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Update spdat.h
Added spa descriptions.
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+17
-17
@@ -809,13 +809,13 @@ typedef enum {
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#define SE_PC_Pet_Rampage 464 // implemented - Base1 % chance to do rampage for base2 % of damage each melee round
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//#define SE_PC_Pet_AE_Rampage 465 // Would assume as above but need to confirm.
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#define SE_PC_Pet_Flurry_Chance 466 // implemented - Base1 % chance to do flurry from double attack hit.
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#define SE_DS_Mitigation_Amount 467 //
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#define SE_DS_Mitigation_Percentage 468 //
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#define SE_DS_Mitigation_Amount 467 // implemented - Modify incoming damage shield damage by percentage
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#define SE_DS_Mitigation_Percentage 468 // implemented - Modify incoming damage shield damage by a flat amount
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//#define SE_Chance_Best_in_Spell_Grp 469 //
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//#define SE_Trigger_Best_in_Spell Grp 470 //
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//#define SE_Double_Melee_Round 471 //
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//#define SE_Buy_AA_Rank 472 //
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#define SE_Double_Backstab_Front 473 //
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#define SE_Double_Backstab_Front 473 // implemented - Chance to double backstab from front
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//#define SE_Pet_Crit_Melee_Damage_Pct_Owner 474 //
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//#define SE_Trigger_Spell_Non_Item 475 //
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//#define SE_Weapon_Stance 476 //
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@@ -838,37 +838,37 @@ typedef enum {
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//#define SE_Ff_Endurance_Max 493 //
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//#define SE_Pet_Add_Atk 494 //
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//#define SE_Ff_DurationMax 495 //
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#define SE_Critical_Melee_Damage_Mod_Max 496 // implemented -
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#define SE_Critical_Melee_Damage_Mod_Max 496 // implemented - increase or decrease by percent critical damage (not stackable)
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//#define SE_Ff_FocusCastProcNoBypass 497 //
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//#define SE_AddExtraAttackPct_1h_Primary 498 //
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//#define SE_AddExtraAttackPct_1h_Secondary 499 //
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//#define SE_Fc_CastTimeMod2 500 //
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//#define SE_Fc_CastTimeAmt 501 //
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//#define SE_Fearstun 502 //
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#define SE_Melee_Damage_Position_Mod 503 //
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#define SE_Melee_Damage_Position_Mod 503 // implemented - modify melee damage by pct if done from Front or Behind
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//#define SE_Melee_Damage_Position_Amt 504 //
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#define SE_Damage_Taken_Position_Mod 505 //
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#define SE_Damage_Taken_Position_Mod 505 // implemented - mitigate melee damage by pct if dmg taken from Front or Behind
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//#define SE_Damage_Taken_Position_Amt 506 //
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//#define SE_Fc_Amplify_Mod 507 //
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//#define SE_Fc_Amplify_Amt 508 //
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#define SE_Health_Transfer 509 // implemented -
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#define SE_Health_Transfer 509 // implemented - exchange health for damage or healing on a target. ie Lifeburn/Act of Valor
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//#define SE_Fc_ResistIncoming 510 //
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//#define SE_Ff_FocusTimerMin 511 //
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//#define SE_Proc_Timer_Modifier 512 //
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//#define SE_Mana_Max_Percent 513 //
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//#define SE_Endurance_Max_Percent 514 //
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#define SE_AC_Avoidance_Max_Percent 515 // implemented - 515 is before 172
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#define SE_AC_Mitigation_Max_Percent 516 // implemented - 516 is after AGI bonus
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//#define SE_Attack_Offense_Max_Percent 517 // Requires too much rewrite of code.
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#define SE_Attack_Accuracy_Max_Percent 518 // implemented -
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#define SE_AC_Avoidance_Max_Percent 515 // implemented - stackable avoidance modifier
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#define SE_AC_Mitigation_Max_Percent 516 // implemented - stackable defense modifier
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//#define SE_Attack_Offense_Max_Percent 517 //
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#define SE_Attack_Accuracy_Max_Percent 518 // implemented - stackable accurary modifer
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//#define SE_Luck_Amount 519 //
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//#define SE_Luck_Percent 520 //
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#define SE_Endurance_Absorb_Pct_Damage 521 // implemented -
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#define SE_Instant_Mana_Pct 522 // implemented -
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#define SE_Instant_Endurance_Pct 523 // implemented -
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#define SE_Duration_HP_Pct 524 // implemented -
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#define SE_Duration_Mana_Pct 525 // implemented -
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#define SE_Duration_Endurance_Pct 526 // implemented -
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#define SE_Endurance_Absorb_Pct_Damage 521 // implemented - Reduces % of Damage using Endurance, drains endurance at a ratio (ie. 0.05 Endurance per Hit Point)
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#define SE_Instant_Mana_Pct 522 // implemented - Increase/Decrease mana by percent of max mana
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#define SE_Instant_Endurance_Pct 523 // implemented - Increase/Decrease mana by percent of max endurance
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#define SE_Duration_HP_Pct 524 // implemented - Decrease Current Hit Points by % of Total Hit Points per Tick, up to a MAX per tick
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#define SE_Duration_Mana_Pct 525 // implemented - Decrease Current Mana by % of Total Mana per Tick, up to a MAX per tick
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#define SE_Duration_Endurance_Pct 526 // implemented - Decrease Current Endurance by % of Total Hit Points per Tick, up to a MAX per tick
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// LAST
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