KayenEQ
fb1d4109a9
Fix for AA stacking where first AA in series has only 1 rank.
2014-04-29 22:23:25 -04:00
KimLS
a2e86ebec5
Some compile fixes for older versions of C++ on windows
2014-04-29 17:49:17 -07:00
KimLS
c6b637e5a5
Changelog
2014-04-29 13:05:45 -07:00
KimLS
0c9d640683
Merge branch 'master' into raycast
2014-04-29 13:01:26 -07:00
Michael Cook
db63c947b8
Merge pull request #145 from KayenEQ/AISpellEffects
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AI Spell Effects
2014-04-28 17:34:24 -04:00
KayenEQ
649f363917
fix sql
2014-04-28 17:18:23 -04:00
KimLS
6ad4a95cc6
And of course memset too way to not include the whole error message the first time jerk
2014-04-28 13:15:43 -07:00
KimLS
d652cc8ea4
Raycastmesh missing malloc, free, NULL refs
2014-04-28 13:10:11 -07:00
KimLS
989bffee81
Merge branch 'master' into raycast
2014-04-27 14:36:05 -07:00
KayenEQ
cd9cf9f52f
sql hot fix
2014-04-27 04:27:02 -04:00
KayenEQ
d3a9d509a8
remove old sql
2014-04-27 04:02:41 -04:00
KayenEQ
380cf8691a
Implemented new table 'npc_spells_effects' and 'npc_spells_effects_entires'.
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Implemented new field in 'npc_spell_effects_id' in npc_types.
These are used to directly apply spell effect bonuses to NPC's without requirings spells/buffs.
Example: Allow an npc to spawn with an innate 50 pt damage shield and a 5% chance to critical hit.
Please see the wiki page: http://wiki.eqemulator.org/p?npc_spell_effects_entries for details.
*NPC's can now do critical heals / damage spells if bonus is applied from table.
Required SQL: utils/sql/git/required/2014_04_27_AISpellEffects.sql
Note: 30 examples of spell effects have been included by default in this sql. Edited/removed as needed.
2014-04-27 03:57:14 -04:00
KayenEQ
62e48e7701
Merge git://github.com/EQEmu/Server into AISpellEffects
2014-04-27 03:29:15 -04:00
KimLS
5e81848445
Darwin caused ipc mutex to stop working for non-darwin, non-windows systems. Hopefully fixed
2014-04-25 18:45:19 -07:00
Alex
e047d99a6c
Merge pull request #138 from Corysia/master
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Changes for intel Mac OSX build
2014-04-25 13:47:48 -07:00
cavedude00
d8ad337c0e
Fixed a zone crash in spawn_conditions.
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spawn_events changes, fixes, and additions.
2014-04-25 12:40:25 -07:00
KayenEQ
391b6ed515
fix
2014-04-25 09:07:48 -04:00
KayenEQ
d64f762277
Developement Branch AISpellEffects.
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Debug crash on NPC death.
2014-04-25 08:52:49 -04:00
Michael Cook
4d3ba5087d
Merge pull request #143 from KayenEQ/master
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Focus limit changes/additions
2014-04-25 02:39:19 -04:00
KayenEQ
aba1acea9c
Merge branch 'master' of git://github.com/EQEmu/Server
2014-04-24 04:30:31 -04:00
SecretsOTheP
9502f0aadf
Revert "It's never ogre with these hatelist crashes.."
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This reverts commit dffee38dc622254a9847e1a09d79c572d1aaf388.
2014-04-23 12:50:25 -04:00
KayenEQ
564c31c54d
Improved SE_LimitCombatSkills will now more accurately determine if a spell is a combat proc.
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SE_LimitInstant will now also work when set to include instant spells.
Optional SQL: utils/sql/git/optional/2014_04_23_FocusComabtProcs.sql
Note: Set to false, if enabled will allow all combat procs to receive spell focuses.
2014-04-23 03:54:54 -04:00
SecretsOTheP
6aa0c9d694
hatelist fixes to fixes to fixes
2014-04-22 13:37:35 -04:00
SecretsOTheP
e726a82cc3
Merge branch 'master' of https://github.com/EQEmu/Server
2014-04-22 13:24:57 -04:00
SecretsOTheP
dd1f5f6a11
More hatelist fixes. Trying to nail the crash :S
2014-04-22 13:24:07 -04:00
Michael Cook (mackal)
f08799f7ff
Add mez break message
2014-04-22 00:48:46 -04:00
SecretsOTheP
dffee38dc6
It's never ogre with these hatelist crashes..
2014-04-21 22:19:12 -04:00
SecretsOTheP
fe542deb89
indentation is important
2014-04-20 21:00:50 -04:00
SecretsOTheP
8aa13b51f4
Hatelist crash fix
2014-04-20 20:54:21 -04:00
KimLS
c16fe3c810
CMake flags to defining what is logged and where
2014-04-20 17:46:43 -07:00
KimLS
635d28cd65
Change to how quest signals work
2014-04-20 17:26:51 -07:00
Corysia Taware
f915eed0f4
Apparently 0 is a vaid file descriptor in OSX
2014-04-19 21:45:54 -07:00
SecretsOTheP
87994ebfba
smoke commits everyday
2014-04-20 00:26:54 -04:00
Akkadius
0b2281967b
Added #command error message suppression for those who don't want to see 'Command is not recognized' constantly
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- You need to have rule 'Chat:SuppressCommandErrors' set to true, this is set to false by default
- Required SQL: 2014_04_18_Suppress_Command_Error.sql
2014-04-18 19:37:26 -05:00
Michael Cook (mackal)
fc9e7a3a3b
Fix linux compile issue with 884b0291
2014-04-16 12:44:02 -04:00
Akkadius
884b0291f7
Exported $client->SendMarqueeMessage(type, priority, fade_in, fade_out, duration, msg) - Will be available for simple plugin use
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Exported $client->ExpeditionMessage(THIS, ExpdID, Message) - In use with custom expedition mod that will be released soon
2014-04-15 12:00:33 -05:00
Michael Cook
8d8b3241d1
Merge pull request #141 from KayenEQ/master
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Revision of SE_PercentHeal
2014-04-14 02:37:08 -04:00
KayenEQ
272bbdb4d2
Revision of SE_PercentHeal
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Will now apply focus properly
Can now do damage if set to negative value
2014-04-12 21:15:13 -04:00
Michael Cook
168183201a
Merge pull request #140 from KayenEQ/master
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Revision of slow mitigation code.
2014-04-12 12:41:50 -04:00
KayenEQ
aedd70f5fa
removed commented out code.
2014-04-12 03:31:30 -04:00
KayenEQ
f9b46b46b1
Revision of slow mitigation code.
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Fix for the slow mitigation spam messages
Converted value from FLOAT to INT
Use SQL to update your npc_types table
2014-04-12 00:18:19 -04:00
Michael Cook
983c7a9c91
Merge pull request #139 from KayenEQ/master
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-Implemented the ability to properly use live spell projectile graphics.
2014-04-10 14:06:53 -04:00
KayenEQ
48a9f05efb
SQL
2014-04-10 00:55:31 -04:00
KayenEQ
f0a0f0677f
Rule to make player cast swarm pets untargetable with F8.
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New npc_types field to allow any NPC to be untargetable with F8
Swarm pets will now be heal/buffable like live.
See change log for more details.
Note: The method used here to prevent
targeting is a hack but the only side
effect it turns affected NPC's names Yellow.
2014-04-10 00:47:20 -04:00
KayenEQ
35cd98c7a7
-Implemented the ability to properly use live spell projectile graphics.
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This data is found in the player_1 field of the spells_new table.
-Rule for this set to be disabled by default.
-Enable IF your server uses an UF+ spell file
and your players use UF+ clients
-Otherwise your better off with alternative method/rules
already implemented so that all players can see the effect.
-Added ability for PERL ProjectileAnim function to only
need an IT#### and not an actual item id.
-If you want it in LUA somebody needs to add it.
- Change to wizard innate critical ratios based on parse data.
2014-04-09 05:17:36 -04:00
Michael Cook (mackal)
8b2f325cd0
Fix wiz innate crit issue
2014-04-07 21:21:08 -04:00
Corysia Taware
4d70cb20e7
Merge remote-tracking branch 'upstream/master'
2014-04-07 10:05:46 -07:00
Uleat
8e55b6618e
Dual Wield changes - see posting linked in changelog.txt
2014-04-06 05:39:37 -04:00
Michael Cook (mackal)
7e75f7559a
Fix issue with optional SQL
2014-04-06 03:03:18 -04:00
Akkadius
8ad1c1d8a9
changelog.txt
2014-04-05 18:12:58 -05:00