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68 Commits

Author SHA1 Message Date
Chris Miles a2b2a6a5cf [Release] 23.5.0 (#4858) 2025-04-10 02:11:20 -05:00
Chris Miles 43a5bff84a [Performance] Network Ring Buffers (#4857)
* [Performance] Network Ring Buffers

* Cursor versus linear scan (wtf GPT)
2025-04-10 02:02:25 -05:00
KayenEQ e983d07228 [Spells] Fear resistance effects edge case fixes and support for SPA 102 as an AA (#4848)
* Clean up for fear related bonus variables

SPA 181 FearResistChance  (% chance to outright resist fear) and SPA 102 Fearless (on live used only on pets for  full fear immunity if presents)

The way were calculating the bonuses was mixing the variables we used for each together in a way that could cause conflicts when combined with negate spell effect.

While doing some live testing was able to confirm SPA102 when cast on pets will terminate the fear on the next tick which is consistent with how we have the mechanic coded.

* Update spells.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-04-09 23:49:55 -05:00
catapultam-habeo 90db12483a [Feature] Add rule to consume command text from any channel (#4839)
* vanilla implementation

* fix typo
2025-04-09 22:45:09 -05:00
nytmyr ff71cfbd5b [Bots] Positioning rewrite (#4856)
* [Bots] Positioning rewrite

- Fixes positioning issues where bots could run back and forth or stay at the target's feet.
- Adds checks to ensure bots don't spam positioning updates and complete their initial positioning.
- Cleans up logic and makes it easier to read.

* Cleanup
2025-04-09 22:39:59 -05:00
Mitch Freeman 08bb9de437 [Fix] Add the bazaar search limit to query (#4829) 2025-04-09 21:44:19 -05:00
Chris Miles 16e341906d [Fix] Zone State Spawn2 Location Restore (#4844)
* [Fix] Zone State Spawn2 Location Restore

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp
2025-04-09 21:43:18 -05:00
Mitch Freeman 216b3a039f [Fix] Bazaar Search window not working in a DZ (#4828) 2025-04-09 21:33:48 -05:00
nytmyr b813cf71bb [Bots] Add valid state checks to ^clickitem (#4830)
* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

* Add error output on no bots selected.=
2025-04-09 21:33:11 -05:00
nytmyr 48ecd1222f [Bots] Restore old buff overwrite blocking (#4832)
- [#4756](https://github.com/EQEmu/Server/pull/4756) changed the way overwriting worked for buffs. It allowed stronger spells to overwrite lesser spells if they were already on the target.
- However, this is a positive change but has its drawbacks with spells of similar value. It could cause an endless buff loop where they constantly replaced one another.

Overall, the con of endless buffing outweighs the benefit of automatic overwriting lesser spells and the control should be left to only spell lists via `^spells` for bot owners as it was before to determine which buffs bots will cast.
2025-04-09 21:32:57 -05:00
nytmyr e758b407e9 [Bots] Flag all buffs with SE_DamageShield as Damage Shield (#4833)
- Certain resist spells have a DS bonus on them and can be casted as a resist rather than a damage shield. This forces anything with a damage shield as a damage shield buff.
2025-04-09 21:32:38 -05:00
KayenEQ 758dd1875e [Spells] Update to SPA 180 SE_ResistSpellChance to not block unresistable spells. (#4847)
* SPA180 bypassed by field no_resist (field209)

SPA 180 SE_ResistSpellChance provides chance to resist spells outright. This should not be checked to resist a spell if spell has (field209 / no_resist) set to 1.

* Update spells.cpp

confirmed on live unresistable spells are not blocked by sanctification disc or related AA's
2025-04-09 21:31:27 -05:00
KayenEQ 8e2961dda5 [Spells] Update to SPA 378 SE_SpellEffectResistChance (#4845)
* SPA 378 update

Update to SPA 378

SE_SpellEffectResistChance provides chance to resist specific spell effects.

This updates allows support for multiple resistance checks against different effects in same spell.

Example. If a spell has a silence and a blind effect and the target has an AA that gives 10% chance to resist silence and 5% chance to resist blind. It will roll against effect respectively each giving a chance to resist the spell.

* Update spells.cpp

Unresistable spells (resisttype = 0) do not ever resist a spell even with SPA378

Example: Pheonix Charm in Plane of Fire, or Storm Comet in Bastion of Thunder. Parsed both and never got a resist despite having the AA that has effect specific resists which both those spells match.
2025-04-09 21:23:39 -05:00
JJ 5522eda6e4 [Cleanup] Update link for legacy EQEmu loginserver account setup (#4826) 2025-04-09 21:15:22 -05:00
Chris Miles ac1469bac2 [Performance] Pre-Compute CLE Server Lists (#4838)
* [Performance] Pre-Compute CLE Server Lists

* Remove debug
2025-04-09 21:11:52 -05:00
zimp-wow c2989e019a [Bugfix] Prevent depops from blocking new spawns. (#4841) 2025-04-09 21:11:05 -05:00
JJ e16b481ba2 [Cleanup] Remove queryserv dump flag (#4842)
Since queryserv tables are deprecated, there is no longer a need to use this flag
2025-04-09 21:10:46 -05:00
zimp-wow 4fc0ffd173 [Bugfix] Load zone variables before encounter_load. (#4846) 2025-04-09 20:59:19 -05:00
Chris Miles b883888a19 [Performance] Character Save Optimizations (#4851) 2025-04-09 20:56:24 -05:00
Chris Miles 50ad97aa0b [Fix] Databuckets Account Cache Loading (#4855) 2025-04-09 20:56:11 -05:00
zimp-wow dca892e258 [Bugfix] Prevent final shutdown from persisting incomplete state. (#4849)
* [Bugfix] Prevent final shutdown from persisting incomplete state.

* [Bugfix] Change shutdown parameters to member variable.
2025-04-09 20:55:56 -05:00
Alex f9fe4ea2ec [Fix] FixHeading Infinite Loop Fix (#4854)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-04-09 20:55:35 -05:00
Chris Miles cc30c72538 [API] World API Optimizations (#4850) 2025-04-09 20:55:13 -05:00
JJ d1fd40cd85 [Database] Fix manifest for helmtexture in horses table (#4852)
* Update database_update_manifest.cpp

* Update database_update_manifest.cpp
2025-04-09 20:53:41 -05:00
Chris Miles f3af458cb3 [Netcode] Fix Stale Client Edge Case (#4853)
* [Netcode] Fix Stale Client Edge Case

* [Netcode] Make sure we always set m_close_time
2025-04-09 20:52:46 -05:00
Akkadius a093d04594 [Hotfix] Remove QS Tables From Export 2025-04-09 20:17:28 -05:00
zimp-wow 115df81400 [Bug Fix] Fix missing timer_name check on Mob::StopTimer (#4840) 2025-04-03 20:40:13 -04:00
Chris Miles 5babc864b9 [Fix] Regression in World SendEmoteMessageRaw (#4837) 2025-04-03 11:17:09 -05:00
Chris Miles 60a2dd8616 [Crash] Fix rarer exception crash issue in PlayerEventLogs::ProcessBatchQueue (#4835) 2025-04-02 19:22:40 -05:00
Akkadius 9be2485330 [Hotfix] Backfill expire_at (not sure why this didn't make it in there to begin with) 2025-03-31 02:34:35 -05:00
Akkadius a2bf10624a Update database_update_manifest.cpp 2025-03-31 02:29:25 -05:00
Akkadius ed58d16f1f [Hotfix] Make sure we don't expire default value instances 2025-03-31 02:25:07 -05:00
Akkadius e9b45fb360 Update CHANGELOG.md 2025-03-30 17:05:27 -05:00
Chris Miles 803972873a [Database] Wrap PurgeExpiredInstances in a Transaction (#4824) 2025-03-30 17:03:57 -05:00
Chris Miles d9e57eca79 [Fix] Instance DZ Creation (#4823)
* [Fix] Instance DZ Creation

* Update dynamic_zone_base.cpp
2025-03-30 16:59:29 -05:00
JJ 6429dc80d3 [Release] 23.4.0 (#4822)
* Update CHANGELOG.md

* Update package.json

* Update version.h
2025-03-30 16:12:42 -05:00
JJ c4262b3fa6 [Cleanup] UCS Member Count (#4819)
* [Cleanup] Fix SendChannelMembers size in UCS ChatChannelList

* Part 2

* Forgot null terminator
2025-03-30 14:46:46 -05:00
Chris Miles 92128b98fd [Instances] Add expire_at Column (#4820)
* [Instances] Add `expire_at` Column

* expire_at update

* Update servertalk.h

* Add rule Instances:ExpireOffsetTimeSeconds
2025-03-30 14:46:02 -05:00
Chris Miles b9cfdea76c [Zone] Zone State Automated Testing and Improvements (#4808)
* [Zone] Zone State Automated Testing and Improvements

* Spawn condition

* Update zone.cpp

* Remove redundant logic

* Update zone_state.cpp

* TestZLocationDrift

* Protect NPC resumed NPC's from being able to die
2025-03-30 01:45:28 -05:00
Chris Miles c8a7066d0e [Performance] Send Smarter Emote Packets (#4818) 2025-03-29 19:50:44 -05:00
JJ 950cc4a325 [Cleanup] Control flow defaults missed in recent bot updates (#4817) 2025-03-29 19:07:31 -05:00
Chris Miles 82b48fe6e8 [Reload] Add Reload for Maps / Navs (#4816) 2025-03-29 18:24:17 -05:00
Chris Miles ca9c1fdd24 [API] Expose Zoneserver Compile Metadata (#4815) 2025-03-29 18:14:02 -05:00
Chris Miles fe08961d25 [Crash] Fix Repop Race Condition Crash (#4814)
* [Crash] Fix Repop Race Condition Crash

* True fix
2025-03-29 17:39:40 -05:00
Chris Miles 5b9f7ff4c9 [Fix] Globally Reloading Quests when not loaded (#4813) 2025-03-29 17:10:40 -05:00
Chris Miles 23743a4050 [Fix] Fix Instance Creation Race Condition (#4803)
* [Fix] Fix Instance Creation Race Condition

* Rejigger

* Update database_instances.cpp

* Update database_instances.cpp

* Update database_instances.cpp

* Update database_instances.cpp
2025-03-29 17:10:20 -05:00
nytmyr 444d688ad2 [Bots] Line of Sight and Mez optimizations and cleanup (#4746)
* [Bots] Line of Sight and Mez optimizations and cleanup

- Renames `Map:CheckForLoSCheat` to `Map:CheckForDoorLoSCheat` to better reflect what it does.
- Renames `Map:RangeCheckForLoSCheat` to `Map:RangeCheckForDoorLoSCheat` to better reflect what it does.
- Adds the rule `Pets:PetsRequireLoS` to determine whether or not commanded pet attacks require an addition layer of LoS checks for edge-cases.
- Adds the rule `Bots:BotsRequireLoS` to determine whether or not bots require LoS to `^attack`, `^pull` and `^precombat`.
- Adds the rule `Map:ZonesToCheckDoorCheat` to control what if any zones will be checked..
- Corrects, removes and adds LoS checks where necessary.
- Improves door checking logic for locked or triggered doors that could be blocking LoS.
- Cleans up false positives for door cheat checks.
- Adds `drawbox` option to `#door` command. This will spawn points at the center and each corner of the door's "box". It will also spawn points at your and your target's location.
- Improves Mez and AE Mez logic
- Adds more details to the rule `Bots:EpicPetSpellName`

* Remove leftover debugging

* Change return to continue for GetFirstIncomingMobToMez checks

* Move mez chance fail to beginning of cast process
2025-03-29 16:01:31 -05:00
nytmyr d554eb3423 [Bots] Fix rule Bots:FinishBuffing (#4788) 2025-03-29 15:17:33 -05:00
nytmyr deb298dda7 [Bots] Enraged positioning (#4789)
- Non-taunting melee bots will now properly go behind their target when it is enraged.
- Reduces how often taunting bots adjust their positioning by removing unnecessary rules.
- Cleans up CombatPositioning a bit
2025-03-29 15:00:08 -05:00
nytmyr 19e785b842 [Bots] Fix Rule ZonesWithSpawnLimits/ZonesWithForcedSpawnLimits errors (#4791)
* [Bots] Fix error copy/paste

Oops

* Eliminate false errors on empty rules and add more sanity checks

- `Bots:ZonesWithSpawnLimits` - This is to be used when zones will only allow up to x amount of bots. Example: A player can normally spawn 5 bots but a zone in this rule has a lower limit of up to 3, this rule would override their normal limit if their normal limit is above the listed zone's max in `Bots:ZoneSpawnLimits`.
- `Bots:ZonesWithForcedSpawnLimits` - Zones in this rule will override any spawn limits high or low and force it. If one player can normally spawn 2 and another player can spawn 10 but a zone listed forces a limit of 5, all players will be able to spawn 5. Follows the limits set in `Bots:ZoneForcedSpawnLimits`
2025-03-29 14:59:09 -05:00
Chris Miles 7b9691d486 [Performance] Reduce LFGuild Chatter (#4794) 2025-03-29 14:58:01 -05:00
Chris Miles 30fddcc5a0 [Performance] Reduce UpdateWho S2S Chatter to World (#4792)
* [Performance] Reduce UpdateWho S2S chatter

* Add rule to change this dynamically
2025-03-29 14:56:32 -05:00
Chris Miles 235e59a2d8 [Database] Fix Respawn Times Table (#4802) 2025-03-29 14:54:26 -05:00
Chris Miles bc1ffe0716 [Performance] Reduce Adventure S2S chatter (#4793) 2025-03-29 14:48:41 -05:00
Chris Miles 44497414db [Instance] Clear Respawn Timers on Creation (#4801)
* [DZ] Clear Respawn Timers on Creation

* Revert "[DZ] Clear Respawn Timers on Creation"

This reverts commit ae18b77e83.

* Clear respawn times on instance creation
2025-03-29 14:47:25 -05:00
Chris Miles 96e34fe8f7 [Performance] Improve Character Select DB Performance (#4799) 2025-03-29 14:46:57 -05:00
Alex King ceca28d2a3 [Cleanup] Remove Extraneous Time Type in ShowZoneData (#4806) 2025-03-29 14:44:26 -05:00
Alex King b040571427 [Commands] Add Instance Support to #zoneshutdown (#4807)
* [Commands] Add Instance Support to #zoneshutdown

* Update zoneserver.cpp

* Update zoneshutdown.cpp
2025-03-29 14:44:08 -05:00
Chris Miles 49664cc1a0 [Performance] Reduce CorpseOwnerOnline S2S Chatter to World (#4795) 2025-03-29 14:30:00 -05:00
nytmyr 5e4fd43920 [Bots] Prevent bot pets from despawning on #repop (#4790) 2025-03-29 14:29:29 -05:00
Chris Miles 937b947597 [Performance] Have World Send Smarter Guild Updates (#4796)
* [Performance] Have World Send Smarter Guild Updates

* Updates to correct incorrect guild window details (permissions, etc) not being sent on guild creation.

---------

Co-authored-by: Mitch Freeman <65987027+neckkola@users.noreply.github.com>
2025-03-29 14:27:49 -05:00
Chris Miles bb70850421 [Fix] Zone State Variables Load First (#4798) 2025-03-29 14:26:12 -05:00
Chris Miles 46511365a7 [Crash] Fix Rarer World Crash with Player Event Thread Processor (#4800)
* [Crash] Fix Rarer World Crash with Player Event thread processor

* Update main.cpp
2025-03-29 14:26:00 -05:00
Chris Miles 6d69ac7a98 [Performance] Add several database indexes (#4811)
* [Performance] Add several database indexes

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Push
2025-03-29 14:23:28 -05:00
Alex King 938937c271 [Cleanup] Remove Unused Command Methods (#4805)
* [Cleanup] Remove Unused Command Methods

* Update command.h
2025-03-29 14:23:10 -05:00
Chris Miles cd808416c8 [Command] Add #show zone_variables (#4812) 2025-03-29 14:22:14 -05:00
Chris Miles a05d0752f6 [Fix] Zone state edge case with 0 hp (#4787) 2025-03-29 14:20:23 -05:00
Mitch Freeman 799609fb21 [Fix] AllowFVNoDrop Flag trades (#4809) 2025-03-26 21:38:13 -04:00
112 changed files with 3755 additions and 1471 deletions
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## [23.5.0] 4/10/2025
### API
* World API Optimizations ([#4850](https://github.com/EQEmu/Server/pull/4850)) @Akkadius 2025-04-10
### Bots
* Add valid state checks to ^clickitem ([#4830](https://github.com/EQEmu/Server/pull/4830)) @nytmyr 2025-04-10
* Flag all buffs with SE_DamageShield as Damage Shield ([#4833](https://github.com/EQEmu/Server/pull/4833)) @nytmyr 2025-04-10
* Positioning rewrite ([#4856](https://github.com/EQEmu/Server/pull/4856)) @nytmyr 2025-04-10
* Restore old buff overwrite blocking ([#4832](https://github.com/EQEmu/Server/pull/4832)) @nytmyr 2025-04-10
### Bugfix
* Load zone variables before encounter_load. ([#4846](https://github.com/EQEmu/Server/pull/4846)) @zimp-wow 2025-04-10
* Prevent depops from blocking new spawns. ([#4841](https://github.com/EQEmu/Server/pull/4841)) @zimp-wow 2025-04-10
* Prevent final shutdown from persisting incomplete state. ([#4849](https://github.com/EQEmu/Server/pull/4849)) @zimp-wow 2025-04-10
### Code
* Remove queryserv dump flag ([#4842](https://github.com/EQEmu/Server/pull/4842)) @joligario 2025-04-10
* Update link for legacy EQEmu loginserver account setup ([#4826](https://github.com/EQEmu/Server/pull/4826)) @joligario 2025-04-10
### Crash
* Fix rarer exception crash issue in PlayerEventLogs::ProcessBatchQueue ([#4835](https://github.com/EQEmu/Server/pull/4835)) @Akkadius 2025-04-03
### Database
* Fix manifest for `helmtexture` in `horses` table ([#4852](https://github.com/EQEmu/Server/pull/4852)) @joligario 2025-04-10
### Feature
* Add rule to consume command text from any channel ([#4839](https://github.com/EQEmu/Server/pull/4839)) @catapultam-habeo 2025-04-10
### Fixes
* Add the bazaar search limit to query ([#4829](https://github.com/EQEmu/Server/pull/4829)) @neckkola 2025-04-10
* Backfill expire_at (not sure why this didn't make it in there to begin with) @Akkadius 2025-03-31
* Bazaar Search window not working in a DZ ([#4828](https://github.com/EQEmu/Server/pull/4828)) @neckkola 2025-04-10
* Databuckets Account Cache Loading ([#4855](https://github.com/EQEmu/Server/pull/4855)) @Akkadius 2025-04-10
* Fix missing timer_name check on Mob::StopTimer ([#4840](https://github.com/EQEmu/Server/pull/4840)) @zimp-wow 2025-04-04
* FixHeading Infinite Loop Fix ([#4854](https://github.com/EQEmu/Server/pull/4854)) @KimLS 2025-04-10
* Make sure we don't expire default value instances @Akkadius 2025-03-31
* Regression in World SendEmoteMessageRaw ([#4837](https://github.com/EQEmu/Server/pull/4837)) @Akkadius 2025-04-03
* Remove QS Tables From Export @Akkadius 2025-04-10
* Zone State Spawn2 Location Restore ([#4844](https://github.com/EQEmu/Server/pull/4844)) @Akkadius 2025-04-10
### Netcode
* Fix Stale Client Edge Case ([#4853](https://github.com/EQEmu/Server/pull/4853)) @Akkadius 2025-04-10
### Performance
* Character Save Optimizations ([#4851](https://github.com/EQEmu/Server/pull/4851)) @Akkadius 2025-04-10
* Network Ring Buffers ([#4857](https://github.com/EQEmu/Server/pull/4857)) @Akkadius 2025-04-10
* Pre-Compute CLE Server Lists ([#4838](https://github.com/EQEmu/Server/pull/4838)) @Akkadius 2025-04-10
### Spells
* Fear resistance effects edge case fixes and support for SPA 102 as an AA ([#4848](https://github.com/EQEmu/Server/pull/4848)) @KayenEQ 2025-04-10
* Update to SPA 180 SE_ResistSpellChance to not block unresistable spells. ([#4847](https://github.com/EQEmu/Server/pull/4847)) @KayenEQ 2025-04-10
* Update to SPA 378 SE_SpellEffectResistChance ([#4845](https://github.com/EQEmu/Server/pull/4845)) @KayenEQ 2025-04-10
## [23.4.0] 3/30/2025
### API
* Expose Zoneserver Compile Metadata ([#4815](https://github.com/EQEmu/Server/pull/4815)) @Akkadius 2025-03-29
### Bots
* Charmed Pets were breaking Mob respawns ([#4780](https://github.com/EQEmu/Server/pull/4780)) @nytmyr 2025-03-16
* Enraged positioning ([#4789](https://github.com/EQEmu/Server/pull/4789)) @nytmyr 2025-03-29
* Fix IsValidSpellTypeBySpellID to account for all types ([#4764](https://github.com/EQEmu/Server/pull/4764)) @nytmyr 2025-03-19
* Fix Rule ZonesWithSpawnLimits/ZonesWithForcedSpawnLimits errors ([#4791](https://github.com/EQEmu/Server/pull/4791)) @nytmyr 2025-03-29
* Fix rule Bots:FinishBuffing ([#4788](https://github.com/EQEmu/Server/pull/4788)) @nytmyr 2025-03-29
* Line of Sight and Mez optimizations and cleanup ([#4746](https://github.com/EQEmu/Server/pull/4746)) @nytmyr 2025-03-29
* Prevent bot pets from despawning on #repop ([#4790](https://github.com/EQEmu/Server/pull/4790)) @nytmyr 2025-03-29
### Code
* Control flow defaults missed in recent bot updates ([#4817](https://github.com/EQEmu/Server/pull/4817)) @joligario 2025-03-30
* Remove Extraneous Time Type in ShowZoneData ([#4806](https://github.com/EQEmu/Server/pull/4806)) @Kinglykrab 2025-03-29
* Remove Unused Command Methods ([#4805](https://github.com/EQEmu/Server/pull/4805)) @Kinglykrab 2025-03-29
* UCS Member Count ([#4819](https://github.com/EQEmu/Server/pull/4819)) @joligario 2025-03-30
### Commands
* Add #show zone_variables ([#4812](https://github.com/EQEmu/Server/pull/4812)) @Akkadius 2025-03-29
* Add Instance Support to #zoneshutdown ([#4807](https://github.com/EQEmu/Server/pull/4807)) @Kinglykrab 2025-03-29
### Crash
* Fix Rarer World Crash with Player Event Thread Processor ([#4800](https://github.com/EQEmu/Server/pull/4800)) @Akkadius 2025-03-29
* Fix Repop Race Condition Crash ([#4814](https://github.com/EQEmu/Server/pull/4814)) @Akkadius 2025-03-29
### Database
* Fix Respawn Times Table ([#4802](https://github.com/EQEmu/Server/pull/4802)) @Akkadius 2025-03-29
* Wrap PurgeExpiredInstances in a Transaction ([#4824](https://github.com/EQEmu/Server/pull/4824)) @Akkadius 2025-03-30
### Feature
* Implement /changename & related script bindings. Clean up #set name ([#4770](https://github.com/EQEmu/Server/pull/4770)) @catapultam-habeo 2025-03-20
### Fixes
* AllowFVNoDrop Flag trades ([#4809](https://github.com/EQEmu/Server/pull/4809)) @neckkola 2025-03-27
* Fix Instance Creation Race Condition ([#4803](https://github.com/EQEmu/Server/pull/4803)) @Akkadius 2025-03-29
* Fix zone crash when attempting to add a disappearing client to hate list. ([#4782](https://github.com/EQEmu/Server/pull/4782)) @zimp-wow 2025-03-19
* Globally Reloading Quests when not loaded ([#4813](https://github.com/EQEmu/Server/pull/4813)) @Akkadius 2025-03-29
* Instance DZ Creation ([#4823](https://github.com/EQEmu/Server/pull/4823)) @Akkadius 2025-03-30
* Zone State Entity Variable Load Pre-Spawn ([#4785](https://github.com/EQEmu/Server/pull/4785)) @Akkadius 2025-03-19
* Zone State Position Fix ([#4784](https://github.com/EQEmu/Server/pull/4784)) @Akkadius 2025-03-19
* Zone State Variables Load First ([#4798](https://github.com/EQEmu/Server/pull/4798)) @Akkadius 2025-03-29
* Zone state edge case with 0 hp ([#4787](https://github.com/EQEmu/Server/pull/4787)) @Akkadius 2025-03-29
### Instance
* Clear Respawn Timers on Creation ([#4801](https://github.com/EQEmu/Server/pull/4801)) @Akkadius 2025-03-29
### Instances
* Add `expire_at` Column ([#4820](https://github.com/EQEmu/Server/pull/4820)) @Akkadius 2025-03-30
### Performance
* Add several database indexes ([#4811](https://github.com/EQEmu/Server/pull/4811)) @Akkadius 2025-03-29
* Have World Send Smarter Guild Updates ([#4796](https://github.com/EQEmu/Server/pull/4796)) @Akkadius 2025-03-29
* Improve Character Select DB Performance ([#4799](https://github.com/EQEmu/Server/pull/4799)) @Akkadius 2025-03-29
* Reduce Adventure S2S chatter ([#4793](https://github.com/EQEmu/Server/pull/4793)) @Akkadius 2025-03-29
* Reduce CorpseOwnerOnline S2S Chatter to World ([#4795](https://github.com/EQEmu/Server/pull/4795)) @Akkadius 2025-03-29
* Reduce LFGuild Chatter ([#4794](https://github.com/EQEmu/Server/pull/4794)) @Akkadius 2025-03-29
* Reduce UpdateWho S2S Chatter to World ([#4792](https://github.com/EQEmu/Server/pull/4792)) @Akkadius 2025-03-29
* Send Smarter Emote Packets ([#4818](https://github.com/EQEmu/Server/pull/4818)) @Akkadius 2025-03-30
### Quest API
* Add Support for NPC ID and NPC Name Specificity ([#4781](https://github.com/EQEmu/Server/pull/4781)) @Kinglykrab 2025-03-19
### Reload
* Add Reload for Maps / Navs ([#4816](https://github.com/EQEmu/Server/pull/4816)) @Akkadius 2025-03-29
### Zone
* Zone State Automated Testing and Improvements ([#4808](https://github.com/EQEmu/Server/pull/4808)) @Akkadius 2025-03-30
* Zone State Improvements Part 3 ([#4773](https://github.com/EQEmu/Server/pull/4773)) @Akkadius 2025-03-13
## [23.3.4] 3/14/2025
### Fixes
+4
View File
@@ -671,6 +671,7 @@ SET(common_headers
net/console_server_connection.h
net/crc32.h
net/daybreak_connection.h
net/daybreak_pooling.h
net/daybreak_structs.h
net/dns.h
net/endian.h
@@ -682,6 +683,7 @@ SET(common_headers
net/servertalk_server.h
net/servertalk_server_connection.h
net/tcp_connection.h
net/tcp_connection_pooling.h
net/tcp_server.h
net/websocket_server.h
net/websocket_server_connection.h
@@ -742,6 +744,7 @@ SOURCE_GROUP(Net FILES
net/crc32.h
net/daybreak_connection.cpp
net/daybreak_connection.h
net/daybreak_pooling.h
net/daybreak_structs.h
net/dns.h
net/endian.h
@@ -762,6 +765,7 @@ SOURCE_GROUP(Net FILES
net/servertalk_server_connection.h
net/tcp_connection.cpp
net/tcp_connection.h
net/tcp_connection_pooling.h
net/tcp_server.cpp
net/tcp_server.h
net/websocket_server.cpp
+2 -1
View File
@@ -279,7 +279,8 @@ Bazaar::GetSearchResults(
trader_items_ids,
std::string(search.item_name),
field_criteria_items,
where_criteria_items
where_criteria_items,
search.max_results
);
if (item_results.empty()) {
+1
View File
@@ -141,6 +141,7 @@ public:
bool CheckInstanceExpired(uint16 instance_id);
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
bool GetUnusedInstanceID(uint16& instance_id);
bool TryGetUnusedInstanceID(uint16& instance_id);
bool IsGlobalInstance(uint16 instance_id);
bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientsFromInstance(uint16 instance_id);
-1
View File
@@ -65,7 +65,6 @@ private:
bool dump_system_tables = false;
bool dump_content_tables = false;
bool dump_player_tables = false;
bool dump_query_server_tables = false;
bool dump_login_server_tables = false;
bool dump_with_no_data = false;
bool dump_table_lock = false;
+91 -5
View File
@@ -6792,7 +6792,7 @@ UPDATE `character_corpse_items` SET `equip_slot` = ((`equip_slot` - 341) + 5810)
},
ManifestEntry{
.version = 9304,
.description = "2024_12_01_2024_update_guild_bank",
.description = "2024_12_01_update_guild_bank",
.check = "SHOW COLUMNS FROM `guild_bank` LIKE 'augment_one_id'",
.condition = "empty",
.match = "",
@@ -6914,7 +6914,7 @@ CREATE TABLE `zone_state_spawns` (
},
ManifestEntry{
.version = 9308,
.description = "2025_add_multivalue_support_to_evolving_subtype.sql",
.description = "2025_03_29_add_multivalue_support_to_evolving_subtype.sql",
.check = "SHOW COLUMNS FROM `items_evolving_details` LIKE 'sub_type'",
.condition = "missing",
.match = "varchar(200)",
@@ -6942,8 +6942,8 @@ CREATE TABLE `character_pet_name` (
.version = 9310,
.description = "2025_03_7_expand_horse_def.sql",
.check = "SHOW COLUMNS FROM `horses` LIKE 'helmtexture'",
.condition = "missing",
.match = "TINYINT(2)",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `horses`
ADD COLUMN `helmtexture` TINYINT(2) NOT NULL DEFAULT -1 AFTER `texture`;
@@ -6986,7 +6986,6 @@ ALTER TABLE data_buckets ADD INDEX idx_bot_expires (bot_id, expires);
.match = "idx_zone_instance",
.sql = R"(
ALTER TABLE zone_state_spawns ADD INDEX idx_zone_instance (zone_id, instance_id);
ALTER TABLE zone_state_spawns ADD INDEX idx_instance_id (instance_id);
)",
.content_schema_update = false
},
@@ -6998,6 +6997,93 @@ ALTER TABLE zone_state_spawns ADD INDEX idx_instance_id (instance_id);
.match = "",
.sql = R"(
TRUNCATE TABLE zone_state_spawns;
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9315,
.description = "2025_03_29_character_tribute_index.sql",
.check = "SHOW INDEX FROM character_tribute",
.condition = "missing",
.match = "idx_character_id",
.sql = R"(
ALTER TABLE character_tribute ADD INDEX idx_character_id (character_id);
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9316,
.description = "2025_03_29_player_titlesets_index.sql",
.check = "SHOW INDEX FROM player_titlesets",
.condition = "missing",
.match = "idx_char_id",
.sql = R"(
ALTER TABLE player_titlesets ADD INDEX idx_char_id (char_id);
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9317,
.description = "2025_03_29_respawn_times_instance_index.sql",
.check = "SHOW INDEX FROM respawn_times",
.condition = "missing",
.match = "idx_instance_id",
.sql = R"(
ALTER TABLE respawn_times ADD INDEX idx_instance_id (instance_id);
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9318,
.description = "2025_03_29_zone_state_spawns_instance_index.sql",
.check = "SHOW INDEX FROM zone_state_spawns",
.condition = "missing",
.match = "idx_instance_id",
.sql = R"(
ALTER TABLE zone_state_spawns ADD INDEX idx_instance_id (instance_id);
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9319,
.description = "2025_03_29_data_buckets_expires_index.sql",
.check = "SHOW INDEX FROM data_buckets",
.condition = "missing",
.match = "idx_expires",
.sql = R"(
CREATE INDEX idx_expires ON data_buckets (expires);
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9320,
.description = "2025_03_23_add_respawn_times_expire_at.sql",
.check = "SHOW COLUMNS FROM `respawn_times` LIKE 'expire_at'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `respawn_times`
ADD COLUMN `expire_at` int(11) UNSIGNED NULL DEFAULT 0 AFTER `duration`;
UPDATE respawn_times set expire_at = `start` + `duration`; -- backfill existing data
CREATE INDEX `idx_expire_at` ON `respawn_times` (`expire_at`);
)",
.content_schema_update = false
},
ManifestEntry{
.version = 9321,
.description = "2025_03_30_instance_list_add_expire_at.sql",
.check = "SHOW COLUMNS FROM `instance_list` LIKE 'expire_at'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `instance_list`
ADD COLUMN `expire_at` bigint(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `duration`;
UPDATE instance_list set expire_at = `start_time` + `duration`; -- backfill existing data
CREATE INDEX `idx_expire_at` ON `instance_list` (`expire_at`);
)",
.content_schema_update = false
},
+45 -18
View File
@@ -128,11 +128,35 @@ bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version
e.version = version;
e.start_time = std::time(nullptr);
e.duration = duration;
e.expire_at = e.start_time + duration;
return InstanceListRepository::InsertOne(*this, e).id;
RespawnTimesRepository::ClearInstanceTimers(*this, e.id);
InstanceListRepository::ReplaceOne(*this, e);
return instance_id > 0 && e.id;
}
bool Database::GetUnusedInstanceID(uint16 &instance_id)
{
// attempt to get an unused instance id
for (int a = 0; a < 10; a++) {
uint16 attempted_id = 0;
if (TryGetUnusedInstanceID(attempted_id)) {
auto i = InstanceListRepository::NewEntity();
i.id = attempted_id;
i.notes = "Prefetching";
auto n = InstanceListRepository::InsertOne(*this, i);
if (n.id > 0) {
instance_id = n.id;
return true;
}
}
}
instance_id = 0;
return false;
}
bool Database::TryGetUnusedInstanceID(uint16 &instance_id)
{
uint32 max_reserved_instance_id = RuleI(Instances, ReservedInstances);
uint32 max_instance_id = 32000;
@@ -537,14 +561,12 @@ void Database::GetCharactersInInstance(uint16 instance_id, std::list<uint32> &ch
void Database::PurgeExpiredInstances()
{
/**
* Delay purging by a day so that we can continue using adjacent free instance id's
* from the table without risking the chance we immediately re-allocate a zone that freshly expired but
* has not been fully de-allocated
*/
auto l = InstanceListRepository::GetWhere(
*this,
"(start_time + duration) <= (UNIX_TIMESTAMP() - 86400) AND never_expires = 0"
fmt::format(
"expire_at <= (UNIX_TIMESTAMP() - {}) and expire_at != 0 AND never_expires = 0",
RuleI(Instances, ExpireOffsetTimeSeconds)
)
);
if (l.empty()) {
return;
@@ -555,20 +577,24 @@ void Database::PurgeExpiredInstances()
instance_ids.emplace_back(std::to_string(e.id));
}
const auto imploded_instance_ids = Strings::Implode(",", instance_ids);
const auto ids = Strings::Implode(",", instance_ids);
InstanceListRepository::DeleteWhere(*this, fmt::format("id IN ({})", imploded_instance_ids));
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id IN ({})", imploded_instance_ids));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
CharacterCorpsesRepository::BuryInstances(*this, imploded_instance_ids);
DynamicZoneMembersRepository::DeleteByManyInstances(*this, imploded_instance_ids);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
Spawn2DisabledRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id != 0 and instance_id IN ({})", imploded_instance_ids));
TransactionBegin();
InstanceListRepository::DeleteWhere(*this, fmt::format("id IN ({})", ids));
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id IN ({})", ids));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
CharacterCorpsesRepository::BuryInstances(*this, ids);
DynamicZoneMembersRepository::DeleteByManyInstances(*this, ids);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
Spawn2DisabledRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id != 0 and instance_id IN ({})", ids));
if (RuleB(Zone, StateSavingOnShutdown)) {
ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` IN ({})", imploded_instance_ids));
ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` IN ({})", ids));
}
TransactionCommit();
LogInfo("Purged [{}] expired instances", l.size());
}
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
@@ -580,6 +606,7 @@ void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
i.start_time = std::time(nullptr);
i.duration = new_duration;
i.expire_at = i.start_time + i.duration;
InstanceListRepository::UpdateOne(*this, i);
}
+4 -3
View File
@@ -58,15 +58,16 @@ uint32_t DynamicZoneBase::CreateInstance()
insert_instance.start_time = static_cast<int>(std::chrono::system_clock::to_time_t(m_start_time));
insert_instance.duration = static_cast<int>(m_duration.count());
insert_instance.never_expires = m_never_expires;
insert_instance.expire_at = insert_instance.start_time + insert_instance.duration;
auto instance = InstanceListRepository::InsertOne(GetDatabase(), insert_instance);
if (instance.id == 0)
auto instance = InstanceListRepository::ReplaceOne(GetDatabase(), insert_instance);
if (!instance)
{
LogDynamicZones("Failed to create instance [{}] for zone [{}]", unused_instance_id, m_zone_id);
return 0;
}
m_instance_id = instance.id;
m_instance_id = unused_instance_id;
return m_instance_id;
}
+7 -3
View File
@@ -74,7 +74,7 @@ namespace Logs {
Spawns,
Spells,
Status, // deprecated
TCPConnection,
TCPConnection, // deprecated
Tasks,
Tradeskills,
Trading,
@@ -150,6 +150,8 @@ namespace Logs {
BotSpellTypeChecks,
NpcHandin,
ZoneState,
NetClient,
NetTCP,
MaxCategoryID /* Don't Remove this */
};
@@ -183,7 +185,7 @@ namespace Logs {
"Spawns",
"Spells",
"Status (Deprecated)",
"TCP Connection",
"TCP Connection (Deprecated)",
"Tasks",
"Tradeskills",
"Trading",
@@ -258,7 +260,9 @@ namespace Logs {
"Bot Spell Checks",
"Bot Spell Type Checks",
"NpcHandin",
"ZoneState"
"ZoneState",
"Net Server <-> Client",
"Net TCP"
};
}
+20 -20
View File
@@ -261,26 +261,6 @@
OutF(LogSys, Logs::Detail, Logs::Spells, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogStatus(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Status))\
OutF(LogSys, Logs::General, Logs::Status, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogStatusDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Status))\
OutF(LogSys, Logs::Detail, Logs::Status, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTCPConnection(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::TCPConnection))\
OutF(LogSys, Logs::General, Logs::TCPConnection, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTCPConnectionDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::TCPConnection))\
OutF(LogSys, Logs::Detail, Logs::TCPConnection, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTasks(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Tasks))\
OutF(LogSys, Logs::General, Logs::Tasks, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
@@ -924,6 +904,26 @@
OutF(LogSys, Logs::Detail, Logs::ZoneState, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNetClient(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::NetClient))\
OutF(LogSys, Logs::General, Logs::NetClient, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNetClientDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::NetClient))\
OutF(LogSys, Logs::Detail, Logs::NetClient, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNetTCP(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::NetTCP))\
OutF(LogSys, Logs::General, Logs::NetTCP, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNetTCPDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::NetTCP))\
OutF(LogSys, Logs::Detail, Logs::NetTCP, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.IsLogEnabled(debug_level, log_category))\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
+12 -4
View File
@@ -81,7 +81,7 @@ void PlayerEventLogs::Init()
if (!settings_to_insert.empty()) {
PlayerEventLogSettingsRepository::ReplaceMany(*m_database, settings_to_insert);
}
bool processing_in_world = !RuleB(Logging, PlayerEventsQSProcess) && IsWorld();
bool processing_in_qs = RuleB(Logging, PlayerEventsQSProcess) && IsQueryServ();
@@ -181,9 +181,17 @@ void PlayerEventLogs::ProcessBatchQueue()
// Helper to deserialize event data
auto Deserialize = [](const std::string &data, auto &out) {
std::stringstream ss(data);
cereal::JSONInputArchive ar(ss);
out.serialize(ar);
if (!Strings::IsValidJson(data)) {
return;
}
// cpp exceptions are terrible, don't ever use them
try {
std::stringstream ss(data);
cereal::JSONInputArchive ar(ss);
out.serialize(ar);
}
catch (const std::exception &e) {}
};
// Helper to assign ETL table ID
+16 -8
View File
@@ -906,24 +906,32 @@ bool EQ::ItemInstance::IsSlotAllowed(int16 slot_id) const {
bool EQ::ItemInstance::IsDroppable(bool recurse) const
{
if (!m_item)
if (!m_item) {
return false;
}
/*if (m_ornamentidfile) // not implemented
return false;*/
if (m_attuned)
if (m_attuned) {
return false;
/*if (m_item->FVNoDrop != 0) // not implemented
return false;*/
if (m_item->NoDrop == 0)
}
if (RuleI(World, FVNoDropFlag) == FVNoDropFlagRule::Enabled && m_item->FVNoDrop == 0) {
return true;
}
if (m_item->NoDrop == 0) {
return false;
}
if (recurse) {
for (auto iter : m_contents) {
if (!iter.second)
for (auto iter: m_contents) {
if (!iter.second) {
continue;
}
if (!iter.second->IsDroppable(recurse))
if (!iter.second->IsDroppable(recurse)) {
return false;
}
}
}
+105 -97
View File
@@ -1,12 +1,16 @@
#include "daybreak_connection.h"
#include "../event/event_loop.h"
#include "../event/task.h"
#include "../data_verification.h"
#include "crc32.h"
#include "../eqemu_logsys.h"
#include <zlib.h>
#include <fmt/format.h>
#include <sstream>
// observed client receive window is 300 packets, 140KB
constexpr size_t MAX_CLIENT_RECV_PACKETS_PER_WINDOW = 300;
constexpr size_t MAX_CLIENT_RECV_BYTES_PER_WINDOW = 140 * 1024;
// buffer pools
SendBufferPool send_buffer_pool;
EQ::Net::DaybreakConnectionManager::DaybreakConnectionManager()
{
@@ -53,16 +57,22 @@ void EQ::Net::DaybreakConnectionManager::Attach(uv_loop_t *loop)
uv_ip4_addr("0.0.0.0", m_options.port, &recv_addr);
int rc = uv_udp_bind(&m_socket, (const struct sockaddr *)&recv_addr, UV_UDP_REUSEADDR);
rc = uv_udp_recv_start(&m_socket,
[](uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf) {
buf->base = new char[suggested_size];
memset(buf->base, 0, suggested_size);
buf->len = suggested_size;
},
rc = uv_udp_recv_start(
&m_socket,
[](uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf) {
if (suggested_size > 65536) {
buf->base = new char[suggested_size];
buf->len = suggested_size;
return;
}
static thread_local char temp_buf[65536];
buf->base = temp_buf;
buf->len = 65536;
},
[](uv_udp_t* handle, ssize_t nread, const uv_buf_t* buf, const struct sockaddr* addr, unsigned flags) {
DaybreakConnectionManager *c = (DaybreakConnectionManager*)handle->data;
if (nread < 0 || addr == nullptr) {
delete[] buf->base;
return;
}
@@ -70,7 +80,10 @@ void EQ::Net::DaybreakConnectionManager::Attach(uv_loop_t *loop)
uv_ip4_name((const sockaddr_in*)addr, endpoint, 16);
auto port = ntohs(((const sockaddr_in*)addr)->sin_port);
c->ProcessPacket(endpoint, port, buf->base, nread);
delete[] buf->base;
if (buf->len > 65536) {
delete[] buf->base;
}
});
m_attached = loop;
@@ -310,7 +323,7 @@ EQ::Net::DaybreakConnection::DaybreakConnection(DaybreakConnectionManager *owner
m_last_session_stats = Clock::now();
m_outgoing_budget = owner->m_options.outgoing_data_rate;
LogNetcode("New session [{}] with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
LogNetClient("New session [{}] with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
}
//new connection made as client
@@ -342,16 +355,16 @@ EQ::Net::DaybreakConnection::~DaybreakConnection()
void EQ::Net::DaybreakConnection::Close()
{
if (m_status == StatusConnected) {
if (m_status != StatusDisconnected && m_status != StatusDisconnecting) {
FlushBuffer();
SendDisconnect();
}
if (m_status != StatusDisconnecting) {
m_close_time = Clock::now();
ChangeStatus(StatusDisconnecting);
}
else {
ChangeStatus(StatusDisconnecting);
}
ChangeStatus(StatusDisconnecting);
}
void EQ::Net::DaybreakConnection::QueuePacket(Packet &p)
@@ -634,7 +647,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
p.PutSerialize(0, reply);
InternalSend(p);
LogNetcode("[OP_SessionRequest] Session [{}] started with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
LogNetClient("[OP_SessionRequest] Session [{}] started with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
}
break;
@@ -653,7 +666,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
m_max_packet_size = reply.max_packet_size;
ChangeStatus(StatusConnected);
LogNetcode(
LogNetClient(
"[OP_SessionResponse] Session [{}] refresh with encode key [{}]",
m_connect_code,
HostToNetwork(m_encode_key)
@@ -782,7 +795,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
SendDisconnect();
}
LogNetcode(
LogNetClient(
"[OP_SessionDisconnect] Session [{}] disconnect with encode key [{}]",
m_connect_code,
HostToNetwork(m_encode_key)
@@ -852,7 +865,7 @@ bool EQ::Net::DaybreakConnection::ValidateCRC(Packet &p)
}
if (p.Length() < (size_t)m_crc_bytes) {
LogNetcode("Session [{}] ignored packet (crc bytes invalid on session)", m_connect_code);
LogNetClient("Session [{}] ignored packet (crc bytes invalid on session)", m_connect_code);
return false;
}
@@ -1043,7 +1056,7 @@ void EQ::Net::DaybreakConnection::Decompress(Packet &p, size_t offset, size_t le
return;
}
static uint8_t new_buffer[4096];
static thread_local uint8_t new_buffer[4096];
uint8_t *buffer = (uint8_t*)p.Data() + offset;
uint32_t new_length = 0;
@@ -1064,7 +1077,7 @@ void EQ::Net::DaybreakConnection::Decompress(Packet &p, size_t offset, size_t le
void EQ::Net::DaybreakConnection::Compress(Packet &p, size_t offset, size_t length)
{
uint8_t new_buffer[2048] = { 0 };
static thread_local uint8_t new_buffer[2048] = { 0 };
uint8_t *buffer = (uint8_t*)p.Data() + offset;
uint32_t new_length = 0;
bool send_uncompressed = true;
@@ -1091,10 +1104,6 @@ void EQ::Net::DaybreakConnection::ProcessResend()
}
}
// observed client receive window is 300 packets, 140KB
constexpr size_t MAX_CLIENT_RECV_PACKETS_PER_WINDOW = 300;
constexpr size_t MAX_CLIENT_RECV_BYTES_PER_WINDOW = 140 * 1024;
void EQ::Net::DaybreakConnection::ProcessResend(int stream)
{
if (m_status == DbProtocolStatus::StatusDisconnected) {
@@ -1117,23 +1126,24 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
auto &first_packet = s->sent_packets.begin()->second;
auto time_since_first_sent = std::chrono::duration_cast<std::chrono::milliseconds>(now - first_packet.first_sent).count();
if (time_since_first_sent >= m_owner->m_options.resend_timeout) {
Close();
return;
}
// make sure that the first_packet in the list first_sent time is within the resend_delay and now
// if it is not, then we need to resend all packets in the list
if (time_since_first_sent <= first_packet.resend_delay && !m_acked_since_last_resend) {
LogNetcodeDetail(
"Not resending packets for stream [{}] time since first sent [{}] resend delay [{}] m_acked_since_last_resend [{}]",
LogNetClient(
"Not resending packets for stream [{}] packets [{}] time_first_sent [{}] resend_delay [{}] m_acked_since_last_resend [{}]",
stream,
s->sent_packets.size(),
time_since_first_sent,
first_packet.resend_delay,
m_acked_since_last_resend
);
return;
}
if (time_since_first_sent >= m_owner->m_options.resend_timeout) {
Close();
return;
}
}
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Netcode)) {
@@ -1142,7 +1152,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
total_size += e.second.packet.Length();
}
LogNetcodeDetail(
LogNetClient(
"Resending packets for stream [{}] packet count [{}] total packet size [{}] m_acked_since_last_resend [{}]",
stream,
s->sent_packets.size(),
@@ -1154,7 +1164,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
for (auto &e: s->sent_packets) {
if (m_resend_packets_sent >= MAX_CLIENT_RECV_PACKETS_PER_WINDOW ||
m_resend_bytes_sent >= MAX_CLIENT_RECV_BYTES_PER_WINDOW) {
LogNetcodeDetail(
LogNetClient(
"Stopping resend because we hit thresholds m_resend_packets_sent [{}] max [{}] m_resend_bytes_sent [{}] max [{}]",
m_resend_packets_sent,
MAX_CLIENT_RECV_PACKETS_PER_WINDOW,
@@ -1333,99 +1343,97 @@ void EQ::Net::DaybreakConnection::SendKeepAlive()
InternalSend(p);
}
void EQ::Net::DaybreakConnection::InternalSend(Packet &p)
{
void EQ::Net::DaybreakConnection::InternalSend(Packet &p) {
if (m_owner->m_options.outgoing_data_rate > 0.0) {
auto new_budget = m_outgoing_budget - (p.Length() / 1024.0);
if (new_budget <= 0.0) {
m_stats.dropped_datarate_packets++;
return;
}
else {
} else {
m_outgoing_budget = new_budget;
}
}
m_last_send = Clock::now();
auto send_func = [](uv_udp_send_t* req, int status) {
delete[](char*)req->data;
delete req;
};
auto pooled_opt = send_buffer_pool.acquire();
if (!pooled_opt) {
m_stats.dropped_datarate_packets++;
return;
}
auto [send_req, data, ctx] = *pooled_opt;
ctx->pool = &send_buffer_pool; // set pool pointer
sockaddr_in send_addr{};
uv_ip4_addr(m_endpoint.c_str(), m_port, &send_addr);
uv_buf_t send_buffers[1];
if (PacketCanBeEncoded(p)) {
m_stats.bytes_before_encode += p.Length();
DynamicPacket out;
out.PutPacket(0, p);
for (int i = 0; i < 2; ++i) {
switch (m_encode_passes[i]) {
case EncodeCompression:
if (out.GetInt8(0) == 0)
Compress(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
else
Compress(out, 1, out.Length() - 1);
break;
case EncodeXOR:
if (out.GetInt8(0) == 0)
Encode(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
else
Encode(out, 1, out.Length() - 1);
break;
default:
break;
for (auto &m_encode_passe: m_encode_passes) {
switch (m_encode_passe) {
case EncodeCompression:
if (out.GetInt8(0) == 0) {
Compress(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
} else {
Compress(out, 1, out.Length() - 1);
}
break;
case EncodeXOR:
if (out.GetInt8(0) == 0) {
Encode(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
} else {
Encode(out, 1, out.Length() - 1);
}
break;
default:
break;
}
}
AppendCRC(out);
uv_udp_send_t *send_req = new uv_udp_send_t;
memset(send_req, 0, sizeof(*send_req));
sockaddr_in send_addr;
uv_ip4_addr(m_endpoint.c_str(), m_port, &send_addr);
uv_buf_t send_buffers[1];
char *data = new char[out.Length()];
memcpy(data, out.Data(), out.Length());
send_buffers[0] = uv_buf_init(data, out.Length());
send_req->data = send_buffers[0].base;
m_stats.sent_bytes += out.Length();
m_stats.sent_packets++;
if (m_owner->m_options.simulated_out_packet_loss && m_owner->m_options.simulated_out_packet_loss >= m_owner->m_rand.Int(0, 100)) {
delete[](char*)send_req->data;
delete send_req;
return;
}
uv_udp_send(send_req, &m_owner->m_socket, send_buffers, 1, (sockaddr*)&send_addr, send_func);
return;
} else {
memcpy(data, p.Data(), p.Length());
send_buffers[0] = uv_buf_init(data, p.Length());
}
m_stats.bytes_before_encode += p.Length();
uv_udp_send_t *send_req = new uv_udp_send_t;
sockaddr_in send_addr;
uv_ip4_addr(m_endpoint.c_str(), m_port, &send_addr);
uv_buf_t send_buffers[1];
char *data = new char[p.Length()];
memcpy(data, p.Data(), p.Length());
send_buffers[0] = uv_buf_init(data, p.Length());
send_req->data = send_buffers[0].base;
m_stats.sent_bytes += p.Length();
m_stats.sent_packets++;
if (m_owner->m_options.simulated_out_packet_loss && m_owner->m_options.simulated_out_packet_loss >= m_owner->m_rand.Int(0, 100)) {
delete[](char*)send_req->data;
delete send_req;
if (m_owner->m_options.simulated_out_packet_loss &&
m_owner->m_options.simulated_out_packet_loss >= m_owner->m_rand.Int(0, 100)) {
send_buffer_pool.release(ctx);
return;
}
uv_udp_send(send_req, &m_owner->m_socket, send_buffers, 1, (sockaddr*)&send_addr, send_func);
int send_result = uv_udp_send(
send_req, &m_owner->m_socket, send_buffers, 1, (sockaddr *)&send_addr,
[](uv_udp_send_t *req, int status) {
auto *ctx = reinterpret_cast<EmbeddedContext *>(req->data);
if (!ctx) {
std::cerr << "Error: send_req->data is null in callback!" << std::endl;
return;
}
if (status < 0) {
std::cerr << "uv_udp_send failed: " << uv_strerror(status) << std::endl;
}
ctx->pool->release(ctx);
}
);
if (send_result < 0) {
std::cerr << "uv_udp_send() failed: " << uv_strerror(send_result) << std::endl;
send_buffer_pool.release(ctx);
}
}
void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id, bool reliable)
+1
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@@ -3,6 +3,7 @@
#include "../random.h"
#include "packet.h"
#include "daybreak_structs.h"
#include "daybreak_pooling.h"
#include <uv.h>
#include <chrono>
#include <functional>
+123
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@@ -0,0 +1,123 @@
#pragma once
#include <optional>
#include <atomic>
#include <memory>
#include <array>
#include <vector>
#include <mutex>
#include <iostream>
#include "../eqemu_logsys.h"
#include <uv.h>
constexpr size_t UDP_BUFFER_SIZE = 512;
struct EmbeddedContext {
size_t pool_index;
class SendBufferPool* pool;
};
class SendBufferPool {
public:
explicit SendBufferPool(size_t initial_capacity = 64)
: m_capacity(initial_capacity), m_head(0)
{
LogNetClient("[SendBufferPool] Initializing with capacity [{}]", (int)m_capacity);
m_pool.reserve(m_capacity);
m_locks = std::make_unique<std::atomic_bool[]>(m_capacity);
for (size_t i = 0; i < m_capacity; ++i) {
auto* req = new PooledUdpSend();
req->context.pool_index = i;
req->context.pool = this;
req->uv_req.data = &req->context;
m_pool.emplace_back(std::unique_ptr<PooledUdpSend>(req));
m_locks[i].store(false, std::memory_order_relaxed);
}
}
std::optional<std::tuple<uv_udp_send_t*, char*, EmbeddedContext*>> acquire() {
size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
bool expected = false;
if (m_locks[index].compare_exchange_strong(expected, true)) {
auto* req = m_pool[index].get();
LogNetClientDetail("[SendBufferPool] Acquired [{}]", index);
return std::make_tuple(&req->uv_req, req->buffer.data(), &req->context);
}
}
LogNetClient("[SendBufferPool] Growing from [{}] to [{}]", cap, cap * 2);
grow();
return acquireAfterGrowth();
}
void release(EmbeddedContext* ctx) {
if (!ctx || ctx->pool != this || ctx->pool_index >= m_capacity.load(std::memory_order_acquire)) {
LogNetClient("[SendBufferPool] Invalid context release [{}]", ctx ? ctx->pool_index : -1);
return;
}
m_locks[ctx->pool_index].store(false, std::memory_order_release);
LogNetClientDetail("[SendBufferPool] Released [{}]", ctx->pool_index);
}
private:
struct PooledUdpSend {
uv_udp_send_t uv_req;
std::array<char, UDP_BUFFER_SIZE> buffer;
EmbeddedContext context;
};
std::vector<std::unique_ptr<PooledUdpSend>> m_pool;
std::unique_ptr<std::atomic_bool[]> m_locks;
std::atomic<size_t> m_capacity;
std::atomic<size_t> m_head;
std::mutex m_grow_mutex;
void grow() {
std::lock_guard<std::mutex> lock(m_grow_mutex);
size_t old_cap = m_capacity.load(std::memory_order_acquire);
size_t new_cap = old_cap * 2;
m_pool.reserve(new_cap);
for (size_t i = old_cap; i < new_cap; ++i) {
auto* req = new PooledUdpSend();
req->context.pool_index = i;
req->context.pool = this;
req->uv_req.data = &req->context;
m_pool.emplace_back(std::unique_ptr<PooledUdpSend>(req));
}
auto new_locks = std::make_unique<std::atomic_bool[]>(new_cap);
for (size_t i = 0; i < old_cap; ++i) {
new_locks[i].store(m_locks[i].load(std::memory_order_acquire));
}
for (size_t i = old_cap; i < new_cap; ++i) {
new_locks[i].store(false, std::memory_order_relaxed);
}
m_locks = std::move(new_locks);
m_capacity.store(new_cap, std::memory_order_release);
LogNetClient("[SendBufferPool] Grew to [{}] from [{}]", new_cap, old_cap);
}
std::optional<std::tuple<uv_udp_send_t*, char*, EmbeddedContext*>> acquireAfterGrowth() {
size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
bool expected = false;
if (m_locks[index].compare_exchange_strong(expected, true)) {
auto* req = m_pool[index].get();
LogNetClient("[SendBufferPool] Acquired after grow [{}]", index);
return std::make_tuple(&req->uv_req, req->buffer.data(), &req->context);
}
}
return std::nullopt;
}
};
+1
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@@ -171,3 +171,4 @@ namespace EQ
};
}
}
+3 -3
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@@ -62,15 +62,15 @@ void EQ::Net::ServertalkClient::Connect()
m_connecting = true;
EQ::Net::TCPConnection::Connect(m_addr, m_port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
if (connection == nullptr) {
LogF(Logs::General, Logs::TCPConnection, "Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogNetTCP("Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connecting = false;
return;
}
LogF(Logs::General, Logs::TCPConnection, "Connected to {0}:{1}", m_addr, m_port);
LogNetTCP("Connected to {0}:{1}", m_addr, m_port);
m_connection = connection;
m_connection->OnDisconnect([this](EQ::Net::TCPConnection *c) {
LogF(Logs::General, Logs::TCPConnection, "Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogNetTCP("Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connection.reset();
});
@@ -58,15 +58,15 @@ void EQ::Net::ServertalkLegacyClient::Connect()
m_connecting = true;
EQ::Net::TCPConnection::Connect(m_addr, m_port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
if (connection == nullptr) {
LogF(Logs::General, Logs::TCPConnection, "Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogNetTCP("Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connecting = false;
return;
}
LogF(Logs::General, Logs::TCPConnection, "Connected to {0}:{1}", m_addr, m_port);
LogNetTCP("Connected to {0}:{1}", m_addr, m_port);
m_connection = connection;
m_connection->OnDisconnect([this](EQ::Net::TCPConnection *c) {
LogF(Logs::General, Logs::TCPConnection, "Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogNetTCP("Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connection.reset();
});
@@ -131,7 +131,7 @@ void EQ::Net::ServertalkLegacyClient::ProcessReadBuffer()
}
else {
EQ::Net::StaticPacket p(&m_buffer[current + 4], length);
auto cb = m_message_callbacks.find(opcode);
if (cb != m_message_callbacks.end()) {
cb->second(opcode, p);
+108 -55
View File
@@ -1,5 +1,8 @@
#include "tcp_connection.h"
#include "../event/event_loop.h"
#include <iostream>
WriteReqPool tcp_write_pool;
void on_close_handle(uv_handle_t* handle) {
delete (uv_tcp_t *)handle;
@@ -64,36 +67,37 @@ void EQ::Net::TCPConnection::Connect(const std::string &addr, int port, bool ipv
});
}
void EQ::Net::TCPConnection::Start() {
uv_read_start((uv_stream_t*)m_socket, [](uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf) {
buf->base = new char[suggested_size];
buf->len = suggested_size;
}, [](uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf) {
void EQ::Net::TCPConnection::Start()
{
uv_read_start(
(uv_stream_t *) m_socket, [](uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf) {
if (suggested_size > 65536) {
buf->base = new char[suggested_size];
buf->len = suggested_size;
return;
}
TCPConnection *connection = (TCPConnection*)stream->data;
static thread_local char temp_buf[65536];
buf->base = temp_buf;
buf->len = 65536;
}, [](uv_stream_t *stream, ssize_t nread, const uv_buf_t *buf) {
auto *connection = (TCPConnection *) stream->data;
if (nread > 0) {
connection->Read(buf->base, nread);
if (nread > 0) {
connection->Read(buf->base, nread);
}
else if (nread == UV_EOF) {
connection->Disconnect();
}
else if (nread < 0) {
connection->Disconnect();
}
if (buf->base) {
delete[] buf->base;
if (buf->len > 65536) {
delete [] buf->base;
}
}
else if (nread == UV_EOF) {
connection->Disconnect();
if (buf->base) {
delete[] buf->base;
}
}
else if (nread < 0) {
connection->Disconnect();
if (buf->base) {
delete[] buf->base;
}
}
});
);
}
void EQ::Net::TCPConnection::OnRead(std::function<void(TCPConnection*, const unsigned char*, size_t)> cb)
@@ -130,43 +134,92 @@ void EQ::Net::TCPConnection::Read(const char *data, size_t count)
}
}
void EQ::Net::TCPConnection::Write(const char *data, size_t count)
{
if (!m_socket) {
void EQ::Net::TCPConnection::Write(const char* data, size_t count) {
if (!m_socket || !data || count == 0) {
std::cerr << "TCPConnection::Write - Invalid socket or data\n";
return;
}
struct WriteBaton
{
TCPConnection *connection;
char *buffer;
};
WriteBaton *baton = new WriteBaton;
baton->connection = this;
baton->buffer = new char[count];
uv_write_t *write_req = new uv_write_t;
memset(write_req, 0, sizeof(uv_write_t));
write_req->data = baton;
uv_buf_t send_buffers[1];
memcpy(baton->buffer, data, count);
send_buffers[0] = uv_buf_init(baton->buffer, count);
uv_write(write_req, (uv_stream_t*)m_socket, send_buffers, 1, [](uv_write_t* req, int status) {
WriteBaton *baton = (WriteBaton*)req->data;
delete[] baton->buffer;
delete req;
if (status < 0) {
baton->connection->Disconnect();
if (count <= TCP_BUFFER_SIZE) {
// Fast path: use pooled request with embedded buffer
auto req_opt = tcp_write_pool.acquire();
if (!req_opt) {
std::cerr << "TCPConnection::Write - Out of write requests\n";
return;
}
delete baton;
});
TCPWriteReq* write_req = *req_opt;
// Fill buffer and set context
memcpy(write_req->buffer.data(), data, count);
write_req->connection = this;
write_req->magic = 0xC0FFEE;
uv_buf_t buf = uv_buf_init(write_req->buffer.data(), static_cast<unsigned int>(count));
int result = uv_write(
&write_req->req,
reinterpret_cast<uv_stream_t*>(m_socket),
&buf,
1,
[](uv_write_t* req, int status) {
auto* full_req = reinterpret_cast<TCPWriteReq*>(req);
if (full_req->magic != 0xC0FFEE) {
std::cerr << "uv_write callback - invalid magic, skipping release\n";
return;
}
tcp_write_pool.release(full_req);
if (status < 0 && full_req->connection) {
std::cerr << "uv_write failed: " << uv_strerror(status) << std::endl;
full_req->connection->Disconnect();
}
}
);
if (result < 0) {
std::cerr << "uv_write() failed immediately: " << uv_strerror(result) << std::endl;
tcp_write_pool.release(write_req);
}
} else {
// Slow path: allocate heap buffer for large write
LogNetTCP("[TCPConnection] Large write of [{}] bytes, using heap buffer", count);
char* heap_buffer = new char[count];
memcpy(heap_buffer, data, count);
uv_write_t* write_req = new uv_write_t;
write_req->data = heap_buffer;
uv_buf_t buf = uv_buf_init(heap_buffer, static_cast<unsigned int>(count));
int result = uv_write(
write_req,
reinterpret_cast<uv_stream_t*>(m_socket),
&buf,
1,
[](uv_write_t* req, int status) {
char* data = static_cast<char*>(req->data);
delete[] data;
delete req;
if (status < 0) {
std::cerr << "uv_write (large) failed: " << uv_strerror(status) << std::endl;
}
}
);
if (result < 0) {
std::cerr << "uv_write() (large) failed immediately: " << uv_strerror(result) << std::endl;
delete[] heap_buffer;
delete write_req;
}
}
}
std::string EQ::Net::TCPConnection::LocalIP() const
{
sockaddr_storage addr;
+2 -1
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@@ -1,5 +1,6 @@
#pragma once
#include "tcp_connection_pooling.h"
#include <functional>
#include <string>
#include <memory>
@@ -16,7 +17,7 @@ namespace EQ
~TCPConnection();
static void Connect(const std::string &addr, int port, bool ipv6, std::function<void(std::shared_ptr<TCPConnection>)> cb);
void Start();
void OnRead(std::function<void(TCPConnection*, const unsigned char *, size_t)> cb);
void OnDisconnect(std::function<void(TCPConnection*)> cb);
+125
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@@ -0,0 +1,125 @@
#pragma once
#include "../eqemu_logsys.h"
#include <vector>
#include <array>
#include <atomic>
#include <memory>
#include <optional>
#include <mutex>
#include <uv.h>
#include <iostream>
namespace EQ { namespace Net { class TCPConnection; } }
constexpr size_t TCP_BUFFER_SIZE = 8192;
struct TCPWriteReq {
uv_write_t req{};
std::array<char, TCP_BUFFER_SIZE> buffer{};
size_t buffer_index{};
EQ::Net::TCPConnection* connection{};
uint32_t magic = 0xC0FFEE;
};
class WriteReqPool {
public:
explicit WriteReqPool(size_t initial_capacity = 512)
: m_capacity(initial_capacity), m_head(0) {
initialize_pool(m_capacity);
}
std::optional<TCPWriteReq*> acquire() {
size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
bool expected = false;
if (m_locks[index].compare_exchange_strong(expected, true, std::memory_order_acquire)) {
LogNetTCPDetail("[WriteReqPool] Acquired buffer index [{}]", index);
return m_reqs[index].get();
}
}
LogNetTCP("[WriteReqPool] Growing from [{}] to [{}]", cap, cap * 2);
grow();
return acquireAfterGrow();
}
void release(TCPWriteReq* req) {
if (!req) return;
const size_t index = req->buffer_index;
const size_t cap = m_capacity.load(std::memory_order_acquire);
if (index >= cap || m_reqs[index].get() != req) {
std::cerr << "WriteReqPool::release - Invalid or stale pointer (index=" << index << ")\n";
return;
}
m_locks[index].store(false, std::memory_order_release);
LogNetTCPDetail("[WriteReqPool] Released buffer index [{}]", index);
}
private:
std::vector<std::unique_ptr<TCPWriteReq>> m_reqs;
std::unique_ptr<std::atomic_bool[]> m_locks;
std::atomic<size_t> m_capacity;
std::atomic<size_t> m_head;
std::mutex m_grow_mutex;
void initialize_pool(size_t count) {
m_reqs.reserve(count);
m_locks = std::make_unique<std::atomic_bool[]>(count);
for (size_t i = 0; i < count; ++i) {
auto req = std::make_unique<TCPWriteReq>();
req->buffer_index = i;
req->req.data = req.get(); // optional: for use in libuv callbacks
m_locks[i].store(false, std::memory_order_relaxed);
m_reqs.emplace_back(std::move(req));
}
m_capacity.store(count, std::memory_order_release);
}
void grow() {
std::lock_guard<std::mutex> lock(m_grow_mutex);
const size_t old_cap = m_capacity.load(std::memory_order_acquire);
const size_t new_cap = old_cap * 2;
m_reqs.reserve(new_cap);
for (size_t i = old_cap; i < new_cap; ++i) {
auto req = std::make_unique<TCPWriteReq>();
req->buffer_index = i;
req->req.data = req.get(); // optional
m_reqs.emplace_back(std::move(req));
}
auto new_locks = std::make_unique<std::atomic_bool[]>(new_cap);
for (size_t i = 0; i < old_cap; ++i) {
new_locks[i].store(m_locks[i].load(std::memory_order_acquire));
}
for (size_t i = old_cap; i < new_cap; ++i) {
new_locks[i].store(false, std::memory_order_relaxed);
}
m_locks = std::move(new_locks);
m_capacity.store(new_cap, std::memory_order_release);
}
std::optional<TCPWriteReq*> acquireAfterGrow() {
const size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
bool expected = false;
if (m_locks[i].compare_exchange_strong(expected, true, std::memory_order_acquire)) {
LogNetTCP("[WriteReqPool] Acquired buffer index [{}] after grow", i);
return m_reqs[i].get();
}
}
return std::nullopt;
}
};
@@ -25,6 +25,7 @@ public:
uint8_t is_global;
uint32_t start_time;
uint32_t duration;
uint64_t expire_at;
uint8_t never_expires;
std::string notes;
};
@@ -43,6 +44,7 @@ public:
"is_global",
"start_time",
"duration",
"expire_at",
"never_expires",
"notes",
};
@@ -57,6 +59,7 @@ public:
"is_global",
"start_time",
"duration",
"expire_at",
"never_expires",
"notes",
};
@@ -105,6 +108,7 @@ public:
e.is_global = 0;
e.start_time = 0;
e.duration = 0;
e.expire_at = 0;
e.never_expires = 0;
e.notes = "";
@@ -149,8 +153,9 @@ public:
e.is_global = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
e.start_time = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.duration = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.never_expires = row[6] ? static_cast<uint8_t>(strtoul(row[6], nullptr, 10)) : 0;
e.notes = row[7] ? row[7] : "";
e.expire_at = row[6] ? strtoull(row[6], nullptr, 10) : 0;
e.never_expires = row[7] ? static_cast<uint8_t>(strtoul(row[7], nullptr, 10)) : 0;
e.notes = row[8] ? row[8] : "";
return e;
}
@@ -189,8 +194,9 @@ public:
v.push_back(columns[3] + " = " + std::to_string(e.is_global));
v.push_back(columns[4] + " = " + std::to_string(e.start_time));
v.push_back(columns[5] + " = " + std::to_string(e.duration));
v.push_back(columns[6] + " = " + std::to_string(e.never_expires));
v.push_back(columns[7] + " = '" + Strings::Escape(e.notes) + "'");
v.push_back(columns[6] + " = " + std::to_string(e.expire_at));
v.push_back(columns[7] + " = " + std::to_string(e.never_expires));
v.push_back(columns[8] + " = '" + Strings::Escape(e.notes) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -218,6 +224,7 @@ public:
v.push_back(std::to_string(e.is_global));
v.push_back(std::to_string(e.start_time));
v.push_back(std::to_string(e.duration));
v.push_back(std::to_string(e.expire_at));
v.push_back(std::to_string(e.never_expires));
v.push_back("'" + Strings::Escape(e.notes) + "'");
@@ -255,6 +262,7 @@ public:
v.push_back(std::to_string(e.is_global));
v.push_back(std::to_string(e.start_time));
v.push_back(std::to_string(e.duration));
v.push_back(std::to_string(e.expire_at));
v.push_back(std::to_string(e.never_expires));
v.push_back("'" + Strings::Escape(e.notes) + "'");
@@ -296,8 +304,9 @@ public:
e.is_global = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
e.start_time = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.duration = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.never_expires = row[6] ? static_cast<uint8_t>(strtoul(row[6], nullptr, 10)) : 0;
e.notes = row[7] ? row[7] : "";
e.expire_at = row[6] ? strtoull(row[6], nullptr, 10) : 0;
e.never_expires = row[7] ? static_cast<uint8_t>(strtoul(row[7], nullptr, 10)) : 0;
e.notes = row[8] ? row[8] : "";
all_entries.push_back(e);
}
@@ -328,8 +337,9 @@ public:
e.is_global = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
e.start_time = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.duration = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.never_expires = row[6] ? static_cast<uint8_t>(strtoul(row[6], nullptr, 10)) : 0;
e.notes = row[7] ? row[7] : "";
e.expire_at = row[6] ? strtoull(row[6], nullptr, 10) : 0;
e.never_expires = row[7] ? static_cast<uint8_t>(strtoul(row[7], nullptr, 10)) : 0;
e.notes = row[8] ? row[8] : "";
all_entries.push_back(e);
}
@@ -410,6 +420,7 @@ public:
v.push_back(std::to_string(e.is_global));
v.push_back(std::to_string(e.start_time));
v.push_back(std::to_string(e.duration));
v.push_back(std::to_string(e.expire_at));
v.push_back(std::to_string(e.never_expires));
v.push_back("'" + Strings::Escape(e.notes) + "'");
@@ -440,6 +451,7 @@ public:
v.push_back(std::to_string(e.is_global));
v.push_back(std::to_string(e.start_time));
v.push_back(std::to_string(e.duration));
v.push_back(std::to_string(e.expire_at));
v.push_back(std::to_string(e.never_expires));
v.push_back("'" + Strings::Escape(e.notes) + "'");
@@ -19,10 +19,11 @@
class BaseRespawnTimesRepository {
public:
struct RespawnTimes {
int32_t id;
int32_t start;
int32_t duration;
int16_t instance_id;
int32_t id;
int32_t start;
int32_t duration;
uint32_t expire_at;
int16_t instance_id;
};
static std::string PrimaryKey()
@@ -36,6 +37,7 @@ public:
"id",
"start",
"duration",
"expire_at",
"instance_id",
};
}
@@ -46,6 +48,7 @@ public:
"id",
"start",
"duration",
"expire_at",
"instance_id",
};
}
@@ -90,6 +93,7 @@ public:
e.id = 0;
e.start = 0;
e.duration = 0;
e.expire_at = 0;
e.instance_id = 0;
return e;
@@ -130,7 +134,8 @@ public:
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.start = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.duration = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
e.instance_id = row[3] ? static_cast<int16_t>(atoi(row[3])) : 0;
e.expire_at = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.instance_id = row[4] ? static_cast<int16_t>(atoi(row[4])) : 0;
return e;
}
@@ -167,7 +172,8 @@ public:
v.push_back(columns[0] + " = " + std::to_string(e.id));
v.push_back(columns[1] + " = " + std::to_string(e.start));
v.push_back(columns[2] + " = " + std::to_string(e.duration));
v.push_back(columns[3] + " = " + std::to_string(e.instance_id));
v.push_back(columns[3] + " = " + std::to_string(e.expire_at));
v.push_back(columns[4] + " = " + std::to_string(e.instance_id));
auto results = db.QueryDatabase(
fmt::format(
@@ -192,6 +198,7 @@ public:
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.start));
v.push_back(std::to_string(e.duration));
v.push_back(std::to_string(e.expire_at));
v.push_back(std::to_string(e.instance_id));
auto results = db.QueryDatabase(
@@ -225,6 +232,7 @@ public:
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.start));
v.push_back(std::to_string(e.duration));
v.push_back(std::to_string(e.expire_at));
v.push_back(std::to_string(e.instance_id));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
@@ -262,7 +270,8 @@ public:
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.start = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.duration = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
e.instance_id = row[3] ? static_cast<int16_t>(atoi(row[3])) : 0;
e.expire_at = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.instance_id = row[4] ? static_cast<int16_t>(atoi(row[4])) : 0;
all_entries.push_back(e);
}
@@ -290,7 +299,8 @@ public:
e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.start = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.duration = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
e.instance_id = row[3] ? static_cast<int16_t>(atoi(row[3])) : 0;
e.expire_at = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.instance_id = row[4] ? static_cast<int16_t>(atoi(row[4])) : 0;
all_entries.push_back(e);
}
@@ -368,6 +378,7 @@ public:
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.start));
v.push_back(std::to_string(e.duration));
v.push_back(std::to_string(e.expire_at));
v.push_back(std::to_string(e.instance_id));
auto results = db.QueryDatabase(
@@ -394,6 +405,7 @@ public:
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.start));
v.push_back(std::to_string(e.duration));
v.push_back(std::to_string(e.expire_at));
v.push_back(std::to_string(e.instance_id));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
+2 -40
View File
@@ -7,49 +7,11 @@
class InstanceListRepository: public BaseInstanceListRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* InstanceListRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* InstanceListRepository::GetWhereNeverExpires()
* InstanceListRepository::GetWhereXAndY()
* InstanceListRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
static int UpdateDuration(Database& db, uint16 instance_id, uint32_t new_duration)
{
auto results = db.QueryDatabase(
fmt::format(
"UPDATE `{}` SET `duration` = {} WHERE `{}` = {}",
"UPDATE `{}` SET `duration` = {}, `expire_at` = (`duration` + `start_time`) WHERE `{}` = {}",
TableName(),
new_duration,
PrimaryKey(),
@@ -65,7 +27,7 @@ public:
auto results = db.QueryDatabase(
fmt::format(
SQL(
SELECT ((start_time + duration) - UNIX_TIMESTAMP()) AS `remaining` FROM `{}`
SELECT (`expire_at` - UNIX_TIMESTAMP()) AS `remaining` FROM `{}`
WHERE `id` = {}
),
TableName(),
+6 -37
View File
@@ -8,47 +8,11 @@
class RespawnTimesRepository: public BaseRespawnTimesRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* RespawnTimesRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* RespawnTimesRepository::GetWhereNeverExpires()
* RespawnTimesRepository::GetWhereXAndY()
* RespawnTimesRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
static void ClearExpiredRespawnTimers(Database& db)
{
db.QueryDatabase(
fmt::format(
"DELETE FROM `{}` WHERE (`start` + `duration`) < UNIX_TIMESTAMP(NOW())",
"DELETE FROM `{}` WHERE `expire_at` < UNIX_TIMESTAMP(NOW())",
TableName()
)
);
@@ -77,6 +41,11 @@ public:
return ((r.start + r.duration) - time_seconds);
}
static void ClearInstanceTimers(Database &db, int32_t id)
{
RespawnTimesRepository::DeleteWhere(db, fmt::format("`instance_id` = {}", id));
}
};
#endif //EQEMU_RESPAWN_TIMES_REPOSITORY_H
+24 -10
View File
@@ -54,17 +54,31 @@ public:
{
BulkTraders_Struct all_entries{};
std::vector<DistinctTraders_Struct> distinct_traders;
MySQLRequestResult results;
auto results = db.QueryDatabase(fmt::format(
"SELECT DISTINCT(t.char_id), t.char_zone_id, t.char_zone_instance_id, t.char_entity_id, c.name "
"FROM trader AS t "
"JOIN character_data AS c ON t.char_id = c.id "
"WHERE t.char_zone_instance_id = {} "
"ORDER BY t.char_zone_instance_id ASC "
"LIMIT {}",
char_zone_instance_id,
max_results)
);
if (RuleB(Bazaar, UseAlternateBazaarSearch)) {
results = db.QueryDatabase(fmt::format(
"SELECT DISTINCT(t.char_id), t.char_zone_id, t.char_zone_instance_id, t.char_entity_id, c.name "
"FROM trader AS t "
"JOIN character_data AS c ON t.char_id = c.id "
"WHERE t.char_zone_instance_id = {} "
"ORDER BY t.char_zone_instance_id ASC "
"LIMIT {}",
char_zone_instance_id,
max_results)
);
}
else {
results = db.QueryDatabase(fmt::format(
"SELECT DISTINCT(t.char_id), t.char_zone_id, t.char_zone_instance_id, t.char_entity_id, c.name "
"FROM trader AS t "
"JOIN character_data AS c ON t.char_id = c.id "
"ORDER BY t.char_zone_instance_id ASC "
"LIMIT {}",
char_zone_instance_id,
max_results)
);
}
distinct_traders.reserve(results.RowCount());
+14 -15
View File
@@ -54,7 +54,7 @@ RULE_INT(Character, CorpseDecayTime, 604800000, "Time after which the corpse dec
RULE_INT(Character, EmptyCorpseDecayTime, 10800000, "Time after which an empty corpse decays (milliseconds) DEFAULT: 10800000 (3 Hours)")
RULE_INT(Character, CorpseResTime, 10800000, "Time after which the corpse can no longer be resurrected (milliseconds) DEFAULT: 10800000 (3 Hours)")
RULE_INT(Character, DuelCorpseResTime, 600000, "Time before cant res corpse after a duel (milliseconds) DEFAULT: 600000 (10 Minutes)")
RULE_INT(Character, CorpseOwnerOnlineTime, 30000, "How often corpse will check if its owner is online DEFAULT: 30000 (30 Seconds)")
RULE_INT(Character, CorpseOwnerOnlineCheckTime, 300, "How often corpse will check if its owner is online DEFAULT: 300 (5 minutes)")
RULE_BOOL(Character, LeaveCorpses, true, "Setting whether you leave a corpse behind")
RULE_BOOL(Character, LeaveNakedCorpses, false, "Setting whether you leave a corpse without items")
RULE_INT(Character, MaxDraggedCorpses, 2, "Maximum number of corpses you can drag at once")
@@ -261,6 +261,7 @@ RULE_INT(Guild, TributeTime, 600000, "Time in ms for guild tributes. Default is
RULE_INT(Guild, TributeTimeRefreshInterval, 180000, "Time in ms to send all guild members a Tribute Time refresh. Default is 3 mins.")
RULE_INT(Guild, TributePlatConversionRate, 10, "The conversion rate of platinum donations. Default is 10 guild favor to 1 platinum.")
RULE_BOOL(Guild, UseCharacterMaxLevelForGuildTributes, true, "Guild Tributes will adhere to Character:MaxLevel. Default is true.")
RULE_BOOL(Guild, EnableLFGuild, false, "Enable the LFGuild system (Requires queryserv)")
RULE_CATEGORY_END()
RULE_CATEGORY(Skills)
@@ -290,6 +291,7 @@ RULE_BOOL(Pets, ClientPetsUseOwnerNameInLastName, true, "Disable this to keep cl
RULE_BOOL(Pets, CanTakeNoDrop, false, "Setting whether anyone can give no-drop items to pets")
RULE_INT(Pets, PetTauntRange, 150, "Range at which a pet will taunt targets.")
RULE_BOOL(Pets, AlwaysAllowPetRename, false, "Enable this option to allow /changepetname to work without enabling a pet name change via scripts.")
RULE_BOOL(Pets, PetsRequireLoS, false, "Whether or not pets require line of sight to be told to attack their target")
RULE_CATEGORY_END()
RULE_CATEGORY(GM)
@@ -345,6 +347,7 @@ RULE_STRING(World, SupportedClients, "RoF2", "Comma-delimited list of clients to
RULE_STRING(World, CustomFilesKey, "", "Enable if the server requires custom files and sends a key to validate. Empty string to disable. Example: eqcustom_v1")
RULE_STRING(World, CustomFilesUrl, "github.com/knervous/eqnexus/releases", "URL to display at character select if client is missing custom files")
RULE_INT(World, CustomFilesAdminLevel, 20, "Admin level at which custom file key is not required when CustomFilesKey is specified")
RULE_BOOL(World, RealTimeCalculateGuilds, false, "(Temp feature flag) If true, guilds will be calculated in real time instead of at zone boot. This is a performance hit but allows for more dynamic guilds.")
RULE_CATEGORY_END()
RULE_CATEGORY(Zone)
@@ -379,6 +382,7 @@ RULE_BOOL(Zone, StateSaveEntityVariables, true, "Set to true if you want buffs t
RULE_BOOL(Zone, StateSaveBuffs, true, "Set to true if you want buffs to be saved on shutdown")
RULE_INT(Zone, StateSaveClearDays, 7, "Clears state save data older than this many days")
RULE_BOOL(Zone, StateSavingOnShutdown, true, "Set to true if you want zones to save state on shutdown (npcs, corpses, loot, entity variables, buffs etc.)")
RULE_INT(Zone, UpdateWhoTimer, 120, "Seconds between updates to /who list, CLE stale timer")
RULE_CATEGORY_END()
RULE_CATEGORY(Map)
@@ -388,9 +392,10 @@ RULE_BOOL(Map, MobZVisualDebug, false, "Displays spell effects determining wheth
RULE_BOOL(Map, MobPathingVisualDebug, false, "Displays nodes in pathing points in realtime to help with visual debugging")
RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20, "At runtime in SendTo: maximum change in Z to allow the BestZ code to apply")
RULE_INT(Map, FindBestZHeightAdjust, 1, "Adds this to the current Z before seeking the best Z position")
RULE_BOOL(Map, CheckForLoSCheat, false, "Runs predefined zone checks to check for LoS cheating through doors and such.")
RULE_BOOL(Map, EnableLoSCheatExemptions, false, "Enables exemptions for the LoS Cheat check.")
RULE_REAL(Map, RangeCheckForLoSCheat, 20.0, "Default 20.0. Range to check if one is within range of a door.")
RULE_BOOL(Map, CheckForDoorLoSCheat, true, "Runs LoS checks to prevent cheating through doors.")
RULE_BOOL(Map, EnableLoSCheatExemptions, false, "Enables exemptions for the LoS Cheat check. Must modify source to create these.")
RULE_REAL(Map, RangeCheckForDoorLoSCheat, 250.0, "Default 250.0. Range to check if a door is blocking LoS from the target.")
RULE_STRING(Map, ZonesToCheckDoorCheat, "89,103", "Zones that will check for the door LoS cheat. You can leave it blank to disable, 'all' to check all zones or use a comma-delimited list of zones. Default Sebilis & Chardok")
RULE_CATEGORY_END()
RULE_CATEGORY(Pathing)
@@ -814,6 +819,7 @@ RULE_INT(Bots, PercentChanceToCastDispel, 75, "The chance for a bot to attempt t
RULE_INT(Bots, PercentChanceToCastInCombatBuff, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
RULE_INT(Bots, PercentChanceToCastHateLine, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
RULE_INT(Bots, PercentChanceToCastMez, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
RULE_INT(Bots, PercentChanceToCastAEMez, 40, "The chance for a bot to attempt to cast the given spell type in combat. Default 40%.")
RULE_INT(Bots, PercentChanceToCastSlow, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
RULE_INT(Bots, PercentChanceToCastDebuff, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
RULE_INT(Bots, PercentChanceToCastCure, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
@@ -825,8 +831,6 @@ RULE_INT(Bots, MinDelayBetweenInCombatCastAttempts, 500, "The minimum delay in m
RULE_INT(Bots, MaxDelayBetweenInCombatCastAttempts, 2000, "The maximum delay in milliseconds between cast attempts while in-combat. This is rolled between the min and max. Default 2500ms.")
RULE_INT(Bots, MinDelayBetweenOutCombatCastAttempts, 1000, "The minimum delay in milliseconds between cast attempts while out-of-combat. This is rolled between the min and max. Default 1000ms.")
RULE_INT(Bots, MaxDelayBetweenOutCombatCastAttempts, 2500, "The maximum delay in milliseconds between cast attempts while out-of-combat. This is rolled between the min and max. Default 2500ms.")
RULE_INT(Bots, MezChance, 60, "60 Default. Chance for a bot to attempt to Mez a target after validating it is eligible.")
RULE_INT(Bots, AEMezChance, 35, "35 Default. Chance for a bot to attempt to AE Mez targets after validating they are eligible.")
RULE_INT(Bots, MezSuccessDelay, 2500, "2500 (2.5 sec) Default. Delay between successful Mez attempts.")
RULE_INT(Bots, AEMezSuccessDelay, 5000, "5000 (5 sec) Default. Delay between successful AEMez attempts.")
RULE_INT(Bots, MezFailDelay, 1250, "1250 (1.25 sec) Default. Delay between failed Mez attempts.")
@@ -843,7 +847,7 @@ RULE_BOOL(Bots, AllowCastAAs, true, "If enabled, players can use ^cast aa to cas
RULE_BOOL(Bots, AllowMagicianEpicPet, false, "If enabled, magician bots can summon their epic pets following the rules AllowMagicianEpicPetLevel")
RULE_INT(Bots, AllowMagicianEpicPetLevel, 50, "If AllowMagicianEpicPet is enabled, bots can start using their epic pets at this level")
RULE_INT(Bots, RequiredMagicianEpicPetItemID, 28034, "If AllowMagicianEpicPet is enabled and this is set, bots will be required to have this item ID equipped to cast their epic. Takes in to account AllowMagicianEpicPetLevel as well. Set to 0 to disable requirement")
RULE_STRING(Bots, EpicPetSpellName, "", "'teleport_zone' in the spell to be cast for epic pets. This must be in their spell list to cast.")
RULE_STRING(Bots, EpicPetSpellName, "", "'teleport_zone' in the spell to be cast for epic pets. This must be in their usable spell list to cast. Empty uses Manifest Elements - 'SumMageMultiElement'")
RULE_INT(Bots, ReclaimEnergySpellID, 331, "Spell ID for reclaim energy when using ^petsettype. Default 331")
RULE_BOOL(Bots, UseSpellPulling, true, "If enabled bots will use a spell to pull when within range. Uses PullSpellID.")
RULE_INT(Bots, PullSpellID, 5225, "Default 5225 - Throw Stone. Spell that will be cast to pull by bots")
@@ -854,15 +858,7 @@ RULE_BOOL(Bots, BotArcheryConsumesAmmo, true, "Set to false to disable Archery A
RULE_BOOL(Bots, BotThrowingConsumesAmmo, true, "Set to false to disable Throwing Ammo Consumption")
RULE_INT(Bots, StackSizeMin, 20, "20 Default. -1 to disable and use default max stack size. Minimum stack size to give a bot (Arrows/Throwing).")
RULE_INT(Bots, HasOrMayGetAggroThreshold, 90, "90 Default. Percent threshold of total hate where bots will stop casting spells that generate hate if they are set to try to not pull aggro via spells.")
RULE_REAL(Bots, LowerMeleeDistanceMultiplier, 0.35, "Closest % of the hit box a melee bot will get to the target. Default 0.35")
RULE_REAL(Bots, LowerTauntingMeleeDistanceMultiplier, 0.25, "Closest % of the hit box a taunting melee bot will get to the target. Default 0.25")
RULE_REAL(Bots, LowerMaxMeleeRangeDistanceMultiplier, 0.80, "Closest % of the hit box a max melee range melee bot will get to the target. Default 0.80")
RULE_REAL(Bots, UpperMeleeDistanceMultiplier, 0.55, "Furthest % of the hit box a melee bot will get from the target. Default 0.55")
RULE_REAL(Bots, UpperTauntingMeleeDistanceMultiplier, 0.45, "Furthest % of the hit box a taunting melee bot will get from the target. Default 0.45")
RULE_REAL(Bots, UpperMaxMeleeRangeDistanceMultiplier, 0.95, "Furthest % of the hit box a max melee range melee bot will get from the target. Default 0.95")
RULE_BOOL(Bots, DisableSpecialAbilitiesAtMaxMelee, true, "If true, when bots are at max melee distance, special abilities including taunt will be disabled. Default True.")
RULE_BOOL(Bots, TauntingBotsFollowTopHate, true, "True Default. If true, bots that are taunting will attempt to stick with whoever currently is top hate.")
RULE_INT(Bots, DistanceTauntingBotsStickMainHate, 10, "If TauntingBotsFollowTopHate is enabled, this is the distance bots will try to stick to whoever currently is Top Hate.")
RULE_INT(Bots, MinJitterTimer, 500, "Minimum ms between bot movement jitter checks.")
RULE_INT(Bots, MaxJitterTimer, 2500, "Maximum ms between bot movement jitter checks. Set to 0 to disable timer checks.")
RULE_BOOL(Bots, PreventBotCampOnFD, true, "True Default. If true, players will not be able to camp bots while feign death.")
@@ -903,6 +899,7 @@ RULE_STRING(Bots, ZonesWithForcedSpawnLimits, "", "Comma-delimited list of zones
RULE_STRING(Bots, ZoneForcedSpawnLimits, "", "Comma-delimited list of forced spawn limits for zones.")
RULE_INT(Bots, AICastSpellTypeDelay, 100, "Delay in milliseconds between AI cast attempts for each spell type. Default 100ms")
RULE_INT(Bots, AICastSpellTypeHeldDelay, 2500, "Delay in milliseconds between AI cast attempts for each spell type that is held or disabled. Default 2500ms (2.5s)")
RULE_BOOL(Bots, BotsRequireLoS, true, "Whether or not bots require line of sight to be told to attack their target")
RULE_CATEGORY_END()
RULE_CATEGORY(Chat)
@@ -926,6 +923,7 @@ RULE_BOOL(Chat, AutoInjectSaylinksToSay, true, "Automatically injects saylinks i
RULE_BOOL(Chat, AutoInjectSaylinksToClientMessage, true, "Automatically injects saylinks into dialogue that has [brackets in them]")
RULE_BOOL(Chat, QuestDialogueUsesDialogueWindow, false, "Pipes all quest dialogue to dialogue window")
RULE_BOOL(Chat, DialogueWindowAnimatesNPCsIfNoneSet, true, "If there is no animation specified in the dialogue window markdown then it will choose a random greet animation such as wave or salute")
RULE_BOOL(Chat, AlwaysCaptureCommandText, false, "Consume command text (# and ^ by default), regardless of which channel it is sent to")
RULE_CATEGORY_END()
RULE_CATEGORY(Merchant)
@@ -1094,6 +1092,7 @@ RULE_CATEGORY(Instances)
RULE_INT(Instances, ReservedInstances, 100, "Number of instance IDs which are reserved for globals. This value should not be changed while a server is running")
RULE_BOOL(Instances, RecycleInstanceIds, true, "Setting whether free instance IDs should be recycled to prevent them from gradually running out at 32k")
RULE_INT(Instances, GuildHallExpirationDays, 90, "Amount of days before a Guild Hall instance expires")
RULE_INT(Instances, ExpireOffsetTimeSeconds, 3600, "Amount of seconds to beyond instance expiration time we wait to purge the entry from the database. (Default: 1 Hour)")
RULE_CATEGORY_END()
RULE_CATEGORY(Expedition)
+2
View File
@@ -22,6 +22,7 @@ namespace ServerReload {
LevelEXPMods,
Logs,
Loot,
Maps,
Merchants,
NPCEmotes,
NPCSpells,
@@ -61,6 +62,7 @@ namespace ServerReload {
"Level EXP Mods",
"Logs",
"Loot",
"Maps",
"Merchants",
"NPC Emotes",
"NPC Spells",
-12
View File
@@ -2808,18 +2808,6 @@ bool IsLichSpell(uint16 spell_id)
);
}
bool IsValidSpellAndLoS(uint32 spell_id, bool has_los) {
if (!IsValidSpell(spell_id)) {
return false;
}
if (!has_los && IsTargetRequiredForSpell(spell_id)) {
return false;
}
return true;
}
bool IsInstantHealSpell(uint32 spell_id) {
if (!IsValidSpell(spell_id)) {
return false;
+4 -3
View File
@@ -900,8 +900,8 @@ const uint32 SPELL_TYPES_BENEFICIAL = (SpellType_Heal | SpellType_Buff | SpellTy
const uint32 SPELL_TYPES_INNATE = (SpellType_Nuke | SpellType_Lifetap | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff | SpellType_Charm | SpellType_Root);
// Bot related functions
bool IsBotSpellTypeDetrimental (uint16 spell_type);
bool IsBotSpellTypeBeneficial (uint16 spell_type);
bool IsBotSpellTypeDetrimental(uint16 spell_type);
bool IsBotSpellTypeBeneficial(uint16 spell_type);
bool BotSpellTypeUsesTargetSettings(uint16 spell_type);
bool IsBotSpellTypeInnate (uint16 spell_type);
bool IsAEBotSpellType(uint16 spell_type);
@@ -917,6 +917,8 @@ bool IsCommandedBotSpellType(uint16 spell_type);
bool IsPullingBotSpellType(uint16 spell_type);
uint16 GetCorrectBotSpellType(uint16 spell_type, uint16 spell_id);
uint16 GetPetBotSpellType(uint16 spell_type);
bool IsBotBuffSpellType(uint16 spell_type);
bool BotRequiresLoSToCast(uint16 spell_type, uint16 spell_id);
// These should not be used to determine spell category..
// They are a graphical affects (effects?) index only
@@ -1814,7 +1816,6 @@ bool IsEffectInSpell(uint16 spell_id, int effect_id);
uint16 GetSpellTriggerSpellID(uint16 spell_id, int effect_id);
bool IsBlankSpellEffect(uint16 spell_id, int effect_index);
bool IsValidSpell(uint32 spell_id);
bool IsValidSpellAndLoS(uint32 spell_id, bool has_los = true);
bool IsSummonSpell(uint16 spell_id);
bool IsDamageSpell(uint16 spell_id);
bool IsAnyDamageSpell(uint16 spell_id);
+28
View File
@@ -468,3 +468,31 @@ uint16 GetPetBotSpellType(uint16 spell_type) {
return spell_type;
}
bool IsBotBuffSpellType(uint16 spell_type) {
switch (spell_type) {
case BotSpellTypes::Buff:
case BotSpellTypes::PetBuffs:
case BotSpellTypes::ResistBuffs:
case BotSpellTypes::PetResistBuffs:
case BotSpellTypes::DamageShields:
case BotSpellTypes::PetDamageShields:
return true;
default:
return false;
}
return false;
}
bool BotRequiresLoSToCast(uint16 spell_type, uint16 spell_id) {
if (!BotSpellTypeRequiresTarget(spell_type)) {
return false;
}
if (!IsTargetRequiredForSpell(spell_id)) {
return false;
}
return true;
}
+22
View File
@@ -196,3 +196,25 @@ const uint32 Timer::SetCurrentTime()
return current_time;
}
const uint32 Timer::RollForward(uint32 seconds)
{
struct timeval read_time{};
uint32 this_time;
gettimeofday(&read_time, nullptr);
this_time = read_time.tv_sec * 1000 + read_time.tv_usec / 1000;
if (last_time == 0) {
current_time = 0;
}
else {
current_time += this_time - last_time;
}
last_time = this_time;
// Roll forward the specified number of seconds (converted to milliseconds)
current_time += seconds * 1000;
return current_time;
}
+1
View File
@@ -51,6 +51,7 @@ public:
inline uint32 GetDuration() { return(timer_time); }
static const uint32 SetCurrentTime();
static const uint32 RollForward(uint32 seconds);
static const uint32 GetCurrentTime();
static const uint32 GetTimeSeconds();
+2 -2
View File
@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "23.3.4-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "23.5.0-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
@@ -42,7 +42,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9314
#define CURRENT_BINARY_DATABASE_VERSION 9321
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9054
#endif
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "eqemu-server",
"version": "23.3.4",
"version": "23.5.0",
"repository": {
"type": "git",
"url": "https://github.com/EQEmu/Server.git"
+1 -1
View File
@@ -177,7 +177,7 @@ int main()
}
if (player_event_process_timer.Check()) {
std::jthread player_event_thread(&PlayerEventLogs::Process, &player_event_logs);
player_event_logs.Process();
}
};
+2 -2
View File
@@ -177,7 +177,7 @@ void ChatChannelList::SendAllChannels(Client *c) {
std::string Message;
char CountString[10];
char CountString[13];
while(iterator.MoreElements()) {
@@ -408,7 +408,7 @@ void ChatChannel::SendChannelMembers(Client *c) {
if(!c) return;
char CountString[10];
char CountString[13];
sprintf(CountString, "(%i)", MemberCount(c->GetAccountStatus()));
+1
View File
@@ -57,6 +57,7 @@ echo "# Running NPC hand-in tests"
./bin/zone tests:npc-handins 2>&1 | tee test_output.log
./bin/zone tests:npc-handins-multiquest 2>&1 | tee -a test_output.log
./bin/zone tests:databuckets 2>&1 | tee -a test_output.log
./bin/zone tests:zone-state 2>&1 | tee -a test_output.log
if grep -E -q "QueryErr|Error|FAILED" test_output.log; then
echo "Error found in test output! Failing build."
-2
View File
@@ -33,7 +33,6 @@ bash -c "${world_bin} database:dump --login-tables --drop-table-syntax-only --du
bash -c "${world_bin} database:dump --player-tables --drop-table-syntax-only --dump-output-to-console > ${dump_path}drop_tables_player.sql"
bash -c "${world_bin} database:dump --system-tables --drop-table-syntax-only --dump-output-to-console > ${dump_path}drop_tables_system.sql"
bash -c "${world_bin} database:dump --state-tables --drop-table-syntax-only --dump-output-to-console > ${dump_path}drop_tables_state.sql"
bash -c "${world_bin} database:dump --query-serv-tables --drop-table-syntax-only --dump-output-to-console > ${dump_path}drop_tables_queryserv.sql"
#############################################
# generate "create_" table files
@@ -45,7 +44,6 @@ bash -c "${world_bin} database:dump --login-tables --table-structure-only --dump
bash -c "${world_bin} database:dump --player-tables --table-structure-only --dump-output-to-console | sed 's/ AUTO_INCREMENT=[0-9]*\b//g' > ${dump_path}create_tables_player.sql"
bash -c "${world_bin} database:dump --state-tables --table-structure-only --dump-output-to-console | sed 's/ AUTO_INCREMENT=[0-9]*\b//g' > ${dump_path}create_tables_state.sql"
bash -c "${world_bin} database:dump --static-instance-data --dump-output-to-console >> ${dump_path}create_tables_state.sql"
bash -c "${world_bin} database:dump --query-serv-tables --table-structure-only --dump-output-to-console | sed 's/ AUTO_INCREMENT=[0-9]*\b//g' > ${dump_path}create_tables_queryserv.sql"
# with content
bash -c "${world_bin} database:dump --content-tables --dump-output-to-console > ${dump_path}create_tables_content.sql"
+163 -51
View File
@@ -42,11 +42,16 @@ extern ZSList zoneserver_list;
uint32 numplayers = 0; //this really wants to be a member variable of ClientList...
ClientList::ClientList()
: CLStale_timer(10000)
: CLStale_timer(10000),
m_poll_cache_timer(6000)
{
NextCLEID = 1;
m_tick = std::make_unique<EQ::Timer>(5000, true, std::bind(&ClientList::OnTick, this, std::placeholders::_1));
// pre-allocate / pin memory for the zone server caches
m_gm_zone_server_ids.reserve(512);
m_guild_zone_server_ids.reserve(1024);
}
ClientList::~ClientList() {
@@ -57,6 +62,10 @@ void ClientList::Process() {
if (CLStale_timer.Check())
CLCheckStale();
if (m_poll_cache_timer.Check()) {
RebuildZoneServerCaches();
}
LinkedListIterator<Client*> iterator(list);
iterator.Reset();
@@ -384,6 +393,7 @@ void ClientList::ClientUpdate(ZoneServer *zoneserver, ServerClientList_Struct *s
}
else {
cle->Update(zoneserver, scl);
AddToZoneServerCaches(cle);
}
return;
}
@@ -458,6 +468,7 @@ void ClientList::ClientUpdate(ZoneServer *zoneserver, ServerClientList_Struct *s
);
clientlist.Insert(cle);
AddToZoneServerCaches(cle);
zoneserver->ChangeWID(scl->charid, cle->GetID());
}
@@ -1608,7 +1619,7 @@ void ClientList::OnTick(EQ::Timer *t)
/**
* @param response
*/
void ClientList::GetClientList(Json::Value &response)
void ClientList::GetClientList(Json::Value &response, bool full_list)
{
LinkedListIterator<ClientListEntry *> Iterator(clientlist);
@@ -1619,62 +1630,68 @@ void ClientList::GetClientList(Json::Value &response)
Json::Value row;
row["account_id"] = cle->AccountID();
row["account_name"] = cle->AccountName();
row["admin"] = cle->Admin();
row["id"] = cle->GetID();
row["ip"] = cle->GetIP();
row["loginserver_account_id"] = cle->LSAccountID();
row["loginserver_id"] = cle->LSID();
row["loginserver_name"] = cle->LSName();
row["online"] = cle->Online();
row["world_admin"] = cle->WorldAdmin();
row["id"] = cle->GetID();
row["name"] = cle->name();
row["level"] = cle->level();
row["ip"] = cle->GetIP();
row["gm"] = cle->GetGM();
row["race"] = cle->race();
row["class"] = cle->class_();
row["client_version"] = cle->GetClientVersion();
row["admin"] = cle->Admin();
row["account_id"] = cle->AccountID();
row["account_name"] = cle->AccountName();
row["character_id"] = cle->CharID();
row["anon"] = cle->Anon();
row["guild_id"] = cle->GuildID();
if (full_list) {
row["loginserver_account_id"] = cle->LSAccountID();
row["loginserver_id"] = cle->LSID();
row["loginserver_name"] = cle->LSName();
row["online"] = cle->Online();
row["world_admin"] = cle->WorldAdmin();
row["guild_rank"] = cle->GuildRank();
row["guild_tribute_opt_in"] = cle->GuildTributeOptIn();
row["instance"] = cle->instance();
row["is_local_client"] = cle->IsLocalClient();
row["lfg"] = cle->LFG();
row["lfg_comments"] = cle->GetLFGComments();
row["lfg_from_level"] = cle->GetLFGFromLevel();
row["lfg_match_filter"] = cle->GetLFGMatchFilter();
row["lfg_to_level"] = cle->GetLFGToLevel();
row["tells_off"] = cle->TellsOff();
row["zone"] = cle->zone();
}
auto server = cle->Server();
if (server) {
row["server"]["client_address"] = server->GetCAddress();
row["server"]["client_local_address"] = server->GetCLocalAddress();
row["server"]["client_port"] = server->GetCPort();
row["server"]["compile_time"] = server->GetCompileTime();
row["server"]["id"] = server->GetID();
row["server"]["instance_id"] = server->GetInstanceID();
row["server"]["ip"] = server->GetIP();
row["server"]["is_booting"] = server->IsBootingUp();
row["server"]["launch_name"] = server->GetLaunchName();
row["server"]["launched_name"] = server->GetLaunchedName();
row["server"]["number_players"] = server->NumPlayers();
row["server"]["port"] = server->GetPort();
row["server"]["previous_zone_id"] = server->GetPrevZoneID();
row["server"]["static_zone"] = server->IsStaticZone();
row["server"]["uui"] = server->GetUUID();
row["server"]["zone_id"] = server->GetZoneID();
row["server"]["zone_long_name"] = server->GetZoneLongName();
row["server"]["zone_name"] = server->GetZoneName();
row["server"]["zone_os_pid"] = server->GetZoneOSProcessID();
row["server"]["zone_id"] = server->GetZoneID();
row["server"]["zone_long_name"] = server->GetZoneLongName();
row["server"]["zone_name"] = server->GetZoneName();
row["server"]["zone_os_pid"] = server->GetZoneOSProcessID();
row["server"]["id"] = server->GetID();
if (full_list) {
row["server"]["client_address"] = server->GetCAddress();
row["server"]["client_local_address"] = server->GetCLocalAddress();
row["server"]["client_port"] = server->GetCPort();
row["server"]["compile_time"] = server->GetCompileTime();
row["server"]["instance_id"] = server->GetInstanceID();
row["server"]["ip"] = server->GetIP();
row["server"]["is_booting"] = server->IsBootingUp();
row["server"]["launch_name"] = server->GetLaunchName();
row["server"]["launched_name"] = server->GetLaunchedName();
row["server"]["number_players"] = server->NumPlayers();
row["server"]["port"] = server->GetPort();
row["server"]["previous_zone_id"] = server->GetPrevZoneID();
row["server"]["static_zone"] = server->IsStaticZone();
row["server"]["uui"] = server->GetUUID();
}
}
else {
row["server"] = Json::Value();
}
row["anon"] = cle->Anon();
row["character_id"] = cle->CharID();
row["class"] = cle->class_();
row["client_version"] = cle->GetClientVersion();
row["gm"] = cle->GetGM();
row["guild_id"] = cle->GuildID();
row["guild_rank"] = cle->GuildRank();
row["guild_tribute_opt_in"] = cle->GuildTributeOptIn();
row["instance"] = cle->instance();
row["is_local_client"] = cle->IsLocalClient();
row["level"] = cle->level();
row["lfg"] = cle->LFG();
row["lfg_comments"] = cle->GetLFGComments();
row["lfg_from_level"] = cle->GetLFGFromLevel();
row["lfg_match_filter"] = cle->GetLFGMatchFilter();
row["lfg_to_level"] = cle->GetLFGToLevel();
row["name"] = cle->name();
row["race"] = cle->race();
row["tells_off"] = cle->TellsOff();
row["zone"] = cle->zone();
response.append(row);
@@ -1850,3 +1867,98 @@ std::map<uint32, ClientListEntry *> ClientList::GetGuildClientsWithTributeOptIn(
}
return guild_members;
}
void ClientList::RebuildZoneServerCaches()
{
// Clear without freeing memory (buckets stay allocated)
m_gm_zone_server_ids.clear();
m_guild_zone_server_ids.clear();
LinkedListIterator<ClientListEntry*> iterator(clientlist);
iterator.Reset();
while (iterator.MoreElements()) {
ClientListEntry* cle = iterator.GetData();
if (cle->Online() != CLE_Status::InZone || !cle->Server()) {
iterator.Advance();
continue;
}
uint32_t server_id = cle->Server()->GetID();
// Track GM zone server
if (cle->GetGM()) {
m_gm_zone_server_ids.insert(server_id);
}
// Track guild zone servers
if (cle->GuildID() > 0) {
auto& guild_set = m_guild_zone_server_ids[cle->GuildID()];
guild_set.insert(server_id);
}
iterator.Advance();
}
}
std::vector<uint32_t> ClientList::GetGuildZoneServers(uint32 guild_id)
{
if (RuleB(World, RealTimeCalculateGuilds)) {
std::vector<uint32_t> zone_server_ids;
std::unordered_set<uint32_t> seen_ids;
LinkedListIterator<ClientListEntry *> iterator(clientlist);
iterator.Reset();
while (iterator.MoreElements()) {
ClientListEntry *cle = iterator.GetData();
if (cle->Online() != CLE_Status::InZone) {
iterator.Advance();
continue;
}
if (!cle->Server()) {
iterator.Advance();
continue;
}
if (cle->GuildID() == guild_id) {
uint32_t id = cle->Server()->GetID();
if (seen_ids.insert(id).second) {
zone_server_ids.emplace_back(id);
}
}
iterator.Advance();
}
return zone_server_ids;
}
auto it = m_guild_zone_server_ids.find(guild_id);
if (it == m_guild_zone_server_ids.end()) {
return {};
}
return {it->second.begin(), it->second.end()};
}
void ClientList::AddToZoneServerCaches(ClientListEntry* cle)
{
if (!cle || cle->Online() != CLE_Status::InZone || !cle->Server()) {
return;
}
uint32_t server_id = cle->Server()->GetID();
// Add GM zone server if applicable
if (cle->GetGM()) {
m_gm_zone_server_ids.insert(server_id);
}
// Add guild zone server if applicable
if (cle->GuildID() > 0) {
m_guild_zone_server_ids[cle->GuildID()].insert(server_id);
}
}
+15 -1
View File
@@ -66,7 +66,7 @@ public:
int GetClientCount();
void GetClients(const char *zone_name, std::vector<ClientListEntry *> &into);
void GetClientList(Json::Value &response);
void GetClientList(Json::Value &response, bool full_list = false);
void GetGuildClientList(Json::Value& response, uint32 guild_id);
void SendCharacterMessage(uint32_t character_id, int chat_type, const std::string& message);
@@ -76,6 +76,15 @@ public:
void SendCharacterMessageID(const std::string& character_name, int chat_type, int eqstr_id, std::initializer_list<std::string> args = {});
void SendCharacterMessageID(ClientListEntry* character, int chat_type, int eqstr_id, std::initializer_list<std::string> args = {});
void AddToZoneServerCaches(ClientListEntry* cle);
void RebuildZoneServerCaches();
std::vector<uint32_t> GetGuildZoneServers(uint32 guild_id);
inline std::vector<uint32_t> GetZoneServersWithGMs()
{
return {m_gm_zone_server_ids.begin(), m_gm_zone_server_ids.end()};
}
private:
void OnTick(EQ::Timer *t);
inline uint32 GetNextCLEID() { return NextCLEID++; }
@@ -90,6 +99,11 @@ private:
std::unique_ptr<EQ::Timer> m_tick;
// Zone server routing caches
Timer m_poll_cache_timer;
std::unordered_set<uint32_t> m_gm_zone_server_ids;
std::unordered_map<uint32_t, std::unordered_set<uint32_t>> m_guild_zone_server_ids;
};
#endif /*CLIENTLIST_H_*/
+5 -2
View File
@@ -137,8 +137,11 @@ void DynamicZone::SetSecondsRemaining(uint32_t seconds_remaining)
m_expire_time = now + new_remaining;
m_duration = std::chrono::duration_cast<std::chrono::seconds>(m_expire_time - m_start_time);
InstanceListRepository::UpdateDuration(database,
GetInstanceID(), static_cast<uint32_t>(m_duration.count()));
InstanceListRepository::UpdateDuration(
database,
GetInstanceID(),
static_cast<uint32_t>(m_duration.count())
);
SendZonesDurationUpdate(); // update zone caches and actual instance's timer
}
+22 -4
View File
@@ -32,6 +32,8 @@ void callGetZoneList(Json::Value &response)
row["client_address"] = zone->GetCAddress();
row["client_local_address"] = zone->GetCLocalAddress();
row["client_port"] = zone->GetCPort();
row["compile_version"] = zone->GetCurrentVersion();
row["compile_date"] = zone->GetCompileDate();
row["compile_time"] = zone->GetCompileTime();
row["id"] = zone->GetID();
row["instance_id"] = zone->GetInstanceID();
@@ -109,9 +111,17 @@ void callGetDatabaseSchema(Json::Value &response)
response.append(schema);
}
void callGetClientList(Json::Value &response)
void callGetClientList(Json::Value &response, const std::vector<std::string> &args)
{
client_list.GetClientList(response);
// if args has "full"
bool full_list = false;
if (args.size() > 1) {
if (args[1] == "full") {
full_list = true;
}
}
client_list.GetClientList(response, full_list);
}
void getReloadTypes(Json::Value &response)
@@ -125,6 +135,12 @@ void getReloadTypes(Json::Value &response)
}
}
void getServerCounts(Json::Value &response, const std::vector<std::string> &args)
{
response["zone_count"] = zoneserver_list.GetServerListCount();
response["client_count"] = client_list.GetClientCount();
}
void EQEmuApiWorldDataService::reload(Json::Value &r, const std::vector<std::string> &args)
{
std::vector<std::string> commands{};
@@ -172,7 +188,7 @@ void EQEmuApiWorldDataService::get(Json::Value &r, const std::vector<std::string
callGetDatabaseSchema(r);
}
if (m == "get_client_list") {
callGetClientList(r);
callGetClientList(r, args);
}
if (m == "get_reload_types") {
getReloadTypes(r);
@@ -183,6 +199,9 @@ void EQEmuApiWorldDataService::get(Json::Value &r, const std::vector<std::string
if (m == "get_guild_details") {
callGetGuildDetails(r, args);
}
if (m == "get_server_counts") {
getServerCounts(r, args);
}
if (m == "lock_status") {
r["locked"] = WorldConfig::get()->Locked;
}
@@ -190,7 +209,6 @@ void EQEmuApiWorldDataService::get(Json::Value &r, const std::vector<std::string
void EQEmuApiWorldDataService::callGetGuildDetails(Json::Value &response, const std::vector<std::string> &args)
{
std::string command = !args[1].empty() ? args[1] : "";
if (command.empty()) {
return;
+1 -1
View File
@@ -286,7 +286,7 @@ void LoginServer::ProcessLSFatalError(uint16_t opcode, EQ::Net::Packet &p)
if (error.find("Worldserver Account / Password INVALID") != std::string::npos) {
reason = "Usually this indicates you do not have a valid [account] and [password] (worldserver) account associated with your loginserver configuration. ";
if (fmt::format("{}", m_loginserver_address).find("login.eqemulator.net") != std::string::npos) {
reason += "For Legacy EQEmulator connections, you need to register your server @ http://www.eqemulator.org/account/?LS";
reason += "For Legacy EQEmulator connections, you need to register your server @ https://www.eqemulator.org/index.php?pageid=ws_mgmt";
}
}
+11 -5
View File
@@ -381,11 +381,19 @@ int main(int argc, char **argv)
}
);
Timer player_event_process_timer(1000);
if (player_event_logs.LoadDatabaseConnection()) {
player_event_logs.Init();
}
auto event_log_processor = std::jthread([](const std::stop_token& stoken) {
while (!stoken.stop_requested()) {
if (!RuleB(Logging, PlayerEventsQSProcess)) {
player_event_logs.Process();
}
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
}
});
auto loop_fn = [&](EQ::Timer* t) {
Timer::SetCurrentTime();
@@ -448,10 +456,6 @@ int main(int argc, char **argv)
}
}
if (player_event_process_timer.Check()) {
std::jthread event_thread(&PlayerEventLogs::Process, &player_event_logs);
}
if (PurgeInstanceTimer.Check()) {
database.PurgeExpiredInstances();
database.PurgeAllDeletedDataBuckets();
@@ -502,6 +506,8 @@ int main(int argc, char **argv)
EQ::EventLoop::Get().Run();
event_log_processor.request_stop();
LogInfo("World main loop completed");
LogInfo("Shutting down zone connections (if any)");
zoneserver_list.KillAll();
+22 -17
View File
@@ -50,7 +50,7 @@ void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd,
s->motd_change = motd;
s->rank_change = rank;
s->relation_change = relation;
zoneserver_list.SendPacket(pack);
zoneserver_list.SendPacketToZonesWithGuild(guild_id, pack);
safe_delete(pack);
}
@@ -61,7 +61,7 @@ void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, ui
s->guild_id = guild_id;
s->old_guild_id = old_guild_id;
s->char_id = charid;
zoneserver_list.SendPacket(pack);
zoneserver_list.SendPacketToZonesWithGuild(guild_id, pack);
safe_delete(pack);
}
@@ -70,7 +70,7 @@ void WorldGuildManager::SendGuildDelete(uint32 guild_id) {
auto pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
s->guild_id = guild_id;
zoneserver_list.SendPacket(pack);
zoneserver_list.SendPacketToZonesWithGuild(guild_id, pack);
safe_delete(pack);
}
@@ -85,15 +85,14 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
LogGuilds("Received and broadcasting guild refresh for [{}], changes: name=[{}], motd=[{}], rank=d, relation=[{}]", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
//broadcast this packet to all zones.
zoneserver_list.SendPacket(pack);
//preform a local refresh.
if(!RefreshGuild(s->guild_id)) {
LogGuilds("Unable to preform local refresh on guild [{}]", s->guild_id);
//can we do anything?
BaseGuildManager::RefreshGuild(s->guild_id);
}
//broadcast this packet to all zones.
zoneserver_list.SendPacketToZonesWithGuild(s->guild_id, pack);
break;
}
@@ -108,7 +107,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
//broadcast this update to any zone with a member in this guild.
//because im sick of this not working, sending it to all zones, just spends a bit more bandwidth.
zoneserver_list.SendPacket(pack);
zoneserver_list.SendPacketToZonesWithGuild(s->guild_id, pack);
break;
}
@@ -147,7 +146,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
auto s = (ServerGuildID_Struct *)pack->pBuffer;
RefreshGuild(s->guild_id);
zoneserver_list.SendPacket(pack);
zoneserver_list.SendPacketToZonesWithGuild(s->guild_id, pack);
break;
}
case ServerOP_GuildPermissionUpdate:
@@ -179,7 +178,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
sg->function_value
);
zoneserver_list.SendPacketToBootedZones(pack);
zoneserver_list.SendPacketToZonesWithGuild(sg->guild_id, pack);
}
else {
LogError("World Received ServerOP_GuildPermissionUpdate for guild [{}] function id {} with value of {} but guild could not be found.",
@@ -213,7 +212,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
rnc->rank,
rnc->rank_name
);
zoneserver_list.SendPacketToBootedZones(pack);
zoneserver_list.SendPacketToZonesWithGuild(rnc->guild_id, pack);
}
else {
LogError("World Received ServerOP_GuildRankNameChange from zone for guild [{}] rank id {} with new name of {} but could not find guild.",
@@ -230,13 +229,13 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
case ServerOP_GuildChannel:
case ServerOP_GuildURL:
case ServerOP_GuildMemberRemove:
case ServerOP_GuildSendGuildList:
case ServerOP_GuildMembersList:
{
zoneserver_list.SendPacketToBootedZones(pack);
auto in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, pack);
break;
}
case ServerOP_GuildMemberAdd:
case ServerOP_GuildMemberAdd:
{
auto in = (ServerOP_GuildMessage_Struct *)pack->pBuffer;
auto guild = GetGuildByGuildID(in->guild_id);
@@ -244,9 +243,15 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
BaseGuildManager::RefreshGuild(in->guild_id);
}
zoneserver_list.SendPacketToBootedZones(pack);
zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, pack);
break;
}
case ServerOP_GuildSendGuildList: {
auto in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
zoneserver_list.SendPacketToBootedZones(pack);
break;
}
default:
LogGuilds("Unknown packet {:#04x} received from zone??", pack->opcode);
break;
@@ -451,6 +456,6 @@ void WorldGuildManager::SendGuildTributeFavorAndTimer(uint32 guild_id, uint32 fa
data->tribute_timer = time;
data->trophy_timer = 0;
zoneserver_list.SendPacketToBootedZones(sp);
zoneserver_list.SendPacketToZonesWithGuild(guild_id, sp);
safe_delete(sp)
}
+246 -282
View File
@@ -29,6 +29,10 @@
#include "../common/repositories/inventory_repository.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
#include "../common/zone_store.h"
#include "../common/repositories/character_data_repository.h"
#include "../common/repositories/character_bind_repository.h"
#include "../common/repositories/character_material_repository.h"
#include "../common/repositories/start_zones_repository.h"
WorldDatabase database;
WorldDatabase content_db;
@@ -50,187 +54,177 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, EQApplicationPacket **o
character_limit = 8;
}
std::string character_list_query = fmt::format(
SQL(
SELECT
`id`,
`name`,
`gender`,
`race`,
`class`,
`level`,
`deity`,
`last_login`,
`time_played`,
`hair_color`,
`beard_color`,
`eye_color_1`,
`eye_color_2`,
`hair_style`,
`beard`,
`face`,
`drakkin_heritage`,
`drakkin_tattoo`,
`drakkin_details`,
`zone_id`
FROM
`character_data`
WHERE
`account_id` = {}
AND
`deleted_at` IS NULL
ORDER BY `name`
LIMIT {}
),
account_id,
character_limit
auto characters = CharacterDataRepository::GetWhere(
database,
fmt::format(
"`account_id` = {} AND `deleted_at` IS NULL ORDER BY `name` LIMIT {}",
account_id,
character_limit
)
);
auto results = database.QueryDatabase(character_list_query);
size_t character_count = results.RowCount();
if (character_count == 0) {
size_t character_count = characters.size();
if (characters.empty()) {
*out_app = new EQApplicationPacket(OP_SendCharInfo, sizeof(CharacterSelect_Struct));
CharacterSelect_Struct *cs = (CharacterSelect_Struct *) (*out_app)->pBuffer;
cs->CharCount = 0;
auto *cs = (CharacterSelect_Struct *) (*out_app)->pBuffer;
cs->CharCount = 0;
cs->TotalChars = character_limit;
return;
}
std::vector<uint32_t> character_ids;
for (auto &e: characters) {
character_ids.push_back(e.id);
}
const auto& inventories = InventoryRepository::GetWhere(
*this,
fmt::format(
"`character_id` IN ({}) AND `slot_id` BETWEEN {} AND {}",
Strings::Join(character_ids, ","),
EQ::invslot::slotHead,
EQ::invslot::slotFeet
)
);
const auto& character_binds = CharacterBindRepository::GetWhere(
*this,
fmt::format(
"`id` IN ({}) ORDER BY id, slot",
Strings::Join(character_ids, ",")
)
);
const auto& character_materials = CharacterMaterialRepository::GetWhere(
*this,
fmt::format(
"`id` IN ({}) ORDER BY id, slot",
Strings::Join(character_ids, ",")
)
);
size_t packet_size = sizeof(CharacterSelect_Struct) + (sizeof(CharacterSelectEntry_Struct) * character_count);
*out_app = new EQApplicationPacket(OP_SendCharInfo, packet_size);
unsigned char *buff_ptr = (*out_app)->pBuffer;
CharacterSelect_Struct *cs = (CharacterSelect_Struct *) buff_ptr;
auto *cs = (CharacterSelect_Struct *) buff_ptr;
cs->CharCount = character_count;
cs->CharCount = character_count;
cs->TotalChars = character_limit;
buff_ptr += sizeof(CharacterSelect_Struct);
for (auto row = results.begin(); row != results.end(); ++row) {
CharacterSelectEntry_Struct *p_character_select_entry_struct = (CharacterSelectEntry_Struct *) buff_ptr;
PlayerProfile_Struct pp;
EQ::InventoryProfile inventory_profile;
for (auto &e: characters) {
auto *cse = (CharacterSelectEntry_Struct *) buff_ptr;
PlayerProfile_Struct pp;
EQ::InventoryProfile inv;
pp.SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(client_version));
inventory_profile.SetInventoryVersion(client_version);
inventory_profile.SetGMInventory(true); // charsel can not interact with items..but, no harm in setting to full expansion support
inv.SetInventoryVersion(client_version);
inv.SetGMInventory(true); // charsel can not interact with items..but, no harm in setting to full expansion support
uint32 character_id = Strings::ToUnsignedInt(row[0]);
uint8 has_home = 0;
uint8 has_bind = 0;
uint32 character_id = e.id;
uint8 has_home = 0;
uint8 has_bind = 0;
memset(&pp, 0, sizeof(PlayerProfile_Struct));
memset(p_character_select_entry_struct->Name, 0, sizeof(p_character_select_entry_struct->Name));
strcpy(p_character_select_entry_struct->Name, row[1]);
p_character_select_entry_struct->Class = (uint8) Strings::ToUnsignedInt(row[4]);
p_character_select_entry_struct->Race = (uint32) Strings::ToUnsignedInt(row[3]);
p_character_select_entry_struct->Level = (uint8) Strings::ToUnsignedInt(row[5]);
p_character_select_entry_struct->ShroudClass = p_character_select_entry_struct->Class;
p_character_select_entry_struct->ShroudRace = p_character_select_entry_struct->Race;
p_character_select_entry_struct->Zone = (uint16) Strings::ToUnsignedInt(row[19]);
p_character_select_entry_struct->Instance = 0;
p_character_select_entry_struct->Gender = (uint8) Strings::ToUnsignedInt(row[2]);
p_character_select_entry_struct->Face = (uint8) Strings::ToUnsignedInt(row[15]);
memset(cse->Name, 0, sizeof(cse->Name));
strcpy(cse->Name, e.name.c_str());
cse->Class = e.class_;
cse->Race = e.race;
cse->Level = e.level;
cse->ShroudClass = cse->Class;
cse->ShroudRace = cse->Race;
cse->Zone = e.zone_id;
cse->Instance = 0;
cse->Gender = e.gender;
cse->Face = e.face;
for (uint32 material_slot = 0; material_slot < EQ::textures::materialCount; material_slot++) {
p_character_select_entry_struct->Equip[material_slot].Material = 0;
p_character_select_entry_struct->Equip[material_slot].Unknown1 = 0;
p_character_select_entry_struct->Equip[material_slot].EliteModel = 0;
p_character_select_entry_struct->Equip[material_slot].HerosForgeModel = 0;
p_character_select_entry_struct->Equip[material_slot].Unknown2 = 0;
p_character_select_entry_struct->Equip[material_slot].Color = 0;
for (auto &s: cse->Equip) {
s.Material = 0;
s.Unknown1 = 0;
s.EliteModel = 0;
s.HerosForgeModel = 0;
s.Unknown2 = 0;
s.Color = 0;
}
p_character_select_entry_struct->Unknown15 = 0xFF;
p_character_select_entry_struct->Unknown19 = 0xFF;
p_character_select_entry_struct->DrakkinTattoo = (uint32) Strings::ToInt(row[17]);
p_character_select_entry_struct->DrakkinDetails = (uint32) Strings::ToInt(row[18]);
p_character_select_entry_struct->Deity = (uint32) Strings::ToInt(row[6]);
p_character_select_entry_struct->PrimaryIDFile = 0; // Processed Below
p_character_select_entry_struct->SecondaryIDFile = 0; // Processed Below
p_character_select_entry_struct->HairColor = (uint8) Strings::ToInt(row[9]);
p_character_select_entry_struct->BeardColor = (uint8) Strings::ToInt(row[10]);
p_character_select_entry_struct->EyeColor1 = (uint8) Strings::ToInt(row[11]);
p_character_select_entry_struct->EyeColor2 = (uint8) Strings::ToInt(row[12]);
p_character_select_entry_struct->HairStyle = (uint8) Strings::ToInt(row[13]);
p_character_select_entry_struct->Beard = (uint8) Strings::ToInt(row[14]);
p_character_select_entry_struct->GoHome = 0; // Processed Below
p_character_select_entry_struct->Tutorial = 0; // Processed Below
p_character_select_entry_struct->DrakkinHeritage = (uint32) Strings::ToInt(row[16]);
p_character_select_entry_struct->Unknown1 = 0;
p_character_select_entry_struct->Enabled = 1;
p_character_select_entry_struct->LastLogin = (uint32) Strings::ToInt(row[7]); // RoF2 value: 1212696584
p_character_select_entry_struct->Unknown2 = 0;
cse->Unknown15 = 0xFF;
cse->Unknown19 = 0xFF;
cse->DrakkinTattoo = e.drakkin_tattoo;
cse->DrakkinDetails = e.drakkin_details;
cse->Deity = e.deity;
cse->PrimaryIDFile = 0; // Processed Below
cse->SecondaryIDFile = 0; // Processed Below
cse->HairColor = e.hair_color;
cse->BeardColor = e.beard_color;
cse->EyeColor1 = e.eye_color_1;
cse->EyeColor2 = e.eye_color_2;
cse->HairStyle = e.hair_style;
cse->Beard = e.beard;
cse->GoHome = 0; // Processed Below
cse->Tutorial = 0; // Processed Below
cse->DrakkinHeritage = e.drakkin_heritage;
cse->Unknown1 = 0;
cse->Enabled = 1;
cse->LastLogin = e.last_login; // RoF2 value: 1212696584
cse->Unknown2 = 0;
if (RuleB(World, EnableReturnHomeButton)) {
int now = time(nullptr);
if ((now - Strings::ToInt(row[7])) >= RuleI(World, MinOfflineTimeToReturnHome))
p_character_select_entry_struct->GoHome = 1;
if (now - e.last_login >= RuleI(World, MinOfflineTimeToReturnHome)) {
cse->GoHome = 1;
}
}
if (RuleB(World, EnableTutorialButton) && (p_character_select_entry_struct->Level <= RuleI(World, MaxLevelForTutorial)))
p_character_select_entry_struct->Tutorial = 1;
if (RuleB(World, EnableTutorialButton) && (cse->Level <= RuleI(World, MaxLevelForTutorial))) {
cse->Tutorial = 1;
}
/**
* Bind
*/
character_list_query = fmt::format(
SQL(
SELECT
`zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `slot`
FROM
`character_bind`
WHERE
`id` = {}
LIMIT 5
),
character_id
);
auto results_bind = database.QueryDatabase(character_list_query);
auto bind_count = results_bind.RowCount();
for (auto row_b = results_bind.begin(); row_b != results_bind.end(); ++row_b) {
if (row_b[6] && Strings::ToInt(row_b[6]) == 4) {
has_home = 1;
// If our bind count is less than 5, we need to actually make use of this data so lets parse it
if (bind_count < 5) {
pp.binds[4].zone_id = Strings::ToInt(row_b[0]);
pp.binds[4].instance_id = Strings::ToInt(row_b[1]);
pp.binds[4].x = Strings::ToFloat(row_b[2]);
pp.binds[4].y = Strings::ToFloat(row_b[3]);
pp.binds[4].z = Strings::ToFloat(row_b[4]);
pp.binds[4].heading = Strings::ToFloat(row_b[5]);
}
// binds
int bind_count = 0;
for (auto &bind : character_binds) {
if (bind.id != e.id) {
continue;
}
if (row_b[6] && Strings::ToInt(row_b[6]) == 0)
if (bind.slot == 4) {
has_home = 1;
pp.binds[4].zone_id = bind.zone_id;
pp.binds[4].instance_id = bind.instance_id;
pp.binds[4].x = bind.x;
pp.binds[4].y = bind.y;
pp.binds[4].z = bind.z;
pp.binds[4].heading = bind.heading;
}
if (bind.slot == 0) {
has_bind = 1;
}
bind_count++;
}
if (has_home == 0 || has_bind == 0) {
std::string character_list_query = fmt::format(
SQL(
SELECT
`zone_id`, `bind_id`, `x`, `y`, `z`, `heading`
FROM
`start_zones`
WHERE
`player_class` = {}
AND
`player_deity` = {}
AND
`player_race` = {} {}
),
p_character_select_entry_struct->Class,
p_character_select_entry_struct->Deity,
p_character_select_entry_struct->Race,
ContentFilterCriteria::apply().c_str()
const auto &start_zones = StartZonesRepository::GetWhere(
content_db,
fmt::format(
"`player_class` = {} AND `player_deity` = {} AND `player_race` = {} {}",
cse->Class,
cse->Deity,
cse->Race,
ContentFilterCriteria::apply().c_str()
)
);
auto results_bind = content_db.QueryDatabase(character_list_query);
for (auto row_d = results_bind.begin(); row_d != results_bind.end(); ++row_d) {
/* If a bind_id is specified, make them start there */
if (Strings::ToInt(row_d[1]) != 0) {
pp.binds[4].zone_id = (uint32) Strings::ToInt(row_d[1]);
if (!start_zones.empty()) {
pp.binds[4].zone_id = start_zones[0].zone_id;
pp.binds[4].x = start_zones[0].x;
pp.binds[4].y = start_zones[0].y;
pp.binds[4].z = start_zones[0].z;
pp.binds[4].heading = start_zones[0].heading;
if (start_zones[0].bind_id != 0) {
pp.binds[4].zone_id = start_zones[0].bind_id;
auto z = GetZone(pp.binds[4].zone_id);
if (z) {
pp.binds[4].x = z->safe_x;
@@ -238,168 +232,151 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, EQApplicationPacket **o
pp.binds[4].z = z->safe_z;
pp.binds[4].heading = z->safe_heading;
}
}
/* Otherwise, use the zone and coordinates given */
else {
pp.binds[4].zone_id = (uint32) Strings::ToInt(row_d[0]);
float x = Strings::ToFloat(row_d[2]);
float y = Strings::ToFloat(row_d[3]);
float z = Strings::ToFloat(row_d[4]);
float heading = Strings::ToFloat(row_d[5]);
if (x == 0 && y == 0 && z == 0 && heading == 0) {
} else {
pp.binds[4].zone_id = start_zones[0].zone_id;
pp.binds[4].x = start_zones[0].x;
pp.binds[4].y = start_zones[0].y;
pp.binds[4].z = start_zones[0].z;
pp.binds[4].heading = start_zones[0].heading;
if (pp.binds[4].x == 0 && pp.binds[4].y == 0 && pp.binds[4].z == 0 && pp.binds[4].heading == 0) {
auto zone = GetZone(pp.binds[4].zone_id);
if (zone) {
x = zone->safe_x;
y = zone->safe_y;
z = zone->safe_z;
heading = zone->safe_heading;
pp.binds[4].x = zone->safe_x;
pp.binds[4].y = zone->safe_y;
pp.binds[4].z = zone->safe_z;
pp.binds[4].heading = zone->safe_heading;
}
}
pp.binds[4].x = x;
pp.binds[4].y = y;
pp.binds[4].z = z;
pp.binds[4].heading = heading;
}
}
pp.binds[0] = pp.binds[4];
/* If no home bind set, set it */
if (has_home == 0) {
std::string query = fmt::format(
SQL(
REPLACE INTO
`character_bind`
(`id`, `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `slot`)
VALUES ({}, {}, {}, {}, {}, {}, {}, {})
),
character_id,
pp.binds[4].zone_id,
0,
pp.binds[4].x,
pp.binds[4].y,
pp.binds[4].z,
pp.binds[4].heading,
4
);
auto results_bset = QueryDatabase(query);
else {
LogError("No start zone found for class [{}] deity [{}] race [{}]", cse->Class, cse->Deity, cse->Race);
}
/* If no regular bind set, set it */
pp.binds[0] = pp.binds[4];
// If we don't have home set, set it
if (has_home == 0) {
auto bind = CharacterBindRepository::NewEntity();
bind.id = character_id;
bind.zone_id = pp.binds[4].zone_id;
bind.instance_id = 0;
bind.x = pp.binds[4].x;
bind.y = pp.binds[4].y;
bind.z = pp.binds[4].z;
bind.heading = pp.binds[4].heading;
bind.slot = 4;
CharacterBindRepository::ReplaceOne(*this, bind);
}
// If we don't have regular bind set, set it
if (has_bind == 0) {
std::string query = fmt::format(
SQL(
REPLACE INTO
`character_bind`
(`id`, `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `slot`)
VALUES ({}, {}, {}, {}, {}, {}, {}, {})
),
character_id,
pp.binds[0].zone_id,
0,
pp.binds[0].x,
pp.binds[0].y,
pp.binds[0].z,
pp.binds[0].heading,
0
);
auto results_bset = QueryDatabase(query);
auto bind = CharacterBindRepository::NewEntity();
bind.id = character_id;
bind.zone_id = pp.binds[0].zone_id;
bind.instance_id = 0;
bind.x = pp.binds[0].x;
bind.y = pp.binds[0].y;
bind.z = pp.binds[0].z;
bind.heading = pp.binds[0].heading;
bind.slot = 0;
CharacterBindRepository::ReplaceOne(*this, bind);
}
}
/* If our bind count is less than 5, then we have null data that needs to be filled in. */
// If our bind count is less than 5, then we have null data that needs to be filled in
if (bind_count < 5) {
// we know that home and main bind must be valid here, so we don't check those
// we also use home to fill in the null data like live does.
std::vector<CharacterBindRepository::CharacterBind> binds;
for (int i = 1; i < 4; i++) {
if (pp.binds[i].zone_id != 0) // we assume 0 is the only invalid one ...
if (pp.binds[i].zone_id != 0) { // we assume 0 is the only invalid one ...
continue;
}
std::string query = fmt::format(
SQL(
REPLACE INTO
`character_bind`
(`id`, `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `slot`)
VALUES ({}, {}, {}, {}, {}, {}, {}, {})
),
character_id,
pp.binds[4].zone_id,
0,
pp.binds[4].x,
pp.binds[4].y,
pp.binds[4].z,
pp.binds[4].heading,
i
);
auto results_bset = QueryDatabase(query);
auto bind = CharacterBindRepository::NewEntity();
bind.slot = i;
bind.id = character_id;
bind.zone_id = pp.binds[4].zone_id;
bind.instance_id = 0;
bind.x = pp.binds[4].x;
bind.y = pp.binds[4].y;
bind.z = pp.binds[4].z;
bind.heading = pp.binds[4].heading;
binds.emplace_back(bind);
}
CharacterBindRepository::ReplaceMany(*this, binds);
}
character_list_query = fmt::format(
SQL(
SELECT
`slot`, `red`, `green`, `blue`, `use_tint`, `color`
FROM
`character_material`
WHERE
`id` = {}
),
character_id
);
auto results_b = database.QueryDatabase(character_list_query);
uint8 slot = 0;
for (auto row_b = results_b.begin(); row_b != results_b.end(); ++row_b) {
slot = Strings::ToInt(row_b[0]);
pp.item_tint.Slot[slot].Red = Strings::ToInt(row_b[1]);
pp.item_tint.Slot[slot].Green = Strings::ToInt(row_b[2]);
pp.item_tint.Slot[slot].Blue = Strings::ToInt(row_b[3]);
pp.item_tint.Slot[slot].UseTint = Strings::ToInt(row_b[4]);
for (auto &cm : character_materials) {
pp.item_tint.Slot[cm.slot].Red = cm.red;
pp.item_tint.Slot[cm.slot].Green = cm.green;
pp.item_tint.Slot[cm.slot].Blue = cm.blue;
pp.item_tint.Slot[cm.slot].UseTint = cm.use_tint;
pp.item_tint.Slot[cm.slot].Color = cm.color;
}
if (GetCharSelInventory(account_id, p_character_select_entry_struct->Name, &inventory_profile)) {
const EQ::ItemData *item = nullptr;
const EQ::ItemInstance *inst = nullptr;
int16 inventory_slot = 0;
if (GetCharSelInventory(inventories, e, &inv)) {
const EQ::ItemData *item = nullptr;
const EQ::ItemInstance *inst = nullptr;
int16 inventory_slot = 0;
for (uint32 matslot = EQ::textures::textureBegin; matslot < EQ::textures::materialCount; matslot++) {
inventory_slot = EQ::InventoryProfile::CalcSlotFromMaterial(matslot);
if (inventory_slot == INVALID_INDEX) { continue; }
inst = inventory_profile.GetItem(inventory_slot);
if (inst == nullptr)
inst = inv.GetItem(inventory_slot);
if (inst == nullptr) {
continue;
}
item = inst->GetItem();
if (item == nullptr)
if (item == nullptr) {
continue;
}
if (matslot > 6) {
uint32 item_id_file = 0;
// Weapon Models
if (inst->GetOrnamentationIDFile() != 0) {
item_id_file = inst->GetOrnamentationIDFile();
p_character_select_entry_struct->Equip[matslot].Material = item_id_file;
} else {
cse->Equip[matslot].Material = item_id_file;
}
else {
if (strlen(item->IDFile) > 2) {
item_id_file = Strings::ToInt(&item->IDFile[2]);
p_character_select_entry_struct->Equip[matslot].Material = item_id_file;
cse->Equip[matslot].Material = item_id_file;
}
}
if (matslot == EQ::textures::weaponPrimary) {
p_character_select_entry_struct->PrimaryIDFile = item_id_file;
} else {
p_character_select_entry_struct->SecondaryIDFile = item_id_file;
cse->PrimaryIDFile = item_id_file;
}
} else {
else {
cse->SecondaryIDFile = item_id_file;
}
}
else {
// Armor Materials/Models
uint32 color = (
pp.item_tint.Slot[matslot].UseTint ?
pp.item_tint.Slot[matslot].Color :
inst->GetColor()
pp.item_tint.Slot[matslot].Color :
inst->GetColor()
);
p_character_select_entry_struct->Equip[matslot].Material = item->Material;
p_character_select_entry_struct->Equip[matslot].EliteModel = item->EliteMaterial;
p_character_select_entry_struct->Equip[matslot].HerosForgeModel = inst->GetOrnamentHeroModel(matslot);
p_character_select_entry_struct->Equip[matslot].Color = color;
cse->Equip[matslot].Material = item->Material;
cse->Equip[matslot].EliteModel = item->EliteMaterial;
cse->Equip[matslot].HerosForgeModel = inst->GetOrnamentHeroModel(matslot);
cse->Equip[matslot].Color = color;
}
}
} else {
printf("Error loading inventory for %s\n", p_character_select_entry_struct->Name);
}
else {
printf("Error loading inventory for %s\n", cse->Name);
}
buff_ptr += sizeof(CharacterSelectEntry_Struct);
}
@@ -849,34 +826,21 @@ bool WorldDatabase::LoadCharacterCreateCombos()
return true;
}
// this is a slightly modified version of SharedDatabase::GetInventory(...) for character select use-only
bool WorldDatabase::GetCharSelInventory(uint32 account_id, char *name, EQ::InventoryProfile *inv)
bool WorldDatabase::GetCharSelInventory(
const std::vector<InventoryRepository::Inventory> &inventories,
const CharacterDataRepository::CharacterData &character,
EQ::InventoryProfile *inv
)
{
if (!account_id || !name || !inv) {
if (inventories.empty() || !character.id || !inv) {
return false;
}
const uint32 character_id = GetCharacterID(name);
for (const auto& e : inventories) {
if (e.character_id != character.id) {
continue;
}
if (!character_id) {
return false;
}
const auto& l = InventoryRepository::GetWhere(
*this,
fmt::format(
"`character_id` = {} AND `slot_id` BETWEEN {} AND {}",
character_id,
EQ::invslot::slotHead,
EQ::invslot::slotFeet
)
);
if (l.empty()) {
return true;
}
for (const auto& e : l) {
switch (e.slot_id) {
case EQ::invslot::slotFace:
case EQ::invslot::slotEar2:
+7 -1
View File
@@ -20,6 +20,8 @@
#include "../common/shareddb.h"
#include "../common/eq_packet.h"
#include "../common/repositories/inventory_repository.h"
#include "../common/repositories/character_data_repository.h"
struct PlayerProfile_Struct;
struct CharCreate_Struct;
@@ -43,7 +45,11 @@ private:
void SetTitaniumDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
void SetSoFDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
bool GetCharSelInventory(uint32 account_id, char* name, EQ::InventoryProfile* inv);
bool GetCharSelInventory(
const std::vector<InventoryRepository::Inventory> &inventories,
const CharacterDataRepository::CharacterData &character,
EQ::InventoryProfile *inv
);
};
extern WorldDatabase database;
+69 -14
View File
@@ -36,11 +36,13 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "shared_task_manager.h"
#include "dynamic_zone_manager.h"
#include "ucs.h"
#include "clientlist.h"
extern uint32 numzones;
extern EQ::Random emu_random;
extern WebInterfaceList web_interface;
extern SharedTaskManager shared_task_manager;
extern ClientList client_list;
volatile bool UCSServerAvailable_ = false;
void CatchSignal(int sig_num);
@@ -515,19 +517,27 @@ void ZSList::SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_mins
SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, buffer);
}
void ZSList::SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message) {
if (!message)
void ZSList::SendEmoteMessageRaw(
const char *to,
uint32 to_guilddbid,
int16 to_minstatus,
uint32 type,
const char *message
)
{
if (!message) {
return;
}
auto pack = new ServerPacket;
pack->opcode = ServerOP_EmoteMessage;
pack->size = sizeof(ServerEmoteMessage_Struct) + strlen(message) + 1;
pack->opcode = ServerOP_EmoteMessage;
pack->size = sizeof(ServerEmoteMessage_Struct) + strlen(message) + 1;
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*)pack->pBuffer;
ServerEmoteMessage_Struct *sem = (ServerEmoteMessage_Struct *) pack->pBuffer;
if (to) {
strcpy((char *)sem->to, to);
strcpy((char *) sem->to, to);
}
else {
sem->to[0] = 0;
@@ -535,22 +545,37 @@ void ZSList::SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_m
sem->guilddbid = to_guilddbid;
sem->minstatus = to_minstatus;
sem->type = type;
sem->type = type;
strcpy(&sem->message[0], message);
char tempto[64] = { 0 };
if (to)
char tempto[64] = {0};
if (to) {
strn0cpy(tempto, to, 64);
}
if (tempto[0] == 0) {
SendPacket(pack);
if (to_guilddbid > 0) {
SendPacketToZonesWithGuild(to_guilddbid, pack);
}
else if (to_minstatus > 0) {
SendPacketToZonesWithGMs(pack);
} else {
SendPacket(pack);
}
}
else {
ZoneServer* zs = FindByName(to);
if (zs != 0)
ZoneServer *zs = FindByName(to);
if (zs) {
zs->SendPacket(pack);
else
}
else if (to_guilddbid > 0) {
SendPacketToZonesWithGuild(to_guilddbid, pack);
}
else if (to_minstatus > 0) {
SendPacketToZonesWithGMs(pack);
}
else {
SendPacket(pack);
}
}
delete pack;
}
@@ -871,6 +896,34 @@ bool ZSList::SendPacketToBootedZones(ServerPacket* pack)
return true;
}
bool ZSList::SendPacketToZonesWithGuild(uint32 guild_id, ServerPacket* pack)
{
auto servers = client_list.GetGuildZoneServers(guild_id);
for (auto const& z : zone_server_list) {
for (auto const& server_id : servers) {
if (z->GetID() == server_id && z->GetZoneID() > 0) {
z->SendPacket(pack);
}
}
}
return true;
}
bool ZSList::SendPacketToZonesWithGMs(ServerPacket* pack)
{
auto servers = client_list.GetZoneServersWithGMs();
for (auto const &z: zone_server_list) {
for (auto const &server_id: servers) {
if (z->GetID() == server_id && z->GetZoneID() > 0) {
z->SendPacket(pack);
}
}
}
return true;
}
void ZSList::SendServerReload(ServerReload::Type type, uchar *packet)
{
static auto pack = ServerPacket(ServerOP_ServerReloadRequest, sizeof(ServerReload::Request));
@@ -894,6 +947,8 @@ void ZSList::SendServerReload(ServerReload::Type type, uchar *packet)
ServerReload::Type::Commands,
ServerReload::Type::PerlExportSettings,
ServerReload::Type::DataBucketsCache,
ServerReload::Type::Quests,
ServerReload::Type::QuestsTimerReset,
ServerReload::Type::WorldRepop,
ServerReload::Type::WorldWithRespawn
};
+3
View File
@@ -29,6 +29,8 @@ public:
bool SendPacket(ServerPacket *pack);
bool SendPacket(uint32 zoneid, ServerPacket *pack);
bool SendPacket(uint32 zoneid, uint16 instanceid, ServerPacket *pack);
bool SendPacketToZonesWithGuild(uint32 guild_id, ServerPacket *pack);
bool SendPacketToZonesWithGMs(ServerPacket *pack);
bool SendPacketToBootedZones(ServerPacket* pack);
bool SetLockedZone(uint16 iZoneID, bool iLock);
@@ -70,6 +72,7 @@ public:
ZoneServer* FindByZoneID(uint32 ZoneID);
const std::list<std::unique_ptr<ZoneServer>> &getZoneServerList() const;
inline uint32_t GetServerListCount() { return zone_server_list.size(); }
void SendServerReload(ServerReload::Type type, uchar *packet = nullptr);
private:
+16 -8
View File
@@ -571,7 +571,13 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
);
}
}
zoneserver_list.SendPacket(pack);
if (scm->guilddbid > 0) {
zoneserver_list.SendPacketToZonesWithGuild(scm->guilddbid, pack);
} else if (scm->chan_num == ChatChannel_GMSAY) {
zoneserver_list.SendPacketToZonesWithGMs(pack);
} else {
zoneserver_list.SendPacket(pack);
}
}
break;
@@ -729,13 +735,15 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
zs = zoneserver_list.FindByID(s->zone_server_id);
} else if (s->zone_id) {
zs = zoneserver_list.FindByName(ZoneName(s->zone_id));
} else if (s->instance_id) {
zs = zoneserver_list.FindByInstanceID(s->instance_id);
} else {
zoneserver_list.SendEmoteMessage(
s->admin_name,
0,
AccountStatus::Player,
Chat::White,
"Error: SOP_ZoneShutdown: neither ID nor name specified"
"Error: SOP_ZoneShutdown: Zone ID, Instance ID, nor Zone Short Name specified"
);
}
@@ -1510,7 +1518,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
guild->tribute.timer.Disable();
zoneserver_list.SendPacketToBootedZones(pack);
zoneserver_list.SendPacketToZonesWithGuild(data->guild_id, pack);
}
break;
}
@@ -1553,7 +1561,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
guild_mgr.UpdateDbGuildFavor(data->guild_id, data->favor);
guild_mgr.UpdateDbTributeTimeRemaining(data->guild_id, data->time_remaining);
zoneserver_list.SendPacketToBootedZones(pack);
zoneserver_list.SendPacketToZonesWithGuild(data->guild_id, pack);
}
break;
}
@@ -1587,7 +1595,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
data->time_remaining = in->time_remaining;
strn0cpy(data->player_name, in->player_name, sizeof(data->player_name));
zoneserver_list.SendPacketToBootedZones(out);
zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, out);
safe_delete(out);
}
break;
@@ -1610,7 +1618,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
out->tribute_id_2_tier = guild->tribute.id_2_tier;
out->time_remaining = guild_mgr.GetGuildTributeTimeRemaining(in->guild_id);
zoneserver_list.SendPacketToBootedZones(sp);
zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, sp);
safe_delete(sp);
}
@@ -1630,7 +1638,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
out->tribute_timer = guild_mgr.GetGuildTributeTimeRemaining(in->guild_id);
out->trophy_timer = 0;
zoneserver_list.SendPacketToBootedZones(sp);
zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, sp);
safe_delete(sp);
}
@@ -1654,7 +1662,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
out->member_time = in->member_time;
strn0cpy(out->player_name, in->player_name, sizeof(out->player_name));
zoneserver_list.SendPacketToBootedZones(sp);
zoneserver_list.SendPacketToZonesWithGuild(out->guild_id, sp);
safe_delete(sp)
}
break;
+2
View File
@@ -53,6 +53,8 @@ public:
inline const char* GetZoneName() const { return zone_name; }
inline const char* GetZoneLongName() const { return long_name; }
inline std::string GetCurrentVersion() const { return CURRENT_VERSION; }
inline std::string GetCompileDate() const { return COMPILE_DATE; }
const char* GetCompileTime() const{ return compiled; }
void SetCompile(char* in_compile){ strcpy(compiled,in_compile); }
inline uint32 GetZoneID() const { return zone_server_zone_id; }
+2
View File
@@ -173,6 +173,7 @@ SET(zone_sources
zone_event_scheduler.cpp
zone_npc_factions.cpp
zone_reload.cpp
zone_save_state.cpp
zoning.cpp
)
@@ -292,6 +293,7 @@ SET(zone_headers
zonedump.h
zone_cli.h
zone_reload.h
zone_save_state.h
zone_cli.cpp)
ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers})
+7 -1
View File
@@ -2507,6 +2507,12 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
return false;
}
if (m_resumed_from_zone_suspend && !IsQueuedForCorpse()) {
LogInfo("NPC [{}] is resumed from zone suspend, cannot kill until zone resume is complete.", GetCleanName());
SetHP(0);
return false;
}
if (IsMultiQuestEnabled()) {
for (auto &i: m_hand_in.items) {
if (i.is_multiquest_item && i.item->GetItem()->NoDrop != 0) {
@@ -2627,7 +2633,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
bool pet_owner_is_client = give_exp->IsPet() && owner->IsClient();
bool pet_owner_is_bot = give_exp->IsPet() && owner->IsBot();
bool owner_is_client = owner->IsClient();
bool is_in_same_group_or_raid = (
pet_owner_is_client ||
(pet_owner_is_bot && owner->IsInGroupOrRaid(ulimate_owner)) ||
+9 -12
View File
@@ -1165,10 +1165,6 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
}
case SE_ResistFearChance: {
if (base_value == 100) // If we reach 100% in a single spell/item then we should be immune to
// negative fear resist effects until our immunity is over
newbon->Fearless = true;
newbon->ResistFearChance += base_value; // these should stack
break;
}
@@ -2474,9 +2470,6 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
case SE_ResistFearChance:
{
if(effect_value == 100) // If we reach 100% in a single spell/item then we should be immune to negative fear resist effects until our immunity is over
new_bonus->Fearless = true;
new_bonus->ResistFearChance += effect_value; // these should stack
break;
}
@@ -4689,11 +4682,7 @@ void Mob::NegateSpellEffectBonuses(uint16 spell_id)
break;
case SE_ResistFearChance:
if (negate_spellbonus) {
spellbonuses.Fearless = false;
spellbonuses.ResistFearChance = effect_value;
}
if (negate_spellbonus) {spellbonuses.ResistFearChance = effect_value; }
if (negate_aabonus) { aabonuses.ResistFearChance = effect_value; }
if (negate_itembonus) { itembonuses.ResistFearChance = effect_value; }
break;
@@ -5331,6 +5320,14 @@ void Mob::NegateSpellEffectBonuses(uint16 spell_id)
spellbonuses.SEResist[e] = effect_value;
spellbonuses.SEResist[e + 1] = effect_value;
}
if (negate_itembonus) {
itembonuses.SEResist[e] = effect_value;
itembonuses.SEResist[e + 1] = effect_value;
}
if (negate_aabonus) {
aabonuses.SEResist[e] = effect_value;
aabonuses.SEResist[e + 1] = effect_value;
}
}
break;
}
+181 -241
View File
@@ -245,6 +245,8 @@ Bot::Bot(
EquipBot();
m_combat_jitter_timer.Start();
if (GetClass() == Class::Rogue) {
m_rogue_evade_timer.Start();
}
@@ -2186,8 +2188,7 @@ void Bot::AI_Process()
}
if (HOLDING || (raid && r_group == RAID_GROUPLESS)) {
glm::vec3 Goal(0, 0, 0);
TryNonCombatMovementChecks(bot_owner, follow_mob, Goal);
TryNonCombatMovementChecks(bot_owner, follow_mob);
return;
}
@@ -2217,8 +2218,6 @@ void Bot::AI_Process()
}
//ALT COMBAT (ACQUIRE HATE)
glm::vec3 Goal(0, 0, 0);
// We have aggro to choose from
if (IsEngaged()) {
if (rest_timer.Enabled()) {
@@ -2287,21 +2286,21 @@ void Bot::AI_Process()
// COMBAT RANGE CALCS
bool front_mob = InFrontMob(tar, GetX(), GetY());
bool behind_mob = BehindMob(tar, GetX(), GetY());
uint8 stop_melee_level = GetStopMeleeLevel();
bool stop_melee_level = GetLevel() >= GetStopMeleeLevel();
tar_distance = sqrt(tar_distance); // sqrt this for future calculations
// Item variables
const EQ::ItemInstance* p_item = GetBotItem(EQ::invslot::slotPrimary);
const EQ::ItemInstance* s_item = GetBotItem(EQ::invslot::slotSecondary);
CombatRangeInput input = {
.target = tar,
.target_distance = tar_distance,
.stop_melee_level = stop_melee_level,
.p_item = p_item,
.s_item = s_item
CombatRangeInput i = {
.target = tar,
.target_distance = tar_distance,
.stop_melee_level = stop_melee_level,
.p_item = p_item,
.s_item = s_item
};
CombatRangeOutput o = EvaluateCombatRange(input);
CombatRangeOutput o = EvaluateCombatRange(i);
// Combat range variables
bool at_combat_range = o.at_combat_range;
@@ -2314,7 +2313,7 @@ void Bot::AI_Process()
if (PULLING_BOT || RETURNING_BOT) {
if (!TargetValidation(tar)) { return; }
if (!DoLosChecks(tar)) {
if (RuleB(Bots, BotsRequireLoS) && !HasLoS()) {
return;
}
@@ -2362,7 +2361,7 @@ void Bot::AI_Process()
}
}
TryPursueTarget(leash_distance, Goal);
TryPursueTarget(leash_distance);
return;
}
@@ -2385,52 +2384,30 @@ void Bot::AI_Process()
(bot_owner->GetBotPulling() && NOT_RETURNING_BOT);
if (!other_bot_pulling && at_combat_range) {
bool jitter_cooldown = false;
if (m_combat_jitter_timer.GetRemainingTime() > 1 && m_combat_jitter_timer.Enabled()) {
jitter_cooldown = true;
}
if (
IsMoving() ||
GetCombatJitterFlag() ||
GetCombatOutOfRangeJitterFlag()
) {
if (
!GetCombatJitterFlag() ||
!IsMoving() ||
GetCombatOutOfRangeJitterFlag()
) {
StopMoving(CalculateHeadingToTarget(tar->GetX(), tar->GetY()));
}
CombatPositioningInput cpi {
.tar = tar,
.stop_melee_level = stop_melee_level,
.tar_distance = tar_distance,
.melee_distance_min = melee_distance_min,
.melee_distance = melee_distance,
.melee_distance_max = melee_distance_max,
.behind_mob = behind_mob,
.front_mob = front_mob
};
if (DoCombatPositioning(cpi) && IsMoving()) {
return;
}
if (
!jitter_cooldown &&
AI_movement_timer->Check() &&
(!spellend_timer.Enabled() || GetClass() == Class::Bard)
) {
DoCombatPositioning(tar, Goal, stop_melee_level, tar_distance, melee_distance_min, melee_distance, melee_distance_max, behind_mob, front_mob);
if (!IsSitting() && !IsFacingMob(tar)) {
FaceTarget(tar);
return;
}
else {
if (!IsSitting() && !IsFacingMob(tar)) {
FaceTarget(tar);
return;
}
}
if (!IsBotNonSpellFighter() && AI_HasSpells() && AI_EngagedCastCheck()) {
return;
}
if (IsMoving()) {
StopMoving(CalculateHeadingToTarget(tar->GetX(), tar->GetY()));
return;
}
if (
!tar->GetSpecialAbility(SpecialAbility::RangedAttackImmunity) &&
IsBotRanged() &&
@@ -2442,7 +2419,7 @@ void Bot::AI_Process()
ranged_timer.Start();
}
else if (!IsBotRanged() && GetLevel() < stop_melee_level) {
else if (!IsBotRanged() && !stop_melee_level) {
if (
IsTaunting() ||
!GetMaxMeleeRange() ||
@@ -2479,7 +2456,7 @@ void Bot::AI_Process()
// ENGAGED NOT AT COMBAT RANGE
else if (!other_bot_pulling && !TryPursueTarget(leash_distance, Goal)) {
else if (!other_bot_pulling && !TryPursueTarget(leash_distance)) {
return;
}
@@ -2492,7 +2469,7 @@ void Bot::AI_Process()
TryMeditate();
}
else { // Out-of-combat behavior
DoOutOfCombatChecks(bot_owner, follow_mob, Goal, leash_distance, fm_distance);
DoOutOfCombatChecks(bot_owner, follow_mob, leash_distance, fm_distance);
}
}
@@ -2509,8 +2486,10 @@ bool Bot::TryBardMovementCasts() {// Basically, bard bots get a chance to cast i
return false;
}
bool Bot::TryNonCombatMovementChecks(Client* bot_owner, const Mob* follow_mob, glm::vec3& Goal) {// Non-engaged movement checks
bool Bot::TryNonCombatMovementChecks(Client* bot_owner, const Mob* follow_mob) {// Non-engaged movement checks
if (AI_movement_timer->Check() && (!IsCasting() || GetClass() == Class::Bard)) {
glm::vec3 Goal(0, 0, 0);
if (GUARDING) {
Goal = GetGuardPoint();
}
@@ -2564,7 +2543,7 @@ bool Bot::TryIdleChecks(float fm_distance) {
return false;
}
void Bot::DoOutOfCombatChecks(Client* bot_owner, Mob* follow_mob, glm::vec3& Goal, float leash_distance, float fm_distance) {
void Bot::DoOutOfCombatChecks(Client* bot_owner, Mob* follow_mob, float leash_distance, float fm_distance) {
SetAttackFlag(false);
SetCombatRoundForAlerts(false);
SetAttackingFlag(false);
@@ -2597,7 +2576,7 @@ void Bot::DoOutOfCombatChecks(Client* bot_owner, Mob* follow_mob, glm::vec3& Goa
}
// Ok to idle
if (TryNonCombatMovementChecks(bot_owner, follow_mob, Goal)) {
if (TryNonCombatMovementChecks(bot_owner, follow_mob)) {
return;
}
@@ -2808,15 +2787,14 @@ bool Bot::TryMeditate() {
}
// This code actually gets processed when we are too far away from target and have not engaged yet
bool Bot::TryPursueTarget(float leash_distance, glm::vec3& Goal) {
bool Bot::TryPursueTarget(float leash_distance) {
if (AI_movement_timer->Check() && (!spellend_timer.Enabled() || GetClass() == Class::Bard)) {
if (GetTarget() && !IsRooted()) {
LogAIDetail("Pursuing [{}] while engaged", GetTarget()->GetCleanName());
Goal = GetTarget()->GetPosition();
glm::vec3 Goal = GetTarget()->GetPosition();
if (DistanceSquared(m_Position, Goal) <= leash_distance) {
RunTo(Goal.x, Goal.y, Goal.z);
SetCombatOutOfRangeJitter();
} else {
WipeHateList();
SetTarget(nullptr);
@@ -3128,11 +3106,10 @@ CombatRangeOutput Bot::EvaluateCombatRange(const CombatRangeInput& input) {
bool is_two_hander = input.p_item && input.p_item->GetItem()->IsType2HWeapon();
bool is_shield = input.s_item && input.s_item->GetItem()->IsTypeShield();
bool is_backstab_weapon = input.p_item && input.p_item->GetItemBackstabDamage();
bool is_stop_melee_level = GetLevel() >= input.stop_melee_level;
if (IsTaunting()) { // Taunting bots
o.melee_distance_min = o.melee_distance_max * RuleR(Bots, LowerTauntingMeleeDistanceMultiplier);
o.melee_distance = o.melee_distance_max * RuleR(Bots, UpperTauntingMeleeDistanceMultiplier);
o.melee_distance_min = o.melee_distance_max * 0.25f;
o.melee_distance = o.melee_distance_max * 0.45f;
}
else if (IsBotRanged()) { // Archers/Throwers
float min_distance = RuleI(Combat, MinRangedAttackDist);
@@ -3140,22 +3117,22 @@ CombatRangeOutput Bot::EvaluateCombatRange(const CombatRangeInput& input) {
float desired_range = GetBotDistanceRanged();
max_distance = (max_distance == 0 ? desired_range : max_distance); // stay ranged even if items/ammo aren't correct
o.melee_distance_min = std::max(min_distance, (desired_range / 2));
o.melee_distance_min = std::max(min_distance, (desired_range * 0.75f));
o.melee_distance = std::min(max_distance, desired_range);
}
else if (is_stop_melee_level) { // Casters
else if (input.stop_melee_level) { // Casters
float desired_range = GetBotDistanceRanged();
o.melee_distance_min = std::max(o.melee_distance_max, (desired_range / 2));
o.melee_distance_min = std::max(o.melee_distance_max, (desired_range * 0.75f));
o.melee_distance = std::max((o.melee_distance_max * 1.25f), desired_range);
}
else if (GetMaxMeleeRange()) { // Melee bots set to max melee range
o.melee_distance_min = o.melee_distance_max * RuleR(Bots, LowerMaxMeleeRangeDistanceMultiplier);
o.melee_distance = o.melee_distance_max * RuleR(Bots, UpperMaxMeleeRangeDistanceMultiplier);
o.melee_distance_min = o.melee_distance_max * 0.80f;
o.melee_distance = o.melee_distance_max * 0.95f;
}
else { // Regular melee
o.melee_distance_min = o.melee_distance_max * RuleR(Bots, LowerMeleeDistanceMultiplier);
o.melee_distance = o.melee_distance_max * RuleR(Bots, UpperMeleeDistanceMultiplier);
o.melee_distance_min = o.melee_distance_max * 0.30f;
o.melee_distance = o.melee_distance_max * 0.65f;
}
o.at_combat_range = (input.target_distance <= o.melee_distance);
@@ -3176,14 +3153,17 @@ bool Bot::IsValidTarget(
return false;
}
SetHasLoS(DoLosChecks(tar));
bool invalid_target_state = false;
if (HOLDING ||
!tar->IsNPC() ||
(tar->IsMezzed() && !HasBotAttackFlag(tar)) ||
(!Charmed() && tar->GetUltimateOwner()->IsOfClientBotMerc()) ||
lo_distance > leash_distance ||
tar_distance > leash_distance ||
(!GetAttackingFlag() && !CheckLosCheat(tar) && !leash_owner->CheckLosCheat(tar)) ||
(!GetAttackingFlag() && !HasLoS()) ||
!IsAttackAllowed(tar)
) {
invalid_target_state = true;
@@ -9534,7 +9514,14 @@ bool Bot::CastChecks(uint16 spell_id, Mob* tar, uint16 spell_type, bool precheck
return false;
}
if (!BotHasEnoughMana(spell_id)) {
if (
!BotHasEnoughMana(spell_id) &&
(
!RuleB(Bots, FinishBuffing) ||
IsEngaged() ||
IsBotBuffSpellType(spell_type)
)
) {
LogBotSpellChecksDetail("{} says, 'Cancelling cast of {} due to !BotHasEnoughMana.'", GetCleanName(), GetSpellName(spell_id));
return false;
}
@@ -9729,7 +9716,7 @@ bool Bot::CastChecks(uint16 spell_id, Mob* tar, uint16 spell_type, bool precheck
)
)
&&
tar->CanBuffStack(spell_id, GetLevel(), false) < 0
tar->CanBuffStack(spell_id, GetLevel(), true) < 0
) {
LogBotSpellChecksDetail("{} says, 'Cancelling cast of {} on {} due to !CanBuffStack.'", GetCleanName(), GetSpellName(spell_id), tar->GetCleanName());
return false;
@@ -10590,6 +10577,8 @@ BotSpell Bot::GetSpellByHealType(uint16 spell_type, Mob* tar) {
return GetBestBotSpellForHealOverTime(this, tar, spell_type);
case BotSpellTypes::GroupHoTHeals:
return GetBestBotSpellForGroupHealOverTime(this, tar, spell_type);
default:
return BotSpell(); // Return an empty BotSpell if no valid spell type is found
}
}
@@ -10641,7 +10630,7 @@ int Bot::GetDefaultSetting(uint16 setting_category, uint16 setting_type, uint8 s
case BotSettingCategories::SpellTypeAnnounceCast:
return GetDefaultSpellTypeAnnounceCast(setting_type, stance);
default:
break;
return 0; // Default return value for unrecognized categories
}
}
@@ -10680,7 +10669,7 @@ int Bot::GetSetting(uint16 setting_category, uint16 setting_type) {
case BotSettingCategories::SpellTypeAnnounceCast:
return GetSpellTypeAnnounceCast(setting_type);
default:
break;
return 0; // Default return value for unrecognized categories
}
}
@@ -11407,7 +11396,7 @@ bool Bot::AttemptForcedCastSpell(Mob* tar, uint16 spell_id, bool is_disc) {
return false;
}
if (!DoLosChecks(tar)) {
if (!HasLoS() && !DoLosChecks(tar)) {
return false;
}
@@ -11831,7 +11820,7 @@ bool Bot::IsValidSpellTypeBySpellID(uint16 spell_type, uint16 spell_id) {
return false;
case BotSpellTypes::ResistBuffs:
case BotSpellTypes::PetResistBuffs:
if (IsResistanceBuffSpell(spell_id)) {
if (IsResistanceBuffSpell(spell_id) && !IsEffectInSpell(spell_id, SE_DamageShield)) {
return true;
}
@@ -11955,216 +11944,171 @@ void Bot::SetCastedSpellType(uint16 spell_type) {
_castedSpellType = spell_type;
}
void Bot::DoFaceCheckWithJitter(Mob* tar) {
if (!tar) {
return;
}
if (IsMoving()) {
return;
}
SetCombatJitter();
if (!IsFacingMob(tar)) {
FaceTarget(tar);
return;
}
return;
}
void Bot::DoFaceCheckNoJitter(Mob* tar) {
if (!tar) {
return;
}
if (IsMoving()) {
return;
}
if (!IsFacingMob(tar)) {
FaceTarget(tar);
return;
}
return;
}
void Bot::RunToGoalWithJitter(glm::vec3 Goal) {
RunTo(Goal.x, Goal.y, Goal.z);
SetCombatJitter();
}
void Bot::SetCombatOutOfRangeJitter() {
SetCombatOutOfRangeJitterFlag();
if (RuleI(Bots, MaxJitterTimer) > 0) {
m_combat_jitter_timer.Start(zone->random.Int(RuleI(Bots, MinJitterTimer), RuleI(Bots, MaxJitterTimer)), true);
}
}
void Bot::SetCombatJitter() {
SetCombatJitterFlag();
if (RuleI(Bots, MaxJitterTimer) > 0) {
m_combat_jitter_timer.Start(zone->random.Int(RuleI(Bots, MinJitterTimer), RuleI(Bots, MaxJitterTimer)), true);
}
}
void Bot::DoCombatPositioning(
Mob* tar,
glm::vec3 Goal,
bool stop_melee_level,
float tar_distance,
float melee_distance_min,
float melee_distance,
float melee_distance_max,
bool behind_mob,
bool front_mob
) {
if (HasTargetReflection()) {
if (tar->IsRooted() && !IsTaunting()) { // Move non-taunters out of range
if (tar_distance <= melee_distance_max) {
if (PlotBotPositionAroundTarget(tar, Goal.x, Goal.y, Goal.z, (melee_distance_max + 1), (melee_distance_max * 1.25f), GetBehindMob(), false)) {
RunToGoalWithJitter(Goal);
bool Bot::DoCombatPositioning(const CombatPositioningInput& input)
{
bool adjustment_needed = false;
bool is_too_close = input.tar_distance < input.melee_distance_min;
bool los_adjust = !HasRequiredLoSForPositioning(input.tar);
bool behind_mob_set = !input.stop_melee_level &&
!IsBotRanged() &&
GetBehindMob(); // Don't want casters or ranged to find positions behind the target.
bool adjustment_allowed = !IsMoving() &&
m_combat_jitter_timer.Check() &&
(!spellend_timer.Enabled() || GetClass() == Class::Bard);
return;
}
}
}
else if (
tar_distance < melee_distance_min ||
(!front_mob && IsTaunting())
) { // Back up any bots that are too close or if they're taunting and not in front of the mob
if (PlotBotPositionAroundTarget(tar, Goal.x, Goal.y, Goal.z, melee_distance_min, melee_distance, GetBehindMob(), (IsTaunting() || !GetBehindMob()))) {
RunToGoalWithJitter(Goal);
return;
}
}
if (!IsMoving() && !IsSitting() && !IsFacingMob(input.tar)) {
FaceTarget(input.tar);
}
else {
if (!tar->IsFeared()) {
if (
tar_distance < melee_distance_min ||
(GetBehindMob() && !behind_mob) ||
(IsTaunting() && !front_mob) ||
!HasRequiredLoSForPositioning(tar)
) { // Regular adjustment
if (PlotBotPositionAroundTarget(tar, Goal.x, Goal.y, Goal.z, melee_distance_min, melee_distance, GetBehindMob(), (IsTaunting() || !GetBehindMob()))) {
RunToGoalWithJitter(Goal);
return;
}
FindPositionInput find_position_input = {
.tar = input.tar,
.distance_min = input.melee_distance_min,
.distance_max = input.melee_distance_max,
.behind_only = behind_mob_set,
.front_only = IsTaunting(),
.bypass_los = false,
};
bool is_melee = (!input.stop_melee_level && !IsBotRanged());
if (input.tar->IsRooted() && !IsTaunting()) { // Move non-taunting melee out of range
adjustment_needed =
(input.tar_distance <= input.melee_distance_max) &&
HasTargetReflection();
if (adjustment_needed && adjustment_allowed) {
find_position_input.distance_min = input.melee_distance_max + 1;
find_position_input.distance_max = input.melee_distance_max * 1.25f;
PlotBotPositionAroundTarget(find_position_input);
}
} else {
if (input.tar->IsFeared()) {
adjustment_needed = los_adjust;
if (adjustment_needed && adjustment_allowed) {
find_position_input.distance_min = input.melee_distance_min;
find_position_input.distance_max = input.melee_distance;
find_position_input.behind_only = false;
find_position_input.front_only = false;
PlotBotPositionAroundTarget(find_position_input);
}
else if (
tar->IsEnraged() &&
!IsTaunting() &&
!stop_melee_level &&
!behind_mob
) { // Move non-taunting melee bots behind target during enrage
if (PlotBotPositionAroundTarget(tar, Goal.x, Goal.y, Goal.z, melee_distance_min, melee_distance, true)) {
RunToGoalWithJitter(Goal);
}
else if (IsTaunting() || HasTargetReflection()) { // Taunting/Aggro adjustments
adjustment_needed =
is_too_close ||
los_adjust ||
(is_melee && !input.front_mob);
return;
}
if (adjustment_needed && adjustment_allowed) {
find_position_input.distance_min = input.melee_distance_min;
find_position_input.distance_max = input.melee_distance;
find_position_input.behind_only = false;
find_position_input.front_only = true;
PlotBotPositionAroundTarget(find_position_input);
}
} else {
if (input.tar->IsEnraged() && is_melee) { // Move non-taunting melee bots behind target during enrage
adjustment_needed =
!behind_mob_set ||
is_too_close ||
los_adjust;
if (IsTaunting()) { // Taunting adjustments
Mob* mob_tar = tar->GetTarget();
if (adjustment_needed && adjustment_allowed) {
find_position_input.distance_min = input.melee_distance_min;
find_position_input.distance_max = input.melee_distance;
find_position_input.behind_only = true;
find_position_input.front_only = false;
if (mob_tar) {
if (
RuleB(Bots, TauntingBotsFollowTopHate) &&
(Distance(m_Position, mob_tar->GetPosition()) > RuleI(Bots, DistanceTauntingBotsStickMainHate))
) { // If enabled, taunting bots will stick to top hate
Goal = mob_tar->GetPosition();
RunToGoalWithJitter(Goal);
PlotBotPositionAroundTarget(find_position_input);
}
} else { // Regular adjustments
adjustment_needed =
is_too_close ||
los_adjust ||
(behind_mob_set && !input.behind_mob);
return;
}
else { // Otherwise, stick to any other bots that are taunting
if (
mob_tar->IsBot() &&
mob_tar->CastToBot()->IsTaunting() &&
(Distance(m_Position, mob_tar->GetPosition()) > RuleI(Bots, DistanceTauntingBotsStickMainHate))
) {
Goal = mob_tar->GetPosition();
RunToGoalWithJitter(Goal);
if (adjustment_needed && adjustment_allowed) {
find_position_input.distance_min = input.melee_distance_min;
find_position_input.distance_max = input.melee_distance;
return;
}
}
PlotBotPositionAroundTarget(find_position_input);
}
}
}
}
DoFaceCheckNoJitter(tar);
if (!adjustment_needed && IsMoving()) {
StopMoving();
}
return;
return adjustment_needed;
}
bool Bot::PlotBotPositionAroundTarget(Mob* target, float& x_dest, float& y_dest, float& z_dest, float min_distance, float max_distance, bool behind_only, bool front_only, bool bypass_los) {
bool Bot::PlotBotPositionAroundTarget(const FindPositionInput& input) {
bool Result = false;
if (target) {
float look_heading = 0;
min_distance = min_distance;
max_distance = max_distance;
float temp_x = 0;
float temp_y = 0;
float temp_z = target->GetZ();
float best_z = 0;
auto offset = GetZOffset();
const float tar_x = target->GetX();
const float tar_y = target->GetY();
float tar_distance = 0;
glm::vec3 temp_z_Position;
glm::vec4 temp_m_Position;
const uint16 max_iterations_allowed = 50;
uint16 counter = 0;
if (input.tar) {
glm::vec3 temp_goal(0, 0, input.tar->GetZ());
glm::vec3 tar_position(input.tar->GetX(), input.tar->GetY(), input.tar->GetZ());
float look_heading = 0;
float best_z = 0;
float tar_distance = 0;
float desired_angle = 0;
const float offset = GetZOffset();
const uint16 max_iterations_allowed = 50;
uint16 counter = 0;
while (counter < max_iterations_allowed) {
temp_x = tar_x + zone->random.Real(-max_distance, max_distance);
temp_y = tar_y + zone->random.Real(-max_distance, max_distance);
temp_z_Position.x = temp_x;
temp_z_Position.y = temp_y;
temp_z_Position.z = temp_z;
best_z = GetFixedZ(temp_z_Position);
temp_goal.x = tar_position.x + zone->random.Real(-input.distance_max, input.distance_max);
temp_goal.y = tar_position.y + zone->random.Real(-input.distance_max, input.distance_max);
best_z = GetFixedZ(temp_goal);
if (best_z != BEST_Z_INVALID) {
temp_z = best_z;
temp_goal.z = best_z;
}
else {
counter++;
continue;
}
temp_m_Position.x = temp_x;
temp_m_Position.y = temp_y;
temp_m_Position.z = temp_z;
tar_distance = Distance(input.tar->GetPosition(), temp_goal);
tar_distance = Distance(target->GetPosition(), temp_m_Position);
if (tar_distance > max_distance || tar_distance < min_distance) {
if (tar_distance > input.distance_max || tar_distance < std::max(input.distance_min, (input.distance_max * 0.75f))) {
counter++;
continue;
}
if (front_only && !InFrontMob(target, temp_x, temp_y)) {
if (input.front_only && !InFrontMob(input.tar, temp_goal.x, temp_goal.y)) {
counter++;
continue;
}
else if (behind_only && !BehindMob(target, temp_x, temp_y)) {
else if (input.behind_only && !BehindMob(input.tar, temp_goal.x, temp_goal.y)) {
counter++;
continue;
}
if (!bypass_los && CastToBot()->RequiresLoSForPositioning() && !CheckPositioningLosFN(target, temp_x, temp_y, temp_z)) {
if (!input.bypass_los && CastToBot()->RequiresLoSForPositioning() && !CheckPositioningLosFN(input.tar, temp_goal.x, temp_goal.y, temp_goal.z)) {
counter++;
continue;
}
@@ -12173,9 +12117,7 @@ bool Bot::PlotBotPositionAroundTarget(Mob* target, float& x_dest, float& y_dest,
}
if (Result) {
x_dest = temp_x;
y_dest = temp_y;
z_dest = temp_z;
RunToGoalWithJitter(temp_goal);
}
}
@@ -12197,7 +12139,11 @@ bool Bot::RequiresLoSForPositioning() {
}
for (uint16 i = BotSpellTypes::START; i <= BotSpellTypes::END; ++i) {
if (IsBotSpellTypeDetrimental(i) && !GetSpellTypeHold(i)) {
if (IsHealBotSpellType(i) || i == BotSpellTypes::PBAENuke) {
continue;
}
if (!GetSpellTypeHold(i)) {
return true;
}
}
@@ -12210,7 +12156,7 @@ bool Bot::HasRequiredLoSForPositioning(Mob* tar) {
return true;
}
if (RequiresLoSForPositioning() && !DoLosChecks(tar)) {
if (RequiresLoSForPositioning() && !HasLoS()) {
return false;
}
@@ -12225,10 +12171,6 @@ bool Bot::HasValidAETarget(Bot* caster, uint16 spell_id, uint16 spell_type, Mob*
for (auto& close_mob : caster->m_close_mobs) {
Mob* m = close_mob.second;
if (tar == m) {
continue;
}
switch (spell_type) {
case BotSpellTypes::AELull:
if (m->GetSpecialAbility(SpecialAbility::PacifyImmunity)) {
@@ -12320,8 +12262,6 @@ bool Bot::HasValidAETarget(Bot* caster, uint16 spell_id, uint16 spell_type, Mob*
return false;
}
SetHasLoS(true);
return true;
}
+5 -32
View File
@@ -39,9 +39,6 @@
constexpr uint32 BOT_KEEP_ALIVE_INTERVAL = 5000; // 5 seconds
constexpr uint32 BOT_COMBAT_JITTER_INTERVAL_MIN = 1500; // 1.5 seconds
constexpr uint32 BOT_COMBAT_JITTER_INTERVAL_MAX = 3000; // 3 seconds
constexpr uint32 MAG_EPIC_1_0 = 28034;
extern WorldServer worldserver;
@@ -232,21 +229,6 @@ static std::map<uint16, std::string> botSubType_names = {
{ CommandedSubTypes::Selo, "Selo" }
};
struct CombatRangeInput {
Mob* target;
float target_distance;
uint8 stop_melee_level;
const EQ::ItemInstance* p_item;
const EQ::ItemInstance* s_item;
};
struct CombatRangeOutput {
bool at_combat_range = false;
float melee_distance_min = 0.0f;
float melee_distance = 0.0f;
float melee_distance_max = 0.0f;
};
class Bot : public NPC {
friend class Mob;
public:
@@ -577,7 +559,7 @@ public:
uint16 GetPetBotSpellType(uint16 spell_type);
// Movement checks
bool PlotBotPositionAroundTarget(Mob* target, float& x_dest, float& y_dest, float& z_dest, float min_distance, float max_distance, bool behind_only = false, bool front_only = false, bool bypass_los = false);
bool PlotBotPositionAroundTarget(const FindPositionInput& input);
std::vector<Mob*> GetSpellTargetList(bool entire_raid = false);
void SetSpellTargetList(std::vector<Mob*> spell_target_list) { _spell_target_list = spell_target_list; }
std::vector<Mob*> GetGroupSpellTargetList() { return _group_spell_target_list; }
@@ -1102,15 +1084,8 @@ public:
bool CheckIfCasting(float fm_distance);
void HealRotationChecks();
bool GetCombatJitterFlag() { return m_combat_jitter_flag; }
void SetCombatJitterFlag(bool flag = true) { m_combat_jitter_flag = flag; }
bool GetCombatOutOfRangeJitterFlag() { return m_combat_out_of_range_jitter_flag; }
void SetCombatOutOfRangeJitterFlag(bool flag = true) { m_combat_out_of_range_jitter_flag = flag; }
void SetCombatJitter();
void SetCombatOutOfRangeJitter();
void DoCombatPositioning(Mob* tar, glm::vec3 Goal, bool stop_melee_level, float tar_distance, float melee_distance_min, float melee_distance, float melee_distance_max, bool behind_mob, bool front_mob);
void DoFaceCheckWithJitter(Mob* tar);
void DoFaceCheckNoJitter(Mob* tar);
bool DoCombatPositioning(const CombatPositioningInput& input);
void RunToGoalWithJitter(glm::vec3 Goal);
bool RequiresLoSForPositioning();
bool HasRequiredLoSForPositioning(Mob* tar);
@@ -1118,12 +1093,12 @@ public:
// Try Combat Methods
bool TryEvade(Mob* tar);
bool TryFacingTarget(Mob* tar);
bool TryPursueTarget(float leash_distance, glm::vec3& Goal);
bool TryPursueTarget(float leash_distance);
bool TryMeditate();
bool TryAutoDefend(Client* bot_owner, float leash_distance);
bool TryIdleChecks(float fm_distance);
bool TryNonCombatMovementChecks(Client* bot_owner, const Mob* follow_mob, glm::vec3& Goal);
void DoOutOfCombatChecks(Client* bot_owner, Mob* follow_mob, glm::vec3& Goal, float leash_distance, float fm_distance);
bool TryNonCombatMovementChecks(Client* bot_owner, const Mob* follow_mob);
void DoOutOfCombatChecks(Client* bot_owner, Mob* follow_mob, float leash_distance, float fm_distance);
bool TryBardMovementCasts();
bool BotRangedAttack(Mob* other, bool can_double_attack = false);
bool CheckDoubleRangedAttack();
@@ -1189,8 +1164,6 @@ private:
Timer m_auto_save_timer;
Timer m_combat_jitter_timer;
bool m_combat_jitter_flag;
bool m_combat_out_of_range_jitter_flag;
bool m_dirtyautohaters;
bool m_guard_flag;
+1 -1
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@@ -22,7 +22,7 @@ void bot_command_attack(Client *c, const Seperator *sep)
return;
}
if (!c->DoLosChecks(target_mob)) {
if (RuleB(Bots, BotsRequireLoS) && !c->DoLosChecks(target_mob)) {
c->Message(Chat::Red, "You must have Line of Sight to use this command.");
return;
}
+8 -1
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@@ -525,6 +525,9 @@ void bot_command_cast(Client* c, const Seperator* sep)
continue;
}
bool requires_los = !(IsAnyHealSpell(spell_id) && !IsPBAESpell(spell_id));
bot_iter->SetHasLoS(requires_los ? bot_iter->DoLosChecks(new_tar) : true);
if (!bot_iter->AttemptAACastSpell(tar, spell_id, rank)) {
continue;
}
@@ -543,6 +546,9 @@ void bot_command_cast(Client* c, const Seperator* sep)
tar = bot_iter;
}
bool los_required = bot_iter != tar && !IsAnyHealSpell(chosen_spell_id) && !IsPBAESpell(chosen_spell_id);
bot_iter->SetHasLoS(los_required ? bot_iter->DoLosChecks(new_tar) : true);
if (bot_iter->AttemptForcedCastSpell(tar, chosen_spell_id)) {
if (!first_found) {
first_found = bot_iter;
@@ -556,7 +562,8 @@ void bot_command_cast(Client* c, const Seperator* sep)
}
else {
bot_iter->SetCommandedSpell(true);
bot_iter->SetHasLoS(BotSpellTypeRequiresLoS(spell_type) ? bot_iter->DoLosChecks(new_tar) : true);
if (bot_iter->AICastSpell(new_tar, 100, spell_type, sub_target_type, sub_type)) {
if (!first_found) {
first_found = bot_iter;
+7 -1
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@@ -48,9 +48,10 @@ void bot_command_click_item(Client* c, const Seperator* sep)
sbl.erase(std::remove(sbl.begin(), sbl.end(), nullptr), sbl.end());
Mob* tar = c->GetTarget();
bool is_success = false;
for (auto my_bot : sbl) {
if (my_bot->BotPassiveCheck()) {
if (!my_bot->ValidStateCheck(c)) {
continue;
}
@@ -68,6 +69,11 @@ void bot_command_click_item(Client* c, const Seperator* sep)
continue;
}
is_success = true;
my_bot->TryItemClick(slot_id);
}
if (!is_success) {
c->Message(Chat::Yellow, "None of your bots are capable of doing that currently.");
}
}
+5 -1
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@@ -197,7 +197,11 @@ void bot_command_depart(Client* c, const Seperator* sep)
bot_iter->SetCommandedSpell(true);
if (!IsValidSpellAndLoS(itr->SpellId, bot_iter->HasLoS())) {
if (!IsValidSpell(itr->SpellId)) {
continue;
}
if (BotRequiresLoSToCast(BotSpellTypes::Teleport, itr->SpellId) && !bot_iter->HasLoS()) {
continue;
}
+1 -1
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@@ -18,7 +18,7 @@ void bot_command_precombat(Client* c, const Seperator* sep)
return;
}
if (!c->DoLosChecks(c->GetTarget())) {
if (RuleB(Bots, BotsRequireLoS) && !c->DoLosChecks(c->GetTarget())) {
c->Message(Chat::Red, "You must have Line of Sight to use this command.");
return;
+1 -1
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@@ -48,7 +48,7 @@ void bot_command_pull(Client *c, const Seperator *sep)
return;
}
if (!c->DoLosChecks(target_mob)) {
if (RuleB(Bots, BotsRequireLoS) && !c->DoLosChecks(target_mob)) {
c->Message(Chat::Red, "You must have Line of Sight to use this command.");
return;
+36
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@@ -21,6 +21,7 @@
#include "../common/types.h"
#include "../common/timer.h"
#include "mob.h"
#include <sstream>
@@ -151,4 +152,39 @@ struct BotSpellTypesByClass {
std::string description;
};
struct CombatRangeInput {
Mob* target;
float target_distance;
bool stop_melee_level;
const EQ::ItemInstance* p_item;
const EQ::ItemInstance* s_item;
};
struct CombatRangeOutput {
bool at_combat_range = false;
float melee_distance_min = 0.0f;
float melee_distance = 0.0f;
float melee_distance_max = 0.0f;
};
struct CombatPositioningInput {
Mob* tar;
bool stop_melee_level;
float tar_distance;
float melee_distance_min;
float melee_distance;
float melee_distance_max;
bool behind_mob;
bool front_mob;
};
struct FindPositionInput {
Mob* tar;
float distance_min;
float distance_max;
bool behind_only;
bool front_only;
bool bypass_los;
};
#endif // BOT_STRUCTS
+89 -71
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@@ -41,7 +41,10 @@ bool Bot::AICastSpell(Mob* tar, uint8 chance, uint16 spell_type, uint16 sub_targ
return false;
}
if (chance < 100 && zone->random.Int(0, 100) > chance) {
if (
!IsCommandedSpell() &&
zone->random.Int(0, 100) > chance
) {
return false;
}
@@ -61,10 +64,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 chance, uint16 spell_type, uint16 sub_targ
bot_spell.SpellIndex = 0;
bot_spell.ManaCost = 0;
if (BotSpellTypeRequiresLoS(spell_type) && tar != this) {
SetHasLoS(DoLosChecks(tar));
}
else {
if (!BotSpellTypeRequiresLoS(spell_type) || tar == this) {
SetHasLoS(true);
}
@@ -218,8 +218,11 @@ bool Bot::AICastSpell(Mob* tar, uint8 chance, uint16 spell_type, uint16 sub_targ
std::vector<BotSpell_wPriority> bot_spell_list = GetPrioritizedBotSpellsBySpellType(this, spell_type, tar, (IsAEBotSpellType(spell_type) || sub_target_type == CommandedSubTypes::AETarget), sub_target_type, sub_type);
for (const auto& s : bot_spell_list) {
if (!IsValidSpell(s.SpellId)) {
continue;
}
if (!IsValidSpellAndLoS(s.SpellId, HasLoS())) {
if (BotRequiresLoSToCast(spell_type, s.SpellId) && !HasLoS()) {
continue;
}
@@ -273,7 +276,11 @@ bool Bot::BotCastMez(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spel
std::vector<BotSpell_wPriority> bot_spell_list = GetPrioritizedBotSpellsBySpellType(this, spell_type, tar, IsAEBotSpellType(spell_type));
for (const auto& s : bot_spell_list) {
if (!IsValidSpellAndLoS(s.SpellId, HasLoS())) {
if (!IsValidSpell(s.SpellId)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, s.SpellId) && !HasLoS()) {
continue;
}
@@ -281,7 +288,7 @@ bool Bot::BotCastMez(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spel
Mob* add_mob = GetFirstIncomingMobToMez(this, s.SpellId, spell_type, IsAEBotSpellType(spell_type));
if (!add_mob) {
return false;
continue;
}
tar = add_mob;
@@ -327,7 +334,11 @@ bool Bot::BotCastCure(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spe
bot_spell = GetBestBotSpellForCure(this, tar, spell_type);
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
if (!IsValidSpell(bot_spell.SpellId)) {
return false;
}
if (BotRequiresLoSToCast(spell_type, bot_spell.SpellId) && !HasLoS()) {
return false;
}
@@ -397,7 +408,11 @@ bool Bot::BotCastPet(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spel
bot_spell = GetFirstBotSpellBySpellType(this, spell_type);
}
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
if (!IsValidSpell(bot_spell.SpellId)) {
return false;
}
if (BotRequiresLoSToCast(spell_type, bot_spell.SpellId) && !HasLoS()) {
return false;
}
@@ -418,6 +433,10 @@ bool Bot::BotCastPet(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spel
}
bool Bot::BotCastNuke(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spell_type) {
if (BotRequiresLoSToCast(spell_type, bot_spell.SpellId) && !HasLoS()) {
return false;
}
if (spell_type == BotSpellTypes::Stun || spell_type == BotSpellTypes::AEStun) {
uint8 stun_chance = (tar->IsCasting() ? RuleI(Bots, StunCastChanceIfCasting) : RuleI(Bots, StunCastChanceNormal));
@@ -434,25 +453,25 @@ bool Bot::BotCastNuke(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spe
) {
bot_spell = GetBestBotSpellForStunByTargetType(this, ST_TargetOptional, spell_type, IsAEBotSpellType(spell_type), tar);
}
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
if (!IsValidSpell(bot_spell.SpellId)) {
return false;
}
}
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
if (!IsValidSpell(bot_spell.SpellId)) {
bot_spell = GetBestBotSpellForNukeByBodyType(this, tar->GetBodyType(), spell_type, IsAEBotSpellType(spell_type), tar);
}
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS()) && spell_type == BotSpellTypes::Nuke && bot_class == Class::Wizard) {
if (spell_type == BotSpellTypes::Nuke && bot_class == Class::Wizard && !IsValidSpell(bot_spell.SpellId)) {
bot_spell = GetBestBotWizardNukeSpellByTargetResists(this, tar, spell_type);
}
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
if (!IsValidSpell(bot_spell.SpellId)) {
std::vector<BotSpell_wPriority> bot_spell_list = GetPrioritizedBotSpellsBySpellType(this, spell_type, tar, IsAEBotSpellType(spell_type));
for (const auto& s : bot_spell_list) {
if (!IsValidSpellAndLoS(s.SpellId, HasLoS())) {
if (!IsValidSpell(s.SpellId)) {
continue;
}
@@ -562,7 +581,9 @@ bool Bot::AIDoSpellCast(int32 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgain
// Allow bots to cast buff spells even if they are out of mana
if (
RuleB(Bots, FinishBuffing) &&
manaCost > hasMana && AIBot_spells[i].type == BotSpellTypes::Buff
manaCost > hasMana &&
!IsEngaged() &&
IsBotBuffSpellType(AIBot_spells[i].type)
) {
SetMana(manaCost);
}
@@ -908,7 +929,11 @@ std::list<BotSpell> Bot::GetBotSpellsForSpellEffect(Bot* caster, uint16 spell_ty
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -946,7 +971,11 @@ std::list<BotSpell> Bot::GetBotSpellsForSpellEffectAndTargetType(Bot* caster, ui
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -987,7 +1016,11 @@ std::list<BotSpell> Bot::GetBotSpellsBySpellType(Bot* caster, uint16 spell_type)
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -1016,7 +1049,11 @@ std::vector<BotSpell_wPriority> Bot::GetPrioritizedBotSpellsBySpellType(Bot* cas
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -1103,7 +1140,11 @@ BotSpell Bot::GetFirstBotSpellBySpellType(Bot* caster, uint16 spell_type) {
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -1135,7 +1176,6 @@ BotSpell Bot::GetBestBotSpellForVeryFastHeal(Bot* caster, Mob* tar, uint16 spell
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_CurrentHP);
for (auto bot_spell_list_itr : bot_spell_list) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsVeryFastHealSpell(bot_spell_list_itr.SpellId) && caster->CastChecks(bot_spell_list_itr.SpellId, tar, spell_type)) {
result.SpellId = bot_spell_list_itr.SpellId;
@@ -1161,7 +1201,6 @@ BotSpell Bot::GetBestBotSpellForFastHeal(Bot* caster, Mob* tar, uint16 spell_typ
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_CurrentHP);
for (auto bot_spell_list_itr : bot_spell_list) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsFastHealSpell(bot_spell_list_itr.SpellId) && caster->CastChecks(bot_spell_list_itr.SpellId, tar, spell_type)) {
result.SpellId = bot_spell_list_itr.SpellId;
result.SpellIndex = bot_spell_list_itr.SpellIndex;
@@ -1186,7 +1225,6 @@ BotSpell Bot::GetBestBotSpellForHealOverTime(Bot* caster, Mob* tar, uint16 spell
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_HealOverTime);
for (auto bot_spell_list_itr : bot_spell_list) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsHealOverTimeSpell(bot_spell_list_itr.SpellId) && caster->CastChecks(bot_spell_list_itr.SpellId, tar, spell_type)) {
result.SpellId = bot_spell_list_itr.SpellId;
result.SpellIndex = bot_spell_list_itr.SpellIndex;
@@ -1243,7 +1281,6 @@ BotSpell Bot::GetBestBotSpellForRegularSingleTargetHeal(Bot* caster, Mob* tar, u
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_CurrentHP);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsRegularSingleTargetHealSpell(bot_spell_list_itr->SpellId) && caster->CastChecks(bot_spell_list_itr->SpellId, tar, spell_type)) {
result.SpellId = bot_spell_list_itr->SpellId;
result.SpellIndex = bot_spell_list_itr->SpellIndex;
@@ -1268,7 +1305,6 @@ BotSpell Bot::GetFirstBotSpellForSingleTargetHeal(Bot* caster, Mob* tar, uint16
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_CurrentHP);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsRegularSingleTargetHealSpell(bot_spell_list_itr->SpellId) && caster->CastChecks(bot_spell_list_itr->SpellId, tar, spell_type)) {
result.SpellId = bot_spell_list_itr->SpellId;
result.SpellIndex = bot_spell_list_itr->SpellIndex;
@@ -1298,7 +1334,6 @@ BotSpell Bot::GetBestBotSpellForGroupHeal(Bot* caster, Mob* tar, uint16 spell_ty
int required_count = caster->GetSpellTypeAEOrGroupTargetCount(spell_type);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsRegularGroupHealSpell(bot_spell_list_itr->SpellId)) {
uint16 spell_id = bot_spell_list_itr->SpellId;
@@ -1337,7 +1372,6 @@ BotSpell Bot::GetBestBotSpellForGroupHealOverTime(Bot* caster, Mob* tar, uint16
int required_count = caster->GetSpellTypeAEOrGroupTargetCount(spell_type);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsGroupHealOverTimeSpell(bot_spell_list_itr->SpellId)) {
uint16 spell_id = bot_spell_list_itr->SpellId;
@@ -1376,7 +1410,6 @@ BotSpell Bot::GetBestBotSpellForGroupCompleteHeal(Bot* caster, Mob* tar, uint16
int required_count = caster->GetSpellTypeAEOrGroupTargetCount(spell_type);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsGroupCompleteHealSpell(bot_spell_list_itr->SpellId)) {
uint16 spell_id = bot_spell_list_itr->SpellId;
@@ -1410,7 +1443,6 @@ BotSpell Bot::GetBestBotSpellForMez(Bot* caster, uint16 spell_type) {
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_Mez);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsMesmerizeSpell(bot_spell_list_itr->SpellId) &&
caster->CheckSpellRecastTimer(bot_spell_list_itr->SpellId)
@@ -1433,11 +1465,10 @@ Mob* Bot::GetFirstIncomingMobToMez(Bot* caster, int16 spell_id, uint16 spell_typ
if (caster && caster->GetOwner()) {
int spell_range = caster->GetActSpellRange(spell_id, spells[spell_id].range);
int spell_ae_range = caster->GetAOERange(spell_id);
int buff_count = 0;
bool is_pbae_spell = IsPBAESpell(spell_id);
NPC* npc = nullptr;
for (auto& close_mob : caster->m_close_mobs) {
buff_count = 0;
npc = close_mob.second->CastToNPC();
if (!npc) {
@@ -1448,29 +1479,29 @@ Mob* Bot::GetFirstIncomingMobToMez(Bot* caster, int16 spell_id, uint16 spell_typ
continue;
}
if (is_pbae_spell) {
if (spell_ae_range < Distance(caster->GetPosition(), npc->GetPosition())) {
continue;
}
}
else {
if (spell_range < Distance(caster->GetPosition(), npc->GetPosition())) {
continue;
}
}
if (AE) {
int target_count = 0;
for (auto& close_mob : caster->m_close_mobs) {
Mob* m = close_mob.second;
if (npc == m) {
continue;
}
if (!caster->IsValidMezTarget(caster->GetOwner(), m, spell_id)) {
continue;
}
if (IsPBAESpell(spell_id)) {
if (spell_ae_range < Distance(caster->GetPosition(), m->GetPosition())) {
continue;
}
}
else {
if (spell_range < Distance(m->GetPosition(), npc->GetPosition())) {
continue;
}
if (spell_ae_range < Distance(npc->GetPosition(), m->GetPosition())) {
continue;
}
if (caster->CastChecks(spell_id, m, spell_type, true, true)) {
@@ -1486,11 +1517,6 @@ Mob* Bot::GetFirstIncomingMobToMez(Bot* caster, int16 spell_id, uint16 spell_typ
continue;
}
if (zone->random.Int(1, 100) < RuleI(Bots, AEMezChance)) {
caster->SetSpellTypeRecastTimer(spell_type, RuleI(Bots, MezFailDelay));
return result;
}
result = npc;
}
else {
@@ -1502,18 +1528,10 @@ Mob* Bot::GetFirstIncomingMobToMez(Bot* caster, int16 spell_id, uint16 spell_typ
continue;
}
if (zone->random.Int(1, 100) < RuleI(Bots, MezChance)) {
caster->SetSpellTypeRecastTimer(spell_type, RuleI(Bots, MezAEFailDelay));
return result;
}
result = npc;
}
if (result) {
caster->SetHasLoS(true);
return result;
}
}
@@ -1534,7 +1552,6 @@ BotSpell Bot::GetBestBotMagicianPetSpell(Bot* caster, uint16 spell_type) {
std::string pet_type = GetBotMagicianPetType(caster);
for(std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsSummonPetSpell(bot_spell_list_itr->SpellId) &&
caster->CheckSpellRecastTimer(bot_spell_list_itr->SpellId) &&
@@ -1716,7 +1733,6 @@ BotSpell Bot::GetBestBotSpellForNukeByTargetType(Bot* caster, SpellTargetType ta
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffectAndTargetType(caster, spell_type, SE_CurrentHP, target_type);
for(std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsPureNukeSpell(bot_spell_list_itr->SpellId) || IsDamageSpell(bot_spell_list_itr->SpellId)) {
if (!AE && IsAnyAESpell(bot_spell_list_itr->SpellId) && !IsGroupSpell(bot_spell_list_itr->SpellId)) {
continue;
@@ -1729,7 +1745,6 @@ BotSpell Bot::GetBestBotSpellForNukeByTargetType(Bot* caster, SpellTargetType ta
continue;
}
if (
caster->IsCommandedSpell() ||
!AE ||
@@ -1766,7 +1781,6 @@ BotSpell Bot::GetBestBotSpellForStunByTargetType(Bot* caster, SpellTargetType ta
for(std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr)
{
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsStunSpell(bot_spell_list_itr->SpellId)) {
if (!AE && IsAnyAESpell(bot_spell_list_itr->SpellId) && !IsGroupSpell(bot_spell_list_itr->SpellId)) {
continue;
@@ -1830,7 +1844,6 @@ BotSpell Bot::GetBestBotWizardNukeSpellByTargetResists(Bot* caster, Mob* target,
bool spell_selected = false;
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (!caster->IsValidSpellRange(bot_spell_list_itr->SpellId, target)) {
continue;
}
@@ -1887,8 +1900,6 @@ BotSpell Bot::GetBestBotWizardNukeSpellByTargetResists(Bot* caster, Mob* target,
if (!spell_selected) {
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (caster->CheckSpellRecastTimer(bot_spell_list_itr->SpellId)) {
if (caster->CastChecks(bot_spell_list_itr->SpellId, target, spell_type)) {
spell_selected = true;
@@ -1926,7 +1937,11 @@ BotSpell Bot::GetDebuffBotSpell(Bot* caster, Mob *tar, uint16 spell_type) {
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -1972,7 +1987,11 @@ BotSpell Bot::GetBestBotSpellForResistDebuff(Bot* caster, Mob *tar, uint16 spell
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -2091,7 +2110,6 @@ uint8 Bot::GetChanceToCastBySpellType(uint16 spell_type)
case BotSpellTypes::AERains:
case BotSpellTypes::AEStun:
case BotSpellTypes::AESnare:
case BotSpellTypes::AEMez:
case BotSpellTypes::AESlow:
case BotSpellTypes::AEDebuff:
case BotSpellTypes::AEFear:
@@ -2157,6 +2175,8 @@ uint8 Bot::GetChanceToCastBySpellType(uint16 spell_type)
case BotSpellTypes::PetVeryFastHeals:
case BotSpellTypes::PetHoTHeals:
return RuleI(Bots, PercentChanceToCastHeal);
case BotSpellTypes::AEMez:
return RuleI(Bots, PercentChanceToCastAEMez);
default:
return RuleI(Bots, PercentChanceToCastOtherType);
}
@@ -2821,7 +2841,6 @@ BotSpell Bot::GetBestBotSpellForRez(Bot* caster, Mob* target, uint16 spell_type)
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_Revive);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsResurrectSpell(bot_spell_list_itr->SpellId) &&
caster->CheckSpellRecastTimer(bot_spell_list_itr->SpellId)
@@ -2849,7 +2868,6 @@ BotSpell Bot::GetBestBotSpellForCharm(Bot* caster, Mob* target, uint16 spell_typ
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_Charm);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsCharmSpell(bot_spell_list_itr->SpellId) &&
caster->CastChecks(bot_spell_list_itr->SpellId, target, spell_type)
+57
View File
@@ -0,0 +1,57 @@
#include "../../zone.h"
inline void RunTest(const std::string &test_name, const std::string &expected, const std::string &actual)
{
if (expected == actual) {
std::cout << "[✅] " << test_name << " PASSED\n";
} else {
std::cerr << "[❌] " << test_name << " FAILED\n";
std::cerr << " 📌 Expected: " << expected << "\n";
std::cerr << " ❌ Got: " << actual << "\n";
std::exit(1);
}
}
inline void RunTest(const std::string &test_name, bool expected, bool actual)
{
if (expected == actual) {
std::cout << "[✅] " << test_name << " PASSED\n";
}
else {
std::cerr << "[❌] " << test_name << " FAILED\n";
std::cerr << " 📌 Expected: " << (expected ? "true" : "false") << "\n";
std::cerr << " ❌ Got: " << (actual ? "true" : "false") << "\n";
std::exit(1);
}
}
inline void RunTest(const std::string &test_name, int expected, int actual)
{
if (expected == actual) {
std::cout << "[✅] " << test_name << " PASSED\n";
}
else {
std::cerr << "[❌] " << test_name << " FAILED\n";
std::cerr << " 📌 Expected: " << expected << "\n";
std::cerr << " ❌ Got: " << actual << "\n";
std::exit(1);
}
}
extern Zone *zone;
inline void SetupZone(std::string zone_short_name, uint32 instance_id = 0) {
LogSys.SilenceConsoleLogging();
LogSys.log_settings[Logs::ZoneState].log_to_console = std::getenv("DEBUG") ? 3 : 0;
LogSys.log_settings[Logs::Info].log_to_console = std::getenv("DEBUG") ? 3 : 0;
LogSys.log_settings[Logs::Spawns].log_to_console = std::getenv("DEBUG") ? 3 : 0;
// boot shell zone for testing
Zone::Bootup(ZoneID(zone_short_name), 0, false);
zone->StopShutdownTimer();
entity_list.Process();
entity_list.MobProcess();
LogSys.EnableConsoleLogging();
}
@@ -1,25 +1,13 @@
#include "../../common/http/httplib.h"
#include "../../common/eqemu_logsys.h"
#include "../../common/platform.h"
#include "../zone.h"
#include "../client.h"
#include "../../zone.h"
#include "../../client.h"
#include "../../common/net/eqstream.h"
extern Zone *zone;
void RunTest(const std::string &test_name, const std::string &expected, const std::string &actual)
{
if (expected == actual) {
std::cout << "[✅] " << test_name << " PASSED\n";
} else {
std::cerr << "[❌] " << test_name << " FAILED\n";
std::cerr << " 📌 Expected: " << expected << "\n";
std::cerr << " ❌ Got: " << actual << "\n";
std::exit(1);
}
}
void ZoneCLI::DataBuckets(int argc, char **argv, argh::parser &cmd, std::string &description)
void ZoneCLI::TestDataBuckets(int argc, char **argv, argh::parser &cmd, std::string &description)
{
if (cmd[{"-h", "--help"}]) {
return;
@@ -1,8 +1,8 @@
#include "../../common/http/httplib.h"
#include "../../common/eqemu_logsys.h"
#include "../../common/platform.h"
#include "../zone.h"
#include "../client.h"
#include "../../zone.h"
#include "../../client.h"
#include "../../common/net/eqstream.h"
#include "../../common/json/json.hpp"
@@ -36,19 +36,6 @@ struct TestCase {
bool handin_check_result;
};
void RunTest(const std::string &test_name, bool expected, bool actual)
{
if (expected == actual) {
std::cout << "[✅] " << test_name << " PASSED\n";
}
else {
std::cerr << "[❌] " << test_name << " FAILED\n";
std::cerr << " 📌 Expected: " << (expected ? "true" : "false") << "\n";
std::cerr << " ❌ Got: " << (actual ? "true" : "false") << "\n";
std::exit(1);
}
}
void RunSerializedTest(const std::string &test_name, const std::string &expected, const std::string &actual)
{
if (expected == actual) {
@@ -75,7 +62,7 @@ std::string SerializeHandin(const std::map<std::string, uint32> &items, const Ha
return j.dump();
}
void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &description)
void ZoneCLI::TestNpcHandins(int argc, char **argv, argh::parser &cmd, std::string &description)
{
if (cmd[{"-h", "--help"}]) {
return;
@@ -1,13 +1,13 @@
#include "../../common/http/httplib.h"
#include "../../common/eqemu_logsys.h"
#include "../../common/platform.h"
#include "../zone.h"
#include "../client.h"
#include "../../zone.h"
#include "../../client.h"
#include "../../common/net/eqstream.h"
extern Zone *zone;
void ZoneCLI::NpcHandinsMultiQuest(int argc, char **argv, argh::parser &cmd, std::string &description)
void ZoneCLI::TestNpcHandinsMultiQuest(int argc, char **argv, argh::parser &cmd, std::string &description)
{
if (cmd[{"-h", "--help"}]) {
return;
File diff suppressed because it is too large Load Diff
+66 -2
View File
@@ -882,9 +882,13 @@ void Client::SendZoneInPackets()
//SendGuildMembers();
SendGuildURL();
SendGuildChannel();
SendGuildLFGuildStatus();
if (RuleB(Guild, EnableLFGuild)) {
SendGuildLFGuildStatus();
}
}
if (RuleB(Guild, EnableLFGuild)) {
SendLFGuildStatus();
}
SendLFGuildStatus();
//No idea why live sends this if even were not in a guild
SendGuildMOTD();
@@ -991,6 +995,8 @@ bool Client::Save(uint8 iCommitNow) {
if(!ClientDataLoaded())
return false;
BenchTimer timer;
/* Wrote current basics to PP for saves */
if (!m_lock_save_position) {
m_pp.x = m_Position.x;
@@ -1018,6 +1024,8 @@ bool Client::Save(uint8 iCommitNow) {
m_pp.endurance = current_endurance;
}
database.TransactionBegin();
/* Save Character Currency */
database.SaveCharacterCurrency(CharacterID(), &m_pp);
@@ -1101,6 +1109,10 @@ bool Client::Save(uint8 iCommitNow) {
database.botdb.SaveBotSettings(this);
}
database.TransactionCommit();
LogInfo("Save for [{}] took [{}]", GetCleanName(), timer.elapsed());
return true;
}
@@ -1205,6 +1217,58 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
LogDebug("Client::ChannelMessageReceived() Channel:[{}] message:[{}]", chan_num, message);
if (RuleB(Chat, AlwaysCaptureCommandText)) {
if (message[0] == COMMAND_CHAR) {
if (command_dispatch(this, message, false) == -2) {
if (parse->PlayerHasQuestSub(EVENT_COMMAND)) {
int i = parse->EventPlayer(EVENT_COMMAND, this, message, 0);
if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
Message(Chat::Red, "Command '%s' not recognized.", message);
}
}
else if (parse->PlayerHasQuestSub(EVENT_SAY)) {
int i = parse->EventPlayer(EVENT_SAY, this, message, 0);
if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
Message(Chat::Red, "Command '%s' not recognized.", message);
}
}
else {
if (!RuleB(Chat, SuppressCommandErrors)) {
Message(Chat::Red, "Command '%s' not recognized.", message);
}
}
}
return;
}
if (message[0] == BOT_COMMAND_CHAR) {
if (RuleB(Bots, Enabled)) {
if (bot_command_dispatch(this, message) == -2) {
if (parse->PlayerHasQuestSub(EVENT_BOT_COMMAND)) {
int i = parse->EventPlayer(EVENT_BOT_COMMAND, this, message, 0);
if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
Message(Chat::Red, "Bot command '%s' not recognized.", message);
}
}
else if (parse->PlayerHasQuestSub(EVENT_SAY)) {
int i = parse->EventPlayer(EVENT_SAY, this, message, 0);
if (i == 0 && !RuleB(Chat, SuppressCommandErrors)) {
Message(Chat::Red, "Bot command '%s' not recognized.", message);
}
}
else {
if (!RuleB(Chat, SuppressCommandErrors)) {
Message(Chat::Red, "Bot command '%s' not recognized.", message);
}
}
}
} else {
Message(Chat::Red, "Bots are disabled on this server.");
}
return;
}
}
if (targetname == nullptr) {
targetname = (!GetTarget()) ? "" : GetTarget()->GetName();
}
+3
View File
@@ -483,6 +483,9 @@ public:
virtual bool Save() { return Save(0); }
bool Save(uint8 iCommitNow); // 0 = delayed, 1=async now, 2=sync now
inline void SaveCharacterData() {
database.SaveCharacterData(this, &m_pp, &m_epp);
};
/* New PP Save Functions */
bool SaveCurrency(){ return database.SaveCharacterCurrency(this->CharacterID(), &m_pp); }
+34 -32
View File
@@ -120,48 +120,46 @@ int Client::GetBotSpawnLimit(uint8 class_id) {
}
const auto& zones_list = Strings::Split(RuleS(Bots, ZonesWithSpawnLimits), ",");
const auto& zones_limits_list = Strings::Split(RuleS(Bots, ZoneSpawnLimits), ",");
int i = 0;
for (const auto& result : zones_list) {
try {
if (
std::stoul(result) == zone->GetZoneID() &&
std::stoul(zones_limits_list[i]) < bot_spawn_limit
) {
bot_spawn_limit = std::stoul(zones_limits_list[i]);
if (!zones_list.empty()) {
auto it = std::find(zones_list.begin(), zones_list.end(), std::to_string(zone->GetZoneID()));
break;
if (it != zones_list.end()) {
const auto& zones_limits_list = Strings::Split(RuleS(Bots, ZoneSpawnLimits), ",");
if (zones_list.size() == zones_limits_list.size()) {
try {
auto new_limit = std::stoul(zones_limits_list[std::distance(zones_list.begin(), it)]);
if (new_limit < bot_spawn_limit) {
bot_spawn_limit = new_limit;
}
} catch (const std::exception& e) {
LogInfo("Invalid entry in Rule Bots:ZoneSpawnLimits: [{}]", e.what());
}
}
++i;
}
catch (const std::exception& e) {
LogInfo("Invalid entry in Rule VegasScaling:SpecialScalingZones or SpecialScalingZonesVersions: [{}]", e.what());
}
}
const auto& zones_forced_list = Strings::Split(RuleS(Bots, ZonesWithForcedSpawnLimits), ",");
const auto& zones_forced_limits_list = Strings::Split(RuleS(Bots, ZoneForcedSpawnLimits), ",");
i = 0;
for (const auto& result : zones_forced_list) {
try {
if (
std::stoul(result) == zone->GetZoneID() &&
std::stoul(zones_forced_limits_list[i]) != bot_spawn_limit
) {
bot_spawn_limit = std::stoul(zones_forced_limits_list[i]);
if (!zones_forced_list.empty()) {
auto it = std::find(zones_forced_list.begin(), zones_forced_list.end(), std::to_string(zone->GetZoneID()));
break;
if (it != zones_forced_list.end()) {
const auto& zones_forced_limits_list = Strings::Split(RuleS(Bots, ZoneForcedSpawnLimits), ",");
if (zones_forced_list.size() == zones_forced_limits_list.size()) {
try {
auto new_limit = std::stoul(zones_forced_limits_list[std::distance(zones_forced_list.begin(), it)]);
if (new_limit != bot_spawn_limit) {
bot_spawn_limit = new_limit;
}
} catch (const std::exception& e) {
LogInfo("Invalid entry in Rule Bots:ZoneForcedSpawnLimits: [{}]", e.what());
}
}
++i;
}
catch (const std::exception& e) {
LogInfo("Invalid entry in Rule VegasScaling:SpecialScalingZones or SpecialScalingZonesVersions: [{}]", e.what());
}
}
@@ -258,6 +256,8 @@ int Client::GetDefaultBotSettings(uint8 setting_type, uint16 bot_setting) {
return GetDefaultSpellTypeMinThreshold(bot_setting);
case BotSettingCategories::SpellMaxThreshold:
return GetDefaultSpellTypeMaxThreshold(bot_setting);
default:
return 0; // default return for any unsupported setting type
}
}
@@ -271,6 +271,8 @@ int Client::GetBotSetting(uint8 setting_type, uint16 bot_setting) {
return GetSpellTypeMinThreshold(bot_setting);
case BotSettingCategories::SpellMaxThreshold:
return GetSpellTypeMaxThreshold(bot_setting);
default:
return 0; // default return for any unsupported setting type
}
}
+13 -9
View File
@@ -73,6 +73,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/repositories/character_stats_record_repository.h"
#include "dialogue_window.h"
#include "../common/rulesys.h"
#include "../common/repositories/adventure_members_repository.h"
extern QueryServ* QServ;
extern Zone* zone;
@@ -913,11 +914,14 @@ void Client::CompleteConnect()
SendDynamicZoneUpdates();
/** Request adventure info **/
auto pack = new ServerPacket(ServerOP_AdventureDataRequest, 64);
strcpy((char*)pack->pBuffer, GetName());
worldserver.SendPacket(pack);
delete pack;
// Request adventure info
auto members = AdventureMembersRepository::GetWhere(database, fmt::format("charid = {}", CharacterID()));
if (!members.empty()) {
auto pack = new ServerPacket(ServerOP_AdventureDataRequest, 64);
strcpy((char*)pack->pBuffer, GetName());
worldserver.SendPacket(pack);
delete pack;
}
if (IsClient() && CastToClient()->ClientVersionBit() & EQ::versions::maskUFAndLater) {
EQApplicationPacket *outapp = MakeBuffsPacket(false);
@@ -7980,7 +7984,7 @@ void Client::Handle_OP_GuildCreate(const EQApplicationPacket *app)
}
SetGuildID(new_guild_id);
SendGuildList();
UpdateWho();
guild_mgr.MemberAdd(new_guild_id, CharacterID(), GetLevel(), GetClass(), GUILD_LEADER, GetZoneID(), GetName());
guild_mgr.SendGuildRefresh(new_guild_id, true, true, true, true);
guild_mgr.SendToWorldSendGuildList();
@@ -8149,7 +8153,7 @@ void Client::Handle_OP_GuildInvite(const EQApplicationPacket *app)
if (!invitee) {
Message(
Chat::Red,
"Prospective guild member %s must be in zone to preform guild operations on them.",
"Prospective guild member %s must be in zone to perform guild operations on them.",
gc->othername
);
return;
@@ -11062,7 +11066,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
if (!target)
break;
if (RuleB(Map, CheckForLoSCheat) && (!DoLosChecks(target) || !CheckLosCheat(target))) {
if (RuleB(Pets, PetsRequireLoS) && !DoLosChecks(target)) {
mypet->SayString(this, NOT_LEGAL_TARGET);
break;
}
@@ -11130,7 +11134,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
break;
}
if (RuleB(Map, CheckForLoSCheat) && (!DoLosChecks(GetTarget()) || !CheckLosCheat(GetTarget()))) {
if (RuleB(Pets, PetsRequireLoS) && !DoLosChecks(GetTarget())) {
mypet->SayString(this, NOT_LEGAL_TARGET);
break;
}
+2
View File
@@ -217,6 +217,8 @@ bool Client::Process() {
GetMerc()->Depop();
}
instalog = true;
camp_timer.Disable();
}
if (IsStunned() && stunned_timer.Check())
+1 -1
View File
@@ -245,7 +245,7 @@ int command_init(void)
command_add("zonebootup", "[ZoneServerID] [shortname] - Make a zone server boot a specific zone", AccountStatus::GMLeadAdmin, command_zonebootup) ||
command_add("zoneinstance", "[Instance ID] [X] [Y] [Z] - Teleport to specified Instance by ID (coordinates are optional)", AccountStatus::Guide, command_zone_instance) ||
command_add("zoneshard", "[zone] [instance_id] - Teleport explicitly to a zone shard", AccountStatus::Player, command_zone_shard) ||
command_add("zoneshutdown", "[shortname] - Shut down a zone server", AccountStatus::GMLeadAdmin, command_zoneshutdown) ||
command_add("zoneshutdown", "[instance|zone] [Instance ID|Zone ID|Zone Short Name] - Shut down a zone server by Instance ID, Zone ID, or Zone Short Name", AccountStatus::GMLeadAdmin, command_zoneshutdown) ||
command_add("zsave", " Saves zheader to the database", AccountStatus::QuestTroupe, command_zsave)
) {
command_deinit();
-5
View File
@@ -111,7 +111,6 @@ void command_ipban(Client *c, const Seperator *sep);
void command_kick(Client *c, const Seperator *sep);
void command_killallnpcs(Client *c, const Seperator *sep);
void command_kill(Client *c, const Seperator *sep);
void command_level(Client *c, const Seperator *sep);
void command_list(Client *c, const Seperator *sep);
void command_lootsim(Client *c, const Seperator *sep);
void command_load_shared_memory(Client *c, const Seperator *sep);
@@ -139,7 +138,6 @@ void command_nudge(Client *c, const Seperator *sep);
void command_nukebuffs(Client *c, const Seperator *sep);
void command_nukeitem(Client *c, const Seperator *sep);
void command_object(Client *c, const Seperator *sep);
void command_oocmute(Client *c, const Seperator *sep);
void command_parcels(Client *c, const Seperator *sep);
void command_path(Client *c, const Seperator *sep);
void command_peqzone(Client *c, const Seperator *sep);
@@ -147,7 +145,6 @@ void command_petitems(Client *c, const Seperator *sep);
void command_picklock(Client *c, const Seperator *sep);
void command_profanity(Client *c, const Seperator *sep);
void command_push(Client *c, const Seperator *sep);
void command_pvp(Client *c, const Seperator *sep);
void command_raidloot(Client* c, const Seperator* sep);
void command_randomfeatures(Client *c, const Seperator *sep);
void command_refreshgroup(Client *c, const Seperator *sep);
@@ -201,8 +198,6 @@ void command_zone_instance(Client *c, const Seperator *sep);
void command_zone_shard(Client *c, const Seperator *sep);
void command_zonebootup(Client *c, const Seperator *sep);
void command_zoneshutdown(Client *c, const Seperator *sep);
void command_zopp(Client *c, const Seperator *sep);
void command_zsafecoords(Client *c, const Seperator *sep);
void command_zsave(Client *c, const Seperator *sep);
#include "bot.h"
+2 -2
View File
@@ -290,7 +290,7 @@ Corpse::Corpse(Client *c, int32 rez_exp, KilledByTypes in_killed_by) : Mob(
m_corpse_graveyard_timer.SetTimer(RuleI(Zone, GraveyardTimeMS));
m_loot_cooldown_timer.SetTimer(10);
m_check_rezzable_timer.SetTimer(1000);
m_check_owner_online_timer.SetTimer(RuleI(Character, CorpseOwnerOnlineTime));
m_check_owner_online_timer.SetTimer(RuleI(Character, CorpseOwnerOnlineCheckTime) * 1000);
m_corpse_rezzable_timer.Disable();
SetRezTimer(true);
@@ -583,7 +583,7 @@ Corpse::Corpse(
m_corpse_delay_timer.SetTimer(RuleI(NPC, CorpseUnlockTimer));
m_corpse_graveyard_timer.SetTimer(RuleI(Zone, GraveyardTimeMS));
m_loot_cooldown_timer.SetTimer(10);
m_check_owner_online_timer.SetTimer(RuleI(Character, CorpseOwnerOnlineTime));
m_check_owner_online_timer.SetTimer(RuleI(Character, CorpseOwnerOnlineCheckTime) * 1000);
m_check_rezzable_timer.SetTimer(1000);
m_corpse_rezzable_timer.Disable();
+3 -1
View File
@@ -1,6 +1,7 @@
#include "data_bucket.h"
#include "zonedb.h"
#include "mob.h"
#include "client.h"
#include "worldserver.h"
#include <ctime>
#include <cctype>
@@ -359,7 +360,8 @@ bool DataBucket::GetDataBuckets(Mob *mob)
BulkLoadEntitiesToCache(DataBucketLoadType::Bot, {id});
}
else if (mob->IsClient()) {
BulkLoadEntitiesToCache(DataBucketLoadType::Account, {id});
uint32 account_id = mob->CastToClient()->AccountID();
BulkLoadEntitiesToCache(DataBucketLoadType::Account, {account_id});
BulkLoadEntitiesToCache(DataBucketLoadType::Client, {id});
}
+68
View File
@@ -35,6 +35,9 @@
#include <string.h>
#include <glm/ext/matrix_transform.hpp>
#include <numbers>
#define OPEN_DOOR 0x02
#define CLOSE_DOOR 0x03
#define OPEN_INVDOOR 0x03
@@ -970,3 +973,68 @@ bool Doors::GetIsDoorBlacklisted()
bool Doors::IsDoorBlacklisted() {
return m_is_blacklisted_to_open;
}
bool Doors::IsDoorBetween(glm::vec4 loc_a, glm::vec4 loc_c, uint16 door_size, float door_depth, bool draw_box) {
glm::vec4 door_loc = GetPosition();
float half_size = door_size * 0.5f;
float half_depth = door_depth * 0.5f;
float normalized_heading = std::fmod(door_loc.w, 512.0f);
float heading_radians = normalized_heading * (std::numbers::pi / 256.0f);
glm::mat4 door_rotation = glm::rotate(glm::mat4(1.0f), -heading_radians, glm::vec3(0.0f, 0.0f, 1.0f));
glm::vec3 box_corner_one = glm::vec3(door_size, -half_depth, 0.0f);
glm::vec3 box_corner_two = glm::vec3(-door_size, -half_depth, 0.0f);
glm::vec3 box_corner_three = glm::vec3(-door_size, half_depth, 0.0f);
glm::vec3 box_corner_four = glm::vec3(door_size, half_depth, 0.0f);
glm::vec3 door_center_offset = glm::vec3(-(door_size * 0.75f), half_depth * 0.5f, 0.0f);
glm::vec3 door_center = glm::vec3(door_loc) + glm::vec3(door_rotation * glm::vec4(door_center_offset, 1.0f));
glm::mat4 transform = glm::translate(glm::mat4(1.0f), door_center) * door_rotation;
box_corner_one = glm::vec3(transform * glm::vec4(box_corner_one, 1.0f));
box_corner_two = glm::vec3(transform * glm::vec4(box_corner_two, 1.0f));
box_corner_three = glm::vec3(transform * glm::vec4(box_corner_three, 1.0f));
box_corner_four = glm::vec3(transform * glm::vec4(box_corner_four, 1.0f));
if (draw_box) {
NPC::SpawnZonePointNodeNPC("loc_a", loc_a);
NPC::SpawnZonePointNodeNPC("door_anchor", door_loc);
NPC::SpawnZonePointNodeNPC("loc_c", loc_c);
NPC::SpawnZonePointNodeNPC("box_corner_one", glm::vec4(box_corner_one.x, box_corner_one.y, box_corner_one.z, 0));
NPC::SpawnZonePointNodeNPC("box_corner_two", glm::vec4(box_corner_two.x, box_corner_two.y, box_corner_two.z, 0));
NPC::SpawnZonePointNodeNPC("box_corner_three", glm::vec4(box_corner_three.x, box_corner_three.y, box_corner_three.z, 0));
NPC::SpawnZonePointNodeNPC("box_corner_four", glm::vec4(box_corner_four.x, box_corner_four.y, box_corner_four.z, 0));
NPC::SpawnZonePointNodeNPC("box_center", glm::vec4(door_center.x, door_center.y, door_center.z, 0));
}
// Check if LoS intersects box
auto intersects_box = [](const glm::vec3& a, const glm::vec3& b, const glm::vec3& p1, const glm::vec3& p2) {
glm::vec3 ab = b - a;
glm::vec3 p1p2 = p2 - p1;
glm::vec3 cross = glm::cross(ab, p1p2);
float cross_magnitude_squared = glm::dot(cross, cross);
if (cross_magnitude_squared < 1e-6f) {
return false; // Lines are parallel or coincident
}
float t = glm::dot(glm::cross(p1 - a, p1p2), cross) / cross_magnitude_squared;
float u = glm::dot(glm::cross(p1 - a, ab), cross) / cross_magnitude_squared;
return (t >= 0.0f && t <= 1.0f && u >= 0.0f && u <= 1.0f);
};
// Check intersection with each edge of the door bounding box
glm::vec3 loc_a_vec3(loc_a.x, loc_a.y, loc_a.z);
glm::vec3 loc_c_vec3(loc_c.x, loc_c.y, loc_c.z);
if (
intersects_box(loc_a_vec3, loc_c_vec3, box_corner_one, box_corner_two) ||
intersects_box(loc_a_vec3, loc_c_vec3, box_corner_two, box_corner_three) ||
intersects_box(loc_a_vec3, loc_c_vec3, box_corner_three, box_corner_four) ||
intersects_box(loc_a_vec3, loc_c_vec3, box_corner_four, box_corner_one)
) {
return true;
}
return false;
}
+1
View File
@@ -76,6 +76,7 @@ public:
bool IsDestinationZoneSame() const;
bool IsDoorBlacklisted();
bool IsDoorBetween(glm::vec4 loc_a, glm::vec4 loc_c, uint16 door_size = 15, float door_depth = 5.0f, bool draw_box = false);
const char* GetDoorZone() const { return m_zone_name; }
+26 -5
View File
@@ -3143,20 +3143,30 @@ void EntityList::Depop(bool StartSpawnTimer)
{
for (auto it = npc_list.begin(); it != npc_list.end(); ++it) {
NPC *pnpc = it->second;
if (pnpc) {
Mob *own = pnpc->GetOwner();
//do not depop player's pets...
if (own && own->IsClient())
//do not depop player/bot pets...
if (own && own->IsOfClientBot()) {
continue;
}
if (pnpc->IsHorse())
if (pnpc->IsHorse()) {
continue;
}
if (pnpc->IsFindable())
if (pnpc->IsFindable()) {
UpdateFindableNPCState(pnpc, true);
}
// Depop below will eventually remove this npc from the entity list
// but that can happen AFTER we've already tried to spawn its replacement.
// So go ahead and remove it from the limits so it doesn't count.
if (npc_limit_list.count(pnpc->GetID())) {
npc_limit_list.erase(pnpc->GetID());
}
pnpc->WipeHateList();
pnpc->Depop(StartSpawnTimer);
}
}
@@ -5988,3 +5998,14 @@ void EntityList::SendMerchantInventory(Mob* m, int32 slot_id, bool is_delete)
return;
}
void EntityList::RestoreCorpse(NPC *npc, uint32_t decay_time)
{
uint16 corpse_id = npc->GetID();
npc->Death(npc, npc->GetHP() + 1, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand);
auto c = entity_list.GetCorpseByID(corpse_id);
if (c) {
c->UnLock();
c->SetDecayTimer(decay_time);
}
}
+1
View File
@@ -580,6 +580,7 @@ public:
void SendMerchantEnd(Mob* merchant);
void SendMerchantInventory(Mob* m, int32 slot_id = -1, bool is_delete = false);
void RestoreCorpse(NPC* npc, uint32_t decay_time);
protected:
friend class Zone;
+27
View File
@@ -35,6 +35,26 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
);
}
if (arg1 == "drawbox") {
Doors *door = entity_list.GetDoorsByID(c->GetDoorToolEntityId());
if (door) {
uint16 door_size = 15;
float door_depth = 5.0f;
if (sep->IsNumber(2) && atof(sep->arg[2]) > 0) {
door_size = atof(sep->arg[2]);
}
if (sep->IsNumber(3) && atof(sep->arg[3]) > 0) {
door_depth = atof(sep->arg[3]);
}
door->IsDoorBetween(c->GetPosition(), (c->GetTarget() ? c->GetTarget()->GetPosition() : c->GetPosition()), door_size, door_depth, true);
}
}
// edit menu
if (arg1 == "edit") {
Doors *door = entity_list.GetDoorsByID(c->GetDoorToolEntityId());
@@ -544,6 +564,13 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
c->Message(Chat::White, "#door setinvertstate [0|1] | Sets selected door invert state");
c->Message(Chat::White, "#door setincline <incline> | Sets selected door incline");
c->Message(Chat::White, "#door opentype <opentype> | Sets selected door opentype");
c->Message(
Chat::White,
fmt::format(
"{} <door_size> <door_depth> | Draws a box for the door, default size = 15, depth = 5 if none defined",
Saylink::Silent("#door drawbox")
).c_str()
);
c->Message(
Chat::White,
fmt::format(
+2
View File
@@ -49,6 +49,7 @@
#include "show/zone_loot.cpp"
#include "show/zone_points.cpp"
#include "show/zone_status.cpp"
#include "show/zone_variables.cpp"
void command_show(Client *c, const Seperator *sep)
{
@@ -110,6 +111,7 @@ void command_show(Client *c, const Seperator *sep)
Cmd{.cmd = "zone_loot", .u = "zone_loot", .fn = ShowZoneLoot, .a = {"#viewzoneloot"}},
Cmd{.cmd = "zone_points", .u = "zone_points", .fn = ShowZonePoints, .a = {"#showzonepoints"}},
Cmd{.cmd = "zone_status", .u = "zone_status", .fn = ShowZoneStatus, .a = {"#zonestatus"}},
Cmd{.cmd = "zone_variables", .u = "zone_variables", .fn = ShowZoneVariables},
};
// Check for arguments
-5
View File
@@ -81,11 +81,6 @@ void ShowZoneData(Client *c, const Seperator *sep)
DialogueWindow::TableCell(std::to_string(zone->newzone_data.time_type))
);
popup_table += DialogueWindow::TableRow(
DialogueWindow::TableCell("Time Type") +
DialogueWindow::TableCell(std::to_string(zone->newzone_data.time_type))
);
popup_table += DialogueWindow::TableRow(
DialogueWindow::TableCell("Experience Multiplier") +
DialogueWindow::TableCell(
+16
View File
@@ -0,0 +1,16 @@
#include "../../client.h"
#include "../../zone.h"
extern Zone* zone;
void ShowZoneVariables(Client *c, const Seperator *sep)
{
if (!zone->GetVariables().empty()) {
c->Message(Chat::White, "Zone Variables:");
for (auto &key: zone->GetVariables()) {
c->Message(Chat::White, fmt::format("{}: {}", key, zone->GetVariable(key)).c_str());
}
} else {
c->Message(Chat::White, "No zone variables set.");
}
}
+55 -13
View File
@@ -6,8 +6,18 @@ extern WorldServer worldserver;
void command_zoneshutdown(Client *c, const Seperator *sep)
{
const int arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #zoneshutdown [Zone ID|Zone Short Name]");
if (arguments < 2) {
c->Message(Chat::White, "Usage: #zoneshutdown instance [Instance ID]");
c->Message(Chat::White, "Usage: #zoneshutdown zone [Zone ID|Zone Short Name]");
return;
}
bool is_instance = !strcasecmp(sep->arg[1], "instance");
bool is_zone = !strcasecmp(sep->arg[1], "zone");
if (!is_instance && !is_zone) {
c->Message(Chat::White, "Usage: #zoneshutdown instance [Instance ID]");
c->Message(Chat::White, "Usage: #zoneshutdown zone [Zone ID|Zone Short Name]");
return;
}
@@ -16,23 +26,55 @@ void command_zoneshutdown(Client *c, const Seperator *sep)
return;
}
const uint32 zone_id = sep->IsNumber(1) ? Strings::ToUnsignedInt(sep->arg[1]) : ZoneID(sep->arg[1]);
uint32 zone_id = 0;
uint16 instance_id = 0;
std::string message = "";
if (!zone_id) {
c->Message(
Chat::White,
fmt::format(
"Zone '{}' does not exist.",
sep->arg[1]
).c_str()
);
return;
if (is_instance) {
instance_id = sep->IsNumber(2) ? Strings::ToUnsignedInt(sep->arg[2]) : 0;
if (!database.CheckInstanceExists(instance_id)) {
c->Message(
Chat::White,
fmt::format(
"Instance ID '{}' does not exist.",
instance_id
).c_str()
);
return;
}
message = fmt::format("Instance ID {}", instance_id);
} else if (is_zone) {
zone_id = sep->IsNumber(2) ? Strings::ToUnsignedInt(sep->arg[2]) : ZoneID(sep->arg[2]);
if (!zone_id) {
c->Message(
Chat::White,
fmt::format(
"Zone '{}' does not exist.",
sep->arg[1]
).c_str()
);
return;
}
message = fmt::format("{} (ID {})", ZoneLongName(zone_id), zone_id);
}
c->Message(
Chat::White,
fmt::format(
"Attempting to shut down {}.",
message
).c_str()
);
auto pack = new ServerPacket(ServerOP_ZoneShutdown, sizeof(ServerZoneStateChange_Struct));
auto *s = (ServerZoneStateChange_Struct *) pack->pBuffer;
s->zone_id = zone_id;
s->zone_id = zone_id;
s->instance_id = instance_id;
strn0cpy(s->admin_name, c->GetName(), sizeof(s->admin_name));
+1 -1
View File
@@ -195,7 +195,7 @@ void Client::SendGuildList()
std::stringstream ss;
cereal::BinaryOutputArchive ar(ss);
ar(guilds_list);
{ ar(guilds_list); }
uint32 packet_size = ss.str().length();
+12 -1
View File
@@ -500,6 +500,9 @@ int main(int argc, char **argv)
}
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
Timer UpdateWhoTimer(RuleI(Zone, UpdateWhoTimer) * 1000); // updates who list every 2 minutes
Timer WorldserverProcess(1000);
#ifdef EQPROFILE
#ifdef PROFILE_DUMP_TIME
Timer profile_dump_timer(PROFILE_DUMP_TIME * 1000);
@@ -615,6 +618,10 @@ int main(int argc, char **argv)
}
}
if (WorldserverProcess.Check()) {
worldserver.Process();
}
if (is_zone_loaded) {
{
entity_list.GroupProcess();
@@ -647,7 +654,10 @@ int main(int argc, char **argv)
InterserverTimer.Start();
database.ping();
content_db.ping();
entity_list.UpdateWho();
if (UpdateWhoTimer.Check()) {
UpdateWhoTimer.SetTimer(RuleI(Zone, UpdateWhoTimer) * 1000); // in-case it was changed
entity_list.UpdateWho();
}
}
};
@@ -668,6 +678,7 @@ int main(int argc, char **argv)
safe_delete(Config);
if (zone != 0) {
zone->SetSaveZoneState(false);
zone->Shutdown(true);
}
//Fix for Linux world server problem.
+41 -54
View File
@@ -1698,13 +1698,6 @@ void Mob::StopMoving()
void Mob::StopMoving(float new_heading)
{
if (IsBot()) {
auto bot = CastToBot();
bot->SetCombatJitterFlag(false);
bot->SetCombatOutOfRangeJitterFlag(false);
}
StopNavigation();
RotateTo(new_heading);
@@ -4621,8 +4614,12 @@ void Mob::SetZone(uint32 zone_id, uint32 instance_id)
{
CastToClient()->GetPP().zone_id = zone_id;
CastToClient()->GetPP().zoneInstance = instance_id;
CastToClient()->SaveCharacterData();
}
if (!IsClient()) {
Save(); // bots or other things might be covered here for some reason
}
Save();
}
void Mob::Kill() {
@@ -8675,56 +8672,54 @@ bool Mob::IsInGroupOrRaid(Mob* other, bool same_raid_group) {
bool Mob::DoLosChecks(Mob* other) {
if (!CheckLosFN(other) || !CheckWaterLoS(other)) {
if (CheckLosCheatExempt(other)) {
if (RuleB(Map, EnableLoSCheatExemptions) && CheckLosCheatExempt(other)) {
return true;
}
return false;
}
if (!CheckLosCheat(other)) {
if (RuleB(Map, CheckForDoorLoSCheat) && !CheckDoorLoSCheat(other)) {
return false;
}
return true;
}
bool Mob::CheckLosCheat(Mob* other) {
if (RuleB(Map, CheckForLoSCheat)) {
for (auto itr : entity_list.GetDoorsList()) {
Doors* d = itr.second;
bool Mob::CheckDoorLoSCheat(Mob* other) {
if (!other->IsOfClientBotMerc() && other->CastToNPC()->IsOnHatelist(this)) {
return true;
}
const std::string& zones_to_check = RuleS(Map, ZonesToCheckDoorCheat);
if (zones_to_check.empty()) {
return true;
}
const auto& v = Strings::Split(zones_to_check, ",");
if (zones_to_check == "all" || std::find(v.begin(), v.end(), std::to_string(zone->GetZoneID())) != v.end()) {
for (auto itr: entity_list.GetDoorsList()) {
Doors *d = itr.second;
if (
!d->IsDoorOpen() &&
(
d->GetKeyItem() ||
d->GetLockpick() ||
d->IsDoorOpen() ||
d->IsDoorBlacklisted() ||
d->GetNoKeyring() != 0 ||
d->GetDoorParam() > 0
d->GetNoKeyring() != 0
)
) {
// If the door is a trigger door, check if the trigger door is open
if (d->GetTriggerDoorID() > 0) {
auto td = entity_list.GetDoorsByDoorID(d->GetTriggerDoorID());
) {
float distance = Distance(m_Position, d->GetPosition());
if (td) {
if (Strings::RemoveNumbers(d->GetDoorName()) != Strings::RemoveNumbers(td->GetDoorName())) {
continue;
}
}
if (distance > RuleR(Map, RangeCheckForDoorLoSCheat) || !CheckLosFN(d->GetX(), d->GetY(), d->GetZ(), GetSize())) {
continue;
}
if (DistanceNoZ(GetPosition(), d->GetPosition()) <= 50) {
auto who_to_door = DistanceNoZ(GetPosition(), d->GetPosition());
auto other_to_door = DistanceNoZ(other->GetPosition(), d->GetPosition());
auto who_to_other = DistanceNoZ(GetPosition(), other->GetPosition());
auto distance_difference = who_to_other - (who_to_door + other_to_door);
if (distance_difference >= (-1 * RuleR(Maps, RangeCheckForLoSCheat)) && distance_difference <= RuleR(Maps, RangeCheckForLoSCheat)) {
return false;
}
if (d->IsDoorBetween(GetPosition(), other->GetPosition(), d->GetSize())) {
return false;
}
}
}
@@ -8733,26 +8728,18 @@ bool Mob::CheckLosCheat(Mob* other) {
return true;
}
bool Mob::CheckLosCheatExempt(Mob* other)
{
if (RuleB(Map, EnableLoSCheatExemptions)) {
/* This is an exmaple of how to configure exemptions for LoS checks.
glm::vec4 exempt_check_who;
glm::vec4 exempt_check_other;
bool Mob::CheckLosCheatExempt(Mob* other) {
glm::vec4 exempt_check_who;
switch (zone->GetZoneID()) {
case POEARTHB:
exempt_check_who.x = 2051; exempt_check_who.y = 407; exempt_check_who.z = -219; //Middle of councilman spawns
//exempt_check_other.x = 1455; exempt_check_other.y = 415; exempt_check_other.z = -242;
//check to be sure the player and the target are outside of the councilman area
//if the player is inside the cove they cannot be higher than the ceiling (no exploiting from uptop)
if (GetZ() <= -171 && other->GetZ() <= -171 && DistanceNoZ(other->GetPosition(), exempt_check_who) <= 800 && DistanceNoZ(GetPosition(), exempt_check_who) <= 800) {
return true;
}
default:
return false;
}
*/
switch (zone->GetZoneID()) {
case Zones::POEARTHB:
exempt_check_who.x = 2053; exempt_check_who.y = 408; exempt_check_who.z = -219; //Middle of councilman spawns
//if the player is inside the cove they cannot be higher than the ceiling (no exploiting from uptop) --- 800 from center of council to furthest corner in cove
if (GetZ() <= -171 && other->GetZ() <= -171 && DistanceNoZ(other->GetPosition(), exempt_check_who) <= 800 && DistanceNoZ(GetPosition(), exempt_check_who) <= 800) {
return true;
}
default:
return false;
}
return false;
+3 -3
View File
@@ -798,7 +798,7 @@ public:
static bool CheckLosFN(glm::vec3 posWatcher, float sizeWatcher, glm::vec3 posTarget, float sizeTarget);
virtual bool CheckWaterLoS(Mob* m);
bool CheckPositioningLosFN(Mob* other, float posX, float posY, float posZ);
bool CheckLosCheat(Mob* other); //door skipping checks for LoS
bool CheckDoorLoSCheat(Mob* other); //door skipping checks for LoS
bool CheckLosCheatExempt(Mob* other); //exemptions to bypass los
bool DoLosChecks(Mob* other);
inline void SetLastLosState(bool value) { last_los_check = value; }
@@ -962,7 +962,7 @@ public:
uint16 GetSympatheticFocusEffect(focusType type, uint16 spell_id);
bool TryFadeEffect(int slot);
void DispelMagic(Mob* casterm, uint16 spell_id, int effect_value);
uint16 GetSpellEffectResistChance(uint16 spell_id);
bool TrySpellEffectResist(uint16 spell_id);
int32 GetVulnerability(Mob *caster, uint32 spell_id, uint32 ticsremaining, bool from_buff_tic = false);
int64 GetFcDamageAmtIncoming(Mob *caster, int32 spell_id, bool from_buff_tic = false);
int64 GetFocusIncoming(focusType type, int effect, Mob *caster, uint32 spell_id); //**** This can be removed when bot healing focus code is updated ****
@@ -1125,7 +1125,7 @@ public:
virtual void SetAttackTimer();
inline void SetInvul(bool invul) { invulnerable=invul; }
inline bool GetInvul(void) { return invulnerable; }
inline bool GetInvul() { return invulnerable; }
void SetExtraHaste(int haste, bool need_to_save = true);
inline int GetExtraHaste() { return extra_haste; }
virtual int GetHaste();
+4 -9
View File
@@ -933,16 +933,11 @@ void MobMovementManager::SendCommandToClients(
float MobMovementManager::FixHeading(float in)
{
auto h = in;
while (h > 512.0) {
h -= 512.0;
int h = static_cast<int>(in) % 512;
if (h < 0) {
h += 512;
}
while (h < 0.0) {
h += 512.0;
}
return h;
return static_cast<float>(h);
}
void MobMovementManager::DumpStats(Client *client)
-35
View File
@@ -132,8 +132,6 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
),
attacked_timer(CombatEventTimer_expire),
swarm_timer(100),
m_corpse_queue_timer(1000),
m_corpse_queue_shutoff_timer(30000),
m_resumed_from_zone_suspend_shutoff_timer(10000),
classattack_timer(1000),
monkattack_timer(1000),
@@ -624,28 +622,6 @@ bool NPC::Process()
// zone state corpse creation timer
if (RuleB(Zone, StateSavingOnShutdown)) {
// creates a corpse if the NPC is queued for corpse creation
if (m_corpse_queue_timer.Check()) {
if (IsQueuedForCorpse()) {
auto decay_timer = m_corpse_decay_time;
uint16 corpse_id = GetID();
Death(this, GetHP() + 1, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand);
auto c = entity_list.GetCorpseByID(corpse_id);
if (c) {
c->UnLock();
c->SetDecayTimer(decay_timer);
}
}
m_corpse_queue_timer.Disable();
m_corpse_queue_shutoff_timer.Disable();
}
// shuts off the corpse queue timer if it is still running
if (m_corpse_queue_shutoff_timer.Check()) {
m_corpse_queue_timer.Disable();
m_corpse_queue_shutoff_timer.Disable();
}
// shuts off the temporary spawn protected state of the NPC
if (m_resumed_from_zone_suspend_shutoff_timer.Check()) {
m_resumed_from_zone_suspend_shutoff_timer.Disable();
@@ -654,17 +630,6 @@ bool NPC::Process()
}
if (tic_timer.Check()) {
if (RuleB(Zone, StateSavingOnShutdown) && IsQueuedForCorpse()) {
auto decay_timer = m_corpse_decay_time;
uint16 corpse_id = GetID();
Death(this, GetHP() + 1, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand);
auto c = entity_list.GetCorpseByID(corpse_id);
if (c) {
c->UnLock();
c->SetDecayTimer(decay_timer);
}
}
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_TICK)) {
parse->EventNPC(EVENT_TICK, this, nullptr, "", 0);
}
+6 -10
View File
@@ -603,10 +603,9 @@ public:
// zone state save
inline void SetQueuedToCorpse() { m_queued_for_corpse = true; }
inline bool IsQueuedForCorpse() { return m_queued_for_corpse; }
inline uint32_t SetCorpseDecayTime(uint32_t decay_time) { return m_corpse_decay_time = decay_time; }
inline bool IsQueuedForCorpse() const { return m_queued_for_corpse; }
inline void SetResumedFromZoneSuspend(bool state = true) { m_resumed_from_zone_suspend = state; }
inline bool IsResumedFromZoneSuspend() { return m_resumed_from_zone_suspend; }
inline bool IsResumedFromZoneSuspend() const { return m_resumed_from_zone_suspend; }
inline void LoadBuffsFromState(std::vector<Buffs_Struct> in_buffs) {
int i = 0;
@@ -658,15 +657,12 @@ protected:
LootItems m_loot_items;
// zone state
bool m_resumed_from_zone_suspend = false;
bool m_queued_for_corpse = false; // this is to check for corpse creation on zone state restore
uint32_t m_corpse_decay_time = 0; // decay time set on zone state restore
Timer m_corpse_queue_timer = {}; // this is to check for corpse creation on zone state restore
Timer m_corpse_queue_shutoff_timer = {};
bool m_resumed_from_zone_suspend = false;
bool m_queued_for_corpse = false; // this is to check for corpse creation on zone state restore
// this is a 30-second timer that protects a NPC from having double assignment of loot
// this is a timer that protects a NPC from having double assignment of loot
// this is to prevent a player from killing a NPC and then zoning out and back in to get loot again
// if loot was to be assigned via script again, this protects double assignment for 30 seconds
// if loot was to be assigned via script again, this protects double assignment for a short time
Timer m_resumed_from_zone_suspend_shutoff_timer = {};
std::list<NpcFactionEntriesRepository::NpcFactionEntries> faction_list;
+2 -1
View File
@@ -699,7 +699,7 @@ void QuestManager::stoptimer(const std::string& timer_name, Mob* m)
}
for (auto e = QTimerList.begin(); e != QTimerList.end(); ++e) {
if (e->mob && e->mob == m) {
if (e->mob && e->mob == m && e->name == timer_name) {
parse->EventMob(EVENT_TIMER_STOP, m, nullptr, [&]() { return timer_name; });
QTimerList.erase(e);
@@ -3506,6 +3506,7 @@ void QuestManager::UpdateInstanceTimer(uint16 instance_id, uint32 new_duration)
e.duration = new_duration;
e.start_time = std::time(nullptr);
e.expire_at = e.start_time + e.duration;
const int updated = InstanceListRepository::UpdateOne(database, e);
+16 -6
View File
@@ -191,16 +191,20 @@ bool Spawn2::Process() {
return false;
}
uint16 condition_value=1;
uint16 condition_value = 1;
if (condition_id > 0) {
condition_value = zone->spawn_conditions.GetCondition(zone->GetShortName(), zone->GetInstanceID(), condition_id);
condition_value = zone->spawn_conditions.GetCondition(
zone->GetShortName(),
zone->GetInstanceID(),
condition_id
);
}
//have the spawn group pick an NPC for us
uint32 npcid = 0;
if (RuleB(Zone, StateSavingOnShutdown) && currentnpcid && currentnpcid > 0) {
npcid = currentnpcid;
if (m_resumed_npc_id > 0) {
npcid = m_resumed_npc_id;
m_resumed_npc_id = 0;
} else {
npcid = spawn_group->GetNPCType(condition_value);
}
@@ -273,7 +277,13 @@ bool Spawn2::Process() {
}
}
NPC *npc = new NPC(tmp, this, glm::vec4(x, y, z, heading), GravityBehavior::Water);
// zone state restore
if (m_stored_location != glm::vec4(0, 0, -1000, 0)) {
loc = m_stored_location;
m_stored_location = glm::vec4(0, 0, -1000, 0);
}
NPC *npc = new NPC(tmp, this, loc, GravityBehavior::Water);
npcthis = npc;
+4
View File
@@ -78,6 +78,8 @@ public:
inline bool IsResumedFromZoneSuspend() const { return m_resumed_from_zone_suspend; }
inline void SetResumedFromZoneSuspend(bool resumed) { m_resumed_from_zone_suspend = resumed; }
inline void SetEntityVariables(std::map<std::string, std::string> vars) { m_entity_variables = vars; }
inline void SetResumedNPCID(uint32 npc_id) { m_resumed_npc_id = npc_id; }
inline void SetStoredLocation(const glm::vec4& loc) { m_stored_location = loc; }
protected:
friend class Zone;
@@ -105,7 +107,9 @@ private:
bool IsDespawned;
uint32 killcount;
bool m_resumed_from_zone_suspend = false;
uint32 m_resumed_npc_id = 0;
std::map<std::string, std::string> m_entity_variables = {};
glm::vec4 m_stored_location = {0, 0, -1000, 0}; // use -1000 to indicate unset/zero-state
};
class SpawnCondition {
+27 -14
View File
@@ -7465,44 +7465,57 @@ void Mob::DispelMagic(Mob* caster, uint16 spell_id, int effect_value)
}
}
uint16 Mob::GetSpellEffectResistChance(uint16 spell_id)
bool Mob::TrySpellEffectResist(uint16 spell_id)
{
/*
SEResist variable
0 = spell effect id to be check if can resist
1 = percent chance of resistance
*/
if(!IsValidSpell(spell_id))
return 0;
if (!aabonuses.SEResist[1] && !spellbonuses.SEResist[1] && !itembonuses.SEResist[1])
return 0;
if (!IsValidSpell(spell_id)) {
return false;
}
uint16 resist_chance = 0;
if (!aabonuses.SEResist[1] && !spellbonuses.SEResist[1] && !itembonuses.SEResist[1]) {
return false;
}
int resist_chance = 0;
for(int i = 0; i < EFFECT_COUNT; ++i)
{
bool found = false;
if (spells[spell_id].effect_id[i] == SE_Blank) {
continue;
}
for(int d = 0; d < MAX_RESISTABLE_EFFECTS*2; d+=2)
{
resist_chance = 0;
if (spells[spell_id].effect_id[i] == aabonuses.SEResist[d]){
resist_chance += aabonuses.SEResist[d+1];
found = true;
}
if (spells[spell_id].effect_id[i] == itembonuses.SEResist[d]){
resist_chance += itembonuses.SEResist[d+1];
found = true;
}
if (spells[spell_id].effect_id[i] == spellbonuses.SEResist[d]){
resist_chance += spellbonuses.SEResist[d+1];
found = true;
}
if (found)
continue;
if (resist_chance) {
if (zone->random.Roll(resist_chance)) {
LogSpells("Resisted spell from Spell Effect Resistance, had [{}] chance to resist spell effect id [{}]", resist_chance, spells[spell_id].effect_id[i]);
return true;
}
break;
}
}
}
return resist_chance;
return false;
}
bool Mob::TryDispel(uint8 caster_level, uint8 buff_level, int level_modifier){
+11 -16
View File
@@ -5359,16 +5359,17 @@ float Mob::ResistSpell(uint8 resist_type, uint16 spell_id, Mob *caster, bool use
if (!CharmTick) {
//Check for Spell Effect specific resistance chances (ie AA Mental Fortitude)
int se_resist_bonuses = GetSpellEffectResistChance(spell_id);
if (se_resist_bonuses && zone->random.Roll(se_resist_bonuses)) {
if (resist_type != RESIST_NONE && TrySpellEffectResist(spell_id)) {
return 0;
}
// Check for Chance to Resist Spell bonuses (ie Sanctification Discipline)
int resist_bonuses = CalcResistChanceBonus();
if (resist_bonuses && zone->random.Roll(resist_bonuses) && !IsResurrectionSicknessSpell(spell_id)) {
LogSpells("Resisted spell in sanctification, had [{}] chance to resist", resist_bonuses);
return 0;
if (!spells[spell_id].no_resist && resist_type != RESIST_NONE) {
int resist_bonuses = CalcResistChanceBonus();
if (resist_bonuses && zone->random.Roll(resist_bonuses) && !IsResurrectionSicknessSpell(spell_id)) {
LogSpells("Resisted spell in sanctification, had [{}] chance to resist", resist_bonuses);
return 0;
}
}
}
@@ -5667,18 +5668,12 @@ int16 Mob::CalcResistChanceBonus()
int16 Mob::CalcFearResistChance()
{
int resistchance = spellbonuses.ResistFearChance + itembonuses.ResistFearChance;
if (IsOfClientBot()) {
resistchance += aabonuses.ResistFearChance;
if (aabonuses.Fearless == true) {
resistchance = 100;
}
}
if (spellbonuses.Fearless == true || itembonuses.Fearless == true) {
resistchance = 100;
int resist_chance = spellbonuses.ResistFearChance + itembonuses.ResistFearChance + aabonuses.ResistFearChance;
if (spellbonuses.Fearless || itembonuses.Fearless || aabonuses.Fearless) {
resist_chance = 100;
}
return resistchance;
return resist_chance;
}
float Mob::GetAOERange(uint16 spell_id)

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