto outapp = new EQApplicationPacket(OP_GMFind, sizeof(GMFind_Struct));
auto *f = (GMFind_Struct *) outapp->pBuffer;
strcpy(f->charname, r->charname);
strcpy(f->gmname, r->gmname);
auto* gt = entity_list.GetMob(r->charname);
if (gt) {
f->success = 1;
f->x = gt->GetX();
f->y = gt->GetY();
f->z = gt->GetZ();
f->zoneID = zone->GetZoneID();
}
FastQueuePacket(&outapp);
return;
}
void Client::Handle_OP_GMGoto(const EQApplicationPacket *app)
{
if (app->size != sizeof(GMSummon_Struct)) {
std::cout << "Wrong size on OP_GMGoto. Got: " << app->size << ", Expected: " << sizeof(GMSummon_Struct) << std::endl;
LogError("Wrong size: OP_GMGoto, size=[{}], expected [{}]", app->size, sizeof(GMSummon_Struct));
return;
}
if (Admin() < minStatusToUseGMCommands) {
if (!GetGM()) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /goto"});
return;
}
GMSummon_Struct* gmg = (GMSummon_Struct*)app->pBuffer;
Mob* gt = entity_list.GetMob(gmg->charname);
if (gt != nullptr) {
auto *gmg = (GMSummon_Struct *) app->pBuffer;
Mob *gt = entity_list.GetMob(gmg->charname);
if (!gt) {
MovePC(zone->GetZoneID(), zone->GetInstanceID(), gt->GetX(), gt->GetY(), gt->GetZ(), gt->GetHeading());
}
else if (!worldserver.Connected())
} else if (!worldserver.Connected()) {
Message(Chat::Red, "Error: World server disconnected.");
else {
} else {
auto pack = new ServerPacket(ServerOP_GMGoto, sizeof(ServerGMGoto_Struct));
memset(pack->pBuffer, 0, pack->size);
ServerGMGoto_Struct* wsgmg = (ServerGMGoto_Struct*)pack->pBuffer;
ServerGMGoto_Struct *wsgmg = (ServerGMGoto_Struct *) pack->pBuffer;
strcpy(wsgmg->myname, GetName());
strcpy(wsgmg->gotoname, gmg->charname);
wsgmg->admin = admin;
worldserver.SendPacket(pack);
safe_delete(pack);
}
return;
}
void Client::Handle_OP_GMHideMe(const EQApplicationPacket *app)
{
if (Admin() < minStatusToUseGMCommands) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /hideme"});
return;
}
if (app->size != sizeof(SpawnAppearance_Struct)) {
LogError("Wrong size: OP_GMHideMe, size=[{}], expected [{}]", app->size, sizeof(SpawnAppearance_Struct));
return;
}
SpawnAppearance_Struct* sa = (SpawnAppearance_Struct*)app->pBuffer;
Message(Chat::Red, "#: %i, %i", sa->type, sa->parameter);
SetHideMe(!sa->parameter);
return;
if (!GetGM()) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /hideme"});
return;
}
auto *sa = (SpawnAppearance_Struct *) app->pBuffer;
SetHideMe(!sa->parameter);
}
void Client::Handle_OP_GMKick(const EQApplicationPacket *app)
{
if (app->size != sizeof(GMKick_Struct))
if (app->size != sizeof(GMKick_Struct)) {
return;
if (Admin() < minStatusToKick) {
}
if (!GetGM()) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /kick"});
return;
}
GMKick_Struct* gmk = (GMKick_Struct *)app->pBuffer;
Client* client = entity_list.GetClientByName(gmk->name);
if (client == 0) {
if (!worldserver.Connected())
auto *gmk = (GMKick_Struct *)app->pBuffer;
Client *c = entity_list.GetClientByName(gmk->name);
if (!c) {
if (!worldserver.Connected()) {
Message(Chat::Red, "Error: World server disconnected");
else {
} else {
auto pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*)pack->pBuffer;
auto *skp = (ServerKickPlayer_Struct *) pack->pBuffer;
strcpy(skp->adminname, gmk->gmname);
strcpy(skp->name, gmk->name);
skp->adminrank = Admin();
worldserver.SendPacket(pack);
safe_delete(pack);
}
}
else {
} else {
entity_list.QueueClients(this, app);
//client->Kick();
}
return;
}
void Client::Handle_OP_GMKill(const EQApplicationPacket *app)
{
if (Admin() < minStatusToUseGMCommands) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /kill"});
return;
}
if (app->size != sizeof(GMKill_Struct)) {
LogError("Wrong size: OP_GMKill, size=[{}], expected [{}]", app->size, sizeof(GMKill_Struct));
return;
}
GMKill_Struct* gmk = (GMKill_Struct *)app->pBuffer;
Mob* obj = entity_list.GetMob(gmk->name);
Client* client = entity_list.GetClientByName(gmk->name);
if (obj != 0) {
if (client != 0) {
if (!GetGM()) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /kill"});
return;
}
auto *gmk = (GMKill_Struct *) app->pBuffer;
Mob *obj = entity_list.GetMob(gmk->name);
Client *c = entity_list.GetClientByName(gmk->name);
if (obj) {
if (c) {
entity_list.QueueClients(this, app);
}
else {
} else {
obj->Kill();
}
}
else {
if (!worldserver.Connected())
} else {
if (!worldserver.Connected()) {
Message(Chat::Red, "Error: World server disconnected");
else {
} else {
auto pack = new ServerPacket(ServerOP_KillPlayer, sizeof(ServerKillPlayer_Struct));
ServerKillPlayer_Struct* skp = (ServerKillPlayer_Struct*)pack->pBuffer;
auto *skp = (ServerKillPlayer_Struct *) pack->pBuffer;
strcpy(skp->gmname, gmk->gmname);
strcpy(skp->target, gmk->name);
skp->admin = Admin();
@@ -6688,7 +6701,6 @@ void Client::Handle_OP_GMKill(const EQApplicationPacket *app)
safe_delete(pack);
}
}
return;
}
void Client::Handle_OP_GMLastName(const EQApplicationPacket *app)
@@ -6697,32 +6709,30 @@ void Client::Handle_OP_GMLastName(const EQApplicationPacket *app)
std::cout << "Wrong size on OP_GMLastName. Got: " << app->size << ", Expected: " << sizeof(GMLastName_Struct) << std::endl;
return;
}
GMLastName_Struct* gmln = (GMLastName_Struct*)app->pBuffer;
if (strlen(gmln->lastname) >= 64) {
Message(Chat::Red, "/LastName: New last name too long. (max=63)");
}
else {
Client* client = entity_list.GetClientByName(gmln->name);
if (client == 0) {
Message(Chat::Red, "/LastName: %s not found", gmln->name);
}
else {
if (Admin() < minStatusToUseGMCommands) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /lastname"});
return;
}
else
client->ChangeLastName(gmln->lastname);
if (!GetGM()) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /lastname"});
return;
}
auto *gmln = (GMLastName_Struct *) app->pBuffer;
if (strlen(gmln->lastname) >= 64) {
Message(Chat::Red, "/LastName: New last name too long. Max length is 63.");
} else {
Client *c = entity_list.GetClientByName(gmln->name);
if (!c) {
Message(Chat::Red, fmt::format("/LastName: {} not found", gmln->name).c_str());
} else {
c->ChangeLastName(gmln->lastname);
}
gmln->unknown[0] = 1;
gmln->unknown[1] = 1;
gmln->unknown[2] = 1;
gmln->unknown[3] = 1;
entity_list.QueueClients(this, app, false);
}
return;
}
void Client::Handle_OP_GMNameChange(const EQApplicationPacket *app)
@@ -6731,44 +6741,49 @@ void Client::Handle_OP_GMNameChange(const EQApplicationPacket *app)
LogError("Wrong size: OP_GMNameChange, size=[{}], expected [{}]", app->size, sizeof(GMName_Struct));
return;
}
const GMName_Struct* gmn = (const GMName_Struct *)app->pBuffer;
if (Admin() < minStatusToUseGMCommands) {
auto *gmn = (GMName_Struct *) app->pBuffer;
if (!GetGM()) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /name"});
return;
}
Client* client = entity_list.GetClientByName(gmn->oldname);
LogInfo("GM([{}]) changeing players name. Old:[{}] New:[{}]", GetName(), gmn->oldname, gmn->newname);
bool usedname = database.CheckUsedName(gmn->newname);
if (client == 0) {
Message(Chat::Red, "%s not found for name change. Operation failed!", gmn->oldname);
return;
}
if ((strlen(gmn->newname) > 63) || (strlen(gmn->newname) == 0)) {
Message(Chat::Red, "Invalid number of characters in new name (%s).", gmn->newname);
return;
}
if (!usedname) {
Message(Chat::Red, "%s is already in use. Operation failed!", gmn->newname);
return;
Client *c = entity_list.GetClientByName(gmn->oldname);
LogInfo("GM([{}]) changeing players name. Old:[{}] New:[{}]", GetName(), gmn->oldname, gmn->newname);
const bool used_name = database.CheckUsedName(gmn->newname);
if (!c) {
Message(Chat::Red, fmt::format("{} not found for name change. Operation failed!", gmn->oldname).c_str());
return;
}
if (strlen(gmn->newname) > 63 || strlen(gmn->newname) == 0) {
Message(Chat::Red, fmt::format("Invalid number of characters in new name '{}'.", gmn->newname).c_str());
return;
}
if (!used_name) {
Message(Chat::Red, fmt::format("{} is already in use. Operation failed!", gmn->newname).c_str());
return;
}
database.UpdateName(gmn->oldname, gmn->newname);
strcpy(client->name, gmn->newname);
client->Save();
strcpy(c->name, gmn->newname);
c->Save();
if (gmn->badname == 1) {
database.AddToNameFilter(gmn->oldname);
}
EQApplicationPacket* outapp = app->Copy();
GMName_Struct* gmn2 = (GMName_Struct*)outapp->pBuffer;
auto *outapp = app->Copy();
auto *gmn2 = (GMName_Struct *) outapp->pBuffer;
gmn2->unknown[0] = 1;
gmn2->unknown[1] = 1;
gmn2->unknown[2] = 1;
entity_list.QueueClients(this, outapp, false);
safe_delete(outapp);
UpdateWho();
return;
}
void Client::Handle_OP_GMSearchCorpse(const EQApplicationPacket *app)
@@ -6863,6 +6878,7 @@ void Client::Handle_OP_GMSummon(const EQApplicationPacket *app)
std::cout << "Wrong size on OP_GMSummon. Got: " << app->size << ", Expected: " << sizeof(GMSummon_Struct) << std::endl;
return;
}
OPGMSummon(app);
return;
}
@@ -6873,12 +6889,14 @@ void Client::Handle_OP_GMToggle(const EQApplicationPacket *app)
std::cout << "Wrong size on OP_GMToggle. Got: " << app->size << ", Expected: " << sizeof(GMToggle_Struct) << std::endl;
return;
}
if (Admin() < minStatusToUseGMCommands) {
if (!GetGM()) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /toggle"});
return;
}
GMToggle_Struct *ts = (GMToggle_Struct *)app->pBuffer;
auto *ts = (GMToggle_Struct *)app->pBuffer;
if (ts->toggle == 0) {
MessageString(Chat::White, TOGGLE_OFF);
tellsoff = true;
@@ -6886,10 +6904,10 @@ void Client::Handle_OP_GMToggle(const EQApplicationPacket *app)
MessageString(Chat::White, TOGGLE_ON);
tellsoff = false;
} else {
Message(Chat::White, "Unkown value in /toggle packet");
Message(Chat::White, "Unknown value in /toggle packet.");
}
UpdateWho();
return;
}
void Client::Handle_OP_GMTraining(const EQApplicationPacket *app)
@@ -6899,6 +6917,7 @@ void Client::Handle_OP_GMTraining(const EQApplicationPacket *app)
DumpPacket(app);
return;
}
OPGMTraining(app);
return;
}
@@ -6910,6 +6929,7 @@ void Client::Handle_OP_GMTrainSkill(const EQApplicationPacket *app)
DumpPacket(app);
return;
}
OPGMTrainSkill(app);
return;
}
@@ -6920,27 +6940,30 @@ void Client::Handle_OP_GMZoneRequest(const EQApplicationPacket *app)
std::cout << "Wrong size on OP_GMZoneRequest. Got: " << app->size << ", Expected: " << sizeof(GMZoneRequest_Struct) << std::endl;
return;
}
if (Admin() < minStatusToBeGM) {
if (!GetGM()) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /zone"});
return;
}
auto* gmzr = (GMZoneRequest_Struct*)app->pBuffer;
auto *gmzr = (GMZoneRequest_Struct *) app->pBuffer;
float target_x = -1, target_y = -1, target_z = -1, target_heading;
int16 min_status = AccountStatus::Player;
uint8 min_level = 0;
char target_zone[32];
uint16 zone_id = gmzr->zone_id;
if (gmzr->zone_id == 0)
int16 min_status = AccountStatus::Player;
uint8 min_level = 0;
char target_zone[32];
uint16 zone_id = gmzr->zone_id;
if (gmzr->zone_id == 0) {
zone_id = zonesummon_id;
}
const char* zone_short_name = ZoneName(zone_id);
if (zone_short_name == nullptr)
const char *zone_short_name = ZoneName(zone_id);
if (zone_short_name == nullptr) {
target_zone[0] = 0;
else
} else {
strcpy(target_zone, zone_short_name);
}
// this both loads the safe points and does a sanity check on zone name
auto z = GetZone(target_zone, 0);
@@ -6954,41 +6977,40 @@ void Client::Handle_OP_GMZoneRequest(const EQApplicationPacket *app)
}
auto outapp = new EQApplicationPacket(OP_GMZoneRequest, sizeof(GMZoneRequest_Struct));
auto* gmzr2 = (GMZoneRequest_Struct*)outapp->pBuffer;
auto *gmzr2 = (GMZoneRequest_Struct *) outapp->pBuffer;
strcpy(gmzr2->charname, GetName());
gmzr2->zone_id = gmzr->zone_id;
gmzr2->x = target_x;
gmzr2->y = target_y;
gmzr2->z = target_z;
gmzr2->x = target_x;
gmzr2->y = target_y;
gmzr2->z = target_z;
gmzr2->heading = target_heading;
// Next line stolen from ZoneChange as well... - This gives us a nicer message than the normal "zone is down" message...
if (target_zone[0] != 0 && admin >= min_status && GetLevel() >= min_level)
if (target_zone[0] != 0 && admin >= min_status && GetLevel() >= min_level) {
gmzr2->success = 1;
else {
std::cout << "GetZoneSafeCoords failed. zoneid = " << gmzr->zone_id << "; czone = " << zone->GetZoneID() << std::endl;
} else {
LogError("GetZoneSafeCoords failed. Zone ID [{}] Current Zone [{}]", gmzr->zone_id, zone->GetZoneID());
gmzr2->success = 0;
}
QueuePacket(outapp);
safe_delete(outapp);
return;
}
void Client::Handle_OP_GMZoneRequest2(const EQApplicationPacket *app)
{
if (Admin() < minStatusToBeGM) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /zone"});
return;
}
if (app->size < sizeof(uint32)) {
LogError("OP size error: OP_GMZoneRequest2 expected:[{}] got:[{}]", sizeof(uint32), app->size);
return;
}
if (!GetGM()) {
Message(Chat::Red, "Your account has been reported for hacking.");
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /zone"});
return;
}
uint32 zonereq = *((uint32 *)app->pBuffer);
GoToSafeCoords(zonereq, 0);
return;
}
void Client::Handle_OP_GroupAcknowledge(const EQApplicationPacket *app)
@@ -8598,7 +8620,7 @@ void Client::Handle_OP_Hide(const EQApplicationPacket *app)
hidden = true;
tmHidden = Timer::GetCurrentTime();
}
if (GetClass() == ROGUE) {
if (GetClass() == Class::Rogue) {
auto outapp = new EQApplicationPacket(OP_SimpleMessage, sizeof(SimpleMessage_Struct));
SimpleMessage_Struct *msg = (SimpleMessage_Struct *)outapp->pBuffer;
msg->color = 0x010E;
@@ -9147,7 +9169,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
Bards on live can click items while casting spell gems, it stops that song cast and replaces it with item click cast.
Can not click while casting other items.
*/
if (GetClass() == BARD && IsCasting() && casting_spell_slot < CastingSlot::MaxGems)
if (GetClass() == Class::Bard && IsCasting() && casting_spell_slot < CastingSlot::MaxGems)
{
is_casting_bard_song = true;
}
@@ -9313,7 +9335,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
if (!IsCastWhileInvisibleSpell(item->Click.Effect)) {
CommonBreakInvisible(); // client can't do this for us :(
}
if (GetClass() == BARD){
if (GetClass() == Class::Bard){
DoBardCastingFromItemClick(is_casting_bard_song, item->CastTime, item->Click.Effect, target_id, CastingSlot::Item, slot_id, item->RecastType, item->RecastDelay);
}
else {
@@ -9385,7 +9407,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
if (!IsCastWhileInvisibleSpell(augitem->Click.Effect)) {
CommonBreakInvisible(); // client can't do this for us :(
}
if (GetClass() == BARD) {
if (GetClass() == Class::Bard) {
DoBardCastingFromItemClick(is_casting_bard_song, augitem->CastTime, augitem->Click.Effect, target_id, CastingSlot::Item, slot_id, augitem->RecastType, augitem->RecastDelay);
}
else {
@@ -9521,7 +9543,7 @@ void Client::Handle_OP_LDoNDisarmTraps(const EQApplicationPacket *app)
void Client::Handle_OP_LDoNInspect(const EQApplicationPacket *app)
{
auto* t = GetTarget();
if (t && t->GetClass() == LDON_TREASURE && !t->IsAura()) {
if (t && t->GetClass() == Class::LDoNTreasure && !t->IsAura()) {
if (parse->PlayerHasQuestSub(EVENT_INSPECT)) {
std::vector<std::any> args = { t };
if (parse->EventPlayer(EVENT_INSPECT, this, "", t->GetID(), &args) == 0) {
@@ -9850,7 +9872,7 @@ void Client::Handle_OP_LFPCommand(const EQApplicationPacket *app)
for (unsigned int i = 0; i<MAX_GROUP_MEMBERS; i++) {
LFPMembers[i].Name[0] = '\0';
LFPMembers[i].Class = NO_CLASS;
LFPMembers[i].Class = Class::None;
LFPMembers[i].Level = 0;
LFPMembers[i].Zone = 0;
LFPMembers[i].GuildID = 0xFFFF;
@@ -10191,7 +10213,7 @@ void Client::Handle_OP_MercenaryDataRequest(const EQApplicationPacket *app)
if (DistanceSquared(m_Position, tar->GetPosition()) > USE_NPC_RANGE2)
return;
if (tar->GetClass() != MERCENARY_MASTER) {
if (tar->GetClass() != Class::MercenaryLiaison) {
return;
}
@@ -10566,7 +10588,7 @@ void Client::Handle_OP_OpenGuildTributeMaster(const EQApplicationPacket *app)
//Opens the guild tribute master window
StartTribute_Struct* st = (StartTribute_Struct*)app->pBuffer;
Mob* tribmast = entity_list.GetMob(st->tribute_master_id);
if (tribmast && tribmast->IsNPC() && tribmast->GetClass() == GUILD_TRIBUTE_MASTER
if (tribmast && tribmast->IsNPC() && tribmast->GetClass() == Class::GuildTributeMaster
&& DistanceSquared(m_Position, tribmast->GetPosition()) <= USE_NPC_RANGE2) {
st->response = 1;
QueuePacket(app);
@@ -10597,7 +10619,7 @@ void Client::Handle_OP_OpenTributeMaster(const EQApplicationPacket *app)
//Opens the tribute master window
StartTribute_Struct* st = (StartTribute_Struct*)app->pBuffer;
Mob* tribmast = entity_list.GetMob(st->tribute_master_id);
if (tribmast && tribmast->IsNPC() && tribmast->GetClass() == TRIBUTE_MASTER
if (tribmast && tribmast->IsNPC() && tribmast->GetClass() == Class::TributeMaster
&& DistanceSquared(m_Position, tribmast->GetPosition()) <= USE_NPC_RANGE2) {
st->response = 1;
QueuePacket(app);
@@ -13503,7 +13525,7 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
return;
}
if (GetClass() != WARRIOR){
if (GetClass() != Class::Warrior){
return;
}
@@ -13559,7 +13581,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
bool tmpmer_used = false;
Mob* tmp = entity_list.GetMob(mp->npcid);
if (tmp == 0 || !tmp->IsNPC() || tmp->GetClass() != MERCHANT)
if (tmp == 0 || !tmp->IsNPC() || tmp->GetClass() != Class::Merchant)
return;
if (mp->quantity < 1) return;
@@ -13868,7 +13890,7 @@ void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
Mob* vendor = entity_list.GetMob(mp->npcid);
if (vendor == 0 || !vendor->IsNPC() || vendor->GetClass() != MERCHANT)
if (vendor == 0 || !vendor->IsNPC() || vendor->GetClass() != Class::Merchant)
return;
//you have to be somewhat close to them to be properly using them
@@ -14094,7 +14116,7 @@ void Client::Handle_OP_ShopRequest(const EQApplicationPacket *app)
int merchantid = 0;
Mob* tmp = entity_list.GetMob(mc->npcid);
if (tmp == 0 || !tmp->IsNPC() || tmp->GetClass() != MERCHANT)
if (tmp == 0 || !tmp->IsNPC() || tmp->GetClass() != Class::Merchant)
return;
//you have to be somewhat close to them to be properly using them
@@ -14201,7 +14223,7 @@ void Client::Handle_OP_Sneak(const EQApplicationPacket *app)
sa_out->parameter = sneaking;
QueuePacket(outapp);
safe_delete(outapp);
if (GetClass() == ROGUE) {
if (GetClass() == Class::Rogue) {
outapp = new EQApplicationPacket(OP_SimpleMessage, 12);
SimpleMessage_Struct *msg = (SimpleMessage_Struct *)outapp->pBuffer;
msg->color = 0x010E;
@@ -15517,7 +15539,7 @@ void Client::Handle_OP_TributeItem(const EQApplicationPacket *app)
tribute_master_id = t->tribute_master_id;
//make sure they are dealing with a valid tribute master
Mob* tribmast = entity_list.GetMob(t->tribute_master_id);
if (!tribmast || !tribmast->IsNPC() || tribmast->GetClass() != TRIBUTE_MASTER)
if (!tribmast || !tribmast->IsNPC() || tribmast->GetClass() != Class::TributeMaster)
return;
if (DistanceSquared(m_Position, tribmast->GetPosition()) > USE_NPC_RANGE2)
return;
@@ -15544,7 +15566,7 @@ void Client::Handle_OP_TributeMoney(const EQApplicationPacket *app)
tribute_master_id = t->tribute_master_id;
//make sure they are dealing with a valid tribute master
Mob* tribmast = entity_list.GetMob(t->tribute_master_id);
if (!tribmast || !tribmast->IsNPC() || tribmast->GetClass() != TRIBUTE_MASTER)
if (!tribmast || !tribmast->IsNPC() || tribmast->GetClass() != Class::TributeMaster)
return;
if (DistanceSquared(m_Position, tribmast->GetPosition()) > USE_NPC_RANGE2)
return;
+9 -9
View File
@@ -434,7 +434,7 @@ bool Client::Process() {
}
}
if (GetClass() == WARRIOR || GetClass() == BERSERKER) {
if (GetClass() == Class::Warrior || GetClass() == Class::Berserker) {
if (!dead && !IsBerserk() && GetHPRatio() < RuleI(Combat, BerserkerFrenzyStart)) {
entity_list.MessageCloseString(this, false, 200, 0, BERSERK_START, GetName());
berserk = true;
@@ -1121,7 +1121,7 @@ void Client::OPMemorizeSpell(const EQApplicationPacket* app)
if (
m->scribing != memSpellForget &&
(
!EQ::ValueWithin(GetClass(), PLAYER_CLASS_WARRIOR, PLAYER_CLASS_BERSERKER) ||
!IsPlayerClass(GetClass()) ||
GetLevel() < spells[m->spell_id].classes[GetClass() - 1]
)
) {
@@ -1552,12 +1552,12 @@ void Client::OPGMTraining(const EQApplicationPacket *app)
Mob* pTrainer = entity_list.GetMob(gmtrain->npcid);
if(!pTrainer || !pTrainer->IsNPC() || pTrainer->GetClass() < WARRIORGM || pTrainer->GetClass() > BERSERKERGM)
if(!pTrainer || !pTrainer->IsNPC() || pTrainer->GetClass() < Class::WarriorGM || pTrainer->GetClass() > Class::BerserkerGM)
return;
//you can only use your own trainer, client enforces this, but why trust it
if (!RuleB(Character, AllowCrossClassTrainers)) {
int trains_class = pTrainer->GetClass() - (WARRIORGM - WARRIOR);
int trains_class = pTrainer->GetClass() - (Class::WarriorGM - Class::Warrior);
if (GetClass() != trains_class)
return;
}
@@ -1579,7 +1579,7 @@ void Client::OPGMTraining(const EQApplicationPacket *app)
}
}
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && GetClass() == BERSERKER) {
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && GetClass() == Class::Berserker) {
gmtrain->skills[EQ::skills::Skill1HPiercing] = gmtrain->skills[EQ::skills::Skill2HPiercing];
gmtrain->skills[EQ::skills::Skill2HPiercing] = 0;
}
@@ -1607,12 +1607,12 @@ void Client::OPGMEndTraining(const EQApplicationPacket *app)
FastQueuePacket(&outapp);
Mob* pTrainer = entity_list.GetMob(p->npcid);
if(!pTrainer || !pTrainer->IsNPC() || pTrainer->GetClass() < WARRIORGM || pTrainer->GetClass() > BERSERKERGM)
if(!pTrainer || !pTrainer->IsNPC() || pTrainer->GetClass() < Class::WarriorGM || pTrainer->GetClass() > Class::BerserkerGM)
return;
//you can only use your own trainer, client enforces this, but why trust it
if (!RuleB(Character, AllowCrossClassTrainers)) {
int trains_class = pTrainer->GetClass() - (WARRIORGM - WARRIOR);
int trains_class = pTrainer->GetClass() - (Class::WarriorGM - Class::Warrior);
if (GetClass() != trains_class)
return;
}
@@ -1638,12 +1638,12 @@ void Client::OPGMTrainSkill(const EQApplicationPacket *app)
GMSkillChange_Struct* gmskill = (GMSkillChange_Struct*) app->pBuffer;
Mob* pTrainer = entity_list.GetMob(gmskill->npcid);
if(!pTrainer || !pTrainer->IsNPC() || pTrainer->GetClass() < WARRIORGM || pTrainer->GetClass() > BERSERKERGM)
if(!pTrainer || !pTrainer->IsNPC() || pTrainer->GetClass() < Class::WarriorGM || pTrainer->GetClass() > Class::BerserkerGM)
return;
//you can only use your own trainer, client enforces this, but why trust it
if (!RuleB(Character, AllowCrossClassTrainers)) {
int trains_class = pTrainer->GetClass() - (WARRIORGM - WARRIOR);
int trains_class = pTrainer->GetClass() - (Class::WarriorGM - Class::Warrior);
if (GetClass() != trains_class)
return;
}
+4 -1
View File
@@ -1,7 +1,7 @@
#include <string.h>
#include <algorithm>
#include <thread>
#include <fmt/format.h>
#include <fmt/core.h>
#include "../common/repositories/command_subsettings_repository.h"
#ifdef _WINDOWS
@@ -217,6 +217,7 @@ int command_init(void)
command_add("summonitem", "[itemid] [charges] - Summon an item onto your cursor. Charges are optional.", AccountStatus::GMMgmt, command_summonitem) ||
command_add("suspend", "[name] [days] [reason] - Suspend by character name and for specificed number of days", AccountStatus::GMLeadAdmin, command_suspend) ||
command_add("suspendmulti", "[Character Name One|Character Name Two|etc] [Days] [Reason] - Suspend multiple characters by name for specified number of days", AccountStatus::GMLeadAdmin, command_suspendmulti) ||
command_add("takeplatinum", "[Platinum] - Takes specified amount of platinum from you or your player target", AccountStatus::GMMgmt, command_takeplatinum) ||
command_add("task", "(subcommand) - Task system commands", AccountStatus::GMLeadAdmin, command_task) ||
command_add("petname", "[newname] - Temporarily renames your pet. Leave name blank to restore the original name.", AccountStatus::GMAdmin, command_petname) ||
command_add("traindisc", "[level] - Trains all the disciplines usable by the target, up to level specified. (may freeze client for a few seconds)", AccountStatus::GMLeadAdmin, command_traindisc) ||
@@ -865,6 +866,7 @@ void command_bot(Client *c, const Seperator *sep)
#include "gm_commands/nukebuffs.cpp"
#include "gm_commands/nukeitem.cpp"
#include "gm_commands/object.cpp"
#include "gm_commands/object_manipulation.cpp"
#include "gm_commands/path.cpp"
#include "gm_commands/peqzone.cpp"
#include "gm_commands/petitems.cpp"
@@ -903,6 +905,7 @@ void command_bot(Client *c, const Seperator *sep)
#include "gm_commands/summonitem.cpp"
#include "gm_commands/suspend.cpp"
#include "gm_commands/suspendmulti.cpp"
#include "gm_commands/takeplatinum.cpp"
#include "gm_commands/task.cpp"
#include "gm_commands/traindisc.cpp"
#include "gm_commands/tune.cpp"
+1
View File
@@ -168,6 +168,7 @@ void command_summonburiedplayercorpse(Client *c, const Seperator *sep);
void command_summonitem(Client *c, const Seperator *sep);
void command_suspend(Client *c, const Seperator *sep);
void command_suspendmulti(Client *c, const Seperator *sep);
void command_takeplatinum(Client* c, const Seperator* sep);
void command_task(Client *c, const Seperator *sep);
void command_petname(Client *c, const Seperator *sep);
void command_traindisc(Client *c, const Seperator *sep);
+1 -1
View File
@@ -277,7 +277,7 @@ void Doors::HandleClick(Client *sender, uint8 trigger)
// enforce flags before they hit zoning process
auto z = GetZone(m_destination_zone_name, 0);
if (z && !z->flag_needed.empty() && Strings::IsNumber(z->flag_needed) && Strings::ToInt(z->flag_needed) == 1) {
if (sender->Admin() < minStatusToIgnoreZoneFlags && !sender->HasZoneFlag(z->zoneidnumber)) {
if (!sender->GetGM() && !sender->HasZoneFlag(z->zoneidnumber)) {
LogInfo(
"Character [{}] does not have the flag to be in this zone [{}]!",
sender->GetCleanName(),
+1
View File
@@ -23,6 +23,7 @@
#include "expedition.h"
#include "string_ids.h"
#include "worldserver.h"
#include <fmt/format.h>
extern WorldServer worldserver;
+29 -21
View File
@@ -75,7 +75,7 @@ int64 Mob::GetActSpellDamage(uint16 spell_id, int64 value, Mob* target) {
chance += itembonuses.FrenziedDevastation + spellbonuses.FrenziedDevastation + aabonuses.FrenziedDevastation;
//Crtical Hit Calculation pathway
if (chance > 0 || (IsOfClientBot() && GetClass() == WIZARD && GetLevel() >= RuleI(Spells, WizCritLevel))) {
if (chance > 0 || (IsOfClientBot() && GetClass() == Class::Wizard && GetLevel() >= RuleI(Spells, WizCritLevel))) {
int32 ratio = RuleI(Spells, BaseCritRatio); //Critical modifier is applied from spell effects only. Keep at 100 for live like criticals.
@@ -92,7 +92,7 @@ int64 Mob::GetActSpellDamage(uint16 spell_id, int64 value, Mob* target) {
ratio += itembonuses.SpellCritDmgIncNoStack + spellbonuses.SpellCritDmgIncNoStack + aabonuses.SpellCritDmgIncNoStack;
}
else if ((IsOfClientBot() && GetClass() == WIZARD) || (IsMerc() && GetClass() == CASTERDPS)) {
else if ((IsOfClientBot() && GetClass() == Class::Wizard) || (IsMerc() && GetClass() == CASTERDPS)) {
if ((GetLevel() >= RuleI(Spells, WizCritLevel)) && zone->random.Roll(RuleI(Spells, WizCritChance))){
//Wizard innate critical chance is calculated seperately from spell effect and is not a set ratio. (20-70 is parse confirmed)
ratio += zone->random.Int(RuleI(Spells, WizardCritMinimumRandomRatio), RuleI(Spells, WizardCritMaximumRandomRatio));
@@ -100,7 +100,7 @@ int64 Mob::GetActSpellDamage(uint16 spell_id, int64 value, Mob* target) {
}
}
if (IsOfClientBot() && GetClass() == WIZARD) {
if (IsOfClientBot() && GetClass() == Class::Wizard) {
ratio += RuleI(Spells, WizCritRatio); //Default is zero
}
@@ -285,10 +285,13 @@ int64 Mob::GetActDoTDamage(uint16 spell_id, int64 value, Mob* target, bool from_
extra_dmg += GetSkillDmgAmt(spells[spell_id].skill) * ratio / 100;
}
if (extra_dmg) {
int duration = CalcBuffDuration(this, target, spell_id);
if (duration > 0)
extra_dmg /= duration;
if (RuleB(Spells, DOTBonusDamageSplitOverDuration)) {
if (extra_dmg) {
const int duration = CalcBuffDuration(this, target, spell_id);
if (duration > 0) {
extra_dmg /= duration;
}
}
}
value -= extra_dmg;
@@ -328,10 +331,13 @@ int64 Mob::GetActDoTDamage(uint16 spell_id, int64 value, Mob* target, bool from_
extra_dmg += GetSkillDmgAmt(spells[spell_id].skill);
}
if (extra_dmg) {
int duration = CalcBuffDuration(this, target, spell_id);
if (duration > 0)
extra_dmg /= duration;
if (RuleB(Spells, DOTBonusDamageSplitOverDuration)) {
if (extra_dmg) {
const int duration = CalcBuffDuration(this, target, spell_id);
if (duration > 0) {
extra_dmg /= duration;
}
}
}
value -= extra_dmg;
@@ -426,7 +432,7 @@ int64 Mob::GetActSpellHealing(uint16 spell_id, int64 value, Mob* target, bool fr
}
}
if (GetClass() == CLERIC) {
if (GetClass() == Class::Cleric) {
value += int64(base_value*RuleI(Spells, ClericInnateHealFocus) / 100); //confirmed on live parsing clerics get an innate 5 pct heal focus
}
value += int64(base_value*GetFocusEffect(focusImprovedHeal, spell_id, nullptr, from_buff_tic) / 100);
@@ -517,11 +523,13 @@ int64 Mob::GetActSpellHealing(uint16 spell_id, int64 value, Mob* target, bool fr
}
}
if (extra_heal) {
int duration = CalcBuffDuration(this, target, spell_id);
if (duration > 0) {
extra_heal /= duration;
value += extra_heal;
if (RuleB(Spells, HOTBonusHealingSplitOverDuration)) {
if (extra_heal) {
const int duration = CalcBuffDuration(this, target, spell_id);
if (duration > 0) {
extra_heal /= duration;
value += extra_heal;
}
}
}
@@ -632,7 +640,7 @@ bool Client::TrainDiscipline(uint32 itemid) {
}
const auto player_class = GetClass();
if (player_class == WIZARD || player_class == ENCHANTER || player_class == MAGICIAN || player_class == NECROMANCER) {
if (player_class == Class::Wizard || player_class == Class::Enchanter || player_class == Class::Magician || player_class == Class::Necromancer) {
Message(Chat::Red, "Your class cannot learn from this tome.");
//summon them the item back...
SummonItem(itemid);
@@ -906,7 +914,7 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
if (reduced_recast > 0) {
instant_recast = false;
if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
if (GetClass() == Class::Bard && IsCasting() && spells[spell_id].cast_time == 0) {
if (DoCastingChecksOnCaster(spell_id, EQ::spells::CastingSlot::Discipline)) {
SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline, 0, -1, spells[spell_id].resist_difficulty, false, -1, (uint32)DiscTimer, reduced_recast, false);
}
@@ -921,7 +929,7 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
}
if (instant_recast) {
if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
if (GetClass() == Class::Bard && IsCasting() && spells[spell_id].cast_time == 0) {
if (DoCastingChecksOnCaster(spell_id, EQ::spells::CastingSlot::Discipline)) {
SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline, 0, -1, spells[spell_id].resist_difficulty, false, -1, 0xFFFFFFFF, 0, false);
}
@@ -1320,7 +1328,7 @@ void EntityList::AEAttack(
) {
for (int i = 0; i < attack_rounds; i++) {
if (!attacker->IsClient() || attacker->GetClass() == MONK || attacker->GetClass() == RANGER) {
if (!attacker->IsClient() || attacker->GetClass() == Class::Monk || attacker->GetClass() == Class::Ranger) {
attacker->Attack(current_mob, Hand, false, false, is_from_spell);
} else {
attacker->CastToClient()->DoAttackRounds(current_mob, Hand, is_from_spell);
+1 -1
View File
@@ -1440,7 +1440,7 @@ void PerlembParser::ExportZoneVariables(std::string &package_name)
ExportVar(package_name.c_str(), "zonesn", zone->GetShortName());
ExportVar(package_name.c_str(), "instanceid", zone->GetInstanceID());
ExportVar(package_name.c_str(), "instanceversion", zone->GetInstanceVersion());
TimeOfDay_Struct eqTime;
TimeOfDay_Struct eqTime{};
zone->zone_time.GetCurrentEQTimeOfDay(time(0), &eqTime);
ExportVar(package_name.c_str(), "zonehour", eqTime.hour - 1);
ExportVar(package_name.c_str(), "zonemin", eqTime.minute);
+5 -5
View File
@@ -4918,7 +4918,7 @@ void EntityList::ZoneWho(Client *c, Who_All_Struct *Who)
FormatMSGID = 5024; // 5024 %T1[ANONYMOUS] %2 %3
else if (ClientEntry->GetAnon() == 2)
FormatMSGID = 5023; // 5023 %T1[ANONYMOUS] %2 %3 %4
uint32 PlayerClass = NO_CLASS;
uint32 PlayerClass = Class::None;
uint32 PlayerLevel = 0;
uint32 PlayerRace = RACE_DOUG_0;
uint32 ZoneMSGID = 0xFFFFFFFF;
@@ -4995,7 +4995,7 @@ uint32 EntityList::CheckNPCsClose(Mob *center)
auto it = npc_list.begin();
while (it != npc_list.end()) {
NPC *cur = it->second;
if (!cur || cur == center || cur->IsPet() || cur->GetClass() == LDON_TREASURE ||
if (!cur || cur == center || cur->IsPet() || cur->GetClass() == Class::LDoNTreasure ||
cur->GetBodyType() == BT_NoTarget || cur->GetBodyType() == BT_Special) {
++it;
continue;
@@ -5355,7 +5355,7 @@ void EntityList::AddLootToNPCS(uint32 item_id, uint32 count)
auto it = npc_list.begin();
while (it != npc_list.end()) {
if (!it->second->IsPet()
&& it->second->GetClass() != LDON_TREASURE
&& it->second->GetClass() != Class::LDoNTreasure
&& it->second->GetBodyType() != BT_NoTarget
&& it->second->GetBodyType() != BT_NoTarget2
&& it->second->GetBodyType() != BT_Special)
@@ -5376,7 +5376,7 @@ void EntityList::AddLootToNPCS(uint32 item_id, uint32 count)
it = npc_list.begin();
while (it != npc_list.end()) {
if (!it->second->IsPet()
&& it->second->GetClass() != LDON_TREASURE
&& it->second->GetClass() != Class::LDoNTreasure
&& it->second->GetBodyType() != BT_NoTarget
&& it->second->GetBodyType() != BT_NoTarget2
&& it->second->GetBodyType() != BT_Special)
@@ -5429,7 +5429,7 @@ NPC *EntityList::GetClosestBanker(Mob *sender, uint32 &distance)
auto it = npc_list.begin();
while (it != npc_list.end()) {
if (it->second->GetClass() == BANKER) {
if (it->second->GetClass() == Class::Banker) {
uint32 nd = ((it->second->GetY() - sender->GetY()) * (it->second->GetY() - sender->GetY())) +
((it->second->GetX() - sender->GetX()) * (it->second->GetX() - sender->GetX()));
if (nd < distance){
+2 -2
View File
@@ -529,8 +529,8 @@ public:
inline const std::unordered_map<uint16, Merc *> &GetMercList() { return merc_list; }
inline const std::unordered_map<uint16, Client *> &GetClientList() { return client_list; }
inline const std::list<Bot *> &GetBotList() { return bot_list; }
std::vector<Bot *> GetBotListByCharacterID(uint32 character_id, uint8 class_id = NO_CLASS);
std::vector<Bot *> GetBotListByClientName(std::string client_name, uint8 class_id = NO_CLASS);
std::vector<Bot *> GetBotListByCharacterID(uint32 character_id, uint8 class_id = Class::None);
std::vector<Bot *> GetBotListByClientName(std::string client_name, uint8 class_id = Class::None);
void SignalAllBotsByOwnerCharacterID(uint32 character_id, int signal_id);
void SignalAllBotsByOwnerName(std::string owner_name, int signal_id);
void SignalBotByBotID(uint32 bot_id, int signal_id);
+10 -9
View File
@@ -36,6 +36,7 @@
#include "bot.h"
#include "../common/events/player_event_logs.h"
#include "worldserver.h"
#include <fmt/format.h>
extern WorldServer worldserver;
@@ -128,8 +129,8 @@ uint64 Client::CalcEXP(uint8 consider_level, bool ignore_modifiers) {
if (RuleB(Character, UseRaceClassExpBonuses)) {
if (
GetClass() == WARRIOR ||
GetClass() == ROGUE ||
GetClass() == Class::Warrior ||
GetClass() == Class::Rogue ||
GetBaseRace() == HALFLING
) {
total_modifier *= 1.05;
@@ -295,7 +296,7 @@ void Client::CalculateStandardAAExp(uint64 &add_aaxp, uint8 conlevel, bool resex
aatotalmod *= 1.05;
}
if (GetClass() == ROGUE || GetClass() == WARRIOR) {
if (GetClass() == Class::Rogue || GetClass() == Class::Warrior) {
aatotalmod *= 1.05;
}
}
@@ -443,7 +444,7 @@ void Client::CalculateExp(uint64 in_add_exp, uint64 &add_exp, uint64 &add_aaxp,
totalmod *= 1.05;
}
if (GetClass() == ROGUE || GetClass() == WARRIOR) {
if (GetClass() == Class::Rogue || GetClass() == Class::Warrior) {
totalmod *= 1.05;
}
}
@@ -1051,15 +1052,15 @@ uint32 Client::GetEXPForLevel(uint16 check_level)
if(RuleB(Character,UseOldClassExpPenalties))
{
float classmod = 1.0;
if(GetClass() == PALADIN || GetClass() == SHADOWKNIGHT || GetClass() == RANGER || GetClass() == BARD) {
if(GetClass() == Class::Paladin || GetClass() == Class::ShadowKnight || GetClass() == Class::Ranger || GetClass() == Class::Bard) {
classmod = 1.4;
} else if(GetClass() == MONK) {
} else if(GetClass() == Class::Monk) {
classmod = 1.2;
} else if(GetClass() == WIZARD || GetClass() == ENCHANTER || GetClass() == MAGICIAN || GetClass() == NECROMANCER) {
} else if(GetClass() == Class::Wizard || GetClass() == Class::Enchanter || GetClass() == Class::Magician || GetClass() == Class::Necromancer) {
classmod = 1.1;
} else if(GetClass() == ROGUE) {
} else if(GetClass() == Class::Rogue) {
classmod = 0.91;
} else if(GetClass() == WARRIOR) {
} else if(GetClass() == Class::Warrior) {
classmod = 0.9;
}
+1
View File
@@ -26,6 +26,7 @@
#include "worldserver.h"
#include "zonedb.h"
#include "../common/repositories/expedition_lockouts_repository.h"
#include <fmt/format.h>
extern WorldServer worldserver;
extern Zone* zone;
+1
View File
@@ -25,6 +25,7 @@
#include "raids.h"
#include "string_ids.h"
#include "../common/repositories/character_expedition_lockouts_repository.h"
#include <fmt/format.h>
constexpr char SystemName[] = "expedition";

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