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Implemented SPA Duration Pct
Implemented new spell effects SE_Duration_HP_Pct 524 SE_Duration_Mana_Pct 525 SE_Duration_Endurance_Pct 526 Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic. Additional Functionality Can be used as a heal/gain % by setting the base1 value to a positive.
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+3
-3
@@ -864,9 +864,9 @@ typedef enum {
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//#define SE_Endurance_Absorb_Pct_Damage 521 //
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//#define SE_Instant_Mana_Pct 522 //
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//#define SE_Instant_Endurance_Pct 523 //
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//#define SE_Duration_HP_Pct 524 //
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//#define SE_Duration_Mana_Pct 525 //
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//#define SE_Duration_Endurance_Pct 526 //
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#define SE_Duration_HP_Pct 524 //
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#define SE_Duration_Mana_Pct 525 //
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#define SE_Duration_Endurance_Pct 526 //
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// LAST
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@@ -1487,6 +1487,8 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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}
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break;
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// to do
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case SE_PetDiscipline:
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break;
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@@ -3250,6 +3252,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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if (new_bonus->trap_slots < effect_value)
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new_bonus->trap_slots = effect_value;
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break;
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//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
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if (IsAISpellEffect) {
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@@ -3777,6 +3777,59 @@ void Mob::DoBuffTic(const Buffs_Struct &buff, int slot, Mob *caster)
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break;
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}
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case SE_Duration_HP_Pct: {
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effect_value = spells[buff.spellid].base[i];
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int32 amt = abs(GetMaxHP() * effect_value / 100);
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if (amt > spells[buff.spellid].max[i])
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amt = spells[buff.spellid].max[i];
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if (effect_value < 0) {
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Damage(this, amt, 0, EQ::skills::SkillEvocation, false);
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}
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else {
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HealDamage(amt);
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}
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break;
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}
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case SE_Duration_Mana_Pct: {
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effect_value = spells[buff.spellid].base[i];
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int32 amt = abs(GetMaxHP() * effect_value / 100);
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if (amt > spells[buff.spellid].max[i])
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amt = spells[buff.spellid].max[i];
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if (effect_value < 0) {
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SetMana(GetMana() - amt);
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}
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else {
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SetMana(GetMana() + amt);
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}
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break;
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}
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case SE_Duration_Endurance_Pct: {
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effect_value = spells[buff.spellid].base[i];
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int32 amt = abs(GetMaxHP() * effect_value / 100);
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if (amt > spells[buff.spellid].max[i])
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amt = spells[buff.spellid].max[i];
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if (IsClient())
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{
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if (effect_value < 0) {
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CastToClient()->SetEndurance(CastToClient()->GetEndurance() - amt);
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}
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else {
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HealDamage(amt);
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CastToClient()->SetEndurance(CastToClient()->GetEndurance() + amt);
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}
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}
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break;
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}
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default: {
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// do we need to do anyting here?
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}
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