Akkadius
eb463eef97
Tweaks to zone shutdown code
2018-05-12 03:31:47 -05:00
Akkadius
d43273fd1b
Fix some of the Fix Z logic - Boats no longer snap Z - Even though we checked for water, chances are boats pathing was above water and would snap Z to the floor of the water
2018-05-11 00:43:49 -05:00
Akkadius
2c91d1db6e
Make sure NPC's don't open keyed or lockpick enabled doors - also make sure we are opening doors and not platforms above or below
2018-05-11 00:14:24 -05:00
Akkadius
d504397593
Change map loading paths - maps/base/*.map - maps/water/*.wtr - maps/nav/*.nav
2018-05-10 04:19:43 -05:00
Akkadius
95043d637c
Implement NPC's opening doors and clean up door code a bit
2018-05-10 03:54:49 -05:00
KimLS
51a006654a
Merge branch 'master' into wp_master
2018-05-02 18:24:19 -07:00
KimLS
dde3f603be
Change distance to within 100.0 dist instead of within 1.0 dist for checking stuck code. The actual instances where you're within 100.0 with a partial path and legit not stuck is going to be uncommon enough to put up with the visual oddities
2018-05-02 18:23:28 -07:00
regneq
f7fe10fc98
Implemented lua methods eq.pause_timer("timername") and eq.resume_tim…
...
…er("timername"). This allows developers to pause and resume the given timer on the current NPC.
Added lua method eq.is_paused_timer("timername") to check to see if y…
…ou have a paused timer or not. Example usage:
if(eq.is_paused_timer("test"))then
e.self:Say("You have a paused timer.");
else
e.self:Say("You do not have a paused timer.");
end
(credit goes to Cavedude)
2018-04-27 16:31:35 -07:00
KimLS
a53f65d86b
Merge and compile fixes (non-bot, will do bots later)
2018-04-16 14:15:08 -07:00
Uleat
fb7362c092
Added bot command 'BotStopMeleeLevel'
2018-04-12 20:14:02 -04:00
Uleat
714f8172ec
Added CanDoCombat() checks to certain actions
2018-04-11 18:49:49 -04:00
Michael Cook (mackal)
9344896238
/pet attack is range limited
2018-04-08 18:38:34 -04:00
Michael Cook (mackal)
3081f7b24f
Pets/NPCs don't use bane damage
...
Adds rule NPC:UseBaneDamage (defaults to false)
2018-04-08 18:26:25 -04:00
Michael Cook (mackal)
e594b7eac6
Fix NPC chance on fishing (100 = 100% chance now)
2018-03-29 18:28:36 -04:00
KayenEQ
2d20d5858e
Fix for a few of the Cast on Fade effects to make sure the trigger spell
...
hits the correct target type.
2018-03-28 16:06:45 -04:00
Uleat
fe57e4d924
Merge branch 'master' of https://github.com/EQEmu/Server
2018-03-26 03:38:33 -04:00
Uleat
e4e40505b6
Removal of test code
2018-03-26 03:38:08 -04:00
Kinglykrab
5b5c3a08e6
Fix TryMoveAlong() in Perl.
...
- Didn't have 4th option accounted for (my bad).
2018-03-25 14:33:38 -04:00
Michael Cook (mackal)
137d2d723d
Initialize AISpellVar
2018-03-25 01:16:06 -04:00
Michael Cook (mackal)
aff481bd37
Fix invalid read in con
2018-03-25 01:12:42 -04:00
Kinglykrab
a5a660b828
Fix quest::set_proximity().
2018-03-24 21:06:56 -04:00
Kinglykrab
d08b7dafa4
Export TryMoveAlong() to Perl.
2018-03-24 18:52:20 -04:00
Michael Cook (mackal)
3e1b86a7c3
Fix lua/perl set_proximity to accept flag for say prox
...
This will fix proximity say to always work
2018-03-24 15:24:54 -04:00
Michael Cook (mackal)
4ee35d7e56
Add default size function
2018-03-20 14:35:52 -04:00
Uleat
dbdad80960
Fix gcc error - report is non-critical portion of test
2018-03-19 22:00:12 -04:00
Uleat
72940b2511
Merge branch 'master' of https://github.com/EQEmu/Server
2018-03-19 20:58:40 -04:00
Uleat
70922975cf
Test code for tracing zone crashes (stage 2)
2018-03-19 20:58:13 -04:00
Michael Cook (mackal)
135cfd7617
Revert "Revert changes to melee push until the generic push processing is better"
...
This reverts commit 49089f75374f552bf6c860b567810b96ee403a91.
2018-03-19 00:13:57 -04:00
Uleat
d58e88a2f7
Merge branch 'master' of https://github.com/EQEmu/Server
2018-03-17 20:19:15 -04:00
Michael Cook (mackal)
c29bdd4b1d
Add a sanity check to prevent mobs climbing steep walls
...
Ex. in OMM's room in anguish
2018-03-17 14:29:11 -04:00
Michael Cook (mackal)
0643bf9783
Remove z offset mod in push, wasn't needed
2018-03-17 13:43:27 -04:00
Uleat
386261181e
Rework of command #peekinv
2018-03-17 07:54:39 -04:00
Michael Cook (mackal)
d8b704ef7d
Adjust z offset down
2018-03-17 02:05:36 -04:00
Michael Cook (mackal)
e46e2952e6
Use 8 points to check in push code
2018-03-15 16:20:00 -04:00
Michael Cook (mackal)
a339d0d41d
Don't rotate the box, it works better
2018-03-15 15:48:34 -04:00
Michael Cook (mackal)
d62f2d41fc
Bug fixes to push, shouldn't get stuck anymore
2018-03-15 15:39:36 -04:00
Michael Cook (mackal)
339e921f17
Add a #push command, only works on NPCs for now
2018-03-14 16:10:14 -04:00
Uleat
5e963c05af
Added client message for test code
2018-03-12 20:49:48 -04:00
Michael Cook (mackal)
638d43e3cf
Use pathpoint races for showing nodes
...
The nearest neighbor command will grow them instead of changing race
now.
2018-03-10 15:36:12 -05:00
Michael Cook (mackal)
fdef1090c3
Update #race to accept all valid RoF2 races
2018-03-10 15:11:16 -05:00
Uleat
89303d9218
Fix for zone crashes on startup
2018-03-09 23:41:27 -05:00
Uleat
341bc0723b
Test code for tracing zone crashes
2018-03-09 23:25:50 -05:00
Michael Cook (mackal)
a6b31017e3
Remove extra z offset
2018-03-09 19:27:31 -05:00
Michael Cook (mackal)
ca29cb037e
Add some more name filtering
2018-03-09 17:26:22 -05:00
Michael Cook (mackal)
d59931dc4d
Use an algorithm to generate pet names
2018-03-09 17:10:34 -05:00
Michael Cook (mackal)
876335bb54
Pull out forced movement from push to it's own function
...
Had to pull this out so we could process it before mez/stun
2018-03-08 19:42:40 -05:00
Michael Cook (mackal)
5c87b8152d
Remove Map::FindClosestLoS()
...
Map::LineIntersectsZone() already accomplished this use case
2018-03-08 18:03:15 -05:00
Michael Cook (mackal)
ef487112df
Add FixZ() to the spell push stuff
...
This is done after the packet since we want the NPC to get pushed up
still. The client will still interp the fall but server side we'll be on
the ground instantly
2018-03-08 16:11:48 -05:00
Michael Cook (mackal)
49089f7537
Revert changes to melee push until the generic push processing is better
2018-03-08 12:57:40 -05:00
Uleat
2da70c69da
Added command '#ucs' to force re-connect after ucs server unavailability (must manually re-join channels for now)
2018-03-07 22:45:05 -05:00