Commit Graph

162 Commits

Author SHA1 Message Date
KayenEQ e12c98bbb6 Merge remote-tracking branch 'upstream/master' into spaupdate02 2021-07-16 17:06:37 -04:00
KayenEQ bafd5c4cb2 Implemented SPA 481, 485,486,512
Implemented

SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid

Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)

Implemented associated focus limits seen in live spells.

SE_Ff_CasterClass	485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.

SE_Ff_Same_Caster	 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster

The following is an associated effect seen with SPA 481

SE_Proc_Timer_Modifier 			512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.
2021-07-16 00:11:06 -04:00
KayenEQ 8a2a1b152e [Feature] New SPAs pass 1 (#1454)
* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Fixes for PR

removed debug shouts
fixed description issue
2021-07-14 23:15:04 -04:00
KayenEQ 581b21109e Implemented SPA 484
Implemented

SE_Fc_Spell_Damage_Amt_IncomingPC	484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.
2021-07-14 22:44:48 -04:00
KayenEQ a08fa7f2bf Implemented SPA 483
Implemented
Fc_Spell_Damage_Pct_IncomingPC	483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.

Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.
2021-07-14 22:13:39 -04:00
KayenEQ 4ada3fccdf Implemented
Implemented

SE_Fearstun 	502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit

SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.
2021-07-14 18:43:01 -04:00
KayenEQ 140bf31309 Implemented SPA 465,477,478
Implemented

SE_PC_Pet_AE_Rampage			465
Chance for pet to AE rampage with a damage modifier

SE_Hatelist_To_Top_Index		477
Chance to be put on top of RAMPAGE list

SE_Hatelist_To_Tail_Index		478
Chance to be put on bottom of RAMPAGE list
2021-07-14 15:35:37 -04:00
KayenEQ 8fedf40440 Implemented SPA 474, 494
Implemented
 SE_Pet_Crit_Melee_Damage_Pct_Owner	474 - Gives pets a critical melee damage modifier from the owner

SE_Pet_Add_Atk	494 - Gives pet a ATK bonus from the owner

Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated
2021-07-14 10:31:46 -04:00
KayenEQ 3122cd3edb Implemented SPA 469, 470
Implemented
SE_Chance_Best_in_Spell_Grp     469  Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.

SE_Trigger_Best_in_Spell_Grp	470

Chance to cast highest scribed spell within a spell group. Each spell has own chance.

Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.
2021-07-13 21:48:28 -04:00
KayenEQ a8345ae2aa Update spdat.h
Added spa descriptions.
2021-07-13 11:18:00 -04:00
KayenEQ 463f03f9f4 Implemented 467,468
Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.
2021-07-11 14:19:07 -04:00
KayenEQ 3e9db3d794 Implemented SPA 503 , 505
SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front
2021-07-11 12:13:04 -04:00
KayenEQ 0a949c7835 Implemented SPA 515,516,518,496
Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier
2021-07-10 19:02:58 -04:00
KayenEQ 37758b2afa Implemented SE_HealthTransfer 509
Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor
2021-07-10 09:45:39 -04:00
KayenEQ d286a34fb6 Implemented: SPA 521 EndAbsorbPctDmg
Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value
2021-07-09 20:01:21 -04:00
KayenEQ dace6ebe47 Implemented SPA Instant Mana/End pct
Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.
2021-07-09 13:37:38 -04:00
KayenEQ 0d3c7f7206 Implemented SPA Duration Pct
Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.
2021-07-09 11:33:09 -04:00
Michael Cook (mackal) 92914d86f1 Add defines (commented) for further known SPAs (#1446)
* Add defines (commented) for further known SPAs

Added as comments since that appears what we were doing. This just gets
us caught up to dev post.

* More SPAs
2021-07-05 13:02:49 -04:00
Michael Cook (mackal) 1c75236508 [Spells Cleanup] Unify and add most hardcoded spell IDs (#1438)
Move the newer stuff added that was recently to the same place all of
our previous spell IDs were defined.

Either of these solutions were good, but I went with defines since it
was less changes

I also added a bunch of stuff the client has hardcoded behavior for, but
not currently implemented by us.

The removed stuff from the command_castspell were reused on live, so I
figured it was best to remove them from the restrictions since they are
no longer test spells
2021-06-25 14:38:02 -05:00
Alex ecdebbc1a7 [Consistency] Deity not diety. (#1407)
* [Consistency] Deity not diety.

* Uppercase. [skip ci]
2021-06-16 09:33:10 -05:00
Michael Cook (mackal) f0d0c83710 Magic numbers bad (#1373) 2021-06-03 11:17:56 -04:00
Alex 51a74c23ef quest::getspellname() and quest::getclassname() fixes/additions. (#1158)
- Update GetSpellName() to uint16.
- Add more classes to GetClassIDName().
2020-12-30 14:47:27 -06:00
KimLS 2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
Michael Cook (mackal) 0e6a0b5a70 Add Item SubType to data structures and DB 2020-05-09 22:37:35 -04:00
Kinglykrab 8e6dd638ff Implement SE_SummonCorpseZone (SPA 388).
- This SPA summons all of a targeted group or raid group member's corpses from anywhere in the world.
- Example Spell 16247 (Summon Remains)
2020-01-20 20:20:06 -05:00
Noudess c62d9040cb Old school apply poison was allowing multiple poisons at once. 2019-10-07 13:16:52 -04:00
Michael Cook (mackal) 54da27424f Implement Foraging AA
Currently this SPA is only checked for AA bonuses since a non-permanent
bonus doesn't make sense. Plus I'm not sure the client is aware of it in
spells/gear
2019-04-14 00:18:23 -04:00
Uleat bef849b5c1 Definition clean-up 2019-02-09 05:58:49 -05:00
Michael Cook (mackal) bbbee6e6b2 Fix some bard stacking issues (mainly AE DOT)
Please report if it breaks anything (shouldn't)
2018-12-17 00:51:18 -05:00
Michael Cook (mackal) d59931dc4d Use an algorithm to generate pet names 2018-03-09 17:10:34 -05:00
Michael Cook (mackal) c21293e508 Fix issue with spells that didn't make sense to be innate 2018-02-01 18:55:16 -05:00
Michael Cook (mackal) 8400994c57 Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
Michael Cook (mackal) 94038ebb75 WIP on auras
Lots to do still

Normal buffing auras currently work for the most part
2017-07-14 02:05:35 -04:00
Michael Cook (mackal) 84bcb3ac03 Use PetCommands SPA instead of GetAA 2017-05-04 17:48:32 -04:00
Uleat b1be667884 Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm) 2017-02-26 22:13:41 -05:00
Uleat d9633dfee4 Bard bot song twisting update 2017-02-20 21:41:15 -05:00
Uleat ed717add29 Added a few more SpellType enumerations (uncoded) 2017-02-11 18:33:58 -05:00
Uleat 38651258fc Updated npc spell types to 32-bit mask 2017-02-09 17:57:55 -05:00
Uleat 3d1bb6bd08 Updated SpellAffectIndex enumeration remarks [skip ci] 2017-02-06 17:48:44 -05:00
Uleat 5dbbc5f21c Added some additional SpellAffectIndex declarations to the enumeration (no reference.) Added dev script for function to retrieve spell affect index id labels for spells from queries 2017-02-06 07:14:50 -05:00
Michael Cook (mackal) 26985496d1 Fix Shield Specialist related SPAs 2016-12-08 22:36:47 -05:00
Michael Cook (mackal) 286bfa7af6 Implement the PC/NPC only flag 2016-11-30 20:53:39 -05:00
Michael Cook (mackal) 06e2f76c05 Implement SE_SummonToCorpse 2016-11-05 14:08:00 -04:00
Michael Cook (mackal) 60f2d14caa Rework bash/kick stun based on client
This is what the client is doing. It doesn't reuse all the old rules, so those
can't be tweaked unless someone wants to add them back in
2016-08-03 17:37:09 -04:00
Michael Cook (mackal) 239c478f31 Add some comments to target types [skip ci] 2016-07-29 02:55:43 -04:00
Michael Cook (mackal) f6c62af82e Update comment [skip ci] 2016-07-29 02:26:26 -04:00
Michael Cook (mackal) f42b0351fd Improve list of skipped effects in stacking code
This is the list according to the client (RoF2)

Please report any stacking anomalies
2016-07-24 22:24:53 -04:00
Michael Cook (mackal) 343b781e74 Implement cast_not_standing and fix Cazic Touch
No idea why this spell field does this, but that's what the client
is doing with it ...
2016-07-23 18:40:17 -04:00
Michael Cook (mackal) f428a8a56a Add a CastWhileInvis check and fix some issues 2016-07-23 18:07:56 -04:00
Michael Cook (mackal) 5f111f159b Update comment [skip ci] 2016-07-21 14:05:29 -04:00