Uleat
d71dbd1751
Relocated 'stop movement' code into class Mob from class Bot
2018-02-01 05:38:10 -05:00
Uleat
8805021960
Re-worked Bot::AI_Process(); Added 'leash,' 'main assist' and 'combat abort' features
2018-01-31 19:31:09 -05:00
Michael Cook (mackal)
a440269c6b
Adjust the behavior of out of range aggro removal
...
This is a bit more accurate
2018-01-18 19:59:04 -05:00
Michael Cook (mackal)
e7ce79261d
Add a timer to rate limit the hatelist check
2018-01-18 15:54:53 -05:00
Shea
ba1a317119
Add distance logic to mobs that move
2017-12-03 11:33:29 -06:00
Chris Miles
712fe1f6ec
Merge branch 'master' into master
2017-11-21 21:26:52 -06:00
Akkadius
b03e9af597
Fix issues with NPC's ghosting who path for long distances, this should wrap up the small remainder of ghosting edge cases
2017-11-21 21:25:20 -06:00
Paul Coene
5880593cb1
MoveTo while saving guard position no longer hops.
2017-11-17 13:12:26 -05:00
Michael Cook (mackal)
da163be8db
Fix auto complete error
2017-11-10 00:06:50 -05:00
Michael Cook (mackal)
df0004c1b0
Another fix for GetHaste for pets
2017-11-04 01:08:55 -04:00
Michael Cook (mackal)
24e4730204
Whoops, we do haste differently
2017-11-04 00:39:54 -04:00
Michael Cook (mackal)
7d12382333
Fix NPC/Pet haste caps
2017-11-04 00:33:30 -04:00
Akkadius
a7d0251b77
Mob::TryFadeEffect sanity checks for potential crashing
2017-10-16 13:15:03 -05:00
Michael Cook (mackal)
64d39134b9
Fix issues with Mob::TryTriggerOnValueAmount
2017-10-09 00:18:33 -04:00
Michael Cook (mackal)
414cafdbed
Add OP_AddNimbusEffect
2017-10-09 00:04:43 -04:00
KimLS
fc7623b690
Merge fix
2017-09-17 13:20:48 -07:00
Paul Coene
59152a9d77
Fix some constants.
2017-09-17 12:11:02 -04:00
KimLS
ccdebf0116
Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it.
2017-09-09 00:24:30 -07:00
KimLS
6a79694fa1
Merge branch 'master' of github.com:EQEmu/Server into wp
2017-08-31 17:47:33 -07:00
KimLS
c52ff4249a
Pathing stuck detection, and logic to go with it
2017-08-30 19:55:35 -07:00
Akkadius
808654743c
[Position Updates] Bulk updates when player has moved far enough - eliminates client ghosting on rez/gates/summon as well as npc ghosting
2017-08-22 02:13:56 -05:00
Akkadius
ad7dfc31a9
[HP Updates] Resolved an issue when a player is swapped to a group in a raid - mana and endurance shows empty to group members
2017-08-21 21:01:35 -05:00
KimLS
3afee1f841
Work on making the paths work well when being z corrected esp for nav meshes
2017-08-05 20:54:43 -07:00
KimLS
7d3f35d48b
Support for v3 path files, removed the movement log stuff, fix for a crash or two
2017-07-27 23:21:45 -07:00
KimLS
ab33148f81
Some tweaks to wp, basically works
2017-07-20 00:34:58 -07:00
KimLS
5f1063acb9
Add pathfinding interfaces, still heavily wip
2017-07-18 00:01:59 -07:00
Akkadius
70a74d6615
Fix for mobs who are hailed while moving - this allows them to properly stop, and return on their grid after pause time
2017-07-15 23:57:08 -05:00
Akkadius
6c1efd74cb
Resolve an issue with NPC's not returning back to guard point when once engaged and dropped aggro
2017-07-14 21:45:38 -05:00
Akkadius
43204e52f8
Client position updates should be smoother (granted the client has a good connection)
...
Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Akkadius
5c75a68715
HP Update tuning - HP Updates are now forced when a client is targeted
2017-07-14 14:23:35 -05:00
Akkadius
be0374d197
Performance adjustment to SendPosition update logic
2017-07-13 00:52:42 -05:00
Akkadius
855796448c
Raid/Group/XTarget HP/Mana/Endurance updates now only send when percentage changes
...
Raid/Group Mana/Endurance updates should now update real-time once again
Fixed an issue with clients looking like they are 'skipping' when they are moving in view of another client
Fixed an issue with NPC's who are ghosted in plain view of a client when they are not really there
2017-07-11 17:54:46 -05:00
Akkadius
ec00daa5be
Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates
...
Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client
This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them
This also resembles live-like packet sending behavior of positions
2017-07-10 23:03:40 -05:00
Akkadius
62e4169e50
More animation packet reductions, DoAnim is called in many other places in combat than just AttackAnimation
2017-07-10 20:41:56 -05:00
Akkadius
ccdeb4d385
Fix HP update issues, rework logic for more accurate and responsive HP updates
2017-07-09 17:35:08 -05:00
Akkadius
127f51e758
Massive reductions in unnecessary network traffic especially during high spam combat fights
...
- HP Updates now only send to others when HP percentage changes (0-100%)
- HP Updates were sending excessively even during idle zones when HP wasn't changing at all
- Attack animations now only send once per second versus up to a hundred times a second per Mob/Client
- 17,000 OP_ClientUpdate packets per second have been observed in combat scenarios, some of the major culprits have been
throttled without affecting what the client should see
- Before and After packet differences under similar load/tests (Packets per second)
- 7,000 - 8,000 OP_Animation pps After: 600-800 pps
- 13,0000 - 17,000 OP_MobHealth pps After: 1-10 pps
- 15,0000 - 20,000 OP_ClientUpdate pps After: 500-1,000 pps
- Packet reports from a 46 client test here:
https://gist.github.com/Akkadius/28b7ad2fdd82bdd15ea737c68f404346
- Servers who use Marquee HP updates will also recieve far less packet spam as they will only be sent when HP changes
2017-07-09 02:51:01 -05:00
Akkadius
1f39a0cb3e
Fix some NPC and Corpse falling through the ground issues
2017-07-01 03:07:45 -05:00
Akkadius
539fa8b262
Fixed issues with Z correctness when NPCs are pathing on normal grids
...
Fixed issues with Z correctness when NPCs are engaged with players following
NPC corpses should fall into the ground far less
2017-06-28 02:38:20 -05:00
KimLS
0a8b21d4ab
Merge branch 'luamod'
2017-06-19 14:45:08 -07:00
Michael Cook (mackal)
4e15364d42
Fix auto completing to wrong thing ...
2017-06-13 21:48:02 -04:00
Michael Cook (mackal)
35c194e2eb
Fix SE_FcSpellVulnerability
2017-06-13 21:33:42 -04:00
KimLS
7189994b78
Many lua things many many things
2017-05-19 22:50:08 -07:00
Michael Cook (mackal)
6e70d12b0a
Add Mob::SayTo_StringID so we don't have to spam
2017-05-05 23:45:14 -04:00
Michael Cook (mackal)
d6b61b9163
Implement pet regroup
...
Tweaks to stop as well
2017-05-04 23:48:47 -04:00
Michael Cook (mackal)
7e2136a5a8
Implement Pet Command Stop
2017-05-04 22:28:48 -04:00
KimLS
281483efc1
Merge of a monster
2017-04-02 20:03:51 -07:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
Akkadius
a06d5fab89
[Performance] Adjust HP marquee call checks
2017-03-28 15:49:13 -05:00
KimLS
de777fc90f
Merge fix
2017-03-26 17:25:01 -07:00
Uleat
f77f996c3f
Pass through zone code to fix uninitialized pointer declarations
2017-03-23 04:35:36 -04:00