Michael Cook (mackal)
ca0b9bc374
Fix rampage behavior Fixes #716
2018-02-23 17:00:17 -05:00
Michael Cook (mackal)
2d459a962e
Merge pull request #714 from eqcodex/master
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Added rule to remove pet reagent cost
2018-02-23 13:38:36 -05:00
Xackery
f3b2ac6c17
Added rule to remove pet reagent cost
2018-02-22 18:43:31 -08:00
Michael Cook (mackal)
6027a80c14
Identified bouding_radius in all spawn structs
2018-02-22 01:30:40 -05:00
Alex
6934552dd9
Merge pull request #713 from eqcodex/master
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Added sanity check for #hotfix
2018-02-21 12:13:51 -05:00
Xackery
0b755cac54
Added sanity check for #hotfix
2018-02-21 07:59:47 -08:00
Uleat
765ee5eeed
Fix for possible memory leak when spawning bots
2018-02-19 07:34:43 -05:00
Uleat
c36a1cd6dc
Fix for linux build fail
2018-02-18 14:30:58 -05:00
Uleat
a493242c3c
Fix and overhaul to bug reporting system
2018-02-18 14:03:13 -05:00
Uleat
97bb50a5c4
Fix for query failure on some systems
2018-02-17 17:35:54 -05:00
Michael Cook (mackal)
27225b6047
Update changelog [skip ci]
2018-02-16 15:38:44 -05:00
Akkadius
cbd68ff8c8
Add new heading format conversion routine - eqemu_server.pl quest_heading_convert
2018-02-16 01:18:52 -06:00
Michael Cook (mackal)
a32dedeb48
Fix issue with heading being incorrectly handled
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So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.
This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
2018-02-15 18:20:16 -05:00
Uleat
91d3851d76
Fix for 'SoD' client unable to log into zone [ci skip]
2018-02-14 23:04:33 -05:00
Michael Cook (mackal)
b5e9c0f996
Fix PVP arenas
2018-02-12 19:42:09 -05:00
Alex
de4782368d
Merge pull request #709 from noudess/master
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Scaled AC and ATK if npc is scaling.
2018-02-12 19:34:30 -05:00
Paul Coene
3e39c0c11a
Scaled AC and ATK if npc is scaling.
2018-02-12 10:51:21 -05:00
Michael Cook (mackal)
d2360753fb
Fix issue with optional SQL [skip ci]
2018-02-11 17:40:49 -05:00
Michael Cook (mackal)
e747ea851a
Fix issue with optional SQL [skip ci]
2018-02-11 17:39:12 -05:00
Michael Cook (mackal)
68d563c72f
Add optional file to implement global defiant tables [skip ci]
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This is destructive and will delete the loottable_entries currently
holding defiant drops
The level ranges maybe a bit wrong, kind of hard to tell, but it should
be accurate enough
2018-02-11 13:26:00 -05:00
Michael Cook (mackal)
c5e4bb08f4
Implement global loot system Fixes #619
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This should allow us to emulate lives global tables
The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.
race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
Uleat
0b97db9fd2
Added some basic functionality to 'bot guard'
2018-02-08 16:46:43 -05:00
Michael Cook (mackal)
fb8873e77b
Fix for glm with GCC 7.3
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Something similar will be in the next release of glm
2018-02-08 15:54:17 -05:00
Uleat
e943771945
More tweaks to bot jitter code
2018-02-07 22:40:45 -05:00
Uleat
05a3c4b2b8
Implemented pass-thru for Mob::CalculateNewPosition2(...) arguments 'fixZ' and 'calcHeading'
2018-02-07 18:47:42 -05:00
Michael Cook (mackal)
24b396e516
Fix /pet leader
2018-02-06 21:50:59 -05:00
Michael Cook (mackal)
cdd0b2de00
Bug fix for longer reuses
2018-02-06 13:13:13 -05:00
Michael Cook (mackal)
4096ee1f1e
Should dismount if mounted and casting and FD spell
2018-02-05 13:38:03 -05:00
Michael Cook (mackal)
f720e51585
Implement NPC Charm Stats
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These combat stats an NPC will change to while charmed
2018-02-04 16:30:16 -05:00
Michael Cook (mackal)
c5c93bb2e6
Fix distance forget aggro drop not triggering events
2018-02-04 13:23:47 -05:00
Michael Cook (mackal)
85bafecc93
Command #repop will clear NPC spell cache now
2018-02-02 20:18:40 -05:00
Uleat
2ed185aa2c
Forgot unversioned script file...
2018-02-02 18:26:01 -05:00
Uleat
1b2316ad1f
Update for bot_spells_entries [ci skip]
2018-02-02 18:25:01 -05:00
Chris Miles
80ad3a8940
Merge pull request #702 from daerath/BugFix/RecipesIgnoreContainerSize
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Bug fix/recipes ignore container size
2018-02-02 13:15:24 -06:00
Uleat
cef4928dd0
Tweak for rogue bot jitter code
2018-02-01 20:43:26 -05:00
Michael Cook (mackal)
ab65bb1d57
Update #showspellslist command
2018-02-01 19:03:42 -05:00
Michael Cook (mackal)
c21293e508
Fix issue with spells that didn't make sense to be innate
2018-02-01 18:55:16 -05:00
Michael Cook (mackal)
3c794cfc07
Add Support to define a valid HP range for NPC casting
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These will allow us to define a valid HP range (HP of the caster) that
an NPC will cast a spell. For example NPC casting a defensive spell at
2018-02-01 18:34:07 -05:00
Uleat
d71dbd1751
Relocated 'stop movement' code into class Mob from class Bot
2018-02-01 05:38:10 -05:00
Uleat
8805021960
Re-worked Bot::AI_Process(); Added 'leash,' 'main assist' and 'combat abort' features
2018-01-31 19:31:09 -05:00
Uleat
dd2b12b517
Fix for 'MobAI_DEBUG_Spells >= 10' compile failure [skip-ci]
2018-01-31 17:46:28 -05:00
Michael Cook (mackal)
78f3a2aa64
Merge pull request #704 from noudess/master
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Cleanup some rules that are no longer used anywhere.
2018-01-30 14:37:26 -05:00
Michael Cook (mackal)
03dbe47546
Skip distance check in mob spell AI for some target types
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This should be good enough for now, some of the hatelist spells use 0
ranges for some reason :P
The client checks only a few target types for distance, we should
probably just match that eventually
2018-01-30 13:16:25 -05:00
Michael Cook (mackal)
13ad5e4b46
Lets ignore Z on distance hate removal until pathing doesn't suck
2018-01-30 12:53:58 -05:00
Michael Cook (mackal)
6716e580f3
Make npc_spells_cache a map fixes #705
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Should probably add a way to clear the cache, but we didn't do that
before so I didn't bother.
2018-01-29 23:36:05 -05:00
Michael Cook (mackal)
5d9c8c8e27
Quick fix to allow dev work to still happen on npc spells
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This will allow a bit of overhead while developing NPC spell sets
2018-01-29 15:18:47 -05:00
Michael Cook (mackal)
7bd5213be4
Skip buff stack check for innates SpellType_Nukes
2018-01-29 15:16:56 -05:00
Paul Coene
93ddf915a2
Cleanup some rules that are no longer used anywhere.
2018-01-29 14:48:10 -05:00
Michael Cook (mackal)
f8ce10472b
Rework some Spell AI so NPCs can have spammy spells
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Lots of encounters in EQ will spam spells, like dragon fear is on a very
tight timer etc. In order to eliminate the need to script all of these
encounters AI spells with a priority of '0' will be treated as "innate
spells." Devs have used this term and it is what I believe they mean by
it.
You can run update npc_spells_entries set priority = priority + 1 where priority >= 0;
to disable the behavior.
2018-01-28 18:06:54 -05:00
Kinglykrab
ceb2b287bb
Fixed merchantlist probability.
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NPCs were setting a singular chance value and each item was checking based on this value, making the probability field not a random chance per item.
This removes the probability field from NPCs, SetMerchantProbability() and GetMerchantProbability() and makes the probability field truly random chance.
Special thanks to ChaosSlayerZ for noticing the issue here: http://www.eqemulator.org/forums/showthread.php?t=41731
2018-01-27 19:08:15 -05:00