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+238
@@ -1,3 +1,241 @@
|
||||
## [23.7.0] 5/19/2025
|
||||
|
||||
### CLI
|
||||
|
||||
* Add custom database version output ([#4901](https://github.com/EQEmu/Server/pull/4901)) @joligario 2025-05-18
|
||||
* Fix MySQL check in database dumper ([#4897](https://github.com/EQEmu/Server/pull/4897)) @joligario 2025-05-16
|
||||
|
||||
### Commands
|
||||
|
||||
* Add #zonevariable Command ([#4882](https://github.com/EQEmu/Server/pull/4882)) @Kinglykrab 2025-05-15
|
||||
|
||||
### Database
|
||||
|
||||
* Add Custom Database Migrations for Operators ([#4892](https://github.com/EQEmu/Server/pull/4892)) @Akkadius 2025-05-16
|
||||
* Remove Transaction Wrapped Character Save ([#4894](https://github.com/EQEmu/Server/pull/4894)) @Akkadius 2025-05-16
|
||||
|
||||
### Fixes
|
||||
|
||||
* Deadlock on failed #copycharacter commands ([#4887](https://github.com/EQEmu/Server/pull/4887)) @Akkadius 2025-05-16
|
||||
|
||||
### Logging
|
||||
|
||||
* Auto Update Log Category Names ([#4890](https://github.com/EQEmu/Server/pull/4890)) @Akkadius 2025-05-16
|
||||
|
||||
### Netcode
|
||||
|
||||
* Resend Logic Adjustments ([#4900](https://github.com/EQEmu/Server/pull/4900)) @Akkadius 2025-05-18
|
||||
|
||||
### Player Events
|
||||
|
||||
* Add rule to ignore configured GM commands ([#4888](https://github.com/EQEmu/Server/pull/4888)) @Akkadius 2025-05-16
|
||||
|
||||
### Rules
|
||||
|
||||
* Auto Update Rule Notes from Source ([#4891](https://github.com/EQEmu/Server/pull/4891)) @Akkadius 2025-05-16
|
||||
|
||||
### World
|
||||
|
||||
* Fix Rarer Reload Deadlock ([#4893](https://github.com/EQEmu/Server/pull/4893)) @Akkadius 2025-05-16
|
||||
|
||||
### Zone State
|
||||
|
||||
* Load New Spawn2 Data When Present ([#4889](https://github.com/EQEmu/Server/pull/4889)) @Akkadius 2025-05-16
|
||||
|
||||
## [23.6.0] 5/14/2025
|
||||
|
||||
### Bots
|
||||
|
||||
* Correct ^pull logic and add checks for Enchanter pets ([#4827](https://github.com/EQEmu/Server/pull/4827)) @nytmyr 2025-05-15
|
||||
* Fix creation limit, spawn limit, level requirement checks ([#4868](https://github.com/EQEmu/Server/pull/4868)) @nytmyr 2025-05-15
|
||||
* Move all spell_id instances to uint16 ([#4876](https://github.com/EQEmu/Server/pull/4876)) @nytmyr 2025-05-15
|
||||
* Prevent non-taunters from potentially fleeing mob on TargetReflection ([#4859](https://github.com/EQEmu/Server/pull/4859)) @nytmyr 2025-04-28
|
||||
|
||||
### CLI
|
||||
|
||||
* ETL Settings Output ([#4873](https://github.com/EQEmu/Server/pull/4873)) @joligario 2025-05-15
|
||||
|
||||
### Code
|
||||
|
||||
* Fix typo in QueryNameAvailablity ([#4869](https://github.com/EQEmu/Server/pull/4869)) @nytmyr 2025-04-28
|
||||
|
||||
### Crash
|
||||
|
||||
* Fix crash bug with pbae and quest scripts spawning mobs ([#4884](https://github.com/EQEmu/Server/pull/4884)) @carolus21rex 2025-05-15
|
||||
|
||||
### Feature
|
||||
|
||||
* Add Character:TradeskillUpMinChance rule ([#4867](https://github.com/EQEmu/Server/pull/4867)) @zrix-eq 2025-05-15
|
||||
* Enable spawn attribute for NPCTintID ([#4871](https://github.com/EQEmu/Server/pull/4871)) @neckkola 2025-05-15
|
||||
|
||||
### Fixes
|
||||
|
||||
* Add trader/buyer cleanup actions ([#4843](https://github.com/EQEmu/Server/pull/4843)) @neckkola 2025-05-15
|
||||
* Fix #copycharacter command ([#4860](https://github.com/EQEmu/Server/pull/4860)) @nytmyr 2025-04-28
|
||||
* Fix Crash with #task ([#4874](https://github.com/EQEmu/Server/pull/4874)) @Kinglykrab 2025-04-30
|
||||
* Fix Object Name Init, User Refs, and Client Sync on Close ([#4861](https://github.com/EQEmu/Server/pull/4861)) @zimp-wow 2025-05-15
|
||||
* Fix breaking change to UF patches caused by Big Bags update ([#4883](https://github.com/EQEmu/Server/pull/4883)) @hbingram 2025-05-15
|
||||
* Prevent Ranged Attack from being triggered at arbitrary rate ([#4879](https://github.com/EQEmu/Server/pull/4879)) @catapultam-habeo 2025-05-15
|
||||
|
||||
### Performance
|
||||
|
||||
* Store Player Title Sets in Client Memory ([#4836](https://github.com/EQEmu/Server/pull/4836)) @Kinglykrab 2025-05-15
|
||||
|
||||
### Quest API
|
||||
|
||||
* Add Last Login and First Login Flags to EVENT_CONNECT ([#4866](https://github.com/EQEmu/Server/pull/4866)) @Kinglykrab 2025-05-15
|
||||
|
||||
## [23.5.0] 4/10/2025
|
||||
|
||||
### API
|
||||
|
||||
* World API Optimizations ([#4850](https://github.com/EQEmu/Server/pull/4850)) @Akkadius 2025-04-10
|
||||
|
||||
### Bots
|
||||
|
||||
* Add valid state checks to ^clickitem ([#4830](https://github.com/EQEmu/Server/pull/4830)) @nytmyr 2025-04-10
|
||||
* Flag all buffs with SE_DamageShield as Damage Shield ([#4833](https://github.com/EQEmu/Server/pull/4833)) @nytmyr 2025-04-10
|
||||
* Positioning rewrite ([#4856](https://github.com/EQEmu/Server/pull/4856)) @nytmyr 2025-04-10
|
||||
* Restore old buff overwrite blocking ([#4832](https://github.com/EQEmu/Server/pull/4832)) @nytmyr 2025-04-10
|
||||
|
||||
### Bugfix
|
||||
|
||||
* Load zone variables before encounter_load. ([#4846](https://github.com/EQEmu/Server/pull/4846)) @zimp-wow 2025-04-10
|
||||
* Prevent depops from blocking new spawns. ([#4841](https://github.com/EQEmu/Server/pull/4841)) @zimp-wow 2025-04-10
|
||||
* Prevent final shutdown from persisting incomplete state. ([#4849](https://github.com/EQEmu/Server/pull/4849)) @zimp-wow 2025-04-10
|
||||
|
||||
### Code
|
||||
|
||||
* Remove queryserv dump flag ([#4842](https://github.com/EQEmu/Server/pull/4842)) @joligario 2025-04-10
|
||||
* Update link for legacy EQEmu loginserver account setup ([#4826](https://github.com/EQEmu/Server/pull/4826)) @joligario 2025-04-10
|
||||
|
||||
### Crash
|
||||
|
||||
* Fix rarer exception crash issue in PlayerEventLogs::ProcessBatchQueue ([#4835](https://github.com/EQEmu/Server/pull/4835)) @Akkadius 2025-04-03
|
||||
|
||||
### Database
|
||||
|
||||
* Fix manifest for `helmtexture` in `horses` table ([#4852](https://github.com/EQEmu/Server/pull/4852)) @joligario 2025-04-10
|
||||
|
||||
### Feature
|
||||
|
||||
* Add rule to consume command text from any channel ([#4839](https://github.com/EQEmu/Server/pull/4839)) @catapultam-habeo 2025-04-10
|
||||
|
||||
### Fixes
|
||||
|
||||
* Add the bazaar search limit to query ([#4829](https://github.com/EQEmu/Server/pull/4829)) @neckkola 2025-04-10
|
||||
* Backfill expire_at (not sure why this didn't make it in there to begin with) @Akkadius 2025-03-31
|
||||
* Bazaar Search window not working in a DZ ([#4828](https://github.com/EQEmu/Server/pull/4828)) @neckkola 2025-04-10
|
||||
* Databuckets Account Cache Loading ([#4855](https://github.com/EQEmu/Server/pull/4855)) @Akkadius 2025-04-10
|
||||
* Fix missing timer_name check on Mob::StopTimer ([#4840](https://github.com/EQEmu/Server/pull/4840)) @zimp-wow 2025-04-04
|
||||
* FixHeading Infinite Loop Fix ([#4854](https://github.com/EQEmu/Server/pull/4854)) @KimLS 2025-04-10
|
||||
* Make sure we don't expire default value instances @Akkadius 2025-03-31
|
||||
* Regression in World SendEmoteMessageRaw ([#4837](https://github.com/EQEmu/Server/pull/4837)) @Akkadius 2025-04-03
|
||||
* Remove QS Tables From Export @Akkadius 2025-04-10
|
||||
* Zone State Spawn2 Location Restore ([#4844](https://github.com/EQEmu/Server/pull/4844)) @Akkadius 2025-04-10
|
||||
|
||||
### Netcode
|
||||
|
||||
* Fix Stale Client Edge Case ([#4853](https://github.com/EQEmu/Server/pull/4853)) @Akkadius 2025-04-10
|
||||
|
||||
### Performance
|
||||
|
||||
* Character Save Optimizations ([#4851](https://github.com/EQEmu/Server/pull/4851)) @Akkadius 2025-04-10
|
||||
* Network Ring Buffers ([#4857](https://github.com/EQEmu/Server/pull/4857)) @Akkadius 2025-04-10
|
||||
* Pre-Compute CLE Server Lists ([#4838](https://github.com/EQEmu/Server/pull/4838)) @Akkadius 2025-04-10
|
||||
|
||||
### Spells
|
||||
|
||||
* Fear resistance effects edge case fixes and support for SPA 102 as an AA ([#4848](https://github.com/EQEmu/Server/pull/4848)) @KayenEQ 2025-04-10
|
||||
* Update to SPA 180 SE_ResistSpellChance to not block unresistable spells. ([#4847](https://github.com/EQEmu/Server/pull/4847)) @KayenEQ 2025-04-10
|
||||
* Update to SPA 378 SE_SpellEffectResistChance ([#4845](https://github.com/EQEmu/Server/pull/4845)) @KayenEQ 2025-04-10
|
||||
|
||||
## [23.4.0] 3/30/2025
|
||||
|
||||
### API
|
||||
|
||||
* Expose Zoneserver Compile Metadata ([#4815](https://github.com/EQEmu/Server/pull/4815)) @Akkadius 2025-03-29
|
||||
|
||||
### Bots
|
||||
|
||||
* Charmed Pets were breaking Mob respawns ([#4780](https://github.com/EQEmu/Server/pull/4780)) @nytmyr 2025-03-16
|
||||
* Enraged positioning ([#4789](https://github.com/EQEmu/Server/pull/4789)) @nytmyr 2025-03-29
|
||||
* Fix IsValidSpellTypeBySpellID to account for all types ([#4764](https://github.com/EQEmu/Server/pull/4764)) @nytmyr 2025-03-19
|
||||
* Fix Rule ZonesWithSpawnLimits/ZonesWithForcedSpawnLimits errors ([#4791](https://github.com/EQEmu/Server/pull/4791)) @nytmyr 2025-03-29
|
||||
* Fix rule Bots:FinishBuffing ([#4788](https://github.com/EQEmu/Server/pull/4788)) @nytmyr 2025-03-29
|
||||
* Line of Sight and Mez optimizations and cleanup ([#4746](https://github.com/EQEmu/Server/pull/4746)) @nytmyr 2025-03-29
|
||||
* Prevent bot pets from despawning on #repop ([#4790](https://github.com/EQEmu/Server/pull/4790)) @nytmyr 2025-03-29
|
||||
|
||||
### Code
|
||||
|
||||
* Control flow defaults missed in recent bot updates ([#4817](https://github.com/EQEmu/Server/pull/4817)) @joligario 2025-03-30
|
||||
* Remove Extraneous Time Type in ShowZoneData ([#4806](https://github.com/EQEmu/Server/pull/4806)) @Kinglykrab 2025-03-29
|
||||
* Remove Unused Command Methods ([#4805](https://github.com/EQEmu/Server/pull/4805)) @Kinglykrab 2025-03-29
|
||||
* UCS Member Count ([#4819](https://github.com/EQEmu/Server/pull/4819)) @joligario 2025-03-30
|
||||
|
||||
### Commands
|
||||
|
||||
* Add #show zone_variables ([#4812](https://github.com/EQEmu/Server/pull/4812)) @Akkadius 2025-03-29
|
||||
* Add Instance Support to #zoneshutdown ([#4807](https://github.com/EQEmu/Server/pull/4807)) @Kinglykrab 2025-03-29
|
||||
|
||||
### Crash
|
||||
|
||||
* Fix Rarer World Crash with Player Event Thread Processor ([#4800](https://github.com/EQEmu/Server/pull/4800)) @Akkadius 2025-03-29
|
||||
* Fix Repop Race Condition Crash ([#4814](https://github.com/EQEmu/Server/pull/4814)) @Akkadius 2025-03-29
|
||||
|
||||
### Database
|
||||
|
||||
* Fix Respawn Times Table ([#4802](https://github.com/EQEmu/Server/pull/4802)) @Akkadius 2025-03-29
|
||||
* Wrap PurgeExpiredInstances in a Transaction ([#4824](https://github.com/EQEmu/Server/pull/4824)) @Akkadius 2025-03-30
|
||||
|
||||
### Feature
|
||||
|
||||
* Implement /changename & related script bindings. Clean up #set name ([#4770](https://github.com/EQEmu/Server/pull/4770)) @catapultam-habeo 2025-03-20
|
||||
|
||||
### Fixes
|
||||
|
||||
* AllowFVNoDrop Flag trades ([#4809](https://github.com/EQEmu/Server/pull/4809)) @neckkola 2025-03-27
|
||||
* Fix Instance Creation Race Condition ([#4803](https://github.com/EQEmu/Server/pull/4803)) @Akkadius 2025-03-29
|
||||
* Fix zone crash when attempting to add a disappearing client to hate list. ([#4782](https://github.com/EQEmu/Server/pull/4782)) @zimp-wow 2025-03-19
|
||||
* Globally Reloading Quests when not loaded ([#4813](https://github.com/EQEmu/Server/pull/4813)) @Akkadius 2025-03-29
|
||||
* Instance DZ Creation ([#4823](https://github.com/EQEmu/Server/pull/4823)) @Akkadius 2025-03-30
|
||||
* Zone State Entity Variable Load Pre-Spawn ([#4785](https://github.com/EQEmu/Server/pull/4785)) @Akkadius 2025-03-19
|
||||
* Zone State Position Fix ([#4784](https://github.com/EQEmu/Server/pull/4784)) @Akkadius 2025-03-19
|
||||
* Zone State Variables Load First ([#4798](https://github.com/EQEmu/Server/pull/4798)) @Akkadius 2025-03-29
|
||||
* Zone state edge case with 0 hp ([#4787](https://github.com/EQEmu/Server/pull/4787)) @Akkadius 2025-03-29
|
||||
|
||||
### Instance
|
||||
|
||||
* Clear Respawn Timers on Creation ([#4801](https://github.com/EQEmu/Server/pull/4801)) @Akkadius 2025-03-29
|
||||
|
||||
### Instances
|
||||
|
||||
* Add `expire_at` Column ([#4820](https://github.com/EQEmu/Server/pull/4820)) @Akkadius 2025-03-30
|
||||
|
||||
### Performance
|
||||
|
||||
* Add several database indexes ([#4811](https://github.com/EQEmu/Server/pull/4811)) @Akkadius 2025-03-29
|
||||
* Have World Send Smarter Guild Updates ([#4796](https://github.com/EQEmu/Server/pull/4796)) @Akkadius 2025-03-29
|
||||
* Improve Character Select DB Performance ([#4799](https://github.com/EQEmu/Server/pull/4799)) @Akkadius 2025-03-29
|
||||
* Reduce Adventure S2S chatter ([#4793](https://github.com/EQEmu/Server/pull/4793)) @Akkadius 2025-03-29
|
||||
* Reduce CorpseOwnerOnline S2S Chatter to World ([#4795](https://github.com/EQEmu/Server/pull/4795)) @Akkadius 2025-03-29
|
||||
* Reduce LFGuild Chatter ([#4794](https://github.com/EQEmu/Server/pull/4794)) @Akkadius 2025-03-29
|
||||
* Reduce UpdateWho S2S Chatter to World ([#4792](https://github.com/EQEmu/Server/pull/4792)) @Akkadius 2025-03-29
|
||||
* Send Smarter Emote Packets ([#4818](https://github.com/EQEmu/Server/pull/4818)) @Akkadius 2025-03-30
|
||||
|
||||
### Quest API
|
||||
|
||||
* Add Support for NPC ID and NPC Name Specificity ([#4781](https://github.com/EQEmu/Server/pull/4781)) @Kinglykrab 2025-03-19
|
||||
|
||||
### Reload
|
||||
|
||||
* Add Reload for Maps / Navs ([#4816](https://github.com/EQEmu/Server/pull/4816)) @Akkadius 2025-03-29
|
||||
|
||||
### Zone
|
||||
|
||||
* Zone State Automated Testing and Improvements ([#4808](https://github.com/EQEmu/Server/pull/4808)) @Akkadius 2025-03-30
|
||||
* Zone State Improvements Part 3 ([#4773](https://github.com/EQEmu/Server/pull/4773)) @Akkadius 2025-03-13
|
||||
|
||||
## [23.3.4] 3/14/2025
|
||||
|
||||
### Fixes
|
||||
|
||||
@@ -1,79 +1,147 @@
|
||||
# EQEmulator Core Server
|
||||
| Drone (Linux x64) | Drone (Windows x64) |
|
||||
|:---:|:---:|
|
||||
|[](http://drone.akkadius.com/EQEmu/Server) |[](http://drone.akkadius.com/EQEmu/Server) |
|
||||
<h1 align="center">EQEmulator Server Platform</h1>
|
||||
|
||||
<p align="center">
|
||||
<img src="https://github.com/user-attachments/assets/11942e15-b512-402d-a619-0543c7f1151e" style="border-radius: 10px">
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
<b>EverQuest Emulator (EQEmu) - A Fan-Made Project Honoring the Legendary MMORPG</b>
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
<a href="https://github.com/eqemu/server/graphs/contributors"><img src="https://img.shields.io/github/contributors/eqemu/server" alt="Contributors"></a>
|
||||
<a href="https://discord.gg/QHsm7CD"><img src="https://img.shields.io/discord/212663220849213441?label=Discord&logo=discord&color=7289DA" alt="Discord"></a>
|
||||
<a href="https://docs.eqemu.io"><img src="https://img.shields.io/badge/docs-MkDocs%20Powered-blueviolet" alt="Docs"></a>
|
||||
<a href="./LICENSE"><img src="https://img.shields.io/github/license/EQEmu/Server" alt="License"></a>
|
||||
<a href="https://github.com/eqemu/server/releases"><img src="https://img.shields.io/github/v/release/eqemu/server" alt="Latest Release"></a>
|
||||
<a href="https://github.com/EQEmu/Server/releases"><img src="https://img.shields.io/github/release-date/EQEmu/Server" alt="Release Date"></a>
|
||||
<img src="https://img.shields.io/github/downloads/eqemu/server/total.svg" alt="Github All Releases"></a>
|
||||
<a href="http://drone.akkadius.com/EQEmu/Server"><img src="http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg" alt="Build Status"></a>
|
||||
<img src="https://img.shields.io/github/issues-pr-closed/eqemu/server" alt="GitHub Issues or Pull Requests">
|
||||
<img src="https://img.shields.io/docker/pulls/akkadius/eqemu-server" alt="Docker Pulls">
|
||||
<a href="http://drone.akkadius.com/EQEmu/Server"><img src="http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg" alt="Build Status"></a> <img src="https://jb.gg/badges/official-plastic.svg" alt="Official">
|
||||
|
||||
</p>
|
||||
|
||||
***
|
||||
|
||||
**EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++**
|
||||
* MySQL/MariaDB is used as the database engine (over 200+ tables)
|
||||
* Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
|
||||
* Open source database (Project EQ) has content up to expansion OoW (included in server installs)
|
||||
* Game server environments and databases can be heavily customized to create all new experiences
|
||||
* Hundreds of Quests/events created and maintained by Project EQ
|
||||
<p align="center">
|
||||
EQEmulator is a <b>passion-driven</b>, <b>open source server emulator</b> project dedicated to preserving and celebrating the groundbreaking world of <b>EverQuest</b>, the massively multiplayer online role-playing game originally developed by <b>Verant Interactive</b> and <b>Sony Online Entertainment (now Daybreak Game Company)</b>.
|
||||
</p>
|
||||
|
||||
## Server Installs
|
||||
| |Windows|Linux|
|
||||
|:---:|:---:|:---:|
|
||||
|**Install Count**|||
|
||||
### > Windows
|
||||
<p align="center">
|
||||
For over two decades and continuing, EQEmulator has served as a <strong>fan tribute</strong>, providing tools and technology that allow players to explore, customize, and experience EverQuest’s iconic gameplay in new ways. This project exists solely out of <strong>deep admiration</strong> for the original developers, artists, designers, and visionaries who created one of the most influential online worlds of all time.
|
||||
</p>
|
||||
|
||||
* [Install Guide](https://docs.eqemu.io/server/installation/server-installation-windows/)
|
||||
<p align="center">
|
||||
We do not claim ownership of EverQuest or its assets. <strong>All credit and respect belong to the original creators and Daybreak Game Company</strong>, whose work continues to inspire generations of players and developers alike.
|
||||
</p>
|
||||
|
||||
### > Debian/Ubuntu/CentOS/Fedora
|
||||
<p align="center">
|
||||
EQEmulator has for over 20 years and always will be a <strong>fan-based, non-commercial open-source effort</strong> made by players, for players—preserving the legacy of EverQuest while empowering community-driven creativity, learning and joy that the game and its creators has so strongly inspired in us all.
|
||||
</p>
|
||||
|
||||
* [Install Guide](https://docs.eqemu.io/server/installation/server-installation-linux/)
|
||||
***
|
||||
|
||||
* You can use curl or wget to kick off the installer (whichever your OS has)
|
||||
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
|
||||
<h3 align="center">
|
||||
Technical Overview & Reverse Engineering Effort
|
||||
</h1>
|
||||
|
||||
> wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
|
||||
<p align="center">EQEmulator represents <strong>over two decades of collaborative reverse engineering</strong>, rebuilding the EverQuest server from the ground up without access to the original source code. This effort was achieved entirely through <strong>community-driven analysis, network protocol decoding, and in-game behavioral research</strong>.</p>
|
||||
|
||||
## Supported Clients
|
||||
<h1 align="center">
|
||||
💡 How We Did It
|
||||
</h1>
|
||||
|
||||
<p align="center">
|
||||
<img src="https://github.com/user-attachments/assets/b6b48cf7-f64a-4497-9750-71f442a3d132" height="300px">
|
||||
</p>
|
||||
|
||||
|
||||
<p align="center">
|
||||
<strong>Reverse Engineering</strong>
|
||||
Every system, packet, opcode, and game mechanic has been reconstructed through countless hours of live packet sniffing, client disassembly, and in-game experimentation by dedicated contributors over the years.
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
No proprietary code or server sources were ever used.
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
All implementations are the result of clean-room engineering.
|
||||
</p>
|
||||
|
||||
|
||||
<h1 align="center">
|
||||
🛠️ Technology Stack
|
||||
</h1>
|
||||
|
||||
<p align="center">
|
||||
<img src="https://github.com/user-attachments/assets/df5ea809-86c5-439d-a8fa-651fb04ba477" style="border-radius: 10px">
|
||||
</p>
|
||||
|
||||
**C++ Core Engine**
|
||||
|
||||
* High-performance networking and gameplay logic built in C++
|
||||
* Cross-platform support for Linux and Windows
|
||||
|
||||
**MySQL / MariaDB Backend**
|
||||
|
||||
* Fully structured schema with over 200+ tables
|
||||
* Supports content customization, expansions, and custom worlds
|
||||
|
||||
**Scripting Engine**
|
||||
|
||||
* Native support for **Perl** and **Lua** scripting
|
||||
* Powerfully extendable for quests, NPC behaviors, and custom events
|
||||
|
||||
**Open Source Content Database**
|
||||
|
||||
* Includes ProjectEQ’s world data up through *Dragons of Norrath*
|
||||
* 100% customizable to create entirely new game worlds
|
||||
|
||||
<h1 align="center">
|
||||
🚀 Why It Matters
|
||||
</h1>
|
||||
|
||||
<p align="center">🧬 EQEmulator stands as a <strong>technical preservation project</strong>, ensuring that the magic of classic and custom EverQuest servers lives on for future generations of players, tinkerers, and game designers.
|
||||
</p>
|
||||
|
||||
> We humbly acknowledge and thank the original developers at **Verant Interactive** and **Sony Online Entertainment (now Daybreak Game Company)** for creating one of the most influential online experiences in gaming history.
|
||||
|
||||
<h1 align="center">
|
||||
🧑💻🖥️ Supported Clients
|
||||
</h1>
|
||||
|
||||
|Titanium Edition|Secrets of Faydwer|Seeds of Destruction|Underfoot|Rain of Fear|
|
||||
|:---:|:---:|:---:|:---:|:---:|
|
||||
|<img src="http://i.imgur.com/hrwDxoM.jpg" height="150">|<img src="http://i.imgur.com/cRDW5tn.png" height="150">|<img src="http://i.imgur.com/V48kuVn.jpg" height="150">|<img src="http://i.imgur.com/IJQ0XMa.jpg" height="150">|<img src="http://i.imgur.com/OMpHkKa.png" height="100">|
|
||||
|
||||
## Bug Reports <img src="http://i.imgur.com/daf1Vjw.png" height="20">
|
||||
* Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
|
||||
reports or feature requests.
|
||||
* The [EQEmu Forums](http://www.eqemulator.org/forums/) are also a place to submit and get help with bugs.
|
||||
## 📚 Resources
|
||||
|
||||
## Contributions <img src="http://image.flaticon.com/icons/png/512/25/25231.png" width="20">
|
||||
| Resource | Badges | Link |
|
||||
|---------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------|
|
||||
| **EQEmulator Docs** | [](https://docs.eqemu.io) | [docs.eqemu.io](https://docs.eqemu.io/) |
|
||||
| **Discord Community**| [](https://discord.gg/QHsm7CD) | [Join Discord](https://discord.gg/QHsm7CD) |
|
||||
| **Latest Release** | [](https://github.com/eqemu/server/releases) <br> [](https://github.com/EQEmu/Server/releases) <br> [](https://github.com/eqemu/server/releases) | [View Releases](https://github.com/eqemu/server/releases) |
|
||||
| **License** | [](./LICENSE) | [View License](./LICENSE) |
|
||||
| **Build Status** | [](http://drone.akkadius.com/EQEmu/Server) | [View Build Status](http://drone.akkadius.com/EQEmu/Server) |
|
||||
| **Docker Pulls** | [](https://hub.docker.com/r/akkadius/eqemu-server) | [Docker Hub](https://hub.docker.com/r/akkadius/eqemu-server) |
|
||||
| **Contributions** | [](https://github.com/eqemu/server/pulls?q=is%3Apr+is%3Aclosed) | [Closed PRs & Issues](https://github.com/eqemu/server/pulls?q=is%3Apr+is%3Aclosed) |
|
||||
|
||||
* The preferred way to contribute is to fork the repo and submit a pull request on
|
||||
GitHub. If you need help with your changes, you can always post on the forums or
|
||||
try Discord. You can also post unified diffs (`git diff` should do the trick) on the
|
||||
[Server Code Submissions](http://www.eqemulator.org/forums/forumdisplay.php?f=669)
|
||||
forum, although pull requests will be much quicker and easier on all parties.
|
||||
## 🛠️ Getting Started
|
||||
|
||||
## Contact <img src="http://gamerescape.com/wp-content/uploads/2015/06/discord.png" height="20">
|
||||
If you want to set up your own EQEmulator server, please refer to the current [server installation guides](https://docs.eqemu.io/#server-installation). We've had 100,000s of players and developers use our guides to set up their own servers, and we hope you will too!
|
||||
|
||||
- Discord Channel: https://discord.gg/QHsm7CD
|
||||
- **User Discord Channel**: `#general`
|
||||
- **Developer Discord Channel**: `#eqemucoders`
|
||||
## 🗂️ Related Repositories
|
||||
|
||||
## Resources
|
||||
- [EQEmulator Forums](http://www.eqemulator.org/forums)
|
||||
- [EQEmulator Wiki](https://docs.eqemu.io/)
|
||||
| Repository | Description |
|
||||
|--------------------|----------------------------------------------------------------------------------|
|
||||
| [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests) | Official quests and event scripts for ProjectEQ |
|
||||
| [Maps](https://github.com/Akkadius/EQEmuMaps) | EQEmu-compatible zone maps |
|
||||
| [Installer Resources](https://github.com/Akkadius/EQEmuInstall) | Scripts and assets for setting up EQEmu servers |
|
||||
| [Zone Utilities](https://github.com/EQEmu/zone-utilities) | Utilities for parsing, rendering, and manipulating EQ zone files |
|
||||
|
||||
## Related Repositories
|
||||
* [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests)
|
||||
* [Maps](https://github.com/Akkadius/EQEmuMaps)
|
||||
* [Installer Resources](https://github.com/Akkadius/EQEmuInstall)
|
||||
* [Zone Utilities](https://github.com/EQEmu/zone-utilities) - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
|
||||
|
||||
## Other License Info
|
||||
|
||||
* The server code and utilities are released under **GPLv3**
|
||||
* We also include some small libraries for convienence that may be under different licensing
|
||||
* SocketLib - GPL LibXML
|
||||
* zlib - zlib license
|
||||
* MariaDB/MySQL - GPL
|
||||
* GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
|
||||
* CPPUnit - GLP StringUtilities - Apache
|
||||
* LUA - MIT
|
||||
|
||||
## Contributors
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ SET(common_sources
|
||||
database.cpp
|
||||
database_instances.cpp
|
||||
database/database_update_manifest.cpp
|
||||
database/database_update_manifest_custom.cpp
|
||||
database/database_update_manifest_bots.cpp
|
||||
database/database_update.cpp
|
||||
dbcore.cpp
|
||||
@@ -671,6 +672,7 @@ SET(common_headers
|
||||
net/console_server_connection.h
|
||||
net/crc32.h
|
||||
net/daybreak_connection.h
|
||||
net/daybreak_pooling.h
|
||||
net/daybreak_structs.h
|
||||
net/dns.h
|
||||
net/endian.h
|
||||
@@ -682,6 +684,7 @@ SET(common_headers
|
||||
net/servertalk_server.h
|
||||
net/servertalk_server_connection.h
|
||||
net/tcp_connection.h
|
||||
net/tcp_connection_pooling.h
|
||||
net/tcp_server.h
|
||||
net/websocket_server.h
|
||||
net/websocket_server_connection.h
|
||||
@@ -742,6 +745,7 @@ SOURCE_GROUP(Net FILES
|
||||
net/crc32.h
|
||||
net/daybreak_connection.cpp
|
||||
net/daybreak_connection.h
|
||||
net/daybreak_pooling.h
|
||||
net/daybreak_structs.h
|
||||
net/dns.h
|
||||
net/endian.h
|
||||
@@ -762,6 +766,7 @@ SOURCE_GROUP(Net FILES
|
||||
net/servertalk_server_connection.h
|
||||
net/tcp_connection.cpp
|
||||
net/tcp_connection.h
|
||||
net/tcp_connection_pooling.h
|
||||
net/tcp_server.cpp
|
||||
net/tcp_server.h
|
||||
net/websocket_server.cpp
|
||||
|
||||
+2
-1
@@ -279,7 +279,8 @@ Bazaar::GetSearchResults(
|
||||
trader_items_ids,
|
||||
std::string(search.item_name),
|
||||
field_criteria_items,
|
||||
where_criteria_items
|
||||
where_criteria_items,
|
||||
search.max_results
|
||||
);
|
||||
|
||||
if (item_results.empty()) {
|
||||
|
||||
+25
-7
@@ -1095,13 +1095,13 @@ void Database::SetLFP(uint32 character_id, bool is_lfp)
|
||||
CharacterDataRepository::UpdateOne(*this, e);
|
||||
}
|
||||
|
||||
void Database::SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 first_logon)
|
||||
void Database::SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 ingame)
|
||||
{
|
||||
auto e = CharacterDataRepository::FindOne(*this, character_id);
|
||||
|
||||
e.firstlogon = first_logon;
|
||||
e.lfg = is_lfg ? 1 : 0;
|
||||
e.lfp = is_lfp ? 1 : 0;
|
||||
e.ingame = ingame;
|
||||
e.lfg = is_lfg ? 1 : 0;
|
||||
e.lfp = is_lfp ? 1 : 0;
|
||||
|
||||
CharacterDataRepository::UpdateOne(*this, e);
|
||||
}
|
||||
@@ -1115,11 +1115,11 @@ void Database::SetLFG(uint32 character_id, bool is_lfg)
|
||||
CharacterDataRepository::UpdateOne(*this, e);
|
||||
}
|
||||
|
||||
void Database::SetFirstLogon(uint32 character_id, uint8 first_logon)
|
||||
void Database::SetIngame(uint32 character_id, uint8 ingame)
|
||||
{
|
||||
auto e = CharacterDataRepository::FindOne(*this, character_id);
|
||||
|
||||
e.firstlogon = first_logon;
|
||||
e.ingame = ingame;
|
||||
|
||||
CharacterDataRepository::UpdateOne(*this, e);
|
||||
}
|
||||
@@ -1920,6 +1920,7 @@ bool Database::CopyCharacter(
|
||||
std::vector<std::string> tables_to_zero_id = {
|
||||
"keyring",
|
||||
"data_buckets",
|
||||
"character_evolving_items",
|
||||
"character_instance_safereturns",
|
||||
"character_expedition_lockouts",
|
||||
"character_instance_lockouts",
|
||||
@@ -1951,6 +1952,12 @@ bool Database::CopyCharacter(
|
||||
)
|
||||
);
|
||||
|
||||
if (!results.Success()) {
|
||||
LogError("Transaction failed [{}] rolling back", results.ErrorMessage());
|
||||
TransactionRollback();
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::string> columns = {};
|
||||
int column_count = 0;
|
||||
|
||||
@@ -1969,6 +1976,12 @@ bool Database::CopyCharacter(
|
||||
)
|
||||
);
|
||||
|
||||
if (!results.Success()) {
|
||||
LogError("Transaction failed [{}] rolling back", results.ErrorMessage());
|
||||
TransactionRollback();
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::vector<std::string>> new_rows;
|
||||
|
||||
for (auto row : results) {
|
||||
@@ -2036,13 +2049,18 @@ bool Database::CopyCharacter(
|
||||
LogInfo("Copying table [{}] rows [{}]", table_name, Strings::Commify(rows_copied));
|
||||
|
||||
if (!insert.ErrorMessage().empty()) {
|
||||
LogError("Error copying table [{}] [{}]", table_name, insert.ErrorMessage());
|
||||
TransactionRollback();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TransactionCommit();
|
||||
auto r = TransactionCommit();
|
||||
if (!r.Success()) {
|
||||
LogError("Transaction failed [{}] rolling back", r.ErrorMessage());
|
||||
return false;
|
||||
}
|
||||
|
||||
LogInfo(
|
||||
"Character [{}] copied to [{}] total rows [{}]",
|
||||
|
||||
+2
-1
@@ -141,6 +141,7 @@ public:
|
||||
bool CheckInstanceExpired(uint16 instance_id);
|
||||
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
|
||||
bool GetUnusedInstanceID(uint16& instance_id);
|
||||
bool TryGetUnusedInstanceID(uint16& instance_id);
|
||||
bool IsGlobalInstance(uint16 instance_id);
|
||||
bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
|
||||
bool RemoveClientsFromInstance(uint16 instance_id);
|
||||
@@ -262,7 +263,7 @@ public:
|
||||
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
|
||||
void ClearMerchantTemp();
|
||||
void ClearPTimers(uint32 character_id);
|
||||
void SetFirstLogon(uint32 character_id, uint8 first_logon);
|
||||
void SetIngame(uint32 character_id, uint8 ingame);
|
||||
void SetLFG(uint32 character_id, bool is_lfg);
|
||||
void SetLFP(uint32 character_id, bool is_lfp);
|
||||
void SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 first_logon);
|
||||
|
||||
@@ -50,7 +50,7 @@ bool DatabaseDumpService::IsMySQLInstalled()
|
||||
{
|
||||
std::string version_output = GetMySQLVersion();
|
||||
|
||||
return version_output.find("mysql") != std::string::npos && version_output.find("Ver") != std::string::npos;
|
||||
return version_output.find("mysql") != std::string::npos && (version_output.find("Ver") != std::string::npos || version_output.find("from") != std::string::npos);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -65,7 +65,6 @@ private:
|
||||
bool dump_system_tables = false;
|
||||
bool dump_content_tables = false;
|
||||
bool dump_player_tables = false;
|
||||
bool dump_query_server_tables = false;
|
||||
bool dump_login_server_tables = false;
|
||||
bool dump_with_no_data = false;
|
||||
bool dump_table_lock = false;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "../http/httplib.h"
|
||||
|
||||
#include "database_update_manifest.cpp"
|
||||
#include "database_update_manifest_custom.cpp"
|
||||
#include "database_update_manifest_bots.cpp"
|
||||
#include "database_dump_service.h"
|
||||
|
||||
@@ -14,7 +15,7 @@ constexpr int BREAK_LENGTH = 70;
|
||||
|
||||
DatabaseVersion DatabaseUpdate::GetDatabaseVersions()
|
||||
{
|
||||
auto results = m_database->QueryDatabase("SELECT `version`, `bots_version` FROM `db_version` LIMIT 1");
|
||||
auto results = m_database->QueryDatabase("SELECT `version`, `bots_version`, `custom_version` FROM `db_version` LIMIT 1");
|
||||
if (!results.Success() || !results.RowCount()) {
|
||||
LogError("Failed to read from [db_version] table!");
|
||||
return DatabaseVersion{};
|
||||
@@ -25,6 +26,7 @@ DatabaseVersion DatabaseUpdate::GetDatabaseVersions()
|
||||
return DatabaseVersion{
|
||||
.server_database_version = Strings::ToInt(r[0]),
|
||||
.bots_database_version = Strings::ToInt(r[1]),
|
||||
.custom_database_version = Strings::ToInt(r[2]),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -33,6 +35,7 @@ DatabaseVersion DatabaseUpdate::GetBinaryDatabaseVersions()
|
||||
return DatabaseVersion{
|
||||
.server_database_version = CURRENT_BINARY_DATABASE_VERSION,
|
||||
.bots_database_version = (RuleB(Bots, Enabled) ? CURRENT_BINARY_BOTS_DATABASE_VERSION : 0),
|
||||
.custom_database_version = CUSTOM_BINARY_DATABASE_VERSION,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -43,6 +46,7 @@ constexpr int LOOK_BACK_AMOUNT = 10;
|
||||
// this check will take action
|
||||
void DatabaseUpdate::CheckDbUpdates()
|
||||
{
|
||||
InjectCustomVersionColumn();
|
||||
InjectBotsVersionColumn();
|
||||
auto v = GetDatabaseVersions();
|
||||
auto b = GetBinaryDatabaseVersions();
|
||||
@@ -59,6 +63,15 @@ void DatabaseUpdate::CheckDbUpdates()
|
||||
m_database->QueryDatabase(fmt::format("UPDATE `db_version` SET `version` = {}", b.server_database_version));
|
||||
}
|
||||
|
||||
if (UpdateManifest(manifest_entries_custom, v.custom_database_version, b.custom_database_version)) {
|
||||
LogInfo(
|
||||
"Updates ran successfully, setting database version to [{}] from [{}]",
|
||||
b.custom_database_version,
|
||||
v.custom_database_version
|
||||
);
|
||||
m_database->QueryDatabase(fmt::format("UPDATE `db_version` SET `custom_version` = {}", b.custom_database_version));
|
||||
}
|
||||
|
||||
if (b.bots_database_version > 0) {
|
||||
if (UpdateManifest(bot_manifest_entries, v.bots_database_version, b.bots_database_version)) {
|
||||
LogInfo(
|
||||
@@ -344,6 +357,16 @@ bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
|
||||
);
|
||||
}
|
||||
|
||||
if (b.custom_database_version > 0) {
|
||||
LogInfo(
|
||||
"{:>8} | database [{}] binary [{}] {}",
|
||||
"Custom",
|
||||
v.custom_database_version,
|
||||
b.custom_database_version,
|
||||
(v.custom_database_version == b.custom_database_version) ? "up to date" : "checking updates"
|
||||
);
|
||||
}
|
||||
|
||||
LogInfo("{:>8} | [server.auto_database_updates] [<green>true]", "Config");
|
||||
|
||||
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
|
||||
@@ -353,7 +376,10 @@ bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
|
||||
// bots database version is optional, if not enabled then it is always up-to-date
|
||||
bool bots_up_to_date = RuleB(Bots, Enabled) ? v.bots_database_version >= b.bots_database_version : true;
|
||||
|
||||
return server_up_to_date && bots_up_to_date;
|
||||
// custom database version is optional, if not enabled then it is always up-to-date
|
||||
bool custom_up_to_date = v.custom_database_version >= b.custom_database_version;
|
||||
|
||||
return server_up_to_date && bots_up_to_date && custom_up_to_date;
|
||||
}
|
||||
|
||||
// checks to see if there are pending updates
|
||||
@@ -373,3 +399,12 @@ void DatabaseUpdate::InjectBotsVersionColumn()
|
||||
m_database->QueryDatabase("ALTER TABLE db_version ADD bots_version int(11) DEFAULT '0' AFTER version");
|
||||
}
|
||||
}
|
||||
|
||||
void DatabaseUpdate::InjectCustomVersionColumn()
|
||||
{
|
||||
auto results = m_database->QueryDatabase("SHOW COLUMNS FROM `db_version` LIKE 'custom_version'");
|
||||
if (!results.Success() || results.RowCount() == 0) {
|
||||
LogInfo("Adding custom_version column to db_version table");
|
||||
m_database->QueryDatabase("ALTER TABLE `db_version` ADD COLUMN `custom_version` INT(11) UNSIGNED NOT NULL DEFAULT 0");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ struct ManifestEntry {
|
||||
struct DatabaseVersion {
|
||||
int server_database_version;
|
||||
int bots_database_version;
|
||||
int custom_database_version;
|
||||
};
|
||||
|
||||
class DatabaseUpdate {
|
||||
@@ -38,6 +39,7 @@ private:
|
||||
Database *m_content_database;
|
||||
static bool CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b);
|
||||
void InjectBotsVersionColumn();
|
||||
void InjectCustomVersionColumn();
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -6792,7 +6792,7 @@ UPDATE `character_corpse_items` SET `equip_slot` = ((`equip_slot` - 341) + 5810)
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9304,
|
||||
.description = "2024_12_01_2024_update_guild_bank",
|
||||
.description = "2024_12_01_update_guild_bank",
|
||||
.check = "SHOW COLUMNS FROM `guild_bank` LIKE 'augment_one_id'",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
@@ -6914,7 +6914,7 @@ CREATE TABLE `zone_state_spawns` (
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9308,
|
||||
.description = "2025_add_multivalue_support_to_evolving_subtype.sql",
|
||||
.description = "2025_03_29_add_multivalue_support_to_evolving_subtype.sql",
|
||||
.check = "SHOW COLUMNS FROM `items_evolving_details` LIKE 'sub_type'",
|
||||
.condition = "missing",
|
||||
.match = "varchar(200)",
|
||||
@@ -6942,8 +6942,8 @@ CREATE TABLE `character_pet_name` (
|
||||
.version = 9310,
|
||||
.description = "2025_03_7_expand_horse_def.sql",
|
||||
.check = "SHOW COLUMNS FROM `horses` LIKE 'helmtexture'",
|
||||
.condition = "missing",
|
||||
.match = "TINYINT(2)",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
ALTER TABLE `horses`
|
||||
ADD COLUMN `helmtexture` TINYINT(2) NOT NULL DEFAULT -1 AFTER `texture`;
|
||||
@@ -6986,7 +6986,6 @@ ALTER TABLE data_buckets ADD INDEX idx_bot_expires (bot_id, expires);
|
||||
.match = "idx_zone_instance",
|
||||
.sql = R"(
|
||||
ALTER TABLE zone_state_spawns ADD INDEX idx_zone_instance (zone_id, instance_id);
|
||||
ALTER TABLE zone_state_spawns ADD INDEX idx_instance_id (instance_id);
|
||||
)",
|
||||
.content_schema_update = false
|
||||
},
|
||||
@@ -6998,6 +6997,118 @@ ALTER TABLE zone_state_spawns ADD INDEX idx_instance_id (instance_id);
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
TRUNCATE TABLE zone_state_spawns;
|
||||
)",
|
||||
.content_schema_update = false
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9315,
|
||||
.description = "2025_03_29_character_tribute_index.sql",
|
||||
.check = "SHOW INDEX FROM character_tribute",
|
||||
.condition = "missing",
|
||||
.match = "idx_character_id",
|
||||
.sql = R"(
|
||||
ALTER TABLE character_tribute ADD INDEX idx_character_id (character_id);
|
||||
)",
|
||||
.content_schema_update = false
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9316,
|
||||
.description = "2025_03_29_player_titlesets_index.sql",
|
||||
.check = "SHOW INDEX FROM player_titlesets",
|
||||
.condition = "missing",
|
||||
.match = "idx_char_id",
|
||||
.sql = R"(
|
||||
ALTER TABLE player_titlesets ADD INDEX idx_char_id (char_id);
|
||||
)",
|
||||
.content_schema_update = false
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9317,
|
||||
.description = "2025_03_29_respawn_times_instance_index.sql",
|
||||
.check = "SHOW INDEX FROM respawn_times",
|
||||
.condition = "missing",
|
||||
.match = "idx_instance_id",
|
||||
.sql = R"(
|
||||
ALTER TABLE respawn_times ADD INDEX idx_instance_id (instance_id);
|
||||
)",
|
||||
.content_schema_update = false
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9318,
|
||||
.description = "2025_03_29_zone_state_spawns_instance_index.sql",
|
||||
.check = "SHOW INDEX FROM zone_state_spawns",
|
||||
.condition = "missing",
|
||||
.match = "idx_instance_id",
|
||||
.sql = R"(
|
||||
ALTER TABLE zone_state_spawns ADD INDEX idx_instance_id (instance_id);
|
||||
)",
|
||||
.content_schema_update = false
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9319,
|
||||
.description = "2025_03_29_data_buckets_expires_index.sql",
|
||||
.check = "SHOW INDEX FROM data_buckets",
|
||||
.condition = "missing",
|
||||
.match = "idx_expires",
|
||||
.sql = R"(
|
||||
CREATE INDEX idx_expires ON data_buckets (expires);
|
||||
)",
|
||||
.content_schema_update = false
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9320,
|
||||
.description = "2025_03_23_add_respawn_times_expire_at.sql",
|
||||
.check = "SHOW COLUMNS FROM `respawn_times` LIKE 'expire_at'",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
ALTER TABLE `respawn_times`
|
||||
ADD COLUMN `expire_at` int(11) UNSIGNED NULL DEFAULT 0 AFTER `duration`;
|
||||
|
||||
UPDATE respawn_times set expire_at = `start` + `duration`; -- backfill existing data
|
||||
|
||||
CREATE INDEX `idx_expire_at` ON `respawn_times` (`expire_at`);
|
||||
)",
|
||||
.content_schema_update = false
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9321,
|
||||
.description = "2025_03_30_instance_list_add_expire_at.sql",
|
||||
.check = "SHOW COLUMNS FROM `instance_list` LIKE 'expire_at'",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
ALTER TABLE `instance_list`
|
||||
ADD COLUMN `expire_at` bigint(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `duration`;
|
||||
|
||||
UPDATE instance_list set expire_at = `start_time` + `duration`; -- backfill existing data
|
||||
|
||||
CREATE INDEX `idx_expire_at` ON `instance_list` (`expire_at`);
|
||||
)",
|
||||
.content_schema_update = false
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9322,
|
||||
.description = "2025_04_24_add_npc_tint_id.sql",
|
||||
.check = "SHOW COLUMNS FROM `npc_types` LIKE 'npc_tint_id'",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
ALTER TABLE `npc_types`
|
||||
ADD COLUMN `npc_tint_id` SMALLINT UNSIGNED NULL DEFAULT '0' AFTER `multiquest_enabled`;
|
||||
)",
|
||||
.content_schema_update = true
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9323,
|
||||
.description = "2025_04_16_character_data_first_login.sql",
|
||||
.check = "SHOW COLUMNS FROM `character_data` LIKE 'first_login'",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
ALTER TABLE `character_data`
|
||||
CHANGE COLUMN `firstlogon` `ingame` tinyint(1) UNSIGNED NOT NULL DEFAULT 0 AFTER `xtargets`,
|
||||
ADD COLUMN `first_login` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `xtargets`;
|
||||
)",
|
||||
.content_schema_update = false
|
||||
},
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
#include "database_update.h"
|
||||
|
||||
std::vector<ManifestEntry> manifest_entries_custom = {
|
||||
ManifestEntry{
|
||||
.version = 1,
|
||||
.description = "2025_05_16_new_database_check_test",
|
||||
.check = "SHOW TABLES LIKE 'new_table'",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
CREATE TABLE `new_table` (
|
||||
`id` int NOT NULL AUTO_INCREMENT,
|
||||
PRIMARY KEY (`id`)
|
||||
);
|
||||
)",
|
||||
.content_schema_update = false,
|
||||
},
|
||||
// Used for testing
|
||||
// ManifestEntry{
|
||||
// .version = 9229,
|
||||
// .description = "new_database_check_test",
|
||||
// .check = "SHOW TABLES LIKE 'new_table'",
|
||||
// .condition = "empty",
|
||||
// .match = "",
|
||||
// .sql = R"(
|
||||
//CREATE TABLE `new_table` (
|
||||
// `id` int NOT NULL AUTO_INCREMENT,
|
||||
// PRIMARY KEY (`id`)
|
||||
//);
|
||||
//CREATE TABLE `new_table1` (
|
||||
// `id` int NOT NULL AUTO_INCREMENT,
|
||||
// PRIMARY KEY (`id`)
|
||||
//);
|
||||
//CREATE TABLE `new_table2` (
|
||||
// `id` int NOT NULL AUTO_INCREMENT,
|
||||
// PRIMARY KEY (`id`)
|
||||
//);
|
||||
//CREATE TABLE `new_table3` (
|
||||
// `id` int NOT NULL AUTO_INCREMENT,
|
||||
// PRIMARY KEY (`id`)
|
||||
//);
|
||||
//)",
|
||||
// }
|
||||
|
||||
};
|
||||
|
||||
// see struct definitions for what each field does
|
||||
// struct ManifestEntry {
|
||||
// int version{}; // database version of the migration
|
||||
// std::string description{}; // description of the migration ex: "add_new_table" or "add_index_to_table"
|
||||
// std::string check{}; // query that checks against the condition
|
||||
// std::string condition{}; // condition or "match_type" - Possible values [contains|match|missing|empty|not_empty]
|
||||
// std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
|
||||
// std::string sql{}; // the SQL DDL that gets ran when the condition is true
|
||||
// };
|
||||
@@ -128,11 +128,35 @@ bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version
|
||||
e.version = version;
|
||||
e.start_time = std::time(nullptr);
|
||||
e.duration = duration;
|
||||
e.expire_at = e.start_time + duration;
|
||||
|
||||
return InstanceListRepository::InsertOne(*this, e).id;
|
||||
RespawnTimesRepository::ClearInstanceTimers(*this, e.id);
|
||||
InstanceListRepository::ReplaceOne(*this, e);
|
||||
return instance_id > 0 && e.id;
|
||||
}
|
||||
|
||||
bool Database::GetUnusedInstanceID(uint16 &instance_id)
|
||||
{
|
||||
// attempt to get an unused instance id
|
||||
for (int a = 0; a < 10; a++) {
|
||||
uint16 attempted_id = 0;
|
||||
if (TryGetUnusedInstanceID(attempted_id)) {
|
||||
auto i = InstanceListRepository::NewEntity();
|
||||
i.id = attempted_id;
|
||||
i.notes = "Prefetching";
|
||||
auto n = InstanceListRepository::InsertOne(*this, i);
|
||||
if (n.id > 0) {
|
||||
instance_id = n.id;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
instance_id = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Database::TryGetUnusedInstanceID(uint16 &instance_id)
|
||||
{
|
||||
uint32 max_reserved_instance_id = RuleI(Instances, ReservedInstances);
|
||||
uint32 max_instance_id = 32000;
|
||||
@@ -537,14 +561,12 @@ void Database::GetCharactersInInstance(uint16 instance_id, std::list<uint32> &ch
|
||||
|
||||
void Database::PurgeExpiredInstances()
|
||||
{
|
||||
/**
|
||||
* Delay purging by a day so that we can continue using adjacent free instance id's
|
||||
* from the table without risking the chance we immediately re-allocate a zone that freshly expired but
|
||||
* has not been fully de-allocated
|
||||
*/
|
||||
auto l = InstanceListRepository::GetWhere(
|
||||
*this,
|
||||
"(start_time + duration) <= (UNIX_TIMESTAMP() - 86400) AND never_expires = 0"
|
||||
fmt::format(
|
||||
"expire_at <= (UNIX_TIMESTAMP() - {}) and expire_at != 0 AND never_expires = 0",
|
||||
RuleI(Instances, ExpireOffsetTimeSeconds)
|
||||
)
|
||||
);
|
||||
if (l.empty()) {
|
||||
return;
|
||||
@@ -555,20 +577,24 @@ void Database::PurgeExpiredInstances()
|
||||
instance_ids.emplace_back(std::to_string(e.id));
|
||||
}
|
||||
|
||||
const auto imploded_instance_ids = Strings::Implode(",", instance_ids);
|
||||
const auto ids = Strings::Implode(",", instance_ids);
|
||||
|
||||
InstanceListRepository::DeleteWhere(*this, fmt::format("id IN ({})", imploded_instance_ids));
|
||||
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id IN ({})", imploded_instance_ids));
|
||||
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
|
||||
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
|
||||
CharacterCorpsesRepository::BuryInstances(*this, imploded_instance_ids);
|
||||
DynamicZoneMembersRepository::DeleteByManyInstances(*this, imploded_instance_ids);
|
||||
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
|
||||
Spawn2DisabledRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
|
||||
DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id != 0 and instance_id IN ({})", imploded_instance_ids));
|
||||
TransactionBegin();
|
||||
InstanceListRepository::DeleteWhere(*this, fmt::format("id IN ({})", ids));
|
||||
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id IN ({})", ids));
|
||||
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
|
||||
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
|
||||
CharacterCorpsesRepository::BuryInstances(*this, ids);
|
||||
DynamicZoneMembersRepository::DeleteByManyInstances(*this, ids);
|
||||
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
|
||||
Spawn2DisabledRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
|
||||
DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id != 0 and instance_id IN ({})", ids));
|
||||
if (RuleB(Zone, StateSavingOnShutdown)) {
|
||||
ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` IN ({})", imploded_instance_ids));
|
||||
ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` IN ({})", ids));
|
||||
}
|
||||
TransactionCommit();
|
||||
|
||||
LogInfo("Purged [{}] expired instances", l.size());
|
||||
}
|
||||
|
||||
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
|
||||
@@ -580,6 +606,7 @@ void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
|
||||
|
||||
i.start_time = std::time(nullptr);
|
||||
i.duration = new_duration;
|
||||
i.expire_at = i.start_time + i.duration;
|
||||
|
||||
InstanceListRepository::UpdateOne(*this, i);
|
||||
}
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace DatabaseSchema {
|
||||
{"guild_members", "char_id"},
|
||||
{"guilds", "id"},
|
||||
{"instance_list_player", "id"},
|
||||
{"inventory", "charid"},
|
||||
{"inventory", "character_id"},
|
||||
{"inventory_snapshots", "charid"},
|
||||
{"keyring", "char_id"},
|
||||
{"mail", "charid"},
|
||||
|
||||
+2
-2
@@ -189,9 +189,9 @@ void DBcore::TransactionBegin()
|
||||
QueryDatabase("START TRANSACTION");
|
||||
}
|
||||
|
||||
void DBcore::TransactionCommit()
|
||||
MySQLRequestResult DBcore::TransactionCommit()
|
||||
{
|
||||
QueryDatabase("COMMIT");
|
||||
return QueryDatabase("COMMIT");
|
||||
}
|
||||
|
||||
void DBcore::TransactionRollback()
|
||||
|
||||
+1
-1
@@ -32,7 +32,7 @@ public:
|
||||
MySQLRequestResult QueryDatabase(const std::string& query, bool retryOnFailureOnce = true);
|
||||
MySQLRequestResult QueryDatabaseMulti(const std::string &query);
|
||||
void TransactionBegin();
|
||||
void TransactionCommit();
|
||||
MySQLRequestResult TransactionCommit();
|
||||
void TransactionRollback();
|
||||
std::string Escape(const std::string& s);
|
||||
uint32 DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen);
|
||||
|
||||
@@ -58,15 +58,16 @@ uint32_t DynamicZoneBase::CreateInstance()
|
||||
insert_instance.start_time = static_cast<int>(std::chrono::system_clock::to_time_t(m_start_time));
|
||||
insert_instance.duration = static_cast<int>(m_duration.count());
|
||||
insert_instance.never_expires = m_never_expires;
|
||||
insert_instance.expire_at = insert_instance.start_time + insert_instance.duration;
|
||||
|
||||
auto instance = InstanceListRepository::InsertOne(GetDatabase(), insert_instance);
|
||||
if (instance.id == 0)
|
||||
auto instance = InstanceListRepository::ReplaceOne(GetDatabase(), insert_instance);
|
||||
if (!instance)
|
||||
{
|
||||
LogDynamicZones("Failed to create instance [{}] for zone [{}]", unused_instance_id, m_zone_id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
m_instance_id = instance.id;
|
||||
m_instance_id = unused_instance_id;
|
||||
|
||||
return m_instance_id;
|
||||
}
|
||||
|
||||
@@ -324,6 +324,8 @@ union
|
||||
bool guild_show;
|
||||
bool trader;
|
||||
bool buyer;
|
||||
bool untargetable;
|
||||
uint32 npc_tint_id;
|
||||
};
|
||||
|
||||
struct PlayerState_Struct {
|
||||
|
||||
+27
-8
@@ -682,14 +682,33 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings(bool silent_load)
|
||||
if (is_missing_in_database && !is_deprecated_category) {
|
||||
LogInfo("Automatically adding new log category [{}] ({})", Logs::LogCategoryName[i], i);
|
||||
|
||||
auto new_category = LogsysCategoriesRepository::NewEntity();
|
||||
new_category.log_category_id = i;
|
||||
new_category.log_category_description = Strings::Escape(Logs::LogCategoryName[i]);
|
||||
new_category.log_to_console = log_settings[i].log_to_console;
|
||||
new_category.log_to_gmsay = log_settings[i].log_to_gmsay;
|
||||
new_category.log_to_file = log_settings[i].log_to_file;
|
||||
new_category.log_to_discord = log_settings[i].log_to_discord;
|
||||
db_categories_to_add.emplace_back(new_category);
|
||||
auto e = LogsysCategoriesRepository::NewEntity();
|
||||
e.log_category_id = i;
|
||||
e.log_category_description = Strings::Escape(Logs::LogCategoryName[i]);
|
||||
e.log_to_console = log_settings[i].log_to_console;
|
||||
e.log_to_gmsay = log_settings[i].log_to_gmsay;
|
||||
e.log_to_file = log_settings[i].log_to_file;
|
||||
e.log_to_discord = log_settings[i].log_to_discord;
|
||||
db_categories_to_add.emplace_back(e);
|
||||
}
|
||||
|
||||
// look to see if the category name is different in the database
|
||||
auto it = std::find_if(
|
||||
categories.begin(),
|
||||
categories.end(),
|
||||
[i](const auto &c) { return c.log_category_id == i; }
|
||||
);
|
||||
if (it != categories.end()) {
|
||||
if (it->log_category_description != Logs::LogCategoryName[i]) {
|
||||
LogInfo(
|
||||
"Updating log category [{}] ({}) to new name [{}]",
|
||||
it->log_category_description,
|
||||
i,
|
||||
Logs::LogCategoryName[i]
|
||||
);
|
||||
it->log_category_description = Logs::LogCategoryName[i];
|
||||
LogsysCategoriesRepository::ReplaceOne(*m_database, *it);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+13
-9
@@ -74,7 +74,7 @@ namespace Logs {
|
||||
Spawns,
|
||||
Spells,
|
||||
Status, // deprecated
|
||||
TCPConnection,
|
||||
TCPConnection, // deprecated
|
||||
Tasks,
|
||||
Tradeskills,
|
||||
Trading,
|
||||
@@ -150,6 +150,8 @@ namespace Logs {
|
||||
BotSpellTypeChecks,
|
||||
NpcHandin,
|
||||
ZoneState,
|
||||
NetClient,
|
||||
NetTCP,
|
||||
MaxCategoryID /* Don't Remove this */
|
||||
};
|
||||
|
||||
@@ -183,7 +185,7 @@ namespace Logs {
|
||||
"Spawns",
|
||||
"Spells",
|
||||
"Status (Deprecated)",
|
||||
"TCP Connection",
|
||||
"TCP Connection (Deprecated)",
|
||||
"Tasks",
|
||||
"Tradeskills",
|
||||
"Trading",
|
||||
@@ -192,8 +194,8 @@ namespace Logs {
|
||||
"Web Interface (Deprecated)",
|
||||
"World Server (Deprecated)",
|
||||
"Zone Server (Deprecated)",
|
||||
"QueryErr",
|
||||
"Query",
|
||||
"MySQL Error",
|
||||
"MySQL Query",
|
||||
"Mercenaries",
|
||||
"Quest Debug",
|
||||
"Legacy Packet Logging (Deprecated)",
|
||||
@@ -209,15 +211,15 @@ namespace Logs {
|
||||
"Traps",
|
||||
"NPC Roam Box",
|
||||
"NPC Scaling",
|
||||
"MobAppearance",
|
||||
"Mob Appearance",
|
||||
"Info",
|
||||
"Warning",
|
||||
"Critical (Deprecated)",
|
||||
"Emergency (Deprecated)",
|
||||
"Alert (Deprecated)",
|
||||
"Notice (Deprecated)",
|
||||
"AI Scan",
|
||||
"AI Yell",
|
||||
"AI Scan Close",
|
||||
"AI Yell For Help",
|
||||
"AI CastBeneficial",
|
||||
"AOE Cast",
|
||||
"Entity Management",
|
||||
@@ -235,7 +237,7 @@ namespace Logs {
|
||||
"DialogueWindow",
|
||||
"HTTP",
|
||||
"Saylink",
|
||||
"ChecksumVer",
|
||||
"Checksum Verification",
|
||||
"CombatRecord",
|
||||
"Hate",
|
||||
"Discord",
|
||||
@@ -258,7 +260,9 @@ namespace Logs {
|
||||
"Bot Spell Checks",
|
||||
"Bot Spell Type Checks",
|
||||
"NpcHandin",
|
||||
"ZoneState"
|
||||
"ZoneState",
|
||||
"Net Server <-> Client",
|
||||
"Net TCP"
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -261,26 +261,6 @@
|
||||
OutF(LogSys, Logs::Detail, Logs::Spells, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogStatus(message, ...) do {\
|
||||
if (LogSys.IsLogEnabled(Logs::General, Logs::Status))\
|
||||
OutF(LogSys, Logs::General, Logs::Status, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogStatusDetail(message, ...) do {\
|
||||
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Status))\
|
||||
OutF(LogSys, Logs::Detail, Logs::Status, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogTCPConnection(message, ...) do {\
|
||||
if (LogSys.IsLogEnabled(Logs::General, Logs::TCPConnection))\
|
||||
OutF(LogSys, Logs::General, Logs::TCPConnection, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogTCPConnectionDetail(message, ...) do {\
|
||||
if (LogSys.IsLogEnabled(Logs::Detail, Logs::TCPConnection))\
|
||||
OutF(LogSys, Logs::Detail, Logs::TCPConnection, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogTasks(message, ...) do {\
|
||||
if (LogSys.IsLogEnabled(Logs::General, Logs::Tasks))\
|
||||
OutF(LogSys, Logs::General, Logs::Tasks, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
@@ -924,6 +904,26 @@
|
||||
OutF(LogSys, Logs::Detail, Logs::ZoneState, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogNetClient(message, ...) do {\
|
||||
if (LogSys.IsLogEnabled(Logs::General, Logs::NetClient))\
|
||||
OutF(LogSys, Logs::General, Logs::NetClient, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogNetClientDetail(message, ...) do {\
|
||||
if (LogSys.IsLogEnabled(Logs::Detail, Logs::NetClient))\
|
||||
OutF(LogSys, Logs::Detail, Logs::NetClient, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogNetTCP(message, ...) do {\
|
||||
if (LogSys.IsLogEnabled(Logs::General, Logs::NetTCP))\
|
||||
OutF(LogSys, Logs::General, Logs::NetTCP, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogNetTCPDetail(message, ...) do {\
|
||||
if (LogSys.IsLogEnabled(Logs::Detail, Logs::NetTCP))\
|
||||
OutF(LogSys, Logs::Detail, Logs::NetTCP, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define Log(debug_level, log_category, message, ...) do {\
|
||||
if (LogSys.IsLogEnabled(debug_level, log_category))\
|
||||
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
|
||||
@@ -81,7 +81,7 @@ void PlayerEventLogs::Init()
|
||||
if (!settings_to_insert.empty()) {
|
||||
PlayerEventLogSettingsRepository::ReplaceMany(*m_database, settings_to_insert);
|
||||
}
|
||||
|
||||
|
||||
bool processing_in_world = !RuleB(Logging, PlayerEventsQSProcess) && IsWorld();
|
||||
bool processing_in_qs = RuleB(Logging, PlayerEventsQSProcess) && IsQueryServ();
|
||||
|
||||
@@ -181,9 +181,17 @@ void PlayerEventLogs::ProcessBatchQueue()
|
||||
|
||||
// Helper to deserialize event data
|
||||
auto Deserialize = [](const std::string &data, auto &out) {
|
||||
std::stringstream ss(data);
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
out.serialize(ar);
|
||||
if (!Strings::IsValidJson(data)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// cpp exceptions are terrible, don't ever use them
|
||||
try {
|
||||
std::stringstream ss(data);
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
out.serialize(ar);
|
||||
}
|
||||
catch (const std::exception &e) {}
|
||||
};
|
||||
|
||||
// Helper to assign ETL table ID
|
||||
|
||||
@@ -54,6 +54,10 @@ double EvolvingItemsManager::CalculateProgression(const uint64 current_amount, c
|
||||
|
||||
void EvolvingItemsManager::DoLootChecks(const uint32 char_id, const uint16 slot_id, const EQ::ItemInstance &inst) const
|
||||
{
|
||||
if (!inst) {
|
||||
return;
|
||||
}
|
||||
|
||||
inst.SetEvolveEquipped(false);
|
||||
if (inst.IsEvolving() && slot_id <= EQ::invslot::EQUIPMENT_END && slot_id >= EQ::invslot::EQUIPMENT_BEGIN) {
|
||||
inst.SetEvolveEquipped(true);
|
||||
@@ -87,6 +91,10 @@ void EvolvingItemsManager::DoLootChecks(const uint32 char_id, const uint16 slot_
|
||||
|
||||
uint32 EvolvingItemsManager::GetFinalItemID(const EQ::ItemInstance &inst) const
|
||||
{
|
||||
if (!inst) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const auto start_iterator = std::ranges::find_if(
|
||||
evolving_items_manager.GetEvolvingItemsCache().cbegin(),
|
||||
evolving_items_manager.GetEvolvingItemsCache().cend(),
|
||||
@@ -116,6 +124,10 @@ uint32 EvolvingItemsManager::GetFinalItemID(const EQ::ItemInstance &inst) const
|
||||
|
||||
uint32 EvolvingItemsManager::GetNextEvolveItemID(const EQ::ItemInstance &inst) const
|
||||
{
|
||||
if (!inst) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int8 const current_level = inst.GetEvolveLvl();
|
||||
|
||||
const auto iterator = std::ranges::find_if(
|
||||
@@ -191,6 +203,10 @@ uint64 EvolvingItemsManager::GetTotalEarnedXP(const EQ::ItemInstance &inst)
|
||||
EvolveGetNextItem EvolvingItemsManager::GetNextItemByXP(const EQ::ItemInstance &inst_in, const int64 in_xp)
|
||||
{
|
||||
EvolveGetNextItem ets{};
|
||||
if (!inst_in) {
|
||||
return ets;
|
||||
}
|
||||
|
||||
const auto evolve_items = GetEvolveIDItems(inst_in.GetEvolveLoreID());
|
||||
uint32 max_transfer_level = 0;
|
||||
int64 xp = in_xp;
|
||||
@@ -235,6 +251,9 @@ EvolveTransfer EvolvingItemsManager::DetermineTransferResults(
|
||||
)
|
||||
{
|
||||
EvolveTransfer ets{};
|
||||
if (!inst_from || !inst_to) {
|
||||
return ets;
|
||||
}
|
||||
|
||||
auto evolving_details_inst_from = evolving_items_manager.GetEvolveItemDetails(inst_from.GetID());
|
||||
auto evolving_details_inst_to = evolving_items_manager.GetEvolveItemDetails(inst_to.GetID());
|
||||
@@ -295,6 +314,10 @@ uint32 EvolvingItemsManager::GetFirstItemInLoreGroupByItemID(const uint32 item_i
|
||||
|
||||
void EvolvingItemsManager::LoadPlayerEvent(const EQ::ItemInstance &inst, PlayerEvent::EvolveItem &e)
|
||||
{
|
||||
if (!inst) {
|
||||
return;
|
||||
}
|
||||
|
||||
e.item_id = inst.GetID();
|
||||
e.item_name = inst.GetItem() ? inst.GetItem()->Name : std::string();
|
||||
e.level = inst.GetEvolveLvl();
|
||||
|
||||
@@ -53,11 +53,11 @@ public:
|
||||
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails GetEvolveItemDetails(uint64 id);
|
||||
EvolveTransfer DetermineTransferResults(const EQ::ItemInstance& inst_from, const EQ::ItemInstance& inst_to);
|
||||
EvolveGetNextItem GetNextItemByXP(const EQ::ItemInstance &inst_in, int64 in_xp);
|
||||
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails>& GetEvolvingItemsCache() { return evolving_items_cache; }
|
||||
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails>& GetEvolvingItemsCache() { return m_evolving_items_cache; }
|
||||
std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> GetEvolveIDItems(uint32 evolve_id);
|
||||
|
||||
private:
|
||||
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> evolving_items_cache;
|
||||
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> m_evolving_items_cache;
|
||||
Database * m_db;
|
||||
Database * m_content_db;
|
||||
};
|
||||
|
||||
@@ -906,24 +906,32 @@ bool EQ::ItemInstance::IsSlotAllowed(int16 slot_id) const {
|
||||
|
||||
bool EQ::ItemInstance::IsDroppable(bool recurse) const
|
||||
{
|
||||
if (!m_item)
|
||||
if (!m_item) {
|
||||
return false;
|
||||
}
|
||||
/*if (m_ornamentidfile) // not implemented
|
||||
return false;*/
|
||||
if (m_attuned)
|
||||
if (m_attuned) {
|
||||
return false;
|
||||
/*if (m_item->FVNoDrop != 0) // not implemented
|
||||
return false;*/
|
||||
if (m_item->NoDrop == 0)
|
||||
}
|
||||
|
||||
if (RuleI(World, FVNoDropFlag) == FVNoDropFlagRule::Enabled && m_item->FVNoDrop == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (m_item->NoDrop == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (recurse) {
|
||||
for (auto iter : m_contents) {
|
||||
if (!iter.second)
|
||||
for (auto iter: m_contents) {
|
||||
if (!iter.second) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!iter.second->IsDroppable(recurse))
|
||||
if (!iter.second->IsDroppable(recurse)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+142
-104
@@ -1,12 +1,16 @@
|
||||
#include "daybreak_connection.h"
|
||||
#include "../event/event_loop.h"
|
||||
#include "../event/task.h"
|
||||
#include "../data_verification.h"
|
||||
#include "crc32.h"
|
||||
#include "../eqemu_logsys.h"
|
||||
#include <zlib.h>
|
||||
#include <fmt/format.h>
|
||||
#include <sstream>
|
||||
|
||||
// observed client receive window is 300 packets, 140KB
|
||||
constexpr size_t MAX_CLIENT_RECV_PACKETS_PER_WINDOW = 300;
|
||||
constexpr size_t MAX_CLIENT_RECV_BYTES_PER_WINDOW = 140 * 1024;
|
||||
|
||||
// buffer pools
|
||||
SendBufferPool send_buffer_pool;
|
||||
|
||||
EQ::Net::DaybreakConnectionManager::DaybreakConnectionManager()
|
||||
{
|
||||
@@ -53,16 +57,22 @@ void EQ::Net::DaybreakConnectionManager::Attach(uv_loop_t *loop)
|
||||
uv_ip4_addr("0.0.0.0", m_options.port, &recv_addr);
|
||||
int rc = uv_udp_bind(&m_socket, (const struct sockaddr *)&recv_addr, UV_UDP_REUSEADDR);
|
||||
|
||||
rc = uv_udp_recv_start(&m_socket,
|
||||
[](uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf) {
|
||||
buf->base = new char[suggested_size];
|
||||
memset(buf->base, 0, suggested_size);
|
||||
buf->len = suggested_size;
|
||||
},
|
||||
rc = uv_udp_recv_start(
|
||||
&m_socket,
|
||||
[](uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf) {
|
||||
if (suggested_size > 65536) {
|
||||
buf->base = new char[suggested_size];
|
||||
buf->len = suggested_size;
|
||||
return;
|
||||
}
|
||||
|
||||
static thread_local char temp_buf[65536];
|
||||
buf->base = temp_buf;
|
||||
buf->len = 65536;
|
||||
},
|
||||
[](uv_udp_t* handle, ssize_t nread, const uv_buf_t* buf, const struct sockaddr* addr, unsigned flags) {
|
||||
DaybreakConnectionManager *c = (DaybreakConnectionManager*)handle->data;
|
||||
if (nread < 0 || addr == nullptr) {
|
||||
delete[] buf->base;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -70,7 +80,10 @@ void EQ::Net::DaybreakConnectionManager::Attach(uv_loop_t *loop)
|
||||
uv_ip4_name((const sockaddr_in*)addr, endpoint, 16);
|
||||
auto port = ntohs(((const sockaddr_in*)addr)->sin_port);
|
||||
c->ProcessPacket(endpoint, port, buf->base, nread);
|
||||
delete[] buf->base;
|
||||
|
||||
if (buf->len > 65536) {
|
||||
delete[] buf->base;
|
||||
}
|
||||
});
|
||||
|
||||
m_attached = loop;
|
||||
@@ -310,7 +323,7 @@ EQ::Net::DaybreakConnection::DaybreakConnection(DaybreakConnectionManager *owner
|
||||
m_last_session_stats = Clock::now();
|
||||
m_outgoing_budget = owner->m_options.outgoing_data_rate;
|
||||
|
||||
LogNetcode("New session [{}] with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
|
||||
LogNetClient("New session [{}] with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
|
||||
}
|
||||
|
||||
//new connection made as client
|
||||
@@ -342,16 +355,16 @@ EQ::Net::DaybreakConnection::~DaybreakConnection()
|
||||
|
||||
void EQ::Net::DaybreakConnection::Close()
|
||||
{
|
||||
if (m_status == StatusConnected) {
|
||||
if (m_status != StatusDisconnected && m_status != StatusDisconnecting) {
|
||||
FlushBuffer();
|
||||
SendDisconnect();
|
||||
}
|
||||
|
||||
if (m_status != StatusDisconnecting) {
|
||||
m_close_time = Clock::now();
|
||||
ChangeStatus(StatusDisconnecting);
|
||||
}
|
||||
else {
|
||||
ChangeStatus(StatusDisconnecting);
|
||||
}
|
||||
|
||||
ChangeStatus(StatusDisconnecting);
|
||||
}
|
||||
|
||||
void EQ::Net::DaybreakConnection::QueuePacket(Packet &p)
|
||||
@@ -634,7 +647,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
|
||||
p.PutSerialize(0, reply);
|
||||
InternalSend(p);
|
||||
|
||||
LogNetcode("[OP_SessionRequest] Session [{}] started with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
|
||||
LogNetClient("[OP_SessionRequest] Session [{}] started with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -653,7 +666,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
|
||||
m_max_packet_size = reply.max_packet_size;
|
||||
ChangeStatus(StatusConnected);
|
||||
|
||||
LogNetcode(
|
||||
LogNetClient(
|
||||
"[OP_SessionResponse] Session [{}] refresh with encode key [{}]",
|
||||
m_connect_code,
|
||||
HostToNetwork(m_encode_key)
|
||||
@@ -782,7 +795,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
|
||||
SendDisconnect();
|
||||
}
|
||||
|
||||
LogNetcode(
|
||||
LogNetClient(
|
||||
"[OP_SessionDisconnect] Session [{}] disconnect with encode key [{}]",
|
||||
m_connect_code,
|
||||
HostToNetwork(m_encode_key)
|
||||
@@ -852,7 +865,7 @@ bool EQ::Net::DaybreakConnection::ValidateCRC(Packet &p)
|
||||
}
|
||||
|
||||
if (p.Length() < (size_t)m_crc_bytes) {
|
||||
LogNetcode("Session [{}] ignored packet (crc bytes invalid on session)", m_connect_code);
|
||||
LogNetClient("Session [{}] ignored packet (crc bytes invalid on session)", m_connect_code);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1043,7 +1056,7 @@ void EQ::Net::DaybreakConnection::Decompress(Packet &p, size_t offset, size_t le
|
||||
return;
|
||||
}
|
||||
|
||||
static uint8_t new_buffer[4096];
|
||||
static thread_local uint8_t new_buffer[4096];
|
||||
uint8_t *buffer = (uint8_t*)p.Data() + offset;
|
||||
uint32_t new_length = 0;
|
||||
|
||||
@@ -1064,7 +1077,7 @@ void EQ::Net::DaybreakConnection::Decompress(Packet &p, size_t offset, size_t le
|
||||
|
||||
void EQ::Net::DaybreakConnection::Compress(Packet &p, size_t offset, size_t length)
|
||||
{
|
||||
uint8_t new_buffer[2048] = { 0 };
|
||||
static thread_local uint8_t new_buffer[2048] = { 0 };
|
||||
uint8_t *buffer = (uint8_t*)p.Data() + offset;
|
||||
uint32_t new_length = 0;
|
||||
bool send_uncompressed = true;
|
||||
@@ -1091,10 +1104,6 @@ void EQ::Net::DaybreakConnection::ProcessResend()
|
||||
}
|
||||
}
|
||||
|
||||
// observed client receive window is 300 packets, 140KB
|
||||
constexpr size_t MAX_CLIENT_RECV_PACKETS_PER_WINDOW = 300;
|
||||
constexpr size_t MAX_CLIENT_RECV_BYTES_PER_WINDOW = 140 * 1024;
|
||||
|
||||
void EQ::Net::DaybreakConnection::ProcessResend(int stream)
|
||||
{
|
||||
if (m_status == DbProtocolStatus::StatusDisconnected) {
|
||||
@@ -1117,34 +1126,57 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
|
||||
auto &first_packet = s->sent_packets.begin()->second;
|
||||
auto time_since_first_sent = std::chrono::duration_cast<std::chrono::milliseconds>(now - first_packet.first_sent).count();
|
||||
|
||||
if (time_since_first_sent >= m_owner->m_options.resend_timeout) {
|
||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
|
||||
auto first_sent_ms = std::chrono::duration_cast<std::chrono::milliseconds>(first_packet.first_sent.time_since_epoch()).count();
|
||||
LogNetClient(
|
||||
"Closing connection for m_endpoint [{}] m_port [{}] time_since_first_sent [{}] >= m_owner->m_options.resend_timeout [{}] now [{}] first_packet.first_sent [{}]",
|
||||
m_endpoint,
|
||||
m_port,
|
||||
time_since_first_sent,
|
||||
m_owner->m_options.resend_timeout,
|
||||
now_ms,
|
||||
first_sent_ms
|
||||
);
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_last_ack - now > std::chrono::milliseconds(1000)) {
|
||||
LogNetClient(
|
||||
"Resetting m_acked_since_last_resend flag for m_endpoint [{}] m_port [{}]",
|
||||
m_endpoint,
|
||||
m_port
|
||||
);
|
||||
m_acked_since_last_resend = true;
|
||||
}
|
||||
|
||||
// make sure that the first_packet in the list first_sent time is within the resend_delay and now
|
||||
// if it is not, then we need to resend all packets in the list
|
||||
if (time_since_first_sent <= first_packet.resend_delay && !m_acked_since_last_resend) {
|
||||
LogNetcodeDetail(
|
||||
"Not resending packets for stream [{}] time since first sent [{}] resend delay [{}] m_acked_since_last_resend [{}]",
|
||||
stream,
|
||||
LogNetClientDetail(
|
||||
"Not resending packets for m_endpoint [{}] m_port [{}] packets [{}] time_first_sent [{}] resend_delay [{}] m_acked_since_last_resend [{}]",
|
||||
m_endpoint,
|
||||
m_port,
|
||||
s->sent_packets.size(),
|
||||
time_since_first_sent,
|
||||
first_packet.resend_delay,
|
||||
m_acked_since_last_resend
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (time_since_first_sent >= m_owner->m_options.resend_timeout) {
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Netcode)) {
|
||||
if (LogSys.IsLogEnabled(Logs::General, Logs::NetClient)) {
|
||||
size_t total_size = 0;
|
||||
for (auto &e: s->sent_packets) {
|
||||
total_size += e.second.packet.Length();
|
||||
}
|
||||
|
||||
LogNetcodeDetail(
|
||||
"Resending packets for stream [{}] packet count [{}] total packet size [{}] m_acked_since_last_resend [{}]",
|
||||
stream,
|
||||
LogNetClientDetail(
|
||||
"Resending packets for m_endpoint [{}] m_port [{}] packet count [{}] total packet size [{}] m_acked_since_last_resend [{}]",
|
||||
m_endpoint,
|
||||
m_port,
|
||||
s->sent_packets.size(),
|
||||
total_size,
|
||||
m_acked_since_last_resend
|
||||
@@ -1154,10 +1186,13 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
|
||||
for (auto &e: s->sent_packets) {
|
||||
if (m_resend_packets_sent >= MAX_CLIENT_RECV_PACKETS_PER_WINDOW ||
|
||||
m_resend_bytes_sent >= MAX_CLIENT_RECV_BYTES_PER_WINDOW) {
|
||||
LogNetcodeDetail(
|
||||
"Stopping resend because we hit thresholds m_resend_packets_sent [{}] max [{}] m_resend_bytes_sent [{}] max [{}]",
|
||||
LogNetClient(
|
||||
"Stopping resend because we hit thresholds for m_endpoint [{}] m_port [{}] m_resend_packets_sent [{}] max [{}] in_queue [{}] m_resend_bytes_sent [{}] max [{}]",
|
||||
m_endpoint,
|
||||
m_port,
|
||||
m_resend_packets_sent,
|
||||
MAX_CLIENT_RECV_PACKETS_PER_WINDOW,
|
||||
s->sent_packets.size(),
|
||||
m_resend_bytes_sent,
|
||||
MAX_CLIENT_RECV_BYTES_PER_WINDOW
|
||||
);
|
||||
@@ -1194,11 +1229,11 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
|
||||
}
|
||||
|
||||
m_acked_since_last_resend = false;
|
||||
m_last_ack = now;
|
||||
}
|
||||
|
||||
void EQ::Net::DaybreakConnection::Ack(int stream, uint16_t seq)
|
||||
{
|
||||
|
||||
auto now = Clock::now();
|
||||
auto s = &m_streams[stream];
|
||||
auto iter = s->sent_packets.begin();
|
||||
@@ -1214,12 +1249,14 @@ void EQ::Net::DaybreakConnection::Ack(int stream, uint16_t seq)
|
||||
m_rolling_ping = (m_rolling_ping * 2 + round_time) / 3;
|
||||
|
||||
iter = s->sent_packets.erase(iter);
|
||||
m_acked_since_last_resend = true;
|
||||
}
|
||||
else {
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
|
||||
m_acked_since_last_resend = true;
|
||||
m_last_ack = now;
|
||||
}
|
||||
|
||||
void EQ::Net::DaybreakConnection::OutOfOrderAck(int stream, uint16_t seq)
|
||||
@@ -1237,6 +1274,9 @@ void EQ::Net::DaybreakConnection::OutOfOrderAck(int stream, uint16_t seq)
|
||||
|
||||
s->sent_packets.erase(iter);
|
||||
}
|
||||
|
||||
m_acked_since_last_resend = true;
|
||||
m_last_ack = now;
|
||||
}
|
||||
|
||||
void EQ::Net::DaybreakConnection::UpdateDataBudget(double budget_add)
|
||||
@@ -1333,99 +1373,97 @@ void EQ::Net::DaybreakConnection::SendKeepAlive()
|
||||
InternalSend(p);
|
||||
}
|
||||
|
||||
void EQ::Net::DaybreakConnection::InternalSend(Packet &p)
|
||||
{
|
||||
void EQ::Net::DaybreakConnection::InternalSend(Packet &p) {
|
||||
if (m_owner->m_options.outgoing_data_rate > 0.0) {
|
||||
auto new_budget = m_outgoing_budget - (p.Length() / 1024.0);
|
||||
if (new_budget <= 0.0) {
|
||||
m_stats.dropped_datarate_packets++;
|
||||
return;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
m_outgoing_budget = new_budget;
|
||||
}
|
||||
}
|
||||
|
||||
m_last_send = Clock::now();
|
||||
|
||||
auto send_func = [](uv_udp_send_t* req, int status) {
|
||||
delete[](char*)req->data;
|
||||
delete req;
|
||||
};
|
||||
auto pooled_opt = send_buffer_pool.acquire();
|
||||
if (!pooled_opt) {
|
||||
m_stats.dropped_datarate_packets++;
|
||||
return;
|
||||
}
|
||||
|
||||
auto [send_req, data, ctx] = *pooled_opt;
|
||||
ctx->pool = &send_buffer_pool; // set pool pointer
|
||||
|
||||
sockaddr_in send_addr{};
|
||||
uv_ip4_addr(m_endpoint.c_str(), m_port, &send_addr);
|
||||
uv_buf_t send_buffers[1];
|
||||
|
||||
if (PacketCanBeEncoded(p)) {
|
||||
|
||||
m_stats.bytes_before_encode += p.Length();
|
||||
|
||||
DynamicPacket out;
|
||||
out.PutPacket(0, p);
|
||||
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
switch (m_encode_passes[i]) {
|
||||
case EncodeCompression:
|
||||
if (out.GetInt8(0) == 0)
|
||||
Compress(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
|
||||
else
|
||||
Compress(out, 1, out.Length() - 1);
|
||||
break;
|
||||
case EncodeXOR:
|
||||
if (out.GetInt8(0) == 0)
|
||||
Encode(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
|
||||
else
|
||||
Encode(out, 1, out.Length() - 1);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
for (auto &m_encode_passe: m_encode_passes) {
|
||||
switch (m_encode_passe) {
|
||||
case EncodeCompression:
|
||||
if (out.GetInt8(0) == 0) {
|
||||
Compress(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
|
||||
} else {
|
||||
Compress(out, 1, out.Length() - 1);
|
||||
}
|
||||
break;
|
||||
case EncodeXOR:
|
||||
if (out.GetInt8(0) == 0) {
|
||||
Encode(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
|
||||
} else {
|
||||
Encode(out, 1, out.Length() - 1);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AppendCRC(out);
|
||||
|
||||
uv_udp_send_t *send_req = new uv_udp_send_t;
|
||||
memset(send_req, 0, sizeof(*send_req));
|
||||
sockaddr_in send_addr;
|
||||
uv_ip4_addr(m_endpoint.c_str(), m_port, &send_addr);
|
||||
uv_buf_t send_buffers[1];
|
||||
|
||||
char *data = new char[out.Length()];
|
||||
memcpy(data, out.Data(), out.Length());
|
||||
send_buffers[0] = uv_buf_init(data, out.Length());
|
||||
send_req->data = send_buffers[0].base;
|
||||
|
||||
m_stats.sent_bytes += out.Length();
|
||||
m_stats.sent_packets++;
|
||||
if (m_owner->m_options.simulated_out_packet_loss && m_owner->m_options.simulated_out_packet_loss >= m_owner->m_rand.Int(0, 100)) {
|
||||
delete[](char*)send_req->data;
|
||||
delete send_req;
|
||||
return;
|
||||
}
|
||||
|
||||
uv_udp_send(send_req, &m_owner->m_socket, send_buffers, 1, (sockaddr*)&send_addr, send_func);
|
||||
return;
|
||||
} else {
|
||||
memcpy(data, p.Data(), p.Length());
|
||||
send_buffers[0] = uv_buf_init(data, p.Length());
|
||||
}
|
||||
|
||||
m_stats.bytes_before_encode += p.Length();
|
||||
|
||||
uv_udp_send_t *send_req = new uv_udp_send_t;
|
||||
sockaddr_in send_addr;
|
||||
uv_ip4_addr(m_endpoint.c_str(), m_port, &send_addr);
|
||||
uv_buf_t send_buffers[1];
|
||||
|
||||
char *data = new char[p.Length()];
|
||||
memcpy(data, p.Data(), p.Length());
|
||||
send_buffers[0] = uv_buf_init(data, p.Length());
|
||||
send_req->data = send_buffers[0].base;
|
||||
|
||||
m_stats.sent_bytes += p.Length();
|
||||
m_stats.sent_packets++;
|
||||
|
||||
if (m_owner->m_options.simulated_out_packet_loss && m_owner->m_options.simulated_out_packet_loss >= m_owner->m_rand.Int(0, 100)) {
|
||||
delete[](char*)send_req->data;
|
||||
delete send_req;
|
||||
if (m_owner->m_options.simulated_out_packet_loss &&
|
||||
m_owner->m_options.simulated_out_packet_loss >= m_owner->m_rand.Int(0, 100)) {
|
||||
send_buffer_pool.release(ctx);
|
||||
return;
|
||||
}
|
||||
|
||||
uv_udp_send(send_req, &m_owner->m_socket, send_buffers, 1, (sockaddr*)&send_addr, send_func);
|
||||
int send_result = uv_udp_send(
|
||||
send_req, &m_owner->m_socket, send_buffers, 1, (sockaddr *)&send_addr,
|
||||
[](uv_udp_send_t *req, int status) {
|
||||
auto *ctx = reinterpret_cast<EmbeddedContext *>(req->data);
|
||||
if (!ctx) {
|
||||
std::cerr << "Error: send_req->data is null in callback!" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
if (status < 0) {
|
||||
std::cerr << "uv_udp_send failed: " << uv_strerror(status) << std::endl;
|
||||
}
|
||||
|
||||
ctx->pool->release(ctx);
|
||||
}
|
||||
);
|
||||
|
||||
if (send_result < 0) {
|
||||
std::cerr << "uv_udp_send() failed: " << uv_strerror(send_result) << std::endl;
|
||||
send_buffer_pool.release(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id, bool reliable)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "../random.h"
|
||||
#include "packet.h"
|
||||
#include "daybreak_structs.h"
|
||||
#include "daybreak_pooling.h"
|
||||
#include <uv.h>
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
@@ -185,6 +186,7 @@ namespace EQ
|
||||
size_t m_resend_packets_sent = 0;
|
||||
size_t m_resend_bytes_sent = 0;
|
||||
bool m_acked_since_last_resend = false;
|
||||
Timestamp m_last_ack;
|
||||
|
||||
struct DaybreakSentPacket
|
||||
{
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include <mutex>
|
||||
#include <iostream>
|
||||
#include "../eqemu_logsys.h"
|
||||
#include <uv.h>
|
||||
|
||||
constexpr size_t UDP_BUFFER_SIZE = 512;
|
||||
|
||||
struct EmbeddedContext {
|
||||
size_t pool_index;
|
||||
class SendBufferPool* pool;
|
||||
};
|
||||
|
||||
class SendBufferPool {
|
||||
public:
|
||||
explicit SendBufferPool(size_t initial_capacity = 64)
|
||||
: m_capacity(initial_capacity), m_head(0)
|
||||
{
|
||||
LogNetClient("[SendBufferPool] Initializing with capacity [{}]", (int)m_capacity);
|
||||
|
||||
m_pool.reserve(m_capacity);
|
||||
m_locks = std::make_unique<std::atomic_bool[]>(m_capacity);
|
||||
|
||||
for (size_t i = 0; i < m_capacity; ++i) {
|
||||
auto* req = new PooledUdpSend();
|
||||
req->context.pool_index = i;
|
||||
req->context.pool = this;
|
||||
req->uv_req.data = &req->context;
|
||||
|
||||
m_pool.emplace_back(std::unique_ptr<PooledUdpSend>(req));
|
||||
m_locks[i].store(false, std::memory_order_relaxed);
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<std::tuple<uv_udp_send_t*, char*, EmbeddedContext*>> acquire() {
|
||||
size_t cap = m_capacity.load(std::memory_order_acquire);
|
||||
for (size_t i = 0; i < cap; ++i) {
|
||||
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
|
||||
bool expected = false;
|
||||
if (m_locks[index].compare_exchange_strong(expected, true)) {
|
||||
auto* req = m_pool[index].get();
|
||||
LogNetClientDetail("[SendBufferPool] Acquired [{}]", index);
|
||||
return std::make_tuple(&req->uv_req, req->buffer.data(), &req->context);
|
||||
}
|
||||
}
|
||||
|
||||
LogNetClient("[SendBufferPool] Growing from [{}] to [{}]", cap, cap * 2);
|
||||
grow();
|
||||
return acquireAfterGrowth();
|
||||
}
|
||||
|
||||
void release(EmbeddedContext* ctx) {
|
||||
if (!ctx || ctx->pool != this || ctx->pool_index >= m_capacity.load(std::memory_order_acquire)) {
|
||||
LogNetClient("[SendBufferPool] Invalid context release [{}]", ctx ? ctx->pool_index : -1);
|
||||
return;
|
||||
}
|
||||
m_locks[ctx->pool_index].store(false, std::memory_order_release);
|
||||
LogNetClientDetail("[SendBufferPool] Released [{}]", ctx->pool_index);
|
||||
}
|
||||
|
||||
private:
|
||||
struct PooledUdpSend {
|
||||
uv_udp_send_t uv_req;
|
||||
std::array<char, UDP_BUFFER_SIZE> buffer;
|
||||
EmbeddedContext context;
|
||||
};
|
||||
|
||||
std::vector<std::unique_ptr<PooledUdpSend>> m_pool;
|
||||
std::unique_ptr<std::atomic_bool[]> m_locks;
|
||||
std::atomic<size_t> m_capacity;
|
||||
std::atomic<size_t> m_head;
|
||||
std::mutex m_grow_mutex;
|
||||
|
||||
void grow() {
|
||||
std::lock_guard<std::mutex> lock(m_grow_mutex);
|
||||
|
||||
size_t old_cap = m_capacity.load(std::memory_order_acquire);
|
||||
size_t new_cap = old_cap * 2;
|
||||
|
||||
m_pool.reserve(new_cap);
|
||||
for (size_t i = old_cap; i < new_cap; ++i) {
|
||||
auto* req = new PooledUdpSend();
|
||||
req->context.pool_index = i;
|
||||
req->context.pool = this;
|
||||
req->uv_req.data = &req->context;
|
||||
|
||||
m_pool.emplace_back(std::unique_ptr<PooledUdpSend>(req));
|
||||
}
|
||||
|
||||
auto new_locks = std::make_unique<std::atomic_bool[]>(new_cap);
|
||||
for (size_t i = 0; i < old_cap; ++i) {
|
||||
new_locks[i].store(m_locks[i].load(std::memory_order_acquire));
|
||||
}
|
||||
for (size_t i = old_cap; i < new_cap; ++i) {
|
||||
new_locks[i].store(false, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
m_locks = std::move(new_locks);
|
||||
m_capacity.store(new_cap, std::memory_order_release);
|
||||
|
||||
LogNetClient("[SendBufferPool] Grew to [{}] from [{}]", new_cap, old_cap);
|
||||
}
|
||||
|
||||
std::optional<std::tuple<uv_udp_send_t*, char*, EmbeddedContext*>> acquireAfterGrowth() {
|
||||
size_t cap = m_capacity.load(std::memory_order_acquire);
|
||||
for (size_t i = 0; i < cap; ++i) {
|
||||
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
|
||||
bool expected = false;
|
||||
if (m_locks[index].compare_exchange_strong(expected, true)) {
|
||||
auto* req = m_pool[index].get();
|
||||
LogNetClient("[SendBufferPool] Acquired after grow [{}]", index);
|
||||
return std::make_tuple(&req->uv_req, req->buffer.data(), &req->context);
|
||||
}
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
};
|
||||
@@ -171,3 +171,4 @@ namespace EQ
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -62,15 +62,15 @@ void EQ::Net::ServertalkClient::Connect()
|
||||
m_connecting = true;
|
||||
EQ::Net::TCPConnection::Connect(m_addr, m_port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
|
||||
if (connection == nullptr) {
|
||||
LogF(Logs::General, Logs::TCPConnection, "Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
|
||||
LogNetTCP("Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
|
||||
m_connecting = false;
|
||||
return;
|
||||
}
|
||||
|
||||
LogF(Logs::General, Logs::TCPConnection, "Connected to {0}:{1}", m_addr, m_port);
|
||||
LogNetTCP("Connected to {0}:{1}", m_addr, m_port);
|
||||
m_connection = connection;
|
||||
m_connection->OnDisconnect([this](EQ::Net::TCPConnection *c) {
|
||||
LogF(Logs::General, Logs::TCPConnection, "Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
|
||||
LogNetTCP("Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
|
||||
m_connection.reset();
|
||||
});
|
||||
|
||||
|
||||
@@ -58,15 +58,15 @@ void EQ::Net::ServertalkLegacyClient::Connect()
|
||||
m_connecting = true;
|
||||
EQ::Net::TCPConnection::Connect(m_addr, m_port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
|
||||
if (connection == nullptr) {
|
||||
LogF(Logs::General, Logs::TCPConnection, "Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
|
||||
LogNetTCP("Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
|
||||
m_connecting = false;
|
||||
return;
|
||||
}
|
||||
|
||||
LogF(Logs::General, Logs::TCPConnection, "Connected to {0}:{1}", m_addr, m_port);
|
||||
LogNetTCP("Connected to {0}:{1}", m_addr, m_port);
|
||||
m_connection = connection;
|
||||
m_connection->OnDisconnect([this](EQ::Net::TCPConnection *c) {
|
||||
LogF(Logs::General, Logs::TCPConnection, "Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
|
||||
LogNetTCP("Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
|
||||
m_connection.reset();
|
||||
});
|
||||
|
||||
@@ -131,7 +131,7 @@ void EQ::Net::ServertalkLegacyClient::ProcessReadBuffer()
|
||||
}
|
||||
else {
|
||||
EQ::Net::StaticPacket p(&m_buffer[current + 4], length);
|
||||
|
||||
|
||||
auto cb = m_message_callbacks.find(opcode);
|
||||
if (cb != m_message_callbacks.end()) {
|
||||
cb->second(opcode, p);
|
||||
|
||||
+108
-55
@@ -1,5 +1,8 @@
|
||||
#include "tcp_connection.h"
|
||||
#include "../event/event_loop.h"
|
||||
#include <iostream>
|
||||
|
||||
WriteReqPool tcp_write_pool;
|
||||
|
||||
void on_close_handle(uv_handle_t* handle) {
|
||||
delete (uv_tcp_t *)handle;
|
||||
@@ -64,36 +67,37 @@ void EQ::Net::TCPConnection::Connect(const std::string &addr, int port, bool ipv
|
||||
});
|
||||
}
|
||||
|
||||
void EQ::Net::TCPConnection::Start() {
|
||||
uv_read_start((uv_stream_t*)m_socket, [](uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf) {
|
||||
buf->base = new char[suggested_size];
|
||||
buf->len = suggested_size;
|
||||
}, [](uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf) {
|
||||
void EQ::Net::TCPConnection::Start()
|
||||
{
|
||||
uv_read_start(
|
||||
(uv_stream_t *) m_socket, [](uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf) {
|
||||
if (suggested_size > 65536) {
|
||||
buf->base = new char[suggested_size];
|
||||
buf->len = suggested_size;
|
||||
return;
|
||||
}
|
||||
|
||||
TCPConnection *connection = (TCPConnection*)stream->data;
|
||||
static thread_local char temp_buf[65536];
|
||||
buf->base = temp_buf;
|
||||
buf->len = 65536;
|
||||
}, [](uv_stream_t *stream, ssize_t nread, const uv_buf_t *buf) {
|
||||
auto *connection = (TCPConnection *) stream->data;
|
||||
|
||||
if (nread > 0) {
|
||||
connection->Read(buf->base, nread);
|
||||
if (nread > 0) {
|
||||
connection->Read(buf->base, nread);
|
||||
}
|
||||
else if (nread == UV_EOF) {
|
||||
connection->Disconnect();
|
||||
}
|
||||
else if (nread < 0) {
|
||||
connection->Disconnect();
|
||||
}
|
||||
|
||||
if (buf->base) {
|
||||
delete[] buf->base;
|
||||
if (buf->len > 65536) {
|
||||
delete [] buf->base;
|
||||
}
|
||||
}
|
||||
else if (nread == UV_EOF) {
|
||||
connection->Disconnect();
|
||||
|
||||
if (buf->base) {
|
||||
delete[] buf->base;
|
||||
}
|
||||
}
|
||||
else if (nread < 0) {
|
||||
connection->Disconnect();
|
||||
|
||||
if (buf->base) {
|
||||
delete[] buf->base;
|
||||
}
|
||||
}
|
||||
});
|
||||
);
|
||||
}
|
||||
|
||||
void EQ::Net::TCPConnection::OnRead(std::function<void(TCPConnection*, const unsigned char*, size_t)> cb)
|
||||
@@ -130,43 +134,92 @@ void EQ::Net::TCPConnection::Read(const char *data, size_t count)
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Net::TCPConnection::Write(const char *data, size_t count)
|
||||
{
|
||||
if (!m_socket) {
|
||||
void EQ::Net::TCPConnection::Write(const char* data, size_t count) {
|
||||
if (!m_socket || !data || count == 0) {
|
||||
std::cerr << "TCPConnection::Write - Invalid socket or data\n";
|
||||
return;
|
||||
}
|
||||
|
||||
struct WriteBaton
|
||||
{
|
||||
TCPConnection *connection;
|
||||
char *buffer;
|
||||
};
|
||||
|
||||
WriteBaton *baton = new WriteBaton;
|
||||
baton->connection = this;
|
||||
baton->buffer = new char[count];
|
||||
|
||||
uv_write_t *write_req = new uv_write_t;
|
||||
memset(write_req, 0, sizeof(uv_write_t));
|
||||
write_req->data = baton;
|
||||
uv_buf_t send_buffers[1];
|
||||
|
||||
memcpy(baton->buffer, data, count);
|
||||
send_buffers[0] = uv_buf_init(baton->buffer, count);
|
||||
|
||||
uv_write(write_req, (uv_stream_t*)m_socket, send_buffers, 1, [](uv_write_t* req, int status) {
|
||||
WriteBaton *baton = (WriteBaton*)req->data;
|
||||
delete[] baton->buffer;
|
||||
delete req;
|
||||
|
||||
if (status < 0) {
|
||||
baton->connection->Disconnect();
|
||||
if (count <= TCP_BUFFER_SIZE) {
|
||||
// Fast path: use pooled request with embedded buffer
|
||||
auto req_opt = tcp_write_pool.acquire();
|
||||
if (!req_opt) {
|
||||
std::cerr << "TCPConnection::Write - Out of write requests\n";
|
||||
return;
|
||||
}
|
||||
|
||||
delete baton;
|
||||
});
|
||||
TCPWriteReq* write_req = *req_opt;
|
||||
|
||||
// Fill buffer and set context
|
||||
memcpy(write_req->buffer.data(), data, count);
|
||||
write_req->connection = this;
|
||||
write_req->magic = 0xC0FFEE;
|
||||
|
||||
uv_buf_t buf = uv_buf_init(write_req->buffer.data(), static_cast<unsigned int>(count));
|
||||
|
||||
int result = uv_write(
|
||||
&write_req->req,
|
||||
reinterpret_cast<uv_stream_t*>(m_socket),
|
||||
&buf,
|
||||
1,
|
||||
[](uv_write_t* req, int status) {
|
||||
auto* full_req = reinterpret_cast<TCPWriteReq*>(req);
|
||||
if (full_req->magic != 0xC0FFEE) {
|
||||
std::cerr << "uv_write callback - invalid magic, skipping release\n";
|
||||
return;
|
||||
}
|
||||
|
||||
tcp_write_pool.release(full_req);
|
||||
|
||||
if (status < 0 && full_req->connection) {
|
||||
std::cerr << "uv_write failed: " << uv_strerror(status) << std::endl;
|
||||
full_req->connection->Disconnect();
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
if (result < 0) {
|
||||
std::cerr << "uv_write() failed immediately: " << uv_strerror(result) << std::endl;
|
||||
tcp_write_pool.release(write_req);
|
||||
}
|
||||
|
||||
} else {
|
||||
// Slow path: allocate heap buffer for large write
|
||||
LogNetTCP("[TCPConnection] Large write of [{}] bytes, using heap buffer", count);
|
||||
|
||||
char* heap_buffer = new char[count];
|
||||
memcpy(heap_buffer, data, count);
|
||||
|
||||
uv_write_t* write_req = new uv_write_t;
|
||||
write_req->data = heap_buffer;
|
||||
|
||||
uv_buf_t buf = uv_buf_init(heap_buffer, static_cast<unsigned int>(count));
|
||||
|
||||
int result = uv_write(
|
||||
write_req,
|
||||
reinterpret_cast<uv_stream_t*>(m_socket),
|
||||
&buf,
|
||||
1,
|
||||
[](uv_write_t* req, int status) {
|
||||
char* data = static_cast<char*>(req->data);
|
||||
delete[] data;
|
||||
delete req;
|
||||
|
||||
if (status < 0) {
|
||||
std::cerr << "uv_write (large) failed: " << uv_strerror(status) << std::endl;
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
if (result < 0) {
|
||||
std::cerr << "uv_write() (large) failed immediately: " << uv_strerror(result) << std::endl;
|
||||
delete[] heap_buffer;
|
||||
delete write_req;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::string EQ::Net::TCPConnection::LocalIP() const
|
||||
{
|
||||
sockaddr_storage addr;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "tcp_connection_pooling.h"
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
@@ -16,7 +17,7 @@ namespace EQ
|
||||
~TCPConnection();
|
||||
|
||||
static void Connect(const std::string &addr, int port, bool ipv6, std::function<void(std::shared_ptr<TCPConnection>)> cb);
|
||||
|
||||
|
||||
void Start();
|
||||
void OnRead(std::function<void(TCPConnection*, const unsigned char *, size_t)> cb);
|
||||
void OnDisconnect(std::function<void(TCPConnection*)> cb);
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
#pragma once
|
||||
|
||||
#include "../eqemu_logsys.h"
|
||||
#include <vector>
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <mutex>
|
||||
#include <uv.h>
|
||||
#include <iostream>
|
||||
|
||||
namespace EQ { namespace Net { class TCPConnection; } }
|
||||
|
||||
constexpr size_t TCP_BUFFER_SIZE = 8192;
|
||||
|
||||
struct TCPWriteReq {
|
||||
uv_write_t req{};
|
||||
std::array<char, TCP_BUFFER_SIZE> buffer{};
|
||||
size_t buffer_index{};
|
||||
EQ::Net::TCPConnection* connection{};
|
||||
uint32_t magic = 0xC0FFEE;
|
||||
};
|
||||
|
||||
class WriteReqPool {
|
||||
public:
|
||||
explicit WriteReqPool(size_t initial_capacity = 512)
|
||||
: m_capacity(initial_capacity), m_head(0) {
|
||||
initialize_pool(m_capacity);
|
||||
}
|
||||
|
||||
std::optional<TCPWriteReq*> acquire() {
|
||||
size_t cap = m_capacity.load(std::memory_order_acquire);
|
||||
|
||||
for (size_t i = 0; i < cap; ++i) {
|
||||
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
|
||||
|
||||
bool expected = false;
|
||||
if (m_locks[index].compare_exchange_strong(expected, true, std::memory_order_acquire)) {
|
||||
LogNetTCPDetail("[WriteReqPool] Acquired buffer index [{}]", index);
|
||||
return m_reqs[index].get();
|
||||
}
|
||||
}
|
||||
|
||||
LogNetTCP("[WriteReqPool] Growing from [{}] to [{}]", cap, cap * 2);
|
||||
grow();
|
||||
return acquireAfterGrow();
|
||||
}
|
||||
|
||||
void release(TCPWriteReq* req) {
|
||||
if (!req) return;
|
||||
|
||||
const size_t index = req->buffer_index;
|
||||
const size_t cap = m_capacity.load(std::memory_order_acquire);
|
||||
|
||||
if (index >= cap || m_reqs[index].get() != req) {
|
||||
std::cerr << "WriteReqPool::release - Invalid or stale pointer (index=" << index << ")\n";
|
||||
return;
|
||||
}
|
||||
|
||||
m_locks[index].store(false, std::memory_order_release);
|
||||
LogNetTCPDetail("[WriteReqPool] Released buffer index [{}]", index);
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<std::unique_ptr<TCPWriteReq>> m_reqs;
|
||||
std::unique_ptr<std::atomic_bool[]> m_locks;
|
||||
std::atomic<size_t> m_capacity;
|
||||
std::atomic<size_t> m_head;
|
||||
std::mutex m_grow_mutex;
|
||||
|
||||
void initialize_pool(size_t count) {
|
||||
m_reqs.reserve(count);
|
||||
m_locks = std::make_unique<std::atomic_bool[]>(count);
|
||||
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
auto req = std::make_unique<TCPWriteReq>();
|
||||
req->buffer_index = i;
|
||||
req->req.data = req.get(); // optional: for use in libuv callbacks
|
||||
m_locks[i].store(false, std::memory_order_relaxed);
|
||||
m_reqs.emplace_back(std::move(req));
|
||||
}
|
||||
|
||||
m_capacity.store(count, std::memory_order_release);
|
||||
}
|
||||
|
||||
void grow() {
|
||||
std::lock_guard<std::mutex> lock(m_grow_mutex);
|
||||
|
||||
const size_t old_cap = m_capacity.load(std::memory_order_acquire);
|
||||
const size_t new_cap = old_cap * 2;
|
||||
|
||||
m_reqs.reserve(new_cap);
|
||||
for (size_t i = old_cap; i < new_cap; ++i) {
|
||||
auto req = std::make_unique<TCPWriteReq>();
|
||||
req->buffer_index = i;
|
||||
req->req.data = req.get(); // optional
|
||||
m_reqs.emplace_back(std::move(req));
|
||||
}
|
||||
|
||||
auto new_locks = std::make_unique<std::atomic_bool[]>(new_cap);
|
||||
for (size_t i = 0; i < old_cap; ++i) {
|
||||
new_locks[i].store(m_locks[i].load(std::memory_order_acquire));
|
||||
}
|
||||
for (size_t i = old_cap; i < new_cap; ++i) {
|
||||
new_locks[i].store(false, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
m_locks = std::move(new_locks);
|
||||
m_capacity.store(new_cap, std::memory_order_release);
|
||||
}
|
||||
|
||||
std::optional<TCPWriteReq*> acquireAfterGrow() {
|
||||
const size_t cap = m_capacity.load(std::memory_order_acquire);
|
||||
|
||||
for (size_t i = 0; i < cap; ++i) {
|
||||
bool expected = false;
|
||||
if (m_locks[i].compare_exchange_strong(expected, true, std::memory_order_acquire)) {
|
||||
LogNetTCP("[WriteReqPool] Acquired buffer index [{}] after grow", i);
|
||||
return m_reqs[i].get();
|
||||
}
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
};
|
||||
@@ -4688,7 +4688,7 @@ namespace RoF2
|
||||
Bitfields->linkdead = 0;
|
||||
Bitfields->showhelm = emu->showhelm;
|
||||
Bitfields->trader = emu->trader ? 1 : 0;
|
||||
Bitfields->targetable = 1;
|
||||
Bitfields->targetable = emu->NPC ? emu->untargetable : 1;
|
||||
Bitfields->targetable_with_hotkey = emu->targetable_with_hotkey ? 1 : 0;
|
||||
Bitfields->showname = ShowName;
|
||||
|
||||
@@ -4839,13 +4839,13 @@ namespace RoF2
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // FindBits MQ2 name
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // FindBits MQ2 name
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // NpcTintIndex
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // PrimaryTintIndex
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // SecondaryTintIndex
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // These do something with OP_WeaponEquip1
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // ^
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->npc_tint_id); // NpcTintIndex
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // PrimaryTintIndex
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // SecondaryTintIndex
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // These do something with OP_WeaponEquip1
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // ^
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
|
||||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin)
|
||||
|
||||
+11
-11
@@ -4908,12 +4908,12 @@ namespace UF
|
||||
UFSlot = serverSlot - 2;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_8_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
|
||||
UFSlot = serverSlot + 11;
|
||||
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
|
||||
UFSlot = serverSlot - (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN)/*3748*/ - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT)); // + 11;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQ::invbag::CURSOR_BAG_END && serverSlot >= EQ::invbag::CURSOR_BAG_BEGIN) {
|
||||
UFSlot = serverSlot - 9;
|
||||
UFSlot = serverSlot - (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN)/*5668*/; // - 9;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQ::invslot::TRIBUTE_END && serverSlot >= EQ::invslot::TRIBUTE_BEGIN) {
|
||||
@@ -4933,7 +4933,7 @@ namespace UF
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQ::invbag::BANK_BAGS_END && serverSlot >= EQ::invbag::BANK_BAGS_BEGIN) {
|
||||
UFSlot = serverSlot + 1;
|
||||
UFSlot = serverSlot - (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT)); // + 1;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQ::invslot::SHARED_BANK_END && serverSlot >= EQ::invslot::SHARED_BANK_BEGIN) {
|
||||
@@ -4941,7 +4941,7 @@ namespace UF
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQ::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
UFSlot = serverSlot + 1;
|
||||
UFSlot = serverSlot - (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::SHARED_BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT)); // + 1;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQ::invslot::TRADE_END && serverSlot >= EQ::invslot::TRADE_BEGIN) {
|
||||
@@ -4949,7 +4949,7 @@ namespace UF
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQ::invbag::TRADE_BAGS_END && serverSlot >= EQ::invbag::TRADE_BAGS_BEGIN) {
|
||||
UFSlot = serverSlot;
|
||||
UFSlot = serverSlot - (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::TRADE_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT)); // + 0;
|
||||
}
|
||||
|
||||
else if (serverSlot <= EQ::invslot::WORLD_END && serverSlot >= EQ::invslot::WORLD_BEGIN) {
|
||||
@@ -4991,11 +4991,11 @@ namespace UF
|
||||
}
|
||||
|
||||
else if (ufSlot <= invbag::GENERAL_BAGS_END && ufSlot >= invbag::GENERAL_BAGS_BEGIN) {
|
||||
ServerSlot = ufSlot - 11;
|
||||
ServerSlot = ufSlot + (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN)/*3748*/ + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((ufSlot - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT)); // - 11;
|
||||
}
|
||||
|
||||
else if (ufSlot <= invbag::CURSOR_BAG_END && ufSlot >= invbag::CURSOR_BAG_BEGIN) {
|
||||
ServerSlot = ufSlot + 9;
|
||||
ServerSlot = ufSlot + (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN)/*5668*/; // + 9;
|
||||
}
|
||||
|
||||
else if (ufSlot <= invslot::TRIBUTE_END && ufSlot >= invslot::TRIBUTE_BEGIN) {
|
||||
@@ -5015,7 +5015,7 @@ namespace UF
|
||||
}
|
||||
|
||||
else if (ufSlot <= invbag::BANK_BAGS_END && ufSlot >= invbag::BANK_BAGS_BEGIN) {
|
||||
ServerSlot = ufSlot - 1;
|
||||
ServerSlot = ufSlot + (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((ufSlot - invbag::BANK_BAGS_BEGIN) / invbag::SLOT_COUNT)); // - 1;
|
||||
}
|
||||
|
||||
else if (ufSlot <= invslot::SHARED_BANK_END && ufSlot >= invslot::SHARED_BANK_BEGIN) {
|
||||
@@ -5023,7 +5023,7 @@ namespace UF
|
||||
}
|
||||
|
||||
else if (ufSlot <= invbag::SHARED_BANK_BAGS_END && ufSlot >= invbag::SHARED_BANK_BAGS_BEGIN) {
|
||||
ServerSlot = ufSlot - 1;
|
||||
ServerSlot = ufSlot + (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((ufSlot - invbag::SHARED_BANK_BAGS_BEGIN) / invbag::SLOT_COUNT)); // - 1;
|
||||
}
|
||||
|
||||
else if (ufSlot <= invslot::TRADE_END && ufSlot >= invslot::TRADE_BEGIN) {
|
||||
@@ -5031,7 +5031,7 @@ namespace UF
|
||||
}
|
||||
|
||||
else if (ufSlot <= invbag::TRADE_BAGS_END && ufSlot >= invbag::TRADE_BAGS_BEGIN) {
|
||||
ServerSlot = ufSlot;
|
||||
ServerSlot = ufSlot + (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((ufSlot - invbag::TRADE_BAGS_BEGIN) / invbag::SLOT_COUNT)); // - 0;
|
||||
}
|
||||
|
||||
else if (ufSlot <= invslot::WORLD_END && ufSlot >= invslot::WORLD_BEGIN) {
|
||||
|
||||
@@ -115,7 +115,8 @@ public:
|
||||
uint8_t lfg;
|
||||
std::string mailkey;
|
||||
uint8_t xtargets;
|
||||
int8_t firstlogon;
|
||||
uint8_t ingame;
|
||||
uint32_t first_login;
|
||||
uint32_t e_aa_effects;
|
||||
uint32_t e_percent_to_aa;
|
||||
uint32_t e_expended_aa_spent;
|
||||
@@ -230,7 +231,8 @@ public:
|
||||
"lfg",
|
||||
"mailkey",
|
||||
"xtargets",
|
||||
"firstlogon",
|
||||
"ingame",
|
||||
"first_login",
|
||||
"e_aa_effects",
|
||||
"e_percent_to_aa",
|
||||
"e_expended_aa_spent",
|
||||
@@ -341,7 +343,8 @@ public:
|
||||
"lfg",
|
||||
"mailkey",
|
||||
"xtargets",
|
||||
"firstlogon",
|
||||
"ingame",
|
||||
"first_login",
|
||||
"e_aa_effects",
|
||||
"e_percent_to_aa",
|
||||
"e_expended_aa_spent",
|
||||
@@ -486,7 +489,8 @@ public:
|
||||
e.lfg = 0;
|
||||
e.mailkey = "";
|
||||
e.xtargets = 5;
|
||||
e.firstlogon = 0;
|
||||
e.ingame = 0;
|
||||
e.first_login = 0;
|
||||
e.e_aa_effects = 0;
|
||||
e.e_percent_to_aa = 0;
|
||||
e.e_expended_aa_spent = 0;
|
||||
@@ -627,15 +631,16 @@ public:
|
||||
e.lfg = row[93] ? static_cast<uint8_t>(strtoul(row[93], nullptr, 10)) : 0;
|
||||
e.mailkey = row[94] ? row[94] : "";
|
||||
e.xtargets = row[95] ? static_cast<uint8_t>(strtoul(row[95], nullptr, 10)) : 5;
|
||||
e.firstlogon = row[96] ? static_cast<int8_t>(atoi(row[96])) : 0;
|
||||
e.e_aa_effects = row[97] ? static_cast<uint32_t>(strtoul(row[97], nullptr, 10)) : 0;
|
||||
e.e_percent_to_aa = row[98] ? static_cast<uint32_t>(strtoul(row[98], nullptr, 10)) : 0;
|
||||
e.e_expended_aa_spent = row[99] ? static_cast<uint32_t>(strtoul(row[99], nullptr, 10)) : 0;
|
||||
e.aa_points_spent_old = row[100] ? static_cast<uint32_t>(strtoul(row[100], nullptr, 10)) : 0;
|
||||
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
|
||||
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
|
||||
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
|
||||
e.illusion_block = row[104] ? static_cast<uint8_t>(strtoul(row[104], nullptr, 10)) : 0;
|
||||
e.ingame = row[96] ? static_cast<uint8_t>(strtoul(row[96], nullptr, 10)) : 0;
|
||||
e.first_login = row[97] ? static_cast<uint32_t>(strtoul(row[97], nullptr, 10)) : 0;
|
||||
e.e_aa_effects = row[98] ? static_cast<uint32_t>(strtoul(row[98], nullptr, 10)) : 0;
|
||||
e.e_percent_to_aa = row[99] ? static_cast<uint32_t>(strtoul(row[99], nullptr, 10)) : 0;
|
||||
e.e_expended_aa_spent = row[100] ? static_cast<uint32_t>(strtoul(row[100], nullptr, 10)) : 0;
|
||||
e.aa_points_spent_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
|
||||
e.aa_points_old = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
|
||||
e.e_last_invsnapshot = row[103] ? static_cast<uint32_t>(strtoul(row[103], nullptr, 10)) : 0;
|
||||
e.deleted_at = strtoll(row[104] ? row[104] : "-1", nullptr, 10);
|
||||
e.illusion_block = row[105] ? static_cast<uint8_t>(strtoul(row[105], nullptr, 10)) : 0;
|
||||
|
||||
return e;
|
||||
}
|
||||
@@ -764,15 +769,16 @@ public:
|
||||
v.push_back(columns[93] + " = " + std::to_string(e.lfg));
|
||||
v.push_back(columns[94] + " = '" + Strings::Escape(e.mailkey) + "'");
|
||||
v.push_back(columns[95] + " = " + std::to_string(e.xtargets));
|
||||
v.push_back(columns[96] + " = " + std::to_string(e.firstlogon));
|
||||
v.push_back(columns[97] + " = " + std::to_string(e.e_aa_effects));
|
||||
v.push_back(columns[98] + " = " + std::to_string(e.e_percent_to_aa));
|
||||
v.push_back(columns[99] + " = " + std::to_string(e.e_expended_aa_spent));
|
||||
v.push_back(columns[100] + " = " + std::to_string(e.aa_points_spent_old));
|
||||
v.push_back(columns[101] + " = " + std::to_string(e.aa_points_old));
|
||||
v.push_back(columns[102] + " = " + std::to_string(e.e_last_invsnapshot));
|
||||
v.push_back(columns[103] + " = FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
|
||||
v.push_back(columns[104] + " = " + std::to_string(e.illusion_block));
|
||||
v.push_back(columns[96] + " = " + std::to_string(e.ingame));
|
||||
v.push_back(columns[97] + " = " + std::to_string(e.first_login));
|
||||
v.push_back(columns[98] + " = " + std::to_string(e.e_aa_effects));
|
||||
v.push_back(columns[99] + " = " + std::to_string(e.e_percent_to_aa));
|
||||
v.push_back(columns[100] + " = " + std::to_string(e.e_expended_aa_spent));
|
||||
v.push_back(columns[101] + " = " + std::to_string(e.aa_points_spent_old));
|
||||
v.push_back(columns[102] + " = " + std::to_string(e.aa_points_old));
|
||||
v.push_back(columns[103] + " = " + std::to_string(e.e_last_invsnapshot));
|
||||
v.push_back(columns[104] + " = FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
|
||||
v.push_back(columns[105] + " = " + std::to_string(e.illusion_block));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -890,7 +896,8 @@ public:
|
||||
v.push_back(std::to_string(e.lfg));
|
||||
v.push_back("'" + Strings::Escape(e.mailkey) + "'");
|
||||
v.push_back(std::to_string(e.xtargets));
|
||||
v.push_back(std::to_string(e.firstlogon));
|
||||
v.push_back(std::to_string(e.ingame));
|
||||
v.push_back(std::to_string(e.first_login));
|
||||
v.push_back(std::to_string(e.e_aa_effects));
|
||||
v.push_back(std::to_string(e.e_percent_to_aa));
|
||||
v.push_back(std::to_string(e.e_expended_aa_spent));
|
||||
@@ -1024,7 +1031,8 @@ public:
|
||||
v.push_back(std::to_string(e.lfg));
|
||||
v.push_back("'" + Strings::Escape(e.mailkey) + "'");
|
||||
v.push_back(std::to_string(e.xtargets));
|
||||
v.push_back(std::to_string(e.firstlogon));
|
||||
v.push_back(std::to_string(e.ingame));
|
||||
v.push_back(std::to_string(e.first_login));
|
||||
v.push_back(std::to_string(e.e_aa_effects));
|
||||
v.push_back(std::to_string(e.e_percent_to_aa));
|
||||
v.push_back(std::to_string(e.e_expended_aa_spent));
|
||||
@@ -1162,15 +1170,16 @@ public:
|
||||
e.lfg = row[93] ? static_cast<uint8_t>(strtoul(row[93], nullptr, 10)) : 0;
|
||||
e.mailkey = row[94] ? row[94] : "";
|
||||
e.xtargets = row[95] ? static_cast<uint8_t>(strtoul(row[95], nullptr, 10)) : 5;
|
||||
e.firstlogon = row[96] ? static_cast<int8_t>(atoi(row[96])) : 0;
|
||||
e.e_aa_effects = row[97] ? static_cast<uint32_t>(strtoul(row[97], nullptr, 10)) : 0;
|
||||
e.e_percent_to_aa = row[98] ? static_cast<uint32_t>(strtoul(row[98], nullptr, 10)) : 0;
|
||||
e.e_expended_aa_spent = row[99] ? static_cast<uint32_t>(strtoul(row[99], nullptr, 10)) : 0;
|
||||
e.aa_points_spent_old = row[100] ? static_cast<uint32_t>(strtoul(row[100], nullptr, 10)) : 0;
|
||||
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
|
||||
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
|
||||
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
|
||||
e.illusion_block = row[104] ? static_cast<uint8_t>(strtoul(row[104], nullptr, 10)) : 0;
|
||||
e.ingame = row[96] ? static_cast<uint8_t>(strtoul(row[96], nullptr, 10)) : 0;
|
||||
e.first_login = row[97] ? static_cast<uint32_t>(strtoul(row[97], nullptr, 10)) : 0;
|
||||
e.e_aa_effects = row[98] ? static_cast<uint32_t>(strtoul(row[98], nullptr, 10)) : 0;
|
||||
e.e_percent_to_aa = row[99] ? static_cast<uint32_t>(strtoul(row[99], nullptr, 10)) : 0;
|
||||
e.e_expended_aa_spent = row[100] ? static_cast<uint32_t>(strtoul(row[100], nullptr, 10)) : 0;
|
||||
e.aa_points_spent_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
|
||||
e.aa_points_old = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
|
||||
e.e_last_invsnapshot = row[103] ? static_cast<uint32_t>(strtoul(row[103], nullptr, 10)) : 0;
|
||||
e.deleted_at = strtoll(row[104] ? row[104] : "-1", nullptr, 10);
|
||||
e.illusion_block = row[105] ? static_cast<uint8_t>(strtoul(row[105], nullptr, 10)) : 0;
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -1291,15 +1300,16 @@ public:
|
||||
e.lfg = row[93] ? static_cast<uint8_t>(strtoul(row[93], nullptr, 10)) : 0;
|
||||
e.mailkey = row[94] ? row[94] : "";
|
||||
e.xtargets = row[95] ? static_cast<uint8_t>(strtoul(row[95], nullptr, 10)) : 5;
|
||||
e.firstlogon = row[96] ? static_cast<int8_t>(atoi(row[96])) : 0;
|
||||
e.e_aa_effects = row[97] ? static_cast<uint32_t>(strtoul(row[97], nullptr, 10)) : 0;
|
||||
e.e_percent_to_aa = row[98] ? static_cast<uint32_t>(strtoul(row[98], nullptr, 10)) : 0;
|
||||
e.e_expended_aa_spent = row[99] ? static_cast<uint32_t>(strtoul(row[99], nullptr, 10)) : 0;
|
||||
e.aa_points_spent_old = row[100] ? static_cast<uint32_t>(strtoul(row[100], nullptr, 10)) : 0;
|
||||
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
|
||||
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
|
||||
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
|
||||
e.illusion_block = row[104] ? static_cast<uint8_t>(strtoul(row[104], nullptr, 10)) : 0;
|
||||
e.ingame = row[96] ? static_cast<uint8_t>(strtoul(row[96], nullptr, 10)) : 0;
|
||||
e.first_login = row[97] ? static_cast<uint32_t>(strtoul(row[97], nullptr, 10)) : 0;
|
||||
e.e_aa_effects = row[98] ? static_cast<uint32_t>(strtoul(row[98], nullptr, 10)) : 0;
|
||||
e.e_percent_to_aa = row[99] ? static_cast<uint32_t>(strtoul(row[99], nullptr, 10)) : 0;
|
||||
e.e_expended_aa_spent = row[100] ? static_cast<uint32_t>(strtoul(row[100], nullptr, 10)) : 0;
|
||||
e.aa_points_spent_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
|
||||
e.aa_points_old = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
|
||||
e.e_last_invsnapshot = row[103] ? static_cast<uint32_t>(strtoul(row[103], nullptr, 10)) : 0;
|
||||
e.deleted_at = strtoll(row[104] ? row[104] : "-1", nullptr, 10);
|
||||
e.illusion_block = row[105] ? static_cast<uint8_t>(strtoul(row[105], nullptr, 10)) : 0;
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -1470,7 +1480,8 @@ public:
|
||||
v.push_back(std::to_string(e.lfg));
|
||||
v.push_back("'" + Strings::Escape(e.mailkey) + "'");
|
||||
v.push_back(std::to_string(e.xtargets));
|
||||
v.push_back(std::to_string(e.firstlogon));
|
||||
v.push_back(std::to_string(e.ingame));
|
||||
v.push_back(std::to_string(e.first_login));
|
||||
v.push_back(std::to_string(e.e_aa_effects));
|
||||
v.push_back(std::to_string(e.e_percent_to_aa));
|
||||
v.push_back(std::to_string(e.e_expended_aa_spent));
|
||||
@@ -1597,7 +1608,8 @@ public:
|
||||
v.push_back(std::to_string(e.lfg));
|
||||
v.push_back("'" + Strings::Escape(e.mailkey) + "'");
|
||||
v.push_back(std::to_string(e.xtargets));
|
||||
v.push_back(std::to_string(e.firstlogon));
|
||||
v.push_back(std::to_string(e.ingame));
|
||||
v.push_back(std::to_string(e.first_login));
|
||||
v.push_back(std::to_string(e.e_aa_effects));
|
||||
v.push_back(std::to_string(e.e_percent_to_aa));
|
||||
v.push_back(std::to_string(e.e_expended_aa_spent));
|
||||
|
||||
@@ -25,6 +25,7 @@ public:
|
||||
uint8_t is_global;
|
||||
uint32_t start_time;
|
||||
uint32_t duration;
|
||||
uint64_t expire_at;
|
||||
uint8_t never_expires;
|
||||
std::string notes;
|
||||
};
|
||||
@@ -43,6 +44,7 @@ public:
|
||||
"is_global",
|
||||
"start_time",
|
||||
"duration",
|
||||
"expire_at",
|
||||
"never_expires",
|
||||
"notes",
|
||||
};
|
||||
@@ -57,6 +59,7 @@ public:
|
||||
"is_global",
|
||||
"start_time",
|
||||
"duration",
|
||||
"expire_at",
|
||||
"never_expires",
|
||||
"notes",
|
||||
};
|
||||
@@ -105,6 +108,7 @@ public:
|
||||
e.is_global = 0;
|
||||
e.start_time = 0;
|
||||
e.duration = 0;
|
||||
e.expire_at = 0;
|
||||
e.never_expires = 0;
|
||||
e.notes = "";
|
||||
|
||||
@@ -149,8 +153,9 @@ public:
|
||||
e.is_global = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
|
||||
e.start_time = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
|
||||
e.duration = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
|
||||
e.never_expires = row[6] ? static_cast<uint8_t>(strtoul(row[6], nullptr, 10)) : 0;
|
||||
e.notes = row[7] ? row[7] : "";
|
||||
e.expire_at = row[6] ? strtoull(row[6], nullptr, 10) : 0;
|
||||
e.never_expires = row[7] ? static_cast<uint8_t>(strtoul(row[7], nullptr, 10)) : 0;
|
||||
e.notes = row[8] ? row[8] : "";
|
||||
|
||||
return e;
|
||||
}
|
||||
@@ -189,8 +194,9 @@ public:
|
||||
v.push_back(columns[3] + " = " + std::to_string(e.is_global));
|
||||
v.push_back(columns[4] + " = " + std::to_string(e.start_time));
|
||||
v.push_back(columns[5] + " = " + std::to_string(e.duration));
|
||||
v.push_back(columns[6] + " = " + std::to_string(e.never_expires));
|
||||
v.push_back(columns[7] + " = '" + Strings::Escape(e.notes) + "'");
|
||||
v.push_back(columns[6] + " = " + std::to_string(e.expire_at));
|
||||
v.push_back(columns[7] + " = " + std::to_string(e.never_expires));
|
||||
v.push_back(columns[8] + " = '" + Strings::Escape(e.notes) + "'");
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -218,6 +224,7 @@ public:
|
||||
v.push_back(std::to_string(e.is_global));
|
||||
v.push_back(std::to_string(e.start_time));
|
||||
v.push_back(std::to_string(e.duration));
|
||||
v.push_back(std::to_string(e.expire_at));
|
||||
v.push_back(std::to_string(e.never_expires));
|
||||
v.push_back("'" + Strings::Escape(e.notes) + "'");
|
||||
|
||||
@@ -255,6 +262,7 @@ public:
|
||||
v.push_back(std::to_string(e.is_global));
|
||||
v.push_back(std::to_string(e.start_time));
|
||||
v.push_back(std::to_string(e.duration));
|
||||
v.push_back(std::to_string(e.expire_at));
|
||||
v.push_back(std::to_string(e.never_expires));
|
||||
v.push_back("'" + Strings::Escape(e.notes) + "'");
|
||||
|
||||
@@ -296,8 +304,9 @@ public:
|
||||
e.is_global = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
|
||||
e.start_time = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
|
||||
e.duration = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
|
||||
e.never_expires = row[6] ? static_cast<uint8_t>(strtoul(row[6], nullptr, 10)) : 0;
|
||||
e.notes = row[7] ? row[7] : "";
|
||||
e.expire_at = row[6] ? strtoull(row[6], nullptr, 10) : 0;
|
||||
e.never_expires = row[7] ? static_cast<uint8_t>(strtoul(row[7], nullptr, 10)) : 0;
|
||||
e.notes = row[8] ? row[8] : "";
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -328,8 +337,9 @@ public:
|
||||
e.is_global = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
|
||||
e.start_time = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
|
||||
e.duration = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
|
||||
e.never_expires = row[6] ? static_cast<uint8_t>(strtoul(row[6], nullptr, 10)) : 0;
|
||||
e.notes = row[7] ? row[7] : "";
|
||||
e.expire_at = row[6] ? strtoull(row[6], nullptr, 10) : 0;
|
||||
e.never_expires = row[7] ? static_cast<uint8_t>(strtoul(row[7], nullptr, 10)) : 0;
|
||||
e.notes = row[8] ? row[8] : "";
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -410,6 +420,7 @@ public:
|
||||
v.push_back(std::to_string(e.is_global));
|
||||
v.push_back(std::to_string(e.start_time));
|
||||
v.push_back(std::to_string(e.duration));
|
||||
v.push_back(std::to_string(e.expire_at));
|
||||
v.push_back(std::to_string(e.never_expires));
|
||||
v.push_back("'" + Strings::Escape(e.notes) + "'");
|
||||
|
||||
@@ -440,6 +451,7 @@ public:
|
||||
v.push_back(std::to_string(e.is_global));
|
||||
v.push_back(std::to_string(e.start_time));
|
||||
v.push_back(std::to_string(e.duration));
|
||||
v.push_back(std::to_string(e.expire_at));
|
||||
v.push_back(std::to_string(e.never_expires));
|
||||
v.push_back("'" + Strings::Escape(e.notes) + "'");
|
||||
|
||||
|
||||
@@ -149,6 +149,7 @@ public:
|
||||
uint8_t keeps_sold_items;
|
||||
uint8_t is_parcel_merchant;
|
||||
uint8_t multiquest_enabled;
|
||||
uint16_t npc_tint_id;
|
||||
};
|
||||
|
||||
static std::string PrimaryKey()
|
||||
@@ -289,6 +290,7 @@ public:
|
||||
"keeps_sold_items",
|
||||
"is_parcel_merchant",
|
||||
"multiquest_enabled",
|
||||
"npc_tint_id",
|
||||
};
|
||||
}
|
||||
|
||||
@@ -425,6 +427,7 @@ public:
|
||||
"keeps_sold_items",
|
||||
"is_parcel_merchant",
|
||||
"multiquest_enabled",
|
||||
"npc_tint_id",
|
||||
};
|
||||
}
|
||||
|
||||
@@ -595,6 +598,7 @@ public:
|
||||
e.keeps_sold_items = 1;
|
||||
e.is_parcel_merchant = 0;
|
||||
e.multiquest_enabled = 0;
|
||||
e.npc_tint_id = 0;
|
||||
|
||||
return e;
|
||||
}
|
||||
@@ -761,6 +765,7 @@ public:
|
||||
e.keeps_sold_items = row[127] ? static_cast<uint8_t>(strtoul(row[127], nullptr, 10)) : 1;
|
||||
e.is_parcel_merchant = row[128] ? static_cast<uint8_t>(strtoul(row[128], nullptr, 10)) : 0;
|
||||
e.multiquest_enabled = row[129] ? static_cast<uint8_t>(strtoul(row[129], nullptr, 10)) : 0;
|
||||
e.npc_tint_id = row[130] ? static_cast<uint16_t>(strtoul(row[130], nullptr, 10)) : 0;
|
||||
|
||||
return e;
|
||||
}
|
||||
@@ -923,6 +928,7 @@ public:
|
||||
v.push_back(columns[127] + " = " + std::to_string(e.keeps_sold_items));
|
||||
v.push_back(columns[128] + " = " + std::to_string(e.is_parcel_merchant));
|
||||
v.push_back(columns[129] + " = " + std::to_string(e.multiquest_enabled));
|
||||
v.push_back(columns[130] + " = " + std::to_string(e.npc_tint_id));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -1074,6 +1080,7 @@ public:
|
||||
v.push_back(std::to_string(e.keeps_sold_items));
|
||||
v.push_back(std::to_string(e.is_parcel_merchant));
|
||||
v.push_back(std::to_string(e.multiquest_enabled));
|
||||
v.push_back(std::to_string(e.npc_tint_id));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -1233,6 +1240,7 @@ public:
|
||||
v.push_back(std::to_string(e.keeps_sold_items));
|
||||
v.push_back(std::to_string(e.is_parcel_merchant));
|
||||
v.push_back(std::to_string(e.multiquest_enabled));
|
||||
v.push_back(std::to_string(e.npc_tint_id));
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
}
|
||||
@@ -1396,6 +1404,7 @@ public:
|
||||
e.keeps_sold_items = row[127] ? static_cast<uint8_t>(strtoul(row[127], nullptr, 10)) : 1;
|
||||
e.is_parcel_merchant = row[128] ? static_cast<uint8_t>(strtoul(row[128], nullptr, 10)) : 0;
|
||||
e.multiquest_enabled = row[129] ? static_cast<uint8_t>(strtoul(row[129], nullptr, 10)) : 0;
|
||||
e.npc_tint_id = row[130] ? static_cast<uint16_t>(strtoul(row[130], nullptr, 10)) : 0;
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -1550,6 +1559,7 @@ public:
|
||||
e.keeps_sold_items = row[127] ? static_cast<uint8_t>(strtoul(row[127], nullptr, 10)) : 1;
|
||||
e.is_parcel_merchant = row[128] ? static_cast<uint8_t>(strtoul(row[128], nullptr, 10)) : 0;
|
||||
e.multiquest_enabled = row[129] ? static_cast<uint8_t>(strtoul(row[129], nullptr, 10)) : 0;
|
||||
e.npc_tint_id = row[130] ? static_cast<uint16_t>(strtoul(row[130], nullptr, 10)) : 0;
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -1754,6 +1764,7 @@ public:
|
||||
v.push_back(std::to_string(e.keeps_sold_items));
|
||||
v.push_back(std::to_string(e.is_parcel_merchant));
|
||||
v.push_back(std::to_string(e.multiquest_enabled));
|
||||
v.push_back(std::to_string(e.npc_tint_id));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -1906,6 +1917,7 @@ public:
|
||||
v.push_back(std::to_string(e.keeps_sold_items));
|
||||
v.push_back(std::to_string(e.is_parcel_merchant));
|
||||
v.push_back(std::to_string(e.multiquest_enabled));
|
||||
v.push_back(std::to_string(e.npc_tint_id));
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
}
|
||||
|
||||
@@ -19,10 +19,11 @@
|
||||
class BaseRespawnTimesRepository {
|
||||
public:
|
||||
struct RespawnTimes {
|
||||
int32_t id;
|
||||
int32_t start;
|
||||
int32_t duration;
|
||||
int16_t instance_id;
|
||||
int32_t id;
|
||||
int32_t start;
|
||||
int32_t duration;
|
||||
uint32_t expire_at;
|
||||
int16_t instance_id;
|
||||
};
|
||||
|
||||
static std::string PrimaryKey()
|
||||
@@ -36,6 +37,7 @@ public:
|
||||
"id",
|
||||
"start",
|
||||
"duration",
|
||||
"expire_at",
|
||||
"instance_id",
|
||||
};
|
||||
}
|
||||
@@ -46,6 +48,7 @@ public:
|
||||
"id",
|
||||
"start",
|
||||
"duration",
|
||||
"expire_at",
|
||||
"instance_id",
|
||||
};
|
||||
}
|
||||
@@ -90,6 +93,7 @@ public:
|
||||
e.id = 0;
|
||||
e.start = 0;
|
||||
e.duration = 0;
|
||||
e.expire_at = 0;
|
||||
e.instance_id = 0;
|
||||
|
||||
return e;
|
||||
@@ -130,7 +134,8 @@ public:
|
||||
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
|
||||
e.start = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
|
||||
e.duration = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
|
||||
e.instance_id = row[3] ? static_cast<int16_t>(atoi(row[3])) : 0;
|
||||
e.expire_at = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
|
||||
e.instance_id = row[4] ? static_cast<int16_t>(atoi(row[4])) : 0;
|
||||
|
||||
return e;
|
||||
}
|
||||
@@ -167,7 +172,8 @@ public:
|
||||
v.push_back(columns[0] + " = " + std::to_string(e.id));
|
||||
v.push_back(columns[1] + " = " + std::to_string(e.start));
|
||||
v.push_back(columns[2] + " = " + std::to_string(e.duration));
|
||||
v.push_back(columns[3] + " = " + std::to_string(e.instance_id));
|
||||
v.push_back(columns[3] + " = " + std::to_string(e.expire_at));
|
||||
v.push_back(columns[4] + " = " + std::to_string(e.instance_id));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -192,6 +198,7 @@ public:
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.start));
|
||||
v.push_back(std::to_string(e.duration));
|
||||
v.push_back(std::to_string(e.expire_at));
|
||||
v.push_back(std::to_string(e.instance_id));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
@@ -225,6 +232,7 @@ public:
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.start));
|
||||
v.push_back(std::to_string(e.duration));
|
||||
v.push_back(std::to_string(e.expire_at));
|
||||
v.push_back(std::to_string(e.instance_id));
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
@@ -262,7 +270,8 @@ public:
|
||||
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
|
||||
e.start = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
|
||||
e.duration = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
|
||||
e.instance_id = row[3] ? static_cast<int16_t>(atoi(row[3])) : 0;
|
||||
e.expire_at = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
|
||||
e.instance_id = row[4] ? static_cast<int16_t>(atoi(row[4])) : 0;
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -290,7 +299,8 @@ public:
|
||||
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
|
||||
e.start = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
|
||||
e.duration = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
|
||||
e.instance_id = row[3] ? static_cast<int16_t>(atoi(row[3])) : 0;
|
||||
e.expire_at = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
|
||||
e.instance_id = row[4] ? static_cast<int16_t>(atoi(row[4])) : 0;
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -368,6 +378,7 @@ public:
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.start));
|
||||
v.push_back(std::to_string(e.duration));
|
||||
v.push_back(std::to_string(e.expire_at));
|
||||
v.push_back(std::to_string(e.instance_id));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
@@ -394,6 +405,7 @@ public:
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.start));
|
||||
v.push_back(std::to_string(e.duration));
|
||||
v.push_back(std::to_string(e.expire_at));
|
||||
v.push_back(std::to_string(e.instance_id));
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
|
||||
@@ -106,13 +106,8 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
auto buy_lines = BaseBuyerBuyLinesRepository::GetWhere(
|
||||
db,
|
||||
fmt::format("`buyer_id` = '{}'", buyer.front().id)
|
||||
);
|
||||
if (buy_lines.empty()) {
|
||||
return false;
|
||||
}
|
||||
auto buy_lines =
|
||||
BaseBuyerBuyLinesRepository::GetWhere(db, fmt::format("`buyer_id` = {}", buyer.front().id));
|
||||
|
||||
std::vector<std::string> buy_line_ids{};
|
||||
for (auto const &bl: buy_lines) {
|
||||
@@ -121,23 +116,65 @@ public:
|
||||
|
||||
DeleteWhere(db, fmt::format("`char_id` = '{}';", char_id));
|
||||
if (buy_line_ids.empty()) {
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
BaseBuyerBuyLinesRepository::DeleteWhere(
|
||||
db,
|
||||
fmt::format("`id` IN({})", Strings::Implode(", ", buy_line_ids))
|
||||
db, fmt::format("`id` IN({})", Strings::Implode(", ", buy_line_ids))
|
||||
);
|
||||
BaseBuyerTradeItemsRepository::DeleteWhere(
|
||||
db,
|
||||
fmt::format(
|
||||
"`buyer_buy_lines_id` IN({})",
|
||||
Strings::Implode(", ", buy_line_ids))
|
||||
db, fmt::format("`buyer_buy_lines_id` IN({})", Strings::Implode(", ", buy_line_ids))
|
||||
);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool DeleteBuyers(Database &db, uint32 char_zone_id, uint32 char_zone_instance_id)
|
||||
{
|
||||
auto buyers = GetWhere(
|
||||
db,
|
||||
fmt::format(
|
||||
"`char_zone_id` = {} AND `char_zone_instance_id` = {}", char_zone_id, char_zone_instance_id
|
||||
)
|
||||
);
|
||||
if (buyers.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::string> buyer_ids{};
|
||||
std::vector<std::string> buy_line_ids{};
|
||||
|
||||
for (auto const &b: buyers) {
|
||||
buyer_ids.push_back(std::to_string(b.id));
|
||||
}
|
||||
|
||||
auto buy_lines = BaseBuyerBuyLinesRepository::GetWhere(
|
||||
db, fmt::format("`buyer_id` IN({})", Strings::Implode(", ", buyer_ids))
|
||||
);
|
||||
|
||||
if (!buy_lines.empty()) {
|
||||
for (auto const &bl: buy_lines) {
|
||||
buy_line_ids.push_back(std::to_string(bl.id));
|
||||
}
|
||||
}
|
||||
|
||||
DeleteWhere(db, fmt::format("`id` IN({});", Strings::Implode(", ", buyer_ids)));
|
||||
if (buy_line_ids.empty()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
BaseBuyerBuyLinesRepository::DeleteWhere(
|
||||
db,
|
||||
fmt::format("`id` IN({})", Strings::Implode(", ", buy_line_ids))
|
||||
);
|
||||
BaseBuyerTradeItemsRepository::DeleteWhere(
|
||||
db,
|
||||
fmt::format("`buyer_buy_lines_id` IN({})", Strings::Implode(", ", buy_line_ids))
|
||||
);
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //EQEMU_BUYER_REPOSITORY_H
|
||||
|
||||
@@ -7,49 +7,11 @@
|
||||
|
||||
class InstanceListRepository: public BaseInstanceListRepository {
|
||||
public:
|
||||
|
||||
/**
|
||||
* This file was auto generated and can be modified and extended upon
|
||||
*
|
||||
* Base repository methods are automatically
|
||||
* generated in the "base" version of this repository. The base repository
|
||||
* is immutable and to be left untouched, while methods in this class
|
||||
* are used as extension methods for more specific persistence-layer
|
||||
* accessors or mutators.
|
||||
*
|
||||
* Base Methods (Subject to be expanded upon in time)
|
||||
*
|
||||
* Note: Not all tables are designed appropriately to fit functionality with all base methods
|
||||
*
|
||||
* InsertOne
|
||||
* UpdateOne
|
||||
* DeleteOne
|
||||
* FindOne
|
||||
* GetWhere(std::string where_filter)
|
||||
* DeleteWhere(std::string where_filter)
|
||||
* InsertMany
|
||||
* All
|
||||
*
|
||||
* Example custom methods in a repository
|
||||
*
|
||||
* InstanceListRepository::GetByZoneAndVersion(int zone_id, int zone_version)
|
||||
* InstanceListRepository::GetWhereNeverExpires()
|
||||
* InstanceListRepository::GetWhereXAndY()
|
||||
* InstanceListRepository::DeleteWhereXAndY()
|
||||
*
|
||||
* Most of the above could be covered by base methods, but if you as a developer
|
||||
* find yourself re-using logic for other parts of the code, its best to just make a
|
||||
* method that can be re-used easily elsewhere especially if it can use a base repository
|
||||
* method and encapsulate filters there
|
||||
*/
|
||||
|
||||
// Custom extended repository methods here
|
||||
|
||||
static int UpdateDuration(Database& db, uint16 instance_id, uint32_t new_duration)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"UPDATE `{}` SET `duration` = {} WHERE `{}` = {}",
|
||||
"UPDATE `{}` SET `duration` = {}, `expire_at` = (`duration` + `start_time`) WHERE `{}` = {}",
|
||||
TableName(),
|
||||
new_duration,
|
||||
PrimaryKey(),
|
||||
@@ -65,7 +27,7 @@ public:
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
SQL(
|
||||
SELECT ((start_time + duration) - UNIX_TIMESTAMP()) AS `remaining` FROM `{}`
|
||||
SELECT (`expire_at` - UNIX_TIMESTAMP()) AS `remaining` FROM `{}`
|
||||
WHERE `id` = {}
|
||||
),
|
||||
TableName(),
|
||||
|
||||
@@ -8,47 +8,11 @@
|
||||
class RespawnTimesRepository: public BaseRespawnTimesRepository {
|
||||
public:
|
||||
|
||||
/**
|
||||
* This file was auto generated and can be modified and extended upon
|
||||
*
|
||||
* Base repository methods are automatically
|
||||
* generated in the "base" version of this repository. The base repository
|
||||
* is immutable and to be left untouched, while methods in this class
|
||||
* are used as extension methods for more specific persistence-layer
|
||||
* accessors or mutators.
|
||||
*
|
||||
* Base Methods (Subject to be expanded upon in time)
|
||||
*
|
||||
* Note: Not all tables are designed appropriately to fit functionality with all base methods
|
||||
*
|
||||
* InsertOne
|
||||
* UpdateOne
|
||||
* DeleteOne
|
||||
* FindOne
|
||||
* GetWhere(std::string where_filter)
|
||||
* DeleteWhere(std::string where_filter)
|
||||
* InsertMany
|
||||
* All
|
||||
*
|
||||
* Example custom methods in a repository
|
||||
*
|
||||
* RespawnTimesRepository::GetByZoneAndVersion(int zone_id, int zone_version)
|
||||
* RespawnTimesRepository::GetWhereNeverExpires()
|
||||
* RespawnTimesRepository::GetWhereXAndY()
|
||||
* RespawnTimesRepository::DeleteWhereXAndY()
|
||||
*
|
||||
* Most of the above could be covered by base methods, but if you as a developer
|
||||
* find yourself re-using logic for other parts of the code, its best to just make a
|
||||
* method that can be re-used easily elsewhere especially if it can use a base repository
|
||||
* method and encapsulate filters there
|
||||
*/
|
||||
|
||||
// Custom extended repository methods here
|
||||
static void ClearExpiredRespawnTimers(Database& db)
|
||||
{
|
||||
db.QueryDatabase(
|
||||
fmt::format(
|
||||
"DELETE FROM `{}` WHERE (`start` + `duration`) < UNIX_TIMESTAMP(NOW())",
|
||||
"DELETE FROM `{}` WHERE `expire_at` < UNIX_TIMESTAMP(NOW())",
|
||||
TableName()
|
||||
)
|
||||
);
|
||||
@@ -77,6 +41,11 @@ public:
|
||||
|
||||
return ((r.start + r.duration) - time_seconds);
|
||||
}
|
||||
|
||||
static void ClearInstanceTimers(Database &db, int32_t id)
|
||||
{
|
||||
RespawnTimesRepository::DeleteWhere(db, fmt::format("`instance_id` = {}", id));
|
||||
}
|
||||
};
|
||||
|
||||
#endif //EQEMU_RESPAWN_TIMES_REPOSITORY_H
|
||||
|
||||
@@ -54,17 +54,30 @@ public:
|
||||
{
|
||||
BulkTraders_Struct all_entries{};
|
||||
std::vector<DistinctTraders_Struct> distinct_traders;
|
||||
MySQLRequestResult results;
|
||||
|
||||
auto results = db.QueryDatabase(fmt::format(
|
||||
"SELECT DISTINCT(t.char_id), t.char_zone_id, t.char_zone_instance_id, t.char_entity_id, c.name "
|
||||
"FROM trader AS t "
|
||||
"JOIN character_data AS c ON t.char_id = c.id "
|
||||
"WHERE t.char_zone_instance_id = {} "
|
||||
"ORDER BY t.char_zone_instance_id ASC "
|
||||
"LIMIT {}",
|
||||
char_zone_instance_id,
|
||||
max_results)
|
||||
);
|
||||
if (RuleB(Bazaar, UseAlternateBazaarSearch)) {
|
||||
results = db.QueryDatabase(fmt::format(
|
||||
"SELECT DISTINCT(t.char_id), t.char_zone_id, t.char_zone_instance_id, t.char_entity_id, c.name "
|
||||
"FROM trader AS t "
|
||||
"JOIN character_data AS c ON t.char_id = c.id "
|
||||
"WHERE t.char_zone_instance_id = {} "
|
||||
"ORDER BY t.char_zone_instance_id ASC "
|
||||
"LIMIT {}",
|
||||
char_zone_instance_id,
|
||||
max_results)
|
||||
);
|
||||
}
|
||||
else {
|
||||
results = db.QueryDatabase(fmt::format(
|
||||
"SELECT DISTINCT(t.char_id), t.char_zone_id, t.char_zone_instance_id, t.char_entity_id, c.name "
|
||||
"FROM trader AS t "
|
||||
"JOIN character_data AS c ON t.char_id = c.id "
|
||||
"ORDER BY t.char_zone_instance_id ASC "
|
||||
"LIMIT {}",
|
||||
max_results)
|
||||
);
|
||||
}
|
||||
|
||||
distinct_traders.reserve(results.RowCount());
|
||||
|
||||
|
||||
@@ -502,6 +502,19 @@ bool RuleManager::UpdateInjectedRules(Database *db, const std::string &rule_set_
|
||||
}
|
||||
}
|
||||
|
||||
// update rules in the database where the description is different
|
||||
for (auto &e : RuleValuesRepository::All(*db)) {
|
||||
auto i = rule_data.find(e.rule_name);
|
||||
if (i != rule_data.end()) {
|
||||
// if notes are different, update them
|
||||
if (i->second.second != nullptr && *i->second.second != e.notes) {
|
||||
LogInfo("Updating rule [{}] notes to [{}]", i->first, *i->second.second);
|
||||
e.notes = *i->second.second;
|
||||
RuleValuesRepository::ReplaceOne(*db, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (injected_rule_entries.size()) {
|
||||
if (!RuleValuesRepository::InjectRules(*db, injected_rule_entries)) {
|
||||
return false;
|
||||
|
||||
+17
-15
@@ -54,7 +54,7 @@ RULE_INT(Character, CorpseDecayTime, 604800000, "Time after which the corpse dec
|
||||
RULE_INT(Character, EmptyCorpseDecayTime, 10800000, "Time after which an empty corpse decays (milliseconds) DEFAULT: 10800000 (3 Hours)")
|
||||
RULE_INT(Character, CorpseResTime, 10800000, "Time after which the corpse can no longer be resurrected (milliseconds) DEFAULT: 10800000 (3 Hours)")
|
||||
RULE_INT(Character, DuelCorpseResTime, 600000, "Time before cant res corpse after a duel (milliseconds) DEFAULT: 600000 (10 Minutes)")
|
||||
RULE_INT(Character, CorpseOwnerOnlineTime, 30000, "How often corpse will check if its owner is online DEFAULT: 30000 (30 Seconds)")
|
||||
RULE_INT(Character, CorpseOwnerOnlineCheckTime, 300, "How often corpse will check if its owner is online DEFAULT: 300 (5 minutes)")
|
||||
RULE_BOOL(Character, LeaveCorpses, true, "Setting whether you leave a corpse behind")
|
||||
RULE_BOOL(Character, LeaveNakedCorpses, false, "Setting whether you leave a corpse without items")
|
||||
RULE_INT(Character, MaxDraggedCorpses, 2, "Maximum number of corpses you can drag at once")
|
||||
@@ -156,6 +156,7 @@ RULE_REAL(Character, TradeskillUpPottery, 4.0, "Pottery skillup rate adjustment.
|
||||
RULE_REAL(Character, TradeskillUpResearch, 1.0, "Research skillup rate adjustment. Lower is faster")
|
||||
RULE_REAL(Character, TradeskillUpTinkering, 2.0, "Tinkering skillup rate adjustment. Lower is faster")
|
||||
RULE_REAL(Character, TradeskillUpTailoring, 2.0, "Tailoring skillup rate adjustment. Lower is faster")
|
||||
RULE_REAL(Character, TradeskillUpMinChance, 2.5, "Determines the minimum percentage chance to gain a skill increase from a tradeskill. Cannot go below 2.5")
|
||||
RULE_BOOL(Character, MarqueeHPUpdates, false, "Will show health percentage in center of screen if health lesser than 100%")
|
||||
RULE_INT(Character, IksarCommonTongue, 95, "Starting value for Common Tongue for Iksars")
|
||||
RULE_INT(Character, OgreCommonTongue, 95, "Starting value for Common Tongue for Ogres")
|
||||
@@ -261,6 +262,7 @@ RULE_INT(Guild, TributeTime, 600000, "Time in ms for guild tributes. Default is
|
||||
RULE_INT(Guild, TributeTimeRefreshInterval, 180000, "Time in ms to send all guild members a Tribute Time refresh. Default is 3 mins.")
|
||||
RULE_INT(Guild, TributePlatConversionRate, 10, "The conversion rate of platinum donations. Default is 10 guild favor to 1 platinum.")
|
||||
RULE_BOOL(Guild, UseCharacterMaxLevelForGuildTributes, true, "Guild Tributes will adhere to Character:MaxLevel. Default is true.")
|
||||
RULE_BOOL(Guild, EnableLFGuild, false, "Enable the LFGuild system (Requires queryserv)")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Skills)
|
||||
@@ -290,6 +292,7 @@ RULE_BOOL(Pets, ClientPetsUseOwnerNameInLastName, true, "Disable this to keep cl
|
||||
RULE_BOOL(Pets, CanTakeNoDrop, false, "Setting whether anyone can give no-drop items to pets")
|
||||
RULE_INT(Pets, PetTauntRange, 150, "Range at which a pet will taunt targets.")
|
||||
RULE_BOOL(Pets, AlwaysAllowPetRename, false, "Enable this option to allow /changepetname to work without enabling a pet name change via scripts.")
|
||||
RULE_BOOL(Pets, PetsRequireLoS, false, "Whether or not pets require line of sight to be told to attack their target")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(GM)
|
||||
@@ -345,6 +348,7 @@ RULE_STRING(World, SupportedClients, "RoF2", "Comma-delimited list of clients to
|
||||
RULE_STRING(World, CustomFilesKey, "", "Enable if the server requires custom files and sends a key to validate. Empty string to disable. Example: eqcustom_v1")
|
||||
RULE_STRING(World, CustomFilesUrl, "github.com/knervous/eqnexus/releases", "URL to display at character select if client is missing custom files")
|
||||
RULE_INT(World, CustomFilesAdminLevel, 20, "Admin level at which custom file key is not required when CustomFilesKey is specified")
|
||||
RULE_BOOL(World, RealTimeCalculateGuilds, false, "(Temp feature flag) If true, guilds will be calculated in real time instead of at zone boot. This is a performance hit but allows for more dynamic guilds.")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Zone)
|
||||
@@ -379,6 +383,7 @@ RULE_BOOL(Zone, StateSaveEntityVariables, true, "Set to true if you want buffs t
|
||||
RULE_BOOL(Zone, StateSaveBuffs, true, "Set to true if you want buffs to be saved on shutdown")
|
||||
RULE_INT(Zone, StateSaveClearDays, 7, "Clears state save data older than this many days")
|
||||
RULE_BOOL(Zone, StateSavingOnShutdown, true, "Set to true if you want zones to save state on shutdown (npcs, corpses, loot, entity variables, buffs etc.)")
|
||||
RULE_INT(Zone, UpdateWhoTimer, 120, "Seconds between updates to /who list, CLE stale timer")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Map)
|
||||
@@ -388,9 +393,10 @@ RULE_BOOL(Map, MobZVisualDebug, false, "Displays spell effects determining wheth
|
||||
RULE_BOOL(Map, MobPathingVisualDebug, false, "Displays nodes in pathing points in realtime to help with visual debugging")
|
||||
RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20, "At runtime in SendTo: maximum change in Z to allow the BestZ code to apply")
|
||||
RULE_INT(Map, FindBestZHeightAdjust, 1, "Adds this to the current Z before seeking the best Z position")
|
||||
RULE_BOOL(Map, CheckForLoSCheat, false, "Runs predefined zone checks to check for LoS cheating through doors and such.")
|
||||
RULE_BOOL(Map, EnableLoSCheatExemptions, false, "Enables exemptions for the LoS Cheat check.")
|
||||
RULE_REAL(Map, RangeCheckForLoSCheat, 20.0, "Default 20.0. Range to check if one is within range of a door.")
|
||||
RULE_BOOL(Map, CheckForDoorLoSCheat, true, "Runs LoS checks to prevent cheating through doors.")
|
||||
RULE_BOOL(Map, EnableLoSCheatExemptions, false, "Enables exemptions for the LoS Cheat check. Must modify source to create these.")
|
||||
RULE_REAL(Map, RangeCheckForDoorLoSCheat, 250.0, "Default 250.0. Range to check if a door is blocking LoS from the target.")
|
||||
RULE_STRING(Map, ZonesToCheckDoorCheat, "89,103", "Zones that will check for the door LoS cheat. You can leave it blank to disable, 'all' to check all zones or use a comma-delimited list of zones. Default Sebilis & Chardok")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Pathing)
|
||||
@@ -814,6 +820,7 @@ RULE_INT(Bots, PercentChanceToCastDispel, 75, "The chance for a bot to attempt t
|
||||
RULE_INT(Bots, PercentChanceToCastInCombatBuff, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
|
||||
RULE_INT(Bots, PercentChanceToCastHateLine, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
|
||||
RULE_INT(Bots, PercentChanceToCastMez, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
|
||||
RULE_INT(Bots, PercentChanceToCastAEMez, 40, "The chance for a bot to attempt to cast the given spell type in combat. Default 40%.")
|
||||
RULE_INT(Bots, PercentChanceToCastSlow, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
|
||||
RULE_INT(Bots, PercentChanceToCastDebuff, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
|
||||
RULE_INT(Bots, PercentChanceToCastCure, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
|
||||
@@ -825,8 +832,6 @@ RULE_INT(Bots, MinDelayBetweenInCombatCastAttempts, 500, "The minimum delay in m
|
||||
RULE_INT(Bots, MaxDelayBetweenInCombatCastAttempts, 2000, "The maximum delay in milliseconds between cast attempts while in-combat. This is rolled between the min and max. Default 2500ms.")
|
||||
RULE_INT(Bots, MinDelayBetweenOutCombatCastAttempts, 1000, "The minimum delay in milliseconds between cast attempts while out-of-combat. This is rolled between the min and max. Default 1000ms.")
|
||||
RULE_INT(Bots, MaxDelayBetweenOutCombatCastAttempts, 2500, "The maximum delay in milliseconds between cast attempts while out-of-combat. This is rolled between the min and max. Default 2500ms.")
|
||||
RULE_INT(Bots, MezChance, 60, "60 Default. Chance for a bot to attempt to Mez a target after validating it is eligible.")
|
||||
RULE_INT(Bots, AEMezChance, 35, "35 Default. Chance for a bot to attempt to AE Mez targets after validating they are eligible.")
|
||||
RULE_INT(Bots, MezSuccessDelay, 2500, "2500 (2.5 sec) Default. Delay between successful Mez attempts.")
|
||||
RULE_INT(Bots, AEMezSuccessDelay, 5000, "5000 (5 sec) Default. Delay between successful AEMez attempts.")
|
||||
RULE_INT(Bots, MezFailDelay, 1250, "1250 (1.25 sec) Default. Delay between failed Mez attempts.")
|
||||
@@ -843,7 +848,7 @@ RULE_BOOL(Bots, AllowCastAAs, true, "If enabled, players can use ^cast aa to cas
|
||||
RULE_BOOL(Bots, AllowMagicianEpicPet, false, "If enabled, magician bots can summon their epic pets following the rules AllowMagicianEpicPetLevel")
|
||||
RULE_INT(Bots, AllowMagicianEpicPetLevel, 50, "If AllowMagicianEpicPet is enabled, bots can start using their epic pets at this level")
|
||||
RULE_INT(Bots, RequiredMagicianEpicPetItemID, 28034, "If AllowMagicianEpicPet is enabled and this is set, bots will be required to have this item ID equipped to cast their epic. Takes in to account AllowMagicianEpicPetLevel as well. Set to 0 to disable requirement")
|
||||
RULE_STRING(Bots, EpicPetSpellName, "", "'teleport_zone' in the spell to be cast for epic pets. This must be in their spell list to cast.")
|
||||
RULE_STRING(Bots, EpicPetSpellName, "", "'teleport_zone' in the spell to be cast for epic pets. This must be in their usable spell list to cast. Empty uses Manifest Elements - 'SumMageMultiElement'")
|
||||
RULE_INT(Bots, ReclaimEnergySpellID, 331, "Spell ID for reclaim energy when using ^petsettype. Default 331")
|
||||
RULE_BOOL(Bots, UseSpellPulling, true, "If enabled bots will use a spell to pull when within range. Uses PullSpellID.")
|
||||
RULE_INT(Bots, PullSpellID, 5225, "Default 5225 - Throw Stone. Spell that will be cast to pull by bots")
|
||||
@@ -854,15 +859,7 @@ RULE_BOOL(Bots, BotArcheryConsumesAmmo, true, "Set to false to disable Archery A
|
||||
RULE_BOOL(Bots, BotThrowingConsumesAmmo, true, "Set to false to disable Throwing Ammo Consumption")
|
||||
RULE_INT(Bots, StackSizeMin, 20, "20 Default. -1 to disable and use default max stack size. Minimum stack size to give a bot (Arrows/Throwing).")
|
||||
RULE_INT(Bots, HasOrMayGetAggroThreshold, 90, "90 Default. Percent threshold of total hate where bots will stop casting spells that generate hate if they are set to try to not pull aggro via spells.")
|
||||
RULE_REAL(Bots, LowerMeleeDistanceMultiplier, 0.35, "Closest % of the hit box a melee bot will get to the target. Default 0.35")
|
||||
RULE_REAL(Bots, LowerTauntingMeleeDistanceMultiplier, 0.25, "Closest % of the hit box a taunting melee bot will get to the target. Default 0.25")
|
||||
RULE_REAL(Bots, LowerMaxMeleeRangeDistanceMultiplier, 0.80, "Closest % of the hit box a max melee range melee bot will get to the target. Default 0.80")
|
||||
RULE_REAL(Bots, UpperMeleeDistanceMultiplier, 0.55, "Furthest % of the hit box a melee bot will get from the target. Default 0.55")
|
||||
RULE_REAL(Bots, UpperTauntingMeleeDistanceMultiplier, 0.45, "Furthest % of the hit box a taunting melee bot will get from the target. Default 0.45")
|
||||
RULE_REAL(Bots, UpperMaxMeleeRangeDistanceMultiplier, 0.95, "Furthest % of the hit box a max melee range melee bot will get from the target. Default 0.95")
|
||||
RULE_BOOL(Bots, DisableSpecialAbilitiesAtMaxMelee, true, "If true, when bots are at max melee distance, special abilities including taunt will be disabled. Default True.")
|
||||
RULE_BOOL(Bots, TauntingBotsFollowTopHate, true, "True Default. If true, bots that are taunting will attempt to stick with whoever currently is top hate.")
|
||||
RULE_INT(Bots, DistanceTauntingBotsStickMainHate, 10, "If TauntingBotsFollowTopHate is enabled, this is the distance bots will try to stick to whoever currently is Top Hate.")
|
||||
RULE_INT(Bots, MinJitterTimer, 500, "Minimum ms between bot movement jitter checks.")
|
||||
RULE_INT(Bots, MaxJitterTimer, 2500, "Maximum ms between bot movement jitter checks. Set to 0 to disable timer checks.")
|
||||
RULE_BOOL(Bots, PreventBotCampOnFD, true, "True Default. If true, players will not be able to camp bots while feign death.")
|
||||
@@ -882,6 +879,7 @@ RULE_INT(Bots, MinStatusToBypassSpawnLimit, 100, "Minimum status to bypass spawn
|
||||
RULE_INT(Bots, MinStatusBypassSpawnLimit, 120, "Spawn limit with status bypass. Default 120.")
|
||||
RULE_INT(Bots, MinStatusToBypassCreateLimit, 100, "Minimum status to bypass create limit. Default 100.")
|
||||
RULE_INT(Bots, MinStatusBypassCreateLimit, 120, "Create limit with status bypass. Default 120.")
|
||||
RULE_INT(Bots, MinStatusToBypassBotLevelRequirement, 100, "Minimum status to bypass level requirement for bots. Default 100.")
|
||||
RULE_BOOL(Bots, EnableBotTGB, true, "If enabled bots will cast group buffs as TGB.")
|
||||
RULE_BOOL(Bots, DoResponseAnimations, true, "If enabled bots will do animations to certain responses or commands.")
|
||||
RULE_INT(Bots, DefaultFollowDistance, 20, "Default 20. Distance a bot will follow behind.")
|
||||
@@ -903,6 +901,7 @@ RULE_STRING(Bots, ZonesWithForcedSpawnLimits, "", "Comma-delimited list of zones
|
||||
RULE_STRING(Bots, ZoneForcedSpawnLimits, "", "Comma-delimited list of forced spawn limits for zones.")
|
||||
RULE_INT(Bots, AICastSpellTypeDelay, 100, "Delay in milliseconds between AI cast attempts for each spell type. Default 100ms")
|
||||
RULE_INT(Bots, AICastSpellTypeHeldDelay, 2500, "Delay in milliseconds between AI cast attempts for each spell type that is held or disabled. Default 2500ms (2.5s)")
|
||||
RULE_BOOL(Bots, BotsRequireLoS, true, "Whether or not bots require line of sight to be told to attack their target")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Chat)
|
||||
@@ -926,6 +925,7 @@ RULE_BOOL(Chat, AutoInjectSaylinksToSay, true, "Automatically injects saylinks i
|
||||
RULE_BOOL(Chat, AutoInjectSaylinksToClientMessage, true, "Automatically injects saylinks into dialogue that has [brackets in them]")
|
||||
RULE_BOOL(Chat, QuestDialogueUsesDialogueWindow, false, "Pipes all quest dialogue to dialogue window")
|
||||
RULE_BOOL(Chat, DialogueWindowAnimatesNPCsIfNoneSet, true, "If there is no animation specified in the dialogue window markdown then it will choose a random greet animation such as wave or salute")
|
||||
RULE_BOOL(Chat, AlwaysCaptureCommandText, false, "Consume command text (# and ^ by default), regardless of which channel it is sent to")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Merchant)
|
||||
@@ -1073,6 +1073,7 @@ RULE_CATEGORY(Logging)
|
||||
RULE_BOOL(Logging, PrintFileFunctionAndLine, false, "Ex: [World Server] [net.cpp::main:309] Loading variables...")
|
||||
RULE_BOOL(Logging, WorldGMSayLogging, true, "Relay worldserver logging to zone processes via GM say output")
|
||||
RULE_BOOL(Logging, PlayerEventsQSProcess, false, "Have query server process player events instead of world. Useful when wanting to use a dedicated server and database for processing player events on separate disk")
|
||||
RULE_STRING(Logging, PlayerEventsIgnoreGMCommands, "help,show", "This is a comma delimited list of commands to ignore when recording GM command player events.")
|
||||
RULE_INT(Logging, BatchPlayerEventProcessIntervalSeconds, 5, "This is the interval in which player events are processed in world or qs")
|
||||
RULE_INT(Logging, BatchPlayerEventProcessChunkSize, 10000, "This is the cap of events that can be inserted into the queue before a force flush. This is to keep from hitting MySQL max_allowed_packet and killing the connection")
|
||||
RULE_CATEGORY_END()
|
||||
@@ -1094,6 +1095,7 @@ RULE_CATEGORY(Instances)
|
||||
RULE_INT(Instances, ReservedInstances, 100, "Number of instance IDs which are reserved for globals. This value should not be changed while a server is running")
|
||||
RULE_BOOL(Instances, RecycleInstanceIds, true, "Setting whether free instance IDs should be recycled to prevent them from gradually running out at 32k")
|
||||
RULE_INT(Instances, GuildHallExpirationDays, 90, "Amount of days before a Guild Hall instance expires")
|
||||
RULE_INT(Instances, ExpireOffsetTimeSeconds, 3600, "Amount of seconds to beyond instance expiration time we wait to purge the entry from the database. (Default: 1 Hour)")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Expedition)
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace ServerReload {
|
||||
LevelEXPMods,
|
||||
Logs,
|
||||
Loot,
|
||||
Maps,
|
||||
Merchants,
|
||||
NPCEmotes,
|
||||
NPCSpells,
|
||||
@@ -61,6 +62,7 @@ namespace ServerReload {
|
||||
"Level EXP Mods",
|
||||
"Logs",
|
||||
"Loot",
|
||||
"Maps",
|
||||
"Merchants",
|
||||
"NPC Emotes",
|
||||
"NPC Spells",
|
||||
|
||||
@@ -2808,18 +2808,6 @@ bool IsLichSpell(uint16 spell_id)
|
||||
);
|
||||
}
|
||||
|
||||
bool IsValidSpellAndLoS(uint32 spell_id, bool has_los) {
|
||||
if (!IsValidSpell(spell_id)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!has_los && IsTargetRequiredForSpell(spell_id)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IsInstantHealSpell(uint32 spell_id) {
|
||||
if (!IsValidSpell(spell_id)) {
|
||||
return false;
|
||||
|
||||
+4
-3
@@ -900,8 +900,8 @@ const uint32 SPELL_TYPES_BENEFICIAL = (SpellType_Heal | SpellType_Buff | SpellTy
|
||||
const uint32 SPELL_TYPES_INNATE = (SpellType_Nuke | SpellType_Lifetap | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff | SpellType_Charm | SpellType_Root);
|
||||
|
||||
// Bot related functions
|
||||
bool IsBotSpellTypeDetrimental (uint16 spell_type);
|
||||
bool IsBotSpellTypeBeneficial (uint16 spell_type);
|
||||
bool IsBotSpellTypeDetrimental(uint16 spell_type);
|
||||
bool IsBotSpellTypeBeneficial(uint16 spell_type);
|
||||
bool BotSpellTypeUsesTargetSettings(uint16 spell_type);
|
||||
bool IsBotSpellTypeInnate (uint16 spell_type);
|
||||
bool IsAEBotSpellType(uint16 spell_type);
|
||||
@@ -917,6 +917,8 @@ bool IsCommandedBotSpellType(uint16 spell_type);
|
||||
bool IsPullingBotSpellType(uint16 spell_type);
|
||||
uint16 GetCorrectBotSpellType(uint16 spell_type, uint16 spell_id);
|
||||
uint16 GetPetBotSpellType(uint16 spell_type);
|
||||
bool IsBotBuffSpellType(uint16 spell_type);
|
||||
bool BotRequiresLoSToCast(uint16 spell_type, uint16 spell_id);
|
||||
|
||||
// These should not be used to determine spell category..
|
||||
// They are a graphical affects (effects?) index only
|
||||
@@ -1814,7 +1816,6 @@ bool IsEffectInSpell(uint16 spell_id, int effect_id);
|
||||
uint16 GetSpellTriggerSpellID(uint16 spell_id, int effect_id);
|
||||
bool IsBlankSpellEffect(uint16 spell_id, int effect_index);
|
||||
bool IsValidSpell(uint32 spell_id);
|
||||
bool IsValidSpellAndLoS(uint32 spell_id, bool has_los = true);
|
||||
bool IsSummonSpell(uint16 spell_id);
|
||||
bool IsDamageSpell(uint16 spell_id);
|
||||
bool IsAnyDamageSpell(uint16 spell_id);
|
||||
|
||||
@@ -468,3 +468,31 @@ uint16 GetPetBotSpellType(uint16 spell_type) {
|
||||
|
||||
return spell_type;
|
||||
}
|
||||
|
||||
bool IsBotBuffSpellType(uint16 spell_type) {
|
||||
switch (spell_type) {
|
||||
case BotSpellTypes::Buff:
|
||||
case BotSpellTypes::PetBuffs:
|
||||
case BotSpellTypes::ResistBuffs:
|
||||
case BotSpellTypes::PetResistBuffs:
|
||||
case BotSpellTypes::DamageShields:
|
||||
case BotSpellTypes::PetDamageShields:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool BotRequiresLoSToCast(uint16 spell_type, uint16 spell_id) {
|
||||
if (!BotSpellTypeRequiresTarget(spell_type)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!IsTargetRequiredForSpell(spell_id)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -196,3 +196,25 @@ const uint32 Timer::SetCurrentTime()
|
||||
return current_time;
|
||||
}
|
||||
|
||||
const uint32 Timer::RollForward(uint32 seconds)
|
||||
{
|
||||
struct timeval read_time{};
|
||||
uint32 this_time;
|
||||
|
||||
gettimeofday(&read_time, nullptr);
|
||||
this_time = read_time.tv_sec * 1000 + read_time.tv_usec / 1000;
|
||||
|
||||
if (last_time == 0) {
|
||||
current_time = 0;
|
||||
}
|
||||
else {
|
||||
current_time += this_time - last_time;
|
||||
}
|
||||
|
||||
last_time = this_time;
|
||||
|
||||
// Roll forward the specified number of seconds (converted to milliseconds)
|
||||
current_time += seconds * 1000;
|
||||
|
||||
return current_time;
|
||||
}
|
||||
|
||||
@@ -51,6 +51,7 @@ public:
|
||||
inline uint32 GetDuration() { return(timer_time); }
|
||||
|
||||
static const uint32 SetCurrentTime();
|
||||
static const uint32 RollForward(uint32 seconds);
|
||||
static const uint32 GetCurrentTime();
|
||||
static const uint32 GetTimeSeconds();
|
||||
|
||||
|
||||
+3
-2
@@ -25,7 +25,7 @@
|
||||
|
||||
// Build variables
|
||||
// these get injected during the build pipeline
|
||||
#define CURRENT_VERSION "23.3.4-dev" // always append -dev to the current version for custom-builds
|
||||
#define CURRENT_VERSION "23.7.0-dev" // always append -dev to the current version for custom-builds
|
||||
#define LOGIN_VERSION "0.8.0"
|
||||
#define COMPILE_DATE __DATE__
|
||||
#define COMPILE_TIME __TIME__
|
||||
@@ -42,8 +42,9 @@
|
||||
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
*/
|
||||
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9314
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9323
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9054
|
||||
#define CUSTOM_BINARY_DATABASE_VERSION 0
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "eqemu-server",
|
||||
"version": "23.3.4",
|
||||
"version": "23.7.0",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/EQEmu/Server.git"
|
||||
|
||||
@@ -177,7 +177,7 @@ int main()
|
||||
}
|
||||
|
||||
if (player_event_process_timer.Check()) {
|
||||
std::jthread player_event_thread(&PlayerEventLogs::Process, &player_event_logs);
|
||||
player_event_logs.Process();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
+2
-2
@@ -177,7 +177,7 @@ void ChatChannelList::SendAllChannels(Client *c) {
|
||||
|
||||
std::string Message;
|
||||
|
||||
char CountString[10];
|
||||
char CountString[13];
|
||||
|
||||
while(iterator.MoreElements()) {
|
||||
|
||||
@@ -408,7 +408,7 @@ void ChatChannel::SendChannelMembers(Client *c) {
|
||||
|
||||
if(!c) return;
|
||||
|
||||
char CountString[10];
|
||||
char CountString[13];
|
||||
|
||||
sprintf(CountString, "(%i)", MemberCount(c->GetAccountStatus()));
|
||||
|
||||
|
||||
@@ -57,6 +57,7 @@ echo "# Running NPC hand-in tests"
|
||||
./bin/zone tests:npc-handins 2>&1 | tee test_output.log
|
||||
./bin/zone tests:npc-handins-multiquest 2>&1 | tee -a test_output.log
|
||||
./bin/zone tests:databuckets 2>&1 | tee -a test_output.log
|
||||
./bin/zone tests:zone-state 2>&1 | tee -a test_output.log
|
||||
|
||||
if grep -E -q "QueryErr|Error|FAILED" test_output.log; then
|
||||
echo "Error found in test output! Failing build."
|
||||
|
||||
@@ -10,7 +10,7 @@ require (
|
||||
require (
|
||||
github.com/golang/protobuf v1.3.2 // indirect
|
||||
github.com/google/go-querystring v1.1.0 // indirect
|
||||
golang.org/x/crypto v0.35.0 // indirect
|
||||
golang.org/x/net v0.36.0 // indirect
|
||||
golang.org/x/crypto v0.36.0 // indirect
|
||||
golang.org/x/net v0.38.0 // indirect
|
||||
google.golang.org/appengine v1.6.7 // indirect
|
||||
)
|
||||
|
||||
@@ -10,12 +10,12 @@ github.com/google/go-querystring v1.1.0 h1:AnCroh3fv4ZBgVIf1Iwtovgjaw/GiKJo8M8yD
|
||||
github.com/google/go-querystring v1.1.0/go.mod h1:Kcdr2DB4koayq7X8pmAG4sNG59So17icRSOU623lUBU=
|
||||
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
|
||||
golang.org/x/crypto v0.0.0-20210817164053-32db794688a5/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
|
||||
golang.org/x/crypto v0.35.0 h1:b15kiHdrGCHrP6LvwaQ3c03kgNhhiMgvlhxHQhmg2Xs=
|
||||
golang.org/x/crypto v0.35.0/go.mod h1:dy7dXNW32cAb/6/PRuTNsix8T+vJAqvuIy5Bli/x0YQ=
|
||||
golang.org/x/crypto v0.36.0 h1:AnAEvhDddvBdpY+uR+MyHmuZzzNqXSe/GvuDeob5L34=
|
||||
golang.org/x/crypto v0.36.0/go.mod h1:Y4J0ReaxCR1IMaabaSMugxJES1EpwhBHhv2bDHklZvc=
|
||||
golang.org/x/net v0.0.0-20190603091049-60506f45cf65/go.mod h1:HSz+uSET+XFnRR8LxR5pz3Of3rY3CfYBVs4xY44aLks=
|
||||
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
|
||||
golang.org/x/net v0.36.0 h1:vWF2fRbw4qslQsQzgFqZff+BItCvGFQqKzKIzx1rmoA=
|
||||
golang.org/x/net v0.36.0/go.mod h1:bFmbeoIPfrw4sMHNhb4J9f6+tPziuGjq7Jk/38fxi1I=
|
||||
golang.org/x/net v0.38.0 h1:vRMAPTMaeGqVhG5QyLJHqNDwecKTomGeqbnfZyKlBI8=
|
||||
golang.org/x/net v0.38.0/go.mod h1:ivrbrMbzFq5J41QOQh0siUuly180yBYtLp+CKbEaFx8=
|
||||
golang.org/x/oauth2 v0.0.0-20180821212333-d2e6202438be h1:vEDujvNQGv4jgYKudGeI/+DAX4Jffq6hpD55MmoEvKs=
|
||||
golang.org/x/oauth2 v0.0.0-20180821212333-d2e6202438be/go.mod h1:N/0e6XlmueqKjAGxoOufVs8QHGRruUQn6yWY3a++T0U=
|
||||
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
||||
|
||||
@@ -33,7 +33,6 @@ bash -c "${world_bin} database:dump --login-tables --drop-table-syntax-only --du
|
||||
bash -c "${world_bin} database:dump --player-tables --drop-table-syntax-only --dump-output-to-console > ${dump_path}drop_tables_player.sql"
|
||||
bash -c "${world_bin} database:dump --system-tables --drop-table-syntax-only --dump-output-to-console > ${dump_path}drop_tables_system.sql"
|
||||
bash -c "${world_bin} database:dump --state-tables --drop-table-syntax-only --dump-output-to-console > ${dump_path}drop_tables_state.sql"
|
||||
bash -c "${world_bin} database:dump --query-serv-tables --drop-table-syntax-only --dump-output-to-console > ${dump_path}drop_tables_queryserv.sql"
|
||||
|
||||
#############################################
|
||||
# generate "create_" table files
|
||||
@@ -45,7 +44,6 @@ bash -c "${world_bin} database:dump --login-tables --table-structure-only --dump
|
||||
bash -c "${world_bin} database:dump --player-tables --table-structure-only --dump-output-to-console | sed 's/ AUTO_INCREMENT=[0-9]*\b//g' > ${dump_path}create_tables_player.sql"
|
||||
bash -c "${world_bin} database:dump --state-tables --table-structure-only --dump-output-to-console | sed 's/ AUTO_INCREMENT=[0-9]*\b//g' > ${dump_path}create_tables_state.sql"
|
||||
bash -c "${world_bin} database:dump --static-instance-data --dump-output-to-console >> ${dump_path}create_tables_state.sql"
|
||||
bash -c "${world_bin} database:dump --query-serv-tables --table-structure-only --dump-output-to-console | sed 's/ AUTO_INCREMENT=[0-9]*\b//g' > ${dump_path}create_tables_queryserv.sql"
|
||||
|
||||
# with content
|
||||
bash -c "${world_bin} database:dump --content-tables --dump-output-to-console > ${dump_path}create_tables_content.sql"
|
||||
|
||||
@@ -12,8 +12,9 @@ void WorldserverCLI::DatabaseVersion(int argc, char **argv, argh::parser &cmd, s
|
||||
|
||||
Json::Value v;
|
||||
|
||||
v["database_version"] = CURRENT_BINARY_DATABASE_VERSION;
|
||||
v["bots_database_version"] = RuleB(Bots, Enabled) ? CURRENT_BINARY_BOTS_DATABASE_VERSION : 0;
|
||||
v["database_version"] = CURRENT_BINARY_DATABASE_VERSION;
|
||||
v["bots_database_version"] = RuleB(Bots, Enabled) ? CURRENT_BINARY_BOTS_DATABASE_VERSION : 0;
|
||||
v["custom_database_version"] = CUSTOM_BINARY_DATABASE_VERSION;
|
||||
|
||||
std::stringstream payload;
|
||||
payload << v;
|
||||
|
||||
@@ -16,7 +16,7 @@ void WorldserverCLI::EtlGetSettings(int argc, char **argv, argh::parser &cmd, st
|
||||
auto event_settings = player_event_logs.GetSettings();
|
||||
auto etl_details = player_event_logs.GetEtlSettings();
|
||||
|
||||
for (auto i = 0; i < PlayerEvent::EventType::MAX; i++) {
|
||||
for (int i = PlayerEvent::GM_COMMAND; i < PlayerEvent::EventType::MAX; i++) {
|
||||
player_events["event_id"] = event_settings[i].id;
|
||||
player_events["enabled"] = event_settings[i].event_enabled ? true : false;
|
||||
player_events["retention"] = event_settings[i].retention_days;
|
||||
|
||||
@@ -11,11 +11,12 @@ void WorldserverCLI::Version(int argc, char **argv, argh::parser &cmd, std::stri
|
||||
|
||||
Json::Value j;
|
||||
|
||||
j["bots_database_version"] = CURRENT_BINARY_BOTS_DATABASE_VERSION;
|
||||
j["compile_date"] = COMPILE_DATE;
|
||||
j["compile_time"] = COMPILE_TIME;
|
||||
j["database_version"] = CURRENT_BINARY_DATABASE_VERSION;
|
||||
j["server_version"] = CURRENT_VERSION;
|
||||
j["bots_database_version"] = CURRENT_BINARY_BOTS_DATABASE_VERSION;
|
||||
j["compile_date"] = COMPILE_DATE;
|
||||
j["compile_time"] = COMPILE_TIME;
|
||||
j["custom_database_version"] = CUSTOM_BINARY_DATABASE_VERSION;
|
||||
j["database_version"] = CURRENT_BINARY_DATABASE_VERSION;
|
||||
j["server_version"] = CURRENT_VERSION;
|
||||
|
||||
std::stringstream payload;
|
||||
payload << j;
|
||||
|
||||
+163
-51
@@ -42,11 +42,16 @@ extern ZSList zoneserver_list;
|
||||
uint32 numplayers = 0; //this really wants to be a member variable of ClientList...
|
||||
|
||||
ClientList::ClientList()
|
||||
: CLStale_timer(10000)
|
||||
: CLStale_timer(10000),
|
||||
m_poll_cache_timer(6000)
|
||||
{
|
||||
NextCLEID = 1;
|
||||
|
||||
m_tick = std::make_unique<EQ::Timer>(5000, true, std::bind(&ClientList::OnTick, this, std::placeholders::_1));
|
||||
|
||||
// pre-allocate / pin memory for the zone server caches
|
||||
m_gm_zone_server_ids.reserve(512);
|
||||
m_guild_zone_server_ids.reserve(1024);
|
||||
}
|
||||
|
||||
ClientList::~ClientList() {
|
||||
@@ -57,6 +62,10 @@ void ClientList::Process() {
|
||||
if (CLStale_timer.Check())
|
||||
CLCheckStale();
|
||||
|
||||
if (m_poll_cache_timer.Check()) {
|
||||
RebuildZoneServerCaches();
|
||||
}
|
||||
|
||||
LinkedListIterator<Client*> iterator(list);
|
||||
|
||||
iterator.Reset();
|
||||
@@ -384,6 +393,7 @@ void ClientList::ClientUpdate(ZoneServer *zoneserver, ServerClientList_Struct *s
|
||||
}
|
||||
else {
|
||||
cle->Update(zoneserver, scl);
|
||||
AddToZoneServerCaches(cle);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -458,6 +468,7 @@ void ClientList::ClientUpdate(ZoneServer *zoneserver, ServerClientList_Struct *s
|
||||
);
|
||||
|
||||
clientlist.Insert(cle);
|
||||
AddToZoneServerCaches(cle);
|
||||
zoneserver->ChangeWID(scl->charid, cle->GetID());
|
||||
}
|
||||
|
||||
@@ -1608,7 +1619,7 @@ void ClientList::OnTick(EQ::Timer *t)
|
||||
/**
|
||||
* @param response
|
||||
*/
|
||||
void ClientList::GetClientList(Json::Value &response)
|
||||
void ClientList::GetClientList(Json::Value &response, bool full_list)
|
||||
{
|
||||
LinkedListIterator<ClientListEntry *> Iterator(clientlist);
|
||||
|
||||
@@ -1619,62 +1630,68 @@ void ClientList::GetClientList(Json::Value &response)
|
||||
|
||||
Json::Value row;
|
||||
|
||||
row["account_id"] = cle->AccountID();
|
||||
row["account_name"] = cle->AccountName();
|
||||
row["admin"] = cle->Admin();
|
||||
row["id"] = cle->GetID();
|
||||
row["ip"] = cle->GetIP();
|
||||
row["loginserver_account_id"] = cle->LSAccountID();
|
||||
row["loginserver_id"] = cle->LSID();
|
||||
row["loginserver_name"] = cle->LSName();
|
||||
row["online"] = cle->Online();
|
||||
row["world_admin"] = cle->WorldAdmin();
|
||||
row["id"] = cle->GetID();
|
||||
row["name"] = cle->name();
|
||||
row["level"] = cle->level();
|
||||
row["ip"] = cle->GetIP();
|
||||
row["gm"] = cle->GetGM();
|
||||
row["race"] = cle->race();
|
||||
row["class"] = cle->class_();
|
||||
row["client_version"] = cle->GetClientVersion();
|
||||
row["admin"] = cle->Admin();
|
||||
row["account_id"] = cle->AccountID();
|
||||
row["account_name"] = cle->AccountName();
|
||||
row["character_id"] = cle->CharID();
|
||||
row["anon"] = cle->Anon();
|
||||
row["guild_id"] = cle->GuildID();
|
||||
|
||||
if (full_list) {
|
||||
row["loginserver_account_id"] = cle->LSAccountID();
|
||||
row["loginserver_id"] = cle->LSID();
|
||||
row["loginserver_name"] = cle->LSName();
|
||||
row["online"] = cle->Online();
|
||||
row["world_admin"] = cle->WorldAdmin();
|
||||
row["guild_rank"] = cle->GuildRank();
|
||||
row["guild_tribute_opt_in"] = cle->GuildTributeOptIn();
|
||||
row["instance"] = cle->instance();
|
||||
row["is_local_client"] = cle->IsLocalClient();
|
||||
row["lfg"] = cle->LFG();
|
||||
row["lfg_comments"] = cle->GetLFGComments();
|
||||
row["lfg_from_level"] = cle->GetLFGFromLevel();
|
||||
row["lfg_match_filter"] = cle->GetLFGMatchFilter();
|
||||
row["lfg_to_level"] = cle->GetLFGToLevel();
|
||||
row["tells_off"] = cle->TellsOff();
|
||||
row["zone"] = cle->zone();
|
||||
}
|
||||
|
||||
auto server = cle->Server();
|
||||
if (server) {
|
||||
row["server"]["client_address"] = server->GetCAddress();
|
||||
row["server"]["client_local_address"] = server->GetCLocalAddress();
|
||||
row["server"]["client_port"] = server->GetCPort();
|
||||
row["server"]["compile_time"] = server->GetCompileTime();
|
||||
row["server"]["id"] = server->GetID();
|
||||
row["server"]["instance_id"] = server->GetInstanceID();
|
||||
row["server"]["ip"] = server->GetIP();
|
||||
row["server"]["is_booting"] = server->IsBootingUp();
|
||||
row["server"]["launch_name"] = server->GetLaunchName();
|
||||
row["server"]["launched_name"] = server->GetLaunchedName();
|
||||
row["server"]["number_players"] = server->NumPlayers();
|
||||
row["server"]["port"] = server->GetPort();
|
||||
row["server"]["previous_zone_id"] = server->GetPrevZoneID();
|
||||
row["server"]["static_zone"] = server->IsStaticZone();
|
||||
row["server"]["uui"] = server->GetUUID();
|
||||
row["server"]["zone_id"] = server->GetZoneID();
|
||||
row["server"]["zone_long_name"] = server->GetZoneLongName();
|
||||
row["server"]["zone_name"] = server->GetZoneName();
|
||||
row["server"]["zone_os_pid"] = server->GetZoneOSProcessID();
|
||||
row["server"]["zone_id"] = server->GetZoneID();
|
||||
row["server"]["zone_long_name"] = server->GetZoneLongName();
|
||||
row["server"]["zone_name"] = server->GetZoneName();
|
||||
row["server"]["zone_os_pid"] = server->GetZoneOSProcessID();
|
||||
row["server"]["id"] = server->GetID();
|
||||
|
||||
if (full_list) {
|
||||
row["server"]["client_address"] = server->GetCAddress();
|
||||
row["server"]["client_local_address"] = server->GetCLocalAddress();
|
||||
row["server"]["client_port"] = server->GetCPort();
|
||||
row["server"]["compile_time"] = server->GetCompileTime();
|
||||
row["server"]["instance_id"] = server->GetInstanceID();
|
||||
row["server"]["ip"] = server->GetIP();
|
||||
row["server"]["is_booting"] = server->IsBootingUp();
|
||||
row["server"]["launch_name"] = server->GetLaunchName();
|
||||
row["server"]["launched_name"] = server->GetLaunchedName();
|
||||
row["server"]["number_players"] = server->NumPlayers();
|
||||
row["server"]["port"] = server->GetPort();
|
||||
row["server"]["previous_zone_id"] = server->GetPrevZoneID();
|
||||
row["server"]["static_zone"] = server->IsStaticZone();
|
||||
row["server"]["uui"] = server->GetUUID();
|
||||
}
|
||||
}
|
||||
else {
|
||||
row["server"] = Json::Value();
|
||||
}
|
||||
row["anon"] = cle->Anon();
|
||||
row["character_id"] = cle->CharID();
|
||||
row["class"] = cle->class_();
|
||||
row["client_version"] = cle->GetClientVersion();
|
||||
row["gm"] = cle->GetGM();
|
||||
row["guild_id"] = cle->GuildID();
|
||||
row["guild_rank"] = cle->GuildRank();
|
||||
row["guild_tribute_opt_in"] = cle->GuildTributeOptIn();
|
||||
row["instance"] = cle->instance();
|
||||
row["is_local_client"] = cle->IsLocalClient();
|
||||
row["level"] = cle->level();
|
||||
row["lfg"] = cle->LFG();
|
||||
row["lfg_comments"] = cle->GetLFGComments();
|
||||
row["lfg_from_level"] = cle->GetLFGFromLevel();
|
||||
row["lfg_match_filter"] = cle->GetLFGMatchFilter();
|
||||
row["lfg_to_level"] = cle->GetLFGToLevel();
|
||||
row["name"] = cle->name();
|
||||
row["race"] = cle->race();
|
||||
row["tells_off"] = cle->TellsOff();
|
||||
row["zone"] = cle->zone();
|
||||
|
||||
response.append(row);
|
||||
|
||||
@@ -1850,3 +1867,98 @@ std::map<uint32, ClientListEntry *> ClientList::GetGuildClientsWithTributeOptIn(
|
||||
}
|
||||
return guild_members;
|
||||
}
|
||||
|
||||
void ClientList::RebuildZoneServerCaches()
|
||||
{
|
||||
// Clear without freeing memory (buckets stay allocated)
|
||||
m_gm_zone_server_ids.clear();
|
||||
m_guild_zone_server_ids.clear();
|
||||
|
||||
LinkedListIterator<ClientListEntry*> iterator(clientlist);
|
||||
iterator.Reset();
|
||||
|
||||
while (iterator.MoreElements()) {
|
||||
ClientListEntry* cle = iterator.GetData();
|
||||
|
||||
if (cle->Online() != CLE_Status::InZone || !cle->Server()) {
|
||||
iterator.Advance();
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32_t server_id = cle->Server()->GetID();
|
||||
|
||||
// Track GM zone server
|
||||
if (cle->GetGM()) {
|
||||
m_gm_zone_server_ids.insert(server_id);
|
||||
}
|
||||
|
||||
// Track guild zone servers
|
||||
if (cle->GuildID() > 0) {
|
||||
auto& guild_set = m_guild_zone_server_ids[cle->GuildID()];
|
||||
guild_set.insert(server_id);
|
||||
}
|
||||
|
||||
iterator.Advance();
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<uint32_t> ClientList::GetGuildZoneServers(uint32 guild_id)
|
||||
{
|
||||
if (RuleB(World, RealTimeCalculateGuilds)) {
|
||||
std::vector<uint32_t> zone_server_ids;
|
||||
std::unordered_set<uint32_t> seen_ids;
|
||||
|
||||
LinkedListIterator<ClientListEntry *> iterator(clientlist);
|
||||
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
ClientListEntry *cle = iterator.GetData();
|
||||
|
||||
if (cle->Online() != CLE_Status::InZone) {
|
||||
iterator.Advance();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!cle->Server()) {
|
||||
iterator.Advance();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cle->GuildID() == guild_id) {
|
||||
uint32_t id = cle->Server()->GetID();
|
||||
if (seen_ids.insert(id).second) {
|
||||
zone_server_ids.emplace_back(id);
|
||||
}
|
||||
}
|
||||
|
||||
iterator.Advance();
|
||||
}
|
||||
|
||||
return zone_server_ids;
|
||||
}
|
||||
|
||||
auto it = m_guild_zone_server_ids.find(guild_id);
|
||||
if (it == m_guild_zone_server_ids.end()) {
|
||||
return {};
|
||||
}
|
||||
return {it->second.begin(), it->second.end()};
|
||||
}
|
||||
|
||||
void ClientList::AddToZoneServerCaches(ClientListEntry* cle)
|
||||
{
|
||||
if (!cle || cle->Online() != CLE_Status::InZone || !cle->Server()) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t server_id = cle->Server()->GetID();
|
||||
|
||||
// Add GM zone server if applicable
|
||||
if (cle->GetGM()) {
|
||||
m_gm_zone_server_ids.insert(server_id);
|
||||
}
|
||||
|
||||
// Add guild zone server if applicable
|
||||
if (cle->GuildID() > 0) {
|
||||
m_guild_zone_server_ids[cle->GuildID()].insert(server_id);
|
||||
}
|
||||
}
|
||||
|
||||
+15
-1
@@ -66,7 +66,7 @@ public:
|
||||
int GetClientCount();
|
||||
void GetClients(const char *zone_name, std::vector<ClientListEntry *> &into);
|
||||
|
||||
void GetClientList(Json::Value &response);
|
||||
void GetClientList(Json::Value &response, bool full_list = false);
|
||||
void GetGuildClientList(Json::Value& response, uint32 guild_id);
|
||||
|
||||
void SendCharacterMessage(uint32_t character_id, int chat_type, const std::string& message);
|
||||
@@ -76,6 +76,15 @@ public:
|
||||
void SendCharacterMessageID(const std::string& character_name, int chat_type, int eqstr_id, std::initializer_list<std::string> args = {});
|
||||
void SendCharacterMessageID(ClientListEntry* character, int chat_type, int eqstr_id, std::initializer_list<std::string> args = {});
|
||||
|
||||
void AddToZoneServerCaches(ClientListEntry* cle);
|
||||
void RebuildZoneServerCaches();
|
||||
|
||||
std::vector<uint32_t> GetGuildZoneServers(uint32 guild_id);
|
||||
inline std::vector<uint32_t> GetZoneServersWithGMs()
|
||||
{
|
||||
return {m_gm_zone_server_ids.begin(), m_gm_zone_server_ids.end()};
|
||||
}
|
||||
|
||||
private:
|
||||
void OnTick(EQ::Timer *t);
|
||||
inline uint32 GetNextCLEID() { return NextCLEID++; }
|
||||
@@ -90,6 +99,11 @@ private:
|
||||
|
||||
|
||||
std::unique_ptr<EQ::Timer> m_tick;
|
||||
|
||||
// Zone server routing caches
|
||||
Timer m_poll_cache_timer;
|
||||
std::unordered_set<uint32_t> m_gm_zone_server_ids;
|
||||
std::unordered_map<uint32_t, std::unordered_set<uint32_t>> m_guild_zone_server_ids;
|
||||
};
|
||||
|
||||
#endif /*CLIENTLIST_H_*/
|
||||
|
||||
@@ -137,8 +137,11 @@ void DynamicZone::SetSecondsRemaining(uint32_t seconds_remaining)
|
||||
m_expire_time = now + new_remaining;
|
||||
m_duration = std::chrono::duration_cast<std::chrono::seconds>(m_expire_time - m_start_time);
|
||||
|
||||
InstanceListRepository::UpdateDuration(database,
|
||||
GetInstanceID(), static_cast<uint32_t>(m_duration.count()));
|
||||
InstanceListRepository::UpdateDuration(
|
||||
database,
|
||||
GetInstanceID(),
|
||||
static_cast<uint32_t>(m_duration.count())
|
||||
);
|
||||
|
||||
SendZonesDurationUpdate(); // update zone caches and actual instance's timer
|
||||
}
|
||||
|
||||
@@ -32,6 +32,8 @@ void callGetZoneList(Json::Value &response)
|
||||
row["client_address"] = zone->GetCAddress();
|
||||
row["client_local_address"] = zone->GetCLocalAddress();
|
||||
row["client_port"] = zone->GetCPort();
|
||||
row["compile_version"] = zone->GetCurrentVersion();
|
||||
row["compile_date"] = zone->GetCompileDate();
|
||||
row["compile_time"] = zone->GetCompileTime();
|
||||
row["id"] = zone->GetID();
|
||||
row["instance_id"] = zone->GetInstanceID();
|
||||
@@ -109,9 +111,17 @@ void callGetDatabaseSchema(Json::Value &response)
|
||||
response.append(schema);
|
||||
}
|
||||
|
||||
void callGetClientList(Json::Value &response)
|
||||
void callGetClientList(Json::Value &response, const std::vector<std::string> &args)
|
||||
{
|
||||
client_list.GetClientList(response);
|
||||
// if args has "full"
|
||||
bool full_list = false;
|
||||
if (args.size() > 1) {
|
||||
if (args[1] == "full") {
|
||||
full_list = true;
|
||||
}
|
||||
}
|
||||
|
||||
client_list.GetClientList(response, full_list);
|
||||
}
|
||||
|
||||
void getReloadTypes(Json::Value &response)
|
||||
@@ -125,6 +135,12 @@ void getReloadTypes(Json::Value &response)
|
||||
}
|
||||
}
|
||||
|
||||
void getServerCounts(Json::Value &response, const std::vector<std::string> &args)
|
||||
{
|
||||
response["zone_count"] = zoneserver_list.GetServerListCount();
|
||||
response["client_count"] = client_list.GetClientCount();
|
||||
}
|
||||
|
||||
void EQEmuApiWorldDataService::reload(Json::Value &r, const std::vector<std::string> &args)
|
||||
{
|
||||
std::vector<std::string> commands{};
|
||||
@@ -146,7 +162,8 @@ void EQEmuApiWorldDataService::reload(Json::Value &r, const std::vector<std::str
|
||||
for (auto &t: ServerReload::GetTypes()) {
|
||||
if (std::to_string(t) == command || Strings::ToLower(ServerReload::GetName(t)) == command) {
|
||||
message(r, fmt::format("Reloading [{}] globally", ServerReload::GetName(t)));
|
||||
zoneserver_list.SendServerReload(t, nullptr);
|
||||
LogInfo("Queueing reload of type [{}] to zones", ServerReload::GetName(t));
|
||||
zoneserver_list.QueueServerReload(t);
|
||||
}
|
||||
found_command = true;
|
||||
}
|
||||
@@ -172,7 +189,7 @@ void EQEmuApiWorldDataService::get(Json::Value &r, const std::vector<std::string
|
||||
callGetDatabaseSchema(r);
|
||||
}
|
||||
if (m == "get_client_list") {
|
||||
callGetClientList(r);
|
||||
callGetClientList(r, args);
|
||||
}
|
||||
if (m == "get_reload_types") {
|
||||
getReloadTypes(r);
|
||||
@@ -183,6 +200,9 @@ void EQEmuApiWorldDataService::get(Json::Value &r, const std::vector<std::string
|
||||
if (m == "get_guild_details") {
|
||||
callGetGuildDetails(r, args);
|
||||
}
|
||||
if (m == "get_server_counts") {
|
||||
getServerCounts(r, args);
|
||||
}
|
||||
if (m == "lock_status") {
|
||||
r["locked"] = WorldConfig::get()->Locked;
|
||||
}
|
||||
@@ -190,7 +210,6 @@ void EQEmuApiWorldDataService::get(Json::Value &r, const std::vector<std::string
|
||||
|
||||
void EQEmuApiWorldDataService::callGetGuildDetails(Json::Value &response, const std::vector<std::string> &args)
|
||||
{
|
||||
|
||||
std::string command = !args[1].empty() ? args[1] : "";
|
||||
if (command.empty()) {
|
||||
return;
|
||||
|
||||
@@ -286,7 +286,7 @@ void LoginServer::ProcessLSFatalError(uint16_t opcode, EQ::Net::Packet &p)
|
||||
if (error.find("Worldserver Account / Password INVALID") != std::string::npos) {
|
||||
reason = "Usually this indicates you do not have a valid [account] and [password] (worldserver) account associated with your loginserver configuration. ";
|
||||
if (fmt::format("{}", m_loginserver_address).find("login.eqemulator.net") != std::string::npos) {
|
||||
reason += "For Legacy EQEmulator connections, you need to register your server @ http://www.eqemulator.org/account/?LS";
|
||||
reason += "For Legacy EQEmulator connections, you need to register your server @ https://www.eqemulator.org/index.php?pageid=ws_mgmt";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+11
-5
@@ -381,11 +381,19 @@ int main(int argc, char **argv)
|
||||
}
|
||||
);
|
||||
|
||||
Timer player_event_process_timer(1000);
|
||||
if (player_event_logs.LoadDatabaseConnection()) {
|
||||
player_event_logs.Init();
|
||||
}
|
||||
|
||||
auto event_log_processor = std::jthread([](const std::stop_token& stoken) {
|
||||
while (!stoken.stop_requested()) {
|
||||
if (!RuleB(Logging, PlayerEventsQSProcess)) {
|
||||
player_event_logs.Process();
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
|
||||
}
|
||||
});
|
||||
|
||||
auto loop_fn = [&](EQ::Timer* t) {
|
||||
Timer::SetCurrentTime();
|
||||
|
||||
@@ -448,10 +456,6 @@ int main(int argc, char **argv)
|
||||
}
|
||||
}
|
||||
|
||||
if (player_event_process_timer.Check()) {
|
||||
std::jthread event_thread(&PlayerEventLogs::Process, &player_event_logs);
|
||||
}
|
||||
|
||||
if (PurgeInstanceTimer.Check()) {
|
||||
database.PurgeExpiredInstances();
|
||||
database.PurgeAllDeletedDataBuckets();
|
||||
@@ -502,6 +506,8 @@ int main(int argc, char **argv)
|
||||
|
||||
EQ::EventLoop::Get().Run();
|
||||
|
||||
event_log_processor.request_stop();
|
||||
|
||||
LogInfo("World main loop completed");
|
||||
LogInfo("Shutting down zone connections (if any)");
|
||||
zoneserver_list.KillAll();
|
||||
|
||||
+22
-17
@@ -50,7 +50,7 @@ void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd,
|
||||
s->motd_change = motd;
|
||||
s->rank_change = rank;
|
||||
s->relation_change = relation;
|
||||
zoneserver_list.SendPacket(pack);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(guild_id, pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, ui
|
||||
s->guild_id = guild_id;
|
||||
s->old_guild_id = old_guild_id;
|
||||
s->char_id = charid;
|
||||
zoneserver_list.SendPacket(pack);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(guild_id, pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
@@ -70,7 +70,7 @@ void WorldGuildManager::SendGuildDelete(uint32 guild_id) {
|
||||
auto pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
|
||||
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
|
||||
s->guild_id = guild_id;
|
||||
zoneserver_list.SendPacket(pack);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(guild_id, pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
@@ -85,15 +85,14 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
|
||||
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
|
||||
LogGuilds("Received and broadcasting guild refresh for [{}], changes: name=[{}], motd=[{}], rank=d, relation=[{}]", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
|
||||
|
||||
//broadcast this packet to all zones.
|
||||
zoneserver_list.SendPacket(pack);
|
||||
|
||||
//preform a local refresh.
|
||||
if(!RefreshGuild(s->guild_id)) {
|
||||
LogGuilds("Unable to preform local refresh on guild [{}]", s->guild_id);
|
||||
//can we do anything?
|
||||
BaseGuildManager::RefreshGuild(s->guild_id);
|
||||
}
|
||||
|
||||
//broadcast this packet to all zones.
|
||||
zoneserver_list.SendPacketToBootedZones(pack);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -108,7 +107,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
|
||||
|
||||
//broadcast this update to any zone with a member in this guild.
|
||||
//because im sick of this not working, sending it to all zones, just spends a bit more bandwidth.
|
||||
zoneserver_list.SendPacket(pack);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(s->guild_id, pack);
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -147,7 +146,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
|
||||
auto s = (ServerGuildID_Struct *)pack->pBuffer;
|
||||
RefreshGuild(s->guild_id);
|
||||
|
||||
zoneserver_list.SendPacket(pack);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(s->guild_id, pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_GuildPermissionUpdate:
|
||||
@@ -179,7 +178,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
|
||||
sg->function_value
|
||||
);
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(pack);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(sg->guild_id, pack);
|
||||
}
|
||||
else {
|
||||
LogError("World Received ServerOP_GuildPermissionUpdate for guild [{}] function id {} with value of {} but guild could not be found.",
|
||||
@@ -213,7 +212,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
|
||||
rnc->rank,
|
||||
rnc->rank_name
|
||||
);
|
||||
zoneserver_list.SendPacketToBootedZones(pack);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(rnc->guild_id, pack);
|
||||
}
|
||||
else {
|
||||
LogError("World Received ServerOP_GuildRankNameChange from zone for guild [{}] rank id {} with new name of {} but could not find guild.",
|
||||
@@ -230,13 +229,13 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
|
||||
case ServerOP_GuildChannel:
|
||||
case ServerOP_GuildURL:
|
||||
case ServerOP_GuildMemberRemove:
|
||||
case ServerOP_GuildSendGuildList:
|
||||
case ServerOP_GuildMembersList:
|
||||
{
|
||||
zoneserver_list.SendPacketToBootedZones(pack);
|
||||
auto in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
|
||||
zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_GuildMemberAdd:
|
||||
case ServerOP_GuildMemberAdd:
|
||||
{
|
||||
auto in = (ServerOP_GuildMessage_Struct *)pack->pBuffer;
|
||||
auto guild = GetGuildByGuildID(in->guild_id);
|
||||
@@ -244,9 +243,15 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
|
||||
BaseGuildManager::RefreshGuild(in->guild_id);
|
||||
}
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(pack);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_GuildSendGuildList: {
|
||||
auto in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
|
||||
zoneserver_list.SendPacketToBootedZones(pack);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
LogGuilds("Unknown packet {:#04x} received from zone??", pack->opcode);
|
||||
break;
|
||||
@@ -451,6 +456,6 @@ void WorldGuildManager::SendGuildTributeFavorAndTimer(uint32 guild_id, uint32 fa
|
||||
data->tribute_timer = time;
|
||||
data->trophy_timer = 0;
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(sp);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(guild_id, sp);
|
||||
safe_delete(sp)
|
||||
}
|
||||
|
||||
+246
-282
@@ -29,6 +29,10 @@
|
||||
#include "../common/repositories/inventory_repository.h"
|
||||
#include "../common/repositories/criteria/content_filter_criteria.h"
|
||||
#include "../common/zone_store.h"
|
||||
#include "../common/repositories/character_data_repository.h"
|
||||
#include "../common/repositories/character_bind_repository.h"
|
||||
#include "../common/repositories/character_material_repository.h"
|
||||
#include "../common/repositories/start_zones_repository.h"
|
||||
|
||||
WorldDatabase database;
|
||||
WorldDatabase content_db;
|
||||
@@ -50,187 +54,177 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, EQApplicationPacket **o
|
||||
character_limit = 8;
|
||||
}
|
||||
|
||||
std::string character_list_query = fmt::format(
|
||||
SQL(
|
||||
SELECT
|
||||
`id`,
|
||||
`name`,
|
||||
`gender`,
|
||||
`race`,
|
||||
`class`,
|
||||
`level`,
|
||||
`deity`,
|
||||
`last_login`,
|
||||
`time_played`,
|
||||
`hair_color`,
|
||||
`beard_color`,
|
||||
`eye_color_1`,
|
||||
`eye_color_2`,
|
||||
`hair_style`,
|
||||
`beard`,
|
||||
`face`,
|
||||
`drakkin_heritage`,
|
||||
`drakkin_tattoo`,
|
||||
`drakkin_details`,
|
||||
`zone_id`
|
||||
FROM
|
||||
`character_data`
|
||||
WHERE
|
||||
`account_id` = {}
|
||||
AND
|
||||
`deleted_at` IS NULL
|
||||
ORDER BY `name`
|
||||
LIMIT {}
|
||||
),
|
||||
account_id,
|
||||
character_limit
|
||||
auto characters = CharacterDataRepository::GetWhere(
|
||||
database,
|
||||
fmt::format(
|
||||
"`account_id` = {} AND `deleted_at` IS NULL ORDER BY `name` LIMIT {}",
|
||||
account_id,
|
||||
character_limit
|
||||
)
|
||||
);
|
||||
|
||||
auto results = database.QueryDatabase(character_list_query);
|
||||
size_t character_count = results.RowCount();
|
||||
if (character_count == 0) {
|
||||
size_t character_count = characters.size();
|
||||
if (characters.empty()) {
|
||||
*out_app = new EQApplicationPacket(OP_SendCharInfo, sizeof(CharacterSelect_Struct));
|
||||
CharacterSelect_Struct *cs = (CharacterSelect_Struct *) (*out_app)->pBuffer;
|
||||
cs->CharCount = 0;
|
||||
auto *cs = (CharacterSelect_Struct *) (*out_app)->pBuffer;
|
||||
cs->CharCount = 0;
|
||||
cs->TotalChars = character_limit;
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<uint32_t> character_ids;
|
||||
for (auto &e: characters) {
|
||||
character_ids.push_back(e.id);
|
||||
}
|
||||
|
||||
const auto& inventories = InventoryRepository::GetWhere(
|
||||
*this,
|
||||
fmt::format(
|
||||
"`character_id` IN ({}) AND `slot_id` BETWEEN {} AND {}",
|
||||
Strings::Join(character_ids, ","),
|
||||
EQ::invslot::slotHead,
|
||||
EQ::invslot::slotFeet
|
||||
)
|
||||
);
|
||||
|
||||
const auto& character_binds = CharacterBindRepository::GetWhere(
|
||||
*this,
|
||||
fmt::format(
|
||||
"`id` IN ({}) ORDER BY id, slot",
|
||||
Strings::Join(character_ids, ",")
|
||||
)
|
||||
);
|
||||
|
||||
const auto& character_materials = CharacterMaterialRepository::GetWhere(
|
||||
*this,
|
||||
fmt::format(
|
||||
"`id` IN ({}) ORDER BY id, slot",
|
||||
Strings::Join(character_ids, ",")
|
||||
)
|
||||
);
|
||||
|
||||
size_t packet_size = sizeof(CharacterSelect_Struct) + (sizeof(CharacterSelectEntry_Struct) * character_count);
|
||||
*out_app = new EQApplicationPacket(OP_SendCharInfo, packet_size);
|
||||
|
||||
unsigned char *buff_ptr = (*out_app)->pBuffer;
|
||||
CharacterSelect_Struct *cs = (CharacterSelect_Struct *) buff_ptr;
|
||||
auto *cs = (CharacterSelect_Struct *) buff_ptr;
|
||||
|
||||
cs->CharCount = character_count;
|
||||
cs->CharCount = character_count;
|
||||
cs->TotalChars = character_limit;
|
||||
|
||||
buff_ptr += sizeof(CharacterSelect_Struct);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
CharacterSelectEntry_Struct *p_character_select_entry_struct = (CharacterSelectEntry_Struct *) buff_ptr;
|
||||
PlayerProfile_Struct pp;
|
||||
EQ::InventoryProfile inventory_profile;
|
||||
for (auto &e: characters) {
|
||||
auto *cse = (CharacterSelectEntry_Struct *) buff_ptr;
|
||||
PlayerProfile_Struct pp;
|
||||
EQ::InventoryProfile inv;
|
||||
|
||||
pp.SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(client_version));
|
||||
inventory_profile.SetInventoryVersion(client_version);
|
||||
inventory_profile.SetGMInventory(true); // charsel can not interact with items..but, no harm in setting to full expansion support
|
||||
inv.SetInventoryVersion(client_version);
|
||||
inv.SetGMInventory(true); // charsel can not interact with items..but, no harm in setting to full expansion support
|
||||
|
||||
uint32 character_id = Strings::ToUnsignedInt(row[0]);
|
||||
uint8 has_home = 0;
|
||||
uint8 has_bind = 0;
|
||||
uint32 character_id = e.id;
|
||||
uint8 has_home = 0;
|
||||
uint8 has_bind = 0;
|
||||
|
||||
memset(&pp, 0, sizeof(PlayerProfile_Struct));
|
||||
memset(p_character_select_entry_struct->Name, 0, sizeof(p_character_select_entry_struct->Name));
|
||||
strcpy(p_character_select_entry_struct->Name, row[1]);
|
||||
p_character_select_entry_struct->Class = (uint8) Strings::ToUnsignedInt(row[4]);
|
||||
p_character_select_entry_struct->Race = (uint32) Strings::ToUnsignedInt(row[3]);
|
||||
p_character_select_entry_struct->Level = (uint8) Strings::ToUnsignedInt(row[5]);
|
||||
p_character_select_entry_struct->ShroudClass = p_character_select_entry_struct->Class;
|
||||
p_character_select_entry_struct->ShroudRace = p_character_select_entry_struct->Race;
|
||||
p_character_select_entry_struct->Zone = (uint16) Strings::ToUnsignedInt(row[19]);
|
||||
p_character_select_entry_struct->Instance = 0;
|
||||
p_character_select_entry_struct->Gender = (uint8) Strings::ToUnsignedInt(row[2]);
|
||||
p_character_select_entry_struct->Face = (uint8) Strings::ToUnsignedInt(row[15]);
|
||||
memset(cse->Name, 0, sizeof(cse->Name));
|
||||
strcpy(cse->Name, e.name.c_str());
|
||||
cse->Class = e.class_;
|
||||
cse->Race = e.race;
|
||||
cse->Level = e.level;
|
||||
cse->ShroudClass = cse->Class;
|
||||
cse->ShroudRace = cse->Race;
|
||||
cse->Zone = e.zone_id;
|
||||
cse->Instance = 0;
|
||||
cse->Gender = e.gender;
|
||||
cse->Face = e.face;
|
||||
|
||||
for (uint32 material_slot = 0; material_slot < EQ::textures::materialCount; material_slot++) {
|
||||
p_character_select_entry_struct->Equip[material_slot].Material = 0;
|
||||
p_character_select_entry_struct->Equip[material_slot].Unknown1 = 0;
|
||||
p_character_select_entry_struct->Equip[material_slot].EliteModel = 0;
|
||||
p_character_select_entry_struct->Equip[material_slot].HerosForgeModel = 0;
|
||||
p_character_select_entry_struct->Equip[material_slot].Unknown2 = 0;
|
||||
p_character_select_entry_struct->Equip[material_slot].Color = 0;
|
||||
for (auto &s: cse->Equip) {
|
||||
s.Material = 0;
|
||||
s.Unknown1 = 0;
|
||||
s.EliteModel = 0;
|
||||
s.HerosForgeModel = 0;
|
||||
s.Unknown2 = 0;
|
||||
s.Color = 0;
|
||||
}
|
||||
|
||||
p_character_select_entry_struct->Unknown15 = 0xFF;
|
||||
p_character_select_entry_struct->Unknown19 = 0xFF;
|
||||
p_character_select_entry_struct->DrakkinTattoo = (uint32) Strings::ToInt(row[17]);
|
||||
p_character_select_entry_struct->DrakkinDetails = (uint32) Strings::ToInt(row[18]);
|
||||
p_character_select_entry_struct->Deity = (uint32) Strings::ToInt(row[6]);
|
||||
p_character_select_entry_struct->PrimaryIDFile = 0; // Processed Below
|
||||
p_character_select_entry_struct->SecondaryIDFile = 0; // Processed Below
|
||||
p_character_select_entry_struct->HairColor = (uint8) Strings::ToInt(row[9]);
|
||||
p_character_select_entry_struct->BeardColor = (uint8) Strings::ToInt(row[10]);
|
||||
p_character_select_entry_struct->EyeColor1 = (uint8) Strings::ToInt(row[11]);
|
||||
p_character_select_entry_struct->EyeColor2 = (uint8) Strings::ToInt(row[12]);
|
||||
p_character_select_entry_struct->HairStyle = (uint8) Strings::ToInt(row[13]);
|
||||
p_character_select_entry_struct->Beard = (uint8) Strings::ToInt(row[14]);
|
||||
p_character_select_entry_struct->GoHome = 0; // Processed Below
|
||||
p_character_select_entry_struct->Tutorial = 0; // Processed Below
|
||||
p_character_select_entry_struct->DrakkinHeritage = (uint32) Strings::ToInt(row[16]);
|
||||
p_character_select_entry_struct->Unknown1 = 0;
|
||||
p_character_select_entry_struct->Enabled = 1;
|
||||
p_character_select_entry_struct->LastLogin = (uint32) Strings::ToInt(row[7]); // RoF2 value: 1212696584
|
||||
p_character_select_entry_struct->Unknown2 = 0;
|
||||
cse->Unknown15 = 0xFF;
|
||||
cse->Unknown19 = 0xFF;
|
||||
cse->DrakkinTattoo = e.drakkin_tattoo;
|
||||
cse->DrakkinDetails = e.drakkin_details;
|
||||
cse->Deity = e.deity;
|
||||
cse->PrimaryIDFile = 0; // Processed Below
|
||||
cse->SecondaryIDFile = 0; // Processed Below
|
||||
cse->HairColor = e.hair_color;
|
||||
cse->BeardColor = e.beard_color;
|
||||
cse->EyeColor1 = e.eye_color_1;
|
||||
cse->EyeColor2 = e.eye_color_2;
|
||||
cse->HairStyle = e.hair_style;
|
||||
cse->Beard = e.beard;
|
||||
cse->GoHome = 0; // Processed Below
|
||||
cse->Tutorial = 0; // Processed Below
|
||||
cse->DrakkinHeritage = e.drakkin_heritage;
|
||||
cse->Unknown1 = 0;
|
||||
cse->Enabled = 1;
|
||||
cse->LastLogin = e.last_login; // RoF2 value: 1212696584
|
||||
cse->Unknown2 = 0;
|
||||
|
||||
if (RuleB(World, EnableReturnHomeButton)) {
|
||||
int now = time(nullptr);
|
||||
if ((now - Strings::ToInt(row[7])) >= RuleI(World, MinOfflineTimeToReturnHome))
|
||||
p_character_select_entry_struct->GoHome = 1;
|
||||
if (now - e.last_login >= RuleI(World, MinOfflineTimeToReturnHome)) {
|
||||
cse->GoHome = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (RuleB(World, EnableTutorialButton) && (p_character_select_entry_struct->Level <= RuleI(World, MaxLevelForTutorial)))
|
||||
p_character_select_entry_struct->Tutorial = 1;
|
||||
if (RuleB(World, EnableTutorialButton) && (cse->Level <= RuleI(World, MaxLevelForTutorial))) {
|
||||
cse->Tutorial = 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Bind
|
||||
*/
|
||||
character_list_query = fmt::format(
|
||||
SQL(
|
||||
SELECT
|
||||
`zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `slot`
|
||||
FROM
|
||||
`character_bind`
|
||||
WHERE
|
||||
`id` = {}
|
||||
LIMIT 5
|
||||
),
|
||||
character_id
|
||||
);
|
||||
auto results_bind = database.QueryDatabase(character_list_query);
|
||||
auto bind_count = results_bind.RowCount();
|
||||
for (auto row_b = results_bind.begin(); row_b != results_bind.end(); ++row_b) {
|
||||
if (row_b[6] && Strings::ToInt(row_b[6]) == 4) {
|
||||
has_home = 1;
|
||||
// If our bind count is less than 5, we need to actually make use of this data so lets parse it
|
||||
if (bind_count < 5) {
|
||||
pp.binds[4].zone_id = Strings::ToInt(row_b[0]);
|
||||
pp.binds[4].instance_id = Strings::ToInt(row_b[1]);
|
||||
pp.binds[4].x = Strings::ToFloat(row_b[2]);
|
||||
pp.binds[4].y = Strings::ToFloat(row_b[3]);
|
||||
pp.binds[4].z = Strings::ToFloat(row_b[4]);
|
||||
pp.binds[4].heading = Strings::ToFloat(row_b[5]);
|
||||
}
|
||||
// binds
|
||||
int bind_count = 0;
|
||||
for (auto &bind : character_binds) {
|
||||
if (bind.id != e.id) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (row_b[6] && Strings::ToInt(row_b[6]) == 0)
|
||||
if (bind.slot == 4) {
|
||||
has_home = 1;
|
||||
pp.binds[4].zone_id = bind.zone_id;
|
||||
pp.binds[4].instance_id = bind.instance_id;
|
||||
pp.binds[4].x = bind.x;
|
||||
pp.binds[4].y = bind.y;
|
||||
pp.binds[4].z = bind.z;
|
||||
pp.binds[4].heading = bind.heading;
|
||||
}
|
||||
|
||||
if (bind.slot == 0) {
|
||||
has_bind = 1;
|
||||
}
|
||||
|
||||
bind_count++;
|
||||
}
|
||||
|
||||
if (has_home == 0 || has_bind == 0) {
|
||||
std::string character_list_query = fmt::format(
|
||||
SQL(
|
||||
SELECT
|
||||
`zone_id`, `bind_id`, `x`, `y`, `z`, `heading`
|
||||
FROM
|
||||
`start_zones`
|
||||
WHERE
|
||||
`player_class` = {}
|
||||
AND
|
||||
`player_deity` = {}
|
||||
AND
|
||||
`player_race` = {} {}
|
||||
),
|
||||
p_character_select_entry_struct->Class,
|
||||
p_character_select_entry_struct->Deity,
|
||||
p_character_select_entry_struct->Race,
|
||||
ContentFilterCriteria::apply().c_str()
|
||||
const auto &start_zones = StartZonesRepository::GetWhere(
|
||||
content_db,
|
||||
fmt::format(
|
||||
"`player_class` = {} AND `player_deity` = {} AND `player_race` = {} {}",
|
||||
cse->Class,
|
||||
cse->Deity,
|
||||
cse->Race,
|
||||
ContentFilterCriteria::apply().c_str()
|
||||
)
|
||||
);
|
||||
auto results_bind = content_db.QueryDatabase(character_list_query);
|
||||
for (auto row_d = results_bind.begin(); row_d != results_bind.end(); ++row_d) {
|
||||
/* If a bind_id is specified, make them start there */
|
||||
if (Strings::ToInt(row_d[1]) != 0) {
|
||||
pp.binds[4].zone_id = (uint32) Strings::ToInt(row_d[1]);
|
||||
|
||||
if (!start_zones.empty()) {
|
||||
pp.binds[4].zone_id = start_zones[0].zone_id;
|
||||
pp.binds[4].x = start_zones[0].x;
|
||||
pp.binds[4].y = start_zones[0].y;
|
||||
pp.binds[4].z = start_zones[0].z;
|
||||
pp.binds[4].heading = start_zones[0].heading;
|
||||
|
||||
if (start_zones[0].bind_id != 0) {
|
||||
pp.binds[4].zone_id = start_zones[0].bind_id;
|
||||
auto z = GetZone(pp.binds[4].zone_id);
|
||||
if (z) {
|
||||
pp.binds[4].x = z->safe_x;
|
||||
@@ -238,168 +232,151 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, EQApplicationPacket **o
|
||||
pp.binds[4].z = z->safe_z;
|
||||
pp.binds[4].heading = z->safe_heading;
|
||||
}
|
||||
}
|
||||
/* Otherwise, use the zone and coordinates given */
|
||||
else {
|
||||
pp.binds[4].zone_id = (uint32) Strings::ToInt(row_d[0]);
|
||||
float x = Strings::ToFloat(row_d[2]);
|
||||
float y = Strings::ToFloat(row_d[3]);
|
||||
float z = Strings::ToFloat(row_d[4]);
|
||||
float heading = Strings::ToFloat(row_d[5]);
|
||||
if (x == 0 && y == 0 && z == 0 && heading == 0) {
|
||||
} else {
|
||||
pp.binds[4].zone_id = start_zones[0].zone_id;
|
||||
pp.binds[4].x = start_zones[0].x;
|
||||
pp.binds[4].y = start_zones[0].y;
|
||||
pp.binds[4].z = start_zones[0].z;
|
||||
pp.binds[4].heading = start_zones[0].heading;
|
||||
|
||||
if (pp.binds[4].x == 0 && pp.binds[4].y == 0 && pp.binds[4].z == 0 && pp.binds[4].heading == 0) {
|
||||
auto zone = GetZone(pp.binds[4].zone_id);
|
||||
if (zone) {
|
||||
x = zone->safe_x;
|
||||
y = zone->safe_y;
|
||||
z = zone->safe_z;
|
||||
heading = zone->safe_heading;
|
||||
pp.binds[4].x = zone->safe_x;
|
||||
pp.binds[4].y = zone->safe_y;
|
||||
pp.binds[4].z = zone->safe_z;
|
||||
pp.binds[4].heading = zone->safe_heading;
|
||||
}
|
||||
}
|
||||
pp.binds[4].x = x;
|
||||
pp.binds[4].y = y;
|
||||
pp.binds[4].z = z;
|
||||
pp.binds[4].heading = heading;
|
||||
}
|
||||
}
|
||||
pp.binds[0] = pp.binds[4];
|
||||
/* If no home bind set, set it */
|
||||
if (has_home == 0) {
|
||||
std::string query = fmt::format(
|
||||
SQL(
|
||||
REPLACE INTO
|
||||
`character_bind`
|
||||
(`id`, `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `slot`)
|
||||
VALUES ({}, {}, {}, {}, {}, {}, {}, {})
|
||||
),
|
||||
character_id,
|
||||
pp.binds[4].zone_id,
|
||||
0,
|
||||
pp.binds[4].x,
|
||||
pp.binds[4].y,
|
||||
pp.binds[4].z,
|
||||
pp.binds[4].heading,
|
||||
4
|
||||
);
|
||||
auto results_bset = QueryDatabase(query);
|
||||
else {
|
||||
LogError("No start zone found for class [{}] deity [{}] race [{}]", cse->Class, cse->Deity, cse->Race);
|
||||
}
|
||||
/* If no regular bind set, set it */
|
||||
|
||||
|
||||
pp.binds[0] = pp.binds[4];
|
||||
|
||||
// If we don't have home set, set it
|
||||
if (has_home == 0) {
|
||||
auto bind = CharacterBindRepository::NewEntity();
|
||||
bind.id = character_id;
|
||||
bind.zone_id = pp.binds[4].zone_id;
|
||||
bind.instance_id = 0;
|
||||
bind.x = pp.binds[4].x;
|
||||
bind.y = pp.binds[4].y;
|
||||
bind.z = pp.binds[4].z;
|
||||
bind.heading = pp.binds[4].heading;
|
||||
bind.slot = 4;
|
||||
CharacterBindRepository::ReplaceOne(*this, bind);
|
||||
}
|
||||
|
||||
// If we don't have regular bind set, set it
|
||||
if (has_bind == 0) {
|
||||
std::string query = fmt::format(
|
||||
SQL(
|
||||
REPLACE INTO
|
||||
`character_bind`
|
||||
(`id`, `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `slot`)
|
||||
VALUES ({}, {}, {}, {}, {}, {}, {}, {})
|
||||
),
|
||||
character_id,
|
||||
pp.binds[0].zone_id,
|
||||
0,
|
||||
pp.binds[0].x,
|
||||
pp.binds[0].y,
|
||||
pp.binds[0].z,
|
||||
pp.binds[0].heading,
|
||||
0
|
||||
);
|
||||
auto results_bset = QueryDatabase(query);
|
||||
auto bind = CharacterBindRepository::NewEntity();
|
||||
bind.id = character_id;
|
||||
bind.zone_id = pp.binds[0].zone_id;
|
||||
bind.instance_id = 0;
|
||||
bind.x = pp.binds[0].x;
|
||||
bind.y = pp.binds[0].y;
|
||||
bind.z = pp.binds[0].z;
|
||||
bind.heading = pp.binds[0].heading;
|
||||
bind.slot = 0;
|
||||
CharacterBindRepository::ReplaceOne(*this, bind);
|
||||
}
|
||||
}
|
||||
/* If our bind count is less than 5, then we have null data that needs to be filled in. */
|
||||
|
||||
// If our bind count is less than 5, then we have null data that needs to be filled in
|
||||
if (bind_count < 5) {
|
||||
// we know that home and main bind must be valid here, so we don't check those
|
||||
// we also use home to fill in the null data like live does.
|
||||
|
||||
std::vector<CharacterBindRepository::CharacterBind> binds;
|
||||
|
||||
for (int i = 1; i < 4; i++) {
|
||||
if (pp.binds[i].zone_id != 0) // we assume 0 is the only invalid one ...
|
||||
if (pp.binds[i].zone_id != 0) { // we assume 0 is the only invalid one ...
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string query = fmt::format(
|
||||
SQL(
|
||||
REPLACE INTO
|
||||
`character_bind`
|
||||
(`id`, `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `slot`)
|
||||
VALUES ({}, {}, {}, {}, {}, {}, {}, {})
|
||||
),
|
||||
character_id,
|
||||
pp.binds[4].zone_id,
|
||||
0,
|
||||
pp.binds[4].x,
|
||||
pp.binds[4].y,
|
||||
pp.binds[4].z,
|
||||
pp.binds[4].heading,
|
||||
i
|
||||
);
|
||||
auto results_bset = QueryDatabase(query);
|
||||
auto bind = CharacterBindRepository::NewEntity();
|
||||
|
||||
bind.slot = i;
|
||||
bind.id = character_id;
|
||||
bind.zone_id = pp.binds[4].zone_id;
|
||||
bind.instance_id = 0;
|
||||
bind.x = pp.binds[4].x;
|
||||
bind.y = pp.binds[4].y;
|
||||
bind.z = pp.binds[4].z;
|
||||
bind.heading = pp.binds[4].heading;
|
||||
binds.emplace_back(bind);
|
||||
}
|
||||
|
||||
CharacterBindRepository::ReplaceMany(*this, binds);
|
||||
}
|
||||
|
||||
character_list_query = fmt::format(
|
||||
SQL(
|
||||
SELECT
|
||||
`slot`, `red`, `green`, `blue`, `use_tint`, `color`
|
||||
FROM
|
||||
`character_material`
|
||||
WHERE
|
||||
`id` = {}
|
||||
),
|
||||
character_id
|
||||
);
|
||||
auto results_b = database.QueryDatabase(character_list_query);
|
||||
uint8 slot = 0;
|
||||
for (auto row_b = results_b.begin(); row_b != results_b.end(); ++row_b) {
|
||||
slot = Strings::ToInt(row_b[0]);
|
||||
pp.item_tint.Slot[slot].Red = Strings::ToInt(row_b[1]);
|
||||
pp.item_tint.Slot[slot].Green = Strings::ToInt(row_b[2]);
|
||||
pp.item_tint.Slot[slot].Blue = Strings::ToInt(row_b[3]);
|
||||
pp.item_tint.Slot[slot].UseTint = Strings::ToInt(row_b[4]);
|
||||
for (auto &cm : character_materials) {
|
||||
pp.item_tint.Slot[cm.slot].Red = cm.red;
|
||||
pp.item_tint.Slot[cm.slot].Green = cm.green;
|
||||
pp.item_tint.Slot[cm.slot].Blue = cm.blue;
|
||||
pp.item_tint.Slot[cm.slot].UseTint = cm.use_tint;
|
||||
pp.item_tint.Slot[cm.slot].Color = cm.color;
|
||||
}
|
||||
|
||||
if (GetCharSelInventory(account_id, p_character_select_entry_struct->Name, &inventory_profile)) {
|
||||
const EQ::ItemData *item = nullptr;
|
||||
const EQ::ItemInstance *inst = nullptr;
|
||||
int16 inventory_slot = 0;
|
||||
if (GetCharSelInventory(inventories, e, &inv)) {
|
||||
const EQ::ItemData *item = nullptr;
|
||||
const EQ::ItemInstance *inst = nullptr;
|
||||
int16 inventory_slot = 0;
|
||||
|
||||
for (uint32 matslot = EQ::textures::textureBegin; matslot < EQ::textures::materialCount; matslot++) {
|
||||
inventory_slot = EQ::InventoryProfile::CalcSlotFromMaterial(matslot);
|
||||
if (inventory_slot == INVALID_INDEX) { continue; }
|
||||
inst = inventory_profile.GetItem(inventory_slot);
|
||||
if (inst == nullptr)
|
||||
inst = inv.GetItem(inventory_slot);
|
||||
if (inst == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
item = inst->GetItem();
|
||||
if (item == nullptr)
|
||||
if (item == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (matslot > 6) {
|
||||
uint32 item_id_file = 0;
|
||||
// Weapon Models
|
||||
if (inst->GetOrnamentationIDFile() != 0) {
|
||||
item_id_file = inst->GetOrnamentationIDFile();
|
||||
p_character_select_entry_struct->Equip[matslot].Material = item_id_file;
|
||||
} else {
|
||||
cse->Equip[matslot].Material = item_id_file;
|
||||
}
|
||||
else {
|
||||
if (strlen(item->IDFile) > 2) {
|
||||
item_id_file = Strings::ToInt(&item->IDFile[2]);
|
||||
p_character_select_entry_struct->Equip[matslot].Material = item_id_file;
|
||||
cse->Equip[matslot].Material = item_id_file;
|
||||
}
|
||||
}
|
||||
|
||||
if (matslot == EQ::textures::weaponPrimary) {
|
||||
p_character_select_entry_struct->PrimaryIDFile = item_id_file;
|
||||
} else {
|
||||
p_character_select_entry_struct->SecondaryIDFile = item_id_file;
|
||||
cse->PrimaryIDFile = item_id_file;
|
||||
}
|
||||
} else {
|
||||
else {
|
||||
cse->SecondaryIDFile = item_id_file;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Armor Materials/Models
|
||||
uint32 color = (
|
||||
pp.item_tint.Slot[matslot].UseTint ?
|
||||
pp.item_tint.Slot[matslot].Color :
|
||||
inst->GetColor()
|
||||
pp.item_tint.Slot[matslot].Color :
|
||||
inst->GetColor()
|
||||
);
|
||||
p_character_select_entry_struct->Equip[matslot].Material = item->Material;
|
||||
p_character_select_entry_struct->Equip[matslot].EliteModel = item->EliteMaterial;
|
||||
p_character_select_entry_struct->Equip[matslot].HerosForgeModel = inst->GetOrnamentHeroModel(matslot);
|
||||
p_character_select_entry_struct->Equip[matslot].Color = color;
|
||||
cse->Equip[matslot].Material = item->Material;
|
||||
cse->Equip[matslot].EliteModel = item->EliteMaterial;
|
||||
cse->Equip[matslot].HerosForgeModel = inst->GetOrnamentHeroModel(matslot);
|
||||
cse->Equip[matslot].Color = color;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
printf("Error loading inventory for %s\n", p_character_select_entry_struct->Name);
|
||||
}
|
||||
else {
|
||||
printf("Error loading inventory for %s\n", cse->Name);
|
||||
}
|
||||
buff_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
}
|
||||
@@ -849,34 +826,21 @@ bool WorldDatabase::LoadCharacterCreateCombos()
|
||||
return true;
|
||||
}
|
||||
|
||||
// this is a slightly modified version of SharedDatabase::GetInventory(...) for character select use-only
|
||||
bool WorldDatabase::GetCharSelInventory(uint32 account_id, char *name, EQ::InventoryProfile *inv)
|
||||
bool WorldDatabase::GetCharSelInventory(
|
||||
const std::vector<InventoryRepository::Inventory> &inventories,
|
||||
const CharacterDataRepository::CharacterData &character,
|
||||
EQ::InventoryProfile *inv
|
||||
)
|
||||
{
|
||||
if (!account_id || !name || !inv) {
|
||||
if (inventories.empty() || !character.id || !inv) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const uint32 character_id = GetCharacterID(name);
|
||||
for (const auto& e : inventories) {
|
||||
if (e.character_id != character.id) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!character_id) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& l = InventoryRepository::GetWhere(
|
||||
*this,
|
||||
fmt::format(
|
||||
"`character_id` = {} AND `slot_id` BETWEEN {} AND {}",
|
||||
character_id,
|
||||
EQ::invslot::slotHead,
|
||||
EQ::invslot::slotFeet
|
||||
)
|
||||
);
|
||||
|
||||
if (l.empty()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for (const auto& e : l) {
|
||||
switch (e.slot_id) {
|
||||
case EQ::invslot::slotFace:
|
||||
case EQ::invslot::slotEar2:
|
||||
|
||||
+7
-1
@@ -20,6 +20,8 @@
|
||||
|
||||
#include "../common/shareddb.h"
|
||||
#include "../common/eq_packet.h"
|
||||
#include "../common/repositories/inventory_repository.h"
|
||||
#include "../common/repositories/character_data_repository.h"
|
||||
|
||||
struct PlayerProfile_Struct;
|
||||
struct CharCreate_Struct;
|
||||
@@ -43,7 +45,11 @@ private:
|
||||
void SetTitaniumDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
|
||||
void SetSoFDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
|
||||
|
||||
bool GetCharSelInventory(uint32 account_id, char* name, EQ::InventoryProfile* inv);
|
||||
bool GetCharSelInventory(
|
||||
const std::vector<InventoryRepository::Inventory> &inventories,
|
||||
const CharacterDataRepository::CharacterData &character,
|
||||
EQ::InventoryProfile *inv
|
||||
);
|
||||
};
|
||||
|
||||
extern WorldDatabase database;
|
||||
|
||||
+90
-14
@@ -36,11 +36,15 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "shared_task_manager.h"
|
||||
#include "dynamic_zone_manager.h"
|
||||
#include "ucs.h"
|
||||
#include "clientlist.h"
|
||||
#include "../common/repositories/trader_repository.h"
|
||||
#include "../common/repositories/buyer_repository.h"
|
||||
|
||||
extern uint32 numzones;
|
||||
extern EQ::Random emu_random;
|
||||
extern WebInterfaceList web_interface;
|
||||
extern SharedTaskManager shared_task_manager;
|
||||
extern ClientList client_list;
|
||||
volatile bool UCSServerAvailable_ = false;
|
||||
void CatchSignal(int sig_num);
|
||||
|
||||
@@ -82,6 +86,8 @@ void ZSList::Remove(const std::string &uuid)
|
||||
while (iter != zone_server_list.end()) {
|
||||
if ((*iter)->GetUUID().compare(uuid) == 0) {
|
||||
auto port = (*iter)->GetCPort();
|
||||
(*iter)->CheckToClearTraderAndBuyerTables();
|
||||
|
||||
zone_server_list.erase(iter);
|
||||
|
||||
if (port != 0) {
|
||||
@@ -126,6 +132,16 @@ void ZSList::Process() {
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
if (!m_queued_reloads.empty()) {
|
||||
m_queued_reloads_mutex.lock();
|
||||
for (auto &type : m_queued_reloads) {
|
||||
LogInfo("Sending reload of type [{}] to zones", ServerReload::GetName(type));
|
||||
SendServerReload(type, nullptr);
|
||||
}
|
||||
m_queued_reloads.clear();
|
||||
m_queued_reloads_mutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
bool ZSList::SendPacket(ServerPacket* pack) {
|
||||
@@ -515,19 +531,27 @@ void ZSList::SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_mins
|
||||
SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, buffer);
|
||||
}
|
||||
|
||||
void ZSList::SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message) {
|
||||
if (!message)
|
||||
void ZSList::SendEmoteMessageRaw(
|
||||
const char *to,
|
||||
uint32 to_guilddbid,
|
||||
int16 to_minstatus,
|
||||
uint32 type,
|
||||
const char *message
|
||||
)
|
||||
{
|
||||
if (!message) {
|
||||
return;
|
||||
}
|
||||
auto pack = new ServerPacket;
|
||||
|
||||
pack->opcode = ServerOP_EmoteMessage;
|
||||
pack->size = sizeof(ServerEmoteMessage_Struct) + strlen(message) + 1;
|
||||
pack->opcode = ServerOP_EmoteMessage;
|
||||
pack->size = sizeof(ServerEmoteMessage_Struct) + strlen(message) + 1;
|
||||
pack->pBuffer = new uchar[pack->size];
|
||||
memset(pack->pBuffer, 0, pack->size);
|
||||
ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*)pack->pBuffer;
|
||||
ServerEmoteMessage_Struct *sem = (ServerEmoteMessage_Struct *) pack->pBuffer;
|
||||
|
||||
if (to) {
|
||||
strcpy((char *)sem->to, to);
|
||||
strcpy((char *) sem->to, to);
|
||||
}
|
||||
else {
|
||||
sem->to[0] = 0;
|
||||
@@ -535,22 +559,37 @@ void ZSList::SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_m
|
||||
|
||||
sem->guilddbid = to_guilddbid;
|
||||
sem->minstatus = to_minstatus;
|
||||
sem->type = type;
|
||||
sem->type = type;
|
||||
strcpy(&sem->message[0], message);
|
||||
char tempto[64] = { 0 };
|
||||
if (to)
|
||||
char tempto[64] = {0};
|
||||
if (to) {
|
||||
strn0cpy(tempto, to, 64);
|
||||
}
|
||||
|
||||
if (tempto[0] == 0) {
|
||||
SendPacket(pack);
|
||||
if (to_guilddbid > 0) {
|
||||
SendPacketToZonesWithGuild(to_guilddbid, pack);
|
||||
}
|
||||
else if (to_minstatus > 0) {
|
||||
SendPacketToZonesWithGMs(pack);
|
||||
} else {
|
||||
SendPacket(pack);
|
||||
}
|
||||
}
|
||||
else {
|
||||
ZoneServer* zs = FindByName(to);
|
||||
|
||||
if (zs != 0)
|
||||
ZoneServer *zs = FindByName(to);
|
||||
if (zs) {
|
||||
zs->SendPacket(pack);
|
||||
else
|
||||
}
|
||||
else if (to_guilddbid > 0) {
|
||||
SendPacketToZonesWithGuild(to_guilddbid, pack);
|
||||
}
|
||||
else if (to_minstatus > 0) {
|
||||
SendPacketToZonesWithGMs(pack);
|
||||
}
|
||||
else {
|
||||
SendPacket(pack);
|
||||
}
|
||||
}
|
||||
delete pack;
|
||||
}
|
||||
@@ -871,6 +910,34 @@ bool ZSList::SendPacketToBootedZones(ServerPacket* pack)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ZSList::SendPacketToZonesWithGuild(uint32 guild_id, ServerPacket* pack)
|
||||
{
|
||||
auto servers = client_list.GetGuildZoneServers(guild_id);
|
||||
for (auto const& z : zone_server_list) {
|
||||
for (auto const& server_id : servers) {
|
||||
if (z->GetID() == server_id && z->GetZoneID() > 0) {
|
||||
z->SendPacket(pack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ZSList::SendPacketToZonesWithGMs(ServerPacket* pack)
|
||||
{
|
||||
auto servers = client_list.GetZoneServersWithGMs();
|
||||
for (auto const &z: zone_server_list) {
|
||||
for (auto const &server_id: servers) {
|
||||
if (z->GetID() == server_id && z->GetZoneID() > 0) {
|
||||
z->SendPacket(pack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ZSList::SendServerReload(ServerReload::Type type, uchar *packet)
|
||||
{
|
||||
static auto pack = ServerPacket(ServerOP_ServerReloadRequest, sizeof(ServerReload::Request));
|
||||
@@ -894,6 +961,8 @@ void ZSList::SendServerReload(ServerReload::Type type, uchar *packet)
|
||||
ServerReload::Type::Commands,
|
||||
ServerReload::Type::PerlExportSettings,
|
||||
ServerReload::Type::DataBucketsCache,
|
||||
ServerReload::Type::Quests,
|
||||
ServerReload::Type::QuestsTimerReset,
|
||||
ServerReload::Type::WorldRepop,
|
||||
ServerReload::Type::WorldWithRespawn
|
||||
};
|
||||
@@ -944,3 +1013,10 @@ void ZSList::SendServerReload(ServerReload::Type type, uchar *packet)
|
||||
++counter;
|
||||
}
|
||||
}
|
||||
|
||||
void ZSList::QueueServerReload(ServerReload::Type &type)
|
||||
{
|
||||
m_queued_reloads_mutex.lock();
|
||||
m_queued_reloads.emplace_back(type);
|
||||
m_queued_reloads_mutex.unlock();
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <deque>
|
||||
#include <mutex>
|
||||
|
||||
class WorldTCPConnection;
|
||||
class ServerPacket;
|
||||
@@ -29,6 +30,8 @@ public:
|
||||
bool SendPacket(ServerPacket *pack);
|
||||
bool SendPacket(uint32 zoneid, ServerPacket *pack);
|
||||
bool SendPacket(uint32 zoneid, uint16 instanceid, ServerPacket *pack);
|
||||
bool SendPacketToZonesWithGuild(uint32 guild_id, ServerPacket *pack);
|
||||
bool SendPacketToZonesWithGMs(ServerPacket *pack);
|
||||
bool SendPacketToBootedZones(ServerPacket* pack);
|
||||
bool SetLockedZone(uint16 iZoneID, bool iLock);
|
||||
|
||||
@@ -70,8 +73,12 @@ public:
|
||||
ZoneServer* FindByZoneID(uint32 ZoneID);
|
||||
|
||||
const std::list<std::unique_ptr<ZoneServer>> &getZoneServerList() const;
|
||||
inline uint32_t GetServerListCount() { return zone_server_list.size(); }
|
||||
void SendServerReload(ServerReload::Type type, uchar *packet = nullptr);
|
||||
std::mutex m_queued_reloads_mutex;
|
||||
std::vector<ServerReload::Type> m_queued_reloads = {};
|
||||
|
||||
void QueueServerReload(ServerReload::Type &type);
|
||||
private:
|
||||
void OnTick(EQ::Timer *t);
|
||||
uint32 NextID;
|
||||
|
||||
+34
-8
@@ -50,6 +50,8 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "../common/repositories/guild_tributes_repository.h"
|
||||
#include "../common/skill_caps.h"
|
||||
#include "../common/server_reload_types.h"
|
||||
#include "../common/repositories/trader_repository.h"
|
||||
#include "../common/repositories/buyer_repository.h"
|
||||
|
||||
extern ClientList client_list;
|
||||
extern GroupLFPList LFPGroupList;
|
||||
@@ -571,7 +573,13 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
);
|
||||
}
|
||||
}
|
||||
zoneserver_list.SendPacket(pack);
|
||||
if (scm->guilddbid > 0) {
|
||||
zoneserver_list.SendPacketToZonesWithGuild(scm->guilddbid, pack);
|
||||
} else if (scm->chan_num == ChatChannel_GMSAY) {
|
||||
zoneserver_list.SendPacketToZonesWithGMs(pack);
|
||||
} else {
|
||||
zoneserver_list.SendPacket(pack);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -729,13 +737,15 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
zs = zoneserver_list.FindByID(s->zone_server_id);
|
||||
} else if (s->zone_id) {
|
||||
zs = zoneserver_list.FindByName(ZoneName(s->zone_id));
|
||||
} else if (s->instance_id) {
|
||||
zs = zoneserver_list.FindByInstanceID(s->instance_id);
|
||||
} else {
|
||||
zoneserver_list.SendEmoteMessage(
|
||||
s->admin_name,
|
||||
0,
|
||||
AccountStatus::Player,
|
||||
Chat::White,
|
||||
"Error: SOP_ZoneShutdown: neither ID nor name specified"
|
||||
"Error: SOP_ZoneShutdown: Zone ID, Instance ID, nor Zone Short Name specified"
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1510,7 +1520,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
|
||||
guild->tribute.timer.Disable();
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(pack);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(data->guild_id, pack);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1553,7 +1563,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
guild_mgr.UpdateDbGuildFavor(data->guild_id, data->favor);
|
||||
guild_mgr.UpdateDbTributeTimeRemaining(data->guild_id, data->time_remaining);
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(pack);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(data->guild_id, pack);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1587,7 +1597,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
data->time_remaining = in->time_remaining;
|
||||
strn0cpy(data->player_name, in->player_name, sizeof(data->player_name));
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(out);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, out);
|
||||
safe_delete(out);
|
||||
}
|
||||
break;
|
||||
@@ -1610,7 +1620,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
out->tribute_id_2_tier = guild->tribute.id_2_tier;
|
||||
out->time_remaining = guild_mgr.GetGuildTributeTimeRemaining(in->guild_id);
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(sp);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, sp);
|
||||
safe_delete(sp);
|
||||
}
|
||||
|
||||
@@ -1630,7 +1640,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
out->tribute_timer = guild_mgr.GetGuildTributeTimeRemaining(in->guild_id);
|
||||
out->trophy_timer = 0;
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(sp);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, sp);
|
||||
safe_delete(sp);
|
||||
}
|
||||
|
||||
@@ -1654,7 +1664,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
out->member_time = in->member_time;
|
||||
strn0cpy(out->player_name, in->player_name, sizeof(out->player_name));
|
||||
|
||||
zoneserver_list.SendPacketToBootedZones(sp);
|
||||
zoneserver_list.SendPacketToZonesWithGuild(out->guild_id, sp);
|
||||
safe_delete(sp)
|
||||
}
|
||||
break;
|
||||
@@ -1852,3 +1862,19 @@ void ZoneServer::IncomingClient(Client* client) {
|
||||
SendPacket(pack);
|
||||
delete pack;
|
||||
}
|
||||
|
||||
void ZoneServer::CheckToClearTraderAndBuyerTables()
|
||||
{
|
||||
if (GetZoneID() == Zones::BAZAAR) {
|
||||
TraderRepository::DeleteWhere(
|
||||
database,
|
||||
fmt::format("`char_zone_id` = {} AND `char_zone_instance_id` = {}", GetZoneID(), GetInstanceID()
|
||||
)
|
||||
);
|
||||
BuyerRepository::DeleteBuyers(database, GetZoneID(), GetInstanceID());
|
||||
|
||||
LogTradingDetail(
|
||||
"Removed trader and buyer entries for Zone ID [{}] and Instance ID [{}]", GetZoneID(), GetInstanceID()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,6 +53,9 @@ public:
|
||||
|
||||
inline const char* GetZoneName() const { return zone_name; }
|
||||
inline const char* GetZoneLongName() const { return long_name; }
|
||||
inline std::string GetCurrentVersion() const { return CURRENT_VERSION; }
|
||||
void CheckToClearTraderAndBuyerTables();
|
||||
inline std::string GetCompileDate() const { return COMPILE_DATE; }
|
||||
const char* GetCompileTime() const{ return compiled; }
|
||||
void SetCompile(char* in_compile){ strcpy(compiled,in_compile); }
|
||||
inline uint32 GetZoneID() const { return zone_server_zone_id; }
|
||||
|
||||
@@ -173,6 +173,7 @@ SET(zone_sources
|
||||
zone_event_scheduler.cpp
|
||||
zone_npc_factions.cpp
|
||||
zone_reload.cpp
|
||||
zone_save_state.cpp
|
||||
zoning.cpp
|
||||
)
|
||||
|
||||
@@ -292,6 +293,7 @@ SET(zone_headers
|
||||
zonedump.h
|
||||
zone_cli.h
|
||||
zone_reload.h
|
||||
zone_save_state.h
|
||||
zone_cli.cpp)
|
||||
|
||||
ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers})
|
||||
|
||||
+48
-27
@@ -2507,6 +2507,12 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_resumed_from_zone_suspend && !IsQueuedForCorpse()) {
|
||||
LogInfo("NPC [{}] is resumed from zone suspend, cannot kill until zone resume is complete.", GetCleanName());
|
||||
SetHP(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsMultiQuestEnabled()) {
|
||||
for (auto &i: m_hand_in.items) {
|
||||
if (i.is_multiquest_item && i.item->GetItem()->NoDrop != 0) {
|
||||
@@ -2627,7 +2633,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
|
||||
bool pet_owner_is_client = give_exp->IsPet() && owner->IsClient();
|
||||
bool pet_owner_is_bot = give_exp->IsPet() && owner->IsBot();
|
||||
bool owner_is_client = owner->IsClient();
|
||||
|
||||
|
||||
bool is_in_same_group_or_raid = (
|
||||
pet_owner_is_client ||
|
||||
(pet_owner_is_bot && owner->IsInGroupOrRaid(ulimate_owner)) ||
|
||||
@@ -3062,11 +3068,11 @@ void Mob::AddToHateList(Mob* other, int64 hate /*= 0*/, int64 damage /*= 0*/, bo
|
||||
else
|
||||
SetAssistAggro(true);
|
||||
|
||||
bool wasengaged = IsEngaged();
|
||||
bool was_engaged = IsEngaged();
|
||||
Mob* owner = other->GetOwner();
|
||||
Mob* mypet = GetPet();
|
||||
Mob* myowner = GetOwner();
|
||||
Mob* targetmob = GetTarget();
|
||||
Mob* my_pet = GetPet();
|
||||
Mob* my_owner = GetOwner();
|
||||
Mob* target_mob = GetTarget();
|
||||
bool on_hatelist = CheckAggro(other);
|
||||
|
||||
AddRampage(other);
|
||||
@@ -3095,7 +3101,7 @@ void Mob::AddToHateList(Mob* other, int64 hate /*= 0*/, int64 damage /*= 0*/, bo
|
||||
if (IsPet()) {
|
||||
if ((IsGHeld() || (IsHeld() && IsFocused())) && !on_hatelist) // we want them to be able to climb the hate list
|
||||
return;
|
||||
if ((IsHeld() || IsPetStop() || IsPetRegroup()) && !wasengaged) // not 100% sure on stop/regroup kind of hard to test, but regroup is like "classic hold"
|
||||
if ((IsHeld() || IsPetStop() || IsPetRegroup()) && !was_engaged) // not 100% sure on stop/regroup kind of hard to test, but regroup is like "classic hold"
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -3128,7 +3134,7 @@ void Mob::AddToHateList(Mob* other, int64 hate /*= 0*/, int64 damage /*= 0*/, bo
|
||||
return;
|
||||
}
|
||||
|
||||
if (other == myowner) {
|
||||
if (other == my_owner) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -3230,26 +3236,39 @@ void Mob::AddToHateList(Mob* other, int64 hate /*= 0*/, int64 damage /*= 0*/, bo
|
||||
}
|
||||
}
|
||||
|
||||
if (mypet && !mypet->IsHeld() && !mypet->IsPetStop()) { // I have a pet, add other to it
|
||||
if (
|
||||
!mypet->IsFamiliar() &&
|
||||
!mypet->GetSpecialAbility(SpecialAbility::AggroImmunity) &&
|
||||
!(IsBot() && mypet->GetSpecialAbility(SpecialAbility::BotAggroImmunity)) &&
|
||||
!(IsClient() && mypet->GetSpecialAbility(SpecialAbility::ClientAggroImmunity)) &&
|
||||
!(IsNPC() && mypet->GetSpecialAbility(SpecialAbility::NPCAggroImmunity))
|
||||
) {
|
||||
mypet->hate_list.AddEntToHateList(other, 0, 0, bFrenzy);
|
||||
if (my_pet) {
|
||||
bool aggro_immunity = my_pet->GetSpecialAbility(SpecialAbility::AggroImmunity);
|
||||
bool bot_aggro_immunity = IsBot() && my_pet->GetSpecialAbility(SpecialAbility::BotAggroImmunity);
|
||||
bool client_aggro_immunity = IsClient() && my_pet->GetSpecialAbility(SpecialAbility::ClientAggroImmunity);
|
||||
bool npc_aggro_immunity = IsNPC() && my_pet->GetSpecialAbility(SpecialAbility::NPCAggroImmunity);
|
||||
bool can_add_to_hatelist = !my_pet->IsFamiliar() &&
|
||||
!aggro_immunity &&
|
||||
!bot_aggro_immunity &&
|
||||
!client_aggro_immunity &&
|
||||
!npc_aggro_immunity;
|
||||
|
||||
if (can_add_to_hatelist) {
|
||||
bool bot_with_controllable_pet = IsBot() && CastToBot()->HasControllablePet(BotAnimEmpathy::Attack);
|
||||
|
||||
if (!IsBot() || bot_with_controllable_pet) {
|
||||
my_pet->hate_list.AddEntToHateList(other, 0, 0, bFrenzy);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (myowner) { // I am a pet, add other to owner if it's NPC/LD
|
||||
if (
|
||||
myowner->IsAIControlled() &&
|
||||
!myowner->GetSpecialAbility(SpecialAbility::AggroImmunity) &&
|
||||
!(myowner->IsBot() && GetSpecialAbility(SpecialAbility::BotAggroImmunity)) &&
|
||||
!(myowner->IsClient() && GetSpecialAbility(SpecialAbility::ClientAggroImmunity)) &&
|
||||
!(myowner->IsNPC() && GetSpecialAbility(SpecialAbility::NPCAggroImmunity))
|
||||
) {
|
||||
myowner->hate_list.AddEntToHateList(other, 0, 0, bFrenzy);
|
||||
else if (my_owner) { // I am a pet, add other to owner if it's NPC/LD
|
||||
if (my_owner->IsAIControlled()) {
|
||||
bool aggro_immunity = my_owner->GetSpecialAbility(SpecialAbility::AggroImmunity);
|
||||
bool bot_aggro_immunity = my_owner->IsBot() && GetSpecialAbility(SpecialAbility::BotAggroImmunity);
|
||||
bool client_aggro_immunity = my_owner->IsClient() && GetSpecialAbility(SpecialAbility::ClientAggroImmunity);
|
||||
bool npc_aggro_immunity = my_owner->IsNPC() && GetSpecialAbility(SpecialAbility::NPCAggroImmunity);
|
||||
bool can_add_to_hatelist = !aggro_immunity &&
|
||||
!bot_aggro_immunity &&
|
||||
!client_aggro_immunity &&
|
||||
!npc_aggro_immunity;
|
||||
|
||||
if (can_add_to_hatelist) {
|
||||
my_owner->hate_list.AddEntToHateList(other, 0, 0, bFrenzy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3258,7 +3277,7 @@ void Mob::AddToHateList(Mob* other, int64 hate /*= 0*/, int64 damage /*= 0*/, bo
|
||||
entity_list.AddTempPetsToHateList(this, other, bFrenzy);
|
||||
}
|
||||
|
||||
if (!wasengaged) {
|
||||
if (!was_engaged) {
|
||||
if (IsNPC() && other->IsClient() && other->CastToClient()) {
|
||||
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_AGGRO)) {
|
||||
parse->EventNPC(EVENT_AGGRO, CastToNPC(), other, "", 0);
|
||||
@@ -6671,7 +6690,9 @@ void Client::SetAttackTimer()
|
||||
else
|
||||
speed = static_cast<int>(speed + ((hhe / 100.0f) * delay));
|
||||
}
|
||||
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true, true);
|
||||
|
||||
bool reinit = !TimerToUse->Enabled();
|
||||
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), reinit, reinit);
|
||||
|
||||
if (i == EQ::invslot::slotPrimary) {
|
||||
primary_speed = speed;
|
||||
|
||||
+9
-12
@@ -1165,10 +1165,6 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
|
||||
}
|
||||
|
||||
case SE_ResistFearChance: {
|
||||
if (base_value == 100) // If we reach 100% in a single spell/item then we should be immune to
|
||||
// negative fear resist effects until our immunity is over
|
||||
newbon->Fearless = true;
|
||||
|
||||
newbon->ResistFearChance += base_value; // these should stack
|
||||
break;
|
||||
}
|
||||
@@ -2474,9 +2470,6 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
|
||||
|
||||
case SE_ResistFearChance:
|
||||
{
|
||||
if(effect_value == 100) // If we reach 100% in a single spell/item then we should be immune to negative fear resist effects until our immunity is over
|
||||
new_bonus->Fearless = true;
|
||||
|
||||
new_bonus->ResistFearChance += effect_value; // these should stack
|
||||
break;
|
||||
}
|
||||
@@ -4689,11 +4682,7 @@ void Mob::NegateSpellEffectBonuses(uint16 spell_id)
|
||||
break;
|
||||
|
||||
case SE_ResistFearChance:
|
||||
if (negate_spellbonus) {
|
||||
spellbonuses.Fearless = false;
|
||||
spellbonuses.ResistFearChance = effect_value;
|
||||
}
|
||||
|
||||
if (negate_spellbonus) {spellbonuses.ResistFearChance = effect_value; }
|
||||
if (negate_aabonus) { aabonuses.ResistFearChance = effect_value; }
|
||||
if (negate_itembonus) { itembonuses.ResistFearChance = effect_value; }
|
||||
break;
|
||||
@@ -5331,6 +5320,14 @@ void Mob::NegateSpellEffectBonuses(uint16 spell_id)
|
||||
spellbonuses.SEResist[e] = effect_value;
|
||||
spellbonuses.SEResist[e + 1] = effect_value;
|
||||
}
|
||||
if (negate_itembonus) {
|
||||
itembonuses.SEResist[e] = effect_value;
|
||||
itembonuses.SEResist[e + 1] = effect_value;
|
||||
}
|
||||
if (negate_aabonus) {
|
||||
aabonuses.SEResist[e] = effect_value;
|
||||
aabonuses.SEResist[e + 1] = effect_value;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
+372
-326
File diff suppressed because it is too large
Load Diff
+14
-31
@@ -39,9 +39,6 @@
|
||||
|
||||
constexpr uint32 BOT_KEEP_ALIVE_INTERVAL = 5000; // 5 seconds
|
||||
|
||||
constexpr uint32 BOT_COMBAT_JITTER_INTERVAL_MIN = 1500; // 1.5 seconds
|
||||
constexpr uint32 BOT_COMBAT_JITTER_INTERVAL_MAX = 3000; // 3 seconds
|
||||
|
||||
constexpr uint32 MAG_EPIC_1_0 = 28034;
|
||||
|
||||
extern WorldServer worldserver;
|
||||
@@ -232,19 +229,10 @@ static std::map<uint16, std::string> botSubType_names = {
|
||||
{ CommandedSubTypes::Selo, "Selo" }
|
||||
};
|
||||
|
||||
struct CombatRangeInput {
|
||||
Mob* target;
|
||||
float target_distance;
|
||||
uint8 stop_melee_level;
|
||||
const EQ::ItemInstance* p_item;
|
||||
const EQ::ItemInstance* s_item;
|
||||
};
|
||||
|
||||
struct CombatRangeOutput {
|
||||
bool at_combat_range = false;
|
||||
float melee_distance_min = 0.0f;
|
||||
float melee_distance = 0.0f;
|
||||
float melee_distance_max = 0.0f;
|
||||
namespace BotAnimEmpathy {
|
||||
constexpr uint8 Guard = 1;
|
||||
constexpr uint8 Attack = 2;
|
||||
constexpr uint8 BackOff = 3;
|
||||
};
|
||||
|
||||
class Bot : public NPC {
|
||||
@@ -577,7 +565,7 @@ public:
|
||||
uint16 GetPetBotSpellType(uint16 spell_type);
|
||||
|
||||
// Movement checks
|
||||
bool PlotBotPositionAroundTarget(Mob* target, float& x_dest, float& y_dest, float& z_dest, float min_distance, float max_distance, bool behind_only = false, bool front_only = false, bool bypass_los = false);
|
||||
bool PlotBotPositionAroundTarget(const FindPositionInput& input);
|
||||
std::vector<Mob*> GetSpellTargetList(bool entire_raid = false);
|
||||
void SetSpellTargetList(std::vector<Mob*> spell_target_list) { _spell_target_list = spell_target_list; }
|
||||
std::vector<Mob*> GetGroupSpellTargetList() { return _group_spell_target_list; }
|
||||
@@ -765,7 +753,7 @@ public:
|
||||
static BotSpell GetBestBotSpellForGroupCompleteHeal(Bot* caster, Mob* tar, uint16 spell_type = BotSpellTypes::RegularHeal);
|
||||
static BotSpell GetBestBotSpellForGroupHeal(Bot* caster, Mob* tar, uint16 spell_type = BotSpellTypes::RegularHeal);
|
||||
|
||||
static Mob* GetFirstIncomingMobToMez(Bot* caster, int16 spell_id, uint16 spell_type, bool AE);
|
||||
static Mob* GetFirstIncomingMobToMez(Bot* caster, uint16 spell_id, uint16 spell_type, bool AE);
|
||||
static BotSpell GetBestBotSpellForMez(Bot* caster, uint16 spell_type = BotSpellTypes::Mez);
|
||||
static BotSpell GetBestBotMagicianPetSpell(Bot* caster, uint16 spell_type = BotSpellTypes::Pet);
|
||||
static std::string GetBotMagicianPetType(Bot* caster);
|
||||
@@ -804,6 +792,7 @@ public:
|
||||
EQ::ItemInstance* GetBotItem(uint16 slot_id);
|
||||
bool GetSpawnStatus() { return _spawnStatus; }
|
||||
uint8 GetPetChooserID() { return _petChooserID; }
|
||||
bool HasControllablePet(uint8 ranks_required = 0);
|
||||
bool IsBotRanged() { return _botRangedSetting; }
|
||||
bool IsBotCharmer() { return _botCharmer; }
|
||||
bool IsBot() const override { return true; }
|
||||
@@ -1102,15 +1091,8 @@ public:
|
||||
bool CheckIfCasting(float fm_distance);
|
||||
void HealRotationChecks();
|
||||
|
||||
bool GetCombatJitterFlag() { return m_combat_jitter_flag; }
|
||||
void SetCombatJitterFlag(bool flag = true) { m_combat_jitter_flag = flag; }
|
||||
bool GetCombatOutOfRangeJitterFlag() { return m_combat_out_of_range_jitter_flag; }
|
||||
void SetCombatOutOfRangeJitterFlag(bool flag = true) { m_combat_out_of_range_jitter_flag = flag; }
|
||||
void SetCombatJitter();
|
||||
void SetCombatOutOfRangeJitter();
|
||||
void DoCombatPositioning(Mob* tar, glm::vec3 Goal, bool stop_melee_level, float tar_distance, float melee_distance_min, float melee_distance, float melee_distance_max, bool behind_mob, bool front_mob);
|
||||
void DoFaceCheckWithJitter(Mob* tar);
|
||||
void DoFaceCheckNoJitter(Mob* tar);
|
||||
bool DoCombatPositioning(const CombatPositioningInput& input);
|
||||
void RunToGoalWithJitter(glm::vec3 Goal);
|
||||
bool RequiresLoSForPositioning();
|
||||
bool HasRequiredLoSForPositioning(Mob* tar);
|
||||
@@ -1118,18 +1100,21 @@ public:
|
||||
// Try Combat Methods
|
||||
bool TryEvade(Mob* tar);
|
||||
bool TryFacingTarget(Mob* tar);
|
||||
bool TryPursueTarget(float leash_distance, glm::vec3& Goal);
|
||||
bool TryPursueTarget(float leash_distance);
|
||||
bool TryMeditate();
|
||||
bool TryAutoDefend(Client* bot_owner, float leash_distance);
|
||||
bool TryIdleChecks(float fm_distance);
|
||||
bool TryNonCombatMovementChecks(Client* bot_owner, const Mob* follow_mob, glm::vec3& Goal);
|
||||
void DoOutOfCombatChecks(Client* bot_owner, Mob* follow_mob, glm::vec3& Goal, float leash_distance, float fm_distance);
|
||||
bool TryNonCombatMovementChecks(Client* bot_owner, const Mob* follow_mob);
|
||||
void DoOutOfCombatChecks(Client* bot_owner, Mob* follow_mob, float leash_distance, float fm_distance);
|
||||
bool TryBardMovementCasts();
|
||||
bool BotRangedAttack(Mob* other, bool can_double_attack = false);
|
||||
bool CheckDoubleRangedAttack();
|
||||
|
||||
// Public "Refactor" Methods
|
||||
static bool CheckCampSpawnConditions(Client* c);
|
||||
static bool CheckHighEnoughLevelForBots(Client* c, uint8 bot_class = Class::None);
|
||||
static bool CheckCreateLimit(Client* c, uint32 bot_count, uint8 bot_class = Class::None);
|
||||
static bool CheckSpawnLimit(Client* c, uint8 bot_class = Class::None);
|
||||
|
||||
protected:
|
||||
void BotMeditate(bool is_sitting);
|
||||
@@ -1189,8 +1174,6 @@ private:
|
||||
Timer m_auto_save_timer;
|
||||
|
||||
Timer m_combat_jitter_timer;
|
||||
bool m_combat_jitter_flag;
|
||||
bool m_combat_out_of_range_jitter_flag;
|
||||
|
||||
bool m_dirtyautohaters;
|
||||
bool m_guard_flag;
|
||||
|
||||
+12
-69
@@ -468,7 +468,7 @@ uint32 helper_bot_create(Client *bot_owner, std::string bot_name, uint8 bot_clas
|
||||
|
||||
bool available_flag = false;
|
||||
|
||||
!database.botdb.QueryNameAvailablity(bot_name, available_flag);
|
||||
!database.botdb.QueryNameAvailability(bot_name, available_flag);
|
||||
|
||||
if (!available_flag) {
|
||||
bot_owner->Message(
|
||||
@@ -517,88 +517,31 @@ uint32 helper_bot_create(Client *bot_owner, std::string bot_name, uint8 bot_clas
|
||||
return bot_id;
|
||||
}
|
||||
|
||||
auto bot_creation_limit = bot_owner->GetBotCreationLimit();
|
||||
auto bot_creation_limit_class = bot_owner->GetBotCreationLimit(bot_class);
|
||||
if (!Bot::CheckHighEnoughLevelForBots(bot_owner)) {
|
||||
return bot_id;
|
||||
}
|
||||
|
||||
if (!Bot::CheckHighEnoughLevelForBots(bot_owner, bot_class)) {
|
||||
return bot_id;
|
||||
}
|
||||
|
||||
uint32 bot_count = 0;
|
||||
uint32 bot_class_count = 0;
|
||||
|
||||
if (!database.botdb.QueryBotCount(bot_owner->CharacterID(), bot_class, bot_count, bot_class_count)) {
|
||||
bot_owner->Message(Chat::Yellow, "Failed to query bot count.");
|
||||
|
||||
return bot_id;
|
||||
}
|
||||
|
||||
if (bot_creation_limit >= 0 && bot_count >= bot_creation_limit) {
|
||||
std::string message;
|
||||
|
||||
if (bot_creation_limit) {
|
||||
message = fmt::format(
|
||||
"You cannot create anymore than {} bot{}.",
|
||||
bot_creation_limit,
|
||||
bot_creation_limit != 1 ? "s" : ""
|
||||
);
|
||||
} else {
|
||||
message = "You cannot create any bots.";
|
||||
}
|
||||
|
||||
bot_owner->Message(Chat::Yellow, message.c_str());
|
||||
if (!Bot::CheckCreateLimit(bot_owner, bot_count)) {
|
||||
return bot_id;
|
||||
}
|
||||
|
||||
if (bot_creation_limit_class >= 0 && bot_class_count >= bot_creation_limit_class) {
|
||||
std::string message;
|
||||
|
||||
if (bot_creation_limit_class) {
|
||||
message = fmt::format(
|
||||
"You cannot create anymore than {} {} bot{}.",
|
||||
bot_creation_limit_class,
|
||||
GetClassIDName(bot_class),
|
||||
bot_creation_limit_class != 1 ? "s" : ""
|
||||
);
|
||||
} else {
|
||||
message = fmt::format(
|
||||
"You cannot create any {} bots.",
|
||||
GetClassIDName(bot_class)
|
||||
);
|
||||
}
|
||||
|
||||
bot_owner->Message(Chat::Yellow, message.c_str());
|
||||
if (!Bot::CheckCreateLimit(bot_owner, bot_class_count, bot_class)) {
|
||||
return bot_id;
|
||||
}
|
||||
|
||||
auto bot_character_level = bot_owner->GetBotRequiredLevel();
|
||||
|
||||
if (
|
||||
bot_character_level >= 0 &&
|
||||
bot_owner->GetLevel() < bot_character_level
|
||||
) {
|
||||
bot_owner->Message(
|
||||
Chat::Yellow,
|
||||
fmt::format(
|
||||
"You must be level {} to use bots.",
|
||||
bot_character_level
|
||||
).c_str()
|
||||
);
|
||||
return bot_id;
|
||||
}
|
||||
|
||||
auto bot_character_level_class = bot_owner->GetBotRequiredLevel(bot_class);
|
||||
|
||||
if (
|
||||
bot_character_level_class >= 0 &&
|
||||
bot_owner->GetLevel() < bot_character_level_class
|
||||
) {
|
||||
bot_owner->Message(
|
||||
Chat::Yellow,
|
||||
fmt::format(
|
||||
"You must be level {} to use {} bots.",
|
||||
bot_character_level_class,
|
||||
GetClassIDName(bot_class)
|
||||
).c_str()
|
||||
);
|
||||
return bot_id;
|
||||
}
|
||||
|
||||
|
||||
auto my_bot = new Bot(Bot::CreateDefaultNPCTypeStructForBot(bot_name, "", bot_owner->GetLevel(), bot_race, bot_class, bot_gender), bot_owner);
|
||||
|
||||
if (!my_bot->Save()) {
|
||||
|
||||
@@ -22,7 +22,7 @@ void bot_command_attack(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!c->DoLosChecks(target_mob)) {
|
||||
if (RuleB(Bots, BotsRequireLoS) && !c->DoLosChecks(target_mob)) {
|
||||
c->Message(Chat::Red, "You must have Line of Sight to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
+29
-121
@@ -130,7 +130,7 @@ void bot_command_clone(Client *c, const Seperator *sep)
|
||||
|
||||
bool available_flag = false;
|
||||
|
||||
!database.botdb.QueryNameAvailablity(bot_name, available_flag);
|
||||
!database.botdb.QueryNameAvailability(bot_name, available_flag);
|
||||
|
||||
if (!available_flag) {
|
||||
c->Message(
|
||||
@@ -144,55 +144,25 @@ void bot_command_clone(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
auto bot_creation_limit = c->GetBotCreationLimit();
|
||||
auto bot_creation_limit_class = c->GetBotCreationLimit(my_bot->GetClass());
|
||||
|
||||
uint32 bot_count = 0;
|
||||
uint32 bot_class_count = 0;
|
||||
|
||||
if (!database.botdb.QueryBotCount(c->CharacterID(), my_bot->GetClass(), bot_count, bot_class_count)) {
|
||||
c->Message(Chat::White, "Failed to query bot count.");
|
||||
c->Message(Chat::Yellow, "Failed to query bot count.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (bot_creation_limit >= 0 && bot_count >= bot_creation_limit) {
|
||||
std::string message;
|
||||
|
||||
if (bot_creation_limit) {
|
||||
message = fmt::format(
|
||||
"You have reached the maximum limit of {} bot{}.",
|
||||
bot_creation_limit,
|
||||
bot_creation_limit != 1 ? "s" : ""
|
||||
);
|
||||
} else {
|
||||
message = "You cannot create any bots.";
|
||||
}
|
||||
|
||||
c->Message(Chat::White, message.c_str());
|
||||
if (!Bot::CheckCreateLimit(c, bot_count)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (bot_creation_limit_class >= 0 && bot_class_count >= bot_creation_limit_class) {
|
||||
std::string message;
|
||||
|
||||
if (bot_creation_limit_class) {
|
||||
message = fmt::format(
|
||||
"You cannot create anymore than {} {} bot{}.",
|
||||
bot_creation_limit_class,
|
||||
GetClassIDName(my_bot->GetClass()),
|
||||
bot_creation_limit_class != 1 ? "s" : ""
|
||||
);
|
||||
} else {
|
||||
message = fmt::format(
|
||||
"You cannot create any {} bots.",
|
||||
GetClassIDName(my_bot->GetClass())
|
||||
);
|
||||
}
|
||||
|
||||
c->Message(Chat::White, message.c_str());
|
||||
if (!Bot::CheckCreateLimit(c, bot_class_count, my_bot->GetClass())) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 clone_id = 0;
|
||||
|
||||
if (!database.botdb.CreateCloneBot(my_bot->GetBotID(), bot_name, clone_id) || !clone_id) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -205,6 +175,7 @@ void bot_command_clone(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
int clone_stance = Stance::Passive;
|
||||
|
||||
if (!database.botdb.LoadStance(my_bot->GetBotID(), clone_stance)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -729,6 +700,7 @@ void bot_command_list_bots(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
int NO_BOT_LIMIT = -1;
|
||||
bool Account = false;
|
||||
int seps = 1;
|
||||
uint32 filter_value[FilterCount];
|
||||
@@ -867,7 +839,7 @@ void bot_command_list_bots(Client *c, const Seperator *sep)
|
||||
for (uint8 class_id = Class::Warrior; class_id <= Class::Berserker; class_id++) {
|
||||
auto class_creation_limit = c->GetBotCreationLimit(class_id);
|
||||
|
||||
if (class_creation_limit != overall_bot_creation_limit) {
|
||||
if (class_creation_limit != NO_BOT_LIMIT && class_creation_limit != overall_bot_creation_limit) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
@@ -938,20 +910,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
auto bot_character_level = c->GetBotRequiredLevel();
|
||||
|
||||
if (
|
||||
bot_character_level >= 0 &&
|
||||
c->GetLevel() < bot_character_level &&
|
||||
!c->GetGM()
|
||||
) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"You must be level {} to spawn bots.",
|
||||
bot_character_level
|
||||
).c_str()
|
||||
);
|
||||
if (!Bot::CheckHighEnoughLevelForBots(c)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -959,27 +918,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
auto bot_spawn_limit = c->GetBotSpawnLimit();
|
||||
auto spawned_bot_count = Bot::SpawnedBotCount(c->CharacterID());
|
||||
|
||||
if (
|
||||
bot_spawn_limit >= 0 &&
|
||||
spawned_bot_count >= bot_spawn_limit &&
|
||||
!c->GetGM()
|
||||
) {
|
||||
std::string message;
|
||||
|
||||
if (bot_spawn_limit) {
|
||||
message = fmt::format(
|
||||
"You cannot have more than {} spawned bot{}.",
|
||||
bot_spawn_limit,
|
||||
bot_spawn_limit != 1 ? "s" : ""
|
||||
);
|
||||
} else {
|
||||
message = "You are not currently allowed to spawn any bots.";
|
||||
}
|
||||
|
||||
c->Message(Chat::White, message.c_str());
|
||||
if (!Bot::CheckSpawnLimit(c)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1004,52 +943,6 @@ void bot_command_spawn(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
auto bot_spawn_limit_class = c->GetBotSpawnLimit(bot_class);
|
||||
auto spawned_bot_count_class = Bot::SpawnedBotCount(c->CharacterID(), bot_class);
|
||||
|
||||
if (
|
||||
bot_spawn_limit_class >= 0 &&
|
||||
spawned_bot_count_class >= bot_spawn_limit_class &&
|
||||
!c->GetGM()
|
||||
) {
|
||||
std::string message;
|
||||
|
||||
if (bot_spawn_limit_class) {
|
||||
message = fmt::format(
|
||||
"You cannot have more than {} spawned {} bot{}.",
|
||||
bot_spawn_limit_class,
|
||||
GetClassIDName(bot_class),
|
||||
bot_spawn_limit_class != 1 ? "s" : ""
|
||||
);
|
||||
} else {
|
||||
message = fmt::format(
|
||||
"You are not currently allowed to spawn any {} bots.",
|
||||
GetClassIDName(bot_class)
|
||||
);
|
||||
}
|
||||
|
||||
c->Message(Chat::White, message.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
auto bot_character_level_class = c->GetBotRequiredLevel(bot_class);
|
||||
|
||||
if (
|
||||
bot_character_level_class >= 0 &&
|
||||
c->GetLevel() < bot_character_level_class &&
|
||||
!c->GetGM()
|
||||
) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"You must be level {} to spawn {} bots.",
|
||||
bot_character_level_class,
|
||||
GetClassIDName(bot_class)
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!bot_id) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -1061,6 +954,14 @@ void bot_command_spawn(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Bot::CheckHighEnoughLevelForBots(c, bot_class)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Bot::CheckSpawnLimit(c, bot_class)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (entity_list.GetMobByBotID(bot_id)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -1069,6 +970,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
|
||||
bot_name
|
||||
).c_str()
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1083,6 +985,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
|
||||
bot_id
|
||||
).c_str()
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1097,6 +1000,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
|
||||
);
|
||||
|
||||
safe_delete(my_bot);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1121,6 +1025,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
|
||||
};
|
||||
|
||||
uint8 message_index = 0;
|
||||
|
||||
if (c->GetBotOption(Client::booSpawnMessageClassSpecific)) {
|
||||
message_index = VALIDATECLASSID(my_bot->GetClass());
|
||||
}
|
||||
@@ -1560,8 +1465,11 @@ void bot_command_summon(Client *c, const Seperator *sep)
|
||||
continue;
|
||||
}
|
||||
|
||||
bot_iter->GetPet()->WipeHateList();
|
||||
bot_iter->GetPet()->SetTarget(nullptr);
|
||||
if (bot_iter->HasControllablePet(BotAnimEmpathy::BackOff)) {
|
||||
bot_iter->GetPet()->WipeHateList();
|
||||
bot_iter->GetPet()->SetTarget(nullptr);
|
||||
}
|
||||
|
||||
bot_iter->GetPet()->Teleport(c->GetPosition());
|
||||
}
|
||||
|
||||
|
||||
@@ -525,6 +525,9 @@ void bot_command_cast(Client* c, const Seperator* sep)
|
||||
continue;
|
||||
}
|
||||
|
||||
bool requires_los = !(IsAnyHealSpell(spell_id) && !IsPBAESpell(spell_id));
|
||||
bot_iter->SetHasLoS(requires_los ? bot_iter->DoLosChecks(new_tar) : true);
|
||||
|
||||
if (!bot_iter->AttemptAACastSpell(tar, spell_id, rank)) {
|
||||
continue;
|
||||
}
|
||||
@@ -543,6 +546,9 @@ void bot_command_cast(Client* c, const Seperator* sep)
|
||||
tar = bot_iter;
|
||||
}
|
||||
|
||||
bool los_required = bot_iter != tar && !IsAnyHealSpell(chosen_spell_id) && !IsPBAESpell(chosen_spell_id);
|
||||
bot_iter->SetHasLoS(los_required ? bot_iter->DoLosChecks(new_tar) : true);
|
||||
|
||||
if (bot_iter->AttemptForcedCastSpell(tar, chosen_spell_id)) {
|
||||
if (!first_found) {
|
||||
first_found = bot_iter;
|
||||
@@ -556,7 +562,8 @@ void bot_command_cast(Client* c, const Seperator* sep)
|
||||
}
|
||||
else {
|
||||
bot_iter->SetCommandedSpell(true);
|
||||
|
||||
bot_iter->SetHasLoS(BotSpellTypeRequiresLoS(spell_type) ? bot_iter->DoLosChecks(new_tar) : true);
|
||||
|
||||
if (bot_iter->AICastSpell(new_tar, 100, spell_type, sub_target_type, sub_type)) {
|
||||
if (!first_found) {
|
||||
first_found = bot_iter;
|
||||
|
||||
@@ -48,9 +48,10 @@ void bot_command_click_item(Client* c, const Seperator* sep)
|
||||
sbl.erase(std::remove(sbl.begin(), sbl.end(), nullptr), sbl.end());
|
||||
|
||||
Mob* tar = c->GetTarget();
|
||||
bool is_success = false;
|
||||
|
||||
for (auto my_bot : sbl) {
|
||||
if (my_bot->BotPassiveCheck()) {
|
||||
if (!my_bot->ValidStateCheck(c)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -68,6 +69,11 @@ void bot_command_click_item(Client* c, const Seperator* sep)
|
||||
continue;
|
||||
}
|
||||
|
||||
is_success = true;
|
||||
my_bot->TryItemClick(slot_id);
|
||||
}
|
||||
|
||||
if (!is_success) {
|
||||
c->Message(Chat::Yellow, "None of your bots are capable of doing that currently.");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -197,7 +197,11 @@ void bot_command_depart(Client* c, const Seperator* sep)
|
||||
|
||||
bot_iter->SetCommandedSpell(true);
|
||||
|
||||
if (!IsValidSpellAndLoS(itr->SpellId, bot_iter->HasLoS())) {
|
||||
if (!IsValidSpell(itr->SpellId)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (BotRequiresLoSToCast(BotSpellTypes::Teleport, itr->SpellId) && !bot_iter->HasLoS()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ void bot_command_precombat(Client* c, const Seperator* sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!c->DoLosChecks(c->GetTarget())) {
|
||||
if (RuleB(Bots, BotsRequireLoS) && !c->DoLosChecks(c->GetTarget())) {
|
||||
c->Message(Chat::Red, "You must have Line of Sight to use this command.");
|
||||
|
||||
return;
|
||||
|
||||
+31
-62
@@ -5,8 +5,8 @@ void bot_command_pull(Client *c, const Seperator *sep)
|
||||
if (helper_command_alias_fail(c, "bot_command_pull", sep->arg[0], "pull")) {
|
||||
return;
|
||||
}
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: <enemy_target> %s ([actionable: target | byname | ownergroup | ownerraid | targetgroup | namesgroup | healrotationtargets | mmr | byclass | byrace | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
@@ -40,7 +40,7 @@ void bot_command_pull(Client *c, const Seperator *sep)
|
||||
|
||||
if (
|
||||
!target_mob ||
|
||||
target_mob == c ||
|
||||
target_mob->IsOfClientBotMerc() ||
|
||||
!c->IsAttackAllowed(target_mob)
|
||||
) {
|
||||
c->Message(Chat::White, "Your current target is not attackable!");
|
||||
@@ -48,19 +48,23 @@ void bot_command_pull(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!c->DoLosChecks(target_mob)) {
|
||||
if (RuleB(Bots, BotsRequireLoS) && !c->DoLosChecks(target_mob)) {
|
||||
c->Message(Chat::Red, "You must have Line of Sight to use this command.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (target_mob->IsNPC() && target_mob->GetHateList().size()) {
|
||||
|
||||
c->Message(Chat::White, "Your current target is already engaged!");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Bot* bot_puller = nullptr;
|
||||
Bot* backup_bot_puller = nullptr;
|
||||
Bot* alternate_bot_puller = nullptr;
|
||||
bool backup_puller_found = false;
|
||||
bool alternate_puller_found = false;
|
||||
|
||||
for (auto bot_iter : sbl) {
|
||||
if (!bot_iter->ValidStateCheck(c)) {
|
||||
@@ -72,72 +76,37 @@ void bot_command_pull(Client *c, const Seperator *sep)
|
||||
case Class::Monk:
|
||||
case Class::Bard:
|
||||
case Class::Ranger:
|
||||
bot_puller = bot_iter;
|
||||
break;
|
||||
case Class::Warrior:
|
||||
case Class::ShadowKnight:
|
||||
case Class::Paladin:
|
||||
case Class::Berserker:
|
||||
case Class::Beastlord:
|
||||
if (!bot_puller) {
|
||||
bot_iter->SetPullFlag();
|
||||
|
||||
bot_puller = bot_iter;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (bot_puller->GetClass()) {
|
||||
case Class::Druid:
|
||||
case Class::Shaman:
|
||||
case Class::Cleric:
|
||||
case Class::Wizard:
|
||||
case Class::Necromancer:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
bot_puller = bot_iter;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
continue;
|
||||
case Class::Druid:
|
||||
case Class::Shaman:
|
||||
case Class::Cleric:
|
||||
if (!bot_puller) {
|
||||
|
||||
bot_puller = bot_iter;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (bot_puller->GetClass()) {
|
||||
case Class::Wizard:
|
||||
case Class::Necromancer:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
bot_puller = bot_iter;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
continue;
|
||||
case Class::Wizard:
|
||||
case Class::Necromancer:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
if (!bot_puller) {
|
||||
bot_puller = bot_iter;
|
||||
}
|
||||
|
||||
continue;
|
||||
return;
|
||||
default:
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!backup_puller_found) {
|
||||
switch (bot_iter->GetClass()) {
|
||||
case Class::Warrior:
|
||||
case Class::ShadowKnight:
|
||||
case Class::Paladin:
|
||||
case Class::Berserker:
|
||||
case Class::Beastlord:
|
||||
backup_bot_puller = bot_iter;
|
||||
backup_puller_found = true;
|
||||
|
||||
bot_puller = bot_iter;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
if (!backup_puller_found && !alternate_puller_found) {
|
||||
alternate_bot_puller = bot_iter;
|
||||
alternate_puller_found = true;
|
||||
}
|
||||
}
|
||||
|
||||
bot_puller = backup_bot_puller ? backup_bot_puller : alternate_bot_puller;
|
||||
|
||||
if (bot_puller) {
|
||||
bot_puller->SetPullFlag();
|
||||
}
|
||||
|
||||
@@ -17,6 +17,12 @@ void bot_command_release(Client *c, const Seperator *sep)
|
||||
sbl.erase(std::remove(sbl.begin(), sbl.end(), nullptr), sbl.end());
|
||||
for (auto bot_iter : sbl) {
|
||||
bot_iter->WipeHateList();
|
||||
|
||||
if (bot_iter->GetPet() && bot_iter->HasControllablePet(BotAnimEmpathy::BackOff)) {
|
||||
bot_iter->GetPet()->WipeHateList();
|
||||
bot_iter->GetPet()->SetTarget(nullptr);
|
||||
}
|
||||
|
||||
bot_iter->SetPauseAI(false);
|
||||
}
|
||||
|
||||
|
||||
@@ -182,7 +182,7 @@ bool BotDatabase::LoadBotSpellCastingChances()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BotDatabase::QueryNameAvailablity(const std::string& bot_name, bool& available_flag)
|
||||
bool BotDatabase::QueryNameAvailability(const std::string& bot_name, bool& available_flag)
|
||||
{
|
||||
if (
|
||||
bot_name.empty() ||
|
||||
@@ -207,7 +207,7 @@ bool BotDatabase::QueryBotCount(const uint32 owner_id, int class_id, uint32& bot
|
||||
bot_count = BotDataRepository::Count(
|
||||
database,
|
||||
fmt::format(
|
||||
"`owner_id` = {}",
|
||||
"`owner_id` = {} AND `name` NOT LIKE '%-deleted-%'",
|
||||
owner_id
|
||||
)
|
||||
);
|
||||
@@ -216,7 +216,7 @@ bool BotDatabase::QueryBotCount(const uint32 owner_id, int class_id, uint32& bot
|
||||
bot_class_count = BotDataRepository::Count(
|
||||
database,
|
||||
fmt::format(
|
||||
"`owner_id` = {} AND `class` = {}",
|
||||
"`owner_id` = {} AND `class` = {} AND `name` NOT LIKE '%-deleted-%'",
|
||||
owner_id,
|
||||
class_id
|
||||
)
|
||||
|
||||
+1
-1
@@ -48,7 +48,7 @@ public:
|
||||
|
||||
|
||||
/* Bot functions */
|
||||
bool QueryNameAvailablity(const std::string& bot_name, bool& available_flag);
|
||||
bool QueryNameAvailability(const std::string& bot_name, bool& available_flag);
|
||||
bool QueryBotCount(const uint32 owner_id, int class_id, uint32& bot_count, uint32& bot_class_count);
|
||||
bool LoadBotsList(const uint32 owner_id, std::list<BotsAvailableList>& bots_list, bool by_account = false);
|
||||
|
||||
|
||||
+38
-2
@@ -21,6 +21,7 @@
|
||||
|
||||
#include "../common/types.h"
|
||||
#include "../common/timer.h"
|
||||
#include "mob.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
@@ -67,7 +68,7 @@ struct BotSpellSetting {
|
||||
|
||||
struct BotSpells {
|
||||
uint32 type; // 0 = never, must be one (and only one) of the defined values
|
||||
int16 spellid; // <= 0 = no spell
|
||||
uint16 spellid; // <= 0 = no spell
|
||||
int16 manacost; // -1 = use spdat, -2 = no cast time
|
||||
uint32 time_cancast; // when we can cast this spell next
|
||||
int32 recast_delay;
|
||||
@@ -85,7 +86,7 @@ struct BotSpells {
|
||||
struct BotSpells_wIndex {
|
||||
uint32 index; //index of AIBot_spells
|
||||
uint32 type; // 0 = never, must be one (and only one) of the defined values
|
||||
int16 spellid; // <= 0 = no spell
|
||||
uint16 spellid; // <= 0 = no spell
|
||||
int16 manacost; // -1 = use spdat, -2 = no cast time
|
||||
uint32 time_cancast; // when we can cast this spell next
|
||||
int32 recast_delay;
|
||||
@@ -151,4 +152,39 @@ struct BotSpellTypesByClass {
|
||||
std::string description;
|
||||
};
|
||||
|
||||
struct CombatRangeInput {
|
||||
Mob* target;
|
||||
float target_distance;
|
||||
bool stop_melee_level;
|
||||
const EQ::ItemInstance* p_item;
|
||||
const EQ::ItemInstance* s_item;
|
||||
};
|
||||
|
||||
struct CombatRangeOutput {
|
||||
bool at_combat_range = false;
|
||||
float melee_distance_min = 0.0f;
|
||||
float melee_distance = 0.0f;
|
||||
float melee_distance_max = 0.0f;
|
||||
};
|
||||
|
||||
struct CombatPositioningInput {
|
||||
Mob* tar;
|
||||
bool stop_melee_level;
|
||||
float tar_distance;
|
||||
float melee_distance_min;
|
||||
float melee_distance;
|
||||
float melee_distance_max;
|
||||
bool behind_mob;
|
||||
bool front_mob;
|
||||
};
|
||||
|
||||
struct FindPositionInput {
|
||||
Mob* tar;
|
||||
float distance_min;
|
||||
float distance_max;
|
||||
bool behind_only;
|
||||
bool front_only;
|
||||
bool bypass_los;
|
||||
};
|
||||
|
||||
#endif // BOT_STRUCTS
|
||||
|
||||
+90
-72
@@ -41,7 +41,10 @@ bool Bot::AICastSpell(Mob* tar, uint8 chance, uint16 spell_type, uint16 sub_targ
|
||||
return false;
|
||||
}
|
||||
|
||||
if (chance < 100 && zone->random.Int(0, 100) > chance) {
|
||||
if (
|
||||
!IsCommandedSpell() &&
|
||||
zone->random.Int(0, 100) > chance
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -61,10 +64,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 chance, uint16 spell_type, uint16 sub_targ
|
||||
bot_spell.SpellIndex = 0;
|
||||
bot_spell.ManaCost = 0;
|
||||
|
||||
if (BotSpellTypeRequiresLoS(spell_type) && tar != this) {
|
||||
SetHasLoS(DoLosChecks(tar));
|
||||
}
|
||||
else {
|
||||
if (!BotSpellTypeRequiresLoS(spell_type) || tar == this) {
|
||||
SetHasLoS(true);
|
||||
}
|
||||
|
||||
@@ -218,8 +218,11 @@ bool Bot::AICastSpell(Mob* tar, uint8 chance, uint16 spell_type, uint16 sub_targ
|
||||
std::vector<BotSpell_wPriority> bot_spell_list = GetPrioritizedBotSpellsBySpellType(this, spell_type, tar, (IsAEBotSpellType(spell_type) || sub_target_type == CommandedSubTypes::AETarget), sub_target_type, sub_type);
|
||||
|
||||
for (const auto& s : bot_spell_list) {
|
||||
if (!IsValidSpell(s.SpellId)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!IsValidSpellAndLoS(s.SpellId, HasLoS())) {
|
||||
if (BotRequiresLoSToCast(spell_type, s.SpellId) && !HasLoS()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -273,7 +276,11 @@ bool Bot::BotCastMez(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spel
|
||||
std::vector<BotSpell_wPriority> bot_spell_list = GetPrioritizedBotSpellsBySpellType(this, spell_type, tar, IsAEBotSpellType(spell_type));
|
||||
|
||||
for (const auto& s : bot_spell_list) {
|
||||
if (!IsValidSpellAndLoS(s.SpellId, HasLoS())) {
|
||||
if (!IsValidSpell(s.SpellId)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (BotRequiresLoSToCast(spell_type, s.SpellId) && !HasLoS()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -281,7 +288,7 @@ bool Bot::BotCastMez(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spel
|
||||
Mob* add_mob = GetFirstIncomingMobToMez(this, s.SpellId, spell_type, IsAEBotSpellType(spell_type));
|
||||
|
||||
if (!add_mob) {
|
||||
return false;
|
||||
continue;
|
||||
}
|
||||
|
||||
tar = add_mob;
|
||||
@@ -327,7 +334,11 @@ bool Bot::BotCastCure(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spe
|
||||
|
||||
bot_spell = GetBestBotSpellForCure(this, tar, spell_type);
|
||||
|
||||
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
|
||||
if (!IsValidSpell(bot_spell.SpellId)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (BotRequiresLoSToCast(spell_type, bot_spell.SpellId) && !HasLoS()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -397,7 +408,11 @@ bool Bot::BotCastPet(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spel
|
||||
bot_spell = GetFirstBotSpellBySpellType(this, spell_type);
|
||||
}
|
||||
|
||||
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
|
||||
if (!IsValidSpell(bot_spell.SpellId)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (BotRequiresLoSToCast(spell_type, bot_spell.SpellId) && !HasLoS()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -418,6 +433,10 @@ bool Bot::BotCastPet(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spel
|
||||
}
|
||||
|
||||
bool Bot::BotCastNuke(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spell_type) {
|
||||
if (BotRequiresLoSToCast(spell_type, bot_spell.SpellId) && !HasLoS()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (spell_type == BotSpellTypes::Stun || spell_type == BotSpellTypes::AEStun) {
|
||||
uint8 stun_chance = (tar->IsCasting() ? RuleI(Bots, StunCastChanceIfCasting) : RuleI(Bots, StunCastChanceNormal));
|
||||
|
||||
@@ -434,25 +453,25 @@ bool Bot::BotCastNuke(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spe
|
||||
) {
|
||||
bot_spell = GetBestBotSpellForStunByTargetType(this, ST_TargetOptional, spell_type, IsAEBotSpellType(spell_type), tar);
|
||||
}
|
||||
|
||||
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
|
||||
|
||||
if (!IsValidSpell(bot_spell.SpellId)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
|
||||
if (!IsValidSpell(bot_spell.SpellId)) {
|
||||
bot_spell = GetBestBotSpellForNukeByBodyType(this, tar->GetBodyType(), spell_type, IsAEBotSpellType(spell_type), tar);
|
||||
}
|
||||
|
||||
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS()) && spell_type == BotSpellTypes::Nuke && bot_class == Class::Wizard) {
|
||||
if (spell_type == BotSpellTypes::Nuke && bot_class == Class::Wizard && !IsValidSpell(bot_spell.SpellId)) {
|
||||
bot_spell = GetBestBotWizardNukeSpellByTargetResists(this, tar, spell_type);
|
||||
}
|
||||
|
||||
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
|
||||
if (!IsValidSpell(bot_spell.SpellId)) {
|
||||
std::vector<BotSpell_wPriority> bot_spell_list = GetPrioritizedBotSpellsBySpellType(this, spell_type, tar, IsAEBotSpellType(spell_type));
|
||||
|
||||
for (const auto& s : bot_spell_list) {
|
||||
if (!IsValidSpellAndLoS(s.SpellId, HasLoS())) {
|
||||
if (!IsValidSpell(s.SpellId)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -562,7 +581,9 @@ bool Bot::AIDoSpellCast(int32 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgain
|
||||
// Allow bots to cast buff spells even if they are out of mana
|
||||
if (
|
||||
RuleB(Bots, FinishBuffing) &&
|
||||
manaCost > hasMana && AIBot_spells[i].type == BotSpellTypes::Buff
|
||||
manaCost > hasMana &&
|
||||
!IsEngaged() &&
|
||||
IsBotBuffSpellType(AIBot_spells[i].type)
|
||||
) {
|
||||
SetMana(manaCost);
|
||||
}
|
||||
@@ -908,7 +929,11 @@ std::list<BotSpell> Bot::GetBotSpellsForSpellEffect(Bot* caster, uint16 spell_ty
|
||||
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
|
||||
|
||||
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
|
||||
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
|
||||
if (!IsValidSpell(bot_spell_list[i].spellid)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -946,7 +971,11 @@ std::list<BotSpell> Bot::GetBotSpellsForSpellEffectAndTargetType(Bot* caster, ui
|
||||
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
|
||||
|
||||
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
|
||||
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
|
||||
if (!IsValidSpell(bot_spell_list[i].spellid)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -987,7 +1016,11 @@ std::list<BotSpell> Bot::GetBotSpellsBySpellType(Bot* caster, uint16 spell_type)
|
||||
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
|
||||
|
||||
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
|
||||
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
|
||||
if (!IsValidSpell(bot_spell_list[i].spellid)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1016,7 +1049,11 @@ std::vector<BotSpell_wPriority> Bot::GetPrioritizedBotSpellsBySpellType(Bot* cas
|
||||
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
|
||||
|
||||
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
|
||||
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
|
||||
if (!IsValidSpell(bot_spell_list[i].spellid)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1103,7 +1140,11 @@ BotSpell Bot::GetFirstBotSpellBySpellType(Bot* caster, uint16 spell_type) {
|
||||
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
|
||||
|
||||
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
|
||||
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
|
||||
if (!IsValidSpell(bot_spell_list[i].spellid)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1135,7 +1176,6 @@ BotSpell Bot::GetBestBotSpellForVeryFastHeal(Bot* caster, Mob* tar, uint16 spell
|
||||
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_CurrentHP);
|
||||
|
||||
for (auto bot_spell_list_itr : bot_spell_list) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (
|
||||
IsVeryFastHealSpell(bot_spell_list_itr.SpellId) && caster->CastChecks(bot_spell_list_itr.SpellId, tar, spell_type)) {
|
||||
result.SpellId = bot_spell_list_itr.SpellId;
|
||||
@@ -1161,7 +1201,6 @@ BotSpell Bot::GetBestBotSpellForFastHeal(Bot* caster, Mob* tar, uint16 spell_typ
|
||||
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_CurrentHP);
|
||||
|
||||
for (auto bot_spell_list_itr : bot_spell_list) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (IsFastHealSpell(bot_spell_list_itr.SpellId) && caster->CastChecks(bot_spell_list_itr.SpellId, tar, spell_type)) {
|
||||
result.SpellId = bot_spell_list_itr.SpellId;
|
||||
result.SpellIndex = bot_spell_list_itr.SpellIndex;
|
||||
@@ -1186,7 +1225,6 @@ BotSpell Bot::GetBestBotSpellForHealOverTime(Bot* caster, Mob* tar, uint16 spell
|
||||
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_HealOverTime);
|
||||
|
||||
for (auto bot_spell_list_itr : bot_spell_list) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (IsHealOverTimeSpell(bot_spell_list_itr.SpellId) && caster->CastChecks(bot_spell_list_itr.SpellId, tar, spell_type)) {
|
||||
result.SpellId = bot_spell_list_itr.SpellId;
|
||||
result.SpellIndex = bot_spell_list_itr.SpellIndex;
|
||||
@@ -1243,7 +1281,6 @@ BotSpell Bot::GetBestBotSpellForRegularSingleTargetHeal(Bot* caster, Mob* tar, u
|
||||
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_CurrentHP);
|
||||
|
||||
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (IsRegularSingleTargetHealSpell(bot_spell_list_itr->SpellId) && caster->CastChecks(bot_spell_list_itr->SpellId, tar, spell_type)) {
|
||||
result.SpellId = bot_spell_list_itr->SpellId;
|
||||
result.SpellIndex = bot_spell_list_itr->SpellIndex;
|
||||
@@ -1268,7 +1305,6 @@ BotSpell Bot::GetFirstBotSpellForSingleTargetHeal(Bot* caster, Mob* tar, uint16
|
||||
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_CurrentHP);
|
||||
|
||||
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (IsRegularSingleTargetHealSpell(bot_spell_list_itr->SpellId) && caster->CastChecks(bot_spell_list_itr->SpellId, tar, spell_type)) {
|
||||
result.SpellId = bot_spell_list_itr->SpellId;
|
||||
result.SpellIndex = bot_spell_list_itr->SpellIndex;
|
||||
@@ -1298,7 +1334,6 @@ BotSpell Bot::GetBestBotSpellForGroupHeal(Bot* caster, Mob* tar, uint16 spell_ty
|
||||
int required_count = caster->GetSpellTypeAEOrGroupTargetCount(spell_type);
|
||||
|
||||
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (IsRegularGroupHealSpell(bot_spell_list_itr->SpellId)) {
|
||||
uint16 spell_id = bot_spell_list_itr->SpellId;
|
||||
|
||||
@@ -1337,7 +1372,6 @@ BotSpell Bot::GetBestBotSpellForGroupHealOverTime(Bot* caster, Mob* tar, uint16
|
||||
int required_count = caster->GetSpellTypeAEOrGroupTargetCount(spell_type);
|
||||
|
||||
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (IsGroupHealOverTimeSpell(bot_spell_list_itr->SpellId)) {
|
||||
uint16 spell_id = bot_spell_list_itr->SpellId;
|
||||
|
||||
@@ -1376,7 +1410,6 @@ BotSpell Bot::GetBestBotSpellForGroupCompleteHeal(Bot* caster, Mob* tar, uint16
|
||||
int required_count = caster->GetSpellTypeAEOrGroupTargetCount(spell_type);
|
||||
|
||||
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (IsGroupCompleteHealSpell(bot_spell_list_itr->SpellId)) {
|
||||
uint16 spell_id = bot_spell_list_itr->SpellId;
|
||||
|
||||
@@ -1410,7 +1443,6 @@ BotSpell Bot::GetBestBotSpellForMez(Bot* caster, uint16 spell_type) {
|
||||
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_Mez);
|
||||
|
||||
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (
|
||||
IsMesmerizeSpell(bot_spell_list_itr->SpellId) &&
|
||||
caster->CheckSpellRecastTimer(bot_spell_list_itr->SpellId)
|
||||
@@ -1427,17 +1459,16 @@ BotSpell Bot::GetBestBotSpellForMez(Bot* caster, uint16 spell_type) {
|
||||
return result;
|
||||
}
|
||||
|
||||
Mob* Bot::GetFirstIncomingMobToMez(Bot* caster, int16 spell_id, uint16 spell_type, bool AE) {
|
||||
Mob* Bot::GetFirstIncomingMobToMez(Bot* caster, uint16 spell_id, uint16 spell_type, bool AE) {
|
||||
Mob* result = nullptr;
|
||||
|
||||
if (caster && caster->GetOwner()) {
|
||||
int spell_range = caster->GetActSpellRange(spell_id, spells[spell_id].range);
|
||||
int spell_ae_range = caster->GetAOERange(spell_id);
|
||||
int buff_count = 0;
|
||||
bool is_pbae_spell = IsPBAESpell(spell_id);
|
||||
NPC* npc = nullptr;
|
||||
|
||||
for (auto& close_mob : caster->m_close_mobs) {
|
||||
buff_count = 0;
|
||||
npc = close_mob.second->CastToNPC();
|
||||
|
||||
if (!npc) {
|
||||
@@ -1448,29 +1479,29 @@ Mob* Bot::GetFirstIncomingMobToMez(Bot* caster, int16 spell_id, uint16 spell_typ
|
||||
continue;
|
||||
}
|
||||
|
||||
if (is_pbae_spell) {
|
||||
if (spell_ae_range < Distance(caster->GetPosition(), npc->GetPosition())) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (spell_range < Distance(caster->GetPosition(), npc->GetPosition())) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (AE) {
|
||||
int target_count = 0;
|
||||
|
||||
for (auto& close_mob : caster->m_close_mobs) {
|
||||
Mob* m = close_mob.second;
|
||||
|
||||
if (npc == m) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!caster->IsValidMezTarget(caster->GetOwner(), m, spell_id)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (IsPBAESpell(spell_id)) {
|
||||
if (spell_ae_range < Distance(caster->GetPosition(), m->GetPosition())) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (spell_range < Distance(m->GetPosition(), npc->GetPosition())) {
|
||||
continue;
|
||||
}
|
||||
if (spell_ae_range < Distance(npc->GetPosition(), m->GetPosition())) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (caster->CastChecks(spell_id, m, spell_type, true, true)) {
|
||||
@@ -1486,11 +1517,6 @@ Mob* Bot::GetFirstIncomingMobToMez(Bot* caster, int16 spell_id, uint16 spell_typ
|
||||
continue;
|
||||
}
|
||||
|
||||
if (zone->random.Int(1, 100) < RuleI(Bots, AEMezChance)) {
|
||||
caster->SetSpellTypeRecastTimer(spell_type, RuleI(Bots, MezFailDelay));
|
||||
return result;
|
||||
}
|
||||
|
||||
result = npc;
|
||||
}
|
||||
else {
|
||||
@@ -1502,18 +1528,10 @@ Mob* Bot::GetFirstIncomingMobToMez(Bot* caster, int16 spell_id, uint16 spell_typ
|
||||
continue;
|
||||
}
|
||||
|
||||
if (zone->random.Int(1, 100) < RuleI(Bots, MezChance)) {
|
||||
caster->SetSpellTypeRecastTimer(spell_type, RuleI(Bots, MezAEFailDelay));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
result = npc;
|
||||
}
|
||||
|
||||
if (result) {
|
||||
caster->SetHasLoS(true);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -1534,7 +1552,6 @@ BotSpell Bot::GetBestBotMagicianPetSpell(Bot* caster, uint16 spell_type) {
|
||||
std::string pet_type = GetBotMagicianPetType(caster);
|
||||
|
||||
for(std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (
|
||||
IsSummonPetSpell(bot_spell_list_itr->SpellId) &&
|
||||
caster->CheckSpellRecastTimer(bot_spell_list_itr->SpellId) &&
|
||||
@@ -1716,7 +1733,6 @@ BotSpell Bot::GetBestBotSpellForNukeByTargetType(Bot* caster, SpellTargetType ta
|
||||
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffectAndTargetType(caster, spell_type, SE_CurrentHP, target_type);
|
||||
|
||||
for(std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (IsPureNukeSpell(bot_spell_list_itr->SpellId) || IsDamageSpell(bot_spell_list_itr->SpellId)) {
|
||||
if (!AE && IsAnyAESpell(bot_spell_list_itr->SpellId) && !IsGroupSpell(bot_spell_list_itr->SpellId)) {
|
||||
continue;
|
||||
@@ -1729,7 +1745,6 @@ BotSpell Bot::GetBestBotSpellForNukeByTargetType(Bot* caster, SpellTargetType ta
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if (
|
||||
caster->IsCommandedSpell() ||
|
||||
!AE ||
|
||||
@@ -1766,7 +1781,6 @@ BotSpell Bot::GetBestBotSpellForStunByTargetType(Bot* caster, SpellTargetType ta
|
||||
|
||||
for(std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr)
|
||||
{
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (IsStunSpell(bot_spell_list_itr->SpellId)) {
|
||||
if (!AE && IsAnyAESpell(bot_spell_list_itr->SpellId) && !IsGroupSpell(bot_spell_list_itr->SpellId)) {
|
||||
continue;
|
||||
@@ -1830,7 +1844,6 @@ BotSpell Bot::GetBestBotWizardNukeSpellByTargetResists(Bot* caster, Mob* target,
|
||||
bool spell_selected = false;
|
||||
|
||||
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (!caster->IsValidSpellRange(bot_spell_list_itr->SpellId, target)) {
|
||||
continue;
|
||||
}
|
||||
@@ -1887,8 +1900,6 @@ BotSpell Bot::GetBestBotWizardNukeSpellByTargetResists(Bot* caster, Mob* target,
|
||||
|
||||
if (!spell_selected) {
|
||||
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
|
||||
if (caster->CheckSpellRecastTimer(bot_spell_list_itr->SpellId)) {
|
||||
if (caster->CastChecks(bot_spell_list_itr->SpellId, target, spell_type)) {
|
||||
spell_selected = true;
|
||||
@@ -1926,7 +1937,11 @@ BotSpell Bot::GetDebuffBotSpell(Bot* caster, Mob *tar, uint16 spell_type) {
|
||||
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
|
||||
|
||||
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
|
||||
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
|
||||
if (!IsValidSpell(bot_spell_list[i].spellid)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1972,7 +1987,11 @@ BotSpell Bot::GetBestBotSpellForResistDebuff(Bot* caster, Mob *tar, uint16 spell
|
||||
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
|
||||
|
||||
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
|
||||
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
|
||||
if (!IsValidSpell(bot_spell_list[i].spellid)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -2091,7 +2110,6 @@ uint8 Bot::GetChanceToCastBySpellType(uint16 spell_type)
|
||||
case BotSpellTypes::AERains:
|
||||
case BotSpellTypes::AEStun:
|
||||
case BotSpellTypes::AESnare:
|
||||
case BotSpellTypes::AEMez:
|
||||
case BotSpellTypes::AESlow:
|
||||
case BotSpellTypes::AEDebuff:
|
||||
case BotSpellTypes::AEFear:
|
||||
@@ -2157,6 +2175,8 @@ uint8 Bot::GetChanceToCastBySpellType(uint16 spell_type)
|
||||
case BotSpellTypes::PetVeryFastHeals:
|
||||
case BotSpellTypes::PetHoTHeals:
|
||||
return RuleI(Bots, PercentChanceToCastHeal);
|
||||
case BotSpellTypes::AEMez:
|
||||
return RuleI(Bots, PercentChanceToCastAEMez);
|
||||
default:
|
||||
return RuleI(Bots, PercentChanceToCastOtherType);
|
||||
}
|
||||
@@ -2821,7 +2841,6 @@ BotSpell Bot::GetBestBotSpellForRez(Bot* caster, Mob* target, uint16 spell_type)
|
||||
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_Revive);
|
||||
|
||||
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (
|
||||
IsResurrectSpell(bot_spell_list_itr->SpellId) &&
|
||||
caster->CheckSpellRecastTimer(bot_spell_list_itr->SpellId)
|
||||
@@ -2849,7 +2868,6 @@ BotSpell Bot::GetBestBotSpellForCharm(Bot* caster, Mob* target, uint16 spell_typ
|
||||
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_Charm);
|
||||
|
||||
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if (
|
||||
IsCharmSpell(bot_spell_list_itr->SpellId) &&
|
||||
caster->CastChecks(bot_spell_list_itr->SpellId, target, spell_type)
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
#include "../../zone.h"
|
||||
|
||||
inline void RunTest(const std::string &test_name, const std::string &expected, const std::string &actual)
|
||||
{
|
||||
if (expected == actual) {
|
||||
std::cout << "[✅] " << test_name << " PASSED\n";
|
||||
} else {
|
||||
std::cerr << "[❌] " << test_name << " FAILED\n";
|
||||
std::cerr << " 📌 Expected: " << expected << "\n";
|
||||
std::cerr << " ❌ Got: " << actual << "\n";
|
||||
std::exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
inline void RunTest(const std::string &test_name, bool expected, bool actual)
|
||||
{
|
||||
if (expected == actual) {
|
||||
std::cout << "[✅] " << test_name << " PASSED\n";
|
||||
}
|
||||
else {
|
||||
std::cerr << "[❌] " << test_name << " FAILED\n";
|
||||
std::cerr << " 📌 Expected: " << (expected ? "true" : "false") << "\n";
|
||||
std::cerr << " ❌ Got: " << (actual ? "true" : "false") << "\n";
|
||||
std::exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
inline void RunTest(const std::string &test_name, int expected, int actual)
|
||||
{
|
||||
if (expected == actual) {
|
||||
std::cout << "[✅] " << test_name << " PASSED\n";
|
||||
}
|
||||
else {
|
||||
std::cerr << "[❌] " << test_name << " FAILED\n";
|
||||
std::cerr << " 📌 Expected: " << expected << "\n";
|
||||
std::cerr << " ❌ Got: " << actual << "\n";
|
||||
std::exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
extern Zone *zone;
|
||||
|
||||
inline void SetupZone(std::string zone_short_name, uint32 instance_id = 0) {
|
||||
LogSys.SilenceConsoleLogging();
|
||||
|
||||
LogSys.log_settings[Logs::ZoneState].log_to_console = std::getenv("DEBUG") ? 3 : 0;
|
||||
LogSys.log_settings[Logs::Info].log_to_console = std::getenv("DEBUG") ? 3 : 0;
|
||||
LogSys.log_settings[Logs::Spawns].log_to_console = std::getenv("DEBUG") ? 3 : 0;
|
||||
|
||||
// boot shell zone for testing
|
||||
Zone::Bootup(ZoneID(zone_short_name), 0, false);
|
||||
zone->StopShutdownTimer();
|
||||
entity_list.Process();
|
||||
entity_list.MobProcess();
|
||||
|
||||
LogSys.EnableConsoleLogging();
|
||||
}
|
||||
@@ -1,25 +1,13 @@
|
||||
#include "../../common/http/httplib.h"
|
||||
#include "../../common/eqemu_logsys.h"
|
||||
#include "../../common/platform.h"
|
||||
#include "../zone.h"
|
||||
#include "../client.h"
|
||||
#include "../../zone.h"
|
||||
#include "../../client.h"
|
||||
#include "../../common/net/eqstream.h"
|
||||
|
||||
extern Zone *zone;
|
||||
|
||||
void RunTest(const std::string &test_name, const std::string &expected, const std::string &actual)
|
||||
{
|
||||
if (expected == actual) {
|
||||
std::cout << "[✅] " << test_name << " PASSED\n";
|
||||
} else {
|
||||
std::cerr << "[❌] " << test_name << " FAILED\n";
|
||||
std::cerr << " 📌 Expected: " << expected << "\n";
|
||||
std::cerr << " ❌ Got: " << actual << "\n";
|
||||
std::exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
void ZoneCLI::DataBuckets(int argc, char **argv, argh::parser &cmd, std::string &description)
|
||||
void ZoneCLI::TestDataBuckets(int argc, char **argv, argh::parser &cmd, std::string &description)
|
||||
{
|
||||
if (cmd[{"-h", "--help"}]) {
|
||||
return;
|
||||
@@ -1,8 +1,8 @@
|
||||
#include "../../common/http/httplib.h"
|
||||
#include "../../common/eqemu_logsys.h"
|
||||
#include "../../common/platform.h"
|
||||
#include "../zone.h"
|
||||
#include "../client.h"
|
||||
#include "../../zone.h"
|
||||
#include "../../client.h"
|
||||
#include "../../common/net/eqstream.h"
|
||||
#include "../../common/json/json.hpp"
|
||||
|
||||
@@ -36,19 +36,6 @@ struct TestCase {
|
||||
bool handin_check_result;
|
||||
};
|
||||
|
||||
void RunTest(const std::string &test_name, bool expected, bool actual)
|
||||
{
|
||||
if (expected == actual) {
|
||||
std::cout << "[✅] " << test_name << " PASSED\n";
|
||||
}
|
||||
else {
|
||||
std::cerr << "[❌] " << test_name << " FAILED\n";
|
||||
std::cerr << " 📌 Expected: " << (expected ? "true" : "false") << "\n";
|
||||
std::cerr << " ❌ Got: " << (actual ? "true" : "false") << "\n";
|
||||
std::exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
void RunSerializedTest(const std::string &test_name, const std::string &expected, const std::string &actual)
|
||||
{
|
||||
if (expected == actual) {
|
||||
@@ -75,7 +62,7 @@ std::string SerializeHandin(const std::map<std::string, uint32> &items, const Ha
|
||||
return j.dump();
|
||||
}
|
||||
|
||||
void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &description)
|
||||
void ZoneCLI::TestNpcHandins(int argc, char **argv, argh::parser &cmd, std::string &description)
|
||||
{
|
||||
if (cmd[{"-h", "--help"}]) {
|
||||
return;
|
||||
@@ -1,13 +1,13 @@
|
||||
#include "../../common/http/httplib.h"
|
||||
#include "../../common/eqemu_logsys.h"
|
||||
#include "../../common/platform.h"
|
||||
#include "../zone.h"
|
||||
#include "../client.h"
|
||||
#include "../../zone.h"
|
||||
#include "../../client.h"
|
||||
#include "../../common/net/eqstream.h"
|
||||
|
||||
extern Zone *zone;
|
||||
|
||||
void ZoneCLI::NpcHandinsMultiQuest(int argc, char **argv, argh::parser &cmd, std::string &description)
|
||||
void ZoneCLI::TestNpcHandinsMultiQuest(int argc, char **argv, argh::parser &cmd, std::string &description)
|
||||
{
|
||||
if (cmd[{"-h", "--help"}]) {
|
||||
return;
|
||||
File diff suppressed because it is too large
Load Diff
+62
-2
@@ -882,9 +882,13 @@ void Client::SendZoneInPackets()
|
||||
//SendGuildMembers();
|
||||
SendGuildURL();
|
||||
SendGuildChannel();
|
||||
SendGuildLFGuildStatus();
|
||||
if (RuleB(Guild, EnableLFGuild)) {
|
||||
SendGuildLFGuildStatus();
|
||||
}
|
||||
}
|
||||
if (RuleB(Guild, EnableLFGuild)) {
|
||||
SendLFGuildStatus();
|
||||
}
|
||||
SendLFGuildStatus();
|
||||
|
||||
//No idea why live sends this if even were not in a guild
|
||||
SendGuildMOTD();
|
||||
@@ -991,6 +995,8 @@ bool Client::Save(uint8 iCommitNow) {
|
||||
if(!ClientDataLoaded())
|
||||
return false;
|
||||
|
||||
BenchTimer timer;
|
||||
|
||||
/* Wrote current basics to PP for saves */
|
||||
if (!m_lock_save_position) {
|
||||
m_pp.x = m_Position.x;
|
||||
@@ -1101,6 +1107,8 @@ bool Client::Save(uint8 iCommitNow) {
|
||||
database.botdb.SaveBotSettings(this);
|
||||
}
|
||||
|
||||
LogInfo("Save for [{}] took [{}]", GetCleanName(), timer.elapsed());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1205,6 +1213,58 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
|
||||
|
||||
LogDebug("Client::ChannelMessageReceived() Channel:[{}] message:[{}]", chan_num, message);
|
||||
|
||||
if (RuleB(Chat, AlwaysCaptureCommandText)) {
|
||||
if (message[0] == COMMAND_CHAR) {
|
||||
if (command_dispatch(this, message, false) == -2) {
|
||||
if (parse->PlayerHasQuestSub(EVENT_COMMAND)) {
|
||||
int i = parse->EventPlayer(EVENT_COMMAND, this, message, 0);
|
||||
if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
|
||||
Message(Chat::Red, "Command '%s' not recognized.", message);
|
||||
}
|
||||
}
|
||||
else if (parse->PlayerHasQuestSub(EVENT_SAY)) {
|
||||
int i = parse->EventPlayer(EVENT_SAY, this, message, 0);
|
||||
if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
|
||||
Message(Chat::Red, "Command '%s' not recognized.", message);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!RuleB(Chat, SuppressCommandErrors)) {
|
||||
Message(Chat::Red, "Command '%s' not recognized.", message);
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (message[0] == BOT_COMMAND_CHAR) {
|
||||
if (RuleB(Bots, Enabled)) {
|
||||
if (bot_command_dispatch(this, message) == -2) {
|
||||
if (parse->PlayerHasQuestSub(EVENT_BOT_COMMAND)) {
|
||||
int i = parse->EventPlayer(EVENT_BOT_COMMAND, this, message, 0);
|
||||
if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
|
||||
Message(Chat::Red, "Bot command '%s' not recognized.", message);
|
||||
}
|
||||
}
|
||||
else if (parse->PlayerHasQuestSub(EVENT_SAY)) {
|
||||
int i = parse->EventPlayer(EVENT_SAY, this, message, 0);
|
||||
if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
|
||||
Message(Chat::Red, "Bot command '%s' not recognized.", message);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!RuleB(Chat, SuppressCommandErrors)) {
|
||||
Message(Chat::Red, "Bot command '%s' not recognized.", message);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Message(Chat::Red, "Bots are disabled on this server.");
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (targetname == nullptr) {
|
||||
targetname = (!GetTarget()) ? "" : GetTarget()->GetName();
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user