Magic numbers bad (#1373)

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Michael Cook (mackal) 2021-06-03 11:17:56 -04:00 committed by GitHub
parent 71e9dd5a3c
commit f0d0c83710
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2 changed files with 2 additions and 1 deletions

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@ -32,6 +32,7 @@
#define SPELL_HARM_TOUCH2 2821
#define SPELL_IMP_HARM_TOUCH 2774
#define SPELL_NPC_HARM_TOUCH 929
#define SPELL_AVATAR_ST_PROC 2434
#define EFFECT_COUNT 12

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@ -204,7 +204,7 @@ void Client::ProcessItemCaps()
// The Sleeper Tomb Avatar proc counts towards item ATK
// The client uses a 100 here, so using a 100 here the client and server will agree
// For example, if you set the effect to be 200 it will get 100 item ATK and 100 spell ATK
if (IsValidSpell(2434) && FindBuff(2434)) {
if (IsValidSpell(SPELL_AVATAR_ST_PROC) && FindBuff(SPELL_AVATAR_ST_PROC)) {
itembonuses.ATK += 100;
spellbonuses.ATK -= 100;
}