90 Commits

Author SHA1 Message Date
Akkadius
3f62da4573 Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
KimLS
2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
Noudess
ea48acbf0b Added check for GetItem() failure on Pole 2020-05-11 15:39:28 -04:00
Noudess
b37c75630b Fix subtype logic 2020-05-11 14:56:38 -04:00
Noudess
94606504af Add check for fishing pole expendable using new subtype field. 2020-05-11 10:07:29 -04:00
Akkadius
373fb3f0e7 Decouple zone calls, cleanup logic 2020-04-19 04:36:39 -05:00
Akkadius
68a2af1bce Filter forage [skip ci] 2020-04-05 19:37:00 -05:00
Akkadius
dadd674b63 Filter fishing [skip ci] 2020-04-05 19:30:02 -05:00
Akkadius
286c08b8d5 Migrate spawn tables [skip ci] 2020-03-12 00:00:39 -05:00
Akkadius
0d270fdac7 Migrate forage [skip ci] 2020-03-11 03:30:52 -05:00
Akkadius
ed06129f9d Migrate fishing [skip ci] 2020-03-11 03:24:21 -05:00
Uleat
c87b4f2ad4 Added rule_bool 'Character:UseNoJunkFishing' 2019-12-22 21:36:13 -05:00
Akkadius
678c25e02c Simplify error logging 2019-09-01 22:05:44 -05:00
Akkadius
e9cb8781bf More build fixes for bot 2019-08-11 01:32:51 -05:00
Akkadius
9f25c9070c Refactor message functions 2019-08-11 00:14:02 -05:00
Akkadius
57354579aa Unify chat constants usage 2019-08-11 00:00:55 -05:00
Uleat
104edee427 Fix for fishing not working correctly (thanks mackal!) 2019-06-19 23:20:43 -04:00
KimLS
8f0051db8d Changes to various path finding behavior 2018-11-09 00:54:51 -08:00
KimLS
7278c6294d Movement will now be handled by the movement manager instead of mob 2018-09-20 16:14:47 -07:00
Uleat
c435a77813 Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
Uleat
714f8172ec Added CanDoCombat() checks to certain actions 2018-04-11 18:49:49 -04:00
Michael Cook (mackal)
e594b7eac6 Fix NPC chance on fishing (100 = 100% chance now) 2018-03-29 18:28:36 -04:00
Michael Cook (mackal)
c5e4bb08f4 Implement global loot system Fixes #619
This should allow us to emulate lives global tables

The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.

race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
Paul Coene
7c377e8904 Fix typo on database call in #object.
Fix issue with fishing.. Search needs to search from my z for full line length
not for only the diff between my feet and the possible water location.
2017-06-10 11:25:09 -04:00
Akkadius
7aa1d243b0 [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
Paul Coene
538ff873ee Fix alignment 2016-12-08 16:19:17 -05:00
Paul Coene
d99df2540d Fix typo 2016-12-08 16:07:33 -05:00
Paul Coene
f5a0b994dc Make message based on item type. Learned that non fish items can come from
both tables.
2016-12-08 16:07:33 -05:00
Paul Coene
246f770e8f Fix fishing messages so when actual fish are caught, name is in message. 2016-12-08 16:07:33 -05:00
Uleat
bfd07b1010 Added class EQEmu::InventorySlot 2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96 Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
Uleat
579efe83af Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe) 2016-05-27 22:22:19 -04:00
Uleat
0ecc702612 ItemPacketType updates 2016-05-27 03:38:13 -04:00
Uleat
71f128731f Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work 2016-05-25 18:50:26 -04:00
Michael Cook (mackal)
60da544d3a clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
Uleat
3031365e1f Moved struct Item_Struct into namespace EQEmu 2016-05-21 04:54:18 -04:00
Uleat
1890d006a2 Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition 2016-04-22 07:34:55 -04:00
Uleat
8edb6e9595 Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work 2016-04-19 04:02:53 -04:00
Uleat
e75a53b775 Rework of eq_dictionary 2016-04-07 17:21:55 -04:00
KimLS
2ef0fc9342 Change to fishing water location algorithim 2015-05-18 21:46:19 -07:00
Akkadius
1966324112 Changed NPCTypes Data to bulk load when the zone loads or Repops, this bulk loading is stored in the npc_types cache 2015-02-12 19:57:24 -06:00
KimLS
17af9e3808 Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0 Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6 Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
	world/client.cpp
	world/worlddb.cpp
	zone/aggro.cpp
	zone/bot.cpp
	zone/client.cpp
	zone/client_packet.cpp
	zone/client_process.cpp
	zone/doors.cpp
	zone/entity.cpp
	zone/inventory.cpp
	zone/mob_ai.cpp
	zone/perl_client.cpp
	zone/spells.cpp
	zone/waypoints.cpp
	zone/zone.cpp
	zone/zonedb.cpp
	zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
fb03e8c67d Remove Duplicative MySQL Error: Error querying database for monster summoning pet in zone %s (%s) 2015-01-20 01:37:58 -06:00
Akkadius
43da95e784 Remove Duplicative MySQL Error: Error in Forage query '%s': %s 2015-01-19 05:25:06 -06:00
Akkadius
0d9b6703a6 Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
Akkadius
467b359d0c Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax 2015-01-18 02:20:16 -06:00
Akkadius
c025765283 Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out 2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1 Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog 2015-01-18 01:54:09 -06:00