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Some compile fixes for older versions of C++ on windows
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@ -32,8 +32,8 @@ float Map::FindBestZ(Vertex &start, Vertex *result) const {
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result = &tmp;
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start.z += RuleI(Map, FindBestZHeightAdjust);
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Vertex from = { start.x, start.y, start.z };
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Vertex to = { start.x, start.y, BEST_Z_INVALID };
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Vertex from(start.x, start.y, start.z);
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Vertex to(start.x, start.y, BEST_Z_INVALID);
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float hit_distance;
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bool hit = false;
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@ -1185,7 +1185,7 @@ bool PathManager::NoHazardsAccurate(Map::Vertex From, Map::Vertex To)
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stepy = (stepy / factor)*step_size;
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stepz = (stepz / factor)*step_size;
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Map::Vertex TestPoint = { curx, cury, curz };
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Map::Vertex TestPoint(curx, cury, curz);
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float NewZ = zone->zonemap->FindBestZ(TestPoint, nullptr);
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if (ABS(NewZ - last_z) > 5.0f)
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{
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@ -1204,7 +1204,7 @@ bool PathManager::NoHazardsAccurate(Map::Vertex From, Map::Vertex To)
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if (zone->watermap->InLiquid(TestPoint.x, TestPoint.y, NewZ))
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{
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Map::Vertex TestPointWater = { TestPoint.x, TestPoint.y, NewZ - 0.5f };
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Map::Vertex TestPointWater(TestPoint.x, TestPoint.y, NewZ - 0.5f);
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Map::Vertex TestPointWaterDest = TestPointWater;
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Map::Vertex hit;
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TestPointWaterDest.z -= 500;
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