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Fixed a zone crash in spawn_conditions.
spawn_events changes, fixes, and additions.
This commit is contained in:
parent
4d3ba5087d
commit
d8ad337c0e
@ -1,5 +1,16 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 04/25/2014 ==
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cavedude: Corrected a crash in spawn_conditions caused by NPCs on a one way path.
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cavedude: Added strict column to spawn_events which will prevent an event from enabling if it's mid-cycle.
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cavedude: Prevented disabled or strict spawn_events from enabling when the zone first boots.
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cavedude: Fixed the quest function toggle_spawn_event under Perl.
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If you're using the quest function toggle_spawn_event (worked on Lua only) it has changed syntax to:
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toggle_spawn_event(int event_id, bool enable, bool strict, bool reset_base)
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Required SQL: utils/sql/git/required/2014_04_25_spawn_events.sql
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== 04/23/2014 ==
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Kayen: Improved SE_LimitCombatSkills will now more accurately determine if a spell is a combat proc.
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Kayen: SE_LimitInstant will now also work when set to include instant spells.
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1
utils/sql/git/required/2014_04_25_spawn_events.sql
Normal file
1
utils/sql/git/required/2014_04_25_spawn_events.sql
Normal file
@ -0,0 +1 @@
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alter table spawn_events add column `strict` tinyint(4) not null default 0;
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@ -1627,11 +1627,32 @@ void NPC::AI_DoMovement() {
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if (gridno > 0 || cur_wp==-2) {
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if (movetimercompleted==true) { // time to pause at wp is over
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int32 spawn_id = this->GetSpawnPointID();
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LinkedListIterator<Spawn2*> iterator(zone->spawn2_list);
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iterator.Reset();
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Spawn2 *found_spawn = nullptr;
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while(iterator.MoreElements())
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{
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Spawn2* cur = iterator.GetData();
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iterator.Advance();
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if(cur->GetID() == spawn_id)
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{
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found_spawn = cur;
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break;
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}
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}
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if (wandertype == 4 && cur_wp == CastToNPC()->GetMaxWp()) {
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CastToNPC()->Depop(true); //depop and resart spawn timer
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if(found_spawn)
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found_spawn->SetNPCPointerNull();
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}
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else if (wandertype == 6 && cur_wp == CastToNPC()->GetMaxWp()) {
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CastToNPC()->Depop(false);//depop without spawn timer
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if(found_spawn)
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found_spawn->SetNPCPointerNull();
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}
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else {
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movetimercompleted=false;
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@ -1678,14 +1678,15 @@ XS(XS__toggle_spawn_event);
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XS(XS__toggle_spawn_event)
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{
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dXSARGS;
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if (items != 2)
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Perl_croak(aTHX_ "Usage: toggle_spawn_event(event_id, enabled?, reset_base)");
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if (items != 4)
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Perl_croak(aTHX_ "Usage: toggle_spawn_event(event_id, enabled?, strict, reset_base)");
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uint32 event_id = (int)SvIV(ST(0));
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bool enabled = ((int)SvIV(ST(1))) == 0?false:true;
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bool reset_base = ((int)SvIV(ST(1))) == 0?false:true;
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bool strict = ((int)SvIV(ST(2))) == 0?false:true;
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bool reset_base = ((int)SvIV(ST(3))) == 0?false:true;
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quest_manager.toggle_spawn_event(event_id, enabled, reset_base);
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quest_manager.toggle_spawn_event(event_id, enabled, strict, reset_base);
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XSRETURN_EMPTY;
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}
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@ -372,8 +372,8 @@ int lua_get_spawn_condition(const char *zone, uint32 instance_id, int condition_
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return quest_manager.get_spawn_condition(zone, instance_id, condition_id);
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}
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void lua_toggle_spawn_event(int event_id, bool enable, bool reset) {
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quest_manager.toggle_spawn_event(event_id, enable, reset);
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void lua_toggle_spawn_event(int event_id, bool enable, bool strict, bool reset) {
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quest_manager.toggle_spawn_event(event_id, enable, strict, reset);
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}
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void lua_summon_burried_player_corpse(uint32 char_id, float x, float y, float z, float h) {
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@ -1733,8 +1733,8 @@ short QuestManager::get_spawn_condition(const char *zone_short, uint32 instance_
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}
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//toggle a spawn event
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void QuestManager::toggle_spawn_event(int event_id, bool enable, bool reset_base) {
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zone->spawn_conditions.ToggleEvent(event_id, enable, reset_base);
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void QuestManager::toggle_spawn_event(int event_id, bool enable, bool strict, bool reset_base) {
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zone->spawn_conditions.ToggleEvent(event_id, enable, strict, reset_base);
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}
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bool QuestManager::has_zone_flag(int zone_id) {
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@ -150,7 +150,7 @@ public:
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void showgrid(int gridid);
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void spawn_condition(const char *zone_short, uint32 instance_id, uint16 condition_id, short new_value);
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short get_spawn_condition(const char *zone_short, uint32 instance_id, uint16 condition_id);
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void toggle_spawn_event(int event_id, bool enable, bool reset_base);
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void toggle_spawn_event(int event_id, bool enable, bool strict, bool reset_base);
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bool has_zone_flag(int zone_id);
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void set_zone_flag(int zone_id);
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void clear_zone_flag(int zone_id);
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158
zone/spawn2.cpp
158
zone/spawn2.cpp
@ -303,11 +303,13 @@ void Spawn2::ForceDespawn()
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{
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npcthis->Depop(true);
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IsDespawned = true;
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npcthis = nullptr;
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return;
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}
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else
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{
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npcthis->Depop(false);
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npcthis = nullptr;
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}
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}
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}
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@ -555,6 +557,7 @@ SpawnEvent::SpawnEvent() {
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action = ActionSet;
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argument = 0;
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period = 0xFFFFFFFF;
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strict = false;
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memset(&next, 0, sizeof(next));
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}
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@ -586,26 +589,28 @@ void SpawnConditionManager::Process() {
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for(; cur != end; ++cur) {
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SpawnEvent &cevent = *cur;
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if(!cevent.enabled)
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continue;
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if(cevent.enabled)
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{
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if(EQTime::IsTimeBefore(&tod, &cevent.next)) {
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//this event has been triggered.
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//execute the event
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if(!cevent.strict || (cevent.strict && cevent.next.hour == tod.hour && cevent.next.day == tod.day && cevent.next.month == tod.month && cevent.next.year == tod.year))
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ExecEvent(cevent, true);
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if(EQTime::IsTimeBefore(&tod, &cevent.next)) {
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//this event has been triggered.
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//execute the event
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ExecEvent(cevent, true);
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//add the period of the event to the trigger time
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EQTime::AddMinutes(cevent.period, &cevent.next);
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std::string t;
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EQTime::ToString(&cevent.next, t);
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_log(SPAWNS__CONDITIONS, "Event %d: Will trigger again in %d EQ minutes at %s.", cevent.id, cevent.period, t.c_str());
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//save the next event time in the DB
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UpdateDBEvent(cevent);
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//find the next closest event timer.
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FindNearestEvent();
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//minor optimization, if theres no more possible events,
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//then stop trying... I dunno how worth while this is.
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if(EQTime::IsTimeBefore(&next_event, &tod))
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return;
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//add the period of the event to the trigger time
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EQTime::AddMinutes(cevent.period, &cevent.next);
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std::string t;
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EQTime::ToString(&cevent.next, t);
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_log(SPAWNS__CONDITIONS, "Event %d: Will trigger again in %d EQ minutes at %s.", cevent.id, cevent.period, t.c_str());
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//save the next event time in the DB
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UpdateDBEvent(cevent);
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//find the next closest event timer.
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FindNearestEvent();
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//minor optimization, if theres no more possible events,
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//then stop trying... I dunno how worth while this is.
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if(EQTime::IsTimeBefore(&next_event, &tod))
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return;
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}
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}
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}
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}
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@ -619,6 +624,14 @@ void SpawnConditionManager::ExecEvent(SpawnEvent &event, bool send_update) {
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return; //unable to find the spawn condition to operate on
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}
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TimeOfDay_Struct tod;
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zone->zone_time.getEQTimeOfDay(&tod);
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if(event.strict && (event.next.hour != tod.hour || event.next.day != tod.day || event.next.month != tod.month || event.next.year != tod.year))
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{
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_log(SPAWNS__CONDITIONS, "Event %d: Unable to execute. Condition is strict, and event time has already passed.", event.id);
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return;
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}
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SpawnCondition &cond = condi->second;
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int16 new_value = cond.value;
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@ -666,10 +679,10 @@ void SpawnConditionManager::UpdateDBEvent(SpawnEvent &event) {
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len = MakeAnyLenString(&query,
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"UPDATE spawn_events SET "
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"next_minute=%d, next_hour=%d, next_day=%d, next_month=%d, "
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"next_year=%d, enabled=%d "
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"next_year=%d, enabled=%d, strict=%d "
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"WHERE id=%d",
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event.next.minute, event.next.hour, event.next.day, event.next.month,
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event.next.year, event.enabled?1:0, event.id
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event.next.year, event.enabled?1:0, event.strict?1:0,event.id
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);
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if(!database.RunQuery(query, len, errbuf)) {
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LogFile->write(EQEMuLog::Error, "Unable to update spawn event '%s': %s\n", query, errbuf);
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@ -703,7 +716,7 @@ bool SpawnConditionManager::LoadDBEvent(uint32 event_id, SpawnEvent &event, std:
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bool ret = false;
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len = MakeAnyLenString(&query,
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"SELECT id,cond_id,period,next_minute,next_hour,next_day,next_month,next_year,enabled,action,argument,zone "
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"SELECT id,cond_id,period,next_minute,next_hour,next_day,next_month,next_year,enabled,action,argument,strict,zone "
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"FROM spawn_events WHERE id=%d", event_id);
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if (database.RunQuery(query, len, errbuf, &result)) {
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safe_delete_array(query);
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@ -721,12 +734,13 @@ bool SpawnConditionManager::LoadDBEvent(uint32 event_id, SpawnEvent &event, std:
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event.enabled = atoi(row[8])==0?false:true;
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event.action = (SpawnEvent::Action) atoi(row[9]);
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event.argument = atoi(row[10]);
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zone_name = row[11];
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event.strict = atoi(row[11])==0?false:true;
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zone_name = row[12];
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std::string t;
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EQTime::ToString(&event.next, t);
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_log(SPAWNS__CONDITIONS, "Loaded %s spawn event %d on condition %d with period %d, action %d, argument %d. Will trigger at %s",
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event.enabled?"enabled":"disabled", event.id, event.condition_id, event.period, event.action, event.argument, t.c_str());
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_log(SPAWNS__CONDITIONS, "(LoadDBEvent) Loaded %s spawn event %d on condition %d with period %d, action %d, argument %d, strict %d. Will trigger at %s",
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event.enabled?"enabled":"disabled", event.id, event.condition_id, event.period, event.action, event.argument, event.strict, t.c_str());
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ret = true;
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}
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@ -794,7 +808,7 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
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//load spawn events
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SpawnEvent event;
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len = MakeAnyLenString(&query,
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"SELECT id,cond_id,period,next_minute,next_hour,next_day,next_month,next_year,enabled,action,argument "
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"SELECT id,cond_id,period,next_minute,next_hour,next_day,next_month,next_year,enabled,action,argument,strict "
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"FROM spawn_events WHERE zone='%s'", zone_name);
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if (database.RunQuery(query, len, errbuf, &result)) {
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safe_delete_array(query);
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@ -816,10 +830,11 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
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event.enabled = atoi(row[8])==0?false:true;
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event.action = (SpawnEvent::Action) atoi(row[9]);
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event.argument = atoi(row[10]);
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event.strict = atoi(row[11])==0?false:true;
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spawn_events.push_back(event);
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_log(SPAWNS__CONDITIONS, "Loaded %s spawn event %d on condition %d with period %d, action %d, argument %d",
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event.enabled?"enabled":"disabled", event.id, event.condition_id, event.period, event.action, event.argument);
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_log(SPAWNS__CONDITIONS, "(LoadSpawnConditions) Loaded %s spawn event %d on condition %d with period %d, action %d, argument %d, strict %d",
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event.enabled?"enabled":"disabled", event.id, event.condition_id, event.period, event.action, event.argument, event.strict);
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}
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mysql_free_result(result);
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} else {
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@ -847,34 +862,48 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
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for(; cur != end; ++cur) {
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SpawnEvent &cevent = *cur;
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if(!cevent.enabled)
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continue;
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bool StrictCheck = false;
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if(cevent.strict &&
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cevent.next.hour == tod.hour &&
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cevent.next.day == tod.day &&
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cevent.next.month == tod.month &&
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cevent.next.year == tod.year)
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StrictCheck = true;
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//watch for special case of all 0s, which means to reset next to now
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if(cevent.next.year == 0 && cevent.next.month == 0 && cevent.next.day == 0 && cevent.next.hour == 0 && cevent.next.minute == 0) {
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_log(SPAWNS__CONDITIONS, "Initial next trigger time set for spawn event %d", cevent.id);
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memcpy(&cevent.next, &tod, sizeof(cevent.next));
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//add one period
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EQTime::AddMinutes(cevent.period, &cevent.next);
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//save it in the db.
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UpdateDBEvent(cevent);
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continue; //were done with this event.
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}
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//If event is disabled, or we failed the strict check, set initial spawn_condition to 0.
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if(!cevent.enabled || !StrictCheck)
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SetCondition(zone->GetShortName(), zone->GetInstanceID(),cevent.condition_id,0);
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ran = false;
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while(EQTime::IsTimeBefore(&tod, &cevent.next)) {
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_log(SPAWNS__CONDITIONS, "Catch up triggering on event %d", cevent.id);
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//this event has been triggered.
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//execute the event
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ExecEvent(cevent, false);
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//add the period of the event to the trigger time
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EQTime::AddMinutes(cevent.period, &cevent.next);
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ran = true;
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}
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//only write it out if the event actually ran
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if(ran) {
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//save the event in the DB
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UpdateDBEvent(cevent);
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if(cevent.enabled)
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{
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//watch for special case of all 0s, which means to reset next to now
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if(cevent.next.year == 0 && cevent.next.month == 0 && cevent.next.day == 0 && cevent.next.hour == 0 && cevent.next.minute == 0) {
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_log(SPAWNS__CONDITIONS, "Initial next trigger time set for spawn event %d", cevent.id);
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memcpy(&cevent.next, &tod, sizeof(cevent.next));
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//add one period
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EQTime::AddMinutes(cevent.period, &cevent.next);
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//save it in the db.
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UpdateDBEvent(cevent);
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continue; //were done with this event.
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}
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ran = false;
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while(EQTime::IsTimeBefore(&tod, &cevent.next)) {
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_log(SPAWNS__CONDITIONS, "Catch up triggering on event %d", cevent.id);
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//this event has been triggered.
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//execute the event
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if(!cevent.strict || StrictCheck)
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ExecEvent(cevent, false);
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//add the period of the event to the trigger time
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EQTime::AddMinutes(cevent.period, &cevent.next);
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ran = true;
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}
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//only write it out if the event actually ran
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if(ran) {
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//save the event in the DB
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UpdateDBEvent(cevent);
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}
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}
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}
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@ -894,14 +923,14 @@ void SpawnConditionManager::FindNearestEvent() {
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int next_id = -1;
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for(; cur != end; ++cur) {
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SpawnEvent &cevent = *cur;
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if(!cevent.enabled)
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continue;
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//see if this event is before our last nearest
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if(EQTime::IsTimeBefore(&next_event, &cevent.next)) {
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memcpy(&next_event, &cevent.next, sizeof(next_event));
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next_id = cevent.id;
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if(cevent.enabled)
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{
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//see if this event is before our last nearest
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if(EQTime::IsTimeBefore(&next_event, &cevent.next))
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{
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memcpy(&next_event, &cevent.next, sizeof(next_event));
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next_id = cevent.id;
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}
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}
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}
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if(next_id == -1)
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@ -1035,7 +1064,7 @@ void SpawnConditionManager::ReloadEvent(uint32 event_id) {
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FindNearestEvent();
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}
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void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool reset_base) {
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void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool strict, bool reset_base) {
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_log(SPAWNS__CONDITIONS, "Request to %s spawn event %d %sresetting trigger time", enabled?"enable":"disable", event_id, reset_base?"":"without ");
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@ -1048,8 +1077,9 @@ void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool rese
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if(cevent.id == event_id) {
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//make sure were actually changing something
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if(cevent.enabled != enabled || reset_base) {
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if(cevent.enabled != enabled || reset_base || cevent.strict != strict) {
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cevent.enabled = enabled;
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cevent.strict = strict;
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if(reset_base) {
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_log(SPAWNS__CONDITIONS, "Spawn event %d located in this zone. State set. Trigger time reset (period %d).", event_id, cevent.period);
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//start with the time now
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@ -67,6 +67,7 @@ public:
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bool NPCPointerValid() { return (npcthis!=nullptr); }
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void SetNPCPointer(NPC* n) { npcthis = n; }
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void SetNPCPointerNull() { npcthis = nullptr; }
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void SetTimer(uint32 duration) { timer.Start(duration); }
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uint32 GetKillCount() { return killcount; }
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protected:
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@ -134,6 +135,7 @@ public:
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bool enabled;
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Action action;
|
||||
int16 argument;
|
||||
bool strict;
|
||||
|
||||
uint32 period; //eq minutes (3 seconds) between events
|
||||
TimeOfDay_Struct next; //next time this event triggers
|
||||
@ -148,7 +150,7 @@ public:
|
||||
|
||||
int16 GetCondition(const char *zone_short, uint32 instance_id, uint16 condition_id);
|
||||
void SetCondition(const char *zone_short, uint32 instance_id, uint16 condition_id, int16 new_value, bool world_update = false);
|
||||
void ToggleEvent(uint32 event_id, bool enabled, bool reset_base);
|
||||
void ToggleEvent(uint32 event_id, bool enabled, bool strict, bool reset_base);
|
||||
bool Check(uint16 condition, int16 min_value);
|
||||
void ReloadEvent(uint32 event_id);
|
||||
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user